Hearts of Iron 2 : Vietnam Mod

Thảo luận trong 'Thảo luận chung' bắt đầu bởi Chamoisking, 19/8/09.

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Bạn muốn gì ở mod VN ?

  1. Thời hiện đại

    20.0%
  2. VN chiếm cả thế giới

    27.3%
  3. VN theo phe Trục

    18.8%
  4. VN đấu 1 chọi 1 với Trung Quốc

    37.0%
  5. Nội chiến 2 miền Nam Bắc

    25.5%
  6. Thêm leader, miniter, tech team

    20.6%
  7. Thêm event

    22.4%
  8. Tăng thêm độ khó

    15.2%
  9. Giảm độ khó

    2.4%
  10. VN mạnh đều cả lục quân, không quân và hải quân

    13.3%
  11. Nhiều hình ảnh mang tính VN hơn

    32.7%
  12. Thêm tech tree thời kì chiến tranh Lạnh

    17.0%
  13. Đưa mod VN lên Arsenal of Democracy

    18.2%
  14. Muốn được tham gia giúp đỡ thực hiện mod VN

    4.8%
  15. VN chiến đấu với alien

    10.9%
  16. Khác

    1.2%
  17. Không muốn gì hơn

    3.6%
Multiple votes are allowed.
  1. kuznetsov

    kuznetsov Donkey Kong

    Tham gia ngày:
    5/5/12
    Bài viết:
    488
    Khổ nỗi nó đông quá, những 300div gấp đôi số quân của tui chưa tính mấy thằng puppet lâu nhâu + lại cũng trên 150div nữa. Bên tui chỉ có 130div với bọn kia cộng lại cũng chỉ thêm có hơn 150div nữa nên về số lượng coi như tui bị đè bẹp. Riêng ở không quân thì phòng không và máy bay đánh chặn của tui chỉ đủ sức chặn ném bom và cường kích của nó chứ ko đủ để mở cuộc tấn công nào lớn sang đất nó, hải quân thì nó tuổi tí so với tui :5cool_big_smile:
     
  2. JAMESK2

    JAMESK2 Donkey Kong

    Tham gia ngày:
    10/12/06
    Bài viết:
    311
    Bác Xerces có biết làm thế nào để 2 cái tỉnh Hanoi với Haiphong xây được IC không? Em không chơi mod Vietnam mà chỉ chơi French Indochina thôi, khổ nỗi là không thể nào xây nổi IC ở Hanoi với Haiphong ~.~
     
  3. Lord Xerces

    Lord Xerces Mario & Luigi

    Tham gia ngày:
    6/12/11
    Bài viết:
    886
    Bác xây Infrastructure lên 40 là build IC được thôi.
     
  4. eragonVI

    eragonVI Glory

    Tham gia ngày:
    11/2/05
    Bài viết:
    2,068
    Nơi ở:
    ABM Telecom
    cho mình hỏi với . có cách nào tăng tốc xây quân với xây nhà k ....... mình nghiên kíu BB lên BB 7 mà xây lâu quá == ..... hix mà làm sao cái chỉ số phản đối của mình nó cứ tăng ý ... lên 100% là chả xây được gì luôn có cách nào hay cheat nào để cs này k tăng k vậy .... giúp mình với
     
  5. avatar_dep_phet

    avatar_dep_phet Donkey Kong

    Tham gia ngày:
    8/6/12
    Bài viết:
    314
    với dissent thì bạn gõ event 1009,giảm 100 luôn
    cái vụ xây quân thì vào phần unit,mấy file txt ấy,chỉnh hết dòng buildtime về 0 là OK hết
    P/S:nhận cái file này để có event nhé,sẵn có mấy event 1018(max tài nguyên),1003(manpower thì phải),1006(max IC) cũng khá ra phết đó:5cool_big_smile::5cool_big_smile:
     

    Các file đính kèm:

    • hoi2.txt
      Kích thước:
      151 KB
      Đọc:
      11
  6. eragonVI

    eragonVI Glory

    Tham gia ngày:
    11/2/05
    Bài viết:
    2,068
    Nơi ở:
    ABM Telecom
    cám ơn bạn nhé . Bạn ơi cai file hoi2.txt của bạn thì copy vào đâu vậy :( mình tim mãi trong fd game ma k thấy file nào tên giống để chép đè vào
     
  7. nhinhonhinho

    nhinhonhinho Dante, the strongest Demon Slayer Lão Làng GVN

    Tham gia ngày:
    10/9/07
    Bài viết:
    14,335
    Chép nội dung của nó vô file event =.=
     
  8. eragonVI

    eragonVI Glory

    Tham gia ngày:
    11/2/05
    Bài viết:
    2,068
    Nơi ở:
    ABM Telecom
    tx mình thấy rồi :)) . mò mãi mới thấy . À cho mình hỏi nữa mình chỉnh thời gian tạo lính trong phần unit rồi . Tao lính 1 s luôn thế bọn npc nó có tạo nhanh giống mình chỉnh không .............. hix
     
  9. nhinhonhinho

    nhinhonhinho Dante, the strongest Demon Slayer Lão Làng GVN

    Tham gia ngày:
    10/9/07
    Bài viết:
    14,335
    Nó tạo nhanh như mình luôn tuy nhiên trò này sẽ gây ra các hệ quả

    1. Số quân trên world map rất lớn => nặng máy
    2. AI sẽ 0 đủ supplies, oil, TC cho quân của chúng => địch đông n đánh chán

    Cho nên tốt nhất là chỉnh times train quân vừa thôi hay dùng cheat event để điều khiển game như ý muốn
     
  10. Lord Xerces

    Lord Xerces Mario & Luigi

    Tham gia ngày:
    6/12/11
    Bài viết:
    886
    Beta 9:http://www.mediafire.com/?0ddu7yf6g4goway cho patch 1.03 RC2.

