Topic hỏi đáp về cách làm map | version 14

Thảo luận trong 'World Editor' bắt đầu bởi Tom_Kazansky, 12/6/12.

Trạng thái chủ đề:
Không mở trả lời sau này.
  1. Ăn xong dong

    Ăn xong dong Mr & Ms Pac-Man

    Tham gia ngày:
    7/6/11
    Bài viết:
    136
    Zúp e cái spell này: "http://www.hiveworkshop.com/forums/spells-569/rmx-water-spell-pack-v3-113922/" trong đây e cop spell "Water Blast" nhưg spell đó lại lỗi unitgroup là nó lấy lun Neutral Passive và buildings. E đã thử sữa :( thêm vào đó. Set WB_Group[WB_Loop]=........(maching unit) is a structure equal to False and (maching unit) í selected by Neutral Passive equal to False. Nhưg vẫn không đc phiền các bác zúp e :( thanks nhìu
     
  2. langthangbairac

    langthangbairac T.E.T.Я.I.S

    Tham gia ngày:
    19/5/12
    Bài viết:
    594
    Nơi ở:
    Thanh Chương
    Pos cho mình xem cái group bạn picked như thế nào !
     
    Ăn xong dong thích bài này.
  3. Ăn xong dong

    Ăn xong dong Mr & Ms Pac-Man

    Tham gia ngày:
    7/6/11
    Bài viết:
    136
    Set WB_Group[WB_Loop] = (Unit within 175.00 of XWB[1] maching ((((Owner of (Matching unit)) Not equal to (Owner of WB_hero[WB_Loop])) and ((((Matching unit) is alive equal to true) and ((((Matching unit) is in Freezed[WB_Loop]) Equal to false) and ((((Matching unit) is a structure) Equal to False) and ((Maching Unit) is selected by Neutral Passive) equal to False))
    Thanks bác đã zúp e :(

    ---------- Post added at 06:41 ---------- Previous post was at 06:39 ----------

    Àh cho hỏi thêm chỉnh độ sáng tối trog map ở đâu zậy map e túi thui ah` :D
     
  4. langthangbairac

    langthangbairac T.E.T.Я.I.S

    Tham gia ngày:
    19/5/12
    Bài viết:
    594
    Nơi ở:
    Thanh Chương
    Thay phần match đầu bằng ally xem
     
  5. World_Editor

    World_Editor Mr & Ms Pac-Man

    Tham gia ngày:
    6/6/12
    Bài viết:
    137
    Nơi ở:
    tpHCM
    1) độ sáng của màn hình quá thấp thì thấy map nó tối thôi =))
    2) độ sáng của war3 quá nhỏ thì thấy map nó ko đc sáng thôi =))
    3) trời tối thì phải tối? Hãy đợi đến lúc mặt trời mọc thì map bạn nó sẽ sáng lên
     
  6. Killer.V.Lord01

    Killer.V.Lord01 Mr & Ms Pac-Man

    Tham gia ngày:
    30/6/12
    Bài viết:
    152
    Nơi ở:
    Đăk Lăk
    Muốn map sáng hơn có thể chỉnh Bringhtness của màn hình ở các nút option. nhưng vừa vừa thôi. vì sáng quá nhìn lóa/. mà hình cũng xấu nữa/
    2> có thể do địa hình nữa./ vd dể FelWord hoặc Dugeon thì trời có sáng cũng chả sáng thêm là mấy vì mặc định của địa hình chỉ sáng đến thế thử chỉnh qua Barren hoặc Village Fall xem sáng hơn không. còn nếu không thì [Spoil] Màn Hình Xéc Cần Hen :7cool_feel_good:[/Spoil] nếu để Dugeon chẳng hạn mà còn đợi mặt trời mọc thì sáng thêm thì... :T

    ---------- Post added at 08:58 ---------- Previous post was at 08:55 ----------

    Chiều Nay ai Test map của mình vào Custom map room 13 nha 1h30 .Wellcome to u :D hót killer.v.lord
     
  7. World_Editor

    World_Editor Mr & Ms Pac-Man

    Tham gia ngày:
    6/6/12
    Bài viết:
    137
    Nơi ở:
    tpHCM
    mình ko hiểu tại sao trigger này nếu hero dừng channel giữa chừng thì mưa sao băng vẫn tiếp tục rơi:
    Mã:
    jaina 4
        Events
            Unit - A unit Begins channeling an ability
        Conditions
            (Ability being cast) Equal to jaina 4 
        Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    (Level of jaina 4  for (Casting unit)) Equal to 1
                Then - Actions
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Wait 1.00 seconds
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Wait 1.00 seconds
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Wait 1.00 seconds
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Wait 1.00 seconds
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                    Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Else - Actions
    jaina 4 end
        Events
            Unit - A unit Stops casting an ability
        Conditions
            (Ability being cast) Equal to jaina 4 
        Actions
            Trigger - Turn off jaina 4 <gen>
     
  8. Meepolisk

    Meepolisk Donkey Kong

    Tham gia ngày:
    8/2/08
    Bài viết:
    336
    Lý do đơn giản là turn off trigger nó k làm trigger dừng lập tức, mà n1o sẽ "tắt" trigger đó, k cho nó chạy lần sau, nếu nó đang thực thi thì vẫn thực thi hết lệnh mới tắt

    btw, sao bạn ko làm Loop mà copy cả nùi thế?
     
