Thỉnh Thoảng đóng góp cái mod. :) Diablo II mod Immersion Sory mọi người, mấy cái ảnh của tui nó điên rồi, tạm thời chưa có ảnh, mong mọi người hết sức thông cảm. Đi thẳng vào nội dung nhé: Link Down: http://hosted.pulseone.at/~ultima/d2se/modplugins/D2SE_Immersion_1.05b104_sfx.exe (mượn tạm của bác medassin, tui không kiếm ra cái link nào ) Vừa vào lập char mới, chỉ có mỗi bar và sor , không hiểu ở nhà tui có bị lỗi không?? Các bác check thử rồi cho ý kiến nha. Font chữ cái mod này không giống diablo II LOD nên nhìn hơi đau mắt (chữ nhỏ:(), nhưng bù lại, chỉ cần di qua gold là nó tự nhặt cho mình Cube: [spoil] 2 Arrow Quivers = Bolt Quiver 2 Bolt Quivers = Arrow Quiver 2 Magic Arrow Quivers = Magic Bolt Quiver (Random affix(es), ilvl = 100% clvl, Beta 1.03) 2 Magic Bolt Quivers = Magic Arrow Quiver (Random affix(es), ilvl = 100% clvl, Beta 1.03) 2 Throwing Knives (any variety) = Throwing Axes (Nearest grade and variety, Beta 1.03) 2 Throwing Axes (any variety) = Throwing Knives (Nearest grade and variety, Beta 1.03) 2 Magic Rings = Magic Amulet (Random affix(es), ilvl = 50% clvl) 3 Magic Rings = Magic Amulet (Random affix(es), ilvl = 100% clvl) 4 Magic Rings = Rare Amulet (Random affix(es), ilvl = 50% clvl, Beta 1.03) 5 Magic Rings = Rare Amulet (Random affix(es), ilvl = 100% clvl, Beta 1.03) 2 Magic Amulets = Magic Ring (Random affix(es), ilvl = 50% clvl) 3 Magic Amulets = Magic Ring (Random affix(es), ilvl = 100% clvl) 4 Magic Amulets = Rare Ring (Random affix(es), ilvl = 50% clvl, Beta 1.03) 5 Magic Amulets = Rare Ring (Random affix(es), ilvl = 100% clvl, Beta 1.03) Gem, Skull, and Rune Recipes 2 Gems (same grade, not class gems) = Gem (Upgraded) 2 Runes (same grade) = Rune (Upgraded) Unsocketing Recipes Portal Scroll + Gemmed Quiver = Socketed Quiver (Sockets emptied, gems retrieved) Portal Scroll + Gemmed Weapon or Armor = Socketed Weapon or Armor (Sockets emptied, gems destroyed) Portal Tome + Gemmed Weapon or Armor = Socketed Weapon or Armor (Sockets emptied, gems retrieved) Chipped, Flawed, Fair, or Flawless Skull + Gemmed Tome = Socketed Tome (Sockets emptied, gems destroyed) Perfect Skull + Gemmed Tome = Socketed Tome (Sockets emptied, gems retrieved) Quality Upgrade Recipes Any Rune + Portal Scroll + Low Quality 0 Socket Armor, Shield, or Weapon = Normal Quality Socketed Item (Random sockets) Any Rune + Portal Scroll + Low Quality Socketed Armor, Shield, or Weapon = Normal Quality Socketed Item (Equal sockets) Any Rune + Portal Tome + Normal Quality Armor, Shield, or Weapon = Superior Quality Socketed Item (Random sockets) 2 Chipped Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item) 2 Flawed Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item) 2 Fair Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item) 2 Flawless Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item) 2 Perfect Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item) Soul and Soulsphere Recipes Soulsphere + 1-76 Mortal Souls = Soulsphere (+1-76 Souls Invested, cannot exceed 666 souls) Soulsphere + 1-30 Enlightened Souls = Soulsphere (+3-90 Souls Invested, cannot exceed 666 souls) Soulsphere + 1-10 Soul Clusters = Soulsphere (+10-100 Souls Invested, cannot exceed 666 souls) Soulsphere + Viscous Essence of Torment = Soulsphere (+15 Souls