    Fix event... và AI :2cool_sad:

    Cách cài như cũ, vào trong mục mods chép Darkest Hour Full ra thành 2 bản rồi giải nén file rar vào 1 trong 2 folder, rename thành "Vietnam Mod". Vào launcher chọn "Vietnam Mod" rồi play.

    p/s: lính di chuyển chậm vãi :4cool_doubt:
     
    Chỉnh sửa cuối: 9/11/12
  11. eragonVI

    eragonVI Glory

    Tham gia ngày:
    11/2/05
    Bài viết:
    2,068
    Nơi ở:
    ABM Telecom
    Mình gặp một vấn đề là k cách nào nạp Bụi en liệu cho hạm đội của Minh cả hix hix ... Trong khi dầu của mÌnh vân còn gown 100k ... Có Ai bít La bị làm sao k . Chỉ Minh với
     
  12. avatar_dep_phet

    avatar_dep_phet Donkey Kong

    Tham gia ngày:
    8/6/12
    Bài viết:
    314
    nó vẫn cộng nhưng chậm thôi,fleet thường phải để lâu lâu tầm tháng thì đủ nhiên liệu chiến được
     
  13. nhinhonhinho

    nhinhonhinho Dante, the strongest Demon Slayer Lão Làng GVN

    Tham gia ngày:
    10/9/07
    Bài viết:
    14,335
    0 rõ nghĩa từ này => pó tay .

    PS: Cách add thêm tướng làm như lào nhờ :4cool_doubt:?
     
  14. Lord Xerces

    Lord Xerces Mario & Luigi

    Tham gia ngày:
    6/12/11
    Bài viết:
    886
    Vào mods/DH Full/db/leaders/...

    Vào file muốn sửa rồi copy một dòng tướng có sẵn (rank cao và xuất hiện ở đầu game) ra, sửa id lại, sửa tên và các thứ khác là xong :4cool_doubt:
     
  15. nhinhonhinho

    nhinhonhinho Dante, the strongest Demon Slayer Lão Làng GVN

    Tham gia ngày:
    10/9/07
    Bài viết:
    14,335
    mod VN tiếp tục bị CTD khi đang load game o_O !!??
     
  16. Lord Xerces

    Lord Xerces Mario & Luigi

    Tham gia ngày:
    6/12/11
    Bài viết:
    886
    Dafuq?

    Bác vào savedebug.txt ở thư mục DH bên ngoài xem nó bảo gì :|
     
  17. nhinhonhinho

    nhinhonhinho Dante, the strongest Demon Slayer Lão Làng GVN

    Tham gia ngày:
    10/9/07
    Bài viết:
    14,335
    Cái debug đây

    [spoil]
    DirectDraw object created
    About to Initialize video!

    Setting Mode.
    Mode Set.
    Video Initialized!

    Backbuffer cleared

    Fonts Initialized!

    Loadimage!

    Loadimage used!

    Starting to Initialize sound!

    Sound fully initialized!

    Network initialized!

    MainPalettes initialized!

    Core GFX initialized!

    Initialising Map!

    Map okay.


    Parsing division_types.txt... Done!

    Parsing brigade_types.txt... Done!

    Brigade Sub Types{
    }

    Reading unit model files...{
    infantry ('db\units\divisions\infantry.txt'): (max brigades set to 2) 18 model(s) loaded (0 to 17).
    cavalry ('db\units\divisions\cavalry.txt'): 15 model(s) loaded (0 to 14).
    motorized ('db\units\divisions\motorized.txt'): 8 model(s) loaded (0 to 7).
    mechanized ('db\units\divisions\mechanized.txt'): 6 model(s) loaded (0 to 5).
    light_armor ('db\units\divisions\light_armor.txt'): 3 model(s) loaded (0 to 2).
    armor ('db\units\divisions\armor.txt'): 8 model(s) loaded (0 to 7).
    paratrooper ('db\units\divisions\paratrooper.txt'): 8 model(s) loaded (0 to 7).
    marine ('db\units\divisions\marine.txt'): 11 model(s) loaded (0 to 10).
    bergsjaeger ('db\units\divisions\bergsjaeger.txt'): 18 model(s) loaded (0 to 17).
    garrison ('db\units\divisions\garrison.txt'): (max brigades set to 2) 10 model(s) loaded (0 to 9).
    hq ('db\units\divisions\hq.txt'): 6 model(s) loaded (0 to 5).
    militia ('db\units\divisions\militia.txt'): 10 model(s) loaded (0 to 9).
    multi_role ('db\units\divisions\multi_role.txt'): 14 model(s) loaded (0 to 13).
    interceptor ('db\units\divisions\interceptor.txt'): 17 model(s) loaded (0 to 16).
    strategic_bomber ('db\units\divisions\strategic_bomber.txt'): 10 model(s) loaded (0 to 9).
    tactical_bomber ('db\units\divisions\tactical_bomber.txt'): 13 model(s) loaded (0 to 12).
    naval_bomber ('db\units\divisions\naval_bomber.txt'): 9 model(s) loaded (0 to 8).
    cas ('db\units\divisions\cas.txt'): 7 model(s) loaded (0 to 6).
    transport_plane ('db\units\divisions\transport_plane.txt'): (max brigades set to 1) 6 model(s) loaded (0 to 5).
    flying_bomb ('db\units\divisions\flying_bomb.txt'): 1 model(s) loaded (0 to 0).
    flying_rocket ('db\units\divisions\flying_rocket.txt'): 3 model(s) loaded (0 to 2).
    battleship ('db\units\divisions\battleship.txt'): 14 model(s) loaded (0 to 13).
    light_cruiser ('db\units\divisions\light_cruiser.txt'): 10 model(s) loaded (0 to 9).
    heavy_cruiser ('db\units\divisions\heavy_cruiser.txt'): 10 model(s) loaded (0 to 9).
    battlecruiser ('db\units\divisions\battlecruiser.txt'): 7 model(s) loaded (0 to 6).
    destroyer ('db\units\divisions\destroyer.txt'): 10 model(s) loaded (0 to 9).
    carrier ('db\units\divisions\carrier.txt'): (max brigades set to 4) 9 model(s) loaded (0 to 8).
    escort_carrier ('db\units\divisions\escort_carrier.txt'): (max brigades set to 3) 5 model(s) loaded (0 to 4).
    submarine ('db\units\divisions\submarine.txt'): (max brigades set to 2) 13 model(s) loaded (0 to 12).
    nuclear_submarine ('db\units\divisions\nuclear_submarine.txt'): (max brigades set to 3) 3 model(s) loaded (0 to 2).
    transport ('db\units\divisions\transport.txt'): 6 model(s) loaded (0 to 5).
    light_carrier ('db\units\divisions\light_carrier.txt'): (max brigades set to 4) 4 model(s) loaded (0 to 3).
    rocket_interceptor ('db\units\divisions\rocket_interceptor.txt'): 2 model(s) loaded (0 to 1).
    d_rsv_33 ('db\units\divisions\d_rsv_33.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_34 ('db\units\divisions\d_rsv_34.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_35 ('db\units\divisions\d_rsv_35.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_36 ('db\units\divisions\d_rsv_36.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_37 ('db\units\divisions\d_rsv_37.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_38 ('db\units\divisions\d_rsv_38.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_39 ('db\units\divisions\d_rsv_39.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_40 ('db\units\divisions\d_rsv_40.txt'): 1 model(s) loaded (0 to 0).
    Units models read is complete. 302 models loaded in total.

