xin hướng dẫn trò Valkire Profile2:Silmeria

Thảo luận trong 'Hướng dẫn | Hỏi đáp game' bắt đầu bởi anvip2512, 9/6/07.

  1. longquan21

    longquan21 Mr & Ms Pac-Man

    Tham gia ngày:
    25/6/06
    Bài viết:
    193
    hà cho tui hỏi tí chỗ đánh con rồng dể lấy viên ngọc màu đỏ đó làm sao dể lấy cái thùng và linh hồn ở trên cao vậy tui nhảy ko tới mà cũng ko có con quái nào dể tui bắn cả chỉ dùm
     
  2. longquan21

    longquan21 Mr & Ms Pac-Man

    Tham gia ngày:
    25/6/06
    Bài viết:
    193
    nhung wanh' thang Lezard lan 2 no trau lam
    có cách nào giết nhanh và dễ tí hem
     
  3. Nikomen_Aisha

    Nikomen_Aisha One-winged Angel

    Tham gia ngày:
    11/4/06
    Bài viết:
    7,835
    Nơi ở:
    NarutakiSou
    @ AOL: train lv ..........hjx theo lời bác thôi ....:|
     
  4. Dart

    Dart Persian Prince

    Tham gia ngày:
    14/6/03
    Bài viết:
    3,953
    Nơi ở:
    Singapore
    lên gamefaq là có tất mà :D, mở bản walkthrough của Triace_boyfan ý, chi tiết ko thiếu 1 thứ gì ^^"
    Link này : http://www.gamefaqs.com/console/ps2/file/931102/45045
    Mà phần 2 này có cái Lucky HP 7777 vui, drop rate 100% :P ...7777 làm mình nhớ Lucky Seven của FF7 quá :D
     
  5. longquan21

    longquan21 Mr & Ms Pac-Man

    Tham gia ngày:
    25/6/06
    Bài viết:
    193
    hic tui tui hai người ` acout nên hơi phiền
    có ai cho tui xin địa điẻm và nơi có các linh hồn mình có thể lấy và cách lấy ko (làm ơn)
     
  6. Angel_of_light

    Angel_of_light Legend of Zelda

    Tham gia ngày:
    22/4/05
    Bài viết:
    1,084
    Nơi ở:
    My home with my
    Chà cái faqs này đã update rồi ah :-? :-? lần trước mình xem nó chỉ mới tới chap 4 phải xài faqs bản Jap :-? nhanh nhỉ

    btw : Lucky Seven thì FF 9 cũng có mờ

    Đây đầy đủ ko thíu 1 em nào =)) =))

    Mã:
    15.1.01 - Jessica                                                       [15101]
    
    
    -Class: Light Warrior
    -Elements: Ice +25%, everything else -5%
    -Initial Skills: Heat Up
    -Location: Royal Underground Path (25%)
    -Others From the Same Relic: Richelle (25%), Sylphide (50%)
    -Release Info: Coriander (nothing, Ymir's Tear, nothing)
    
    
    --- Stats ---
    
    Growth: HP K, STR E, INT G, DEX G, AGL B, CON E
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  85 | 559~592 | 1694~1782 | 3994~4182  | 9894~10202  | 18449~18931
    STR |   8 | 31~36   | 46~76     | 76~166     | 96~256      | 125~362
    INT |   3 | 17      | 32~42     | 52~102     | 72~162      | 101~249
    DEX |   5 | 28      | 53        | 93~113     | 113~153     | 142~211
    AGL |   5 | 28      | 53        | 93~103     | 113~163     | 142~250
    CON |   4 | 18~23   | 33~53     | 53~113     | 73~173      | 102~260
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Assault Step (5 AP, 3x2, initial): 0.35 x 2
    -Sneaky Throw (6 AP, 6x2, initial): 0.45 x 2
    -Sunset Luster (6 AP, 9x1, initial): 1
    -Double Wind (8 AP, 4x2, Level 7): 0.55 x 2
    -Ascending Sword (8 AP, 2x4, Level 16): 0.2 x 3 + 0.3
    -Resonating Pain (9 AP, 2x4, Level 25): 0.25 x 4
    -Tri Crusade (8 AP, 3x3, Level 35): 0.3 x 3
    -Energy Steal (8 AP, 6x2, Level 43): 0.1 x 2 (0.6 Darkness, restores HP)
    -Mist Phantom (9 AP, 2x4, Level 52): 0.2 x 4
    -Second Ruin (9 AP, 2x6, Seraphic Gate): 0.2 x 5 + 0.4
    
    
    --- Menu Spells ---
    
    -Glacial Blizzard (20 AP, Level 15): 0.18 x 5 Ice (5% freeze)
    -Spell Reinforce (18 AP, Level 24): Boosts one character's MAG by 50%
    
    
    
    -------------------------------------------------------------------------------
    15.1.02 - Richelle                                                      [15102]
    
    
    -Class: Light Warrior
    -Elements: Holy +20%, Darkness -20%
    -Initial Skills: Reflex Movement
    -Location: Royal Underground Path (25%)
    -Others From the Same Relic: Jessica (25%), Sylphide (50%)
    -Release Info: Coriander (Expert's Experience, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP I, STR G, INT J, DEX C, AGL F, CON J
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  95 | 635~682 | 1850~1967 | 4600~4817  | 10460~10757 | 18957~19370
    STR |  10 | 47~52   | 87~97     | 147~167    | 167~207     | 196~265
    INT |  10 | 24~33   | 39~58     | 59~88      | 79~108      | 108~137
    DEX |   8 | 31~45   | 46~75     | 76~125     | 116~165     | 174~223
    AGL |   5 | 33~42   | 53~72     | 83~112     | 103~132     | 132~161
    CON |   5 | 24~33   | 54~63     | 74~103     | 94~123      | 123~152
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Ascending Sword (8 AP, 2x4, initial): 0.2 x 3 + 0.3
    -Double Wind (8 AP, 4x2, initial): 0.55 x 2
    -Sunset Luster (6 AP, 9x1, initial): 1
    -Assault Step (5 AP, 3x2, Level 6): 0.35 x 2
    -Tri Crusade (8 AP, 3x3, level 14): 0.3 x 3
    -Magic Lock (7 AP, 5x2, Level 23): 0.35 x 2 (30% Silence)
    -Overspin (6 AP, 13x1, Level 31): 0.7 (10% Faint)
    -Holy Smite (9 AP, 5x2, Level 40): 0.1 x 2 (0.8 Holy)
    -Resonating Pain (9 AP, 2x4, Level 48): 0.25 x 4
    -Second Ruin (9 AP, 2x6, Seraphic Gate): 0.2 x 5 + 0.4
    
    
    --- Menu Spells ---
    
    -Guard Reinforce (15 AP, Level 15): Boosts one character's RDM and RST by 50%
    
    
    
    -------------------------------------------------------------------------------
    15.1.03 - Sylphide                                                      [15103]
    
    
    -Class: Light Warrior
    -Elements: Holy and Darkness +20%, everything else -10%
    -Initial Skills: Free Item
    -Location: Royal Underground Path (50%)
    -Others From the Same Relic: Jessica (25%), Richelle (25%)
    -Release Info: Coriander (50000 OTH, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP N, STR K, INT D, DEX F, AGL D, CON L
    
        | Lv1 | Lv15    | Lv30      | Lv50      | Lv70        | Lv99
    -----------------------------------------------------------------------
    HP  |  95 | 607~644 | 1762~1849 | 4512~4699 | 10012~10299 | 17987~18419
    STR |   8 | 36      | 56~66     | 86~116    | 106~156     | 135~214
    INT |  12 | 26~49   | 51~79     | 71~109    | 151~189     | 267~305
    DEX |   8 | 31~36   | 56~66     | 96~116    | 116~156     | 145~214
    AGL |   5 | 28~42   | 43~72     | 63~112    | 83~152      | 112~210
    CON |   5 | 19~33   | 34~63     | 54~93     | 74~113      | 103~142
    -----------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Assault Step (5 AP, 3x2, initial): 0.35 x 2
    -Double Wind (8 AP, 4x2, initial): 0.55 x 2
    -Sunset Luster (6 AP, 9x1, initial): 1
    -Sneaky Throw (6 AP, 6x2, Level 9): 0.45 x 2
    -Tri Crusade (8 AP, 3x3, Level 17): 0.3 x 3
    -Magic Lock (7 AP, 5x2, Level 26): 0.35 x 2 (30% Silence)
    -Holy Smite (9 AP, 5x2, Level 34): 0.1 x 2 (0.8 Holy)
    -Descending Sword (7 AP, 2x4, Level 43): 0.15 + 0.2 x 3
    -Resonating Pain (9 AP, 2x4, Level 51): 0.25 x 4
    -Second Ruin (9 AP, 2x6, Seraphic Gate): 0.2 x 5 + 0.4
    
    
    --- Menu Spells ---
    
    -Normalize (12 AP, Level 7): Heals one ally of the following status effects:
                                 Poison, Confuse, Silence, Freeze, Paralysis,
                                 Stone and Faint
    -Heal (35 AP, Level 15): Heals 80% HP of one ally
    -Spell Reinforce (18 AP, Level 26): Boosts one character's MAG by 50%
    -Invoke Feather (40 AP, Level 42): Revives one ally
    
    
    
    -------------------------------------------------------------------------------
    15.1.04 - Celes                                                         [15104]
    
    
    -Class: Light Warrior
    -Elements: Everything +5%
    -Initial Skills: Dismantle
    -Location: Serdberg Mountain Ruins (30%)
    -Others From the Same Relic: Tyrith (70%)
    -Release Info: Villnore (nothing, nothing, 300000 OTH)
    
    
    --- Stats ---
    
    Growth: HP F, STR F, INT I, DEX B, AGL D, CON F
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  90 | 654~701 | 1884~2001 | 4984~5201  | 11104~11401 | 19978~20391
    STR |  14 | 51~56   | 91~101    | 151~171    | 171~211     | 200~269
    INT |   3 | 17      | 32        | 52~62      | 72~102      | 101~160
    DEX |   8 | 36~40   | 66~75     | 106~125    | 146~165     | 204~223
    AGL |   8 | 31~45   | 46~75     | 66~115     | 86~155      | 115~213
    CON |   4 | 18~32   | 43~62     | 83~102     | 103~142     | 132~200
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Soul Pierce (8 AP, 8x1, initial): 0.9 (10% Doom)
    -Descending Sword (7 AP, 2x4, initial): 0.15 + 0.2 x 3
    -Mist Phantom (9 AP, 2x4, initial): 0.2 x 4
    -Ascending Sword (8 AP, 2x4, Level 7): 0.2 x 3 + 0.3
    -Sneaky Throw (6 AP, 6x2, Level 15): 0.45 x 2
    -Overspin (6 AP, 13x1, Level 23): 0.7 (10% Faint)
    -Double Wind (8 AP, 4x2, Level 30): 0.55 x 2
    -Assault Step (5 AP, 3x2, Level 38): 0.35 x 2
    -Energy Steal (8 AP, 6x2, Level 45): 0.1 x 2 (0.6 Darkness, restores HP)
    -Second Ruin (9 AP, 2x6, Seraphic Gate): 0.2 x 5 + 0.4
    
    
    --- Menu Spells ---
    
    -Might Reinforce (18 AP, Level 25): Boosts one character's ATK by 50%
    
    
    
    -------------------------------------------------------------------------------
    15.1.05 - Tyrith                                                        [15105]
    
    
    -Class: Light Warrior
    -Elements: Lightning -20%; everything else +5%
    -Initial Skills: Adversity
    -Location: Serdberg Mountain Ruins (70%)
    -Others From the Same Relic: Celes (30%)
    -Release Info: Villnore (nothing, Foolproof Trinket, nothing)
    
    
    --- Stats ---
    
    Growth: HP N, STR I, INT I, DEX C, AGL F, CON J
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 100 | 612~649 | 1767~1854 | 4517~4704  | 10017~10304 | 17992~18424
    STR |  12 | 40~45   | 70~80     | 120~140    | 140~180     | 169~238
    INT |   4 | 18      | 33        | 53~63      | 73~103      | 102~161
    DEX |   6 | 29~43   | 44~73     | 74~123     | 114~163     | 172~221
    AGL |   6 | 34~43   | 54~73     | 84~113     | 104~133     | 133~162
    CON |   6 | 25~34   | 55~64     | 75~104     | 95~124      | 124~153
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Ascending Sword (8 AP, 2x4, initial): 0.2 x 3 + 0.3
    -Assault Step (5 AP, 3x2, initial): 0.35 x 2
    -Sunset Luster (6 AP, 9x1): 1
    -Sneaky Throw (6 AP, 6x2, Level 8): 0.45 x 2
    -Overspin (6 AP, 13x1, Level 16): 0.7, 10% Faint
    -Soul Pierce (8 AP, 8x1, Level 24): 0.9 (10% Doom)
    -Tri Crusade (8 AP, 3x3, Level 32): 0.3 x 3 (0.9)
    -Double Wind (8 AP, 4x2, Level 40): 0.55 x 2
    -Holy Smite (9 AP, 5x2, Level 48): 0.1 x 2 (0.8 Holy)
    -Second Ruin (9 AP, 2x6, Seraphic Gate): 0.2 x 5 + 0.4
    
    
    --- Menu Spells ---
    
    -Might Reinforce (18 AP, Level 15): Boosts one character's ATK by 50%
    -Sap Guard (15 AP, Level 30): Reduces RDM and RST of enemies within an area
    
    
    
    -------------------------------------------------------------------------------
    15.1.06 - Circe                                                         [15106]
    
    
    -Class: Light Warrior
    -Elements: Fire +20%, Lightning -20%
    -Initial Skills: Fortify Physique
    -Location: Crawsus Forest Ruins (40%)
    -Others From the Same Relic: Fraudir (40%), Rasheeka (20%)
    -Release Info: Kalstad (Kraadmail, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP F, STR F, INT G, DEX B, AGL D, CON J
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  90 | 654~701 | 1884~2001 | 4984~5201  | 11104~11401 | 19978~20391
    STR |  10 | 47~52   | 87~97     | 147~167    | 167~207     | 196~265
    INT |   5 | 19      | 34~44     | 54~104     | 74~164      | 103~251
    DEX |  10 | 38~47   | 68~87     | 108~137    | 148~177     | 206~235
    AGL |   8 | 31~45   | 46~75     | 66~115     | 86~155      | 115~213
    CON |   4 | 23~32   | 53~62     | 73~102     | 93~122      | 122~151
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Sunset Luster (6 AP, 9x1, initial): 1
    -Double Wind (8 AP, 4x2, initial): 0.55 x 2
    -Energy Steal (8 AP, 6x2, initial): 0.1 x 2 (0.6 Darkness, restores HP)
    -Assault Step (5 AP, 3x2, Level 8): 0.35 x 2
    -Tri Crusade (8 AP, 3x3, Level 16): 0.3 x 3
    -Descending Sword (7 AP, 2x4, Level 24): 0.15 + 0.2 x 3
    -Overspin (6 AP, 13x1, Level 32): 0.7 (10% Faint)
    -Soul Pierce (8 AP, 8x1, Level 40): 0.9 (10% Doom)
    -Holy Smite (9 AP, 5x2, Level 48): 0.1 x 2 (0.8 Holy)
    -Second Ruin (9 AP, 2x6, Seraphic Gate): 0.2 x 5 + 0.4
    
