Red Alert 3 patch 1.10 + thuốc

Thảo luận trong 'Command & Conquer' bắt đầu bởi Higsby, 29/5/09.

  1. Higsby

    Higsby C O N T R A Lão Làng GVN

    Tham gia ngày:
    24/4/05
    Bài viết:
    1,600
    Nơi ở:
    Colosseum of Fools
    Red Alert 3 - Info
    Đây là bản đầu (2008) gồm có các phần chơi:
    - Campaign: đi nhiệm vụ của 3 phe Soviet, Đồng Minh và Nhật (mỗi phe có 9 màn)
    - Skirmish: đánh với máy
    - Multiplayer

    Red Alert 3 - Download
    Mã:
    http://www.megaupload.com/?d=RAXSBPVX
    http://www.megaupload.com/?d=J0XZAEAO
    http://www.megaupload.com/?d=EIK4HGZA
    http://www.megaupload.com/?d=0446S4HU
    http://www.megaupload.com/?d=VDYDL43B
    http://www.megaupload.com/?d=0PGSW1LL
    http://www.megaupload.com/?d=X828YA88
    http://www.megaupload.com/?d=O28TCJIG
    http://www.megaupload.com/?d=O26L1QKA
    http://www.megaupload.com/?d=710NZKHA
    

    patch 1.10 của EA
    Mã:
    [url]http://www.commandandconquer.com/portal/site/redalert/article/detail?contentId=aa074bf2c1b70210VgnVCM100000100d2c0aRCRD[/url]
    

    thuốc 1.10 (by Higsby :>)
    Mã:
    [url]http://www.mediafire.com/?ndndz2jnovo[/url]
    


    Patch Notes
    Mã:
    ==================================================================
    Command & Conquer(tm) Red Alert(tm) 3
    Version 1.09 Patch Notes - March, 2009
    ==================================================================
    
    This patch for Command & Conquer Red Alert 3 fixes several 
    exploits and bugs, improves balance, adds a community news 
    viewer, and more.
    
    <Balance Changes>
    
    · Added a  smoke flare delay when using the Magnetic 
    Singularity support power.
    
    · The IFV base defense is now more vulnerable to cannon damage.
    
    · If a King Oni uses his bull rush secondary ability while
    shrunk by a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now
    explode on impact.
    
    · In multiplayer matches, Allied and Soviet players may now dock 
    their aircraft at any friendly airfield, regardless of faction, 
    to refuel and reload.
    
    <User Interface Enhancements>
    
    · Added the ability for hosts to select a random tournament map 
    when playing in a custom match with 2 or 4 players. Players will 
    see the Random Map option on the Map Selection list.
    
    · Added a community news window that is displayed on game launch.
    This window can be disabled by selecting “Do Not Show Again” 
    on the news window. 
    
    · Added a Spanish multiplayer lobby.
    
    <Bug Fixes>
    
    · Units will no longer occasionally animate incorrectly when
    crossing a bridge.
    
    · The Striker VX and King Oni now correctly animate when powered
    down by an EMP attack.
    
    · Fixed an exploit that allowed players to create health, money, 
    or veterancy crates.
    
    · Fixed a crash caused by saving while a Magnetic Singularity 
    was active on the map.
    
    <Other Changes>
    
    · Added additional Mod support to Red Alert 3.
    
    · Updated the credits.
    
    ==================================================================
    Command & Conquer(tm) Red Alert(tm) 3
    Version 1.08 Patch Notes - February, 2009
    ==================================================================
    
    This patch for Command & Conquer Red Alert 3 adds support for 
    predefined teams in 2v2 automatch, fixes several exploits and 
    bugs, improves balance, provides assorted user interface 
    enhancements, and more.
    
    <Balance Changes>
    
    · Parachuting drop speed has been increased. 
    
    · Aircraft Return To Base speed boost reduced to 25% from 50%. 
    
    · Allied Vindicator (unupgraded) reload time increased to 10s 
    from 5s
    
    · Allied Vindicator (upgraded) reload time increased to 7s 
    from 3.5s.
    