    }

    Reading brigade model files...{
    none ('db\units\brigades\none.txt'): 1 model(s) loaded (0 to 0).
    artillery ('db\units\brigades\artillery.txt'): 14 model(s) loaded (0 to 13).
    sp_artillery ('db\units\brigades\sp_artillery.txt'): 8 model(s) loaded (0 to 7).
    rocket_artillery ('db\units\brigades\rocket_artillery.txt'): 1 model(s) loaded (0 to 0).
    sp_rct_artillery ('db\units\brigades\sp_rct_artillery.txt'): 1 model(s) loaded (0 to 0).
    anti_tank ('db\units\brigades\anti_tank.txt'): 1 model(s) loaded (0 to 0).
    tank_destroyer ('db\units\brigades\tank_destroyer.txt'): 8 model(s) loaded (0 to 7).
    light_armor_brigade ('db\units\brigades\light_armor_brigade.txt'): 9 model(s) loaded (0 to 8).
    heavy_armor ('db\units\brigades\heavy_armor.txt'): 6 model(s) loaded (0 to 5).
    super_heavy_armor ('db\units\brigades\super_heavy_armor.txt'): 2 model(s) loaded (0 to 1).
    armored_car ('db\units\brigades\armored_car.txt'): 8 model(s) loaded (0 to 7).
    anti_air ('db\units\brigades\anti_air.txt'): 7 model(s) loaded (0 to 6).
    police ('db\units\brigades\police.txt'): 3 model(s) loaded (0 to 2).
    engineer ('db\units\brigades\engineer.txt'): 8 model(s) loaded (0 to 7).
    cag ('db\units\brigades\cag.txt'): 9 model(s) loaded (0 to 8).
    escort ('db\units\brigades\escort.txt'): 9 model(s) loaded (0 to 8).
    naval_asw ('db\units\brigades\naval_asw.txt'): 7 model(s) loaded (0 to 6).
    naval_anti_air_s ('db\units\brigades\naval_anti_air_s.txt'): 6 model(s) loaded (0 to 5).
    naval_radar_s ('db\units\brigades\naval_radar_s.txt'): 4 model(s) loaded (0 to 3).
    naval_fire_controll_s ('db\units\brigades\naval_fire_controll_s.txt'): 3 model(s) loaded (0 to 2).
    naval_improved_hull_s ('db\units\brigades\naval_improved_hull_s.txt'): 1 model(s) loaded (0 to 0).
    naval_torpedoes_s ('db\units\brigades\naval_torpedoes_s.txt'): 2 model(s) loaded (0 to 1).
    naval_anti_air_l ('db\units\brigades\naval_anti_air_l.txt'): 6 model(s) loaded (0 to 5).
    naval_radar_l ('db\units\brigades\naval_radar_l.txt'): 5 model(s) loaded (0 to 4).
    naval_fire_controll_l ('db\units\brigades\naval_fire_controll_l.txt'): 3 model(s) loaded (0 to 2).
    naval_improved_hull_l ('db\units\brigades\naval_improved_hull_l.txt'): 1 model(s) loaded (0 to 0).
    naval_torpedoes_l ('db\units\brigades\naval_torpedoes_l.txt'): 1 model(s) loaded (0 to 0).
    cavalry_brigade ('db\units\brigades\cavalry_brigade.txt'): 15 model(s) loaded (0 to 14).
    sp_anti_air ('db\units\brigades\sp_anti_air.txt'): 6 model(s) loaded (0 to 5).
    medium_armor ('db\units\brigades\medium_armor.txt'): 11 model(s) loaded (0 to 10).
    floatplane ('db\units\brigades\floatplane.txt'): 8 model(s) loaded (0 to 7).
    light_cag ('db\units\brigades\light_cag.txt'): 9 model(s) loaded (0 to 8).
    amph_armor ('db\units\brigades\amph_armor.txt'): 2 model(s) loaded (0 to 1).
    glider_armor ('db\units\brigades\glider_armor.txt'): 2 model(s) loaded (0 to 1).
    glider_artillery ('db\units\brigades\glider_artillery.txt'): 5 model(s) loaded (0 to 4).
    super_heavy_artillery ('db\units\brigades\super_heavy_artillery.txt'): 6 model(s) loaded (0 to 5).
    b_rsv_36 ('db\units\brigades\b_rsv_36.txt'): 1 model(s) loaded (0 to 0).
    b_rsv_37 ('db\units\brigades\b_rsv_37.txt'): 1 model(s) loaded (0 to 0).
    b_rsv_38 ('db\units\brigades\b_rsv_38.txt'): 1 model(s) loaded (0 to 0).
    b_rsv_39 ('db\units\brigades\b_rsv_39.txt'): 1 model(s) loaded (0 to 0).
    b_rsv_40 ('db\units\brigades\b_rsv_40.txt'): 1 model(s) loaded (0 to 0).

    }

    Loading minister personalities...
    The generic minister personality is loaded and set.
    Loading minister personalities DONE. 177 personalities loaded.


