ver mới nhất hình như là 1.10/2.5/3.1 thì phải ko có debug đó đâu bạn :) nếu muốn tăng life time thì dùng cheats testingcheatsenabled true ở main menu ctrl + right click lên giữa cái hòm và số lifep/s : nhớ vote =p~
Nhưng mình đả dùng cách testingcheatsenabled true và làm theo cách của bạn nhưng vẩn không được. - Lý do là sao nhỉ có khả năng nào bản cập nhật đả fix rồi không . :(:(:(
Awesome mod (tương thích bản 1.10/2.5/3.1) Nguồn : moreawesomethanyou Chỉnh sửa 1 số bug trong game và thêm một số điểm đặc biệt [spoil] BUG FIXES: 1. Rabbit Hole Owners Now Properly Registered Game was not properly registering ownership of a rabbithole, allowing other sims to overwrite the ownership and mess up the owning sim. Owner must now sell the existing rabbit hole before another sim can attempt to purchase it. Deeds will no longer be autopurged from inventory even general inventory purges are permitted. 2. Weird IgnorantBliss Bug where hanging out with coworkers would error if the coworkers had managed to somehow disappear while the tone was set should be eliminated. 3. Derelict Vehicles will now be regularly cleaned up. 4. ActiveTopic Null Fix for topic being added to/about uninstantiated sim. 5. Uninstantiated Sim being promoted to Rocker no longer throws wobbly. 6. Fixes bug where you could learn recipes from someone which that person did not actually know to be able to share. 7. Should no longer lose performance if hired for work on the same day as a work day due to being unable to go to work. 8. Correct animation now plays when the attacker loses a fight: Defender is no longer animated as the attacker if the attacker initiates a fight but then loses. 9. Fire Worker list now correctly lists all sims for owned rabbitholes when the rabbithole has multiple careers: Previously would omit workers in other tracks at random. 10. Setting lot type of lot no longer destroys name/desc. 11. Kleptomaniacs can steal again: EA broke it so you could only steal if you had been GREETED...which is impossible on a community lot, and in any case WHY WOULD YOU NEED A FRIENDLY INVITE TO STEAL THINGS? 12. Visiting CAS dresser/mirror no longer destroys career outfit. 13. Active/Sacred Sims will no longer suddenly find themselves the parent of some random vacation locals. 14. Sims invited over for chess/kungfu/whatever will no longer give the "Something Suddenly Came Up" excuse even while you can clearly see they are doing nothing. 15. Keystones now stackable. Skellington Keys can now be moved in inventory. 16. Sufficient Kung Fu Level Now Properly Grants Catacomb Immunity Sims with good Kung Fu were supposed to get an ImmuneToBadCatacombEvents, but this feature was never checked and therefore did not work. Fixed now. 17. Mix Master Nectar Skill challenge now completable and will not be lost while travelling. More "top" nectar recipes will be listed as a side effect of this: You may have to achieve more listed recipes for this to take. 18. Nectar in other households now ages properly. 19. Sarcophagi with triggered quest behaviors can now be looked in even if they have already been looked in by another sim in the past. 20. Sims can no longer "Put Away" books brought on vacation when vacation home lot is a base camp, thus losing the books in a random bookshelf. 21. Sims no longer lose the ability to start advanced romances after ending an existing one. To fix previously broken sims, type "fixall". 22. Kludge for bad A/YA CAS Parts: A/YA parts will always show for both even if incorrectly flagged by inept creators, as there is no logical reason why it should be for one and not the other, due to identicalmeshes. STORY MODE FEATURES: 1. Awesome Story Driver [Optional - Default: Enabled] Enables the experimental AwesomeMod Story Driver, replacing the EA driver. 2. God's Chosen People Control-Clicking a sim/house will offer the option to "Make Sacred" or "Remove Sacred", giving that household or sim immunity to StoryProgression and other assorted random toadings. The Chosen receive a gold halo on their house and on their tracking tags when tracked on radar. You may switch instantly between the Chosen household with CRTL-RClick. This feature will only function if you are using the EA-based or Awesome Story drivers. Other third-party drivers do not use this. INTERFACE & CONTROL FEATURES - GENERAL 1. Expert Mode! Less Nagging! [Optional - Default: Disabled] Game will not nag you when you try to quit, edit town, save, switch household, etc. You know the rules already. You pushed the button anyway. Live with it. Experience computing the Awesome way: "SIR, DONE, SIR!". 2. Robotic Hand of God [Optional - Default: Disabled] Your "Hand of God" livedrag tool will automatically dispose of any garbage accumulated in your sim's inventory and home lot, such as old newspapers, spoiled food, and trash piles, that would normally be subject to the "Hand of God", only without you having to do the menial dragging. 3. No Nudity Censor - Male [Optional - Default: Disabled] Male sims are no longer blurred when naked. Useful if you have one of the "bits" hacks that actually makes them equipped. Otherwise this is really creepy and disturbing. Note that noncensor only applies to nudity. Sims remain censored when using the terlet because sims cannot remove their pants, and frankly, the blur is for hiding what is not happening. 4. No Nudity Censor - Female [Optional - Default: Disabled] Like above, only it's somewhat less difficult to make this look nonfreaky. 