http://www.getdota.com/ 6.72b đã ra mắt,hy vọng bug đã được khắc phục.Nào ta cùng chơi. :-* 6.72c Update - Changelog : [spoil]Heroes Bounty Hunter - Base intelligence increased from 16 to 19 Broodmother - Base movement speed reduced from 310 to 295 - Spin Web cooldown reduced from 90/70/50/30 to 30 - Spin Web AoE increased from 500 to 650 - Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35% - Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3 - Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120 - Spiderlings & Spiderites are now affected by Spin Web - Spiderlings Model size increase slightly - Spiderlings & Spiderites they now take more damage from towers (50%-125%) - Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%) Chaos Knight - Phantasm manacost reduced from 175/225/275 to 125/200/275 - Phantasm cooldown reduced from 180/160/140 to 140 Crystal Maiden - Freezing Field hotkey changed from Z to F Dirge - Tombstone no longer generates usable corpses Furion - Base strength increased by 2 Grand Magus - Fade Bolt bounce AoE reduced from 600 to 500 Huskar - Life Break cast range reduced to 550 Jakiro - Macropyre damage interval is now smoother (same overall damage, more intervals) Naga Siren - Intelligence growth increased from 1.65 to 1.95 Pandaren Brewmaster - Base HP regeneration increased to 0.75 Phantom Lancer - Base HP regeneration increased to 0.75 - Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions Pit Lord - Expulsion cooldown increased from 10 to 18 seconds - Expulsion manacost increased from 75 to 125 - Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575 - Expulsion interval increased from 1 to 1.25 seconds Rooftrellen - Added a 2 second fade time to Nature's Guise - Overgrowth AOE reduced from 725 to 625 - Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4 Spectre - Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking Spirit Breaker - Charge of Darkness indicator AoE increased from 2500 to 3000 - Charge of Darkness manacost increased from 75 to 100 Shadow Priest - Poison Touch is no longer blocked by damage block items like Vanguard Sven - Warcry AoE increased from 450 to 700 Terrorblade - Metamorphosis illusion extra damage taken increased from 250% to 350% Troll Warlord - Ranged Whirling Axes now does 75 damage - Fervor AS bonus rebalanced Old: 5/10/15/20 AS per attack with a max of 100 New: 20 AS per attack max of 40/60/80/100 Warlock - Shadow Word cooldown reduced from 24 to 20 Zeus - Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000) Items Necronomicon - Cooldown reduced from 90 to 80 Veil of Discord - Discord AoE increased by 25 and cast range by 75 Vladmir's Offering - Aura AoE decreased from 1100 to the standard 900 - Now includes the regeneration from its components in the final item Gameplay & Cosmetics • Melee hero collision size now reduced from 24 to 12 • Added support for the Filipino language • Added a visual effect for Bloodstone's heal (469212) • Pitlord is now in CM restriction list • Wildkin's Tornado cooldown reduced from 120 to 70 • Charge of Darkness now displays a minimap signal for allies when it is used (464281) • EMP is now an AoE targeting cursor (296622) • Added a new attack projectile for QoP (461897) • Changed Sniper's projectile arc (274494) • New attack projectile for Eredar (459608) • Added an Aghanim visual effect for Beastmaster (459402) • Added a new Phantom Strike visual effect (463160) • Added a new visual effect to Furion's Teleportation (450559) • Added a new Icon for Telekinesis (280720) • Added a new Icon for Spell Steal (280720) • Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map • Improved Haunt visual effect (370706) • Infest allied only visual effects are now visible to observers Bug/Exploit Fixes • Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration • Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer) • Fixed a couple of areas that you could still get stuck in with Telekinesis • Fixed a bug with Neutral spawning and Goo • Fixed Remote Mines explosion to keep the vision while it is exploding (382646) • Fixed Hookshot having inconsistent behavior on magic immune units • Fixed some bugs with Infest • Fixed some bugs with Whirling Axes and Spell Steal • Fixed Echo Slam tooltip to make it more accurate • Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity [/spoil]
Treant bị nerf, Murloc không còn steal điểm attributes mãi mãi nữa... Barathum được tô màu lại để trông không có vẻ là kháng phép
Ơ thế là k nerf anh TB đẹp trai? Anh cây cũng chả thấy bị nerf mấy. Chỉ có cái là không được global buff ban ngày với trụ. Cóc đã xấu trai hẳn khi không có permanently steals attributes Nói chung là vẫn imba vđ. Tuy vậy mình thấy thay đổi ở bản 6.72 khiến mấy con hero "cooler" (không biết dùng từ việt nào cho chính xác) - nghĩa là trông nó đánh đấm ra dáng hero hơn (có vẻ kiếm hiệp hơn?). Effect nhìn ngon và thơm hơn. À mà quên thế là đếu nerf Husk à? WTF?
treant vẫn thế , chả bị neft đi bao nhiêu .. Sao ko neft con soul.... giờ gặp thằng đánh chắc tay hay được team nó bảo kê thì p20 nó p cho vỡ mặt
Huskar cũng có gì imba lắm đâu mà than ghê thế ? Mình chơi Tiny mà thấy nó ulti dash lại thì xác định tiễn nó 1 vé lên bảng ngay, hoặc Centuar trâu chó cũng khó chết với nó lắm Huskar đc buff thì vẫn có đối trọng là TB đc buff luôn đấy
Sao ko nerf Rubick :(. Ăn cắp skill thường thôi, lấy ulti của con ng` ta lun :(. Bộ 3 skill đầu thì lại gank quá khủng , mới vô chung lane nó bị nó focus chịu ko thấu -.-
Ai nói phải pick mấy con đó . Cầm cái town cho nó ngắm mình là dc rồi . Nó có stunner thì ngồi đếm số .
^ Nhưng mà nói như vậy thì cũng mệt. Vừa lòi mặt ra farm nó ulti 1 cái mình town về rồi lại tốn thời gian chạy lên + tốn tiền mua town... Nếu thế thì còn ai đi chung lane với Husk được nữa
Huska thì cứ counter bằng stun và hex vào , nó phi vào ulti thì hex rồi stun vào đầu nó , đảm bảo lên đường sớm , đặc biệt là lion và lina . Nếu muốn chống thằng pé bằng dam vật lí hay về late thì Slardar là ưu tiên số 1 . Phi vào đi , "bà cho mày xem " , ulti - giáp và stun 2s , sau đó là bash từ passive . Đố thằng huska làm dc gì đấy