Nếu ấy ko thể mua đĩa thì thôi nghỉ chơi vậy vì giải pháp chơi trên PC là giả lập P/s: xác nhận Hanbei cày tiền pro nhất nhá http://www.youtube.com/watch?v=DdHXxNWtonA&feature=related
là cái cây lưỡi màu đen có khí bốc ra đó hả nó k có đẹp = cây mua 28000(hay200000 đâu luởi đao k hoành tráng = À có hình cây 8 của oichi pt cho mình coi zới
cái đó hình như ở hàng gần cuối mà phải làm Q nó mới có mình mới có cái của Kenji cái của thằng trùm cuối với cái của ông đầu sừng Hồi sáng mình mới vừa đi Non hệ hand xong ko thấy kiếm 6 đâu hết hix lev MAX oi` Cậu lấy kiếm 6 sao vây mình mua cây 28k trong shop là kiếm 5 với 70k là kiếm 7
chiêu cảu hanbei đúng là cày tiền thiệt nhưng chỉ thích hơp 1 vài màn thôi chứ những màn ko có lính thổi kèn thì coi như thua trong clip nó củng canh hay đứng gần thổi kèn nên lính ra liên tục nhưng mình vẫn thấy Non cày tiền ngon nhất . ___________Auto Merge________________ . cho hỏi thêm câu lấy quần áo mới của nv sao za.? mình có xem clip này bạn cho ý kiến http://www.youtube.com/watch?v=2ayGY6qIQ6s&feature=related
tuyệt!^_^ nhưng sau khi xem 1 hồi tớ thấy có sự khác biệt đây là item cho heroes còn bản đầu có vài chổ khác VD: từ 8-1...10-2 . ___________Auto Merge________________ . còn đây là item cùa bản basara 2: 1-1 increase health level 1-2 increase attack level 1-3 increase defense level 1-4 increase the level of health replenish items 1-5 increase the level of basara replenish items 2-1 nullify fire elemental attacks 2-2 nullify lighting elemental attacks 2-3 nullify ice elemental attacks 2-4 nullify wind elemental attacks 2-5 nullify dark elemental attacks 3-1 nullify light elemental attacks 3-2 nullify all elemental attacks, however, receives more non-elemental attack damages 3-3 no push-back when receiving melee attacks 3-4 no push-back when receiving ranged attacks 3-5 decrease damage level by 3/4 4-1 reflect and bounce back range attacks 4-2 chances to execute critical attacks 4-3 longer time frames to connect between combos 4-4 basara fever (after every 500hits) stays 3 seconds longer 4-5 L2 drive lasts 3 seconds longer 5-1 running speed increases 5-2 mounting speed increases 5-3 easier to jump when receive knock-back attacks, and easier to Just Defend (press R1 when enemy are about to strike on you) 5-4 basara damage 1.5x 5-5 every finishing move of square-button attacks become critical hits 6-1 during a stage, execute basara even your energy level isn't full, ONLY FOR ONCE 6-2 during a stage, execute L2 even your drive level isn't full, ONLY FOR ONCE 6-3 1.5x damage to all enemies, however, receive 3x damages 6-4 enemy generals' attack level decrease, however, normal soldier attack level increases 6-5 attack level raises when in critical condition (HP guage in red) 7-1 deal more damage to shield soldiers 7-2 deal more damage to ninjas 7-3 deal more damage to big soldiers 7-4 deal more damage to cavalries 7-5 deal more damage to samurais and normal soldiers special note: equip all 5 items will increase the damage level to all those enemy types greatly 8-1 basara attacks combo hits+1 (so every hit counts as 2 hits when performing basaras) 8-2 when HP and Energy guage are full, combo hits+1 8-3 combo hits+1, cannot raise Energy level 8-4 combo hits+1, cannot guard or evade 8-5 combo hits+1, harder to maintain combo counts 9-1 mounted attacks combo hits+1 9-2 attack combo hits+1, receive 3x damage 9-3 attack combo hits+2, receive 5x damage 9-4 makes you smell bad so enemies won't come near you 9-5 makes you smell good to make enemies sleepy 10-1 raise knock-back attack levels 10-2 make knock-back attacks like a home-run bat 10-3 raise weapon/armor level to the MAX in battle 10-4 combo counts remains when use mounted attacks 10-5 transform the replenish items you receive every 50 KOs to a experience 2x item (that cat doll) 11-1 +1 experience to every KO 11-2 +5 experience to every KO 11-3 transform ALL chests to golds, including those who carry the red box 11-4 hide your HP guage during battle, receive 0.5x more towards your evaluation at the end of the battle 11-5 receive a lot more golds, however, golds will cut half when you receive damages 12-1 for ONCE at the end of the battle, you can re-shuffle the items/weapons/armors you received during battle 12-2 for ONCE at the end of the battle, you can re-shuffle the level of items/weapons/armors you received during battle 12-3 if you achieve 1000hits in a stage, you'll receive a precious item chest (not effective in Grand Tournament) 12-4 if you achieve 500 KOs in a stage, you'll receive