    
    --- Menu Spells ---
    
    -Guard Reinforce (15 AP, initial): Boosts one character's RDM and RST by 50%
    -Sap Power (15 AP, Level 25): Reduces ATK of enemies within an area
    
    
    
    -------------------------------------------------------------------------------
    15.1.07 - Fraudir                                                       [15107]
    
    
    -Class: Light Warrior
    -Elements: Darkness +20%, Fire -20%
    -Initial Skills: Guard Motion
    -Location: Crawsus Forest Ruins (40%)
    -Others From the Same Relic: Circe (40%), Rasheeka (20%)
    -Release Info: Kalstad (nothing, 50000 OTH, nothing)
    
    
    --- Stats ---
    
    Growth: HP F, STR I, INT J, DEX C, AGL F, CON J
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 100 | 664~711 | 1894~2011 | 4994~5211  | 11114~11411 | 19988~20401
    STR |  12 | 40~45   | 70~80     | 120~140    | 140~180     | 169~238
    INT |   4 | 18~27   | 33~52     | 53~82      | 73~102      | 102~131
    DEX |   6 | 29~43   | 44~73     | 74~123     | 114~163     | 172~221
    AGL |   7 | 35~44   | 55~74     | 85~114     | 105~134     | 134~163
    CON |   5 | 24~33   | 54~63     | 74~103     | 94~123      | 123~152
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Ascending Sword (8 AP, 2x4, initial): 0.2 x 3 + 0.3
    -Resonating Pain (9 AP, 2x4, initial): 0.25 x 4
    -Sunset Luster (6 AP, 9x1, initial): 1
    -Tri Crusade (8 AP, 9x1, Level 8): 0.3 x 3
    -Mist Phantom (9 AP, 2x4, Level 16): 0.2 x 4
    -Shadow Snap (7 AP, 5x2, Level 24): 0.4 x 2
    -Double Wind (8 AP, 4x2, Level 32): 0.55 x 2
    -Overspin (6 AP, 13x1, Level 40): 0.7 (10% Faint)
    -Holy Smite (8 AP, 4x2, Level 48): 0.1 x 2 (0.8 Holy)
    -Second Ruin (9 AP, 2x6, Seraphic Gate): 0.2 x 5 + 0.4
    
    
    --- Menu Spells ---
    
    -Guard Reinforce (15 AP, Level 22): Boosts one character's RDM and RST by 50%
    
    
    
    -------------------------------------------------------------------------------
    15.1.08 - Rasheeka                                                      [15108]
    
    
    -Class: Light Warrior
    -Elements: Light and Darkness -10%, everything else +5%
    -Initial Skills: Missile Protection
    -Location: Crawsus Forest Ruins (20%)
    -Others From the Same Relic: Circe (40%), Fraudir (40%)
    -Release Info: Kalstad (Sage's Arcanum, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP I, STR I, INT J, DEX C, AGL F, CON J
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 100 | 640~687 | 1855~1972 | 4605~4822  | 10465~10762 | 18962~19375
    STR |   9 | 37~42   | 67~77     | 117~137    | 137~177     | 166~235
    INT |   4 | 18~27   | 33~52     | 53~82      | 73~102      | 102~131
    DEX |   8 | 31~45   | 46~75     | 76~125     | 116~165     | 174~223
    AGL |   8 | 36~45   | 56~75     | 86~115     | 106~135     | 135~164
    CON |   5 | 24~33   | 54~63     | 74~103     | 94~123      | 123~152
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Ascending Sword (8 AP, 2x4, initial): 0.2 x 3 + 0.3
    -Assault Step (5 AP, 3x2, initial): 0.35 x 2
    -Overspin (6 AP, 13x1, initial): 0.7 (10% Faint)
    -Double Wind (8 AP, 4x2, Level 8): 0.55 x 2
    -Shadow Snap (7 AP, 5x4, Level 16): 0.4 x 2
    -Tri Crusade (8 AP, 3x3, Level 24): 0.3 x 3
    -Energy Steal (8 AP, 6x2, Level 32): 0.1 x 2 (0.6 Darkness, restores HP)
    -Mist Phantom (9 AP, 2x4, Level 40): 0.2 x 4
    -Resonating Pain (9 AP, 2x4, Level 48): 0.25 x 4
    -Second Ruin (9 AP, 2x6, Seraphic Gate): 0.2 x 5 + 0.4
    
    
    --- Menu Spells ---
    
    -Explosion (29 AP, Level 34): 1.5 Fire
    
    
    
    -------------------------------------------------------------------------------
    15.1.09 - Crescent                                                      [15109]
    
    
    -Class: Light Warrior
    -Elements: Fire +20%, Earth -20%
    -Initial Skills: Survival
    -Location: Palace of the Venerated Dragon (60%)
    -Others From the Same Relic: Lwyn (40%)
    -Release Info: Forest of Spirits (nothing, Noble Elixir, 10 OTH)
    
    
    --- Stats ---
    
    Growth: HP K, STR E, INT G, DEX G, AGL A, CON E
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  85 | 559~592 | 1694~1782 | 3994~4182  | 9894~10202  | 18449~18931
    STR |   8 | 31~36   | 46~76     | 76~166     | 96~246      | 125~362
    INT |   3 | 17      | 32~42     | 52~102     | 72~162      | 101~249
    DEX |   5 | 28      | 53        | 93~113     | 113~153     | 142~211
    AGL |   9 | 42~51   | 67~86     | 107~136    | 147~176     | 205~234
    CON |   4 | 18~23   | 33~53     | 53~113     | 73~173      | 102~260
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Magic Lock (7 AP, 5x2, initial): 0.35 x 2 (30% Silence)
    -Overspin (6 AP, 13x1, initial): 0.7 (10% Faint)
    -Shadow Snap (7 AP, 5x2, initial): 0.4 x 2
    -Assault Step (5 AP, 3x2, Level 7): 0.35 x 2
    -Descending Sword (7 AP, 2x4, Level 14): 0.15 + 0.2 x 3
    -Ascending Sword (8 AP, 2x4, Level 22): 0.2 x 3 + 0.3
    -Tri Crusade (8 AP, 3x3, Level 30): 0.3 x 3
    -Soul Pierce (8 AP, 8x1, Level 38): 0.9 (10% Doom)
    -Mist Phantom (9 AP, 2x4, Level 46): 0.2 x 4
    -Second Ruin (9 AP, 2x6, Seraphic Gate): 0.2 x 5 + 0.4
    
    
    --- Menu Spells ---
    
    -Might Reinforce (18 AP, Level 15): Boosts one character's ATK by 50%
    -Guard Reinforce (15 AP, Level 25): Boosts one character's RDM and RST by 50%
    
    
    
    -------------------------------------------------------------------------------
    15.1.10 - Lwyn                                                          [15110]
    
    
    -Class: Light Warrior
    -Elements: Earth +20%, Light -20%
    -Initial Skills: Unholy Slayer
    -Location: Palace of the Venerated Dragon (40%)
    -Others From the Same Relic: Crescent (60%)
    -Release Info: Forest of Spirits (nothing, Goddess Tincture, nothing)
    
    
    --- Stats ---
    
    Growth: Unknown
    
        | Lv1
    ---------
    HP  |  90
    STR |  10
    INT |   3
    DEX |   8
    AGL |  10
    CON |   6
    ---------
    
    
    --- Attacks ---
    
    -Assault Step (5 AP, 3x2, initial): 0.35 x 2
    -Descending Sword (7 AP, 2x4, initial): 0.15 + 0.2 x 3
    -Overspin (6 AP, 13x1, initial): 0.7 (10% Faint)
    -Sneaky Throw (6 AP, 6x2, Level 7): 0.45 x 2
    -Tri Crusade (8 AP, 3x3, Level 12): 0.3 x 3
    -Shadow Snap (7 AP, 5x2, Level 17): 0.4 x 2
    -Mist Phantom (9 AP, 2x4, Level 22): 0.2 x 4
    -Energy Steal (8 AP, 6x2, Level 30): 0.1 x 2 (0.6 Darkness)
    -Soul Pierce (8 AP, 8x1, Level 38): 0.9 (10% Doom)
    -Second Ruin (9 AP, 2x6, Seraphic Gate): 0.2 x 5 + 0.4
    
    
    --- Menu Spells ---
    
    -Normalize (12 AP, Level 14): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Guard Reinforce (15 AP, Level 24): Boosts one character's RDM and RST by 50%
    -Astral Maze (24 AP, Level 44): Causes Transfer on enemies within an area
    
    
    
    -------------------------------------------------------------------------------
    15.1.11 - Kraad                                                         [15111]
    
    
    -Class: Heavy Warrior
    -Elements: Fire +20%, Earth -20%
    -Initial Skills: Fists of Iron
    -Location: Royal Underground Path (50%)
    -Others From the Same Relic: Roland (50%)
    -Release Info: Villnore (Kraadicator, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP A, STR B, INT L, DEX I, AGL J, CON C
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 120 | 939~976 | 2589~2646 | 6989~7046  | 17189~17266 | 31979~32085
    STR |  11 | 53~62   | 98~117    | 148~177    | 228~257     | 344~373
    INT |   2 | 16      | 31        | 51         | 71          | 100
    DEX |   4 | 18~41   | 33~61     | 53~81      | 73~121      | 102~179
    AGL |   5 | 19~42   | 34~82     | 54~122     | 74~162      | 103~220
    CON |  10 | 29~38   | 59~68     | 79~98      | 99~118      | 128~147
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Overhand Left (6 AP, 14x1, initial): 0.8 (10% Faint)
    -Sideswiper (7 AP, 12x1, initial): 1.05
    -Sweep Dive (9 AP, 15x1, initial): 1.8
    -Iron Bash (6 AP, 12x1, Level 8): 0.9
    -Quick Stab (5 AP, 8x1, Level 16): 0.85
    -Dreaded Radius (9 AP, 16x1, Level 24): 1.75
    -Disassemble (7 AP, 9x1, Level 32): 0.9
    -Blast Kick (7 AP, 12x1, Level 40): 0.9
    -Bloody Crusade (13 AP, 4x2, Level 48): 0.7 x 2
    -Sonic Edge (10 AP, 7x2, Seraphic Gate): 1 x 2
    
    
    
    -------------------------------------------------------------------------------
    15.1.12 - Roland                                                        [15112]
    
    
    -Class: Heavy Warrior
    -Elements: Lighting +20%, Darkness -20%
    -Initial Skills: Spirit Control
    -Location: Royal Underground Path (50%)
    -Others From the Same Relic: Kraad (50%)
    -Release Info: Villnore (50000 OTH, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP B, STR A, INT L, DEX J, AGL J, CON C
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 115 | 839~876 | 2389~2456 | 5989~6076  | 14929~15056 | 27892~28077
    STR |  13 | 69~74   | 129~139   | 189~209    | 289~309     | 434~454
    INT |   3 | 17      | 32        | 52         | 72          | 101
    DEX |   7 | 30      | 45        | 65         | 85~105      | 114~163
    AGL |   4 | 18~41   | 33~81     | 53~121     | 73~141      | 102~170
    CON |   9 | 17~40   | 32~70     | 52~110     | 72~150      | 101~208
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Sideswiper (7 AP, 12x1, initial): 1.05
    -Smashing Swing (8 AP, 14x1, initial): 1.3
    -Structural Shot (8 AP, 11x1, initial): 1
    -Blast Kick (7 AP, 12x1, Level 8): 0.9
    -Overhand Left (6 AP, 14x1, Level 16): 0.8 (10% Faint)
    -Dreaded Radius (9 AP, 16x1, Level 24): 1.75
    -Bloody Crusade (13 AP, 4x2, Level 32): 0.7 x 2
    -Forbid Sound (7 AP, 9x1, Level 40): 0.8 (30% Silence)
    -Spinal Current (8 AP, 3x3, Level 48): 0.45 x 3
    -Sonic Edge (10 AP, 7x2, Seraphic Gate): 1 x 2
    
    
    
    -------------------------------------------------------------------------------
    15.1.13 - Aaron                                                         [15113]
    
    
    -Class: Heavy Warrior
    -Elements: Ice +20%, Lighting -20%
    -Initial Skills: Mighty Blow
    -Location: Sahma Desert (30%)
    -Others From the Same Relic: Dyn (50%), Zunde (20%)
    -Release Info: Coriander (50000 OTH, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP K, STR B, INT L, DEX J, AGL L, CON C
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99   
    ------------------------------------------------------------------------
    HP  | 120 | 594~627 | 1729~1817 | 4029~4217  | 9929~10237  | 18484~18966
    STR |  13 | 55~64   | 100~119   | 150~179    | 230~259     | 346~375
    INT |   3 | 17      | 32        | 52         | 72          | 101
    DEX |   5 | 28      | 43        | 63         | 83~103      | 112~161
    AGL |   5 | 28~42   | 43~62     | 63~82      | 83~102      | 112~131
    CON |  10 | 29~38   | 59~68     | 79~98      | 99~118      | 128~147
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Quick Stab (5 AP, 8x1, initial): 0.85
    -Sideswiper (7 AP, 12x1, initial): 1.05
    -Structural Shot (8 AP, 11x1, initial): 1
    -Smashing Swing (8 AP, 14x1, Level 6): 1.3
    -Sweep Dive (9 AP, 15x1, Level 14): 1.8
    -Iron Bash (6 AP, 12x1, Level 23): 0.9
    -Dreaded Radius (9 AP, 16x1, Level 31): 1.75
    -Blast Kick (7 AP, 12x1, Level 40): 0.9
    -Bloody Crusade (13 AP, 4x2, Level 48): 0.7 x 2
    -Sonic Edge (10 AP, 7x2, Seraphic Gate): 1 x 2
    
    
    
    -------------------------------------------------------------------------------
    15.1.14 - Dyn                                                           [15114]
    
    
    -Class: Heavy Warrior
    -Elements: Fire, Holy and Darkness +20%, Lightning and Earth -20%
    -Initial Skills: Regenerate Health
    -Location: Sahma Desert (50%)
    -Others From the Same Relic: Aaron (30%), Zunde (20%)
    -Release Info: Coriander (nothing, Earth Gem, nothing)
    
    
    --- Stats ---
    
    Growth: HP B, STR B, INT L, DEX E, AGL E, CON C
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99    
    ------------------------------------------------------------------------
    HP  | 120 | 844~881 | 2394~2461 | 5994~6081  | 14934~15061 | 27897~28082
    STR |  12 | 54~63   | 99~118    | 149~178    | 229~258     | 345~374
    INT |   4 | 18      | 33        | 53         | 73          | 102
    DEX |   4 | 18~41   | 33~71     | 53~111     | 73~171      | 102~258
    AGL |   6 | 20~34   | 35~64     | 55~104     | 75~144      | 104~202
    CON |  10 | 38~43   | 68~78     | 118~138    | 138~178     | 167~236
    ------------------------------------------------------------------------
    