5. No Sparkle Motion [Optional - Default: Disabled] Removes the Sparkle effect from Eye Candy, but will cast doubt on your commitment to Sparkle Motion. 6. Don't Kill Wants/Opportunities on Switch [Optional - Default: Enabled] Switching houses will not kill wants/opportunities on the current house. They will hang around until accidentally fulfilled on their own, or they timeout. Warning for household switch will be suppressed by this option as switching households becomes nondestructive. 7. Allow Transfer to NPC Inventory w/ Hand Tool [Optional - Default: Enabled] Allows you to drop inventory objects onto other sims to give it to them. 8. Manual Navigation & Smarter Autonavigation [Optional - Default: Enabled] Go Here Will Not Queuestomp. Go Here "Automatic" Mode smarter about choosing fastest movement mode. 9. Less Whiny [Optional - Enabled] Sims wave and whine at the screen less, particularly if they have already been given orders! 10. Less Idle Goof Offs [Optional - Enabled] Sims will be less likely to stand therefore half an hour goofing off and staring into space while they have orders to be carrying out. 11. No Route Fail Tantrum [Optional - Default: Enabled] Sims do not stomp and whine when routes is blocked. 12. Arbitrary Move Household Compositions [Optional - Default: Enabled] No longer forces inclusion of adult/elder. Useful for deleting autospawned parthenogenetic babies. 13. Athletic Tone Selector Now Smarter [Optional - Default: Enabled] No longer automatically uses the crappy basic option, instead picking a smarter tone more suitable for your sim (NoSweat if high hygiene, Push Self if not maxed, Good Pacing otherwise). User may still override and pick another tone if desired as part of a quest or just because. 13. "Q" no longer attempts to quit game. Use ALT-F4! 14. No Unpause On Load! [Optional - Enabled] If you save the game while it is paused, it will not zoom to 3 when reloaded. 15. Display Numerical Relationships [Optional - Enabled] Displays relationship status as number in relations tooltip. INTERFACE & CONTROL FEATURES - SUPREME COMMANDER 1. Supreme Commander Advanced neighborhood UI & Macro Command System. 2. Radar Tracking Similar the "Chosen Sim" string, only the painted sims are now tracked on your neighborhood radar map. If the sim is not one of the Chosen, they will be tracked on the radar in a red tag. Individual sims or entire households may be painted using CRTL-Click. 3. No AutoSpeed in SC [Optional - Default: Enabled] If Supreme Commander is active, the game speed will not automatically change while Supreme Commander is directing sims. 4. Track All Moving Cars [Optional - Default: Enabled] 5. Don't Move My Camera [Optional - Default: Disabled] Disables automatic camera moving for stupid crap like selecting a sim in another fambly, belly pop, etc. If it's not on fire, I don't care. 6. Puppet Master Mode [Optional - Default: Disabled] Select sims from other famblies even faster, by rightclicking them as if they were in your own fambly. GAMEPLAY FEATURES: CORE BEHAVIORS 1. TS2-Style Aging [Optional - Default: Disabled] Allows you to have sims age TS2-style, with only the active household. Not enabled by default. 2. No Inventory Destruction [Optional - Default: Enabled] Households you switch away from will not have their personal inventories replaced with random objects. Household fridge inventories will only be cleared of rotten food. 3. More Rigorous Accounting: Sims do not receive magic 16K handout when moving out or split: Instead, sims receive share of existing household funds. Sims that move in or out no longer receive free housing or free money, do not lose their house networth, and may only move into houses that they can afford and must pay for! No free lunch! 4. Unified Billing [Optional - Default: Enabled] All other households must also pay bills (occurs automatically). 5. Motive/Stat Perks reworked [Optional - Default: Enabled] Hygiene/Hunger Perks now slows drain as well as decay. Bladder Perk now functions as above instead of permalocking motive. Fast Metabolism now prevents autoreversion, so now useful! 6. Law of Conservation Of Mass [Optional - Default: Enabled] The Law of Conservation of Mass applies to sim weight gain: Sims cannot revert to being fat if not given food. They must actually eat in order to gain weight. 7. No Bladder Decay For Terletless Lots Removed [Optional - Default: Enabled] Bladder motive functions normally even on community lots without terlets, instead of being locked and static, causing sims to stay there forever. If you disable this, community lots no longer require terlets. Using the EA default setting, placing terlets on community lots is actually harmful! 8. No Aging Swarm [Optional - Default: Enabled] Sims will not dump their queues, wake up from their sleep, and swarm over like the Zerg anytime another sim ages up. Only sims who have absolutely nothing better to be doing at the time will watch. Because this wasn't funny back in TS2, either. 9. No Community Psychic Stalker Swarm [Optional - Default: Disabled] Disables the creepy psychic stalking behavior of the entire community stalking your active sim. Ever see what it looks like when professionals tail someone? This may not be apparent if you can't see the entire neighborhood's movements using Supreme Commander, but it is VERY creepy when you can see them always moving to converge on your position and follow you around in a cycling pack like a band of Mossad agents. 