[Switch | Wii U] The Legend of Zelda: Breath of The Wild

Thảo luận trong 'Tin tức - Giới thiệu - Thảo luận chung về game' bắt đầu bởi vaanfinal, 23/2/17.

  1. Tú Minh

    Tú Minh Youtube Master Race

    Tham gia ngày:
    22/2/12
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    75
    Troll rẻ tiền
     
  2. KeroKero

    KeroKero Mr & Ms Pac-Man

    Tham gia ngày:
    8/5/16
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    290
    Ahihi á há há, mắc cười quá, hài hước quá đi mà, đi thi thách thức danh hài được rồi đó =))=))=))
     
  3. xiao3xiao3xiao

    xiao3xiao3xiao Legend of Zelda Lão Làng GVN

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    22/4/09
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    952
    tôi phá đảo 100% game này dùng giả lập đây này , tiếc là vừa cài lại win mất mẹ nó hết rồi nếu không vứt cho rồi , biết là có thể chơi được thì google thần chưởng đi sẽ có hồi đáp
     
  4. lBatMan

    lBatMan Fire in the hole!

    Tham gia ngày:
    24/10/13
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    2,843
    năm nay quả là 1 good gaming year , toàn siêu bom laze nổ , mỗi gen chắc được có 1 năm thế này
     
  5. deldeldel

    deldeldel The Warrior of Light Lão Làng GVN

    Tham gia ngày:
    28/10/05
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    2,057
    má xem cái clip gameplay mà hyped. Chưa game nào open world ta thấy gameplay hay thế này :7cool_extreme_sexy_
     
  6. given001

    given001 Donkey Kong Lão Làng GVN

    Tham gia ngày:
    14/6/11
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    310
    Nintendo họ làm game rất hay, hơn nhiều các hãng khác ở mặt gameplay rất trau chuốt, giống như apple design iphone vậy, nhiều chi tiết nhỏ nhặt nhưng góp phần hoàn thiện gameplay.
     
  7. Hoursea

    Hoursea Mayor of SimCity Lão Làng GVN

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    lol oh yeah :(game)
     
  8. builetu

    builetu Youtube Master Race

    Tham gia ngày:
    23/3/07
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    Ở HN có quán game nào có máy Wii U không nhỉ các bác? Định làm cái đĩa BotW rồi mang ra cày phát b-)
     
  9. FanHipHop1992

    FanHipHop1992 I am α and Ω Lão Làng GVN

    Tham gia ngày:
    21/1/08
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    3,871
    Nơi ở:
    Nowhere
    ko có bác ơi, mấy file config bọn nó share về chẳng điều khiển đc con chim
     
  10. Hkid12

    Hkid12 Youtube Master Race

    Tham gia ngày:
    21/2/17
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    35
    Xác nhận là ngựa biết bơi, animation của ngựa được chăm chút tỉ mỉ, ứng cử viên nặng kí của GOTY ~^o^~

    [​IMG]
     
    Chỉnh sửa cuối: 26/2/17
  11. tvbfn

    tvbfn Legend of Zelda

    Tham gia ngày:
    16/9/04
    Bài viết:
    930
    Đoạn kết trong bài review của Edge:
    Có thổi phồng quá ko nhỉ. :@)
     
  12. xiao3xiao3xiao

    xiao3xiao3xiao Legend of Zelda Lão Làng GVN

    Tham gia ngày:
    22/4/09
    Bài viết:
    952
    thì tìm sai file chứ sao , tìm tiếp cho đến khi nào đúng thì thôi , đã bảo là tôi phá đảo game này rồi mà , cứ an tâm mà tìm và thử nghiệm tiếp đi , nhưng nói chung game này chán hơn nhiều so với các game zelda khác , chơi không thú lắm ,

    ps : À , hỏi ông hoursea phía trên ấy , nhớ hồi đấy đang chơi mất file cũng nhờ ông ấy chia sẻ lại file thì mới chơi được , còn giữ link mediafire đây này nhưng lâu rồi nên chết ngắc từ thuở nào , có gì thì hỏi ông ấy cho nhanh biết đâu còn giữ lại bộ config hoàn chỉnh cho bác
     
    Soul Legend thích bài này.
  13. Hoursea

    Hoursea Mayor of SimCity Lão Làng GVN

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    FanHipHop1992 thích bài này.
  14. ren_momo

    ren_momo Mayor of SimCity Lão Làng GVN

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    Nơi ở:
    CLGT?
    Wii motion plus di chuyển 8 phương 6 hướng, xài controller quỳ luôn. Chưa kể dolphin ko support motion plus. Mua tay cầm thì phải mua thêm cái hồng ngoại setup mệt vl. Thôi hóng nin remastered ss lên switch :))
     
  15. Japper_4nia

    Japper_4nia C O N T R A Lão Làng GVN

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    11/7/12
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    1,737
    Trước giờ ko để ý đến dòng Zelda mấy vì mải mê với series Pkm + Dragon Quest, giờ ngồi coi gameplay bản Zelda này yêu luôn rồi :x Chắc giờ ngồi chơi thử mấy bản Zelda cũ mới đc, lướt utube có mấy vid thổi sáo đánh đàn trên 3DS nghe hay vỡi :))
     
  16. SlayerX

    SlayerX Mega Man Lão Làng GVN

    Tham gia ngày:
    13/12/08
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    3,242
    Khuyến khích chơi Ocarina of Time với Twilight Princess đi, hình đẹp dễ giả lập
     
  17. zZigxZagz

    zZigxZagz Persian Prince Lão Làng GVN

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    13/1/12
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    3,963
    Y như mình. The magic of open world. Zelda này mà cứ như mấy bản trước thì mình cũng chẳng quan tâm và cũng chẳng bao giờ thu hút thêm được người chơi mới. Nintendo thích nghi cũng nhanh.
     
