Final Fantasy XIII

Thảo luận trong 'Thảo luận chung' bắt đầu bởi taiphvql, 16/6/09.

Trạng thái chủ đề:
Không mở trả lời sau này.
  1. Malice

    Malice Legend of Zelda

    Tham gia ngày:
    5/7/09
    Bài viết:
    951
    Nơi ở:
    TP. HCM
    :))Mua về bán 200k 1 lon ko bít có ai mua ko=)).sắp tới tháng 12 ,ông có tính mua bản JAP về xúc trước ko:Dhay đợi ENG lun:D
     
  2. ba_con_gau

    ba_con_gau Fire in the hole!

    Tham gia ngày:
    2/6/06
    Bài viết:
    2,535
    Nơi ở:
    Balamb Garden
    mới vào cho 1 cái ý kiến vì cũng không muốn bài đó làm theme song chả hợp ý chút nào :D. Anh em nào không thích vào cho ý kiến ủng hộ đi để SE suy nghĩ lại chứ lị. Nói thật thì không ghét SE hay gì mà chẳng qua không cảm thấy bài này hợp với FFXIII dù gì cũng chỉ là cảm nhận cá nhân, chứ ở trên nghe bạn nào nói thời những bài hát đi vào lòng ăn sâu những người từng chơi FF đã qua rồi, quả thật chơi FF thì phần theme song cũng rất tuyệt nếu nó được như Eye on me hay MOL, hay Suteki da ne thì hay quá rồi còn gì bằng. Nhưng không ngờ khi nghe bài này tớ càng không có chút 1 cái hưng phấn cho lắm tuy nhiên game thì vẫn thích nhưng mong cho SE sẽ thay đổi và suy nghĩ kĩ lại. Ở đây ý kiến người khen người chê nên không ai nên bất đồng với nhau đâu nếu không nó đã không còn là cái box để mà thào luận rồi.
     
  3. yufahashi

    yufahashi Mr & Ms Pac-Man

    Tham gia ngày:
    3/9/09
    Bài viết:
    174
    Có anh Kayne West nhảy vào thì My Hands Epic FAIL =)) =)) =))

    [​IMG]
     
  4. final_fantasy_X_

    final_fantasy_X_ Mega Man

    Tham gia ngày:
    20/12/07
    Bài viết:
    3,130
    Square nó đã quyết thì không thay đổi được đâu:D, dẫu sao mình thấy bài Kimi Ga Iru Kara cũng ấn tượng lắm, còn ài my hand thì không thấy hay bằng , nhưng mấy bác phương Tây thì lại thấy hợp hơn:D, về cái chuyện theme song thì chắc chắn không thay đổi được rồi:))
     
  5. yufahashi

    yufahashi Mr & Ms Pac-Man

    Tham gia ngày:
    3/9/09
    Bài viết:
    174
    Ký cho vui thôi chứ coi cái Trailer Announcement thì mấy ổng nói complete 100% rồi cơ mà ;))
     
  6. Devil Never Cry

    Devil Never Cry Kịp rồi, may vl! ⚜ Duel Master ⚜ Lão Làng GVN

    Tham gia ngày:
    18/4/06
    Bài viết:
    8,578
    Nơi ở:
    Vô Định
    Àh chắc tý tởn đua xe tý :x dạo này ghiền đua NFS quá :x
    Kệ, chờ tháng 3 ra rồi mua FFXIII :> 9/3 chứ nhiêu :>
     
  7. Kira_Shinigami

    Kira_Shinigami The Pride of Hiigara Lão Làng GVN

    Tham gia ngày:
    8/3/09
    Bài viết:
    9,430
    bạn yufahashi tự sướng quá , làm bên 2pic ở box tin tặc chưa đủ hay sao , lượn giùm đi

    btw
    các summon như Siren , Carbuncle , Ifrit .v.v.v có lẽ là Fal'Cie
     
  8. lazaruschild

    lazaruschild The Warrior of Light

    Tham gia ngày:
    13/6/08
    Bài viết:
    2,193
    Nơi ở:
    Hell Kingdom
    đến giờ mình vẫn chua hiểu I'ciel , Fal'ciel là thế nào nhỉ , sự khác nhau ở chỗ nào
     
  9. Devil Never Cry

    Devil Never Cry Kịp rồi, may vl! ⚜ Duel Master ⚜ Lão Làng GVN

    Tham gia ngày:
    18/4/06
    Bài viết:
    8,578
    Nơi ở:
    Vô Định
    Bên tự nhiên bên máy móc :-? nôm na thế :-?
     
