Honkai HONKAI IMPACT 3rd - Tin tức, cập nhật, thảo luận

Thảo luận trong 'miHoYo | Genshin, Honkai Impact, Honkai Star Rail' bắt đầu bởi athanh8807 ., 18/6/20.

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[8.0] HSR Cross-over! Hân điên và những người bạn~

  1. SS+ Hanabi

    14.3%
  2. S+ Hanabi

    42.9%
  3. Trấn Hanabi S2-S3

    0 phiếu
    0.0%
  4. Trấn Hanabi S1

    71.4%
  5. Quantum mãi flop, loli mãi đỉnh! Tích cho Durandal...

    28.6%
  6. Không có Crystal, có được vote không?

    0 phiếu
    0.0%
Multiple votes are allowed.
  1. Kids Next Door

    Kids Next Door The Warrior of Light Lão Làng GVN

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    Giờ chắc phải luân phiên mỗi acc quay 1 con chứ con acc chính ko chịu nổi nhiệt rồi peepo_dab ver nào cũng S-rank thế này
     
  2. Kenji Ogami

    Kenji Ogami Ultimate EdgeMaster Moderator Lão Làng GVN

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    Thân thiện với newbie mà vầy chắc là newbie cá mập trở lên
     
  3. Yukianesa

    Yukianesa ξ (⩌‸⩌ )ξ Moderator Lão Làng GVN

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    nhớ là CN ko có bản này pepe-22
     
  4. dark_dragons

    dark_dragons Hyperion Captain ‍ ⚚ Mystic Mage ⚚ Moderator Lão Làng GVN

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    Chính ra giờ chỉ quay Character thôi, chứ Gear không còn ác mộng như hồi đó.

    Hồi đó mình nhớ version HoS, muốn bỏ cmn game luôn =="
    90 nháy mới ra xác, sau đó 160 nháy mới full set...

    Giờ nếu xui thì cũng tầm 120-140 nháy là full set S0 rồi. Trường hợp mãn hạng xui thì cũng 90 + 60 là 150 nháy full char và set.

    Chưa kể, hồi đó một set đồ của SP Valkyrie nếu xui cũng 80-100 nháy rồi :(
    Mà ra toàn S Rank đi kèm SP Valkyrie là kéo 2 set mờ mắt...
     
  5. wubim

    wubim Cơ trưởng U60 Lão Làng GVN

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    michos hỗ trợ chính thức cho gamepad trên android chưa mí fen?
     
  6. Yukianesa

    Yukianesa ξ (⩌‸⩌ )ξ Moderator Lão Làng GVN

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    The4thKnight thích bài này.
  7. nướcđá7A3

    nướcđá7A3 ◥▶◀◤ Moderator Lão Làng GVN

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    。◕‿◕。
    mở bấm link tính hỏi sao kô thấy gem, tưởng scam thangcbnot2-png
     
  8. wubim

    wubim Cơ trưởng U60 Lão Làng GVN

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  9. xxhellangelxx

    xxhellangelxx Red, Pokémon champion Lão Làng GVN

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    Tui vừa lên thả haha góp vui tý pu_monkagab
     
  10. dark_dragons

    dark_dragons Hyperion Captain ‍ ⚚ Mystic Mage ⚚ Moderator Lão Làng GVN

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    Ban đầu nạp cũng sợ cm, đến khi thấy cách làm việc chuyên nghiệp thì cứ thế mà nạp thôi, rẻ hơn 25-30% tự nạp :))
     
  11. Yukianesa

    Yukianesa ξ (⩌‸⩌ )ξ Moderator Lão Làng GVN

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    Bộ skill Lantern

    Skill: Skill 1

    Attack with three basic firearms.

