What the fuck? Đang rảnh, có nên bỏ ra buổi chiều tối dịch hết một lượt change log cho dễ bàn không nhỉ
Axe Berserker's Call cast point from 0.3 to 0.4 Counter Helix now triggers when attacks land rather than when they start [?] Culling Blade movement and attack speed bonuses reduced from 40% to 30%
LC lên aghanim thì anh chết hoặc tôi chết . Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out. Cannibal QoP no buff
hí hí Enchantress Untouchable attack slow from 30/60/90/120 to 40/70/100/130 Enchant can now be cast on controlled units to refresh the Enchant duration Impetus now pierces Spell Immunity
Blade Fury cooldown from 30/25/22/18 to 42/34/26/18 Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?] Healing Ward movement speed from 450 to 420 Omnislash no longer ministuns on cast Using items/abilities in Omnislash no longer requires facing direction dịch hộ mình con jugg với mấy bác
Điên quá, bắt con chim farm không sướng đâu, bắt con troll ấy, con đó có 2 con đệ đánh nhanh vãi lều. Lifestealer Feast is now considered as normal bonus damage (can Crit and Cleave off it) Open Wounds lifesteal increased from 15/20/25/30% to 50% Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
rofl Nyx Assassin Using Spiked Carapace no longer removes Vendetta Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
cry more, SNipa-picker Spoiler: LOLOLOL Spoiler: LOLOLOL Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650Sniper Sniper agility gain from 2.9 to 2.5 Shrapnel recharge time increased from 40 to 55 Shrapnel delay increased from 0.8 to 1.4 seconds Shrapnel now gives vision when the shrapnel lands rather than instantly Headshot can now miss Assassinate damage from 355/505/655 to 320/485/650[B]Sniper[/B] [LIST] [*]Sniper agility gain from 2.9 to 2.5 [*]Shrapnel recharge time increased from 40 to 55 [*]Shrapnel delay increased from 0.8 to 1.4 seconds [*]Shrapnel now gives vision when the shrapnel lands rather than instantly [*]Headshot can now miss [*]Assassinate damage from 355/505/655 to 320/485/650[B]Sniper[/B] [LIST] [*]Sniper agility gain from 2.9 to 2.5 [*]Shrapnel recharge time increased from 40 to 55 [*]Shrapnel delay increased from 0.8 to 1.4 seconds [*]Shrapnel now gives vision when the shrapnel lands rather than instantly [*]Headshot can now miss [*]Assassinate damage from 355/505/655 to 320/485/650[B]Sniper[/B] [LIST] [*]Sniper agility gain from 2.9 to 2.5 [*]Shrapnel recharge time increased from 40 to 55 [*]Shrapnel delay increased from 0.8 to 1.4 seconds [*]Shrapnel now gives vision when the shrapnel lands rather than instantly [*]Headshot can now miss [*]Assassinate damage from 355/505/655 to 320/485/650[B]Sniper[/B] [LIST] [*]Sniper agility gain from 2.9 to 2.5 [*]Shrapnel recharge time increased from 40 to 55 [*]Shrapnel delay increased from 0.8 to 1.4 seconds [*]Shrapnel now gives vision when the shrapnel lands rather than instantly [*]Headshot can now miss [*]Assassinate damage from 355/505/655 to 320/485/650[B]Sniper[/B] [LIST] [*]Sniper agility gain from 2.9 to 2.5 [*]Shrapnel recharge time increased from 40 to 55 [*]Shrapnel delay increased from 0.8 to 1.4 seconds [*]Shrapnel now gives vision when the shrapnel lands rather than instantly [*]Headshot can now miss [*]Assassinate damage from 355/505/655 to 320/485/650[B]Sniper[/B] [LIST] [*]Sniper agility gain from 2.9 to 2.5 [*]Shrapnel recharge time increased from 40 to 55 [*]Shrapnel delay increased from 0.8 to 1.4 seconds [*]Shrapnel now gives vision when the shrapnel lands rather than instantly [*]Headshot can now miss [*]Assassinate damage from 355/505/655 to 320/485/650[B]Sniper[/B] [LIST] [*]Sniper agility gain from 2.9 to 2.5 [*]Shrapnel recharge time increased from 40 to 55 [*]Shrapnel delay increased from 0.8 to 1.4 seconds [*]Shrapnel now gives vision when the shrapnel lands rather than instantly [*]Headshot can now miss [*]Assassinate damage from 355/505/655 to 320/485/650[B]Sniper[/B] [LIST] [*]Sniper agility gain from 2.9 to 2.5 [*]Shrapnel recharge time increased from 40 to 55 [*]Shrapnel delay increased from 0.8 to 1.4 seconds [*]Shrapnel now gives vision when the shrapnel lands rather than instantly [*]Headshot can now miss [*]Assassinate damage from 355/505/655 to 320/485/650[B]Sniper[/B] [LIST] [*]Sniper agility gain from 2.9 to 2.5 [*]Shrapnel recharge time increased from 40 to 55 [*]Shrapnel delay increased from 0.8 to 1.4 seconds [*]Shrapnel now gives vision when the shrapnel lands rather than instantly [*]Headshot can now miss [*]Assassinate damage from 355/505/655 to 320/485/650 [/LIST] [/LIST] [/LIST] [/LIST] [/LIST] [/LIST] [/LIST] [/LIST] [/LIST]
crymore Storm Spirit, now 1 hero pool confirmed. Storm Spirit Storm Spirit movement speed reduced from 290 to 285 Ball Lightning flying vision from 1000 to 400
con Nyx gậy xanh thêm skill như Lurker trong SC mà con Techies cắm bảng ở trụ cuối rồi đặt bom thì push kiểu gì à chắc dạt qua lane khác Active: Glimmer - Targets an allied unit and makes it turn invisible after a 0.4 second fade time. While invisible, it gains 66% magic resistance. Lasts 5 seconds. The invisible unit is allowed to move during the 5 seconds, but attacking or casting a spell will cause the 0.4 second fade time will trigger again. 16s cooldown. 900 Cast Range. Can be cast while channelling có cái cape tàng hình buff cho đồng đội đc à? Thế này thì buff tàng hình rồi initiator xông vào thì
Weaver bóp incoming Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range
Keeper of the Light Scepter Illuminate heal percentage from 75% to 100% Wraith King Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow. Ôi lạy chúa
gậy xanh WK với Naix thì chắc sẽ ít ai lên vì 2 con này carry mà chắc ko lấy gậy xanh làm gì đâu. cái item buff spell lên thì đúng là we LoL now rồi Chắc nghe tiếng hú của QoP hằng ngày
Thực sự thì cái scepter cho WK quá vô dụng. Delay death cho tới khi còn wk hs thì còn chưa đủ 5s, thế thì pick mẹ con dazzle cho nó lành. Mà con wk thường đứng dậy mà đồng đội nằm xuống hết thì nó cũng phế vật.