    
    --- Attacks ---
    
    -Bloody Crusade (13 AP, 4x2, initial): 0.7 x 2
    -Lower Split (8 AP, 5x2, initial): 0.6 + 0.7
    -Quick Stab (5 AP, 8x1, initial): 0.85
    -Arm Breaker (7 AP, 9x1, Level 6): 0.95
    -Iron Bash (6 AP, 12x1, Level 14): 0.9
    -Smashing Swing (8 AP, 14x1, Level 23): 1.3
    -Sweep Dive (9 AP, 15x1, Level 31): 1.8
    -Spinal Current (8 AP, 3x3, Level 40): 0.45 x 3
    -Dreaded Radius (9 AP, 16x1, Level 48): 1.75
    -Sonic Edge (10 AP, 7x2, Seraphic Gate): 1 x 2
    
    
    
    -------------------------------------------------------------------------------
    15.1.15 - Zunde                                                         [15115]
    
    
    -Class: Heavy Warrior
    -Elements: Holy +20%, Fire -20%
    -Initial Skills: Giant Killer
    -Location: Sahma Desert (20%)
    -Others From the Same Relic: Aaron (30%), Dyn (50%)
    -Release Info: Coriander (nothing, nothing, Goddess Pendant)
    
    
    --- Stats ---
    
    Growth: HP D, STR A, INT L, DEX E, AGL N, CON H
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 120 | 820~871 | 2305~2401 | 5505~5631  | 13445~13591 | 24958~25133
    STR |  12 | 68~73   | 128~138   | 188~208    | 288~308     | 433~453
    INT |   2 | 16      | 31        | 51         | 71          | 100
    DEX |   4 | 18~41   | 33~71     | 53~111     | 73~171      | 102~258
    AGL |   6 | 20      | 35        | 55         | 75          | 104
    CON |  12 | 26~40   | 41~70     | 71~130     | 91~170      | 120~228
    
    
    --- Attacks ---
    
    -Dreaded Radius (9 AP, 16x1, initial): 1.75
    -Overhand Left (6 AP, 14x1, initial): 0.8 (10% Faint)
    -Sweep Dive (9 AP, 15x1, initial): 1.8
    -Blast Kick (7 AP, 12x1, Level 3): 0.9
    -Sideswiper (7 AP, 12x1, Level 14): 1.05
    -Quick Stab (5 AP, 8x1, Level 23): 0.85
    -Smashing Swing (8 AP, 14x1, Level 31): 1.3
    -Structural Shot (8 AP, 11x1, Level 40): 1
    -Bloody Crusade (13 AP, 4x2, Level 48): 0.7 x 2
    -Sonic Edge (10 AP, 7x2, Seraphic Gate): 1 x 2
    
    
    
    -------------------------------------------------------------------------------
    15.1.16 - Adonis                                                        [15116]
    
    
    -Class: Heavy Warrior
    -Elements: Holy -30%, everything else +10%
    -Initial Skills: Observation
    -Location: Crawsus Forest Ruins (60%)
    -Others From the Same Relic: Falx (40%)
    -Release Info: Villnore (Warrior's Wit, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP B, STR A, INT L, DEX E, AGL E, CON A
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 115 | 839~926 | 2389~2556 | 5989~6176  | 14929~15156 | 27892~28177
    STR |  20 | 76~81   | 136~146   | 196~216    | 296~316     | 441~461
    INT |   2 | 16      | 31        | 51         | 71          | 100
    DEX |   6 | 20~43   | 35~73     | 55~113     | 75~173      | 104~260
    AGL |   3 | 17~31   | 32~61     | 52~101     | 72~141      | 101~199
    CON |   8 | 45      | 75        | 125~145    | 165~185     | 223~243
    
    
    --- Attacks ---
    
    -Arm Breaker (7 AP, 9x1, initial): 0.95
    -Blast Kick (7 AP, 12x1, initial): 0.9
    -Disassemble (7 AP, 9x1, initial): 0.9
    -Quick Stab (5 AP, 8x1, Level 7): 0.85
    -Overhand Left (6 AP, 14x1, Level 15): 0.8 (10% Faint)
    -Sweep Dive (9 AP, 15x1, Level 23): 1.8
    -Iron Bash (6 AP, 12x1, Level 31): 0.9
    -Bloody Crusade (13 AP, 4x2, Level 40): 0.7 x 2
    -Dreaded Radius (9 AP, 16x1, Level 48): 1.75
    -Sonic Edge (10 AP, 7x2, Seraphic Gate): 1 x 2
    
    
    
    -------------------------------------------------------------------------------
    15.1.17 - Falx                                                          [15117]
    
    
    -Class: Heavy Warrior
    -Elements: Darkness +20%, Ice -20%
    -Initial Skills: Ghost Buster
    -Location: Crawsus Forest Ruins (40%)
    -Others From the Same Relic: Adonis (60%)
    -Release Info: Villnore (nothing, nothing, Expert's Experience)
    
    
    --- Stats ---
    
    Growth: HP C, STR D, INT J, DEX I, AGL L, CON D
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    --------------------------------------------------------------------------
    HP  | 120 | 931~991 | 2446~2541 | 5896~6001  | 14096~14221 | 25986~26140 
    STR |  11 | 53~81   | 88~136    | 128~176    | 188~256     | 275~372
    INT |   4 | 18~27   | 33~52     | 53~82      | 73~102      | 102~131
    DEX |   6 | 20~43   | 35~63     | 55~83      | 75~123      | 104~181
    AGL |   5 | 28~42   | 43~62     | 63~82      | 83~102      | 112~131
    CON |  10 | 33~56   | 58~96     | 88~146     | 108~186     | 137~244
    
    
    --- Attacks ---
    
    -Lower Split (8 AP, 5x2, initial): 0.6 + 0.7
    -Sideswiper (7 AP, 12x1, initial): 1.05
    -Smashing Swing (8 AP, 14x1, initial): 1.3
    -Quick Stab (5 AP, 8x1, Level 7): 0.85
    -Overhand Left (6 AP, 14x1, Level 15): 0.8 (10% Faint)
    -Forbid Sound (7 AP, 9x1, Level 23): 0.8 (30% Silence)
    -Dreaded Radius (9 AP, 16x1, Level 32): 1.75
    -Bloody Crusade (13 AP, 4x2, Level 40): 0.7 x 2
    -Spinal Current (8 AP, 3x3, Level 48): 0.45 x 3
    -Sonic Edge (10 AP, 7x2, Seraphic Gate): 1 x 2
    
    
    
    -------------------------------------------------------------------------------
    15.1.18 - Ehlen                                                         [15118]
    
    
    -Class: Heavy Warrior
    -Elements: Everything +5%
    -Initial Skills: Double Edge
    -Location: Palace of the Venerated Dragon (30%)
    -Others From the Same Relic: Gerald (20%), Guilm (50%)
    -Release Info: Ancient Forest (50,000 OTH, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP B, STR B, INT L, DEX J, AGL J, CON C
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 140 | 864~901 | 2414~2481 | 6014~6101  | 14954~15081 | 27917~28102
    STR |  13 | 55~64   | 100~119   | 150~179    | 230~259     | 346~375
    INT |   4 | 18      | 33        | 53         | 73          | 102
    DEX |   6 | 29      | 44        | 64         | 84~104      | 113~162
    AGL |   7 | 21~44   | 36~84     | 56~124     | 76~144      | 105~173
    CON |  12 | 40~45   | 70~80     | 120~140    | 140~180     | 169~238
    
    
    --- Attacks ---
    
    -Dreaded Radius (9 AP, 16x1, initial): 1.75
    -Smashing Swing (8 AP, 14x1, initial): 1.3
    -Structural Shot (8 AP, 11x1, initial): 1
    -Sideswiper (7 AP, 12x1, Level 8): 1.05
    -Overhand Left (7 AP, 9x1, Level 16): 0.8 (30% Faint)
    -Iron Bash (7 AP, 12x1, Level 24): 0.9
    -Spinal Current (8 AP, 3x3, Level 32): 0.45 x 3
    -Bloody Crusade (13 AP, 4x2, Level 40): 0.7 x 2
    -Sweep Dive (9 AP, 15x1, Level 48): 1.8
    -Sonic Edge (10 AP, 7x2, Seraphic Gate): 1 x 2
    
    
    
    -------------------------------------------------------------------------------
    15.1.19 - Gerald                                                        [15119]
    
    
    -Class: Heavy Warrior
    -Elements: Earth +25%, everything else -5%
    -Initial Skills: Dragon Slayer
    -Location: Palace of the Venerated Dragon (20%)
    -Others From the Same Relic: Ehlen (30%), Guilm (50%)
    -Release Info: Ancient Forest (nothing, nothing, Goddess Tincture)
    
    
    --- Stats ---
    
    Growth: HP A, STR B, INT K, DEX J, AGL N, CON C
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 130 | 949~986 | 2599~2656 | 6999~7056  | 17199~17276 | 31989~32095
    STR |  12 | 54~63   | 99~118    | 149~178    | 229~258     | 345~374
    INT |   3 | 17~26   | 32~41     | 52~61      | 72~81       | 101~100
    DEX |   5 | 17~40   | 32~70     | 52~110     | 72~170      | 101~257
    AGL |   4 | 18      | 33        | 53         | 73          | 102
    CON |  12 | 40~45   | 70~80     | 120~140    | 140~180     | 169~238
    
    
    --- Attacks ---
    
    -Arm Breaker (7 AP, 9x1, initial): 0.95
    -Lower Split (8 AP, 5x2, initial): 0.6 + 0.7
    -Quick Stab (5 AP, 8x1, initial): 0.85
    -Smashing Swing (8 AP, 14x1, Level 8): 1.3
    -Iron Bash (6 AP, 12x1, Level 16): 0.9
    -Sweep Dive (9 AP, 15x1, Level 24): 1.8
    -Dreaded Radius (9 AP, 16x1, Level 32): 1.75
    -Overhand Left (6 AP, 14x1, Level 40): 0.8 (10% Faint)
    -Bloody Crusade (13 AP, 4x2, Level 48): 0.7 x 2
    -Sonic Edge (10 AP, 7x2, Seraphic Gate): 1 x 2
    
    
    
    -------------------------------------------------------------------------------
    15.1.20 - Guilm                                                         [15120]
    
    
    -Class: Heavy Warrior
    -Elements: Ice, Lightning, Holy and Darkness +10%, Fire and Earth -20%
    -Initial Skills: Toughness, First Aid
    -Location: Palace of the Venerated Dragon (50%)
    -Others From the Same Relic: Ehlen (30%), Gerald (20%)
    -Release Info: Ancient Forest (nothing, Prism Gem, nothing)
    
    
    --- Stats ---
    
    Growth: HP A, STR C, INT L, DEX L, AGL N, CON A
    
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    --------------------------------------------------------------------------
    HP  | 170 | 989~1026| 2639~2696 | 7039~7096  | 17239~17316 | 32029~32135
    STR |  10 | 47~61   | 87~116    | 127~176    | 187~256     | 274~372
    INT |   3 | 17      | 32        | 52         | 72          | 101
    DEX |   3 | 17~26   | 32~41     | 52~61      | 72~81       | 101~110
    AGL |   4 | 18      | 33        | 53         | 73          | 102
    CON |  12 | 49      | 79        | 129~149    | 169~189     | 227~247
    
    
    --- Attacks ---
    
    -Disassemble (7 AP, 9x1, initial): 0.9
    -Dreaded Radius (9 AP, 16x1, initial): 1.75
    -Overhand Left (6 AP, 14x1, initial): 0.8 (10% Faint)
    -Iron Bash (6 AP, 12x1, Level 9): 0.9
    -Arm Breaker (7 AP, 9x1, Level 17): 0.95
    -Smashing Swing (8 AP, 14x1, Level 26): 1.3
    -Blast Kick (7 AP, 12x1, Level 34): 0.9
    -Quick Stab (5 AP, 8x1, Level 42): 0.85
    -Sweep Dive (9 AP, 15x1, Level 50): 1.8
    -Sonic Edge (10 AP, 7x2, Seraphic Gate): 1 x 2
    
    
    
    -------------------------------------------------------------------------------
    15.1.21 - Chrystie                                                      [15121]
    
    
    -Class: Archer
    -Elements: Holy and Darkness +10%
    -Initial Skills: Reduce Magic
    -Location: Ancient Forest (10%)
    -Others From the Same Relic: Sha-Kon (90%)
    -Release Info: Kythena Plains (50000 OTH, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP J, STR J, INT H, DEX B, AGL K, CON P
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  98 | 695~746 | 1990~2096 | 4790~4966  | 10570~10806 | 18951~19274
    STR |   7 | 21~49   | 36~74     | 56~124     | 76~184      | 105~271
    INT |   8 | 22~27   | 37~57     | 57~87      | 77~127      | 106~185
    DEX |  12 | 40~49   | 70~89     | 110~139    | 150~179     | 208~237
    AGL |   6 | 29      | 44        | 64~84      | 84~104      | 113~133
    CON |   4 | 27      | 42~52     | 62~72      | 82~92       | 111~121
    
    
    --- Attacks ---
    
    -Dual Tusks (6 AP, 6x2, initial): 0.6 x 2
    -Single Shot (4 AP, 7x1, initial): 1
    -Three-way Attack (6 AP, 5x3, initial): 0.55 x 3
    -Stardust (7 AP, 3x4, Level 8): 0.25 x 4
    -Target Throat (6 AP, 10x1, Level 16): 0.9 (30% Silence)
    -Wave Motion (7 AP, 9x2, Level 24): 0.7 x 2
    -Flame Shot (9 AP, 16x1, Level 32): 0.8 (1.5 Fire)
    -Rising Wisp (8 AP, 7x2, Level 40): 0.4 x 2 (0.4 Holy)
    -Blinding Distortion (8 AP, 3xRandom, Level 48): 0.2 each hit
    -Smashing Shot (9 AP, 18x1, Seraphic Gate): 1.75 (10% Faint)
    
    
    --- Menu Spells ---
    
    -Normalize (12 AP, Level 14): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Heal (35 AP, Level 23): Heals 80% HP of one ally
    -Invoke Feather (40 AP, Level 45): Revives one ally
    
    
    
    -------------------------------------------------------------------------------
    15.1.22 - Sha-Kon                                                       [15122]
    
    
    -Class: Archer
    -Elements: Fire and Lightning +20%, Ice and Earth -20%
    -Initial Skills: Mind Lock
    -Location: Ancient Forest (90%)
    -Others From the Same Relic: Chrystie (10%)
    -Release Info: Kythena Plains (Prism Gem, nothing, Robe of Bryttain)
    
    
    --- Stats ---
    
    Growth: HP E, STR G, INT H, DEX B, AGL I, CON K
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 100 | 738~775 | 2088~2165 | 5188~5355  | 11528~11835 | 20966~21231
    STR |   7 | 30~44   | 55~74     | 105~134    | 145~174     | 203~232
    INT |   8 | 22~27   | 37~57     | 57~87      | 77~127      | 106~185
    DEX |  10 | 38~47   | 68~87     | 108~137    | 148~177     | 206~235
    AGL |   5 | 28~33   | 43~53     | 63~73      | 83~113      | 112~171
    CON |   6 | 34~43   | 54~63     | 74~103     | 94~123      | 123~152
    