Invested, cannot exceed 666 souls) Soulsphere + Twisted Essence of Suffering = Soulsphere (+20 Souls Invested, cannot exceed 666 souls) Soulsphere + Charged Essence of Hatred = Soulsphere (+25 Souls Invested, cannot exceed 666 souls) Soulsphere + Burning Essence of Terror = Soulsphere (+30 Souls Invested, cannot exceed 666 souls) Soulsphere + Festering Essence of Destruction = Soulsphere (+35 Souls Invested, cannot exceed 666 souls) Soulsphere + Ephemera = Soulsphere (+40 Souls Invested, cannot exceed 666 Souls) Soulsphere (111 Souls Invested) + Silver Soul Shard = Azure Soul Shard and Soulsphere (-111 Souls Invested) Soulsphere (111 Souls Invested) + Silver Soul Shard + Chipped Gem = Chipped Class Gem (type by class) and Soulsphere (-111 Souls Invested) Soulsphere (222 Souls Invested) + 2 Silver Soul Shards = Bronze Soul Shard and Soulsphere (-222 Souls Invested) Soulsphere (222 Souls Invested) + Azure Soul Shard = Bronze Soul Shard and Soulsphere (-222 Souls Invested) Soulsphere (222 Souls Invested) + Azure Soul Shard + Flawed Gem = Flawed Class Gem (type by class) and Soulsphere (-222 Souls Invested) Soulsphere (333 Souls Invested) + 3 Silver Soul Shards = Viridian Soul Shard and Soulsphere (-333 Souls Invested) Soulsphere (333 Souls Invested) + 2 Azure Soul Shards = Viridian Soul Shard and Soulsphere (-333 Souls Invested) Soulsphere (333 Souls Invested) + Bronze Soul Shard = Viridian Soul Shard and Soulsphere (-333 Souls Invested) Soulsphere (333 Souls Invested) + Bronze Soul Shard + Fair Gem = Fair Class Gem (type by class) and Soulsphere (-333 Souls Invested) Soulsphere (444 Souls Invested) + 4 Silver Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested) Soulsphere (444 Souls Invested) + 3 Azure Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested) Soulsphere (444 Souls Invested) + 2 Bronze Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested) Soulsphere (444 Souls Invested) + Viridian Soul Shard = Gold Soul Shard and Soulsphere (-444 Souls Invested) Soulsphere (444 Souls Invested) + Viridian Soul Shard + Flawless Gem = Flawless Class Gem (type by class) and Soulsphere (-444 Souls Invested) Soulsphere (555 Souls Invested) + 5 Silver Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested) Soulsphere (555 Souls Invested) + 4 Azure Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested) Soulsphere (555 Souls Invested) + 3 Bronze Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested) Soulsphere (555 Souls Invested) + 2 Viridian Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested) Soulsphere (555 Souls Invested) + Gold Soul Shard = Platinum Soul Shard and Soulsphere (-555 Souls Invested) Soulsphere (555 Souls Invested) + Gold Soul Shard + Perfect Gem = Perfect Class Gem (type by class) and Soulsphere (-555 Souls Invested) Soulsphere (666 Souls Invested) + Platinum Soul Shard + All 5 Essences = Ephemera and Soulsphere (-666 Souls Invested) Viscous Essence of Torment + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times) Twisted Essence of Suffering + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times) Charged Essence of Hatred + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times) Burning Essence of Terror + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times) Festering Essence