    · Allied Apollo speed reduced to 225 from 250.
    
    · Allied Apollo now twice as vulnerable to attack from units other 
    than the Mig, Tengu, and other Apollos.
    
    · Allied Apollo ammo reduced by 25%.
    
    · Allied Century Bomber reload time increased by 50%
    
    · Allied Multigunner Turret (ungarrisoned) damage versus infantry 
    reduced by 50%. 
    
    · Allied Multigunner Turret (Peacekeeper Garrisoned) has had its
    accuracy increased.
    
    · Allied IFV cost reduced to 800 from 900. 
    
    · Allied Aircraft Carrier drone health doubled. 
    
    · Allied Assault Destroyer build cost reduced to 1500 from 1800.
    
    · Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage 
    reduced by 25%.
    
    · Japan Imperial Warrior armor penalty while Bonzai Charging 
    removed.
    
    · Japan Balloon Bomb reload time now increases based on its level. 
    
    · Japan Final Squadron reload time now increases based on its level. 
    
    · Japan Enhanced Kamikaze damage done to friendly units reduced 
    by 50%
    
    · Japan Defender-VX base defense unpack time halved. 
    
    · Japan Defender-VX base defense transform cool-down time reduced 
    to 2 seconds from 15. 
    
    · Japanese Production Structures (Barracks, Naval Yard, War 
    Factory) gain 25% health with each tech level purchased. 
    
    · Japan Barracks Egg cost decreased to 500 from 750. 
    
    · Japan Barracks T3 upgrade build time reduced to 30s from 60s. 
    
    · Japan Power Plant cost reduced to 800 from 1000. 
    
    · Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
    
    · Japan War Factory T3 upgrade build time reduced to 30s from 60s. 
    
    · Japan Mainframe Core build cost decreased to 2500 from 3000.
    
    · Japan Mainframe Core unpack time increased to 30s from 16s. 
    
    · Japan Shogun Battleship health reduced to 1500 from 2000. 
    
    · Soviet Bullfrog Man-Cannon launch speed increased.
    
    · Soviet Conscript gun damage increased by 25%.
    
    · Soviet Tesla Trooper pre attack delay reduced by 1 second. 
    
    · Soviet MiG speed reduced to 210 from 225.
    
    · Soviet MiGs now twice as vulnerable to attack from units other than 
    the Mig, Tengu, and other Apollos.
    
    · Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers
     to 100 at the edge of the blast radius. 
    
    · Soviet Twinblade health reduced to 500 from 600. 
    
    <User Interface Enhancements>
    
    · 2v2 automatch now allows players to specify a teammate for 
    ranked 2v2 matches.
    
    · Added support for Elo ratings, a score that starts at 1500 and
    rises or falls based on wins and loses.  This allows players to 
    more accurately gauge their opponents' skill level.
    
    · Automatch now allows players to specify how much their opponents' 
    rating may differ from their own, ensuring competitors are 
    adequately similar in skill.
    
    · Your personal ladder rank and rating for both 1v1 and 2v2 ranked 
    games is now displayed on the automatch screen.
    
    · All players' ladder ranks are now displayed on the loading 
    screen.
    
    · Added 1v1, 2v2, and 3v3 lobbies.
    
    · Added "Player Defeated" audio events for games involving 3 or 
    more players
    
    · The friends list is now sorted alphabetically.
    
    · Clicking a player's name in a multiplayer lobby will now
    start a whisper to that player.
    
    · Hovering over a player's name in a multiplayer lobby will now
    also display that persons 1v1 rating.
    
    · Modified the text displayed after a player disconnects to 
    advise that grievances be filed in the sticky thread at the 
    official Red Alert 3 forums.
    
    · The multiplayer login screen will now remember your last
    successful username and online ID.
    
    · The game will now check for patches at startup, and not just
    when playing multiplayer.
    
    · There is now a fast forward button in replays (the ">" key 
    will still work as well)
    
    <Bug Fixes>
    
    · Fixed a bug that would cause ore collectors to stop gathering
    when a building with repair drones was placed while the collector
    was docked at the ore node.
    