    
    --- Attacks ---
    
    -Blinding Distortion (8 AP, 3xRandom, initial): 0.2 each hit
    -Dual Tusks (6 AP, 6x2, initial): 0.6 x 2
    -Poison Shot (6 AP, 9x1, initial): 0.4 (0.8 Earth, 30% Poison)
    -Flare Blast (6 AP, 10x1, Level 8): 0.4 (0.8 Fire)
    -Aiming Wisp (7 AP, 4x3, Level 17): 0.3 x 3 (0.2 Holy)
    -Shrapnel Shatter (9 AP, 3x8, Level 24): 0.15 x 8 (0.2 Fire)
    -Stony Decree (7 AP, 9x1, Level 31): 0.85 (30% Stone)
    -Flame Shot (9 AP, 16x1, Level 39): 0.8 (1.5 Fire)
    -Wave Motion (7 AP, 9x2, Level 46): 0.7 x 2
    -Smashing Shot (9 AP, 18x1, Seraphic Gate): 1.75 (10% Faint)
    
    
    --- Menu Spells ---
    
    -Dampen Magic (15 AP, Level 20): Causes Silence on one enemy
    
    
    
    -------------------------------------------------------------------------------
    15.1.23 - Lylia                                                         [15123]
    
    
    -Class: Archer
    -Elements: Holy +20%, Fire -20%
    -Initial Skills: Victorious Vitality
    -Location: Turgen Mine (50%)
    -Others From the Same Relic: Millidia (50%)
    -Release Info: Crell Monferaigne (nothing, Earth Gem, nothing)
    
    
    --- Stats ---
    
    Growth: HP E, STR H, INT H, DEX H, AGL M, CON K
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 125 | 763~800 | 2113~2190 | 5213~5380  | 11653~11860 | 20991~21256
    STR |   8 | 31~45   | 56~75     | 96~125     | 136~165     | 194~223
    INT |   4 | 18~23   | 33~53     | 53~83      | 73~123      | 102~181
    DEX |   7 | 21~30   | 36~55     | 66~95      | 86~135      | 115~193
    AGL |   7 | 30      | 45        | 65         | 85          | 114
    CON |   7 | 35~44   | 55~64     | 75~104     | 95~124      | 124~153
    
    
    --- Attacks ---
    
    -Aiming Wisp (7 AP, 4x3, initial): 0.3 x 3 (0.2 Holy)
    -Rising Wisp (8 AP, 7x2, initial): 0.4 x 2 (0.4 Holy)
    -Single Shot (4 AP, 7x1, initial): 1
    -Dual Tusks (6 AP, 6x2, Level 8): 0.6 x 2
    -Flare Blast (6 AP, 10x1, Level 17): 0.4 (0.8 Fire)
    -Stardust (7 AP, 3x4, Level 25): 0.25 x 4
    -Target Throat (6 AP, 10x1, Level 33): 0.9 (30% Silence)
    -Wave Motion (7 AP, 9x2, Level 42): 0.7 x 2
    -Blinding Distortion (8 AP, 3xRandom, Level 50): 0.2 each hit
    -Smashing Shot (9 AP, 18x1, Seraphic Gate): 1.75 (10% Faint)
    
    
    --- Menu Spells ---
    
    -Guard Reinforce (15 AP, Level 10): Boosts one character's RDM and RST by 50%
    -Normalize (12 AP, Level 23): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Astral Maze (24 AP, Level 44): Causes Transfer on enemies within an area
    
    
    
    -------------------------------------------------------------------------------
    15.1.24 - Millidia                                                      [15124]
    
    
    -Class: Archer
    -Elements: Everything -5%
    -Initial Skills: Demon Destroyer
    -Location: Turgen Mine (50%)
    -Others From the Same Relic: Lylia (50%)
    -Release Info: Crell Monferaigne (50000 OTH, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP E, STR H, INT L, DEX H, AGL M, CON L
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 130 | 768~805 | 2118~2195 | 5218~5385  | 11658~11865 | 20996~21261
    STR |  10 | 33~47   | 58~77     | 98~127     | 138~167     | 196~225
    INT |   2 | 16      | 31        | 51         | 71          | 100
    DEX |   7 | 21~30   | 36~55     | 66~95      | 86~135      | 115~193
    AGL |   5 | 28      | 43        | 63         | 83          | 112
    CON |   7 | 21~35   | 36~65     | 56~95      | 76~115      | 105~144
    
    
    --- Attacks ---
    
    -Dual Tusks (6 AP, 6x2, initial): 0.6 x 2
    -Poison Shot (6 AP, 9x1, initial): 0.4 (0.8 Earth, 30% Poison)
    -Single Shot (4 AP, 7x1, initial): 1
    -Stony Decree (7 AP, 9x1, Level 9): 0.85 (30% Stone)
    -Target Throat (6 AP, 10x1, Level 17): 0.9 (30% Silence)
    -Flare Blast (6 AP, 10x1, Level 26): 0.4 (0.8 Fire)
    -Shrapnel Shatter (9 AP, 3x8, Level 35): 0.15 x 8 (0.2 Fire)
    -Stardust (7 AP, 3x4, Level 43): 0.25 x 4
    -Flame Shot (9 AP, 16x1, Level 52): 0.8 (1.5 Fire)
    -Smashing Shot (9 AP, 18x1, Seraphic Gate): 1.75 (10% Faint)
    
    
    --- Menu Spells ---
    
    -Spell Reinforce (18 AP, Level 55): Boosts one character's MAG by 50%
    -Explosion (20 AP, Level 65): 1.5 Fire
    -Glacial Blizzard (20 AP, Level 85): 0.18 x 5 Ice (5% freeze)
    -Sap Guard (15 AP, Level 86): Reduces RDM and RST of enemies within an area
    -Sap Power (15 AP, Level 88): Reduces ATK of enemies within an area
    -Thunder Storm (20 AP, Level 89): 0.15 x 7 Lightning (3% Paralysis)
    -Astral Maze (24 AP, Level 90): Causes Transfer on enemies within an area
    -Dampen Magic (15 AP, Level 91): Causes Silence on one enemy
    -Reflect Sorcery (22 AP, Level 92): Reflect attack spells
    -Guard Reinforce (15 AP, Level 93): Boosts one character's RDM and RST by 50%
    -Might Reinforce (18 AP, Level 94): Boosts one character's ATK by 50%
    -Chaotic Rune (24 AP, Level 95): Reduces ATK, MAG, HIT, AVD, RDM and RST of
                                     enemies within an area by 20%
    -Normalize (12 AP, Level 96): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Earth Grave (20 AP, Level 97): 0.24 x 5 Earth (5% Faint)
    -Spiritual Thorn (28 AP, Level 97): Causes Doom on one enemy
    -Heal (35 AP, Level 98): Heals 80% HP of one ally
    -Invoke Feather (40 AP, Level 99): Revives one ally
    
    
    
    -------------------------------------------------------------------------------
    15.1.25 - Ehrde                                                         [15125]
    
    
    -Class: Archer
    -Elements: Ice -20%, Earth +20%
    -Initial Skills: Demon Destroyer
    -Location: Audoula Temple on the Lake (10%)
    -Others From the Same Relic: Phyress (90%)
    -Release Info: Solde (nothing, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP L, STR J, INT H, DEX A, AGL H, CON P
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  98 | 685~713 | 1940~1998 | 4640~4758  | 10280~10538 | 18458~18919
    STR |   7 | 21~49   | 36~74     | 56~124     | 76~184      | 105~271
    INT |   4 | 18~23   | 33~53     | 53~83      | 73~123      | 102~181
    DEX |  10 | 52      | 87        | 147~157    | 187~197     | 245~255
    AGL |  10 | 33~38   | 48~58     | 88~108     | 108~128     | 137~157
    CON |   4 | 27      | 42~52     | 62~72      | 82~92       | 111~121
    
    
    --- Attacks ---
    
    -Dual Tusks (6 AP, 6x2, initial): 0.6 x 2
    -Flame Shot (9 AP, 16x1, initial): 0.8 (1.5 Fire)
    -Poison Shot (6 AP, 9x1, initial): 0.4 (0.8 Earth, 30% Poison)
    -Single Shot (4 AP, 7x1, Level 8): 1
    -Target Throat (6 AP, 10x1, Level 16): 0.9 (30% Silence)
    -Blinding Distortion (8 AP, 3xRandom, Level 24): 0.2 each hit
    -Stony Decree (7 AP, 9x1, Level 32): 0.85 (30% Stone)
    -Stardust (7 AP, 3x4, Level 40): 0.25 x 4
    -Rising Wisp (8 AP, 7x2, Level 48): 0.4 x 2 (0.4 Holy)
    -Smashing Shot (9 AP, 18x1, Seraphic Gate): 1.75 (10% Faint)
    
    
    --- Menu Spells ---
    
    -Sap Guard (15 AP, Level 15): Reduces RDM and RST of enemies within an area
    -Might Reinforce (18 AP, Level 35): Boosts one character's ATK by 50%
    -Spiritual Thorn (28 AP, Level 42): Causes Doom on one enemy
    -Reflect Sorcery (22 AP, Level 45): Reflect attack spells
    
    
    
    -------------------------------------------------------------------------------
    15.1.26 - Phyress                                                       [15126]
    
    
    -Class: Archer
    -Elements: Fire +20%
    -Initial Skills: Psychosoma
    -Location: Audoula Temple on the Lake (90%)
    -Others From the Same Relic: Ehrde (10%)
    -Release Info: Solde (Golden Egg, nothing, 300000 OTH)
    
    
    --- Stats ---
    
    Growth: HP J, STR H, INT F, DEX A, AGL H, CON O
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 100 | 697~748 | 1992~2098 | 4792~4968  | 10572~10808 | 18953~19276
    STR |   7 | 30~44   | 55~74     | 95~124     | 136~164     | 193~222
    INT |  10 | 24~47   | 39~77     | 69~107     | 89~167      | 118~254
    DEX |   8 | 50      | 85        | 145~155    | 185~195     | 243~253
    AGL |   5 | 28~33   | 43~53     | 83~103     | 103~123     | 132~152
    CON |   6 | 20~43   | 35~63     | 55~83      | 75~103      | 104~132
    
    
    --- Attacks ---
    
    -Flame Shot (9 AP, 16x1, initial): 0.8 (1.5 Fire)
    -Flare Blast (6 AP, 10x1, initial): 0.4 (0.8 Fire)
    -Shrapnel Shatter (9 AP, 3x8, initial): 0.15 x 8 (0.2 Fire)
    -Poison Shot (6 AP, 9x1, Level 7): 0.4 (0.8 Earth, 30% Poison)
    -Stony Decree (7 AP, 9x1, Level 15): 0.85 (30% Stone)
    -Target Throat (6 AP, 10x1, Level 22): 0.9 (30% Silence)
    -Blinding Distortion (8 AP, 3xRandom, Level 30): 0.2 each hit
    -Stardust (7 AP, 3x4, Level 37): 0.25 x 4
    -Aiming Wisp (7 AP, 4x3, Level 45): 0.3 x 3 (0.2 Holy)
    -Smashing Shot (9 AP, 18x1, Seraphic Gate): 1.75 (10% Faint)
    
    
    --- Menu Spells ---
    
    -Explosion (20 AP, Level 20): 1.5 Fire
    -Thunder Storm (20 AP, Level 38): 0.15 x 7 Lightning (3% Paralysis)
    -Glacial Blizzard (20 AP, Level 43): 0.18 x 5 Ice (5% freeze)
    -Earth Grave (20 AP, Level 52): 0.24 x 5 Earth (5% Faint)
    
    
    
    -------------------------------------------------------------------------------
    15.1.27 - Arcana                                                        [15127]
    
    
    -Class: Archer
    -Elements: Ice +20%, Lightning -20%
    -Initial Skills: Heroism
    -Location: Surts Volcano Caverns (50%)
    -Others From the Same Relic: Sophalla (50%)
    -Release Info: Kalstad (nothing, 50000 OTH, nothing)
    
    
    --- Stats ---
    
    Growth: HP L, STR J, INT H, DEX B, AGL K, CON K
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  95 | 682~710 | 1937~1995 | 4637~4755  | 10277~10535 | 18455~18916
    STR |   9 | 23~51   | 38~76     | 58~126     | 78~186      | 107~273
    INT |   6 | 20~25   | 35~55     | 55~85      | 75~125      | 104~183
    DEX |   6 | 34~43   | 64~83     | 104~133    | 144~173     | 202~231
    AGL |   4 | 27      | 42        | 62~82      | 82~102      | 111~131
    CON |   5 | 33~42   | 53~62     | 73~102     | 93~122      | 122~151
    
    
    --- Attacks ---
    
    -Stardust (7 AP, 3x4, initial): 0.25 x 4
    -Stony Decree (7 AP, 9x1, initial): 0.85 (30% Stone)
    -Wave Motion (7 AP, 3xRandom, initial): 0.7 x 2
    -Three-way Attack (6 AP, 5x3, Level 7): 0.55 x 3
    -Flare Blast (6 AP, 10x1, Level 16): 0.4 (0.8 Fire)
    -Shrapnel Shatter (9 AP, 3x8, Level 24): 0.15 x 8 (0.2 Fire)
    -Target Throat (6 AP, 10x1, Level 32): 0.9 (30% Silence)
    -Aiming Wisp (7 AP, 4x3, Level 40): 0.3 x 3 (0.2 Holy)
    -Blinding Distortion (8 AP, 3xRandom, Level 48): 0.2 each hit
    -Smashing Shot (9 AP, 18x1, Seraphic Gate): 1.75 (10% Faint)
    
    
    --- Menu Spells ---
    
    -Heal (35 AP, Level 25): Heals 80% HP of one ally
    
    
    
    -------------------------------------------------------------------------------
    15.1.28 - Sophalla                                                      [15128]
    
    
    -Class: Archer
    -Elements: Earth +20%, Darkness -20%
    -Initial Skills: Cure Condition
    -Location: Surts Volcano Caverns (50%)
    -Others From the Same Relic: Arcana (50%)
    -Release Info: Kalstad (nothing, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP J, STR J, INT H, DEX B, AGL I, CON I
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    -----------------------------------------------------------------------
    HP  | 100 | 697~748 | 1992~2098 | 4792~4968  | 10572~10808 | 18953~19276
    STR |   7 | 21~49   | 36~74     | 56~124     | 76~184      | 105~271
    INT |   6 | 20~25   | 35~55     | 55~85      | 75~125      | 104~183
    DEX |   8 | 36~45   | 66~85     | 106~135    | 146~175     | 204~233
    AGL |   5 | 28~33   | 43~53     | 63~73      | 83~113      | 112~171
    CON |   8 | 22~45   | 37~75     | 57~115     | 77~155      | 106~213
    
    
    --- Attacks ---
    
    -Dual Tusks (6 AP, 6x2, initial): 0.6 x 2
    -Poison Shot (6 AP, 9x1, initial): 0.4 (0.8 Earth, 30% Poison)
    -Three-way Attack (6 AP, 5x3, initial): 0.55 x 3
    -Stony Decree (7 AP, 9x1, Level 8): 0.85 (30% Stone)
    -Wave Motion (7 AP, 9x2, Level 16): 0.7 x 2
    -Target Throat (6 AP, 10x1, Level 24): 0.9 (30% Silence)
    -Blinding Distortion (8 AP, 3xRandom, Level 32): 0.2 each hit
    -Aiming Wisp (7 AP, 4x3, Level 40): 0.3 x 3 (0.2 Holy)
    -Stardust (7 AP, 3x4, Level 48): 0.25 x 4
    -Smashing Shot (9 AP, 18x1, Seraphic Gate): 1.75 (10% Faint)
    