10. No Psychic Curfew Police [Optional - Default: Disabled] Curfew on 12s no longer enforced by psychic police hovering overhead in helicopters waiting to pounce. Police will only get you if they are called to the scene and find you. 11. No Inactive Fast Baby Aging [Optional - Default: Enabled] Babies in inactive households will nolonger instantly age to toddlers and destroy neighborhood synchronization. 12. Allow NPC Aspiration Gain [Optional - Default: Enabled] Inactive sims will now gain aspiration for high mood and satisfying wants. 13. Allow Want Fulfillment Without Locking [Optional - Default: Enabled] Removes requirement for want to be locked in order to be fulfilled, so a sim can fulfill its wants on its own without your intervention. GAMEPLAY FEATURES: Careers, Jobs, & School 1. Anti-Townie-Spam Boss/Coworker System Eliminates the unnecessary sim-spamming. Boss/Coworker NPCs will only be spawned if you attempt to interact with them or if they are actually required. Merges and deprecates RequireValidBosses and EmulateBossBug. Otherwise you will receive a "virtual" NPC, which will not be created until you try to interact by choosing appropriate work tones, or an already existing sim. 2. No Free Job Skills [Optional - Default: Enabled] Sims will no longer receive free job skills on promotion: They must earn them! Do not disable this option if you leave the next option enabled, unless you want a flood of level 10 sims...which will be very bad. 3. Allow NPC Work Performance Gain [Optional - Default: Enabled] Sims not part of the active household continue to gain work performance for going to work, and can therefore be promoted. 4. Invert Above Rule For Sacred [Optional - Default: Disabled] If enabled, the setting chosen above is inverted for sims tagged "Sacred". If you disabled it, then this will enable it, but only for your Chosen. If you enabled it, then your Chosen will not advance without you. If this setting is not enabled, Chosen but non-Active sims follow the same rules as non-Chosen inactives. 5. Scale Job Difficulty To Aging Scale [Option - Default: Disabled] Job difficulty is scaled up to age lengths if this is enabled. 6. Job Difficulty Scaling [Option - Default: 1.0] Job difficulty is additionally scaled up by this factor. (2.0 = 2x, etc.) This option will stack with the above, so Epic is about 10.6x more longer, and so if this is set to 2.0, Epic jobs will be 21.2 times harder. Note that using this setting and the above to produce extremely high difficulty settings will tend to overemphasize the value of nonstandard jobs. 7. NPC Work Uniform Removal Chance [Optional - Default: 100%] Percentage chance that inactive households will remove their work uniforms on leaving work. EA default has them never do this, with the result that sims wear their work uniforms pretty much permanently. 8. Chosen sims should now consult you for career branch decisions even if not in the active household. 9. Sims with unfinished homework now automatically select the complete homework tone in school, so inactive household sims no longer always fail. 10. Scale Skill Difficulty To Aging Scale [Option - Default: Disabled] Skilling difficulty is scaled up to age lengths if this is enabled. Not applied during vacation (which is timeless). 11. Regular Skill Difficulty Scaling [Optional - Default: 1.0] Regular Skill difficulty can be scaled by this additional factor. 12. Vacation Skill Difficulty Scaling [Optional - Default: 1.0] Vacation skilling difficulty for non-vacation skills is increased by this factor. Skills which are vacation-specific are unaffected by this. 13. Disable Explorer Sims [Optional - Default: Disabled] Enabling this option will disable the appearance of "Explorer" sims when on vacation. 14. Disable Tourist Sims [Optional - Default: Disabled] Enabling this option will disable the appearance of foreign "tourist" sims in your home world. Useful if they contradict themed neighborhoods or if you simply don't want strange, unsightly Puddings clogging your homeworld. 15. No Automatic School Assignment [Optional - Default: Disabled] Active and Sacred sims will no longer be automatically assigned to a school. You get to enroll them manually, so you can pick which school. If you fail to do so in time, they grow up badly, and you ****. GAMEPLAY FEATURES: Objects & Object Usage 1. No Idiotic Time Restrictions on Cooking Can cook any meal anytime you damn well please. 2. Smarter Chair Selection [Optional - Default: Enabled] No more 80-mile hikes for bizarre chairs. More TS2-like behavior for seeking chairs in current room vs. chairs on other end of lot. 3. Books Are Not Magic Scrolls [Optional - Default Enabled] Books do not disintegrate after reading. 4. Smarter Vehicle Chooser [Optional - Default: Enabled] Having a career carpool vehicle will no longer override all of your sim's car choices and force him to use that one all the time. Sims will now select the best vehicle available when autoselecting a car if multiple options exist: The fastest car is preferred unless a sim has been explicitly assigned a vehicle, in which case he will pick the fastest vehicle that has been specifically assigned. The career vehicle is also included in these selections and will be chosen only if it is superior to the other available vehicles. Feature only applies when sim is travelling around town, they will still use their carpools to go to work. 5. Wired Stereos Don't Annoy Bedrooms [Optional - Default: Enabled] Wiring a stereo with the house speakers upgrade will not install the speakers inside the bedroom, so sims will not be annoyed while sleeping. 