  10. Kira_Shinigami

    Kira_Shinigami The Pride of Hiigara Lão Làng GVN

    Tham gia ngày:
    8/3/09
    Bài viết:
    9,430
    scan http://e3.endless.com.cn/html/tvgame/ps3/news/2009-11/15/17594144f690e117403797.htm
    đã đc dịch bởi Astro & redberrie
    [spoil]Scan 1: Introduction Page
    - Just an introduction on this issue: In this issue, we will be revealing Hope's eidolon Alexander, the only recently revealed Crystallium character growth system, as well as reveal something interesting about getting a code for FFXIV by buying FFXIII that you won't want to miss!

    Scan 2: Alexander (I)
    - Top left corner paragraph (Another introductory paragraph): In the following pages, look forward to reading more about Hope's eidolon Alexander, the Crystallium growth system, chocobos, and new areas in Cocoon. Also, we will be featuring snippets of our interview with Motomu Toriyama interspersed within the pages.
    *Black box below that is just standard information we already know about Pulse and Cocoon.
    - Paragraph below picture of Hope and his crystal: The crystal that is produced from the mark that L'Cies have is what allows them to call forth their eidolons. Here, Hope is seen using his star-shaped crystal to summon his eidolon Alexander. Being young and inexperienced in battle, Alexander is certainly a summon that Hope can rely on.
    *Black box below that is just standard information we already know about L'Cies and Fal'cies.

    Scan 3: Alexander (II)
    - Blue box on top left corner: Alexander does not battle with a weapon, and instead uses his mighty fists to decimate foes. Despite his reliance on his fists, his battle style can be said to be very variant; not only can he use his fists to punch near-ranged enemies, he seems to be able to attack enemies from afar. Additionally, of all the eidolons Alexander can be considered to be one of the largest. You can tell just by judging the difference in height between Hope and Alexander in the image to the left.
    - Bit next to the picture inset: Alexander's fists seem to have different variations of attack. Here in this image, Alexander seemingly transforms his fist into some kind of cannon to attack aerial enemies.

    Scan 4: Alexander (III)
    - Paragraph at top left corner: All eidolons will transform when they enter their Gestahlt mode, and it is then that they realise their full powers. In Alexander's case, he transforms into a giant fortress that encircles the enemies.
    - Blue bit in middle of page: Alexander's abilities seem to include the one shown in the image above, where the multiple cannons attached to Alexander can shoot beams of holy light. Also, it seems that different abilities should be chosen strategically in battle, depending on the number of enemies and their positions in battle, for maximum damage effect. Alexander's final attack, Holy Judgment, involves him using beams of holy light to reduce foes into ashes.
    *Black box on the left is just standard information we already know about the eidolons and their Gestahlt Modes.

