Nguồn: http://us.battle.net/d3/en/blog/19802338/patch-230-ptr-preview-6-23-2015 Table of Contents New Zone: Ruins of Sescheron New Artifact: Kanai’s Cube Crafting System Updates Adventure Mode Updates New Feature: Season Journey New Difficulty Levels New Legendary and Set Items Combat Changes New Zone: Ruins of Sescheron In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube. New Artifact: Kanai’s Cube Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more. Crafting System Updates For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started Adventure Mode Updates This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats. New Feature: Season Journey Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem. New Difficulty Levels As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback! New Legendary and Set Items For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore. Combat Changes Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift. update: 25/06/2015 ========================================================= update: 26/06/2015 Data-mined từ diablofan: xem post #34 p/s: đừng kêu bạn dịch [/Spoiler][/Spoiler]
Kanai cube PTR dự kiến có 3 slot passive cho 3 loại :wep,armor,jewelry. Best slot?! +Wep: -Furnace (50%vs E) -In-geom (CDR) +Armor:. -APD (defend) -Leoric's helm(CDR) -Strongarm (Dmg) -Hexing pant (Dmg) +Jewelry -RORG(set) -Unity(Dmg reduce) -COE (Dmg) -Obsidian Ring (CDR) -Immu amulet các thể loại element.
Cái vụ zone mới là sao nhỉ. Trước thấy bảo D3 sẽ không bao giờ up thêm content, map mới nữa mà. Nếu bắt đầu từ ss4 blizz cho cập nhập mỗi ss thêm 1 map mới thì toẹt vời
đang muốn nó tách amulet với ring ra đây, 1 slot ring 1 slot amulet, chứ như hiện tại thì cặp focus/resis...nó chiếm 2 slot rồi, muốn thêm ring thì bỏ amu cũng khá tù ~~ nhưng có còn hơn ko 1 immu passive + 1 amu immu + ice climber
lại chuẩn bị farm, cả tháng nay gác kiếm khi level 900, chắc lên 950 thì chán lại gác tiếp chờ 2.40. Nhưng nói chung nó bỏ cái trial là tui hết chán...vãi cái trial mất time
Từ hồi D3 vanilla cơ, đại loại là không làm thêm act, map, story các kiểu nữa.......... Không hiểu cái zone này nó là ntn??
Vẩn chưa thấy đá động gì tới stash nhẻ. Điểm sáng của 2.3 là bỏ trial và Kanai's Cube. Giờ WD có thể dùng Carnevil với MoJ cùng lúc?! Ngon. Vậy là ngon rồi giờ lụm cây furnace 40% elite với 50% elite cũng như nhau.
Chưa biết item mới cho wd ntn chứ như gear hiện giờ: Weapon SMK/DoD/Furnace Amor Moj/Carn/Quez/Tiki (móa, toàn voodoo mask) Jew RRoG/F&R/CoE/immu/Rachel's (zdps)
D3 đang đi đúng hướng, như này sẽ có nhiều tuỳ biến cho người chơi, k nhất thiết ai cũng giống y chang ai!
rối cũng y chang nhau khi có 1 build mạnh nhất vì chưa bao giờ đồ set cân bằng nhau chú chưa nói class cân bằng