6. All Ingredients Directly Edible [Optional - Default: Enabled] Ever wonder why your sim can eat a raw onion, but not a cheese or a steak? Now you can! OM NOM NOM NOM! Cooking is for losers! 7. Plant On Any Lot [Optional - Default: Enabled] Create community gardens by planting your harvestables on any res/com lot. 8. Buyable WrittenBooks [Optional - Default: Enabled] Books written by your sims in-game are now buyable from the bookstore. 9. Recipe Books In Library [Optional - Default: Disabled] EXPERIMENTAL Recipe books will spawn in the library with the other skill books. How common they are depends on how many sims know that recipe. Requires that books not be magic scrolls. 10. Disallow Visitor Residential Parking [Optional - Default: Enabled] Visitors are not allowed to park on foreign residential lots due to the problems this causes with sims forgetting to take their cars with them when they leave, resulting in screwed-upness as the parking spots become stuck in use with derelict vehicles that you can't actually claim. Instead they will simply keep their stupid cars in their stupid inventory and thus will take them with them no matter how they leave. 11. Shower In A Can Changes May restore bladder motive if Universal Bladder Decay enabled. Don't Ask. Grants "Soaked" moodlet to prevent problem where sim automatically uses, then immediately catches fire again, over and over until all cans are consumed. 12. Fish spawners will now display the fish if placed in pools. If an actual fish spawner is present, pools may be fished without special traits. GAMEPLAY FEATURES: Romance & Perversion 1. Marriage Post Mortem [Optional - Default: Disabled] Prevents the breaking of the marriage lines on the fambly tree. Option is experimental and has not been fully tested, so is disabled by default at this time. 2. Use Awesome Jealousy Code [Optional - Default: Enabled] Uses one of AwesomeMod's jealousy routines. Required if you want to use any of the optional settings relating to this. 3. Enable 12 Woohoo [Optional - Default: Disabled] *EXPERIMENTAL* Disabled scripted check against 12-woohoo. Doesn't specifically enable the action, but can be used with XML tunings that will. 4. Enable Pedophilia [Optional - Default: Disabled] Adult-to-12 actions will be enabled if you turn this on. Be careful, though: Pedophilia is wrong and pedophiles go to jail, you sick freaks. GAMEPLAY FEATURES: Socialization 1. Inappropriate Trait Actions for saying mean things about other sims can now be accepted and will not offend the listener if they are mean and/or do not like the victim. Previously these actions would somehow offend the listener, which makes no sense given that they never liked that other person to begin with! BUILD/BUY FEATURES: 1. Roofslopeangle cheat: Allows lotwide and individual roof slope angle changing to a precise numerical angle. See console and debug features. 2. Magic Wanding: "wandhere" code reduces lot to "used" price so that townies can afford it, and you don't have to pre-run lots to make them affordable. 3. Light Cloning: Newly placed lights automatically inherit the light settings of previously placed lights, preferentially favoring lights of the same type, then other lights, for setting choice. 4. "Always Build Here": Forces build/buy to always build/buy on the current lot you are looking at rather than whipping your camera home to build at your sim's home lot. CONSOLE & DEBUG FEATURES: 1. Configure AwesomeMod Dynamically! Use code "showconfig" to see all current AwesomeMod configurations. Use code "setconfig <option> <value" to change an option. Configuration does not save, changes are for this session only. Use online AwesomeMod Config File Generator to make persistent changes. 2. Timed Autosave! [Optional - Default: 0 (disabled)] Allows you to set an autosave interval in minutes with more options. 3. Integrated NoCD: Don't Kill Your CD Drive! [Optional - Default: Enabled] 4. Stuck Object Remover: CRTL-Shift-Click near object, pick Nuke. 5. "fixall": Attempts to fix all easily fixed common/uncommon issues. 6. Debug Commands Enableable [Optional - Default: Disabled] Use code "setconfig enabledebugcommands true" to enable this option, or set as enabled in optional config. 7. "maxmotives" cheat added. ARE YOU HAPPY NOW?!? 8. Additional codes for "destroyallhumans". Also townies, npcs. 9. "dresser [<SIM NAME>]", "mirror [<SIM NAME>]". Self-explanatory. If no name is provided, will edit currently selected. 10. "editsim <SIM NAME>": As above. EXPERIMENTAL and UNSUPPORTED. Can edit facial features and favorites. Do not attempt to change a sim's weight, age, or traits using this command. No support will be provided for this command: YOU ARE ON YOUR OWN! 11. "<add|drop>trait [<sim>] <trait>": Adds/drops standard and hidden traits. 12. "bodysnatch <sim>": Steals body of sim of compatible age/sex, making your currently selected sim appear like that sim, ala SimSurgery. Destroys the target sim. Requires testingcheatsenabled. Useful for updating appearance of selfsims with better precision than editsim. Will copy weight. 13. "wandhere": Functions like waving the TS2 magic wand did. 14. "bless [<household>]": Toggles Sacred status. Partial names acceptable. 15. "radar [<household>]": Toggles Radar status. Partial names acceptable. 16. "jobinfo [<sim>]": Displays some interesting job facts. 17. "bodyinfo [<sim>]": Displays some fitness stats. 18. "falconpunch [<sim>]": Makes target sim unpregnant. 