@hung1610 : Mới cài lại game , mất tiêu ENB rồi , bác thử mấy cái sau nhé : 1 trong số đó ENB 1 : [spoil] [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=0 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 AdditionalConfigFile=enbseries2.ini UseMRTRendering=0 [EFFECT] EnableBloom=1 EnableOcclusion=1 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 DepthBias=100 EnableDepthOfField=1 [INPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=40 ChromePower=44 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=75 ReflectionSourceTFactor=8 UseAdditiveReflection=1 ReflectionDepthBias=100 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=1 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=1 [BLOOM] BloomPowerDay=30 BloomFadeTime=100 BloomConstantDay=15 BloomQuality=0 BloomScreenLevelDay=15 BloomCurveDay=15 BloomPowerNight=10 BloomConstantNight=10 BloomCurveNight=0 BloomScreenLevelNight=10 BloomAdaptationScreenLevel=20 BloomAdaptationMultiplier=2 BloomAllowOversaturation=0 BloomMaxLimit=100 [SSAO] UseFilter=0 OcclusionQuality=0 FilterQuality=0 DarkeningLevel=60 BrighteningLevel=0 IlluminationLevel=99 AdditiveIlluminationLevel=99 UseAmbientOcclusion=0 UseIndirectLighting=0 FadeDistance=90 UseForAlphaTest=1 UseForAlphaBlend=1 [COLORCORRECTION] DarkeningAmountDay=30 ScreenLevelDay=-99 ScreenLevelNight=-99 DarkeningAmountNight=-20 GammaCurveDay=90 GammaCurveNight=90 ColorSaturationDay=6 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=1 WaterDeepness=7 WaterQuality=0 [SHADOW] ShadowFadeStart=11 ShadowFadeEnd=111 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=119 ShadowScreenLevelNight=559 ShadowQuality=0 UseShadowFilter=1 FilterQuality=0 ShadowBlurRange=5 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=0 MotionBlurVelocity=120 MotionBlurRotation=30 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=0 DOFNumberOfPasses=5 DOFFocusRange=400 DOFBlurinessRange=5 [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=0 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 AdditionalConfigFile=enbseries2.ini UseMRTRendering=0 [EFFECT] EnableBloom=1 EnableOcclusion=1 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 DepthBias=100 EnableDepthOfField=1 [INPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=20 ChromePower=99 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=55 ReflectionSourceTFactor=90 UseAdditiveReflection=0 ReflectionDepthBias=100 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=1 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=1 [BLOOM] BloomPowerDay=0 BloomFadeTime=100 BloomConstantDay=0 BloomQuality=0 BloomScreenLevelDay=0 BloomCurveDay=0 BloomPowerNight=20 BloomConstantNight=10 BloomCurveNight=0 BloomScreenLevelNight=5 BloomAdaptationScreenLevel=10 BloomAdaptationMultiplier=20 BloomAllowOversaturation=1 BloomMaxLimit=100 [SSAO] UseFilter=0 OcclusionQuality=0 FilterQuality=0 DarkeningLevel=50 BrighteningLevel=0 IlluminationLevel=99 AdditiveIlluminationLevel=99 UseAmbientOcclusion=0 UseIndirectLighting=0 FadeDistance=10 UseForAlphaTest=1 UseForAlphaBlend=1 [COLORCORRECTION] DarkeningAmountDay=50 ScreenLevelDay=-99 ScreenLevelNight=-99 DarkeningAmountNight=-10 GammaCurveDay=90 GammaCurveNight=90 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=1 [WATER] UseWaterDeep=1 WaterDeepness=7 WaterQuality=0 [SHADOW] ShadowFadeStart=11 ShadowFadeEnd=111 ShadowAmountDay=80 ShadowAmountNight=30 ShadowScreenLevelDay=119 ShadowScreenLevelNight=559 ShadowQuality=0 UseShadowFilter=1 FilterQuality=0 ShadowBlurRange=5 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=0 MotionBlurVelocity=120 MotionBlurRotation=30 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=0 DOFNumberOfPasses=2 DOFFocusRange=77 DOFBlurinessRange=1 [/spoil] ENB 2 : [spoil] [PROXY] EnableProxyLibrary=1 InitProxyFunctions=0 ProxyLibrary=nosplash.dll [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=1 BugFixMode=1 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 AdditionalConfigFile=enbseries2.ini UseMRTRendering=0 [EFFECT] EnableBloom=1 EnableOcclusion=1 EnableReflection=1 EnableMotionBlur=0 EnableWater=1 EnableShadow=1 DepthBias=100 EnableDepthOfField=0 [INPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyShadow=119 KeyWater=118 KeyScreenshot=44 KeyShowFPS=106 [REFLECTION] ReflectionPower=7 ChromePower=0 UseCurrentFrameReflection=0 ReflectionQuality=0 ReflectionSourceSpecular=100 ReflectionSourceTFactor=100 UseAdditiveReflection=1 ReflectionDepthBias=100 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=0 EnvBumpAmount=0 EnvBumpOffset=0 ReflectionFlip=1 [BLOOM] BloomPowerDay=5 BloomFadeTime=500 BloomConstantDay=-50 BloomQuality=0 BloomScreenLevelDay=20 BloomCurveDay=0 BloomPowerNight=10 BloomConstantNight=10 BloomCurveNight=0 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=1 BloomAdaptationMultiplier=10 BloomAllowOversaturation=0 BloomMaxLimit=0 [SSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=0 DarkeningLevel=25 BrighteningLevel=60 IlluminationLevel=15 AdditiveIlluminationLevel=15 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=11 