    Lantern has three basic firearms: Rapid-Shot Crossbow, Shotgun, and Submachine Gun, which alter her Basic ATKs when used on the ground.
    Rapid-Shot Crossbow: 3-sequence attack. Each sequence consumes 1 ammo. SEQ 1 deals 400% ATK of Fire DMG. SEQ 2 deals 2 x 200% ATK of Fire DMG. SEQ 3 deals 4 x 100% ATK of Fire DMG.
    Shotgun: 2-sequence attack. Each sequence consumes 1 ammo. SEQ 1 deals 18 x 22% ATK of Fire DMG. SEQ 2 deals 9 x 45% ATK of Fire DMG.
    Submachine Gun: Hold [ATK] to deal 15 x 50% ATK of Fire DMG per second. Consumes 1 ammo every 0.5s.
    Tap [ATK] in midair to make Lantern launch a downward slam with the RPG, dealing 300% ATK of Fire DMG.

    · Basic ATK 1: The three basic firearms deal 0% more Fire DMG.
    · QTE: QTE: Triggered when an enemy is Time-Slowed and takes 15 hits in 3s or when Time-frozen Domain triggered by teammates ends. Switches to the Rapid-Shot Crossbow, replenishes 3 bars of Combo Energy, and deals 7 x 130.0% ATK of Fire DMG to nearby enemies. QTE ATKs consume 1 Rapid-Shot Crossbow ammo. When Astral Ring Specialization: Wheel of Destiny is activated, reduces current switch CD by 4s. When teammates trigger Stellar Drain, reduces Lantern's switch CD by 4s and triggers Lantern's QTE. When Astral Ring Specialization: World Star is activated, the character switches to Submachine Gun upon entering via QTE during Stellar Outburst.

    Skill: Combo: Skill 2

    Launch a HE Round with the RPG.

    Hold [ATK] on the ground or in midair to consume 3 bars of Combo Energy and bombard enemies in a large area ahead, dealing 1500% ATK of Fire DMG. Hitting the target generates a black hole that pulls in nearby enemies for 3s. Replenishes all basic firearm ammo and switches to Rapid-Shot Crossbow after casting.

    · Combo 1: The character's Combo ATK deals 20.0% more Total DMG. When Detonation Point is in effect, all other characters on the team deal 35.0% more Total DMG.
    · Combo 2: Combo ATK restores 2000 additional SP on hit.
    · Combo 3: Combo ATKs made when not in Stellar Outburst state and the last hit of successive Combo ATKs made in Stellar Outburst state attack with Cluster Bomb instead of the RPG and deal 8 x 50.0% ATK of Fire DMG.

    Skill: Skill 3

    Evade or jump to dodge enemy attacks. Can evade twice in a row on the ground, evade and jump once in midair. Jumping in midair resets the aerial evasion counter.

    Dodge and attack nearby enemies with the current basic firearm, consuming 1 ammo from the corresponding firearm.
    Rapid-Shot Crossbow: Deals 8 x 50% ATK of Fire DMG.
    Shotgun: Deals 9 x 7 x 6% ATK of Fire DMG.
    Submachine Gun: Deals 20 x 20% ATK of Fire DMG.
    Ultimate Evasion Skill: Triggers global Time Fracture for 2s. CD: 15s.

    · Evasion 1: Ultimate Evasion Skill has 1 more charge, and non-Ultimate Evasions on the ground can also trigger Ultimate Evasion Skill. CD: 1s.
    · Evasion 2: When Ultimate Evasion is successful, the Evasion Skill deals an additional 60.0% ATK of Fire DMG.

    Skill: Skill 4

    Go all out against the enemy with Ghost Images.

    After casting Ultimate, generates Ghost Images of the three basic firearms to join the battle and rain down suppressive fire on the enemy, and delivers a fatal blow with the RPG. Ultimate deals 10 x 25% + 6 x 40% + 18 x 20% + 1800% ATK of Fire DMG. During Ultimate, Time-frozen Domain is triggered to pause all skill timers and the stage timer.

    · Ultimate 1: The character starts with 5000 bonus SP. Can only be triggered once every 10 minutes in Part 2's Open World.
    · Ultimate 2: After casting a Combo ATK, the next Ultimate deals an additional 500% ATK of Fire DMG.
    · Ultimate 3: When another character on the team spends 30/70 SP in one go, Lantern deals 10.0%/20.0% more Fire DMG for 25s. Retriggering refreshes the duration. Gains this effect when entering Stellar Outburst state, increasing Fire DMG by 20.0%.

    Skill: Skill 5

    Activates Wheel of Destiny and provides enhancements based on the number of Harmonized Shadow Star characters on the team.