19. "roofslopeangle [<#>] [new]": Like TS2. Also "rsa". Specify "new" to change only roofs built after issuing this command without changing existing. Using the slider or specifying RSA without "new" will void your settings and force all existing roofs to use specified setting. Use without any arguments will print current setting without changing anything. 20. "dropoldloves [<sim>|all]: Drops dangling non-partnered romances, for cleaning up storymode debris. Specify "all" for full neighborhood. 21. "regeneratebooks": Regenerates all library books if they have been lost. 22. "set[fit|fat]ness [<sim>] <value>: Sets fitness/fatness to -1.0 to 1.0 for current or specified sim. 23. "getcertificate [<name>] <skill>: Retrieves or reissues (for $1000) a misplaced skill certificate. Costs nothing to retrieve it if it already exists, charges $1000 to regenerate a new one if you sold it. 24. "outfit[cp|mv] <source category>[.#] <destination category>[.#]": Copies or moves an outfit from one category to another, allowing you to set a career or martial arts outfit. 25. "setoutfit [<sim>] <category>[.<#>]": Forces target sim, or selected sim if not specified, to immediately switch to outfit of category and index specified. 26. "adventureshop": Opens Awesome Adventure Shop, enabling the purchase of all adventure rewards regardless of Visa level or current location. Coins are still required. Can be used in any neighborhood. 27. "enrollall/expellall [<6|12|all>]": Enrolls or expels all specified sims from the school on the actively edited lot. CAS FEATURES: 1. Better CAS Relationship Setter [Optional - Default: Enabled] Allows an improved range of CAS starting relationships to be set, such as marrying A/YA to Elders, parenting YAs to Adults, or making 12s and A/YAs as siblings. It is also possible via various contortions to more unusual combinations, but the graphic lines may get mangled. Try not to break it. Additionally, all sims generated in such a manner will spawn at correct, physically possible ages: If you parent a 12 to a YA, their starting age will be bumped up accordingly. You will not be able to create combinations that are physically impossible for your aging length settings, such as if your requested combination of hookups leaves a sim too old or too young to possibly be the parent. 2. Arbitrary Household Compositions [Optional - Default: Enabled] No longer forces inclusion of adult/elder. 3. CAS Facial Slider Range Expanded [Optional - Default: Disabled] Expands CAS slider scale to 4x range: Less Pudding! Use code "setconfig cassliderscaleincreased true" to enable this option, or set as enabled in optional config. 4. 5-trait limit Overrideable [Optional - Default: Enabled] Can use code "addtrait <trait>" to add more than 5 traits to adult+ sim Can use code "droptrait <trait>" to remove a trait. Works on invisible traits like "Pyromaniac", too! 5. Better Genetic Skin Blending [Optional - Default: Enabled] Sims created using different "swatches" can now blend to intermediate tones. Default behavior is that one skin from the parent would be chosen at random. Given that 3 out of 6 tones are "normal" tones, this would result in very light and very dark sims that could only produce very light or very dark children, and nothing in between. 6. Stop That ******* Smiling! [Optional - Default: Enabled] Sims created in CAS always seem to look weird in game? Why? Because instead of maintaining a neutral expression in CAS, they SMILE LIKE UTTER MORONS, resulting in severe mouth distortion in-game where they aren't constantly making that STUPID EXPRESSION. This option will cause them to, shortly after they do their silly wave, stand up straight and STOP THAT ******* SMILING. 7. Custom Sim Filter Is Default [Optional - Default: Enabled] Viewing the CAS simbin will start with the custom sims-only filter on by default, resulting in faster and more relevant initial loads. Unless you are some kind of weirdo and actually routinely use the premade bin. 8. No Duplicate Names [Optional - Default: Enabled] Sims will not randomly roll identical names, making it impossible to distinguish them when aiming at them with console codes or text menus. Players are not prohibited from giving sims identical names, but sims will not randomly generate with names that are taken by another sim. 9. Allow Overstuffed Houses [Optional - Default: Disabled] Allows you to overstuff a house during gameplay (not CAS, CAS doesn't like it when you try due to use of static array indexes), so you can cram a house with more than 8 sims. Note that this results in no defined limit, so it is possible you can blow out your UI doing this. Don't go too crazy with this, the management is not responsible for you exploding your game from this. 10. Randomize Spawned Voices [Optional - Default: Disabled] Sims spawned in-game receive randomized voices, instead of voice 1, 50%. 