    · Fixed a bug that would cause the game to crash when left idle
    in a high population online lobby for an extended period of time.
    
    · Fixed a bug that caused garrisoning units to follow a twinblade 
    from the ground if a stop command was given to the twinblade 
    during the garrison.
    
    · Fixed an exploit that allowed walls and wall hubs to be built on 
    spaces occupied by enemy infantry.
    
    · Fixed an exploit that allowed multiple walls to be built 
    simultaneously.
    
    · Fixed an exploit that granted credits and an engineer without
    destorying the MCV when sold.
    
    · Fixed an exploit that allowed Allies to build instantly via 
    cryocopter and chrono rift.
    
    · Fixed a desync that may have occured while loading an 
    online co-op game.
    
    <Other Changes>
    
    · Updated the credits.
    
    ==================================================================
    Command & Conquer(tm) Red Alert(tm) 3
    Version 1.07 Patch Notes - January, 2009
    ==================================================================
    
    This patch for Command & Conquer Red Alert 3 includes
    important Steam updates.
    
    ==================================================================
    Command & Conquer(tm) Red Alert(tm) 3
    Version 1.06 Patch Notes - December, 2008
    ==================================================================
    
    · Revamped the Automatch system to improve reliability and the 
    speed at which players are matched.
    
    · Fixed an exploit with the Soviet Crane where structures could be 
    built for free under low power.
    
    ==================================================================
    Command & Conquer(tm) Red Alert(tm) 3
    Version 1.05 Patch Notes - December, 2008
    ==================================================================
    
    This patch for Command & Conquer Red Alert 3 fixes several 
    exploits and bugs, improves balance, provides assorted user interface 
    enhancements, and more.
    
    
    <Balance Changes>
    
    · During Skirmish and Multiplayer games, Engineers will now take 
    several seconds to successfully capture a structure.  During this time 
    the Engineer will be vulnerable to attack.
    
    · Reduced the power requirement for the Empire of the Rising Sun 
    Refinery from 55 to 50.
    
    · Reduced the cost of the Allied Harvester from 1400 to 1000.
    
    · The Allied Refinery's sell price has been increased from 300 to 500.
    
    · The Vindicator should now do 50% less damage versus Empire of 
    the Rising Sun Cores.
    
    · The Mecha Tengu's anti-air weapon damage has been increased from 
    15 to 23.
    
    · The Vindicator and Century Bomber will now properly receive the 
    additional ammo if grounded when Advanced Aeronautics is purchased.
    
    · Units in aggressive stance will now auto-acquire enemy Tank Busters in 
    their spider holes.
    
    · Fixed an exploit where players could get two infantry units out of a 
    Power Plant when selling it.
    
    · Construction Yards will now spawn an Engineer when destroyed.
    
    · Construction Yards will now spawn an Engineer when sold on 
    the water.
    
    · Akula Subs will now be much easier to target as they surface to fire.
    
    · The Soviet Ore Collector now has a proper cooldown time on its 
    secondary ability.
    
    · The Soviet Super Reactor will now damage aircraft when destroyed
    
    · Fixed a bug where the Hammer Tank was not receiving a damage 
    increase on its Leech Beam after attaining veterancy.
    
    · The King Oni will now perform a melee attack when attacking enemies 
    nearby, which will also cause meta-damage to infantry. 
    
    · Fixed a bug where Hospitals were not healing infantry units garrisoned 
    inside vehicles.
    
    · The Shogun will now properly fire all of its laser cannons when 
    automatically attacking structures in aggressive stance.
    
    · The Hammer Tank will now receive health when using its Leech Beam 
    against an enemy that has Point Defense Drones.
    
    · Fixed an exploit where players could get the Sky-wing to land on 
    dry land.
    
    · The map reveal from Observation Posts is no longer obstructed by 
    various terrain heights.
    
    · Engineers targeted with Cash Bounty will no longer provide funds 
    when the engineer captures a structure.
    
    · The Apocalypse Tank can now properly change targets when using 
    its Magnetic Harpoon ability.
    