    Scan 5: Alexander (IV)
    - Blue bit at top of page: Let's now focus on Alexander's transformation into his Gestahlt Mode. In an interview with Toriyama, he has stated that during Alexander's transformation, various additional parts will fall from the sky to assemble with Alexander to form a fortress. These parts seem to be of a large number. Coupled with the already large Alexander, one can imagine the immense size of Alexander as a fortress in his Gestahlt Mode.
    - Caption for photo at the bottom: Alexander seems to be standing in the way of Hope and the rest of his comrades. What could have made him do this, when he should be on Hope's side, aiding him in battle? The answer will be revealed in the interview with Toriyama above!
    - Interview with Toriyama at top right corner:
    Q: Can you tell us what the concept for Alexander is about?
    A: It's "Tactical Commander". Since Alexander is unable to move around the battle field in as mobile a fashion as the other eidolons, there will be a need to assess the current battle conditions in order to battle optimally. Of course, all his abilities will be very large scale still!
    Q: Alexander transforms into a fortress in his Gestahlt Mode, can you tell us how you arrived at such a concept?
    A: In order to portray Alexander's immense size, we thought that it would be cool to have an eidolon that would surround the entire battle field like a wall. Also, we thought that it would actually be interesting if there was an eidolon that wouldn't move in his Gestahlt Mode!
    Q: Can you explain to us why Alexander seems to be standing in opposition to Hope in the image that was released?
    A: In order for the L'Cies to obtain their eidolons, the eidolon has to first approve of their power and abilities through battle. However, if one were to battle them in a basic manner, you will be unable to attain their approval. Instead, one would have to carry out actions that would obtain the eidolon's approval. No matter which eidolon it is, the difficulty of their battles are all beyond average, and will definitely cause a number of players to face a large difficulty in overcoming them.

    Scan 6: Crystallium (I)
    - Paragraph at the top left corner: Finally, we will be revealing FFXIII's character growth system in this issue! In each installment, Final Fantasy games have always astounded players, and FFXIII is no exception. Doing away with the traditional "EXP", FFXIII reinvents itself by instead using a system where "the team's power will increase and evolve according to the player's choices". And this system is called the Crystallium system!
    - Blue bit below that: The in-game menu is finally revealed officially, as shown on the image on the right. From this main menu, one can select the option "Crystallium". This will bring you to a screen as shown on the following page (Page 7), with a crystal corresponding to the selected character. Also, the second last option on the main menu reveals a new option called O-tokurippu (Auto-Clip?), and seems to allow players to look through topics that are important in the game. (?) On another note, one might notice that in the image shown on the right, only 5 of the 6 revealed characters are shown on screen, with no space for any additional character. However, do not worry, for when Fang is also in the party, space will be made for her by decreasing the widths of each individual character's portraits.
    - Bottom part of blue bit: The Crystallium has levels? On the bottom of the menu screen, one can see not only the current Paradigm of the battling team on the left and the Tactical Points gauge on the right, but also the Crystallium Level in the centre. This level is representative of the current upper limit on character growth, which will be raised as the story progresses and the cap on character growth is slowly removed.
    - Blue bit below the menu image: A 6th role 'Saboteur' (Jammer) is revealed! In the Crystallium, one must advance each role's individual abilities and power. Here a new role that you can also advance is revealed; the 'Saboteur' role. Specifically, it is an important role concerned with reducing the power of foes, hindering their battle with negative status effects, as well as removing their positive status effects. Here in the image inset and image below, Vanille as a Saboteur can be seen casting Bio, which inflicts the Poison status which slowly drains the enemy's HP.

    Scan 7: Crystallium (II)
    - Paragraph below the top image: With the reveal of the Saboteur role, all 6 roles have been completely revealed. (Didn't they say there were a lot? O_o) Whilst we will explain the Crystallium in-depth on the next page (Page 8), here we will give a basic explanation first. If a player wants to develop his roles, one must use the CP obtained through battles. Depending on a player's desire, one can choose to either have the characters specialize in certain roles, or develop their roles equally such that the character is equally adept at each role. It is entirely up to the player's choice.
    *Bit on the 6 roles are just summaries of what we already know about them.
    *Black box on the right is just standard information we already know about Roles and Paradigms.