a precious weapon chest (not effective in Grand Tournament) 12-5 2x experience to special achievements (so if you get 1000 experience for completing the special achievement, you'll get 2000 instead) 13-1 BGM becomes theme song 13-2 BGM becomes ending song 13-3 BGM becomes the theme music specified to each character 13-4 receive supports from your allies 13-5 a beautiful maid will follow you, and giving you basara replenish items 14-1 start the battle with Energy level full 14-2 start the battle with L2 drive level ONE full 14-3 HP replenish slowly, replenish level raises when with allies, cannot replenish during guard (not effective in Grand Tournament) 14-4 Energy replenish slowly, replenish level rases when with allies, cannot replenish during guard (not effective in Grand Tournament) 14-5 HP level replenished fully at the start of each floor in Grand Tournament (so not effective in battles) 15-1 revive once when KOed 15-2 all enemy HP levels 2x 15-3 allies will not follow you 15-4 after clearing a stage, every surviving allied general generates 300 experience 15-5 vibrates and luminates when hidden chest are near (story mode and Musashi's Conquest ONLY) 16-1 raise luck 16-2 raise luck 16-3 raise luck 16-4 raise luck 16-5 raise luck equipe all 5 items for greater effects 17-1 receive 1 extra normal item/weapon chest after the stage (not effective in Grand Tournament) 17-2 receive 1 extra normal item/weapon chest after the stage (not effective in Grand Tournament) 17-3 receive 1 extra normal item/weapon chest after the stage (not effective in Grand Tournament) 17-4 receive 1 extra normal item/weapon chest after the stage (not effective in Grand Tournament) 17-5 receive 1 extra normal item/weapon chest after the stage (not effective in Grand Tournament) equip all 5 items for greater effects 18-1 receive 500 extra golds after the stage 18-2 receive 500 extra golds after the stage 18-3 receive 500 extra golds after the stage 18-4 receive 500 extra golds after the stage 18-5 receive 500 extra golds after the stage equip all 5 items for greater effects 19-1 receive 1000 extra experience points after the stage 19-2 receive 1000 extra experience points after the stage 19-3 receive 1000 extra experience points after the stage 19-4 receive 1000 extra experience points after the stage 19-5 receive 1000 extra experience points after the stage equip all 5 items for grater effects 20-1 skill level 1 when equipped only 1 of this item, but raised to level 2 when equipped 2 of these items, and level max when equipped 3 of these items 20-2 skill level 1 when equipped only 1 of this item, but raised to level 2 when equipped 2 of these items, and level max when equipped 3 of these items 20-3 skill level 1 when equipped only 1 of this item, but raised to level 2 when equipped 2 of these items, and level max when equipped 3 of these items 20-4 Masamune ONLY, unlimited 6 katana usage, however, lowers defense level, cannot guard or evade 20-5 Yukimura ONLY, fire elemental attacks attached to weapon, L2 drive level increase when in critical condition 21-1 Keiji ONLY, make enemy dances when taunting 21-2 Hideyoshi ONLY, able to pick up allies with his skills 21-3 Nobunaga ONLY, transfer all defense to attacks, defense became 0 21-4 Motochika ONLY, receive allied supports when in critical condition, also more critical attacks 21-5 Kasuga ONLY, clones herself and joins attack, diminishes when in critical condition 22-1 Ranmaru ONLY, L2 drive lasts 1 minute at the beginning of the stage, afterwards, HP level decreases 75% 22-2 Sasuke ONLY, auto-skill when in critical condition, HP replenishes slowly 22-3 Matsu ONLY, animal-based, basara, and mounted attacks increase 22-4 Hanbei ONLY, HP decreases slowly, receive more golds 22-5 Mitsuhide ONLY, auto-basara+revive after KOed 23-1 Mouri ONLY, cannot be interrupted when placing traps skills 23-2 Kenshin ONLY, throw roses when taunting, ice-elemental 23-3 Shimazu ONLY, when receiving damages, your attack hits increase 23-4 Shingen ONLY, hits+5 to skill-based attacks in his basara 23-5 Toshiie ONLY, receive onigiris from Matsu when they are together, also raise the attack level 24-1 Honda ONLY, normal projectiles becomes electric-plasma attacks 24-2 Nohime ONLY, normal square-based attacks become melee moves 24-3 Zabii ONLY, KOed enemies becomes a practitioner, receive more golds depends on how many enemies you've transformed 24-4 Itsuki ONLY, goes to battle without the hammer, cannot guard or evade 24-5 Musashi ONLY, taunting attack level raises