    
    --- Menu Spells ---
    
    -Normalize (12 AP, Level 25): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    
    
    
    -------------------------------------------------------------------------------
    15.1.29 - Atrasia                                                       [15129]
    
    
    -Class: Archer
    -Elements: Holy and Darkness +20%, Earth and Lightning -20%
    -Initial Skills: Cure Condition
    -Location: Dragonscrypt (50%)
    -Others From the Same Relic: Lydia (50%)
    -Release Info: Crell Monferaigne (nothing, nothing, Earth Gem)
    
    
    --- Stats ---
    
    Growth: HP L, STR J, INT H, DEX D, AGL H, CON I
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  95 | 682~710 | 1937~1995 | 4637~4755  | 10277~10535 | 18455~18916
    STR |  11 | 25~53   | 40~78     | 60~128     | 80~188      | 109~275
    INT |   2 | 16~21   | 31~51     | 51~81      | 71~121      | 100~179
    DEX |   6 | 43      | 73~83     | 113~123    | 133~163     | 162~221
    AGL |   6 | 29~34   | 44~54     | 84~104     | 104~124     | 133~153
    CON |   5 | 19~42   | 34~72     | 54~112     | 74~152      | 103~210
    
    
    --- Attacks ---
    
    -Dual Tusks (6 AP, 6x2, initial): 0.6 x 2
    -Flare Blast (6 AP, 10x1, initial): 0.4 (0.8 Fire)
    -Shrapnel Shatter (9 AP, 3x8, initial): 0.15 x 8 (0.2 Fire)
    -Stony Decree (7 AP, 9x1, Level 8): 0.85 (30% Stone)
    -Three-way Attack (6 AP, 5x3, Level 16): 0.55 x 3
    -Flame Shot (9 AP, 16x1, Level 24): 0.8 (1.5 Fire)
    -Stardust (7 AP, 3x4, Level 32): 0.25 x 4
    -Rising Wisp (8 AP, 7x2, Level 40): 0.4 x (0.4 Holy)
    -Blinding Distortion (8 AP, 3xRandom, Level 48): 0.2 each hit
    -Smashing Shot (9 AP, 18x1, Seraphic Gate): 1.75 (10% Faint)
    
    
    --- Menu Spells ---
    
    -Dampen Magic (15 AP, Level 13): Causes Silence on one enemy
    -Reflect Sorcery (22 AP, Level 45): Reflect attack spells
    
    
    
    -------------------------------------------------------------------------------
    15.1.30 - Lydia                                                         [15130]
    
    
    -Class: Archer
    -Elements: Ice +20%, Holy -20%
    -Initial Skills: True Seeing
    -Location: Dragonscrypt (50%)
    -Others From the Same Relic: Atrasia (50%)
    -Release Info: Crell Monferaigne (nothing, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP J, STR G, INT H, DEX A, AGL I, CON K
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  98 | 695~746 | 1990~2096 | 4790~4966  | 10570~10806 | 18951~19274
    STR |   7 | 30~44   | 55~74     | 105~134    | 145~174     | 203~232
    INT |   4 | 18~23   | 33~53     | 53~83      | 73~123      | 102~181
    DEX |  14 | 56      | 91        | 151~161    | 191~201     | 249~259
    AGL |   6 | 34~43   | 54~73     | 94~113     | 104~133     | 133~162
    CON |   4 | 32~41   | 52~61     | 72~101     | 92~121      | 121~150
    
    
    --- Attacks ---
    
    -Dual Tusks (6 AP, 6x2, initial): 0.6 x 2
    -Stardust (7 AP, 3x4, initial): 0.25 x 4
    -Stony Decree (7 AP, 9x1, initial): 0.85 (30% Stone)
    -Wave Motion (7 AP, 9x2, Level 8): 0.7 x 2
    -Target Throat (6 AP, 10x1, Level 16): 0.9 (30% Silence)
    -Shrapnel Shatter (9 AP, 3x8, Level 23): 0.15 x 8 (0.2 Fire)
    -Rising Wisp (8 AP, 7x2, Level 31): 0.4 x 2 (0.4 Holy)
    -Blinding Distortion (8 AP, 3xRandom, Level 38): 0.2 each hit
    -Flame Shot (9 AP, 16x1, Level 46): 0.8 (1.5 Fire)
    -Smashing Shot (9 AP, 18x1, Seraphic Gate): 1.75 (10% Faint)
    
    
    --- Menu Spells ---
    
    -Sap Guard (15 AP, Level 12): Reduces RDM and RST of enemies within an area
    -Might Reinforce (18 AP, Level 35): Boosts one character's ATK by 50%
    
    
    
    -------------------------------------------------------------------------------
    15.1.31 - Mithra                                                        [15131]
    
    
    -Class: Sorcerer
    -Elements: Fire and Ice +20%, Lightning and Darkness -20%
    -Initial Skills: Break Up
    -Location: Lost Forest (100%)
    -Release Info: Lost Forest(Holy Water of Mithra, nothing, Holy Water of Mithra)
    
    
    --- Stats ---
    
    Growth: HP M, STR L, INT C, DEX K, AGL G, CON N
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    -----------------------------------------------------------------------
    HP  | 105 | 630~691 | 1790~1926 | 4610~4836  | 10070~10416 | 17987~18507
    STR |   8 | 22~31   | 37~46     | 57~76      | 77~96       | 106~125
    INT |  14 | 56~70   | 91~120    | 141~190    | 201~210     | 288~239
    DEX |   5 | 19~24   | 34~44     | 54~64      | 74~84       | 103~113
    AGL |   6 | 20      | 35~45     | 55~85      | 75~125      | 104~183
    CON |   9 | 23~32   | 38~47     | 58~87      | 78~107      | 107~136
    
    
    --- Attack Spells ---
    
    -Frigid Damsel (16 AP, 8+7+9, initial): 0.3 + 0.25 + 0.35 Ice (10% Freeze)
    -Lightning Bolt (17 AP, 4x6, Level 8): 0.12 x 6 Lightning (2% Paralysis)
    -Fire Storm (18 AP, 25, Level 16): x1 Fire
    -Poison Blow (17 AP, 28, Level 28): 0.85 Earth (60% Poison)
    -Prismatic Missile (21 AP, 5xRandom, Level 43): 0.33 Holy each hit (2% status)
    -Dark Savior (21 AP, 9+6+14, Level 55): 0.4 + 0.25 + 0.45 Darkness
    
    
    --- Menu Spells ---
    
    -Normalize (12 AP, Level 5): Heals one ally of the following status effects:
                                 Poison, Confuse, Silence, Freeze, Paralysis,
                                 Stone and Faint
    -Glacial Blizzard (20 AP, Level 10): 0.18 x 5 Ice (5% freeze)
    -Might Reinforce (18 AP, Level 12): Boosts one character's ATK by 50%
    -Thunder Storm (20 AP, Level 18): 0.15 x 7 Lightning (3% Paralysis)
    -Heal (35 AP, Level 20): Heals 80% HP of one ally
    -Sap Power (15 AP, Level 22): Reduces ATK of enemies within an area
    -Guard Reinforce (15 AP, Level 25): Boosts one character's RDM and RST by 50%
    -Invoke Feather (40 AP, Level 30): Revives one ally
    -Spell Reinforce (18 AP, Level 32): Boosts one character's MAG by 50%
    -Explosion (20 AP, Level 34): 1.5 Fire
    -Dampen Magic (15 AP, Level 36): Causes Silence on one enemy
    -Sap Guard (15 AP, Level 38): Reduces RDM and RST of enemies within an area
    -Earth Grave (20 AP, Level 41): 0.24 x 5 Earth (5% Faint)
    -Astral Maze (24 AP, Level 45): Causes Transfer on enemies within an area
    -Spiritual Thorn (28 AP, Level 48): Causes Doom on one enemy
    -Reflect Sorcery (22 AP, Level 51): Reflect attack spells
    
    
    
    
    -------------------------------------------------------------------------------
    15.1.32 - Alm                                                           [15132]
    
    
    -Class: Sorcerer
    -Elements: Fire -20%, Lightning +20%
    -Initial Skills: Overload
    -Location: Serdberg Mountain Ruins (50%)
    -Others From the Same Relic: Woltar (50%)
    -Release Info: Chateau Obsession (50000 OTH, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP M, STR M, INT C, DEX M, AGL N, CON N
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  95 | 620~681 | 1780~1916 | 4600~4826  | 10060~10406 | 17977~18497
    STR |   8 | 22      | 37        | 57         | 77~87       | 106~116
    INT |  14 | 56~70   | 91~120    | 141~190    | 201~250     | 288~337
    DEX |   5 | 19      | 34        | 54         | 74          | 103
    AGL |   8 | 22      | 37        | 57         | 77          | 106
    CON |   8 | 22~31   | 37~46     | 57~86      | 77~106      | 106~135
    
    
    --- Attack Spells ---
    
    -Lightning Bolt (17 AP, 4x6, initial): 0.12 x 6 Lightning (2% Paralysis)
    -Frigid Damsel (16 AP, 8+7+9, Level 8): 0.3 + 0.25 + 0.35 Ice (10% Freeze)
    -Poison Blow (17 AP, 28, Level 16): 0.85 Earth (60% Poison)
    -Fire Storm (18 AP, 25, Level 28): x1 Fire
    -Dark Savior (21 AP, 9+6+14, Level 43): 0.4 + 0.25 + 0.45 Darkness
    -Prismatic Missile (21 AP, 5xRandom, Level 45): 0.33 Holy each hit (2% status)
    
    
    --- Menu Spells ---
    
    -Sap Power (15 AP, initial): Reduces ATK of enemies within an area
    -Thunder Storm (20 AP, Level 10): 0.15 x 7 Lightning (3% Paralysis)
    -Sap Guard (15 AP, Level 12): Reduces RDM and RST of enemies within an area
    -Explosion (20 AP, Level 18): 1.5 Fire
    -Guard Reinforce (15 AP, Level 20): Boosts one character's RDM and RST by 50%
    -Spell Reinforce (18 AP, Level 22): Boosts one character's MAG by 50%
    -Might Reinforce (18 AP, Level 25): Boosts one character's ATK by 50%
    -Normalize (12 AP, Level 30): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Heal (35 AP, Level 32): Heals 80% HP of one ally
    -Earth Grave (20 AP, Level 34): 0.24 x 5 Earth (5% Faint)
    -Dampen Magic (15 AP, Level 36): Causes Silence on one enemy
    -Chaotic Rune (24 AP, Level 38): Reduces ATK, MAG, HIT, AVD, RDM and RST of
                                     enemies within an area by 20%
    -Glacial Blizzard (20 AP, Level 41): 0.18 x 5 Ice (5% freeze)
    -Spiritual Thorn (28 AP, Level 48): Causes Doom on one enemy
    -Reflect Sorcery (22 AP, Level 51): Reflect attack spells
    -Astral Maze (24 AP, Level 55): Causes Transfer on enemies within an area
    
    
    
    -------------------------------------------------------------------------------
    15.1.33 - Woltar                                                        [15133]
    
    
    -Class: Sorcerer
    -Elements: Fire -20%, Lightning +20%
    -Initial Skills: Weed Whacker
    -Location: Serdberg Mountain Ruins (50%)
    -Others From the Same Relic: Alm (50%)
    -Release Info: Chateau Obsession (Foolproof Talisman, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP H, STR M, INT C, DEX L, AGL N, CON H
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 130 | 660~716 | 1825~1941 | 4675~4891  | 10515~10831 | 18983~19444
    STR |   6 | 20      | 35        | 55         | 75~85       | 104~114
    INT |  12 | 54~68   | 89~118    | 139~188    | 199~248     | 286~335
    DEX |   4 | 18~23   | 33~43     | 53~63      | 73~83       | 102~112
    AGL |   4 | 18      | 33        | 53         | 73          | 102
    CON |   9 | 23~28   | 38~58     | 58~88      | 98~128      | 156~186
    
    
    --- Attack Spells ---
    
    -Poison Blow (17 AP, 28, initial): 0.85 Earth (60% Poison)
    -Lightning Bolt (17 AP, 4x6, Level 16): 0.12 x 6 Lightning (2% Paralysis)
    -Fire Storm (18 AP, 25, Level 8): x1 Fire
    -Frigid Damsel (16 AP, 8+7+9, Level 28): 0.3 + 0.25 + 0.35 Ice (10% Freeze)
    -Prismatic Missile (21 AP, 5xRandom, Level 45): 0.33 Holy each hit (2% status)
    -Dark Savior (21 AP, 9+6+14, Level 48): 0.4 + 0.25 + 0.45 Darkness
    
    
    --- Menu Spells ---
    
    -Normalize (12 AP, Level 5): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Earth Grave (20 AP, Level 10): 0.24 x 5 Earth (5% Faint)
    -Heal (35 AP, Level 12): Heals 80% HP of one ally
    -Thunder Storm (20 AP, Level 18): 0.15 x 7 Lightning (3% Paralysis)
    -Spell Reinforce (18 AP, Level 20): Boosts one character's MAG by 50%
    -Guard Reinforce (15 AP, Level 22): Boosts one character's RDM and RST by 50%
    -Might Reinforce (18 AP, Level 25): Boosts one character's ATK by 50%
    -Invoke Feather (40 AP, Level 30): Revives one ally
    -Sap Power (15 AP, Level 32): Reduces ATK of enemies within an area
    -Explosion (20 AP, Level 34): 1.5 Fire
    -Dampen Magic (15 AP, Level 36): Causes Silence on one enemy
    -Sap Guard (15 AP, Level 38): Reduces RDM and RST of enemies within an area
    -Glacial Blizzard (20 AP, Level 41): 0.18 x 5 Ice (5% freeze)
    -Astral Maze (24 AP, Level 43): Causes Transfer on enemies within an area
    -Reflect Sorcery (22 AP, Level 51): Reflect attack spells
    -Spiritual Thorn (28 AP, Level 55): Causes Doom on one enemy
    
    
    
    -------------------------------------------------------------------------------
    15.1.34 - Khanon                                                        [15134]
    
    
    -Class: Sorcerer
    -Elements: Earth -20%, Darkness +20%
    -Initial Skills: Solitary Struggle
    -Location: Audoula Temple on the Lake (50%)
    -Release Info: Sukavia Gorge (Noble Elixir, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP G, STR N, INT E, DEX M, AGL N, CON B
    
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 130 | 660~707 | 1835~1932 | 4715~4902  | 10955~11222 | 20003~20386
    STR |   6 | 20      | 35        | 55         | 75          | 104
    INT |  13 | 55~69   | 100~119   | 150~169    | 190~229     | 248~316
    DEX |   4 | 18      | 33        | 53         | 73          | 102
    AGL |   4 | 18      | 33        | 53         | 73          | 102
    CON |   8 | 31~36   | 56~66     | 96~116     | 136~156     | 194~214
    
