Dark Blood (NA) - Fast-paced Hack n' Slash MMO - Chính thức Closed Beta từ 28/6!!

Thảo luận trong 'Thảo luận chung' bắt đầu bởi Bloody doll, 30/6/12.

  1. finally1

    finally1 Mr & Ms Pac-Man

    Tham gia ngày:
    24/8/08
    Bài viết:
    253
    12h trưa này bảo trì để update nhé:

    Dear Dark Blood Fans!

    We've got a mega patch with a lot of changes in store for you! Dark Blood will be having maintenance starting at 10pm on 10-Oct. During this time, the servers will not be available and you will not be able to play Dark Blood. The maintenance is expected to last 3 hours, ending at 1am on 11-Oct. As always, if we are able to finish sooner we will open the game at that time. Please see below for the patch notes for this patch.

    Asura Dungeon Ranking:

    Implemented Asura Dungeon Ranking reward system!

    Asura:

    Cave of Abyss Asura added

    Asura of Darkness removed

    Water Veil of Confusion removed.

    Event Quest:

    Friends Falling Into Elwood Event Quest Added

    Quest and Dungeon Changes:

    Finding Clear Water - Required Material changed from Kalium Ore to Red Arche

    Violent Goblin White Magician - Changed difficulty level

    Book 1: The Monarch of Darkness - Quest was removed

    Strong Enemies - Increased issue with inappropriate drop from monsters

    Block the Entrance - Increased issue with inappropriate drop from monsters

    Stronger Goblins - Increased issue with inappropriate drop from monsters

    Added MP recovery crates to dungeons in Act1 to Act3

    Increased the number of monsters in Lucid Forest

    Increased quest rewards for majority of quests, some are unchanged

    Increased the probability of better items from dungeon reward box

    Monster attack strength increased for dungeons Lv25 and higher

    Rare Monsters + Boss:

    Increase HP of some rare monsters

    Implemented tough mode for certain rare monsters

    Increase drop rate for boss monsters, rare monsters, and treasure chests

    Added 9 types of additional effects bosses may have (excluding Act1 bosses)

    Fast - Increased moving and attacks peed
    Crazy - Increased attack patterns
    Fatal - Increase critical attack
    Dark - Darkness effect is implemented
    Immortal Army - Increase defense strength of nearby allies
    Recovered Army - Recovers HP of nearby allies
    Transparent Army - Make nearby allies invisible
    Dark Spray - Attacks inflict darkness
    Strengthen Against Front Attack - Decreased damage from front attacks

    Achievements and Titles:

    Added 42 new achievements.

    Added 12 new titles.

    Life Skill:

    Added skill to learn Ingot, Root, & Magic Powder

    Added skill for [Lv20]Elite Magic Stone

    Added skill for Lv20 rare equipment, magic stones, and portions

    Equipment Life Skill:

    Increase the symbol materials required for producing Lv30 and Lv40 mystic equipment

    Increase the drop rate of symbol material

    Reduced materials required for Lv24, Lv27, Lv34, and Lv37 mystic equipment

    Slightly increased required material for producing certain rare equipment

    Accessories Life Skill:

    Decreased the number of gem fragments required to complete a gem from 15 to 10.

    Mining & Gathering Life Skills:

    Increase regeneration of gathering point by 20%

    Increase the chance of getting a gathering/mining jackpot

    Difficulty of jackpot mini game is lowered

    Other Equipment Changes:

    Improved impact of Reinforcement on armor items

    Improved random options which can be applied to certain equipment types.part

    All Classes Skills:

    Explosion of Rage cool down significantly increased, but burg gauge increases faster.

    Hunter Skills:

    Splash skill changed so that (1) base bonus damage is decreased, but percentage bonus increased as level of skill level increases (2) cool time increased (3) MP consumption increased (4) start up speed increased.

    Prepare to Die changed to that (1) cool down is decreased more as skill level increases and (2) Shooters can only advance skill level up to Lv3 (Trickster can advance skill up to Lv5).

    Kiss of Ground skill changed so (1) power slightly decreased and (2) skill attack power influences second hit.