    · Fixed an exploit where the Javelin Soldier could remain fully locked 
    onto their target even after moving.
    
    · Fixed a bug where the Terror Drone would maintain its Stasis Ray 
    even though it switched to Dismantler Claws.
    
    · Fixed an exploit where players could create more than 4 docking 
    aircraft per airfield or airbase.
    
    · Fixed an exploit where players could change faction right before 
    the game countdown finished.
    
    · Fixed an exploit where players could disconnect from games and 
    still gain benefits to their record.
    
    · In 2v2 team games, teammates will always start next to each other.
    
    · Fixed exploits where the starting game countdown wouldn't stop if a 
    player changed game parameters in the final second.
    
    
    <User Interface Enhancements>
    
    · Added several Co-op lobbies to the lobby list.
    
    · Added the ability to see a player's stats in the online lobbies. 
    By hovering over a player's name, this will display a summary of that 
    player's wins, losses, and rank.
    
    · Vertical sliders in the menus can now be scrolled using the mouse 
    wheel.
    
    · Added the Broadcast option under the Rules Tab for Custom online 
    matches.
    
    · When players change map size in the game setup screen, the 
    appropriate number of slots will be opened.
    
    · The custom match lobby list will now display icons for Clan, VOIP, 
    Custom Map, and Passworded games in the Status column.
    
    · Added the proper Observer panel when observing online matches.
    
    · Added the ability to Whisper to players in different lobbies.
    
    · Players can now see Whispers while in the Game Setup screen of 
    an online match.
    
    · The host of a Co-op campaign match will now receive a notification 
    when they send an invite to other players.
    
    · When editing hotkeys or VOIP settings, they will now only be 
    changed for the current active profile.
    
    · The player will no longer be kicked back to the main menu after 
    entering an incorrect password for an online game.
    
    · At least two extra mouse buttons can now be assigned to 
    commands in the Custom Hotkeys screen.
    
    · Added a visual indicator in-game to display whether a player is 
    using Team or Global VOIP chat.
    
    · Players will now receive a message that the lobby is full when 
    attempting to join a full lobby.
    
    · Added a refresh button onto the custom match lobby screen.
    
    · Added more details into the invite request a player has received.
    
    
    <Bug Fixes>
    
    · Fixed a bug where Burst Drones were not inflicting damage 
    when activating their secondary ability before attaching to a vehicle.
    
    · Fixed a bug where the progress bar for structures was not displaying 
    when their production was paused.
    
    · Fixed a bug where the Terror Drones were receiving a garrison cursor 
    when hovering over civilian buildings in the shroud.
    
    · If the Stingray uses its secondary ability on water and then moves onto 
    land, the ability button will now properly display the cooldown time.
    
    · Fixed a bug where corrupted graphics would display when issuing Planning 
    Mode commands extremely close to the selected unit.
    
    · Fixed a bug where Spies would retain the Tesla effect after using Bribe while 
    disguised as a Tesla Trooper.
    
    · The Mission Menu map will now properly display bridges.
    
    · The Riptide ACV will now properly fire its torpedoes when force firing in the 
    water.
    
    · A Terror Drone will now properly grey out the unpack command of an 
    enemy unit affected by the Stasis Ray.
    
    · Fixed a bug where units would potentially warp when being disengaged 
    from an enemy Apocalypse Tank's magnetic harpoon.
    
    · A Reverse Move command will no longer be cancelled when a non-movement 
     secondary ability is toggled midway through the move command.
    
    · Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush 
    if used before reaching its build waypoint.
    
    · Empire of the Rising Sun vehicles can no longer transform through bridges.
    
    · Fixed a bug where Empire of the Rising Sun cores were not unpacking if 
    the player saved a game while the core was moving to its destination.
    
    · Fixed a bug where hosting or joining a multiplayer match was causing 
    your VOIP settings to default to Voice-Activated.
    
    · Fixed a bug where VOIP settings were being set back to default after 
    finishing a game.
    
    · Torpedoes will no longer follow amphibious units onto land.
    
    · Fixed a bug where the Twinblade would sometimes go underground 
    when attempting to pick up passengers.
    