    
    --- Attack Spells ---
    
    -Poison Blow (17 AP, 28, initial): 0.85 Earth (60% Poison)
    -Fire Storm (18 AP, 25, Level 8): x1 Fire
    -Lightning Bolt (17 AP, 4x6, Level 16): 0.12 x 6 Lightning (2% Paralysis)
    -Frigid Damsel (16 AP, 8+7+9, Level 28): 0.3 + 0.25 + 0.35 Ice (10% Freeze)
    -Dark Savior (21 AP, 9+6+14, Level 45): 0.4 + 0.25 + 0.45 Darkness
    -Prismatic Missile (21 AP, 5xRandom, Level 55): 0.33 Holy each hit (2% status)
    
    
    --- Menu Spells ---
    
    -Guard Reinforce (15 AP, Level 5): Boosts one character's RDM and RST by 50%
    -Earth Grave (20 AP, Level 10): 0.24 x 5 Earth (5% Faint)
    -Sap Power (15 AP, Level 12): Reduces ATK of enemies within an area
    -Explosion (20 AP, Level 18): 1.5 Fire
    -Heal (35 AP, Level 20): Heals 80% HP of one ally
    -Spell Reinforce (18 AP, Level 22): Boosts one character's MAG by 50%
    -Sap Guard (15 AP, Level 25): Reduces RDM and RST of enemies within an area
    -Might Reinforce (18 AP, Level 30): Boosts one character's ATK by 50%
    -Normalize (12 AP, Level 32): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Glacial Blizzard (20 AP, Level 34): 0.18 x 5 Ice (5% freeze)
    -Dampen Magic (15 AP, Level 36): Causes Silence on one enemy
    -Chaotic Rune (24 AP, Level 38): Reduces ATK, MAG, HIT, AVD, RDM and RST of
                                     enemies within an area by 20%
    -Thunder Storm (20 AP, Level 41): 0.15 x 7 Lightning (3% Paralysis)
    -Spiritual Thorn (28 AP, Level 43): Causes Doom on one enemy
    -Astral Maze (24 AP, Level 48): Causes Transfer on enemies within an area
    -Reflect Sorcery (22 AP, Level 51): Reflect attack spells
    
    
    
    -------------------------------------------------------------------------------
    15.1.35 - Farant                                                        [15135]
    
    
    -Class: Sorcerer
    -Elements: Holy +20%, Darkness -20%
    -Initial Skills: Resist Magic
    -Location: Surts Volcano Caverns (60%)
    -Others From the Same Relic: Psoron (40%)
    -Release Info: Turgen Mine (Overdrive, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP H, STR L, INT B, DEX M, AGL C, CON B
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 100 | 630~686 | 1795~1911 | 4645~4861  | 10485~10801 | 18953~19414
    STR |   7 | 21~30   | 36~45     | 56~75      | 76~95       | 105~124
    INT |  13 | 60~69   | 110~129   | 170~199    | 230~259     | 317~346
    DEX |   5 | 19      | 34        | 54         | 74          | 103
    AGL |   9 | 28~37   | 58~67     | 88~107     | 128~147     | 186~205
    CON |   7 | 30~35   | 55~65     | 95~115     | 135~155     | 193~213
    
    
    --- Attack Spells ---
    
    -Lightning Bolt (17 AP, 4x6, initial): 0.12 x 6 Lightning (2% Paralysis)
    -Frigid Damsel (16 AP, 8+7+9, Level 8): 0.3 + 0.25 + 0.35 Ice (10% Freeze)
    -Fire Storm (18 AP, 25, Level 16): x1 Fire
    -Poison Blow (17 AP, 28, Level 28): 0.85 Earth (60% Poison)
    -Prismatic Missile (21 AP, 5xRandom, Level 45): 0.33 Holy each hit (2% status)
    -Dark Savior (21 AP, 9+6+14, Level 48): 0.4 + 0.25 + 0.45 Darkness
    
    
    --- Menu Spells ---
    
    -Normalize (12 AP, Level 5): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Explosion (20 AP, Level 10): 1.5 Fire
    -Guard Reinforce (15 AP, Level 12): Boosts one character's RDM and RST by 50%
    -Glacial Blizzard (20 AP, Level 18): 0.18 x 5 Ice (5% freeze)
    -Heal (35 AP, Level 20): Heals 80% HP of one ally
    -Sap Power (15 AP, Level 22): Reduces ATK of enemies within an area
    -Sap Guard (15 AP, Level 25): Reduces RDM and RST of enemies within an area
    -Might Reinforce (18 AP, Level 30): Boosts one character's ATK by 50%
    -Spell Reinforce (18 AP, Level 32): Boosts one character's MAG by 50%
    -Earth Grave (20 AP, Level 34): 0.24 x 5 Earth (5% Faint)
    -Dampen Magic (15 AP, Level 36): Causes Silence on one enemy
    -Invoke Feather (40 AP, Level 38): Revives one ally
    -Thunder Storm (20 AP, Level 41): 0.15 x 7 Lightning (3% Paralysis)
    -Astral Maze (24 AP, Level 43): Causes Transfer on enemies within an area
    -Reflect Sorcery (22 AP, Level 51): Reflect attack spells
    -Spiritual Thorn (28 AP, Level 55): Causes Doom on one enemy
    
    
    
    -------------------------------------------------------------------------------
    15.1.36 - Psoron                                                        [15136]
    
    
    -Class: Sorcerer
    -Elements: Holy and Darkness -20%, everything else +10%
    -Initial Skills: Mental Boost
    -Location: Surts Volcano Caverns (40%)
    -Others From the Same Relic: Farant (60%)
    -Release Info: Turgen Mine (Overdrive, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP M, STR N, INT B, DEX M, AGL N, CON H
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  |  90 | 615~676 | 1775~1911 | 4595~4821  | 10055~10401 | 17972~18492
    STR |   6 | 20      | 35        | 55         | 75          | 104
    INT |  18 | 65~74   | 115~134   | 175~204    | 235~264     | 322~351
    DEX |   3 | 17      | 32        | 52         | 72          | 101
    AGL |   4 | 18      | 33        | 53         | 73          | 102
    CON |   7 | 21~26   | 36~56     | 56~86      | 96~126      | 154~184
    
    
    --- Attack Spells ---
    
    -Fire Storm (18 AP, 25, initial): x1 Fire
    -Poison Blow (17 AP, 28, Level 8): 0.85 Earth (60% Poison)
    -Lightning Bolt (17 AP, 4x6, Level 16): 0.12 x 6 Lightning (2% Paralysis)
    -Frigid Damsel (16 AP, 8+7+9, Level 28): 0.3 + 0.25 + 0.35 Ice (10% Freeze)
    -Dark Savior (21 AP, 9+6+14, Level 45): 0.4 + 0.25 + 0.45 Darkness
    -Prismatic Missile (21 AP, 5xRandom, Level 55): 0.33 Holy each hit (2% status)
    
    
    --- Menu Spells ---
    
    -Guard Reinforce (15 AP, initial): Boosts one character's RDM and RST by 50%
    -Explosion (20 AP, Level 10): 1.5 Fire
    -Sap Guard (15 AP, Level 12): Reduces RDM and RST of enemies within an area
    -Earth Grave (20 AP, Level 18): 0.24 x 5 Earth (5% Faint)
    -Sap Power (15 AP, Level 20): Reduces ATK of enemies within an area
    -Might Reinforce (18 AP, Level 22): Boosts one character's ATK by 50%
    -Heal (35 AP, Level 25): Heals 80% HP of one ally
    -Normalize (12 AP, Level 30): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Spell Reinforce (18 AP, Level 32): Boosts one character's MAG by 50%
    -Thunder Storm (20 AP, Level 34): 0.15 x 7 Lightning (3% Paralysis)
    -Invoke Feather (40 AP, Level 38): Revives one ally
    -Dampen Magic (15 AP, Level 40): Causes Silence on one enemy
    -Glacial Blizzard (20 AP, Level 41): 0.18 x 5 Ice (5% freeze)
    -Astral Maze (24 AP, Level 43): Causes Transfer on enemies within an area
    -Spiritual Thorn (28 AP, Level 48): Causes Doom on one enemy
    -Reflect Sorcery (22 AP, Level 55): Reflect attack spells
    
    
    
    -------------------------------------------------------------------------------
    15.1.37 - Seluvia                                                       [15137]
    
    
    -Class: Sorcerer
    -Elements: 0 for everything
    -Initial Skills: God Destroyer
    -Location: Chateau Obsession (100%)
    -Release Info: Audoula Temple on the Lake (nothing, nothing, Tome of Alchemy)
    
    
    --- Stats ---
    
    Growth: HP 8, STR 12, INT 3, DEX 13, AGL 3, CON 2
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 100 | 630~686 | 1795~1911 | 4645~4861  | 10485~10801 | 18953~19414
    STR |   7 | 21~30   | 36~45     | 56~75      | 76~95       | 105~124
    INT |  13 | 55~69   | 90~119    | 140~189    | 200~249     | 287~336
    DEX |   3 | 17      | 32        | 53         | 73          | 101
    AGL |  11 | 30~39   | 60~69     | 90~109     | 130~149     | 188~207
    CON |   7 | 30~35   | 55~65     | 95~115     | 135~155     | 193~213
    
    
    --- Attack Spells ---
    
    -Lightning Bolt (17 AP, 4x6, initial): 0.12 x 6 Lightning (2% Paralysis)
    -Fire Storm (18 AP, 25, Level 8): x1 Fire
    -Frigid Damsel (16 AP, 8+7+9, Level 16): 0.3 + 0.25 + 0.35 Ice (10% Freeze)
    -Poison Blow (17 AP, 28, Level 28): 0.85 Earth (60% Poison)
    -Prismatic Missile (21 AP, 5xRandom, Level 45): 0.33 Holy each hit (2% status)
    -Dark Savior (21 AP, 9+6+14, Level 55): 0.4 + 0.25 + 0.45 Darkness
    
    
    --- Menu Spells ---
    
    -Normalize (12 AP, Level 5): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Explosion (20 AP, Level 10): 1.5 Fire
    -Heal (35 AP, Level 12): Heals 80% HP of one ally
    -Thunder Storm (20 AP, Level 18): 0.15 x 7 Lightning (3% Paralysis)
    -Guard Reinforce (15 AP, Level 20): Boosts one character's RDM and RST by 50%
    -Invoke Feather (40 AP, Level 22): Revives one ally
    -Sap Power (15 AP, Level 25): Reduces ATK of enemies within an area
    -Might Reinforce (18 AP, Level 30): Boosts one character's ATK by 50%
    -Spell Reinforce (18 AP, Level 32): Boosts one character's MAG by 50%
    -Glacial Blizzard (20 AP, Level 34): 0.18 x 5 Ice (5% freeze)
    -Dampen Magic (15 AP, Level 36): Causes Silence on one enemy
    -Sap Guard (15 AP, Level 38): Reduces RDM and RST of enemies within an area
    -Earth Grave (20 AP, Level 41): 0.24 x 5 Earth (5% Faint)
    -Astral Maze (24 AP, Level 43): Causes Transfer on enemies within an area
    -Spiritual Thorn (28 AP, Level 48): Causes Doom on one enemy
    -Reflect Sorcery (22 AP, Level 51): Reflect attack spells
    
    
    
    -------------------------------------------------------------------------------
    15.1.38 - Masato                                                        [15138]
    
    
    -Class: Sorcerer
    -Elements: Earth +20%, Darkness -20%
    -Initial Skills: Bug Swatter
    -Location: Palace of the Venerated Dragon (10%)
    -Others From the Same Relic: Xehnon (90%)
    -Release Info: Sahma Desert (Prime Elixir, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP O, STR M, INT C, DEX K, AGL N, CON M
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 110 | 621~682 | 1766~1912 | 4526~4782  | 9626~9982   | 17021~17522
    STR |   6 | 20      | 35        | 55~65      | 75~85       | 104~114
    INT |  12 | 54~68   | 89~118    | 139~188    | 199~248     | 286~335
    DEX |   6 | 20~25   | 35~45     | 55~65      | 75~85       | 104~114
    AGL |   6 | 20      | 35        | 55         | 75          | 104
    CON |   7 | 21      | 36~46     | 56~86      | 76~106      | 105~135
    
    
    --- Attack Spells ---
    
    -Poison Blow (17 AP, 28, initial): 0.85 Earth (60% Poison)
    -Fire Storm (18 AP, 25, Level 8): x1 Fire
    -Lightning Bolt (17 AP, 4x6, Level 16): 0.12 x 6 Lightning (2% Paralysis)
    -Frigid Damsel (16 AP, 8+7+9, Level 28): 0.3 + 0.25 + 0.35 Ice (10% Freeze)
    -Dark Savior (21 AP, 9+6+14, Level 45): 0.4 + 0.25 + 0.45 Darkness
    -Prismatic Missile (21 AP, 5xRandom, Level 48): 0.33 Holy each hit (2% status)
    
    
    --- Menu Spells ---
    
    -Sap Guard (15 AP, Level 5): Reduces RDM and RST of enemies within an area
    -Earth Grave (20 AP, Level 10): 0.24 x 5 Earth (5% Faint)
    -Sap Power (15 AP, Level 12): Reduces ATK of enemies within an area
    -Glacial Blizzard (20 AP, Level 18): 0.18 x 5 Ice (5% freeze)
    -Spell Reinforce (18 AP, Level 20): Boosts one character's MAG by 50%
    -Heal (35 AP, Level 22): Heals 80% HP of one ally
    -Normalize (12 AP, Level 25): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Guard Reinforce (15 AP, Level 30): Boosts one character's RDM and RST by 50%
    -Might Reinforce (18 AP, Level 32): Boosts one character's ATK by 50%
    -Explosion (20 AP, Level 34): 1.5 Fire
    -Dampen Magic (15 AP, Level 36): Causes Silence on one enemy
    -Chaotic Rune (24 AP, Level 38): Reduces ATK, MAG, HIT, AVD, RDM and RST of
                                     enemies within an area by 20%
    -Thunder Storm (20 AP, Level 41): 0.15 x 7 Lightning (3% Paralysis)
    -Spiritual Thorn (28 AP, Level 43): Causes Doom on one enemy
    -Reflect Sorcery (22 AP, Level 51): Reflect attack spells
    -Astral Maze (24 AP, Level 55): Causes Transfer on enemies within an area
    
    
    
    -------------------------------------------------------------------------------
    15.1.39 - Xehnon                                                        [15139]
    
    
    -Class: Sorcerer
    -Elements: Fire +20%, Holy -20%
    -Initial Skills: Reduce Magic
    -Location: Palace of the Venerated Dragon (90%)
    -Others From the Same Relic: Masato (10%)
    -Release Info: Sahma Desert (nothing, nothing, nothing)
    
    
    --- Stats ---
    
    Growth: HP O, STR L, INT A, DEX M, AGL N, CON M
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 110 | 621~682 | 1766~1912 | 4526~4782  | 9626~9982   | 17021~17522
    STR |   6 | 20~29   | 35~44     | 55~74      | 75~94       | 104~123
    INT |  18 | 65~74   | 115~124   | 175~204    | 235~264     | 322~351
    DEX |   3 | 17      | 32        | 52         | 72          | 101
    AGL |   4 | 18      | 33        | 53         | 73          | 102
    CON |   5 | 19      | 34~44     | 54~84      | 74~104      | 103~133
    