    Scan 8: Crystallium (III)
    - Paragraph at top left corner: Now we will go through an in-depth analysis of the mechanics of the Crystallium system. The basis of the entire system is the "crystal", and the system will allow players the freedom to choose whichever roles they want to develop, and whatever abilities they wish to unlock. Clearly, if one wishes to enjoy FFXIII, one will have to understand first how the Crystallium works.
    - Blue bit below that (Top portion): Inside the crystal, each role will a set path within. When the player wants to develop a character's roles, he would have to ask himself "Which role(s) do I want to develop?" From the image on the right, we can see that Lightning seemingly has access to developing the Commando (Attacker) and Ravager (Blaster) roles. The other roles such as Medic and Saboteur are missing from the screen, and clearly it is because Lightning does not have access to developing these roles at this point in time.
    - Blue bit below that (Bottom portion): When the player hovers over the option "Ravager Lv. 1", a summary of the available crystals to unlock is provided for that respective level. These crystals are sorted into 4 categories: Abilities, HP, Attack Power, Magic Power. In this case, only 2 of the 3 Ability crystals are unlocked so far, with the rest of the 2 HP, 2 Attack Power, and 2 Magic Power crystals still locked.
    - Blue bit next to second image: The crystals assume a variety of different shapes, and the layout of the board will change according to the level of the role. In the image on the left, you can see the various crystals on the board linked by what is termed "Power Lines". As you unlock these crystals, the corresponding ability or parameter upgrade (HP/Attack Power/Magic Power) is obtained by the character. Whilst the crystals are arranged on a set Power Line, one would find that for certain crystals, there will be a branch out to another area. Additionally, as the player navigates from the outer disc and reaches the crystal located in the centre, the role will level up, and a new layer board is added above the current board; a literal level up. Interestingly, roles will differ slightly between characters. That is, the crystals and layout for various roles in the Crystallium will differ for different characters.
    - Portion at the bottom left corner: The 4 types of crystals found in the Crystallium can be divided into 2 groups; the Ability and the Parameter crystals. The Ability group comprises just the one type of Ability crystals, whilst the Parameter group comprises the other 3; HP, Attack Power and Magic Power crystals. The difference between the two groups of crystals is this: Ability crystals unlocked are specific to the character and the role, but Parameter crystals apply to the character in general and not the role specifically. In other words, any Parameter crystals unlocked within any of a character's roles all contribute similarly to the character in general. Therefore, a player can choose between the two groups of crystals to concentrate on unlocking, which will have a crucial impact on a character in battle.
    - Tiny bit at very bottom of page: In Alexander's Gestahlt Mode, he doesn't seem to be able to move...? Toriyama explains, "Alexander will be unable to move, and will instead be so huge that he will surround the entire battle field. In this case, as a "Tactical Commander", the player will have to rely on assessing the location and number of enemies to strategically choose commands in battle." It looks like Alexander's Gestahlt Mode will be very different from the other eidolons'.

    Scan 9: Crystallium (IV)
    - Blue bit at the top (Top portion): In order to unlock crystals on the board, one must travel along the Power Lines linking the various crystals. And to move along the Power Lines, one must press and hold the 'O' button, and press the direction pad in the direction that you want to proceed in. However, to do this, Crystal Points (CP) must be used. Without CP, players cannot move along Power Lines. Only when a crystal is reached by moving along a Power Line, can the crystal be unlocked, and new available Power Lines be shown. If CP is used completely, the player will not be able to move along a Power Line to reach other crystals. Players are free to move along Power Lines that have already been unlocked with CP. This means that if players wish to backtrack to a point where there was a branch, no additional CP will be consumed. (!)
    - Blue bit at the top (Bottom portion): The steps for developing the roles can be outlined in the flowchart on the right: Obtain CP Through Battles --> Choose The Role To Develop --> Use CP To Travel Along Power Lines --> Unlock Crystals When You Reach Them. On another note, one should note that the CP obtained in battle is dependent on the type and number of enemies defeated, and in this respect is similar to EXP from previous FFs. The rank obtained after the battle has no implication on the amount of CP obtained. Instead, the rank will affect the equipment/items obtained.
    - Tiny bit at very bottom of page: Toriyama explains, "The other eidolons can be said to be more "action", whereas Alexander can be considered to be more "strategic". For the other eidolons' Gestahlt modes, the summoner can be seen riding them in some way, but what about Hope? Toriyama explains, " For Hope he will stand/hold on to Alexander's head portion, and issue orders to him." Try searching for him on Page 4!
    Scan 10
    With regards to the Crystallium system; by using Hope’s role of Blaster as an example, he’ll be learning fire abilities, which won’t be all that powerful in the beginning but it’ll only use up little of his cost points, (you’ll be able to prepare a few more fire attacks in the attack slots in this case). The character will be able to deal more damage as he continues to level up in that role, and consequently an increased amount of cost points will be required for each casting.
    There’re firaga and lightning spells that would be able to send your enemies flying into the air (by all means that doesn’t equate that you’ve reached the chain break stage). However, by attacking enemies during that spell-launched period, you be able to get your chain bar to increase more.