    Calculating minister personality values...{
    'Generic minister' (ID 0): -1 (user specified)
    'Biased Intellectual' (ID 1): 42
    'Ideological Crusader' (ID 2): 61
    'Apologetic Clerk' (ID 3): 56
    'Iron-fisted Brute' (ID 4): 30
    'Great Compromiser' (ID 5): 143
    'General Staffer' (ID 6): 28
    'The Cloak-and-Dagger Schemer' (ID 7): 15
    'Administrative Genius' (ID 8): 70
    'Resource Industrialist' (ID 9): 55
    'Laissez-Faire Capitalist' (ID 10): -8
    'Theoretical Scientist' (ID 11): -8
    'Military Entrepreneur' (ID 12): -8
    'Battle Fleet Proponent' (ID 13): -8
    'Submarine Proponent' (ID 14): -8
    'Tank Proponent' (ID 15): -8
    'Infantry Proponent' (ID 16): -8
    'Air-to-Ground Proponent' (ID 17): -8
    'Air-to-Sea Proponent' (ID 18): -8
    'Strategic Air Proponent' (ID 19): -8
    'Silent Lawyer' (ID 20): 20
    'Compassionate Gentleman' (ID 21): 32
    'Crime Fighter' (ID 22): 40
    'Prince of Terror' (ID 23): -2
    'Back Stabber' (ID 24): -1 (user specified)
    'Man of the People' (ID 25): 70
    'Efficient Sociopath' (ID 26): -2
    'Technical Specialist' (ID 27): 120
    'Logistics Specialist' (ID 28): 250
    'Political Specialist' (ID 29): 70
    'Dismal Enigma' (ID 30): 65
    'Industrial Specialist' (ID 31): 48
    'Naval Intelligence Specialist' (ID 32): 206
    'School of Maneuver' (ID 33): 50
    'School of Fire Support' (ID 34): 8
    'School of Mass Combat' (ID 35): 61
    'School of Psychology' (ID 36): 310
    'School of Defense' (ID 37): 120
    'Elastic Defense Doctrine' (ID 38): 30
    'Trenches War Expert' (ID 39): 48
    'Decisive Battle Doctrine' (ID 40): 12
    'Armored Spearhead Doctrine' (ID 41): 40
    'Guns and Butter Doctrine' (ID 42): 60
    'Open Seas Doctrine' (ID 43): 10
    'Decisive Battle Doctrine' (ID 44): 10
    'Power Projection Doctrine' (ID 45): 5
    'Indirect Approach Doctrine' (ID 46): 30
    'Base Control Doctrine' (ID 47): -5
    'Air Superiority Doctrine' (ID 48): 12
    'Naval Aviation Doctrine' (ID 49): 22
    'Army Aviation Doctrine' (ID 50): 20
    'Carpet Bombing Doctrine' (ID 51): 28
    'Vertical Envelopment Doctrine' (ID 52): 25
    'Undistinguished Suit' (ID 53): -1 (user specified)
    'Air Superiority Proponent' (ID 54): -8
    'Corrupt Kleptocrat' (ID 55): -1 (user specified)
    'Crooked Kleptocrat' (ID 56): -1 (user specified)
    'Power-Hungry Demagogue' (ID 57): 34
    'Barking Buffoon' (ID 58): -35
    'Stern Imperialist' (ID 59): 290
    'Ruthless Powermonger' (ID 60): -270
    'Autocratic Charmer' (ID 61): -120
    'Resigned Generalissimo' (ID 62): 115
    'Benevolent Gentleman' (ID 63): 20
    'Weary Stiff-Neck' (ID 64): 44
    'Insignificant Layman' (ID 65): 0
    'Die-Hard Reformer' (ID 66): 5
    'Pig-Headed Isolationist' (ID 67): 20
    'Popular Figurehead' (ID 68): 60
    'Silent Workhorse' (ID 69): 3
    'Naive Optimist' (ID 70): 30
    'Flamboyant Tough Guy' (ID 71): 1
    'Happy Amateur' (ID 72): 10
    'Backroom Backstabber' (ID 73): -1 (user specified)
    'Smiling Oilman' (ID 74): 10
    'Old General' (ID 75): 0
    'Old Admiral' (ID 76): 8
    'Old Air Marshal' (ID 77): 7
    'Political Protégé' (ID 78): -2
    'Ambitious Union Boss' (ID 79): -10
    'Corporate Suit' (ID 80): -75
    'Paranoid megalomaniac' (ID 81): 229
    'Paranoid megalomaniac' (ID 82): 34
    'Bulldog' (ID 83): 224
    'Imperialist buffoon' (ID 84): -408
    'Democratic idealist' (ID 85): -52
    'Puppet emperor' (ID 86): 285
    'Genius organizer' (ID 87): 278
    'Local tyrant' (ID 88): -57
    'Local tyrant' (ID 89): -57
    'Oil Baron' (ID 90): 9
    'Steel Magnate' (ID 91): 9
    'Industrial Chemist' (ID 92): 9
    'Media Magnate' (ID 93): 60
    'Counterattack Genius' (ID 94): 230
    'Popular Military Leader' (ID 95): 380
    'Stubborn Disciplinarian' (ID 96): -417
    'Innovative Offensive General' (ID 97): 48
    'Benevolent Puppet Kaiser' (ID 98): 187
    'Despotic Autocrat' (ID 99): -355
    'The Tiger' (ID 100): 330
    'Weary Old Emperor' (ID 101): -545
    'Democratic idealist' (ID 102): 70
    'Revolutionary Guerilla Fighter' (ID 103): 264
    'Revolutionary leader' (ID 104): 140
    'Guerilla warfare doctrine' (ID 105): 157
    'Planned Economy Proponent' (ID 106): 70
    'Keynesian Economy Proponent' (ID 107): -70
    'Reformer of the Army' (ID 108): -14
    'Construction Magnate' (ID 109): 60
    'Balanced Budget Proponent' (ID 110): 42
    'Mixed Economy Proponent' (ID 111): 42
    'Health and Safety Proponent' (ID 112): 36
    'Chief of Secret Police' (ID 113): 2
    'The Special Forces Proponent' (ID 114): 20
    'The Special Forces Proponent' (ID 115): 32
    'The Doctrine of Autonomy' (ID 116): 208
    'Reichskommissar' (ID 117): 470
    'Silent Lawyer' (ID 13307001): -51
    'German Military Mission' (ID 118): 80
    'German Military Mission' (ID 119): 30
    'German Military Mission' (ID 120): 208
    'German Military Mission' (ID 121): 208
    'German Military Mission' (ID 122): 60
    'German Military Mission' (ID 123): 120
    'German Military Mission' (ID 124): 81
    'German Military Mission' (ID 125): 18
    'German Military Mission' (ID 126): 60
    'German Military Mission' (ID 127): 415
    'German Military Mission' (ID 128): 70
    'British Naval Mission' (ID 129): 90
    'SS Reichsführer' (ID 130): -18
    'The Ruthless Organizer' (ID 131): 32
    'Brilliant Spymaster' (ID 132): 136
    'The Hangman' (ID 133): 18
    'Respectable Compromiser' (ID 134): 130
    'The Salesman of Deception' (ID 135): 32
    'The Iron Knight' (ID 136): 20
    'The Brown Eminence' (ID 137): -280
    'Master of Propaganda' (ID 138): 51
    'Organization 'Todt'' (ID 139): 55
    'Guilty Man' (ID 140): -1 (user specified)
    'Quex' (ID 141): 250
    'The Pacifier' (ID 143): 37
    'The Appeaser' (ID 144): -33
    'Fascist Crusader' (ID 145): 24
    'The Fascist Autarkic' (ID 146): -22
    'Under-Secretary of War' (ID 147): -7
    'Old School Admiral' (ID 148): -24
    'Aggressive Nationalist' (ID 149): 22
    'Persuader of Democracies' (ID 150): 57
    'Iron Lazar' (ID 151): 30
    'Purged Purger' (ID 152): -1 (user specified)
    'Deep Battle Proponent' (ID 153): -5
    'Chairman of the Council of People's Commissars' (ID 154): -53
    'Father of United Nations' (ID 155): 35
    'The Orthodox Economist' (ID 156): 40
    'Director of FBI' (ID 157): 32
    'The Cryptographer' (ID 158): 15
    'Secretary of War' (ID 159): -16
    'Ambassador to the United Nations' (ID 160): 19
    'Secretary of the Interior' (ID 161): 0
    'Supporter of Devaluation' (ID 162): -44
    'Opposer of the far right' (ID 163): -18
    'Fortifications Supporter' (ID 164): -15
    'Static Defense Supporter' (ID 165): -8
    'Supporter of friendly relations' (ID 166): 9
    'Opposer to military spending' (ID 167): -95
    'Razor' (ID 168): 10
    'Charming Opportunist' (ID 13311200): 128
    'Charming Opportunist' (ID 13311201): 132
    'Old Guard Reformer' (ID 13311202): 30
    'Defender of the Republic' (ID 13311100): 282
    'Father of the Nation' (ID 13311101): 395
    'Father of the Nation' (ID 13311102): 15
    'Jade Marshall' (ID 13311300): 162
    'The Bribing President' (ID 13311301): 190
    }Done