    · Fixed a bug where the Terror Drone would sometimes have difficulty 
    garrisoning inside a Twinblade.
    
    · Fixed stability issues with joining, leaving, and re-joining network games.
    
    · The research of Heightened and Max Clearance can now be continued 
    after being paused.
    
    · Twinblades will no longer be damaged when picking up a vehicle 
    infected with a Terror Drone.
    
    · Fixed an issue where aircraft would go underground when landing at 
    their airfield or airbase.
    
    · The Apocalypse Tank will now display its grinder effects on Medium and 
    lower LOD
    
    · Fixed a bug where your Co-commander's MCV would sometimes fail 
    to unpack after destroying the Tesla Coils in mission Allied 03.
    
    · Fixed a desync for when an observer toggled between players 
    in an online match.
    
    
    <Other Changes>
    
    · Added DRM Deauthorization into both the launcher and Options 
    menu in-game.  Clicking the "Deauthorize" button will deauthorize 
    the computer from playing Red Alert 3, allowing players to 
    run the game on a different computer. Restarting the game on the 
    original computer will reauthorize Red Alert 3 on that machine.
    
    · Added status pips for units being healed by Hospitals.
    
    · The Bullfrog can now target an area for passengers to be ejected 
    even if that area is currently out of range.
    
    · After the Free Trade power is purchased, additional numbers will now 
    display from refineries indicating the power's benefit.
    
    · Infantry will now play a meta-impact animation when hit with V4 rockets.
    
    · Tanya will now receive a C4 cursor when hovering over enemy
    vehicles and ships.
    
    · The Chrono Rift/Chasm/Fissure powers have had their portraits updated to 
    better reflect the functionality of the powers.
    
    · Commando units will no longer receive a garrison cursor when hovering over 
    Ore Nodes and tech structures under the fog-of-war.
    
    · Chrono Rifted units can now be selected by control group number after 
    warping back in.
    
    · Valid structures will now receive a rally point mouse cursor when hovering over 
    bridges.
    
    · Conscripts, Peacekeepers, and Imperial Warriors will now receive a 
    counter-garrison cursor when hovering over valid civilian structure targets.
    
    · The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze 
    ability.
    
    · Added Ammo Pips for respective units into their portrait.
    
    · Units with the disguise ability will now display a unique disguise cursor 
    when hovering over valid disguise targets.
    
    · Burst Drones that are attached to units will now show up on the mini-map.
    
    · Vehicles that have been pilot sniped can now be crushed appropriately.
    
    · Added a sound effect for placing camera bookmarks.
    
    · Added a sound effect for the game countdown timer
    
    · Added Victory/Defeat music to the end of a multiplayer match.
    
    · Improvements to how stats are tabulated in the post-game summary.
    
    · Improved the overall AI management of Harvesters.
    
    · Improved the push-to-talk functionality of VOIP while playing a Co-op 
    campaign mission.
    
    · Power Plants will now turn dark when infiltrated by an enemy unit.
    
    · The Athena Cannon will now receive unique firing FX when it achieves 
    Heroic veterancy.
    
    · The Dolphin will now receive unique firing FX when it achieves Heroic 
    veterancy.
    
    · The Striker VX will now receive unique firing FX when it achieves 
    Heroic Veterancy.
    
    · The Sky-wing will receive unique firing effects when it achieves 
    Heroic Veterancy.
    
    · The wrench repair icon will now display on structures that are 
    being repaired by your co-commander.
    
    · Infantry units will now correctly evacuate from a transport vehicle 
    that has been pilot sniped by Natasha.
    
    · Replays will now provide users with a Telestrator.
    
    · Added descriptive text for the "Destroy the Generators" bonus 
    objective in campaign mission Allied 05.
    
    · Added an extra health bar to the Athena Cannon to indicate the 
    strength of its shield and/or point defense drones.
    
    · The first unit selected for Chrono Swap will now have an icon 
    denoting its selection.
    
    · Infantry units will now fall to the ground when killed while 
    parachuting.
    
    · Expanded the variety of animations for Yuriko Omega.
    