  18. SlayerX

    SlayerX Mega Man Lão Làng GVN

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    13/12/08
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    • chiều cao chữ ký vượt quá 150px (lần 3)
    Giờ mà cho Midna quay lại thì Link chả 1 bên là công chúa ánh sáng Zelda 1 bên là công chúa bóng tối Midna à?
     
  19. shenlong213

    shenlong213 シェンムー Ryo Hazuki

    Tham gia ngày:
    3/7/09
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    [​IMG]

    Over the past couple of weeks, Famitsu and 4Gamer both conducted interviews with The Legend of Zelda: Breath of the Wild director Hidemaro Fujibayashi. A lot of what was said has been covered extensively in previous interviews with Shigeru Miyamoto and series producer Eiji Aonua, but there were still some noteworthy excerpts. This was also one of the first times that we actually heard from Fujibayashi about the game.

    According to Fujibayashi, the developers’ main goal was to break conventions, but they weren’t sure how far they should go to do so. During development, they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle. So with that as a base, they tried bringing dungeon gameplay to the field, and field gameplay to the dungeons. Puzzles were created with certain solutions in mind, but left open to the possibility of being solved by using other methods. They tried to fix the parts of puzzle-solving people found boring while keeping the interesting parts intact, and changed anything they saw as “standard” to be “nonstandard.”


    What they wanted was for people to think outside the box. Players have a multitude of actions available to them, and there are many gimmicks strewn about the field that react to those actions. They call this a “multiplication” of gameplay, and claim it was a key point during the development. One example would be chopping a tree down to create a bridge. Items with easily intuited purposes were intentionally placed around the world for players to learn from, but towards the latter parts of the game, much more fantastic things show up. It’s also possible for animals to be involved in the puzzles.

    Zelda games tend to be linear, but that’s not the case this time. Someone would always be finding a new way to do something that they didn’t think would be possible. Testing was done alongside development, and everyone found different ways to accomplish the same goals. Sometimes things they didn’t expect to happen happened, including glitchy behavior, but they left some of them in because they created interesting situations.

    Before, if you couldn’t beat something in the game, you’d say you didn’t have the right tool. But that won’t be the case this time. And you won’t always need to be have good action game skills, you can find cowardly ways to solve problems.

    The “open-air” style of the game doesn’t play well with narratives. So, to get around that, they made a unique system. Anyone who plays the intro will find a way to enjoy the story naturally. The game speaks for itself. There is enough guidance for players to progress the story, and although it’s vague, following it will get you through. “Quests” are known as “Challenges”, and there are lots of them all over. There will also be “Key Challenges” along the way. They claim it’s better to find the edges of the map yourself, and that the option to fight the final boss at any time was planned right from the start of development.

    NPCs out in the world exist without the player’s input. They don’t stop and ask you to do something for them explicitly, but that doesn’t mean they don’t need help. If you pay attention to their actions and talk to them, you might be able to figure out what they want, and then you can head out to see what their problem is for yourself. Or you could ignore them. It’s all up to the players. Villages exist, and hints of shopping are in the trailers. There’s lots of information in footage released overseas, and people can get an idea of things from that.

    Bokoblin were seen hunting a boar at the hands-on event. The world has towns, and towns have humans. The world also has monsters and animals. Monsters can attack animals, or be attacked by them. These interactions happen spontaneously, and are fun to watch.

    Some bosses just exist out in the world, but some are hidden, mimicking objects. Everyone comes across them at different times, and there’s a chance players will encounter such things without being prepared. One of the testers was losing to a tough boss, having used all of their healing items, when the boss started a wildfire with its attack. The player then threw their food at the fire in a last-ditch effort, and it all became cooked on the spot. They then used it to restore their health and continue the battle.

    There are many ways to survive in the snowy mountains. A primitive man would make a bonfire to survive. You can also wear clothing, or use a torch. The torch keeps the fire with you, but you’re unable to use a weapon. Figuring out how to deal with that is an essential part of the game. This “multiplication” of environment and gameplay happens from the beginning of the game until the end, resulting in an enormous amalgamation of everything later on.

    There are no weird effects from clothing, everything functions as it looks.

    “100 years ago” and the Sheikah tribe are key to the story. The Sheikah mark is used as part of the narrative, and the third trailer has significant information about the narrative relating to that. Zelda’s blue tunic is also important. The races seen in the trailer are all living and breathing out in the field, but it’s up to your imagination whether they’re friend or foe.

    Music from older games is kind of mixed into the soundtrack, but not blatantly. The main theme, puzzle-solving jingle, and other series staples have also been given makeovers in order to break from tradition. The sound design is very important as well. Loading times are a bit faster on the switch compared to the Wii U.

    There are many amiibo to use, each with different effects. The game can be played without them, but they add to the enjoyment of the adventure.
     
    GoldChick thích bài này.
  20. JamesRyan

    JamesRyan Sony Giáo Chủ Lão Làng GVN

    Tham gia ngày:
    27/9/07
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    Do giới hạn công nghệ thôi, Ocarina of Time từ thời N64 mà thế giới trong game vẫn rất rộng và cảm giác đi từ khu vực này sang khu vực khác vẫn rất mượt, load chuyển cảnh có vài giây chứ mấy.
     

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