    Scan 11 (im really not all epic familiar with the Crystallium stuff, forgive me if there’s seemingly contradicting looking info.. ><”)
    As compared to FFX’s battle system, the Crystallium system expands upward and downward in a 3d manner, whereby the player will be able to adjust character skills according to personal preference.
    Player’s will see the Crystal Level and the Role Level in the character stats. Level ups will not be based on individual characters EXP but on the Crytals’ Crystal Points. Crystal Points unlock new attributes and skills for battle roles while the crystals’ level essentially levels up as the story progresses (The Crystal Level will essentially follow the highest level the character has achieved in their roles).
    And yes, you’ll be able to “turn back” and obtain the crystals that are on another route. It depends on how the player strategizes their character.

    Scan 12 & 13
    Vanille’s riding a Pulse Chocobo here and that they’re rather wild looking as compared to Cocoon’s Chocobos [the one that Sazh owns]. Riding Chocobos enhance your move speed and a yellow circle will appear for higher grounds that are reachable for them. They can sense hidden items in the ground (the Chocobo will have “!” in a speech bubble), which players will have to use them to dig out the items.
    The Life bar of the Chocobo will decrease (spilt feather) when you collide with enemies, but it will recover after running around for a while.

    Scan 14 & 15
    There’re several weather controlling stations within Sanles Riverside; blue indicates sunny weather while orange indicates a rainy day. Once it starts raining, other various monsters will venture out into the open. Rainy day monsters tend to be stronger than sunny day ones.
    [Scan 14 – middle right pic] The orangey-red monster is a Vegeta-Pudding!
    [Scan 15 – top pic] That’s Lake Shela; it’s seemingly located in the centre of Sanles Riverside.

    Scan 16
    Nautilus Park is mainly a city for tourism, entertainment and relaxation. There’s chocobos stationed at the entrance hall to welcome visitors. The city enjoys advanced hi-technology as well.
    The “machine” at Sanles Riverside serves as a medium for humans to contact the weather controlling Fal’Cie. Just like in Hope’s recount in Episode Zero, there will be different monsters appearing in different weather conditions. Players will require the weather machine to avoid the more troublesome monsters.. Oh, but you wont be able to change the weather in every in-game location you go to.
    Siren and Carbuncle and not playable edolons, but rather mythical fairytale-like creatures of Cocoon.

    Scan 17
    Another scene within Nautilus Park, complete with flying cars, a ferris wheel, hot air balloons, a landmark that resembles some sort of clock-tower-looking monument and what seems to be some kind of government building, given the guards standing around there [top left pic, bottom left corner]. This is also the location where Carbuncle pops out from one of those disks that fell from the sky..
    [bottom right] FFXIII & FFXIV promotions! The 1st batch of FFXIII will have a password enclosed inside that enables players to unlock special limited items in FFXIV. LIMITED TO JAPAN ONLY.[/spoil]​
     
  11. Leon Kenshin

    Leon Kenshin Leon S. Kennedy Lão Làng GVN

    Tham gia ngày:
    6/3/04
    Bài viết:
    13,583
    Nơi ở:
    Bangkok, Thailand
    H mới biết bạn yufahashi cuồng nhạc, hèn chi vô topic FF toàn bàn về music, chả trách sao bài đầu tiên bạn ấy post lại có nội dung rỗng như vậy, ra là cuồng nhạc thôi, ôi ko trách.
     