    · Added several people to the game's credits.
    
    · Fixed various typos and made certain dialog messages more clear.
    
    · Various other bug fixes.
    
    
    ==================================================================
    Command & Conquer Red Alert 3
    Version 1.04 Patch Notes - November, 2008
    ==================================================================
    
    This patch for Command & Conquer Red Alert 3 improves the 
    reporting of online games to the ladder and player's stats.
    
    This patch also changes player names in online lobbies to 
    be listed alphabetically.
    
    ==================================================================
    Command & Conquer Red Alert 3
    Version 1.03 Patch Notes - October, 2008
    ==================================================================
    
    This patch for Command & Conquer Red Alert 3 reduces the chance 
    of receiving a black screen when attempting to log online.
    
    ==================================================================
    Command & Conquer Red Alert 3
    Version 1.02 Patch Notes - October, 2008
    ==================================================================
    
    This patch for Command & Conquer Red Alert 3 reduces the chance 
    of receiving a frozen black screen when entering the Main Menu.
    
    ==================================================================
    Command & Conquer Red Alert 3
    Version 1.01 Patch Notes - October, 2008
    ==================================================================
    
    This patch for Command & Conquer Red Alert 3 makes improvements 
    to the multiplayer game invite system, which should cause 
    invitations to cooperative and competitive matches to work more 
    reliably.
    
    
    ==================================================================
    End of Patch Notes File
    ==================================================================
    







    Red Alert 3 Uprising - Info
    Đây là bản mở rộng (2009), chạy độc lập và chỉ chơi offline được thôi
    Thêm các unit mới:
    Soviet:
    + Mortar Cycle
    + Desolator
    + Reaper
    + Grinder
    Về việc con voi ma mút là trò cá tháng tư của EA !!!

    Đồng Minh:
    + Cryo Legionnaire
    + Harbinger Gunship
    + Pacifier FAV
    + FutureTank X-1

    Nhật:
    + Archer Maiden
    + Steel Ronin
    + Giga-Fortress
    (bạn có thể vào đây để xem profile của các loại quân mới)


    Gồm có các phần chơi:
    - Mini Campaign: Soviet, Đồng Minh, Nhật và Yuriko campaign
    Soviet có 4 màn
    Yuriko có 3 màn
    Sau khi chơi xong màn 1 của Soviet thì sẽ unlock được campaign của Đồng Minh và Nhật (mỗi phe 3 màn)
    - Skirmish: đánh với máy
    - Commander's Challenge : gồm 50 màn khác nhau để thử sức với các commander của 3 phe
    Commander của bản trước được thay thế:
    Zhana -> Vera, Oleg & Moskvin giữ nguyên
    Naomi -> Takara, Shinzo & Kenji giữ nguyên
    Lissette -> Lydia, Warren -> Hill, còn lại Giles




    Red Alert 3 Uprising - Download
    Mã:
    LINK DIE rồi
    
     
  2. pcmylove

    pcmylove Youtube Master Race

    Tham gia ngày:
    7/3/05
    Bài viết:
    12
    thanks bác phát. Để em test thử nào?

    Patch này có gì mới không bác? Nói luôn đi cho anh em khỏi mất công tìm kiếm.
     
  3. Higsby

    Higsby C O N T R A Lão Làng GVN

    Tham gia ngày:
    24/4/05
    Bài viết:
    1,600
    Nơi ở:
    Colosseum of Fools
    xem phần change log ở trên tui mới edit :>

    patch 1.10 thì hình như fix lỗi internet connection gì thôi
     
  4. plumbbob_twist

    plumbbob_twist Mr & Ms Pac-Man

    Tham gia ngày:
    21/3/09
    Bài viết:
    216
    Phù,cuối cùng cũng down được patch mới về,nhưng mà bọn ea lại sắp ra patch 1.11 rồi,mong có crack sớm hơn.Cám ơn higsby nhiều nhiều >:D<>:D<
     
  5. Mechatengu

    Mechatengu T.E.T.Я.I.S Lão Làng GVN

    Tham gia ngày:
    21/3/09
    Bài viết:
    530
    Hay thế, thuốc là do bác tự làm à ? Giờ có khi phải lên Garena tuyên truyền cái này để chúng nó up lên 1.10 hết
     
  6. sadness9x

    sadness9x Youtube Master Race

    Tham gia ngày:
    3/7/06
    Bài viết:
    58
    Nơi ở:
    Hồ Chí Minh
    lỡ tay xóa mất cái bản RA 3 đầu rồi T_T , đang chơi uprising, cho hỏi 1 chút, cái crack và patch này ổn ko vậy mấy cậu ??
     