UseForAlphaTest=1 UseForAlphaBlend=1 [COLORCORRECTION] DarkeningAmountDay=-7 ScreenLevelDay=60 ScreenLevelNight=60 DarkeningAmountNight=0 GammaCurveDay=10 GammaCurveNight=10 ColorSaturationDay=-2 ColorSaturationNight=-2 UsePaletteTexture=1 [PLUGIN] WeatherMod=0 [WATER] UseWaterDeep=0 WaterDeepness=5 WaterQuality=0 [SHADOW] ShadowFadeStart=45 ShadowFadeEnd=75 ShadowAmountDay=65 ShadowAmountNight=65 ShadowScreenLevelDay=65 ShadowScreenLevelNight=25 ShadowQuality=2 UseShadowFilter=1 FilterQuality=2 ShadowBlurRange=35 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=80 MotionBlurRotation=80 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=0 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=0 DOFNumberOfPasses=5 DOFFocusRange=350 DOFBlurinessRange=7 [/spoil] ENB 3 : [spoil] [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=1 BugFixMode=3 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 UseMRTRendering=0 AdditionalConfigFile=enbseries2.ini [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=0 EnableWater=1 EnableShadow=0 DepthBias=100 EnableDepthOfField=0 [INPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyShadow=119 KeyWater=118 KeyScreenshot=44 KeyShowFPS=106 [REFLECTION] ReflectionPower=10 ChromePower=0 UseCurrentFrameReflection=0 ReflectionQuality=2 ReflectionSourceSpecular=40 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=0 EnvBumpAmount=5 EnvBumpOffset=5 ReflectionFlip=1 [BLOOM] BloomPowerDay=9 BloomFadeTime=1000 BloomConstantDay=14 BloomQuality=0 BloomScreenLevelDay=55 BloomCurveDay=0 BloomPowerNight=20 BloomConstantNight=10 BloomCurveNight=0 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=10 BloomAllowOversaturation=0 BloomMaxLimit=80 [SSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=1 DarkeningLevel=30 BrighteningLevel=0 IlluminationLevel=30 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLightning=1 FadeDistance=50 UseIndirectLighting=1 UseForAlphaTest=1 UseForAlphaBlend=1 [COLORCORRECTION] DarkeningAmountDay=20 ScreenLevelDay=50 ScreenLevelNight=20 DarkeningAmountNight=0 GammaCurveDay=2 GammaCurveNight=1 ColorSaturationDay=3 ColorSaturationNight=3 UsePaletteTexture=0 [PLUGIN] WeatherMod=0 [WATER] UseWaterDeep=1 WaterDeepness=10 WaterQuality=0 [SHADOW] ShadowFadeStart=50 ShadowFadeEnd=120 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=1 FilterQuality=1 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=0 MotionBlurVelocity=10 MotionBlurRotation=10 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=5 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=1 DOFNumberOfPasses=5 DOFFocusRange=220 DOFBlurinessRange=4 [/spoil] ENB 4 : [spoil] [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=0 AllowAntialias=1 BugFixMode=1 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 AdditionalConfigFile=enbseries2.ini UseMRTRendering=0 [EFFECT] EnableBloom=0 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=0 EnableWater=1 EnableShadow=0 DepthBias=50 EnableDepthOfField=0 [INPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=10 ChromePower=0 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=0 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=1 [BLOOM] BloomPowerDay=15 BloomFadeTime=1000 BloomConstantDay=2 BloomQuality=0 BloomScreenLevelDay=47 BloomCurveDay=7 BloomPowerNight=15 BloomConstantNight=4 BloomCurveNight=7 BloomScreenLevelNight=10 BloomAdaptationScreenLevel=95 BloomAdaptationMultiplier=100 BloomAllowOversaturation=1 BloomMaxLimit=100 [SSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=0 DarkeningLevel=25 BrighteningLevel=60 IlluminationLevel=15 AdditiveIlluminationLevel=15 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=11 UseForAlphaTest=1 UseForAlphaBlend=1 [COLORCORRECTION] DarkeningAmountDay=30 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=20 GammaCurveDay=5 GammaCurveNight=0 ColorSaturationDay=-1 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=0 WaterDeepness=2 WaterQuality=2 [SHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=60 ShadowScreenLevelDay=60 ShadowScreenLevelNight=60 ShadowQuality=2 UseShadowFilter=1 FilterQuality=2 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=1 MaxAnisotropy=16 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=75 [MOTIONBLUR] MotionBlurQuality=2 MotionBlurVelocity=100 MotionBlurRotation=40 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=5 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=0 DOFNumberOfPasses=5 DOFFocusRange=150 DOFBlurinessRange=2 [/spoil] Mấy cái này mình sưu tầm được trên mạng thôi , không phải tự edit
đẹp ---------- Post added at 18:55 ---------- Previous post was at 18:53 ---------- enb đẹp tuy xe hơi bị ảnh hưởng màu xanh của bầu trời tí , mà xe bác nhìn cứ như đang bay áh ---------- Post added at 18:58 ---------- Previous post was at 18:55 ---------- Uploaded with ImageShack.us [spoil] Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us[/spoil]
Tranh của bác bump cũng đẹp rồi còn cái của bác Kubbi bóng loáng như mặt gương vậy , nhìn không thật cho lắm [spoil] [/spoil]