    Leader Skill: {{Activates Astral Ring Specialization: Wheel of Destiny when Lantern is the leader.
    Astral Ring Intensity Cost: 140. Stellar Outburst Duration: 21s. CD: 20s.
    When there is at least 1 Harmonized Shadow Star character on the team, Shadow Star Attack from all team members deals 10.0% more Total DMG.
    When there are at least 2 Harmonized Shadow Star characters on the team and characters with Harmonized Shadow Star share Stellar Drain, in Astral Charging state, all team members on the field deal 10.0% more Fire DMG.
    When there are 3 Harmonized Shadow Star characters on the team, in Stellar Outburst state, enemies take 6.0% more Fire DMG from characters on the field (independent).}}

    · Leader Skill 1: Activates Astral Ring Specialization: Wheel of Destiny when Lantern is the leader.
    Astral Ring Intensity Cost: 140. Stellar Outburst Duration: 21s. CD: 20s.
    When there is at least 1 Harmonized Shadow Star character on the team, Shadow Star Attack from all team members deals 26.0% more Total DMG.
    When there are at least 2 Harmonized Shadow Star characters on the team and characters with Harmonized Shadow Star share Stellar Drain, in Astral Charging state, all team members on the field deal 24.0% more Fire DMG.
    When there are 3 Harmonized Shadow Star characters on the team, in Stellar Outburst state, enemies take 18.0% more Fire DMG from characters on the field (independent).

    Skill: Skill 6

    Replenish Combo Energy with ammo.

    The character constantly switches between the three basic firearms in battle. Basic firearms switch in a fixed order and have their respective ammo. The firearms switch order and their respective ammo are as follows. Rapid-Shot Crossbow: 5 ammo. Shotgun: 4 ammo. Submachine Gun: 4 ammo.
    Performing the Basic ATKs and Evasion ATKs of basic firearms consumes their respective ammo. When all ammo for the current firearm is consumed, tap or hold [ATK] to perform a Switch Attack, which switches to the next firearm and grants 1 bar of Combo Energy. The character has 3 bars of Combo Energy.
    When switching to any firearm, all ammo is replenished if the current firearm's ammo is fully depleted.
    Exiting clears all Combo Energy and replenishes the ammo of all firearms.

    · Passive 1: The character has 4.0% more Elemental Breach. When Astral Ring Specialization: World Star is activated, enemies take 5.0% more Elemental DMG.
    · Passive 2: The character's Combo ATKs or Ultimates inflict the target with Detonation Point and make targets take 10.0% more Elemental DMG for 20s. Retriggering refreshes the duration.
    When Astral Ring Specialization: World Star is activated:
    The team continues to inflict enemies with Detonation Point during Stellar Outburst. This effect is removed when Stellar Outburst ends.
    When Astral Ring Specialization: Wheel of Destiny is activated:
    Enemies that have Detonation Point take 10.0% more Fire DMG from Lantern.
    · Passive 3: When Astral Ring is not activated, enemies take 30.0% more Fire DMG from Lantern (independent). The character deals 110.0% more Fire DMG.
    · Passive 4: When any basic firearm attack hits an enemy, if the current ammo is no more than 1, the next Combo ATK made when not in Stellar Outburst state and the last hit of successive Combo ATKs made in Stellar Outburst state deal more Fire DMG. Respectively, the damage amount is as follows: Rapid-Shot Crossbow: 400%, Shotgun: 1200%, Submachine Gun: 0%.
    · Passive 5: When casting Switch Attack, grants any character other than self on the team 1 stack of Battle Instinct, which increases Elemental DMG by 33.0% for 25s. 3 stacks max. Retriggering refreshes the duration. Directly grants 3 stacks of this effect when entering Stellar Outburst state.

    Skill: Skill 7

    Switch firearms.

    Tap [Weapon] to switch basic firearms. Tap [Weapon] while attacking to perform a Switch Attack, attacking with the switched firearm and consuming 1 of its ammo. If the current basic firearm's ammo is not depleted before the Switch Attack, performing a Switch Attack generates a Ghost Image of the previous basic firearm that continues its next Basic ATK sequence and consumes 1 ammo from the corresponding firearm (considered as damage from the character).
    Outside of Stellar Outburst state, attacking when ammo is depleted automatically triggers a firearms switch but does not generate a Ghost Image.