    
    --- Attack Spells ---
    
    -Fire Storm (18 AP, 25, initial): x1 Fire
    -Poison Blow (17 AP, 28, Level 6): 0.85 Earth (60% Poison)
    -Lightning Bolt (17 AP, 4x6, Level 15): 0.12 x 6 Lightning (2% Paralysis)
    -Frigid Damsel (16 AP, 8+7+9, Level 27): 0.3 + 0.25 + 0.35 Ice (10% Freeze)
    -Dark Savior (21 AP, 9+6+14, Level 42): 0.4 + 0.25 + 0.45 Darkness
    -Prismatic Missile (21 AP, 5xRandom, Level 54): 0.33 Holy each hit (2% status)
    
    
    --- Menu Spells ---
    
    -Heal (35 AP, Level 5): Heals 80% HP of one ally
    -Explosion (20 AP, Level 9): 1.5 Fire
    -Earth Grave (20 AP, Level 17): 0.24 x 5 Earth (5% Faint)
    -Normalize (12 AP, Level 12): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Guard Reinforce (15 AP, Level 20): Boosts one character's RDM and RST by 50%
    -Might Reinforce (18 AP, Level 22): Boosts one character's ATK by 50%
    -Spell Reinforce (18 AP, Level 25): Boosts one character's MAG by 50%
    -Invoke Feather (40 AP, Level 30): Revives one ally
    -Sap Power (15 AP, Level 32): Reduces ATK of enemies within an area
    -Thunder Storm (20 AP, Level 33): 0.15 x 7 Lightning (3% Paralysis)
    -Dampen Magic (15 AP, Level 35): Causes Silence on one enemy
    -Sap Guard (15 AP, Level 38): Reduces RDM and RST of enemies within an area
    -Glacial Blizzard (20 AP, Level 40): 0.18 x 5 Ice (5% freeze)
    -Spiritual Thorn (28 AP, Level 44): Causes Doom on one enemy
    -Astral Maze (24 AP, Level 47): Causes Transfer on enemies within an area
    -Reflect Sorcery (22 AP, Level 50): Reflect attack spells
    -Chaotic Rune (24 AP, Level 52): Reduces ATK, MAG, HIT, AVD, RDM and RST of
                                     enemies within an area by 20%
    
    
    
    -------------------------------------------------------------------------------
    15.1.40 - Aegis                                                         [15140]
    
    
    -Class: Sorcerer
    -Elements: Darkness +20%, Ice -20%
    -Initial Skills: Descaling Might
    -Location: Sukavia Gorge (100%)
    -Release Info: Solde (nothing, Tome of Alchemy, nothing)
    
    
    --- Stats ---
    
    Growth: HP H, STR M, INT B, DEX M, AGL C, CON H
    
        | Lv1 | Lv15    | Lv30      | Lv50       | Lv70        | Lv99
    ------------------------------------------------------------------------
    HP  | 100 | 630~686 | 1795~1911 | 4645~4861  | 10485~10801 | 18953~19414
    STR |   7 | 21      | 36        | 56~66      | 76~86       | 105~115
    INT |  13 | 60~69   | 110~129   | 170~199    | 230~259     | 317~346
    DEX |   3 | 17      | 32        | 52         | 72          | 101
    AGL |   7 | 26~35   | 56~65     | 86~105     | 126~145     | 184~203
    CON |   7 | 21~26   | 36~56     | 56~86      | 96~126      | 154~184
    
    
    --- Attack Spells ---
    
    -Fire Storm (18 AP, 25, Level 28): x1 Fire
    -Poison Blow (17 AP, 28, Level 8): 0.85 Earth (60% Poison)
    -Lightning Bolt (17 AP, 4x6, Level 16): 0.12 x 6 Lightning (2% Paralysis)
    -Frigid Damsel (16 AP, 8+7+9, initial): 0.3 + 0.25 + 0.35 Ice (10% Freeze)
    -Prismatic Missile (21 AP, 5xRandom, Level 45): 0.33 Holy each hit (2% status)
    -Dark Savior (21 AP, 9+6+14, Level 48): 0.4 + 0.25 + 0.45 Darkness
    
    
    --- Menu Spells ---
    
    -Normalize (12 AP, Level 5): Heals one ally of the following status effects:
                                  Poison, Confuse, Silence, Freeze, Paralysis,
                                  Stone and Faint
    -Thunder Storm (20 AP, Level 10): 0.15 x 7 Lightning (3% Paralysis)
    -Guard Reinforce (15 AP, Level 12): Boosts one character's RDM and RST by 50%
    -Glacial Blizzard (20 AP, Level 18): 0.18 x 5 Ice (5% freeze)
    -Heal (35 AP, Level 20): Heals 80% HP of one ally
    -Sap Power (15 AP, Level 22): Reduces ATK of enemies within an area
    -Sap Guard (15 AP, Level 25): Reduces RDM and RST of enemies within an area
    -Spell Reinforce (18 AP, Level 30): Boosts one character's MAG by 50%
    -Might Reinforce (18 AP, Level 32): Boosts one character's ATK by 50%
    -Explosion (20 AP, Level 34): 1.5 Fire
    -Dampen Magic (15 AP, Level 36): Causes Silence on one enemy
    -Invoke Feather (40 AP, Level 38): Revives one ally
    -Earth Grave (20 AP, Level 41): 0.24 x 5 Earth (5% Faint)
    -Astral Maze (24 AP, Level 43): Causes Transfer on enemies within an area
    -Reflect Sorcery (22 AP, Level 51): Reflect attack spells
    -Spiritual Thorn (28 AP, Level 55): Causes Doom on one enemy

    Đọc xong cái này mới thấy mình sai....
     
  7. Nikomen_Aisha

    Nikomen_Aisha One-winged Angel

    Tham gia ngày:
    11/4/06
    Bài viết:
    7,835
    Nơi ở:
    NarutakiSou
    cái này hên xui mới đc .....=.=
    @ : party của các bác như thế nào .....:D
     
  8. longquan21

    longquan21 Mr & Ms Pac-Man

    Tham gia ngày:
    25/6/06
    Bài viết:
    193
    cái này em biết rùi nhưng em cần cách lấy cơ có vài chỗ khó lấy quá ai biết cách lấy mấy tụi nó 1 cách dễ dàng thì chỉ dùm cái
     
  9. Dart

    Dart Persian Prince

    Tham gia ngày:
    14/6/03
    Bài viết:
    3,953
    Nơi ở:
    Singapore
    cách lấy thì tốt nhất là master cái warping thôi :D, nhiều relic cao lắm , chỉ warping giỏi mới mò lên dc, mà cái này thì nhảy nhiều là quen thôi :d
    Còn party của tui ( main game ) là Alicia (Light) - Zunde (Heavy)-Phyress(archer) với Psoron( Magician) ^^"
     
  10. longquan21

    longquan21 Mr & Ms Pac-Man

    Tham gia ngày:
    25/6/06
    Bài viết:
    193
    ở chỗ Palace of the Venerated Dragon làm sao dể lấy 1 cái thùng và 1 linh hồn ở chỗ ko có con quái nào dể bắn đó mà chỗ nhãy xa cũng ko tới dc làm sao dây . hình như ở khu vực halo hay dark moon stone đó giúp dùm nha
     
  11. Dart

    Dart Persian Prince

    Tham gia ngày:
    14/6/03
    Bài viết:
    3,953
    Nơi ở:
    Singapore
    à nếu ở Dark Moon stone thì bạn phải lấy Powerless Cap Wrath trước ( cái này lúc nhảy thì bấm nút lên - nó sẽ bay tà tà ) . mấy công đoạn để lấy cái thùng đó ( chứa Power bangel atk+30% ):
    1/ bắn vào con mob
    2/ Nhảy lên nó và bay tà tà qua bờ bên trái ( nhờ Powerless Cap Wrath )
    3/ Bắn con mob để nó move lại gần cái thùng
    4/ Chạy thật nhanh xuống và vứt cái Powerless Cap Wrath vào Dias
    5/ Đứng mé phải gần con mini boss và bắn lên con mob phía trên. Thế là mở dc cái thùng

    Good luck :D
     
  12. longquan21

    longquan21 Mr & Ms Pac-Man

    Tham gia ngày:
    25/6/06
    Bài viết:
    193
    à vậy cái Powerless Cap Wrath lấy ở dâu vậy:-/:-/ mà đó là chỗ có cái thùng còn chỗ có cái linh hồn độ xa cũng như cái thùng đó mà ko có con mod :o:onào cho mình bắn cả làm sao dây:-s:-s:-s
     
  13. Angel_of_light

    Angel_of_light Legend of Zelda

    Tham gia ngày:
    22/4/05
    Bài viết:
    1,084
    Nơi ở:
    My home with my
    Cũng ở đó lun đó ^^

    Chủ yếu là đi kiếm thoai =.=' ( mình vẫn chưa kiếm ra mới đâu chứ :-s:-s:-s)

    Cái này là sác xuất hên xui. Lúc được con này lúc được con kia. Nói chung trên đời cái gì nó cũng hên xui :-s :-s :-s
     
  14. Rikku's back

    Rikku's back Donkey Kong

    Tham gia ngày:
    22/7/06
    Bài viết:
    446
    Nơi ở:
    tuyệt vọng
    ở cái viên đá pait gì đó , nói chung là trước area Dark Moon stone 1 phần ^^
    ai đã nói là tất cả các map đều đạt 100% rồi nhỉ ;))
     
  15. longquan21

    longquan21 Mr & Ms Pac-Man

    Tham gia ngày:
    25/6/06
    Bài viết:
    193
    phù cuối cùng mình cũng lấy được rùi:p
    giờ cho mình hỏi mấy con chuột trong sephira gate ( ko biết dúng ko:p) ai có cách nào dánh chúng nhanh mà ko để cho nó bơm máu ko tui dánh chúng nó làn thứ 2 là chịu rùi máu dai mà còn bơm máu dầy oải quá
     
  16. zenova

    zenova Youtube Master Race

    Tham gia ngày:
    8/7/07
    Bài viết:
    1
    các cao thủ gamevn ơi! cho minh hoi làm sao để gặp đc con rồng ( Dragon zombie) trùm của Dragon Place với ! mình cứ chạy vòng vòng trong cái khi vực đó với 3 viên Sunlight ,halo va ` 1 viên có sẵn . những bức tượng trong căn Pốin rôm đứng sát tường làm sao đánh vỡ ,,,làm sao để làm cho con trùm đó xuất hiện.mình lẩn quẩn 3 thang nay có 1 chỗ đó ,,khổ wá cơ !giúp minh với
     
  17. Dart

    Dart Persian Prince

    Tham gia ngày:
    14/6/03
    Bài viết:
    3,953
    Nơi ở:
    Singapore
    Ráng đọc cái này đi, dài dòng lười dịch quá.
    Mã:
    -Dungeon walkthrough:
    Go right for two rooms, ignoring the path up. Pick the Sunlight Stone on the
    chest to the right of the third room. This is not a usable item or equipment,
    but part of the dungeon's puzzle. You'll get different stones and use them to
    warp around. Go back to the room you ignored to find a save point and a statue.
    
    Save, then check the statue to use the Sunlight Stone. You'll be warped and
    find a chest with the Eclipse Stone. This is the one you use to go back to the
    entrance/save point. Go down, then left for a Tome of Anarchy. Now go right to
    the next room.
    
    There's a chest on the right with another Apothecary's Arcanum and another in
    the platform in the middle with a gas trap and a Nectar Potion. This blocks
    status effects for a long time. You can get more by Direct Assaulting Gigantic
    Claws.
    
    Now warp the flying enemy to reach the top. On the right is a Dais with the
    first sealstone of the dungeon: Experience Friend Law. This is pretty good,
    letting inactive party members gain experience without fighting. They'll get
    1/6 of the total, which is a lot considering active party members get 1/4.
    Still, not worth 4000 crystals. You'll probably want to carry it for now, but
    remember that having low level characters you don't use is good to learn skills
    faster.
    
    Cross over to the left. Step on a statue on the second "floor" to get to the
    third, where you'll find a chest with an explosion trap and an Union Plume.
    
    This is a puzzle room, where you must break statues from behind without another
    statue seeing you. If you fail, you'll be warped to a poisonous room. There's
    some good things in the poison room, so slash a statue from the front to go
    there and come back for the puzzle later.
    
    The poison room has treasure chests and an Einherjar relic. The chests,
    scattered through the room (nothing hidden), have: Fairy Tincture, Charge Break
    and Dragonlore. They're all trapped with gas. The Dragonlore is a very good rod
    with 80 MAG, 4 RDM and 10 RST, but no Great Magic. Use it anyway, extra MAG is
    good. The Einherjar relic is on the upper right: a Sorcerer.
    
    Important choice! Xehnon (Fire) or Masato (Earth). There's no reason at all to
    get Masato. Not that he's bad, it's just that Xehnon is either the best or
    second best Sorcerer and the only one who gets all spells. He's a lot like
    Psoron, but with less HP and the Chaotic Rune spell. If you like Chaotic Rune,
    Xehnon is better. If not, Psoron is. He also joins with a second Mirage Robe!
    Get him... which is very easy with a 90% chance. They appear in Sahma Desert
    when released. Masato gives a Prime Elixir, but Xehnon never gives you
    anything.
    
    To leave the poison room, check the statue in the first floor and use a stone.
    Use the Sunlight Stone to go back to the previous area and return to the puzzle
    room.
    
    The puzzle is simple. First go to the second floor and slash the leftmost
    statue from behind for a chest with the Halo Stone. Slash the next two to the
    right for bag with 30000 OTH and that's all.
    
    Go back to the statue and use the Halo Stone to get to a new area... with a
    Spring! Fire Blessing helps a lot here, as does Sword Blessing and Lifeforce
    Blessing. Go left.
    
    Another puzzle here. A blocked door telling you to master Sword-crush,
    Slingshot or Vampire. This is talking about the Sealstones in the dungeon.
    You'll find them soon and must put them in a Dais nearby to open this door.
    
    One is actually in this room, in a shell in the upper left. Use the flying
    enemy to get there. Wrath of Forcefulness is cheap (500 crystals) and TRIPLES
    ATK, but each attack has a 20% chance of breaking your weapon. A broken weapon
    is gone FOREVER. This Sealstone still has uses, but don't even think about
    carrying this in normal fights or setting it in a Dais. Just leave it here.
    
    Use the flying enemy to get to the two sets of broken stairs on the right. The
    upper one has a Spell Potion and Flare Baselard (gas trap). This is a VERY good
    Light Sword, with Fire element, 3 attacks, Soul Crush, 65 ATK and 50 MAG. With
    Psychosoma that's like 115 ATK... better actually, since you'll use MAG twice
    because it's an elemental attack. A great weapon indeed, equip this immediately
    even if you've got the Runeslayer (still use the Runeslayer against Magics
    though).
    
    The lower set of stairs has 25000 OTH and Valor Greaves, a Green Leg rune for
    Heavy and Light Warriors. Same RDM as the Vein Greaves without the Earth and
    Poison protection. Good only if you didn't get the Vein Greaves. Go left to the
    next room.
    
    Ignore the path down and keep going left. You'll find an enemy with a
    Sealstone: Wrath of Bread Alone. This lets the holder absorb HP when
    attacking, but the battle menu is disabled. This has no disadvantage to enemies
    and letting them heal can be quite annoying, but isn't that good to you. I'd
    just ignore this enemy. The Sealstone costs 1200 crystals... not worth it.
    
