Nói chỉ sợ ko tin chứ mình đang đi đánh Alchemist (làm nv bt, ko phải NG+ hay mapworks gì hết), đánh wái thường (ko nhớ lắm, có thể là Champion) cũng rớt cái khiên Legendary :X, tiếc là con Ber của mình build theo dual nên ko xài đc :(.
ai có món legend nào ko show lên cho mở rộng tầm mắt với. Đánh 3 char lên ng+ mà chẳng được món nào chán vê lờ
các bác cho hỏi, e đang ở version 1.9.. của Reload ( sau khi cài Update 1 - Reload) , e thấy mấy bác đều chơi ở version 1.11 , e tìm lại mấy page thì chỉ có update 22MB của TheTA 1.11 . Mấy bác cho e hỏi Reload có ra update 1.11 như của TheTA k ạh ? sao e tìm wài k có >.<~
Reloaded có update 1.11.5.3 mà bạn http://up.4share.vn/f/7446414345404543/Torchlight.II.Update.1-RELOADED_up_by_phonghanh.rar.file
cái này nó có khác so với Update này k bạn http://all.hdvnbits.org/torchlight_ii_update_1_reloaded_full_iso_other_2012_t67640.html
Đánh elite bợt mặt ra mà vẫn chưa nhặt đc món legend nào , gold thì rớt lèo tèo đi mua xổ số tý là hết :( , veteran thì farm mapwork liên tục cũng chả ra cái gì,bù lại được chut gold . Chắc đợi max lv rồi mặc set full magic find farm bãi 70 quá :(
Torchlight 2 v1.12.5.7 Update - THETA NFO [spoil][/spoil] Release Name: Torchlight.2.v1.12.5.7.update.cracked-THETA Size: 47.1 MB Changelog [spoil]Patch 1.12.2.7 Functional Shared stash now creates a backup of itself You can no longer 'steal' items from your buyback tab by closing the window with Spacebar Can’t drag merchant items onto the buyback tab Gambler does not show 'can't equip' X CTRL-M will instantly toggle map visibility Pet equipment cannot get sockets from enchantment Fixed rare crash related to Charming a monster Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients) Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal. Confirmation box added for quitting without saving Fixed a few rare hardware related crashes Particle update optimizations Various rendering optimizations Gameplay Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before! Zero walkspeed monsters won't attempt to jump down Fixed some display issues with Fame level progress Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game. Swamp Flier scream debuff will show an appropriate name on debuff icon Creep squish blood now has a censored version Fixed a few areas where loot from a specific event spawned publicly Fixed a few spelling errors Act 4 banner should properly display Pets can be sent to town from the last 2 boss rooms Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations DOTs now correctly calculate bonuses from +DMG% XP and Fame %bonuses from gear are now capped at +/- 100% HP bonus gear will properly be reflected in final health of player to other clients post-zoning Game can be saved at any time from the options menu Onscreen notification in bottom right of screen when saving takes place Console-created items now have an effect that displays that they were cheat-created Damage reduction effects on the player are capped to 75% Stat expenditures when leveling up are properly synchronized in multiplayer When leveling up, your health is properly recalculated on other clients Skill cycle keys can now be bound to mouse buttons Transmuted items are no longer destroyed if an inventory is full with no place to accept them Skills Berserkers are still targetable while performing Savage Rush Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone Battle Standard's properties are properly exclusive (they don't stack) Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!) Howl duration fixed (Extended) Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing Vortex Hex won't target smashables Fixed two ranks of Seismic Slam incorrectly doing electrical damage Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier Elemental attunement properly benefits from owner’s level Elemental Boon should properly speed up cast time on last rank Shadowbind should properly rank up duration Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued Outlander Long Range Mastery should now affect wands as well Prismatic Bolt gains charge at half the previous rate Spider Mines should show debuff icons Spider Mine summon duration fixed Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3 Elemental Attunement shouldn’t attack smashables Tremor rank 6 should properly perform its charged effect Immobilization Copter damage effect shouldn’t stomp on other damage effects Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches Rapid Fire and Venomous Hail now use DPS instead of Damage Scripting Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills Various minor level scripting or layout repairs Fixed farmable Gel phasebeast room so that XP gain isn't overblown Fixed various other farmable phasebeast unitspawners which incorrectly granted XP Fixed a few areas where the player could get stuck Networking Fixed a case where backlog of messages for resend would escalate and disconnect the client Friends-only games are fixed to synch correctly across lobbies Fixes for various serverside issues Erroneous ‘Connection Failed’ messages should be fixed Games can now be filtered near your level Graphical Many wardrobe tweaks and fixes Boring Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading[/spoil] Download pass: www.2baksa.net "Clip nóng", ah nhầm, hàng nóng của Theta cho bạn nào cần Chắc sắp có hàng vài trăm mb của thg`Rld rồi --------------------------------------------------------- Changelog khá là hoành tráng
May mắn song hành nên nhặt đc cái Legendary shield thôi, có điều phải cho mình cái Claw thì hay wá (((((((((
vãi thật ở mức elite toàn 1 hit kill, cái forcefield của engineer cũng không trụ được 5s mấy cái spell như là banter hay range weapon espertise nếu dùng cho pet thì có tăng chỉ số cho nhân vật của mình không?