    Switch Attack DMG differs by firearm:
    Rapid-Shot Crossbow to Shotgun: 9 x 45% ATK of Fire DMG.
    Shotgun to Submachine Gun: 8 x 50% ATK of Fire DMG.
    Submachine Gun to Rapid-Shot Crossbow: 2 x 200% ATK of Fire DMG.

    · Special Weapon 1: The character gains Flaming when casting QTE or Switch Attack and deals 23.0% more Fire DMG for 6s. Retriggering refreshes the duration. During Stellar Outburst, the character gains the same effect when hitting enemies.
    · Special Weapon 2: When Flaming is in effect, the character deals 24.0% more Total DMG.
    · Special Weapon 3: Reduces Total DMG taken by 40.0%. Restores 30000 HP when generating a Ghost Image.

    Skill: Skill 6

    Unleash Astral Ring's power to enhance the character.

    In Stellar Outburst state, replenishes 3 bars of Combo Energy and gains 6 additional bars of Special Combo Energy. Tap or hold [ATK] during Combo ATKs to consume 3 bars of Special Combo Energy and cast Combo ATK repeatedly up to 2 additional times.
    The character is protected by Wheel of Destiny. When Astral Ring Specialization: Wheel of Destiny is activated, standby characters cannot be switched in during Stellar Outburst, and they're replaced by Phantoms to aid in battle.
    When launching support attacks, Phantoms deal 8 x 150% ATK of Fire DMG. The character casts Shadow Star Attack to deal 6 x 150% ATK of Fire DMG and gains 6 additional bars of Special Combo Energy and 5s of Rondo in the Shadows.
    In Rondo in the Shadows state, the Switch Attack from a basic firearm's last ammo generates a Phantom that deals bonus damage. The damage dealt by Phantoms from each Switch Attack differs as follows:
    Rapid-Shot Crossbow to Shotgun: 400% ATK of Fire DMG.
    Shotgun to Submachine Gun: 300% ATK of Fire DMG.
    Submachine Gun to Rapid-Shot Crossbow: 300% ATK of Fire DMG.
    In Stellar Outburst state, if the current firearm has 1 remaining ammo when the character performs a Basic ATK, automatically triggers Switch Attack and generates a Ghost Image. Rondo in the Shadows is removed when Stellar Outburst ends.
    When World Star is activated and the character enters Stellar Outburst or enters battle during Stellar Outburst, replenishes 6 bars of Special Combo Energy. All three basic firearms' Basic ATKs can trigger up to 4 Resonance marks when consuming ammo. Combo ATKs can trigger up to 2 Resonance marks.
    When entering Stellar Outburst, unleashes Stellar Assault to deal 400% ATK of Fire DMG.

    · Astral Ring 1: Gains Stellar Drain when Stellar Outburst ends. The character's Combo ATKs outside the Stellar Outburst state consume Stellar Drain on hit to restore 1000 Astral Ring Intensity. When Astral Ring Specialization: World Star or Wheel of Destiny is activated, restores 1000 bonus Astral Ring Intensity. Gains Stellar Drain when entering battle. Can only be triggered once every 10 minutes in Part 2's Open World.
    · Astral Ring 2: In Stellar Outburst state, SEQ 3 of consecutively cast Combo ATKs deals 25.0% more Fire DMG.
    · Astral Ring 3: When Astral Ring Specialization: World Star is activated:
    ● Characters protected by World Star while Stellar Outburst is in effect deal 10.0% more Total DMG.
    ● Enemies take 30.0% more Total DMG from characters protected by World Star.
    · Astral Ring 4: When Astral Ring Specialization: Wheel of Destiny is activated:
    ● When in the Stellar Outburst state, Lantern deals 10.0% more Fire DMG on the field.
    ● Characters in the Stellar Outburst state that are protected by Astral Ring Specialization: Wheel of Destiny can trigger Lantern's Phantoms to attack, and the characters on the field deal 1,200% ATK of Adaptive DMG.
    ● When in the Stellar Outburst state, enemies take 34.0% more Total DMG from characters protected by Wheel of Destiny.
    ● Enemies take 10.0% Total DMG from characters protected by Astral Ring Specialization: Wheel of Destiny.
    · Astral Ring 5: When Astral Ring Specialization: Wheel of Destiny is activated:
    ● Characters protected by Astral Ring Specialization: Wheel of Destiny while Astral Charging is in effect deal 23.0% more Total DMG.
    ● When in the Stellar Outburst state, characters protected by Astral Ring Specialization: Wheel of Destiny deal 21.0% more Total DMG.
     