    Escape Shot changed so that (1) MP consumption decrease slightly and (2) for Trickster only damage is increased

    Power Shot changed so (1) attack increased and (2) at higher skill levels subsequent hits do critical damage.

    Upper Knee Kick changed so (1) attack strength is increased at starting level and (2) at lower levels base bonus is decreased but percentage bonus increased

    Sky Shot changed so (1) base attack is decreased but percentage bonus increased and (2) at higher levels subsequent hits do critical damage.

    Trickster Skills:

    Dupler Gate changed so that (1) the power for Wooden Puppet is increased and (2) size of Wooden Puppet increases at higher levels.

    Wooden Puppet Mastery changed so more damage is dealt by Wooden Puppet in 5-9 second window after being attacked by a monster.

    Acrobat Step changed so (1) duration is longer at lower levels and as skill level increases and (2) visually modified.

    Critical Bow is changed so duration of poison is increased per level of skill.

    Escape Jump cool down time decreased

    Thomas attack power increased

    Caeser's Kick changed so (1) visual effect is changed (2) number of hits decreased but attack per hit increased (3) MP consumption calculation slightly changed

    Windmill changed so base bonus damage decreased but percentage bonus increased.

    Somersault Kick changed so (1) base bonus damage decreased but percentage bonus increased and (2) MP consumption calculation slightly changed

    Tumble Pop changed so (1) base bonus damage decreased but percentage bonus increased (2) MP consumption calculation slightly and (3) jumping effect after final hit.

    Air Bomb changed so (1) at lowest level attack is decreased but at highest level attack is increased and (2) MP consumption calculation changed

    Spinning Arc changed so (1) calculated damage increased and (2) additional triggers added to skill.

    Sliding Tackle changed to leave decoy is skill level is above Lv5. Enemies who approach the decoy will be death damage.

    Catch Slow changed so (1) trigger speed increased in dungeon and (2) cool down slightly decreased at higher levels.

    Fake Down changed so (1) attack strength increased and (2) MP consumption calculation slightly changed.

    Poison Arrow changed so (1) trigger speed increased (2) effect time is lower at lower levels but higher at higher levels and (3) visual effect is changed

    Slow Ice Shot changed so poison particles are sprinkled on the ground is used after Poison Arrow

    Knight Skills:

    Knight Spiriit effect changed to decrease damage from enemies.

    Power Armor absorbs hit stuff when attacked and is cancelable until end of skill. Also changed so (1) max level is Lv5 and (2) cool down and duration changed.

    Strike skill changed so (1) damage dealt increases and (2) range increased.

    Upper Slash changed so (1) range increased (2) bonus hit after Lv15 (3) and MP consumption calculation changed.

    Throw skill changed so that (1) damage is increased (2) secondary attack set to 200% with a 20% increase at higher levels

    Shield Stun changed so (1) duration time is increased (2) damage increased and (3) range increased

    Electric Circle changed so (1) range increased with higher skill level and (2) at Lv5 magnetic effect range is 30% larger than electricity effect range

    Thrust effect color is changed and enemy loses defense shortly after being hit after skill reaches Lv10.

    Roundhouse Kick attack in final hit is increased.

    Rising Strike can now be cancelled with Fast Rising.

    Shield Violent visual effect changed and trigger time shortened.

    Stimulation visual effect changed and buffed slightly.

    Rising Hostile changed so (1) visual effect is changed and (2) trigger time is shortened.

    Crusader Skills:

    Added Fast Rising Skill and removed Tough Diversion

    Shining Sword skilled (1) visual effect changed and (2) trigger time shortened

    Flesh for Bone duration shortened effect increased. Visual effect also changed.

    Bloody Sword changed so (1) if attacked while in effect, additional damage may incur and (2) previous effect is removed

    Death Circle changed so (1) trigger speed is increased and (2) slight increase in attack strength

    Express Shop changed so enemies do not drop as much when being attacked

    Dragon Rising attack strength slightly increased

    Double Rising attack strength slightly increased

    Saint Sword changed so (1) bleeding effect modified (2) visual effect added and (3) resolved range bug.

    Crescent Skill changed so (1) visual effect is added and (2) attack increased

    Double Crescent rank is slightly increased and does overkill.