of Destruction + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times) Soul Shard Recipes Silver Soul Shard + 0 Socket Normal Weapon/Armor = Normal Weapon/Armor (Unmodified with 1-6 sockets) Silver Soul Shard + Basic Normal Weapon/Armor + Identify Scroll = Normal Weapon/Armor (Upgraded to exceptional) Silver Soul Shard + Exceptional Normal Weapon/Armor + Identify Tome = Normal Weapon/Armor (Upgraded to elite) Azure Soul Shard + 0 Socket Magic Weapon/Armor = Magic Weapon/Armor (Unmodified with 1-5 sockets) Azure Soul Shard + Basic Magic Weapon/Armor + Identify Scroll = Magic Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty) Azure Soul Shard + Exceptional Magic Weapon/Armor + Identify Tome = Magic Weapon/Armor (Upgraded to elite, hell difficulty only) Bronze Soul Shard + 0 Socket Rare Weapon/Armor = Rare Weapon/Armor (Unmodified with 1-4 sockets) Bronze Soul Shard + Basic Rare Weapon/Armor + Identify Scroll = Rare Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty) Bronze Soul Shard + Exceptional Rare Weapon/Armor + Identify Tome = Rare Weapon/Armor (Upgraded to elite, hell difficulty only) Bronze Soul Shard + 0 Socket Crafted Weapon/Armor = Crafted Weapon/Armor (Unmodified with 1-4 sockets) Bronze Soul Shard + Basic Crafted Weapon/Armor + Identify Scroll = Crafted Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty) Bronze Soul Shard + Exceptional Crafted Weapon/Armor + Identify Tome = Crafted Weapon/Armor (Upgraded to elite, hell difficulty only) Viridian Soul Shard + 0 Socket Set Weapon/Armor = Set Weapon/Armor (Unmodified with 1-3 sockets) Viridian Soul Shard + Basic Set Weapon/Armor + Identify Scroll = Set Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty) Viridian Soul Shard + Exceptional Set Weapon/Armor + Identify Tome = Set Weapon/Armor (Upgraded to elite, hell difficulty only) Viridian Soul Shard + 0 Socket Tempered Weapon/Armor = Tempered Weapon/Armor (Unmodified with 1-3 sockets) Viridian Soul Shard + Basic Tempered Weapon/Armor + Identify Scroll = Tempered Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty) Viridian Soul Shard + Exceptional Tempered Weapon/Armor + Identify Tome = Tempered Weapon/Armor (Upgraded to elite, hell difficulty only) Gold Soul Shard + 0 Socket Unique Weapon/Armor = Unique Weapon/Armor (Unmodified with 1-2 sockets) Gold Soul Shard + Basic Unique Weapon/Armor + Identify Scroll = Unique Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty) Gold Soul Shard + Exceptional Unique Weapon/Armor + Identify Tome = Unique Weapon/Armor (Upgraded to elite, hell difficulty only) Platinum Soul Shard + Weapon/Armor = Self-Repairing Weapon/Armor (Otherwise Unmodified) Platinum Soul Shard + Basic Ethereal Weapon/Armor + Identify Scroll = Ethereal Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty) Platinum Soul Shard + Exceptional Ethereal Weapon/Armor + Identify Tome = Ethereal Weapon/Armor (Upgraded to elite, hell difficulty only) Item Crafting Recipes Barbarian: Primal Unity Basics Chipped Bloodstone + 2 Chipped Gems (not class gems) = Chipped Bloodstone (Randomized skill bonus) Flawed Bloodstone + 2 Flawed Gems (not class gems) = Flawed Bloodstone (Randomized skill bonus) Fair Bloodstone + 2 Fair Gems (not class gems) = Fair Bloodstone (Randomized skill bonus) Flawless Bloodstone + 2 Flawless Gems (not class gems) = Flawless Bloodstone (Randomized skill bonus) Perfect Bloodstone + 2 Perfect Gems (not class gems) = Perfect Bloodstone (Randomized skill bonus) Sorceress: Arcane Unity Basics Chipped Jade + 2 Chipped Gems (not class gems) = Chipped Jade (Randomized skill bonus) Flawed Jade + 2 Flawed Gems (not class gems) = Flawed Jade (Randomized skill bonus) Fair Jade + 2 Fair Gems (not class gems) = Fair Jade (Randomized skill bonus) Flawless Jade + 2 Flawless Gems (not class gems) = Flawless Jade (Randomized skill bonus) Perfect Jade + 2 Perfect Gems (not class gems) = Perfect Jade (Randomized skill bonus) Akara can remind you of the recipes above. Reagent Recipes See the reagents page for additional information. Item Tempering Recipes Item Tempering recipes are located in a tome in the Rogue Encampment. Additional details are listed on the required tools and gems. [/spoil.] ---------- Post added at 13:14 ---------- Previous post was at 13:09 ---------- Mấy bác chỉ cần bỏ soul nhỏ vào soul to, không cần cube đâu nha. Gem and Rune: [spoil] Glyphs Glyphs are small orbs, not unlike jewels, that transform the mental qualities of their possessors into physical benefits. • Glyphs are rumored to only be located within the tombs in the Canyon of the Magi. • The magic of glyphs is awakened through transmutation, increasing their potential, while decreasing their value. Glyph of Projection All Items : +3% Cast Speed + Awakening Properties Glyph of Focus All Items : +3% Uninterruptible Attack + Awakening Properties Glyph of Patience All Items : +3% Block Chance + Awakening Properties Glyph of Retaliation All Items : +3% Attack Speed + Awakening Properties Glyph of Suspicion All Items : +3% Block Speed + Awakening Properties Glyph of Curiosity All Items : +3% Movement Speed + Awakening Properties Glyph of Confidence All Items : +3% Recovery Speed + Awakening Properties Souls All characters start with a powerful new item called the Horadric Soulsphere. • The Horadric Soulsphere can absorb and contain the souls of fallen enemies and later use it to create Soul Shards (powerful items that can socket and/or enhance equipment). • See the cube recipes page for additional information. Mortal Soul All Items : +1% Magic Discovered +1 to Horadric Soulsphere Investment Broken Soul All Items : +2% Magic Discovered +2 to Horadric Soulsphere Investment (50% Chance) Enlightened Soul All Items : +3% Magic Discovered +3 to Horadric Soulsphere Investment Soul Cluster All Items : +6% Magic Discovered +10 to Horadric Soulsphere Investment Gloom Essence +13 to Horadric Soulsphere Investment Viscous Essence of Torment All Items : +9% Magic Discovered +15 to Horadric Soulsphere Investment Twisted Essence of Suffering All Items : +9% Magic Discovered +20 to Horadric Soulsphere Investment Charged Essence of Hatred All Items : +9% Magic Discovered +25 to Horadric Soulsphere Investment Burning Essence of Terror All Items : +9% Magic Discovered +30 to Horadric Soulsphere Investment Festering Essence of Destruction All Items : +9% Magic Discovered +35 to Horadric Soulsphere Investment Ephemera All Items : +10% Magic Discovered +40 to Horadric Soulsphere Investment Ephemera can be transmuted with Essences on Hell Difficulty to increase it's potential [/spoil] ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Rune world nèk: [spoil] Anathema Bow, Crossbow, Staff Tal-Ul-El-Eth-Ith Ancient's Bond Shield Ohm-Lo-Vex Anima Dagger, Wand Amn-Nef Aurora 1-Handed Blunt Weapon, Polearm (Wands and Orbs are unsuitable) Ort-Ul-El-Eth-Ith Auspice Body Armor Nef-El-El-Ith-Ul Beginning Body Armor Shael-Eld Calm Belt Io-Nef (Amazon Benefits) Canopy Primal Helm Gul-Tal Cast Belt Io-Eth (Sorceress Benefits) Cavity Bone Helm, Bone Body Armor, Bone Shield, Bone Belt Thul-Sol Champion of Darkness Body Armor Mal-Ort-Zod-Hel-Sur-Ral Champion of Light Body Armor Mal-Thul-Zod-Hel-Jah-Tal Commune Belt Io-Tir (Druid Benefits) Conquer Belt Io-El (Barbarian Benefits) Covet Belt Io-Eld (Assassin Benefits) Crimson Spear Ral-Shael-Ul-Ko-Ral Dawn Blunt Weapon Sol-Ith Elation Belt Nef-Ith End Body Armor Sol-Hel-Gul-Ohm-Cham Epiphany Staff Lum-Nef-Sol-Ko Epoch Orb Amn-Sol Evolution Body Armor Ul-Xel Ferocity Weapon Um-Ohm-Fal Flurry Helm Thul-Eth-Tir-Sol Four Stars Gloves, Boots, Bracelet, Anklet Tal-Ral-Ort-Thul Generosity Gloves (Bracelets are unsuitable) El-Io Grandeur Circlet Gul-Eld Grieving Voodoo Head, Auric Shield Fal-Thul-Hel-Ul Hail Bow (Ceremonial Bows are unsuitable) Shael-Thul-El-Tir-Thul-El Havoc Claw Shael-Lo Hearth Steel Body Armor Thul-Eld Humility Auric Shield Hel-Shael Infliction Gloves, Bracelet Mal-Sur-El Integrity Belt Io-Jah Kill Belt Io-Ith (Necromancer Benefits) Magma Axe, Sword Ral-Ul-El-Eth-Ith Mettle Boots, Anklet Mal-Um Monolith Shield Pul-El Myriad Helm, Body Armor, Staff Io-Lum-Ko-Fal Nexus Body Armor, Orb Ist-Eth Omen Belt Sur-Cham Panacea Natural Body Armor Dol-Sol-Tal-El Perdition Boots (Anklets are unsuitable) Mal-Vex Plunder Belt Ist-Lem Prime Staff Pul-Hel Prism Shield (Auric Shields and Voodoo Heads are unsuitable) Ist-Io Promise Belt Pul-Io Quest Belt Io-Ul (Paladin Benefits) Remedy Helm Dol-Eth Rend Claw Amn-Ul Requiem Wand Lum-Mal Sever Dagger Amn-Pul Sliver Dagger Ul-Amn Splatter Dagger Pul-Jah Solitaire Boots, Anklet Shael-Ith Slither Belt Sol-Sol Surge Steel Body Armor Shael-Lum-Ort-Ul Temple Body Armor Sur-Jah Tremble Belt Nef-Ko Tundra Blunt Weapon Thul-Ul-El-Eth-Ith Twilight Blunt Weapon Sol-Dol Undeath Hollow Book Lum-Io (Necromancer Benefits) Unlife Hollow Book Io-Lum (Necromancer Benefits) Veil Body Armor Nef-Hel-El Wanderlust Boots, Anklet Ul-Nef-Hel Zen Claw, Staff Lum-Fal-Eth Conduit Body Armor Lo-Pul-Ort 25% of Injuries cause level 1 Teleport 25% of Injuries cause level 10 Nova 25% of Hits cast level 10 Static Field 100% of Deaths cause level 10 Kinetic Consumption Provides level 10 Holy Shock +(1 per Level) Lightning Damage Absorb + Rune Properties Fall 1-Handed Melee Weapon, Bow, Crossbow, Spear, Polearm, Sword Eth-Amn 5% of Hits cast level 5 Weaken +75-100% Damage Knockback + Rune Properties Golem Helm Gul-Lem 10% of Injuries cause level 15 Terror 5% of Hits cast level 5 Confuse +200-300 Defense +200-300 Life 20-30% Damage Reduction (Morphs Hireling into a Blue Clay Golem) + Rune Properties Lullaby Helm Dol-El-Dol-El 10% of Hits cast level 5 Weaken Provides level 3-6 Meditation Enemies Slowed +10-20% + Rune Properties Rise Helm Shael-Dol 5% of Hits cast level 5 Fire Wall 100% of Level-Ups cause lvl 30 Hellrift +50-100% Defense Replenish Life +50-75 + Rune