11. Custom NameList Support [Optional - Default: Unused] Supports the use of custom STBL-based namelist headers to replace the EA namelist for male/female/last names, and can switch between using any of the lists you have loaded at startup on the fly in-game. [/spoil] http://www.mediafire.com/?maqt4etlztz Warning : Có thể gây crash game The SuperComputer (tương thích bản 1.10/2.5/3.1) Nguồn : tscexchange Thêm những điều khiển đặc biệt cho game ,những thay đổi xem ở đây [spoil] This mod adds a menu called "Master Controller" to the following items in town: 1) Every Sim 2) Every Computer 3) Every Lot 4) City Hall The "Master Controller..." menu is adaptive and can include the following options: Settings... Alarm Settings... Affect Active Lot : (default: False) When enabled, the "Turn Off" processes also turn off stuff on the active lot Clean up All Homeless : (default: False) Enables a nightly purging of any homeless in town Recover Missing Sims : (default: True) Enables a nightly recovery of any sims that is may have gone missing due a bug Recover Wandering Toddlers : (default: True) Enables a nightly recovery of any toddlers left on community lots Turn off Stereos : (default: True) A nightly alarm will turn off all stereos in inactive homes Turn off Televisions : (default: True) A nightly alarm will turn off all televisions in inactive homes Allow More Than Eight Sims Per House : (default: False) When enabled, the blocks in "Pollinate" and "Add Sim" are dropped. Delete Filter: Prompts the user to delete a custom saved filter Disable Clothing Filter : (default: False) Removes the clothing category filter in CAS (Can only be in conjunction with Awesome) Menu Visibility... Computer: (default: True) Toggles this mod's menu on all computers Lot: (default: True) Toggles this mod's menu on all lots Sim: (default: True) Toggles this mod's menu on all sims Retain Dreams and Opportunities: (default: False) When enabled, switching using the "Make Active" interaction will retain wishes Save Filter: Prompts the user to save a custom filter that can be used for Sim queries Slider Multiple: (default 1) Increases or decreases the range allowed for facial sliders in CAS Testing Cheats Enabled : (default: True) Enables the testing cheats automatically Demographics... Career Summary : Lists the count of sims by career Job By Level : Lists the count of sims by career level Job By Perf : Lists the count of sims by career performance Jobs By Career... : Lists the sims by individual career Kinsey Scale : Lists the count of sims based on a limited Kinsey Scale Lots : Lists information on the lots in town Population : Lists the population breakdown by age Relationships : Lists various statistics on the relationships between sims School By Perf : Lists the count of sims by school performance Sims By Money : Lists the households in town based on personal wealth Household... Add Sim : Allows the user to move any sim into any home Depreciate : Decreases the value of the lots contents by a specified percentage Focus : Focuses the camera on a specified lot Reset Lot : Resets all items on the lot to their starting parameters (useful for unsticking broken objects) Select : Allows the user to select a household Status : Gives a summary on the selected lot Sim... Focus : Focuses the camera on the specified sim Dresser : Brings up the dresser CAS for a sim selected from a list Invite Over : Invites over the specified sim to the active sims home lot Make Active : Allows the user to specify a new Active sim Status... Personal : Displays personal information regarding the selected sim Relationship : Displays relationship information regarding the selected sim Household : Display information on the household for the selected sim Mirror : Brings up the mirror CAS for a sim selected from a list Mood : Displays the current motives of a sim Basic... Baby Gender : Prompts the user to specify the gender of the first born child of a sim's active pregnancy Family Tree : Brings up the genealogy window for a sim selected from a list. Fitness : Allows the user to specify the fitness of the sim Money Transfer : Allows the user to transfer family funds to another household Opportunity : Allows the user to select a specific opportunity to grant a sim Transfer Item : Prompts the user to move an item from one sim's inventory to another Rename : Changes the name of a sim selected from a list. Weight : Allows the user to specify the weight of the sim Intermediate... Age : Allows the user to specify how the number of days a sim has been in its correct age-stage Career... Bonus : Allows the user to increase or decrease a given sim's wage bonus Choose Job : Prompts the user to specify a new job for the sim Choose School : Prompts the user to specify a new school for the sim Level : Prompts the user to specify the sim's level in their career Job Performance : Allows the user to specify the current job performance for a sim School Performance : Allows the user to specify the current school performance for a sim Find Grave : Locates the grave of a dead sim Gender Preference : Allows the user to specify the gender preference for a sim Instant Baby : Creates a number of children, sans pregnancy, and adds them to the mother's household Max Motives : Sets the selected sim's motives to 100% Lifetime Wish : Changes the lifetime wish for a sim. Can be used even if the sim has fulfilled their current one. Pollinate : Allows the user to specify two parents and start a pregnancy Relationship : Allows the user to specify two sims and increase or decrease their long term relationship Trigger Age Transition : Immediately pushes an age up on the selected sim Advanced... Edit in CAS : Starts the Create-A-Sim. This is a EA debugging feature and can cause undefined results if used incorrectly. End Pregnancy : Immediately discontinues the pregnancy of a sim Family : Contains a sub menu allowing the user to change the genealogy of the active sim Add Child : Adds a new child to a sim Add Parent : Adds a new parent to a sim Add Sibling : Adds a new sibling to a sim Remove Child : Removes an existing child from