    Go more to the left for another Einherjar relic: the final Heavy Warrior.
    
    Ehlen, Guilm or Gerald. Gerald is the best choice here. He joins with the
    Dragon Slayer skill and learns Sweep Dive soon (level 24, might even have it
    already). Guilm has the highest HP in the game and joins with Toughness, making
    him a pretty good choice too. Ehlen is the weakest and actually a bad
    character, with low multipliers for the whole game. Guilm and Ehlen take a
    really long time to learn Sweep Dive, so their damage will be much lower than
    Gerald's. Guilm does join with a second Flamberge though, if you like the
    weapon for some reason.
    
    They will appear back in the Ancient Forest when released. Ehlen gives 50000
    OTH, but the others don't give anything yet.
    
    Now go back to the path down you ignored. Another Sealstone in a Shell to the
    left here: Stone Hurler Wrath. This one is great: it doubles the damage of
    all projectile attacks (arrows, or anything that's thrown), but slows the
    holder down. A team of Archers is lethal with this and it's the only one that
    gives a disadvantage to enemies when set in a Dais. So you can either keep it
    or put it in a Dais (coming soon) to solve the puzzle and slow the enemies. It
    costs 2500 crystals, which is a fair price. Don't restore it yet though.
    
    Light Warriors are also incredibly lethal with this Sealstone when using the
    Energy Steal, Sneaky Throw, Shadow Snap or Magic Lock attacks. Energy Steal is
    particularly impressive since it heals the user. Give it a try with Circe if
    you've got her!
    
    Go right for the Dais. Leave Wrath of Bread Alone, Stone Hurler Wrath or Wrath
    of Forcefulness here to solve the puzzle and open the door. I recommend Stone
    Hurler Wrath or Wrath of Bread Alone.
    
    This looks like everything in the room, but there's actually a bag in the
    ceiling. Use both flying enemies to get there. Not hard, but kill them first
    to avoid ambushes if you make a mistake. The bag has 15000 OTH.
    
    Go back to the blocked door and the path will open. Go up for another save
    point. To the left is the mini-boss: the Muscular Stalker. There's always more
    than one (up to 3) and there might be other enemies in the fight as well.
    
    There's not much need for preparation here. The mini-bosses are Giants
    vulnerable to instant-breaking, so you can destroy them very easily. Remember
    the Zweihander for your Heavy Warriors, or use the skill itself with Zunde. Any
    element you use is fine, too.
    
    This fight is sort of random. There's always a Muscular Stalker, but the other
    enemies and the formation varies. Nothing special here though, it's the same as
    fighting the Berserker back in Chateau Obsession. All you'll want to do here is
    break it's left body side (just attack from the left, of course) for the Bloody
    Patch.
    
    This runeless accessory has a 40% drop rate and give a x1.5 damage boost in
    exchange for 5% HP every hit. This is great for making battles faster! Get at
    least one. Run from the battle if you need to. You don't really need more than
    one, so just settle for that. You may also want the Busted Sword to create the
    Moonfalx later. You'll need 2, and you need to break any of the upper arms to
    get it.
    
    After the fight pick up the Painted Cloud Stone in the chest. Now go back to
    the room with the save point and go right. You can't reach the top of this
    room, but can open the chests on the lower part: Fairy Tincture, Union Plume
    and Apothecary's Arcanum. Go back to the statue and use the Painted Cloud Stone
    to get to the new area.
    
    Go down. There's a statue here. If it touches you, you'll go to the poison room
    again. Just come back here if that happens. Begin by going right, where you'll
    find 3 chests and a Shell. The chests have another Fairy Tincture, a Valor
    Gauntlet (for non-Sorcerers, 25 RDM) and a Might Potion. Opening the second
    chest will make 2 enemies appear, but they're easy to avoid and the gauntlet is
    good.
    
    The Shell has the Powerless Cap Wrath sealstone. This lets you glide by jumping
    and holding up and will be necessary to get an item and an Einherjar here.
    However, you cannot get items from breaking or open chests/bags while holding
    it. Pretty huge drawback, so leave it in the Shell for now.
    
    Go back left two rooms (remember the walking statue). This one has two walking
    statues. Jump over them and go left for a chest with an explosion trap and a
    Tome of Alchemy. Go up (two more statues here) and then left for a chest in the
    next room. There's an arrow trap and a Crystal Garb here, a 50 RDM armor for
    Sorcerers and Archers. Now go all the way to the right for a Dais. There's not
    much point in leaving anything here since this area doesn't connect to any
    others and you've done everything here already.
    
    Anyway, get to the ceiling again (from the right this time) for another bag.
    This one has a Guard Potion. To the right is a chest with the Dark Moon Stone.
    Go back to the Shell with the Powerless Cap Wrath and pick it up, then use the
    Dark Moon Stone in the statue.
    
    Go left. You'll have to be quick here. Ignore the mini-boss for now and just
    crystallize the enemy. Jump on it and glide (hold up while jumping with
    Powerless Cap Wrath) all the way to the left. There's a chest, but you can't
    open it while holding the Sealstone. Stand close to the chest and warp the
    enemy. Now you have to go down, leave the Sealstone in the Dais and warp the
    enemy up there before it comes down after you. It's not hard, you just have to
    be quick. If you mess up you'll have to go on until you find a statue and come
    back.
    
    The chest up there has a Power Bangle (and gas trap). This boosts ATK by 30%
    and stacks with anything! Equip it on a Heavy or Light Warrior. The mini-boss
    (same as before) protects a chest with the Crimson Flame Stone. Now pick up the
    Powerless Cap Wrath again.
    
    Now go left for a Divinity Void. Keep going left to the next room, with 2
    chests: Union Plume and Elixir. Eh, nothing important. Come back and go down,
    then left. Two chest. One has gas, the other spawns one enemy. They contain
    another Crystal Garb and a Soft Stone. This heals Frailty and can be used
    unlimited times. Very good to have.
    
    Now go right. This is the top of the one you couldn't get to before. Use the
    Powerless Cap Wrath to glide to the right and find the final Light Warrior
    Einherjar relic.
    
    Crescent or Lwyn. Easiest choice for a Light Warrior: Lwyn wins. Crescent has
    low multipliers, few hits, no elemental attacks and the same random stat-growth
    as Jessica. Lwyn isn't really special, also suffering from low multipliers, but
    she's just better than Crescent on everything. Her AGL is quite high, too.
    
    Only one Einherjar left! Now just go down and return to the statue. Use the
    Dark Moon Stone again to try to get the Power Bangle if you didn't manage to.
    Before you use the Crimson Flame Stone, pick up any negative Sealstones you'd
    like to use in the Spring. Lightning Blessing (boss uses earth attacks) and
    Chasm Wrath are good. Don't put Stone Hurler Wrath! There's not much else,
    unfortunately. Don't forget to leave the Powerless Cap Wrath somewhere first.
    The Shell where you got it is a good place to do so.
    
    Use the Crimson Flame Stone to get to a room with a Dais and a save point.
    Leave your negative Sealstone here (and pick up a good one in the Spring after
    that) and save the game. The boss is in the next room. Preparations:
    
    The boss here is weak to fire and holy, and attacks with Earth. Use Silver
    armor again, and avoid Darkness, Earth and Ice attacks. Archers dominate the
    fight: Phyress/Atrasia use the fire attacks and Lylia can use Holy and Fire.
    Light Warriors can help a lot with the Flare Baselard too, as can a Sorcerer
    (Xehnon or Psoron) with Fire Storm. For critical skills, the boss is a giant
    unholy dragon. Everyone has access to Unholy and Heavy Warriors have access to
    Giant and Dragon through weapons. As you can see, dealing damage will be easy.
    Don't forget Fire Blessing.
    
    Save and go left for the boss.
    
     __Dragon Zombie______________________________________________________________
    |                                                                             |
    | Lv 35   18,500 HP   220,000 exp   21,000 OTH                                |
    | 495 ATK   362 MAG   82 HIT   44 AVD                                         |
    | Races: Giant, Dragon, Unholy                                                |
    | Elements: Core has Fire and Holy -100%, Earth +50%, Ice and Darkness +100%; |
    |           Rest has Fire and Holy -50%, Ice and Darkness +50%, Earth +100%   |
    | Vulnerable to Silence (60%), Freeze (60%) and Stone (60%)                   |
    | Leader Item: Earth Crystal                                                  |
    | Recommended level: 25                                                       |
    |                                                                             |
    | Body Parts:                                                                 |
    |  -Head: 5,550 HP, 57 RDM, 39 RST; Item: Dragon Skull (40%)                  |
    |  -Neck: 3,700 HP, 86 RDM, 31 RST; Item: Dragon Rib (60%)                    |
    |  -Core (vital): 1,850 HP, 29 RDM, 20 RST; Item: ? (80%)                     |
    |  -Body (vital): 14,800 HP, 57 RDM, 39 RST; Item: Rotted Scales (75%)        |
    |  -Tail: 9,250 HP, 57 RDM, 39 RST; Item: Rotted Scales (40%)                 |
    |  -Front legs (2): 3,700 HP, 57 RDM, 39 RST; Item: Obsidian Claw (45%)       |
    |  -Back legs (2): 3,700 HP, 57 RDM, 39 RST; Item: ? (50%)                    |
    |  -Wings (2): 5,550 HP, 57 RDM, 39 RST; Item: Spectral Wing (55%)            |
    |                                                                             |
    |Attacks:                                                                     |
    | -Dark Displacement: Long range, Darkness attack, high damage. Causes Poison.|
    | -Disconfort: Wide, but short frontal range. Average damage.                 |
    | -Insanity Eye: Medium frontal range. High damage, causes Confusion.         |
    | -Foul Stench: Medium circular range. Average Earth damage, causes Frailty.  |
    | -Maleficent Harm (Great Magic): Huge circular range. High earth elemental   |
    |                                 magic damage on all characters. Used when   |
    |                                 below 50% HP.                               |
    |                                                                             |
    |Strategy:                                                                    |
    | First, about the dragon's body. To reach the core you must first break the  |
    | neck, so don't think it's low HP means a short fight. If you want to focus  |
    | on a vital part, focus on the body.                                         |
    |                                                                             |
    | Before you decide to attack the dragon, notice the symbol on the floor. It  |
    | points to three spots on the wall, which you can target. Behind those walls |
    | are orbs powering up the dragon, increasing all of his stats. Each orb you  |
    | destroy will weaken him a lot, making the fight easier. It is recommended   |
    | you do not attack the dragon at all until you break the three orbs, or      |
    | you'll have trouble dealing damage and will get hurt a lot. The walls have  |
    | 500 HP, the orbs have 1000. The orb behind the Dragon Zombie is exposed (no |
    | wall hiding it).                                                            |
    |                                                                             |
    | Once that's done just do the usual: get behind and attack. The boss can     |
    | still attack when you're there and it turns around really fast, so if you   |
    | need to charge AP try dashing away first and do so from as far away as you  |
    | can. Watch out for Cloudy Harm when it gets low on HP. It's strong, but not |
    | really that dangerous with Lightning Blessing in the Dais. Still, you       |
    | probably won't be able to avoid it, so keep your HP up. Remember, Great     |
    | Magic hits all targets, even if they're not in range.                       |
    |                                                                             |
    | There are only two items of interest here. First are the Rotted Scales,     |
    | which gives 40% protection from Poison, Paralysis, Faint, Confusion,        |
    | Silence, Freeze and Stone. That's all very good, but the best part is that  |
    | it's the first Green Weakness rune. Breaking the tail is easy (and          |
    | recommended), so there's a fair chance that you might get it. With this you |
    | can finally learn Dragon Slayer (Green Piercing + Weakness + Lightning +    |
    | Activation).                                                                |
    |                                                                             |
    | The second great item is the Dragon Rib. It's kind of like the Brilliant    |
    | Peacemaker, increasing your stats in battle the lower your HP gets, but     |
    | better because it also gives +10% ATK (this stacks). The high drop rate     |
    | makes this easier to get than the Peacemaker too, but it might be too hard  |
    | now. Keep it in mind for later. To break the neck, just attack from the     |
    | front and break the head first.                                             |
    |                                                                             |
    | If you're getting the Dragon Rib you might as well try to get the Dragon    |
    | Skull. This accessory doubles the damage of critical hits, but the user will|
    | take the damage as well if the attack doesn't kill the enemy. A very extreme|
    | accessory, it's not really that useful in practice but good for 1-hit kill  |
    | setups.                                                                     |
    |                                                                             |
     _____________________________________________________________________________
    
    
    Three chests here, with the Dragon Armor (Green Body for Light and Heavy
    Warriors. Toughness for them!), Sun and Moon Stone and a Golden Egg. Great
    stuff. Check the glowing orb on the left to fight the boss again if you want.
    Go back and save.
    
    Also, a warning: you'll need Powerless Cap Wrath to get an item in a later
    dungeon. That's all you'll need it for, but remember to restore it if you want
    to get all items. Stone Hurler Wrath and Wrath of Forcefulness are also great
    choices for restoring, but depend on your personal play style.
    
    Now you can go back to the statue and use the Sun and Moon Stone, but there are
    some things you might want to do before that. Check the next section (04.3.07)
    for that. If you just want to move on, keep reading this.
    
    
    
    Go left after using the stone and see the scene. Don't worry about any
    equipment on the two characters, they're still in your inventory, with some
    extras. Check the next section for details on that.
    
    Anyway, open the chests here to get the Ouroboros Symbol (Red Training!) and 2
    Expert's Experience. Red Training lets you learn Double Edge (Red Slashing +
    Piercing + Arm + Training, very expensive, not really worth it), Giant Killer
    (Red Slashing + Holy + Weakness + Training -- get this!) and Demon Destroyer
    (Red Piercing + Weakness + Darkness + Training -- really good too).
    
    Now go back to the statue, use the Eclipse Stone and go back to the world map
    to end the Chapter.
    
     
  18. mio2006

    mio2006 Mr & Ms Pac-Man Lão Làng GVN

    Tham gia ngày:
    28/11/06
    Bài viết:
    149
    Nơi ở:
    Bình Dương
    Để qua khúc này thì bạn cần nhảy lên trên cùng của cái phòng có bức tường đó lấy viên ngọc, sau đó chạy xuống cái phòng dưới cùng gắn viên ngọc này vào là cái tường nó sẽ biến mất.
    ___________________________
    Cho tui hỏi có chỗ nào cày MP lên nhanh không? chứ mấy viên ngọc toàn mấy chục ngàn mua không có nổi.
     
  19. Nikomen_Aisha

    Nikomen_Aisha One-winged Angel

    Tham gia ngày:
    11/4/06
    Bài viết:
    7,835
    Nơi ở:
    NarutakiSou
    mới đi thi dh về ......:D......về mở game kill luôn con boss ở adoula temple:D.....
    à còn có 1 viên ngọc ở trước căn phòng vào đấu bos ở adoula temple làm sao lấy đây ......ko có mob...ko có thùng .....
     
  20. Dart

    Dart Persian Prince

    Tham gia ngày:
    14/6/03
    Bài viết:
    3,953
    Nơi ở:
    Singapore
    Hạnh phúc quá :(, nhờ "làm theo sách" cả tuần nay mà giờ mình đã có thể kill Gabriel Celesta chỉ trong 1 hit =)), dmg vô đối, 9.999.999 =))
     

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