    Reading distances from map\map_1\airdist.tbl... Done! (2769 provinces read in 189 ms)

    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.
    Reading map\map_1\navaldist2.tbl... Done! (1489 naval provinces, Read distances = 2217121)



    Scenario Validation (provinces)...Done. No errors found.

    Event number 3003001 maybe lost !!!!

    Event number 3003005 maybe lost !!!!

    Event number 3003003 maybe lost !!!!

    Event number 3003002 maybe lost !!!!

    Event number 2001009 maybe lost !!!!

    Event number 2001032 maybe lost !!!!

    Event number 2007048 maybe lost !!!!

    Event number 3003004 maybe lost !!!!


    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.


    Scenario Validation (provinces)...Done. No errors found.

    Event number 2001009 maybe lost !!!!

    Event number 3003005 maybe lost !!!!

    Event number 2001032 maybe lost !!!!

    Event number 3003001 maybe lost !!!!

    Event number 3003004 maybe lost !!!!

    Event number 2007048 maybe lost !!!!

    Event number 3003002 maybe lost !!!!

    Event number 3003003 maybe lost !!!!


    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.
    [/spoil]
     
  18. eragonVI

    eragonVI Glory

    Tham gia ngày:
    11/2/05
    Bài viết:
    2,068
    Nơi ở:
    ABM Telecom
    ai cho mình xin link download ban darkest hour a heart of iron với :( . mình tim mãi ma k thấy link :(
     
  19. Lord Xerces

    Lord Xerces Mario & Luigi

    Tham gia ngày:
    6/12/11
    Bài viết:
    886
    2x^ Cái savedebug thiếu phần
    Bác cài lại Darkest Hour, cài patch 1.03 RC1 -> 1.03 RC2. Vào Darkest Hour/mods, copy Darkest Hour Full thành 2 mục, xong rồi chép các file trong VN Mod vào mục đó, rename thành Vietnam Mod, vào launcher chọn Vietnam Mod, vào chơi rồi xem nó crash không. Nếu có thì bác vào savedebug.txt một lần nữa rồi chép hết đem lên đây em xem :-?

    savedebug bên em, vào game bình thường:
    [spoil]DirectDraw object created
    About to Initialize video!

    Setting Mode.
    Mode Set.
    Video Initialized!

    Backbuffer cleared

    Fonts Initialized!

    Loadimage!

    Loadimage used!

    Starting to Initialize sound!

    Sound fully initialized!

    Network initialized!

    MainPalettes initialized!

    Core GFX initialized!

    Initialising Map!

    Map okay.


    Parsing division_types.txt... Done!

    Parsing brigade_types.txt... Done!

