phân tích mấy thứ bị cắt từ leak năm ngoái đây, Iorveth bị cắt luôn, hèn gì giờ cốt truyện loạn quá Spoiler General: A Skelligan gwent deck was planned, but is not present in the final game. There was going to be a pig mask, in addition to the wolf, fox and bird masks. The bestiary looks as if it was originally similar to the ones in TW1 and TW2. You would have to read books to gain information about various monsters. For example, Beasts vol.1 would give the player info about the wolf, warg and white wolf. There were also books you could read that gave you damage bonuses against the various human enemies in the world, such as Skelligan Arms and Tactics for Skelligans, or Nilfgaardian Arms and Tactics for Nilfgaardians. Early in development, there were plans for mini-games revolving around darts, dice poker and drinking, and talk of Kinect and Smart Glass integration. Witcher Sense was originally called Focus Mode and was able to be used in combat. Perhaps this would have linked into the VATS-like “Vital Point” system they thought about during early development. Humorously, during the Alpha in 2013, the siren was used as the placeholder model for the griffin. This proved problematic however, because she would not fight and would die in one hit. Characters and Story: This is what the original main quest looked like. Here are the original flashback, story recap and ending scenes. A model for Iorveth was worked on and he was set to appear in Novigrad, along with other Scoia'tael, in a basement under a house in the nonhuman district. Geralt would see him playing his flute, using the same music from TW2, while sitting next to an Elven portal. Character descriptions for both Iorveth and Isengrim Faoiltiarna were also going to appear in the preliminary Prima guide. Why they were cut from the game is unknown, put it's not completely out there to suspect that either Iorveth or Roche would've helped you during the Battle at Kaer Morhen, depending on your Witcher 2 choices. Cerys’s production name was “Becca”, and Caranthir’s was “Canaris”. Ge'els' was strangely "wildhunt_geels", which could have meant that he was supposed to play bigger part in the story. There is also a flashback scene called "In Search for Ge'els", just like there are flashback scenes for "In Search for Imlerith" and "In Search for Caranthir". Mousesack is indeed Ermion, although no reason is given for his name change. Lambert was going to be able to die at Kaer Morhen. There is mention of his funeral pyre alongside Vesemir’s in the asset list. Someone called "Martin aka Hector Krafft-Ebbing" was meant to appear in the game, unfortunately his purpose is unknown. The Bloody Baron's original name was Phillip Wiley, perhaps hinting at a relation between him and Whoreson Junior (Cyprian Wiley). It’s also possible that he was going to be a rapist. There’s a flashback scene that would play depending on whether Geralt tells him that rapists deserve to die. A main character called the Inquisitor (Dragon Age reference?) was worked on. He would appear in No Man’s Land, and Geralt would have the choice to kill or spare him. At one stage in development, Uma was going to be called “Prune”. It was then changed to Ugliest Man Alive, or Uma for short. A quest called “Mine” was meant to take place in No Man’s Land. It’s possible that this is the Salt Mine quest that is mentioned in other design docs. This quest featured a few monsters which ended up being cut in the final version of the game as well. Another female main character called Blanka was supposed to have a quest in Novigrad. There was a story flashback detailing the outcome of the “operation”, either failed or successful. Originally, Caleb Menge had captured Margarita Laux-Antille. He could then be captured and given to Dijkstra, thus saving the barge with his treasure. Another option had Menge being set free, thereby saving Rita. Síle de Tansarville was listed as a main character. Unfortunately, there is no information about the role she would play. This is probably why her inclusion in the final game feels so insignificant. It's also possible that the same thing happened to Frangila Vigo and Margarita Laux-Antille, considering time was obviously put into their models and choice of voice actors, yet they show up for about 5 minutes. A main character called "Hern" was removed and meant to appear in Skellige. There is also mention of Hern’s Village and Hern’s House as possible locations. There are numerous other main quests which I don’t think made it into the main game either. ”Psycho” and “Casablanca” would take place in Novigrad. “Thralls” and “Heroes Mead” would happen in Skellige. It’s possible that “pregoebbels” and “goebbels” is the Battle Preparations quest. "Goebbels" could be a code name, similar to "Canaris" being Caranthir’s code name. Although why Goebbels was chosen as a code name is unknown. The Wild Hunt was going to attack Novigrad. This was supposed to happen after the attack on Kaer Morhen. It's safe to say that this was replaced with the events on Skellige. There was also work being done on a destroyed main square in Novigrad, perhaps remnants of when the Wild hunt was supposed to attack there. Fugas, the Slyvan you encounter during the