  7. Mechatengu

    Mechatengu T.E.T.Я.I.S Lão Làng GVN

    Tham gia ngày:
    21/3/09
    Bài viết:
    530
    Có vẻ ổn đấy, cầu chúa phù hộ cho Higsby :D
     
  8. Higsby

    Higsby C O N T R A Lão Làng GVN

    Tham gia ngày:
    24/4/05
    Bài viết:
    1,600
    Nơi ở:
    Colosseum of Fools
    Thuốc này do 1 người quen share lại, tui test thử nhiều ngày thấy ổn định nên up lên cho anh em :">

    patch 1.11 chưa ra, nhưng sẽ thay đổi rất nhiều
     
  9. Đăng Serie

    Đăng Serie A Promise Can Change Your

    Tham gia ngày:
    30/8/07
    Bài viết:
    1,036
    Nơi ở:
    Vô Định
    thx bạn Higsby nhiều :)

    cụ thể là 1.11 thay đổi gì, bạn biết o ?
     
  10. Higsby

    Higsby C O N T R A Lão Làng GVN

    Tham gia ngày:
    24/4/05
    Bài viết:
    1,600
    Nơi ở:
    Colosseum of Fools
    cái pre-change list quên link rồi, để rảnh tìm lại post cho

    đại khái sẽ thay đổi như:
    (1 số là từ EA, 1 số là request từ players và rất có thể sẽ được như thế)

    Thay đổi vị trí sắp đặt của PROTOCOL
    Tăng máu cho cái observation post (đài quan sát) từ 3.000 lên 10.000
    Mỏ dầu khi bị hết máu sẽ nổ lớn gây sát thương xung quanh
    King Oni sẽ được mạnh hơn (?)
    Chopper-VX sau khi hạ cánh thành Striker-VX sẽ bị delay 1 chút rồi mới cho bắn (?)
    đổi giá của javelin cho flak trooper
    -jav 400 xuống còn 300, fix lỗi lock-on
    -flak 300 lên 400, giảm dmg của magnetic mine
    Mirage sẽ tàng hình tốt hơn (?)
    Tàu Carrier sẽ có thể chuyển mục tiêu khi bắn, giảm time nạp đạn và máy bay drone của nó sẽ không còn "tặng" nhiều exp cho đối thủ nữa
    Shogun sẽ bị giảm dmg như trong Uprising
    Tanya cần phải xây thêm cái Defense Bureau mới cho mua
    Athena Cannon và Wave-Force Artillery có thể bắn "through wall" tương tự như V4-Rocket Launcher
    Empire:Cho phép xây tường trong khi đang xây nhà vàng (?)
    Không còn nghe cảnh báo Infiltrator detected... (?)
    ...
     
  11. Đăng Serie

    Đăng Serie A Promise Can Change Your

    Tham gia ngày:
    30/8/07
    Bài viết:
    1,036
    Nơi ở:
    Vô Định
    Thay đổi vị trí sắp đặt của PROTOCOL
    Tăng máu cho cái observation post (đài quan sát) từ 3.000 lên 10.000
    Mỏ dầu khi bị hết máu sẽ nổ lớn gây sát thương xung quanh
    Chopper-VX sau khi hạ cánh thành Striker-VX sẽ bị delay 1 chút rồi mới cho bắn

    -->hay nè :-*

    đổi giá của javelin cho flak trooper
    Tàu Carrier sẽ có thể chuyển mục tiêu khi bắn, giảm time nạp đạn và máy bay drone của nó sẽ không còn "tặng" nhiều exp cho đối thủ nữa
    Athena Cannon và Wave-Force Artillery có thể bắn "through wall" tương tự như V4-Rocket Launcher