    Brigade Sub Types{
    }

    Reading unit model files...{
    infantry ('db\units\divisions\infantry.txt'): (max brigades set to 2) 18 model(s) loaded (0 to 17).
    cavalry ('db\units\divisions\cavalry.txt'): 15 model(s) loaded (0 to 14).
    motorized ('db\units\divisions\motorized.txt'): 8 model(s) loaded (0 to 7).
    mechanized ('db\units\divisions\mechanized.txt'): 6 model(s) loaded (0 to 5).
    light_armor ('db\units\divisions\light_armor.txt'): 3 model(s) loaded (0 to 2).
    armor ('db\units\divisions\armor.txt'): 8 model(s) loaded (0 to 7).
    paratrooper ('db\units\divisions\paratrooper.txt'): 8 model(s) loaded (0 to 7).
    marine ('db\units\divisions\marine.txt'): 11 model(s) loaded (0 to 10).
    bergsjaeger ('db\units\divisions\bergsjaeger.txt'): 18 model(s) loaded (0 to 17).
    garrison ('db\units\divisions\garrison.txt'): (max brigades set to 2) 10 model(s) loaded (0 to 9).
    hq ('db\units\divisions\hq.txt'): 6 model(s) loaded (0 to 5).
    militia ('db\units\divisions\militia.txt'): 10 model(s) loaded (0 to 9).
    multi_role ('db\units\divisions\multi_role.txt'): 14 model(s) loaded (0 to 13).
    interceptor ('db\units\divisions\interceptor.txt'): 17 model(s) loaded (0 to 16).
    strategic_bomber ('db\units\divisions\strategic_bomber.txt'): 10 model(s) loaded (0 to 9).
    tactical_bomber ('db\units\divisions\tactical_bomber.txt'): 13 model(s) loaded (0 to 12).
    naval_bomber ('db\units\divisions\naval_bomber.txt'): 9 model(s) loaded (0 to 8).
    cas ('db\units\divisions\cas.txt'): 7 model(s) loaded (0 to 6).
    transport_plane ('db\units\divisions\transport_plane.txt'): (max brigades set to 1) 6 model(s) loaded (0 to 5).
    flying_bomb ('db\units\divisions\flying_bomb.txt'): 1 model(s) loaded (0 to 0).
    flying_rocket ('db\units\divisions\flying_rocket.txt'): 3 model(s) loaded (0 to 2).
    battleship ('db\units\divisions\battleship.txt'): 14 model(s) loaded (0 to 13).
    light_cruiser ('db\units\divisions\light_cruiser.txt'): 10 model(s) loaded (0 to 9).
    heavy_cruiser ('db\units\divisions\heavy_cruiser.txt'): 10 model(s) loaded (0 to 9).
    battlecruiser ('db\units\divisions\battlecruiser.txt'): 7 model(s) loaded (0 to 6).
    destroyer ('db\units\divisions\destroyer.txt'): 10 model(s) loaded (0 to 9).
    carrier ('db\units\divisions\carrier.txt'): (max brigades set to 4) 9 model(s) loaded (0 to 8).
    escort_carrier ('db\units\divisions\escort_carrier.txt'): (max brigades set to 3) 5 model(s) loaded (0 to 4).
    submarine ('db\units\divisions\submarine.txt'): (max brigades set to 2) 13 model(s) loaded (0 to 12).
    nuclear_submarine ('db\units\divisions\nuclear_submarine.txt'): (max brigades set to 3) 3 model(s) loaded (0 to 2).
    transport ('db\units\divisions\transport.txt'): 6 model(s) loaded (0 to 5).
    light_carrier ('db\units\divisions\light_carrier.txt'): (max brigades set to 4) 4 model(s) loaded (0 to 3).
    rocket_interceptor ('db\units\divisions\rocket_interceptor.txt'): 2 model(s) loaded (0 to 1).
    d_rsv_33 ('db\units\divisions\d_rsv_33.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_34 ('db\units\divisions\d_rsv_34.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_35 ('db\units\divisions\d_rsv_35.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_36 ('db\units\divisions\d_rsv_36.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_37 ('db\units\divisions\d_rsv_37.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_38 ('db\units\divisions\d_rsv_38.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_39 ('db\units\divisions\d_rsv_39.txt'): 1 model(s) loaded (0 to 0).
    d_rsv_40 ('db\units\divisions\d_rsv_40.txt'): 1 model(s) loaded (0 to 0).
    Units models read is complete. 302 models loaded in total.

    }

    Reading brigade model files...{
    none ('db\units\brigades\none.txt'): 1 model(s) loaded (0 to 0).
    artillery ('db\units\brigades\artillery.txt'): 14 model(s) loaded (0 to 13).
    sp_artillery ('db\units\brigades\sp_artillery.txt'): 8 model(s) loaded (0 to 7).
    rocket_artillery ('db\units\brigades\rocket_artillery.txt'): 1 model(s) loaded (0 to 0).
    sp_rct_artillery ('db\units\brigades\sp_rct_artillery.txt'): 1 model(s) loaded (0 to 0).
    anti_tank ('db\units\brigades\anti_tank.txt'): 1 model(s) loaded (0 to 0).
    tank_destroyer ('db\units\brigades\tank_destroyer.txt'): 8 model(s) loaded (0 to 7).
    light_armor_brigade ('db\units\brigades\light_armor_brigade.txt'): 9 model(s) loaded (0 to 8).
    heavy_armor ('db\units\brigades\heavy_armor.txt'): 6 model(s) loaded (0 to 5).
    super_heavy_armor ('db\units\brigades\super_heavy_armor.txt'): 2 model(s) loaded (0 to 1).
    armored_car ('db\units\brigades\armored_car.txt'): 8 model(s) loaded (0 to 7).
    anti_air ('db\units\brigades\anti_air.txt'): 7 model(s) loaded (0 to 6).
    police ('db\units\brigades\police.txt'): 3 model(s) loaded (0 to 2).
    engineer ('db\units\brigades\engineer.txt'): 8 model(s) loaded (0 to 7).
    cag ('db\units\brigades\cag.txt'): 9 model(s) loaded (0 to 8).
    escort ('db\units\brigades\escort.txt'): 9 model(s) loaded (0 to 8).
    naval_asw ('db\units\brigades\naval_asw.txt'): 7 model(s) loaded (0 to 6).
    naval_anti_air_s ('db\units\brigades\naval_anti_air_s.txt'): 6 model(s) loaded (0 to 5).
    naval_radar_s ('db\units\brigades\naval_radar_s.txt'): 4 model(s) loaded (0 to 3).
    naval_fire_controll_s ('db\units\brigades\naval_fire_controll_s.txt'): 3 model(s) loaded (0 to 2).
    naval_improved_hull_s ('db\units\brigades\naval_improved_hull_s.txt'): 1 model(s) loaded (0 to 0).
    naval_torpedoes_s ('db\units\brigades\naval_torpedoes_s.txt'): 2 model(s) loaded (0 to 1).
    naval_anti_air_l ('db\units\brigades\naval_anti_air_l.txt'): 6 model(s) loaded (0 to 5).
    naval_radar_l ('db\units\brigades\naval_radar_l.txt'): 5 model(s) loaded (0 to 4).
    naval_fire_controll_l ('db\units\brigades\naval_fire_controll_l.txt'): 3 model(s) loaded (0 to 2).
    naval_improved_hull_l ('db\units\brigades\naval_improved_hull_l.txt'): 1 model(s) loaded (0 to 0).
    naval_torpedoes_l ('db\units\brigades\naval_torpedoes_l.txt'): 1 model(s) loaded (0 to 0).
    cavalry_brigade ('db\units\brigades\cavalry_brigade.txt'): 15 model(s) loaded (0 to 14).
    sp_anti_air ('db\units\brigades\sp_anti_air.txt'): 6 model(s) loaded (0 to 5).
    medium_armor ('db\units\brigades\medium_armor.txt'): 11 model(s) loaded (0 to 10).
    floatplane ('db\units\brigades\floatplane.txt'): 8 model(s) loaded (0 to 7).
    light_cag ('db\units\brigades\light_cag.txt'): 9 model(s) loaded (0 to 8).
    amph_armor ('db\units\brigades\amph_armor.txt'): 2 model(s) loaded (0 to 1).
    glider_armor ('db\units\brigades\glider_armor.txt'): 2 model(s) loaded (0 to 1).
    glider_artillery ('db\units\brigades\glider_artillery.txt'): 5 model(s) loaded (0 to 4).
    super_heavy_artillery ('db\units\brigades\super_heavy_artillery.txt'): 6 model(s) loaded (0 to 5).
    b_rsv_36 ('db\units\brigades\b_rsv_36.txt'): 1 model(s) loaded (0 to 0).
    b_rsv_37 ('db\units\brigades\b_rsv_37.txt'): 1 model(s) loaded (0 to 0).
    b_rsv_38 ('db\units\brigades\b_rsv_38.txt'): 1 model(s) loaded (0 to 0).
    b_rsv_39 ('db\units\brigades\b_rsv_39.txt'): 1 model(s) loaded (0 to 0).
    b_rsv_40 ('db\units\brigades\b_rsv_40.txt'): 1 model(s) loaded (0 to 0).