Bald Mountain quest, was meant to be a secondary character, with a side quest where Geralt could either keep his secret, or tell the villagers about him. It’s possible that this was changed to the Allgod in the "A Greedy God" quest in Velen. This also ties in with the fact that the Sabbath scene was originally meant to be much darker than the one in the final game. There are also some notable changes to the ending story scenes. Originally, Ciri was to marry someone when she became Empress. If the North continued to fight and Emhyr died, General Voorhis was to become the new Emperor of Nilfgaard. There are several important side quests (SQ large) with interesting names, such as “KILLBILL”, “PIGS”, “SCOIATEL” and, humorously, “HATE FRUIT”, which don’t seem to have made it into the final version of the game. I guess vegetarians aren’t popular in Poland. If someone here can properly translate the Polish names for me, I'd gladly add them to the OP. Locations: An “Orgy Arena” was one of the locations mentioned during the development of the Sabbath quest on Bald Mountain. There is also mention of ritual suicides taking place, and the atmosphere in general sounds a lot darker. On a personal note, I'm disappointed that this never made it into the game. The whole cult around the Crones felt a bit off to me, and the fact that they cut quite a bit of content could be the reason for that. The tower on Fyke Isle was originally code named Popiel Tower. It’s safe to say that the side quest “A Towerful of Mice” was based off the legend of Popiel. This quest was also shown behind closed doors at E3 2014. There is also mention of Keira’s ‘boob physics’, which give me flashbacks to the hilariously terrible implementation in the first Witcher game. As the legend goes, Prince Popiel ІІ was a cruel and corrupt ruler who cared only for wine, women, and song. He was greatly influenced by his wife, a beautiful but power-hungry German princess. Because of Popiel's misrule and his failure to defend the land from marauding Vikings, his twelve uncles conspired to depose him; however, at his wife's instigation, he had them all poisoned during a feast (she might have done it herself). Instead of cremating their bodies, as was the custom, he had them cast into Lake Gopło. When the commoners saw what Popiel ІІ and his wife had done, they rebelled. The couple took refuge in a tower near the lake. As the story goes, a throng of mice and rats (which had been feeding on the unburnt bodies of Popiel's uncles) rushed into the tower, chewed through the walls, and devoured Popiel and his wife alive. Prince Popiel was succeeded by Piast Kołodziej and Siemowit. On the shore of Lake Gopło stands a medieval tower, nicknamed the Mouse Tower; however, it cannot be the site of the events described in the legend as it was erected some 500 years thereafter. A manticore nest was meant to appear in Kaer Morhen. Manticore’s were also going to be enemies in the game. There was going to be a hidden passage way in the garden in Vizima. Where it would lead to is not specified. EDIT: Apparently this is in the game. I just never found it. Additional Nilfgaardian camps were set to appear near the Baron’s castle in Velen and near Ard Skellig in Skellige. Lara Dorren's grave is mentioned as location in No Man’s Land, possibly from one of the removed main quests. https://www.reddit.com/r/witcher/comments/39p2td/list_of_changes_and_cut_content_for_tw3_from_the/ nhờ cái này biết dc 2 thứ: -ở cung điện Vizima có hầm bí mật ít người mò ra -theo đúng như dự đoán của mình thì cái mộ ở quest tìm lamp cho con Keira là mộ của Lara Dorren.
Cắt để dành cho Expansion à ... Skellige Gwent , chắc passive của leader là lính close-combat immune vs cold weather nhể .
Em chẳng mấy khi đi ngựa, vì con ngựa nhiều lúc nó còn éo chịu đi, toàn rúc đầu vào cây với hàng rao. Hầu như toàn chạy bộ + fast travel
Chả dính đến con ngựa lắm, căn bản do world building kém. Chơi rồi mới thấy CDPR làm cái open world theo mình là thừa và hơi lãng phí.
t lại thích nhất cái map white óc cờ hó đấy chứ... chắc do ấn tượng lần đầu lúc chơi , làng nhỏ nhỏ xinh xinh . Mấy map còn lại to nhưng ấn tượng để lại cho t không nhiều.... Map velen thì toàn swamp khỏi nói , Novigrad thì cái thành cấu trúc cũng không awesome lắm , vùng novigrad thì đa số toàn đất trống . Skellige thì nhìn chung cũng tựa tựa 2 map lớn đầu thêm tuyết trắng vô , được mấy cái núi vs có con sông sương khói nhìn thơ mộng . Mà toàn biển đảo , biển nhạt thôi rồi nên cũng chả ấn tượng lắm . Có mấy cái world thằng elf cho đi tour mỗi cái một cái đẹp khác nhau nhìn là khoái liền .
Con ngựa thấy bt mà, tại nó có cái vụ tự chạy theo đường mòn nên lâu lâu chạy tới gần đường là nó tự quẹo :v. Ức chế nhất là khi nó chui vào trong trận đánh: cứ chạy vòng tròn, hú hét , cảng đường mình như ngựa điên
Cơ bản về giai đoạn sau này nó đóng vai trò nhỏ nên gần như ko về đấy nữa, có cảm giác hơi phí vì map đó khá đẹp
Nó bait ngon lành đấy chứ . Cưỡi vô đánh quái or sói , 9~10 con thì hết 4~5 con dí đánh con ngựa rồi . Không phải tốt hơn sao , nó cũng có công giúp chủ mà . Chưa kể nhiều lúc nó chạy vòng vòng nó block đòn của bọn bandit nữa , đang đánh bị mất Quen , thằng bandit lao vô đánh con ngựa húc vào hứng .