Properties Triumph 1-Handed Melee Weapon, Bow, Crossbow, Spear, Polearm, Sword Fal-El Provides level 3-6 Blessed Aim +50-75% Damage +3-6 to Critical Strike +10-20 Life per Kill Enemies Cannot Heal + Rune Properties Soulwords (by Name) Soulbinder Hollow Book 2 Soul Clusters +1 Fire Damage +1 Cold Damage +1 Lightning Damage +1% Life and Mana Stolen per Hit +1 Life and Mana per Kill Rejuvenate Life and Mana +1 +1% Elemental Resistances + Soul Properties Soulforger Weapon 2 Enlightened Souls +1-3 Fire Damage +1-3 Cold Damage +1-3 Lightning Damage +1-3% Life and Mana Stolen per Hit +1-3 Life and Mana per Kill Rejuvenate Life and Mana +1-3 +1-3% Elemental Resistances + Soul Properties Soulmelder Armor 2 Enlightened Souls +1-2 Fire Damage +1-2 Cold Damage +1-2 Lightning Damage +1-2% Life and Mana Stolen per Hit +1-2 Life and Mana per Kill Rejuvenate Life and Mana +1-2 +1-2% Elemental Resistances + Soul Properties Soulstriker Quiver 1 Soul Cluster +1 Fire Damage +1 Cold Damage +1 Lightning Damage +1% Life and Mana Stolen per Hit +1 Life and Mana per Kill Rejuvenate Life and Mana +1 +1% Elemental Resistances + Soul Properties Jewelwords (by Name) Bright Helm (Primal Helms and Beast Pelts are unsuitable) 4 Jewels (Any Quality) +4 Light Radius +5-10% of Enemies Blinded +2-8% Energy + Jewel Properties Beaming Shield (Auric Shields and Voodoo Heads are unsuitable) 4 Jewels (Any Quality) +4 Light Radius +2-8% Life and Mana Ranged Attackers Slowed +5-10% + Jewel Properties Multifaceted Body Armor 6 Jewels (Any Quality) +6 Light Radius All Attributes +2-8% Ranged Attackers suffer 5-10 Lightning Damage Ranged Attackers suffer 5-10 Fire Damage Ranged Attackers suffer 5-10 Cold Damage + Jewel Properties Sparkling Belt 2 Jewels (Any Quality) +2 Light Radius +10-20% Gold Discovered -2% Vendor Prices + Jewel Properties Original Runewords (by Name) • The original Lord of Destruction runewords exist in Immersion, with some changes, noted in the fourth column below. • All of the original ladder-only runewords are enabled offline. Ancient's Pledge Shield Ral-Ort-Tal Beast Axe, Blunt Weapon Ber-Tir-Um-Mal-Lum Black Blunt Weapon Thul-Io-Nef Bone Body Armor Sol-Um-Um Loses +2 to Necromancer Skills Gains +1 to 4 Random Necromancer Skills (Necromancer Only) in a future version Gains +50-150% Defense Bramble Body Armor Ral-Ohm-Sur-Eth Brand Ranged Weapon Jah-Lo-Mal-Gul Breath of the Dying Weapon Vex-Hel-El-Eld-Zod-Eth Retains Indestructible (No longer granted by Zod) Call to Arms Weapon Amn-Ral-Mal-Ist-Ohm Loses +1 to All Skills Gains Attunement Points : 2 Chains of Honor Body Armor Dol-Um-Ber-Ist Loses +2 to All Skills Gains Attunement Points : 4 Chaos Claw Fal-Ohm-Um Crescent Moon Axe, Sword, Polearm Shael-Um-Tir Death Sword, Axe Hel-El-Vex-Ort-Gul Delirium Helm Lem-Ist-Io Loses +2 to All Skills Gains Attunement Points : 4 Destruction Polearm, Sword Vex-Lo-Ber-Jah-Ko Doom Axe, Polearm, Blunt Weapon Hel-Ohm-Um-Lo-Cham Dragon Body Armor, Shield Sur-Lo-Sol Dream Helm, Shield Io-Jah-Pul Duress Body Armor Shael-Um-Thul Edge Ranged Weapon Tir-Tal-Amn Enigma Body Armor Jah-Ith-Ber Loses +1 to Teleport Gains +1 to Telekinesis Loses +2 to All Skills Gains Attunement Points : 4 Enlightenment Body Armor Pul-Ral-Sol Loses +2 to Sorceress Skills Gains +1 to 4 Random Sorceress