    Chỉnh sửa cuối: 12/7/12
  9. nobutino

    nobutino Youtube Master Race

    Tham gia ngày:
    21/6/12
    Bài viết:
    36
    trùi ui, sao bạn làm dài thế, sao không dùng for .... loop

    ---------- Post added at 11:16 ---------- Previous post was at 11:15 ----------

    cho no bik ý tưởng của bạn đi, no làm cho cái map demo, đọc trigger chả hiểu gì cả, dài quá
    :1cool_byebye:
     
  10. World_Editor

    World_Editor Mr & Ms Pac-Man

    Tham gia ngày:
    6/6/12
    Bài viết:
    137
    Nơi ở:
    tpHCM
    ông này nói chính xác đó \m/
    mình ko biết dùng loop và rất ít dùng loop :(

    ---------- Post added at 11:20 ---------- Previous post was at 11:18 ----------

    nhưng mà cho mình hỏi làm sao để làm cho: khi hero channel skill đó thì creat duumy, khi dừng channel giữa chừng thì ko tạo dummy nữa :-/
     
  11. minhtronglam90

    minhtronglam90 Donkey Kong GameOver

    Tham gia ngày:
    5/6/12
    Bài viết:
    422
    ủa các bạn ơi nếu mình muốn làm 1 skill mưa đá khi Casting spell thì lập tức mấy cái tảng đá từ trên trời rơi xuống ở mỗi vị trí khác nhau rồi gay damage x2 Ini thì làm sao vậy các bạn
     
  12. nobutino

    nobutino Youtube Master Race

    Tham gia ngày:
    21/6/12
    Bài viết:
    36
    xem map demo nha bạn
    http://www.mediafire.com/?zcnotscx1i2edsg

    ---------- Post added at 12:38 ---------- Previous post was at 12:06 ----------

    thay vì mua sao băng, no làm cái sét, còn phần damage theo int thì no chịu, còn phải học hỏi, bạn xem map demo
    http://www.mediafire.com/?p3bh74pa95a3zdp
     
  13. World_Editor

    World_Editor Mr & Ms Pac-Man

    Tham gia ngày:
    6/6/12
    Bài viết:
    137
    Nơi ở:
    tpHCM
    còn về việc chuyển icon của hero thành 3 màu tương ứng với 3 loại hero thì làm thế nào?
    mình mò hoài mà ko ra :(
     
  14. mocmeo1200

    mocmeo1200 Youtube Master Race

    Tham gia ngày:
    9/2/11
    Bài viết:
    20
    Có bạn nào biết làm skill như unti của tinhker trong dday không
    mình chỉ muốn khi học skill đó và khi dùng skill đó thì sẽ ra 1 con khác và không thể trở lại hình dạng cũ Lv chuyển về 1 item thì vẫn giữ nguyên và 1 bộ skill hoàn toàn khác khỏe hơn :D rồi con đó lại có skill chuyển hóa thành 1 con nữa khỏe hơn
    nghĩ mãi mà không hiểu làm trigger như thế nào mới được :(
     
  15. nobutino

    nobutino Youtube Master Race

    Tham gia ngày:
    21/6/12
    Bài viết:
    36
    ghi có dấu, không dấu khó đọc wa bạn ơi
    :5cool_big_smile::5cool_big_smile::5cool_big_smile:
     
  16. Killer.V.Lord01

    Killer.V.Lord01 Mr & Ms Pac-Man

    Tham gia ngày:
    30/6/12
    Bài viết:
    152
    Nơi ở:
    Đăk Lăk
    Cho Mình hỏi giờ làm sao để không cho cầm item. vd Hero X có skill Bass rồi thì không cho ép Item bass nữa. nếu ép sẽ rớt. như kiểu butcher và VS trong dota không được cầm blink ấy. cầm blink là nó rớt
     
  17. Tom_Kazansky

    Tom_Kazansky

    Tham gia ngày:
    28/12/06
    Bài viết:
    3,454
    Nơi ở:
    Hà Nội
    Mã:
    NO Bash
        Events
            Unit - A unit Acquires an item
        Conditions
            (Level of Bash for (Hero manipulating item)) Greater than 0
            (Item-type of (Item being manipulated)) Equal to Rusty Mining Pick
        Actions
            Hero - Drop (Item being manipulated) from (Hero manipulating item)
    
    nhặt "item bash", nếu có ability "bash" rồi thì drop luôn
     
  18. Ăn xong dong

    Ăn xong dong Mr & Ms Pac-Man

    Tham gia ngày:
    7/6/11
    Bài viết:
    136
    Set WB_Group[WB_Loop] = (Unit within 175.00 of XWB[1] maching (((Maching unit) belongs to an ally of (Triggering unit))) equal to false) and ((((Matching unit) is alive equal to true) and ((((Matching unit) is in Freezed[WB_Loop]) Equal to false) and ((((Matching unit) is a structure) Equal to False) and ((Maching Unit) is selected by Neutral Passive) equal to False))

    hem đc bác ơi :((
     
  19. Killer.V.Lord01

    Killer.V.Lord01 Mr & Ms Pac-Man

    Tham gia ngày:
    30/6/12
    Bài viết:
    152
    Nơi ở:
    Đăk Lăk
    em làm như trên mà sao vẫn cầm item được nhỉ
    Mã:
    No Item Bass Sunce
        Events
            Unit - A unit Acquires an item
        Conditions
            (Level of BÊt §éng Minh V­¬ng QuyÕt  for (Hero manipulating item)) Greater than 0
            (Item-type of (Item being manipulated)) Equal to |c00ffff00Th­îng Thiªn Chïy|r
        Actions
            Hero - Drop (Item being manipulated) from (Hero manipulating item)
    
     
  20. Ngoc LeO

    Ngoc LeO Mario & Luigi

    Tham gia ngày:
    23/7/06
    Bài viết:
    839
    Nơi ở:
    Nothing...
    Đã thỏa mãn hai condition kia chưa ?

    Nếu cầm item rồi mới learn Skill thì vẫn cầm được
     
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