    xxhellangelxx thích bài này.
  12. xxhellangelxx

    xxhellangelxx Red, Pokémon champion Lão Làng GVN

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    Vãi tui comment trước rồi mới bắt đầu đọc cơ mà sao mới nhìn thì nhìn như bài luận văn thế này pu_monkawtfusay
     
  13. Yukianesa

    Yukianesa ξ (⩌‸⩌ )ξ Moderator Lão Làng GVN

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    Các char cũng thế mà, chẳng qua mắm môi nâng hết rồi chơi demo nó hướng dẫn khỏi phải đọc kỹ nên thấy thế cuoinhamhiem
     
  14. zantan

    zantan Keep calm and Tracer on CHAMPION ♞ Blade Knight ♞ Lão Làng GVN

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    Đọc cũng có hiểu mấy đâu. Vô thực chiến cosplay theo các cao thủ thôi peepo_dead
     
  15. Kids Next Door

    Kids Next Door The Warrior of Light Lão Làng GVN

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    Char mới thì cứ nhìn visual, animation có đã ko chứ số má chả để ý mấy vì optimal nhất kiểu gì cũng phải full đồ pepe-10
     
  16. xxhellangelxx

    xxhellangelxx Red, Pokémon champion Lão Làng GVN

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    Tui tính đọc sơ để xem Michos có định cho Lantern vào làm team Trio part 2 ko thôi. Cơ mà đọc thấy cái tăng 30% total damage cho team thì chắc là trio thật pepe-3
     
  17. dark_dragons

    dark_dragons Hyperion Captain ‍ ⚚ Mystic Mage ⚚ Moderator Lão Làng GVN

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    Theo skill đọc thì Coralie dead hẵn, đợi team Physical Astral Ring lên hồi sinh.
    Helia còn sống trong team của Senadina vì Latern không đặt cọc mà chỉ kích cọc (giống Thelema).

    Còn lại Thelema/Lantern đi với Senadina, tùy muốn team Ice hay Fire mà đặt lên đầu.

    Ồ wow...
     
  18. wubim

    wubim Cơ trưởng U60 Lão Làng GVN

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    người chơi bt thường chỉ cần bản tóm tắt để biết làm thế nào để kích buff là đc, đọc bài luận văn kiểu ni muốn xỉu.
     
  19. athanh8807 .

    athanh8807 . Già Làng GVN Lão Làng GVN

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    Nói thật là cái AR tới h mình cũng ko tìm hiểu kĩ. Cứ thấy full là ấn, chả biết char nào bật thì lợi hơn hay gì :8cool_cry:
    Rồi về sau mỗi con lại có buff AR riêng...blah blah các kiểu :sungchan2:
     
  20. dark_dragons

    dark_dragons Hyperion Captain ‍ ⚚ Mystic Mage ⚚ Moderator Lão Làng GVN

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    Hiện chỉ có 1 loại AR của Senadina là kích hoạt Resonance thôi (Senadina và Helia thả cọc, Coralie đập nổ bùm chíu).

    Version sau ra Thelema mang 2 loại AR:
    + World Star, thay cho Coralie, dùng chiêu nổ cọc nhưng nhanh hơn và có Time Stop.
    + Wheel of Fate: AR mới, dạng một mình đứng sân solo, biến các Valkyrie còn lại thành bóng và gọi ra đánh như ELF, thêm chiêu combo lúc kích hoạt.

    Đọc chiêu của Lantern thì AR y chan Thelema thôi, chỉ khác là Fire.
     

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