Skills (Sorceress Only) Gains +50-150% Defense Eternity Melee Weapon Amn-Ber-Ist-Sol-Sur Exile Auric Shield Vex-Ohm-Ist-Dol Loses +2 To Offensive Auras (Paladin Only) Gains +1 to 4 Random Paladin Skills (Paladin Only) in a future version Faith Ranged Weapon Ohm-Jah-Lem-Eld Loses +1-2 to All Skills Gains Attunement Points : 2-4 Famine Axe, Hammer, Blunt Weapon Fal-Ohm-Ort-Jah Fortitude Weapon, Body Armor El-Sol-Dol-Lo Fury Melee Weapon Jah-Gul-Eth Gloom Body Armor Fal-Um-Pul Grief Sword, Axe Eth-Tir-Lo-Mal-Ral Hand of Justice Weapon Sur-Cham-Amn-Lo Harmony Ranged Weapon Tir-Ith-Sol-Ko Heart of the Oak Blunt Weapon Ko-Vex-Pul-Thul Loses +3 to All Skills Gains Attunement Points : 4 Gains +50 Charges of Oak Sage Holy Thunder Sceptre Eth-Ral-Ort-Tal Honor Melee Weapon Amn-El-Ith-Tir-Sol Loses +1 to All Skills Gains Attunement Points : 2 Ice Ranged Weapon Amn-Shael-Jah-Lo Infinity Polearm Ber-Mal-Ber-Ist Insight Polearm, Staff Ral-Tir-Tal-Sol King's Grace Sword, Sceptre Amn-Ral-Thul Kingslayer Sword, Axe Mal-Um-Gul-Fal Last Wish Sword, Blunt Weapon, Axe Jah-Mal-Jah-Sur-Jah-Ber Lawbringer Sword, Blunt Weapon Amn-Lem-Ko Leaf Staff Tir-Ral Lionheart Body Armor Hel-Lum-Fal Lore Helm Ort-Sol Loses +1 to All Skills Gains Attunement Points : 2 Malice Melee Weapon Ith-El-Eth Melody Ranged Weapon Shael-Ko-Nef Loses +3 To Bow and Crossbow Skills (Amazon Only) Gains +1 to 4 Random Amazon Skills (Amazon Only) in a future version Memory Staff Lum-Io-Sol-Eth Loses +3 to Sorceress Skills Gains +1 to 4 Random Sorceress Skills (Sorceress Only) Myth Body Armor Hel-Amn-Nef Loses +2 to Barbarian Skills Gains +1 to 4 Random Barbarian Skills (Barbarian Only) Gains +50-150% Defense Nadir Helm Nef-Tir Oath Sword, Axe, Blunt Weapon Shael-Pul-Mal-Lum Obedience Polearm Hel-Ko-Thul-Eth-Fal Passion Weapon Dol-Ort-Eld-Lem Pattern Claw Tal-Ort-Tir (Completed, but never officially enabled by Blizzard) Peace Body Armor Shael-Thul-Amn Loses +2 to Amazon Skills Gains +1 to 4 Random Amazon Skills (Amazon Only) in a future version Gains +50-150% Defense Phoenix Weapon, Shield Vex-Vex-Lo-Jah Plague Weapon Cham-Fal-Um Loses +1-2 to All Skills Gains Attunement Points : 2-4 (Completed, but never officially enabled by Blizzard) Pride Polearm Cham-Sur-Io-Lo Principle Body Armor Ral-Gul-Eld Loses +2 to Paladin Skills Gains +1 to 4 Random Paladin Skills (Paladin Only) in a future version Gains +50-150% Defense Prudence Body Armor Mal-Tir Radiance Helm Nef-Sol-Ith Rain Body Armor Ort-Mal-Ith Loses +2 to Druid Skills Gains +1 to 4 Random Druid Skills (Druid Only) in a future version Gains +50-150% Defense Rhyme Shield Shael-Eth Rift Polearm, Sceptre Hel-Ko-Lem-Gul Sanctuary Shield Ko-Ko-Mal Silence Weapon Dol-Eld-Hel-Ist-Tir-Vex Loses +2 to All Skills Gains Attunement Points : 4 Smoke Body Armor Nef-Lum Spirit Sword, Shield Tal-Thul-Ort-Amn Loses +2 to All Skills Gains Attunement Points : 4 Splendor Shield Eth-Lum Loses +1 to All Skills Gains Attunement Points : 2 Stealth Body Armor Tal-Eth Steel Sword, Axe, Blunt Weapon (Staves and orbs are unsuitable.) Tir-El Stone Body Armor Shael-Um-Pul-Lum Strength Melee Weapon Amn-Tir Treachery Body Armor Shael-Thul-Lem Loses +2 to Assassin Skills Gains +1 to 4 Random Assassin Skills (Assassin Only) in a future version Gains +50-150% Defense