    }

    Loading minister personalities...
    The generic minister personality is loaded and set.
    Loading minister personalities DONE. 178 personalities loaded.


    Calculating minister personality values...{
    'Generic minister' (ID 0): -1 (user specified)
    'Biased Intellectual' (ID 1): 42
    'Ideological Crusader' (ID 2): 61
    'Apologetic Clerk' (ID 3): 56
    'Iron-fisted Brute' (ID 4): 30
    'Great Compromiser' (ID 5): 143
    'General Staffer' (ID 6): 28
    'The Cloak-and-Dagger Schemer' (ID 7): 15
    'Administrative Genius' (ID 8): 70
    'Resource Industrialist' (ID 9): 55
    'Laissez-Faire Capitalist' (ID 10): -8
    'Theoretical Scientist' (ID 11): -8
    'Military Entrepreneur' (ID 12): -8
    'Battle Fleet Proponent' (ID 13): -8
    'Submarine Proponent' (ID 14): -8
    'Tank Proponent' (ID 15): -8
    'Infantry Proponent' (ID 16): -8
    'Air-to-Ground Proponent' (ID 17): -8
    'Air-to-Sea Proponent' (ID 18): -8
    'Strategic Air Proponent' (ID 19): -8
    'Silent Lawyer' (ID 20): 20
    'Compassionate Gentleman' (ID 21): 32
    'Crime Fighter' (ID 22): 40
    'Prince of Terror' (ID 23): -2
    'Back Stabber' (ID 24): -1 (user specified)
    'Man of the People' (ID 25): 70
    'Efficient Sociopath' (ID 26): -2
    'Technical Specialist' (ID 27): 120
    'Logistics Specialist' (ID 28): 250
    'Political Specialist' (ID 29): 70
    'Dismal Enigma' (ID 30): 65
    'Industrial Specialist' (ID 31): 48
    'Naval Intelligence Specialist' (ID 32): 206
    'School of Maneuver' (ID 33): 50
    'School of Fire Support' (ID 34): 8
    'School of Mass Combat' (ID 35): 61
    'School of Psychology' (ID 36): 310
    'School of Defense' (ID 37): 120
    'Elastic Defense Doctrine' (ID 38): 30
    'Trenches War Expert' (ID 39): 48
    'Decisive Battle Doctrine' (ID 40): 12
    'Armored Spearhead Doctrine' (ID 41): 40
    'Guns and Butter Doctrine' (ID 42): 60
    'Open Seas Doctrine' (ID 43): 10
    'Decisive Battle Doctrine' (ID 44): 10
    'Power Projection Doctrine' (ID 45): 5
    'Indirect Approach Doctrine' (ID 46): 30
    'Base Control Doctrine' (ID 47): -5
    'Air Superiority Doctrine' (ID 48): 12
    'Naval Aviation Doctrine' (ID 49): 22
    'Army Aviation Doctrine' (ID 50): 20
    'Carpet Bombing Doctrine' (ID 51): 28
    'Vertical Envelopment Doctrine' (ID 52): 25
    'Undistinguished Suit' (ID 53): -1 (user specified)
    'Air Superiority Proponent' (ID 54): -8
    'Corrupt Kleptocrat' (ID 55): -1 (user specified)
    'Crooked Kleptocrat' (ID 56): -1 (user specified)
    'Power-Hungry Demagogue' (ID 57): 34
    'Barking Buffoon' (ID 58): -35
    'Stern Imperialist' (ID 59): 290
    'Ruthless Powermonger' (ID 60): -270
    'Autocratic Charmer' (ID 61): -120
    'Resigned Generalissimo' (ID 62): 115
    'Benevolent Gentleman' (ID 63): 20
    'Weary Stiff-Neck' (ID 64): 44
    'Insignificant Layman' (ID 65): 0
    'Die-Hard Reformer' (ID 66): 5
    'Pig-Headed Isolationist' (ID 67): 20
    'Popular Figurehead' (ID 68): 60
    'Silent Workhorse' (ID 69): 3
    'Naive Optimist' (ID 70): 30
    'Flamboyant Tough Guy' (ID 71): 1
    'Happy Amateur' (ID 72): 10
    'Backroom Backstabber' (ID 73): -1 (user specified)
    'Smiling Oilman' (ID 74): 10
    'Old General' (ID 75): 0
    'Old Admiral' (ID 76): 8
    'Old Air Marshal' (ID 77): 7
    'Political Protégé' (ID 78): -2
    'Ambitious Union Boss' (ID 79): -10
    'Corporate Suit' (ID 80): -75
    'Paranoid megalomaniac' (ID 81): 229
    'Paranoid megalomaniac' (ID 82): 34
    'Bulldog' (ID 83): 224
    'Imperialist buffoon' (ID 84): -408
    'Democratic idealist' (ID 85): -52
    'Puppet emperor' (ID 86): 285
    'Genius organizer' (ID 87): 278
    'Local tyrant' (ID 88): -57
    'Local tyrant' (ID 89): -57
    'Oil Baron' (ID 90): 9
    'Steel Magnate' (ID 91): 9
    'Industrial Chemist' (ID 92): 9
    'Media Magnate' (ID 93): 60
    'Counterattack Genius' (ID 94): 230
    'Popular Military Leader' (ID 95): 380
    'Stubborn Disciplinarian' (ID 96): -417
    'Innovative Offensive General' (ID 97): 48
    'Benevolent Puppet Kaiser' (ID 98): 187
    'Despotic Autocrat' (ID 99): -355
    'The Tiger' (ID 100): 330
    'Weary Old Emperor' (ID 101): -545
    'Democratic idealist' (ID 102): 70
    'Revolutionary Guerilla Fighter' (ID 103): 264
    'Revolutionary leader' (ID 104): 140
    'Guerilla warfare doctrine' (ID 105): 157
    'Planned Economy Proponent' (ID 106): 70
    'Keynesian Economy Proponent' (ID 107): -70
    'Reformer of the Army' (ID 108): -14
    'Construction Magnate' (ID 109): 60
    'Balanced Budget Proponent' (ID 110): 42
    'Mixed Economy Proponent' (ID 111): 42
    'Health and Safety Proponent' (ID 112): 36
    'Chief of Secret Police' (ID 113): 2
    'The Special Forces Proponent' (ID 114): 20
    'The Special Forces Proponent' (ID 115): 32
    'The Doctrine of Autonomy' (ID 116): 208
    'Reichskommissar' (ID 117): 470
    'Silent Lawyer' (ID 13307001): -51
    'German Military Mission' (ID 118): 80
    'German Military Mission' (ID 119): 30
    'German Military Mission' (ID 120): 208
    'German Military Mission' (ID 121): 208
    'German Military Mission' (ID 122): 60
    'German Military Mission' (ID 123): 120
    'German Military Mission' (ID 124): 81
    'German Military Mission' (ID 125): 18
    'German Military Mission' (ID 126): 60
    'German Military Mission' (ID 127): 415
    'German Military Mission' (ID 128): 70
    'British Naval Mission' (ID 129): 90
    'SS Reichsführer' (ID 130): -18
    'The Ruthless Organizer' (ID 131): 32
    'Brilliant Spymaster' (ID 132): 136
    'The Hangman' (ID 133): 18
    'Respectable Compromiser' (ID 134): 130
    'The Salesman of Deception' (ID 135): 32
    'The Iron Knight' (ID 136): 20
    'The Brown Eminence' (ID 137): -280
    'Master of Propaganda' (ID 138): 51
    'Organization 'Todt'' (ID 139): 55
    'Guilty Man' (ID 140): -1 (user specified)
    'Quex' (ID 141): 250
    'The Pacifier' (ID 143): 37
    'The Appeaser' (ID 144): -33
    'Fascist Crusader' (ID 145): 24
    'The Fascist Autarkic' (ID 146): -22
    'Under-Secretary of War' (ID 147): -7
    'Old School Admiral' (ID 148): -24
    'Aggressive Nationalist' (ID 149): 22
    'Persuader of Democracies' (ID 150): 57
    'Iron Lazar' (ID 151): 30
    'Purged Purger' (ID 152): -1 (user specified)
    'Deep Battle Proponent' (ID 153): -5
    'Chairman of the Council of People's Commissars' (ID 154): -53
    'Father of United Nations' (ID 155): 35
    'The Orthodox Economist' (ID 156): 40
    'Director of FBI' (ID 157): 32
    'The Cryptographer' (ID 158): 15
    'Secretary of War' (ID 159): -16
    'Ambassador to the United Nations' (ID 160): 19
    'Secretary of the Interior' (ID 161): 0
    'Supporter of Devaluation' (ID 162): -44
    'Opposer of the far right' (ID 163): -18
    'Fortifications Supporter' (ID 164): -15
    'Static Defense Supporter' (ID 165): -8
    'Supporter of friendly relations' (ID 166): 9
    'Opposer to military spending' (ID 167): -95
    'Razor' (ID 168): 10
    'Charming Opportunist' (ID 169): 128
    'Charming Opportunist' (ID 170): 132
    'Old Guard Reformer' (ID 171): 30
    'Defender of the Republic' (ID 172): 282
    'Father of the Nation' (ID 173): 395
    'Father of the Nation' (ID 174): 15
    'Jade Marshall' (ID 175): 162
    'The Bribing President' (ID 176): 190
    'Great Uncle' (ID 13311401): 316
    }Done