  12. Devil Never Cry

    Devil Never Cry Kịp rồi, may vl! ⚜ Duel Master ⚜ Lão Làng GVN

    Tham gia ngày:
    18/4/06
    Bài viết:
    8,578
    Nơi ở:
    Vô Định
    Mà công nhận 1 điều là mấy bài nhạc từ 8 9 10 nghe hay, tận thời điểm hiện tại, mở lên và thưởng thức vẫn thấy hay, âm hưởng tuyệt vời, làm muốn chơi lại :((
     
  13. Malice

    Malice Legend of Zelda

    Tham gia ngày:
    5/7/09
    Bài viết:
    951
    Nơi ở:
    TP. HCM
    :(Uhm ,công nhận muốn chơi lại thiệt, tiếc là em PS2 thì đc gả cho người khác rồi, em PS1 thì bán muối:(. Ước gì mấy cái FF đó đc remake lại thì tốt quá:(
     
  14. Rociel

    Rociel シェンムー Ryo Hazuki

    Tham gia ngày:
    7/8/03
    Bài viết:
    9,574
    Nơi ở:
    Hồ Chí Minh
    Bài hát phải đi theo chủ đề thì người thưởng thức mới cảm dc chứ.Ko phải khơi khơi muốn cho bài gì vào là dc.Mấy bác trên bộ chỉ biết nghe nhạc ko hợp tai thì bảo nó dở à? Vậy chủ đề của các game trước ra sao và nhạc ra sao có biết dc ko nếu chưa chơi qua?:-w

    BTW,chuẩn bị múc FFXIII trong 4 tuần nữa thoai...;))
     
  15. Oswald

    Oswald Fire in the hole!

    Tham gia ngày:
    3/1/08
    Bài viết:
    2,909
    Nơi ở:
    Hueco Mundo
    Lúc đầu có ý nghĩ giống bác nhưng nghĩ lại thì ... ko đúng ... nếu tụi nó là Fal'Ciel sao Vannille summon dc Carbuncle?
     
  16. Brocki

    Brocki Youtube Master Race

    Tham gia ngày:
    7/3/09
    Bài viết:
    58
    Suýt quên vụ này! FF 13 sao toàn nhạc không lời thế nhỉ ?
    Hay chưa ra
     
  17. lazaruschild

    lazaruschild The Warrior of Light

    Tham gia ngày:
    13/6/08
    Bài viết:
    2,193
    Nơi ở:
    Hell Kingdom
    làm gì mà FFXIII chỉ có nhạc ko lời
    kô coi cập nhất mấy tuần nay àh , FFXIII có 2 bản theme song chính là kimi ga iru kara với eternal love , :|
     
  18. Cure All

    Cure All Donkey Kong Lão Làng GVN

    Tham gia ngày:
    26/2/07
    Bài viết:
    388
    eternal love !ai up hộ mình đoạn nhạc 44s này với..chưa đc nghe:((
     
  19. lazaruschild

    lazaruschild The Warrior of Light

    Tham gia ngày:
    13/6/08
    Bài viết:
    2,193
    Nơi ở:
    Hell Kingdom
    lên youtube thử , chắc có đó :)
     
  20. taiphvql

    taiphvql Legend of Zelda

    Tham gia ngày:
    27/6/04
    Bài viết:
    902
    Nơi ở:
    #Final Fantasy World#
    Với nhạc FF thì chỉ thik mỗi thể loại ko lời,chứ có lời làm mất đi cảm nhận của mình.Như các bản theme mới vào game đấy,chử mấy bản như Suteki Dane hay Kiss me goodbye điều ko thik

    và SE thêm nhạc hiện đại vào nữa thì càng bất mãn,sao mà đưa bản nhạc của Leona vào trời,bỏ phần lời thấy đc hơn
     
Trạng thái chủ đề:
Không mở trả lời sau này.

Chia sẻ trang này