Venom Weapon Tal-Dol-Mal Voice of Reason Sword, Blunt Weapon Lem-Ko-El-Eld Wealth Body Armor Lem-Ko-Tir White Wand Dol-Io Loses +3 To Poison And Bone Skills (Necromancer Only) Gains +1 to 4 Random Necromancer Skills (Necromancer Only) in a future version Wind Weapon Sur-El Wrath Ranged Weapon Pul-Lum-Ber-Mal Zephyr Ranged Weapon Ort-Eth [/spoil] À quên, có rune world 1 socket, hiện ngay ở rune đó ^^! ---------- Post added at 13:18 ---------- Previous post was at 13:16 ---------- lần đầu tui giới thiệu mod, hơi xấu xí tí, mong các bác thông cảm :-*
Góp ý thẳng 1 câu Mấy bài giới thiệu ko hình không chi tiết, giới thiệu sơ lược skill hay uber gì mà cứ quăng công thức cube và item mà chỉ toàn chữ thế này chỉ hành mắt người khác chứ chẳng giúp gì được Bạn nên eidt thêm hình và giới thiệu lại Tui thấy mod này hay nhưng đừng làm người khác nhìn vào mà nói " Mod chẳng có gì mới mà toàn chữ không"
dạ. Sao anh medassin siêng online thế nhỉ ... ^^ Sao tui định lấy mấy cái ảnh lên mà nó bị lỗi hoài à
mấy chú lính mới thì chưa có kinh nghiệm mún kiếm chút bài thôi ku med làm j mà quăng tạ chi vậy! ông tự tìm hình up lên cho ae xem dy
Mấy cái hình nè :P ---------- Post added at 12:09 ---------- Previous post was at 12:07 ---------- sax sao thế nhỉ, ai chỉ tui cách up ảnh với ....
Up kiểu này lên mới sợ Không phải med khó khăn gì nhưng med chỉ muốn bạn ấy có một bì hướng dẫn hay hơn thôi Muốn giới thiệu một mod hay thì người giới thiệu ít nhất phải chơi qua một thời gian, có thể đi hết một độ khó để hiểu rõ mod có gì hay mới lạ vì một khi đã post bài giới thiệu, người đó đã là chủ thớt thì chắc chắn phải có trách nhiệm giải thích một số thắc mắc của những người chơi cùng. Vd như mod immerision này có cái bounty hunter mà med thấy bạn ấy chẳng giới thiệu chi cả. Bạn thử nghĩ xem ? Một mod diablo bây giờ muốn hút khách phải như thế nào ? Đầu tiên phải kể đến skill. Skill có đẹp có đa dạng phong phú thì mới thu hút những người đã nhàm chán với LOD. Mà đã nhắc skill thì đương nhiên bao gồm hình ảnh mod trong đó Kế đó phải là map, thay đổi bản đồ và sau đó là tạo các uber(hang phụ) hay đại khái như nhiệm vụ phụ(thử thách) VD như ban đầu bạn có một cái charm cùi sau đó nâng dần lên qua quá trình chơi. Vậy tui hỏi chủ thớt chứ mod có cái hang uber nào không ? Nếu bạn không trả lời được thì điều đó chỉ cho thấy bạn search link và thấy mod nên giới thiệu thôi. Ở điểm này med ghi nhận lòng tích cực của bạn với box và mong muốn chia sẽ một mod hay nhưng bạn đã làm quá thiếu sót. Sau cùng mới tính tới vụ item, rw và cube. 3 cái này chỉ ảnh hưởng phần nhỏ đến hệ thống. Nếu modder giỏi thì có thể làm phần này trở nên cực kì hào hứng(như XL với hệ thống craft item) Nhưng phần này theo med nghĩ chỉ nên đưa link hay khái quát(công thức hiếm) qua thôi. Đằng này lại nhét vào hết một post thì không tránh khỏi phiền toái cho người đọc(dù có spoil hay không spoil). Bạn thử suy nghĩ xem có bao nhiêu người click vào down mod này sau bài giới thiệu đầy chữ như trên Cuối cùng thiếu sót trầm trọng nhất là hình ảnh. Bởi vì cái này có thể ảnh hưởng quan trọng đến số lượng người click down. Med chỉ có vài lời nhắn nhủ vậy thôi chứ thực tính không có ý quăng tạ hay phá phách gì đâu vì med chuyên chơi mod mà. Med chỉ muốn nói: Một khi đã giới thiệu thì hãy làm cho ra bài giới thiệu