    Paladin Skills:

    Down Attack trigger speed made faster.

    Saint Blessing slightly buffed

    Deleted Tough Diversion passive skill and added Fast Rising skill

    Warrior Skills:

    Slash skill changed to that the MP consumption rule is slightly changed.

    Breaker Skills:

    Down Smash trigger speed slightly increased.

    Magician Skills:

    Summon Monster changed so (1) summoned monster HP modified (2) bonus effect slightly modified when summoning rare monsters (3) increase summoning time for summoning higher ranked monsters in Arena and (4) changed number of times certain monsters and rare monsters can be summoned after being sealed to 4 and 2

    Improved AI of summoned monsters

    Seal changed so some additional monster are not able to be sealed

    Fixed issue where aura skills were not counting toward DPS

    Arena Specific Changes:

    Wooden Puppet Master skill maintains stun effect

    Thomas Windmill, Spinning Arc, Caeser Kick skills damage is slightly increased overall but not as much as during dungeon play.

    Express Chop skill does not have pulling effect is only one hit connects

    Power Armor skill duration is fixed to 12 seconds

    Adjusted started position for Red in Castle Arena

    Slightly changed camera position discrepancies with Arena entry

    Joystick:

    Fixed issue with redundant button binding when using a controller or joystick.

    Other Bug Fixes and Changes:

    Changed so the quantity selection for random box opening is skipped if quantity is 1.

    Field Duel UI slightly changed

    Added bonus experience for monster kills when having one max level character on the same account.

    Added rare weapon and armor purchasing to Wandering Merchant Goblin NPC before Scrap Iron Desert, Corpse Marsh, and both Quern Fortress.

    Broccus and Lunarea stop selling normal equipment, but start selling special equipments

    Server clocked added underneath mini map.

    Introduction of Ride menu.
     
    Chỉnh sửa cuối: 11/10/12
  2. o0hoangsea0o

    o0hoangsea0o Lão Làng GVN

    Tham gia ngày:
    11/11/06
    Bài viết:
    9,717
    toàn balance những cái cũ và add 1 vài cái chả đáng nói
    cap 50, class mới chưa có :(
     
  3. StJohn-TheEagle

    StJohn-TheEagle Persian Prince GameOver

    Tham gia ngày:
    4/6/07
    Bài viết:
    3,863
    Skill Butterfly Kick của Warrior làm hoài ko ra đc chiêu cuối chém trên không, anh em chỉ giùm. :(

    Nhấn chuột phải để lock skill thì có tác dụng gì vậy?
     
    Chỉnh sửa cuối: 15/10/12
  4. o0hoangsea0o

    o0hoangsea0o Lão Làng GVN

    Tham gia ngày:
    11/11/06
    Bài viết:
    9,717
    @^
    lock thì imput command ko được mà phải bắt buộc dùng hot key
    vd: sliding là down left/right + C, lock rồi bấm như thế ko được nữa mà phải dùng hot key. Cái này để tránh tình trạng 1 số skill bấm gần giống nhau đỡ bị bấm nhầm

    warrior thì chịu, chơi mỗi 2 class nhánh knight :D
     
  5. finally1

    finally1 Mr & Ms Pac-Man

    Tham gia ngày:
    24/8/08
    Bài viết:
    253
    Chiêu chém ra một tia sét phải không bạn? Đá Butterfly một nhịp ( nháy một lần thôi nhé, đừng đá hết skill ) rồi ấn Down + X.
     
  6. Reko

    Reko Mr & Ms Pac-Man

    Tham gia ngày:
    7/4/08
    Bài viết:
    206
    Nơi ở:
    Vườn Hoa Hồng
    cho hỏi là cái game này nó có lag lắm ko, ngày xưa đụng cái fiesta của nó lag lòi họng ra
     
  7. o0hoangsea0o

    o0hoangsea0o Lão Làng GVN

    Tham gia ngày:
    11/11/06
    Bài viết:
    9,717
    dun ko lag, pvp thì có lag
    distance lag, chấp nhận đi thôi
     
  8. Reko

    Reko Mr & Ms Pac-Man

    Tham gia ngày:
    7/4/08
    Bài viết:
    206
    Nơi ở:
    Vườn Hoa Hồng
    cho hỏi mấy cái avatar kiếm ở đâu vậy, cashshop hay item rơi từ dun ?
     