a sim Remove Parent : Removes an existing parent from a sim Remove Sibling : Removes an existing sibling from a sim Drop Compositions : Allows the user to drop learned compositions from a sim Force Kill : Immediately kills a sim selected from a list. Handy for killing ghosts that lack urnstones. Recipes : Lists all the recipes and which ones the sim already knows. Skill Level : Allows the user change the level of any skill for a sim Total Annihilation : More aggressive version of Force Kill, which completely eliminates a sim from existence Traits... Change : Displays the Traits selection window and allows you to specify any number of traits for a sim. Clean : Wipes out all traits and lifetime rewards for the specified sim. Use at your own risk. Drop Reward : Allows the user to drop an existing Lifetime Reward from a specified sim. Party... Home : Call a home party using a new filtering window to determine which sims to list Destination : Call an off lot party using the filtering system Town... Age All : Immediately ages up a given age group Boot All Gnomes : Restarts the trickery alarms on all magic gnomes in town Bury the Dead : Runs through the genealogy of the town and creates urnstones for all ancestors Clean up a Homeless : Shows a list of the homeless, and allows the user to run a household out of town Clean up all Homeless : Removes all vagrants from the town (ala DestroyAllTownies style) Cleanse the Dead : Completely cleans out all urnstones stored in the mausoleum Fire all Service Sims : Removes all Service NPCs from the town (new Service NPCs will be spawned as needed) Manage the Dead : Brings up the town mausoleum's inventory Recover Missing Sims : Runs a process that re-adds vanished sims to their households. It will do nothing if all sims are accounted for. Recover Wandering Toddlers : Runs a process that returns all toddlers back to their home lot, if not currently being carried by someone Turn off Stereos : Turns off all stereos running in town, except the ones on the active lot Turn off Televisions : Turns off all televisions running in town, except the ones on the active lot Reset Lot : Performs a "resetsim" on all sims on the active sim's lot Maintenance Inherit Voices : Performs a retroactive inheritance on all sims in town that are using the default voice type Object Stats: Global : Lists all global object, and allows the user to delete them (DO NOT USE unless you are feeling lucky) Object Stats: Local : Lists all object in town and allows the user to delete them (DO NOT USE unless you are feeling lucky) Selection Filters Active Sim : Filters on the sim which currently has the plumb bob Age : Provides a multiple selection listing of the various ages Attraction: Female : Filters on whether a sim is attracted to females Attraction: Male : Filters on whether the a sim is attracted to males Attraction: Undecided : Filters on whether a sim has yet to choose an attraction Coworkers : Filters on all coworkers for a sim's job and school Current Lot : Lists all sims on the active sim's lot Gender: Female : Filters on a sims gender Gender: Male : Filters on a sims gender Household : Filters on all occupants of a sims home Personal Info: Career : Filters on a sims current job Personal Info: Inventory : Filters on what a sim has in its inventory Personal Info: Lifetime Wish : Filters on a sims lifetime wish Personal Info: Mood : Filters on the current mood of a sim Personal Info: Trait : Filters on a sims traits Preference: Favourite Color : Filters on a sims color preference Preference: Favourite Food : Filters on a sims food preference Preference: Favourite Music : Filters on a sims musical preference Random : Selects a random sim from the resulting filtered list and uses it Relation: Blood : Filters on whether a sim is a blood relative of the active sim Relation: Blood of Step : Filters on whether a sim is related through blood or marriage to the active sim Relation: None : Filters on whether a sim can be romantic with the active sim Status: Childless : Filters on whether a sim has no children Status: Free in 2 Hours : Filters on whether a sim will be available in 2 hours. Useful for hosting parties. Status: No Partner : Filters on whether a sim is currently unattached Status: Job Performance : Filters on the current job performance level of a sim Status: School Performance : Filters on the current school performance level of a sim Town Family : Filters on a selected family in town Type of Service : Filters on the type of service sim Type of Sim : Filters on the type of a sim: Alive : Not dead Dead : Includes ghosts and sims in the family tree that *moved out of town* Explorer : Explorer tourists Foreign : All foreign sims currently available in town Former Service : Service sims who have become residents in town Founder : Resident sims who have no parents Homeless : Sims with no home in town Local : Sims who live in the current town Local Merchant : Location merchants (cashiers) One Parent : Spawn children Pregnant : Sims who are pregnant Resident : Sims who live in a home in town Service : Service sims (maids, firefighters, babysitters, etc.) Special Merchant : The merchant who trades in ancient coins Stranded Couple : Sims who are married, but do not live together Tourists : Vanilla tourists [/spoil] Warning : có thể gây crash game http://www.mediafire.com/?n2mnn5zkyzk
chị rap tìm giúp em kiểu tóc này với, em tìm hoài không được . ___________Auto Merge________________ . và cả kiểu áo của nó nữa, thanks chị.