Tất cả map đều tạo cảm giác thừa chứ không chỉ 2 cái map đấy Các anh CDPR phang ra cái thế giới rõ to, nhưng chạy từ poi này sang poi khác thì gần như là chả có gì cả, rỗng tuếch. Thằng Skyrim thi thoảng giữa các poi vẫn có những chỗ nó có hòm hoặc đồ đạc bí mật. Còn TW3 thì gần như 90% là chỉ có cây với cối suông. Tiếp nữa là thiết kế khá fail. TW3 nó vẫn bê nguyên cái kiểu di chuyển từ TW2 (Thậm chí hình như TW1 cũng thế này). Di chuyển rất sida, tạo cảm giác nó cứ lẳng lẳng không tuân theo lệnh mình. Cái này kết hợp với design cây cối nhiều cái có tầng lá thấp khiến cho tầm nhìn trên lưng ngựa gần như là mù, khó nhận biết kịp gốc cây nó như thế nào để tránh khi chạy nhanh (Ngó Skyrim mà xem, tán cây nó làm cực kì cao). Mà không tránh được thì dẫn tới một cái vớ vẩn khác là path finding lao động đường phố, đâm vào gốc cây là quay ngang 90 độ hoặc dừng chứ không né ra mà chạy tiếp. Nói chung CDPR vẫn giữ được nét đặc trưng về story, còn exploration vẫn còn phải học hỏi thằng Bê tha nhiều.
Đấy là bác may thôi. Roach mình cưỡi thỉnh thoảng gặp quái đang định charge vào, phi đến giữa đội hình tự nhiên khựng lại, fear level tăng vùn vụt xong ngã luôn @.@ Đi đua cũng thế, đang có trớn tự nhiên khựng lại, mặc dù chả có vật cản gì ... Công nhận với bác cái này Chơi game Beth thì cứ thấy unknown location là lại tò mò khám phá. TW3 mới đầu chơi cũng thế, nhưng về sau sang Velen cái scale lvl bắt đầu rõ rệt nên chả ham xem ? nữa, mà cảm thấy cái đống ? này thực sự làm loãng story.
Tại sao ban đầu bọn Wild Hunt lại dí theo Geralt vs Yennefer ta... bọn nó đi kiếm Ciri chứ đi rượt 2 anh chị làm gì thế không biết . Đến lúc sau game có cho thấy bọn Wild Hunt track ciri kinh cỡ nào mà , chả hiểu s đoạn đầu lại đi dí 2 cái ông bà già chả biết gì . Nếu thật sự có mục đích thì đáng lẽ trong lúc tìm kiếm phải cho Geralt đụng độ vs Wild Hunt chứ chẳng phải chờ tới lúc có Ciri... o.O
open world của betha là bản chất của game luôn mà, hoàn toàn ko gò bó, người chơi tự tưởng tượng. còn open world của witcher chỉ là hình thức gameplay thôi, mục đích chính vẫn là kể story, kể xong thì credit roll. cái post ending mục đích để cho người chơi quậy thôi chứ đúng ra chơi xong chỉ có nước new game.
Tại Yen sử dụng "Magic" nên hấp dẫn mấy anh Wild Hunt đuổi theo đòi cưới Ngay sau đó đến Vizima phải bảo Geralt chuyển sang sử dụng phương pháp cổ truyền để tim Ciri còn gì
chết nhảm vì con ngựa ấy mấy lần, chỉ biết cười trừ, cơ mà cũng vì em mà anh chu du khắp thế gian nên cũng bỏ qua
Spoiler: Bear Buid lvl27 Spoiler: Build test on Imlerith , Wham-a-Wham troll , Morvudd Cá nhân nghĩ CD nên tweak lại combat tí... thêm attack moves cho quái lẫn boss , nếu không nhầm thì mobs thường vs quái attack moves chỉ xấp xỉ 2-3 ... hình như là vậy thật. Như ông imlerith 2 cái đúng : 1 cái quơ quơ vào không trung , 1 cái bỏ khiên blink ra đằng sau quánh 2 phát như đám wraiths rồi ngồi thở... Chưa kể Cyclops vs elementals vs troll có 1 vài đòn giống nhau . 1 cái charge , 1 cái block , 1 cái quơ tay , chỉ có 1 đòn unique .
Mod cho card Gwent, dành cho bác nào chơi lại lần 2. Mình chưa thử nhưng đọc thấy khá thú vị http://www.nexusmods.com/witcher3/m...r3/ajax/moddescription/?id=173&preview=&pUp=1