  9. o0hoangsea0o

    o0hoangsea0o Lão Làng GVN

    Tham gia ngày:
    11/11/06
    Bài viết:
    9,717
    avatar có đủ kiểu
    -cash
    -craft
    -drop
     
  10. finally1

    finally1 Mr & Ms Pac-Man

    Tham gia ngày:
    24/8/08
    Bài viết:
    253
    Guild vừa mới lên lv 5 nên co thêm 10 slots, ai muốn vào Guild pm hoac add friend OliverQueen nhe ^_^.
     
  11. GAMEHK

    GAMEHK Donkey Kong

    Tham gia ngày:
    14/2/06
    Bài viết:
    409
    Nơi ở:
    Pervert Heaven
    Game này Hay - chặt đã tay và Quest cũng hay.

    Tiếc là không đủ thời gian để theo - chúc các bạn ở lại chiến tiếp.

    Ta trở về với DOTA 2 vậy. mỗi ngày được 1~2 tiếng nên kô dây dưa với MMO lâu được .
     
  12. ashura06

    ashura06 Legend of Zelda

    Tham gia ngày:
    24/9/11
    Bài viết:
    1,055
    có ai biết sửa lỗi này không mình copy client vào usp chép ra start laucher thì không được còn copy setup chép ra được nhưng nó phải chạy setup update rất lâu vì đứt cáp FPT nữa
     
  13. finally1

    finally1 Mr & Ms Pac-Man

    Tham gia ngày:
    24/8/08
    Bài viết:
    253
    Copy vao usb không được đâu bạn, đành phải chịu khó update thôi ^_^
     
  14. cry_2k5

    cry_2k5 Mario & Luigi

    Tham gia ngày:
    28/5/05
    Bài viết:
    856
    Nơi ở:
    Cao bằng Boong hey
    lò dò dc lv 4 hihi
    Game dc phết
    Ai còn chơi ko giúp đỡ với
     
  15. ashura06

    ashura06 Legend of Zelda

    Tham gia ngày:
    24/9/11
    Bài viết:
    1,055
    vậy có ai biết cash up lv nhanh và fram đồ fram tiền di dun boss ở đâu chỉ với

    - - - Updated - - -

    :2cool_sexy_girl: mới đầu vào game khoái chơi mở box lấy đồ vip rùi may rủi 300k ar :2cool_sexy_girl: được 1 cái dồ xanh lá 3 món vàng rate xanh dương thì 8 cái trắng thì vô số =))
     
  16. cry_2k5

    cry_2k5 Mario & Luigi

    Tham gia ngày:
    28/5/05
    Bài viết:
    856
    Nơi ở:
    Cao bằng Boong hey
    Ơ ko ai chơi nữa à
    Có Guild cho vào với :(( 10 lv rồi
     
  17. o0hoangsea0o

    o0hoangsea0o Lão Làng GVN

    Tham gia ngày:
    11/11/06
    Bài viết:
    9,717
    cứ chạy dun theo Q up lv khắc lẹ, game cũng thuộc loại up lv nhanh và không khó nên khỏi lo
     
  18. kholauca

    kholauca Donkey Kong

    Tham gia ngày:
    10/3/09
    Bài viết:
    390
    update lên lv 50 chưa thế nhỉ ?
     
  19. Nyaruko

    Nyaruko Bác sĩ wibu Lão Làng GVN Nhân Viên Y Tế

    Tham gia ngày:
    31/8/07
    Bài viết:
    8,028
    Nơi ở:
    gầm cầu
    báo danh: MizukiHimeji
    lv 5, shooter ongoing :))

    - - - Updated - - -

    báo danh: MizukiHimeji
    lv 5, shooter ongoing :))
     
  20. finally1

    finally1 Mr & Ms Pac-Man

    Tham gia ngày:
    24/8/08
    Bài viết:
    253
    Ai muốn vào Guild thì để lại tên trong game mình mới invite được chứ >.<. Không thì các bạn add friend OliverQueen rồi pm để xin vào Guild.
     

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