    -->trù dập soviet ah ??? :-w

    mấy cái khác thì thấy hợp lí :)
     
  12. Mechatengu

    Mechatengu T.E.T.Я.I.S Lão Làng GVN

    Tham gia ngày:
    21/3/09
    Bài viết:
    530
    Thế patch 1.11 có thêm con voi Mammoth không
     
  13. Đăng Serie

    Đăng Serie A Promise Can Change Your

    Tham gia ngày:
    30/8/07
    Bài viết:
    1,036
    Nơi ở:
    Vô Định
    con voi đó tụi ea thông báo là 1-4 lâu rồi mà :)
     
  14. yeuamnhac

    yeuamnhac Youtube Master Race

    Tham gia ngày:
    25/5/07
    Bài viết:
    15
    Đại ca "higsby" mình down 6,62 gb về nhưng giải nén ra ko có sierie làm sao cài được game, down vài lần về nhưng đành xóa vì ko cài chơi được, nhà dùng card 4670 1gb, ram1gb. gửi cho mình số sierie nha. À trong cái autorun.ifo có số nhưng đánh vào ko được cự thể là : [Special]
    Disk=1
    ProductGuiID={296D8550-CB06-48E4-9A8B-E5034FB64715} . hi vọng pm lại sớm nha. à mình down cái cái patch englich 256Mb, nhưng trong ra3 có cái crack rùi ko biết cài thế nào nhỉ, chỉ hộ mình chút nha ;;)
     
  15. yeuamnhac

    yeuamnhac Youtube Master Race

    Tham gia ngày:
    25/5/07
    Bài viết:
    15
    Mày mò cả sáng mới cài được game, nhưng khi vào nó báo :

    Enter your registrantion code here

    Please enter the entire registrantion code found either in your còmirmation email, your game manual/product packging, ỏ game card

    NVJ2MPAXSEXCZSETERLD

    Done Don't Continue

    :( , cài lần này là lần thứ 3 roài , ai giúp mình chơi với
     
  16. Mechatengu

    Mechatengu T.E.T.Я.I.S Lão Làng GVN

    Tham gia ngày:
    21/3/09
    Bài viết:
    530
    Bác chưa cài crack, up lên 1.11 rồi crack luôn thể
    .
    ___________Auto Merge________________

    .
    À nhầm, ý tôi là up lên patch 1.10
     
  17. yeuamnhac

    yeuamnhac Youtube Master Race

    Tham gia ngày:
    25/5/07
    Bài viết:
    15


    Tui vào file crack có bao nhiêu file tôi copy hết vào nơi cài đặt rùi mà có được đâu:(( , tại dât có 3 file cũng cop nốt, nhưng nó ko chịu chạy :)
    .
    ___________Auto Merge________________

    .
    Cái patch AE tôi down về rồi RedAlert3_english_patch1.010.exe 256 MB tôi chạy ngay trong chỗ cài đặt game mà có chơi được đâu, hic hic. ai chỉ tôi được ko
     
  18. Mechatengu

    Mechatengu T.E.T.Я.I.S Lão Làng GVN

    Tham gia ngày:
    21/3/09
    Bài viết:
    530
    Bác phải coppy vào thư mục Data trong thw mục chứa game ấy
     
  19. yeuamnhac

    yeuamnhac Youtube Master Race

    Tham gia ngày:
    25/5/07
    Bài viết:
    15
    Tôi copy 3 file từ data của crack vào file data trong thư mục chứa game rồi nhưng cũng vẫn vậy , mình vừa thử xong =((
     
  20. Mechatengu

    Mechatengu T.E.T.Я.I.S Lão Làng GVN

    Tham gia ngày:
    21/3/09
    Bài viết:
    530
    Trong thư thư mục Data lại có thêm thư mục Data khác, bác coppy vào thư mục Data đầu tiên ấy, patch xong mới crack nhé
     

Chia sẻ trang này