Tóc em down ở đây: http://www.xmsims.com/sims3/ehtm/fhair/fhair005.html Áo có 1 kiểu giống trong rosesims: http://rosesims2.net/
Mod mang thai trong TS3 (tương thích 1.9/2.4) Impregnate Có con với 1 sim nào đó mà ko cần mang thai ,áp dụng với sim nữ Youngerize thêm 10 ngày tuổi thọ cho sims. Resurrect Hồi sinh ma ; làm cho bạn có thể điều khiển sim ma. Have BabyLàm cho sim nữ đang có thai sinh con ngay lập tức Change Pregnancy Hour Phần này quyết định bao lâu nữa ( giờ đồng hồ ) thì sim bạn sinh con . Nếu bạn gõ vào 1 số âm thì sim sẽ dừng quá trình mang thai ,còn nếu đánh vào 74 thì sim bạn sẽ sinh con ngay tức khắc . WARNING: ko đc bấm vào cancel. Pause Pregnancy dừng quá trình mang thai Resume Pregnancy Tiếp tục quá trình mang thai. Set Baby's Gender Chọn giới tính cho baby nhưng phần này kết quả ko chắc chắn ,tốt nhất là chọn trc khi sim chuẩn bị sinh con thì khả năng cao hơn . http://www.mediafire.com/?nk2trczn4we
http://www.mediafire.com/?b52mimnygzx http://www.mediafire.com/?nyzyez5ynyy http://www.mediafire.com/?mjgydggndz3 http://www.mediafire.com/?tnvnjyoqyzt http://www.mediafire.com/?znwwmfhwxhl http://www.mediafire.com/?zgowdvdwggg http://www.mediafire.com/?fhuyyoz4m2t http://www.mediafire.com/?eddonj33mym http://www.mediafire.com/?2domqmzxmwm http://www.mediafire.com/?2rnkrt4zgd3
MANGO CHO HỎI CÁI XE DÀI THẾ YUNA KHÔNG TÀI NÀO ADD NÓ VÀO NHÀ XE ĐƯỢC LÀM SAO ĐỂ CHƯNG XE MÀ KHÔNG DÙNG CHEAT : MOVEOBJECTS THẾ ?
Mỗi entry là 1 download.Chính bấm vào entry đó để nó load đến cái page nội dung.Kéo xuống hết cuối nội dung là link down megaupload hoặc rayfile đó chính
Mình có down cái RIVERVIEW về và làm theo hướng dẫn, sau đó mở The Sims 3 Launcher lên và install vào như bình thường. Sau khi install thì nó hiện lên chữ success hay done gì đó ! Nhưng trên khung The Sims3 Launcher, cái status của hàng RIVERVIEW ko có hình như hình minh họa trên, nếu thành công thì trong chỗ status phải có biểu tượng như hình minh họa trên có đúng vậy không?
Cách cài đặt : có lẽ nhìu bạn quá rõ nhưng mình cũng xin nhắc lại cho những bạn mới tham khảo Trích dẫn: Từ bài viết của 1nguoilinh thông báo cho anh em nào dùng The Sims 3 bản RELOAD là ko cần down bản The Sims 3 Retail vẫn có thể setup được Riverview và các oject như tóc và quần áo.cách làm như sau. b1: down cái này về http://www.mediafire.com/download.php?zdwwd3zmh3m b2: down cái Riverview về link http://www.mediafire.com/?at2dwmtlem2 down xong thì giải nén vào C:\Documents and Settings\Administrator\My Documents\Electronic Arts\The Sims 3\Downloads object và quần áo thì mọi người tự tìm nhé b3: giải nén file down dc ở b1 ra.mở cái Compressorizer Redux----> chọn Add Files To List---->chọn thư mục chứa file .Sims3Pack--->click chữ GO. b4: mở Launch The Sims 3 lên install như bình thường b5: mở forum gamevn lên thank tui 1 cái Bạn ơi tui đã làm đúng như vậy , nhưng khi vào game chỉnh town thì lại chỉ có sunset valley chứ không có riverview . Ai biết chỉ dùm . Tui thanks trước . Hix :(
Có phải là version 1.8/2.3 trở về sau không ? Từ version này thì EA sẽ chặn đồ ko download chính thức từ TS3 store Cách thêm riverview xem ở đây http://forum.gamevn.com/showpost.php?p=14175259&postcount=7 và http://forum.gamevn.com/showpost.php?p=14186642&postcount=8 Cái này mình cũng phải dùng cheat mới bỏ xe vào được ,thôi thì bác chịu khó xây nhà xe dài dài tí
Mango up dùm cái mod farm skills từ mod the sims lên MF đc ko? Lên đấy bấm dơn load nhưng nó ko cho down! Cái mod ma có thể farm cho trẻ em luôn đấy, làm bất cứ hoạt động nào cũng lên skill nhanh đó! P/S:Cái mod chỉnh tuổi hình như hem có tác dụng!