    Reading distances from map\map_1\airdist.tbl... Done! (2769 provinces read in 36 ms)

    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.
    Reading map\map_1\navaldist2.tbl... Done! (1489 naval provinces, Read distances = 2217121)



    Scenario Validation (provinces)...Done. No errors found.

    Event number 2900009 maybe lost !

    Event number 130063 maybe lost !

    Event number 3020016 maybe lost !!!!

    Event number 3006002 maybe lost !!!!

    Event number 3003072 maybe lost !!!!

    Event number 2022005 maybe lost !

    Event number 2022002 maybe lost !

    Event number 2003061 maybe lost !

    Event number 130309 maybe lost !

    Event number 3049003 maybe lost !!!!

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024006 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 2024004 maybe lost !

    Event number 3003013 maybe lost !!!!

    Event number 3003010 maybe lost !!!!

    Event number 3007003 maybe lost !!!!

    Event number 333602 maybe lost !

    Event number 2003111 maybe lost !

    Event number 2003046 maybe lost !!!!

    Event number 3007024 maybe lost !

    Event number 2034002 maybe lost !

    Event number 3007023 maybe lost !

    Event number 3007025 maybe lost !

    Event number 2900020 maybe lost !

    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.


    Scenario Validation (provinces)...Done. No errors found.

    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.


    Scenario Validation (provinces)...Done. No errors found.

    Event number 5200015 maybe lost !

    Setting Mode.
    Mode Set.
    Setting Mode.
    Mode Set.
    [/spoil]
     
  20. avatar_dep_phet

    avatar_dep_phet Donkey Kong

    Tham gia ngày:
    8/6/12
    Bài viết:
    314
    có game nào tương tự như HOI này không nhỉ,cũng dàn trận bản đồ+ngoại giao+quân sự như này thì êm:4cool_beauty:đổi vị phát
     

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