Hớ hớ, vào mấy hôm lại xây xong hết nhà rồi. Chẳng lẽ giờ cứ phá đi xây lại cho có hứng thú chơi game
Thế thì thà cày lại nick mới còn hơn. Chứ phá đi xây lại từ đầu chỉ tốn thời gian. Nguyên liệu thiếu gì đâu Ngoài việc thêm zone mới, có lẽ các bạn phát triển nên thêm 1 số nhiệm vụ nữa, có nhiệm vụ hàng ngày thì càng tốt Thêm PVP hay dun gì đó chẳng hạn
^ Cái chính là vẫn giữ được level và kiếm weapon ! P/s: Hiện tại 1 ngày 2 lần : Trưa đi loot 5 team, tối thì loot 2 team còn 3 team còn lại thì làm raider
Hôm bữa thằng lv 2x cướp nhà tui kìa. Lúc đó 10 chả đi vắng. Quê quá cằm 2 em recon + 2 khẩu M24 + 1 engineer + leader + medic. QUa mới vô là bòm bòm được liền 5k exp =]]. Hôm sau thằng nhỏ lên xin lỗi kêu hoà bình nha bạn.
Bạn nào bá đạo lắm mới dám raid mình . Lúc nào cũng có 10 char ở nhà trang bị M24 đến tận răng nhé . Những bạn active mình không bao giờ raid chỉ raid những bạn đã nghỉ thôi :)
dạo này có cậu rất thích raid mình mà khổ cái là nhà mình lính ngồi đầy 24/7 đau nữa là group mình 3 re + 3 fig max wp gear không biết cậu này có lết đc xác về hay không có cách nào view kết quả battle ko nhỉ
http://www.facebook.com/pham.v.tung.9?ref=tn_tnmn Mới tập tành chơi cái này hôm nay, tên nhân vật là Han Koshimatsu. Mong mọi người add và giúp đỡ newbie nhé
Hôm nay, chúng ta đánh dấu ngày game lột xác, lột mãi vẫn chưa vào được vì số lượng người vái quá đông... Có gì mới sẽ thông báo tiếp cho anh em.
Vừa vào sắp xếp lại đống hàng rào, xây thêm 3 cái cửa. Chưa kịp test tính năng PvP thì lại bảo trì tiếp. Neft M24, chỉnh lại hình ảnh một số áo giáp. Changelog v1.06 bác nào ko hiểu tự google dịch. [spoil] Additions Barricades - Barricades can now be connected to each other - Barricades now act as rally points - Small barricades have 1 rally point, large barricades have 4 - Barricades have health and cover ratings based on level - Flag displays on barricades with survivors assigned to them - Destroyed barricades require repairs before they're usable again - Show the maximum weapon range covered by the survivors assigned to them Gates - New defensive building, can be activated by using menu in the compound or by simply clicking during zombie attacks - Do not have rally points on them, but can be destroyed and need repair Destruction - Zombies will now destroy barricades and barriers - Players will be able to attack barricades also - In many cases, destroying barricades will be necessary to gain entry to the compound you're raiding - Firearms will do very little to damage buildings - Melee weapons receive a significant damage bonus vs buildings Cover - Most buildings in the compound now have a cover rating - Ratings are generalized by Green (best) Yellow (average) Red (bad) - Survivors in cover will only expose themselves when they are in weapon range of an enemy - When in cover (ducking down) survivors cannot be hit, unless there is a direct line of sight Suppression - When survivors are under fire, a meter will fill indicating how suppressed they are - Taking heavy fire from one or more sources will result in survivors becoming fully suppressed as indicated by the full meter and pulse - When fully suppressed, the survivor will curl up into a ball and will no longer return fire - Fully suppressed survivors will wait until their meter is empty before they will return fire. Moving suppressed survivors during enemy reloads is recommended - Weapons have a suppression rating that is applied, certain mods such as "Loud" weapons enhance the effect User Interface - Added new icons for displaying security and comfort increases more clearly - Added rally icon to top bar, indicates number of survivors assigned to defensive positions Changes General - Removed frame rate cap, for those who can the game will run at 60fps Supply Boxes - Reduced possible number of Supply Box drops by 66% Morale - Increased base amount of Security needed per survivor for morale bonus by 50% to account for new security buildings Missions - All played missions now have a maximum return time of 4 hrs, this includes compound raids - Automating missions will still take longer Weapon Balancing - Reduced damage of M24 to make it less lethal in PvP - AK74 and M249 also under balancing consideration Player Compounds - Removed the streetside fences in the top left and right of compound perimeter - Removed the green container in the top right to allow for more build area - Added cover to the streets for attackers Compound Raids - Increased mission timer for Compound Raids to 8 minutes - Players now need to Hold Space to go into action mode during compound raids - When in action mode, options such as Scavenge, Heal and Suppress appear - Holding Space and Clicking starts the action Neighborhood Fixes - Complete overhaul of how the neighborhood system works - New players being added to your neighborhood will be your level or higher and will always be selected from a pool of active players - You will no longer be able to initiate attacks on players that are lower level than you, unless they are in your friends list or they have previously attacked you - Players who you've had interaction with via helping, raiding or being raided by them will be automatically added to your compound list - Inactive players will eventually be removed from your list - Friends will still remain in your list regardless of their status Pathing and AI Improvements - Zombies now actively block survivors movement so it is possible to have survivors completely surrounded - Dramatically improved the way zombies navigate in groups and in general - Defending survivors now act more effectively, especially when in cover Recycler Upgrade - Added two more levels to the Recycler - capacity now goes up to 90 - Reduced times to recycle, now more dependent on volume Zombie Attacks - Attacks now occur more randomly, as opposed to when you first log in - Attacks on your compound by zombies will now be at your Leader's level - This change may need to be reviewed depending on results from high lvl players Miscellaneous - Changed "Sawn Off" shotgun mod name to "Shortened" to avoid confusion Fixes General - Fixed Tab ordering (no more yellow squares on HUD items) Achievements - Social achievements related to compound visits / helping and raids fixed [/spoil]
chả có gì hay ho lắm. rào ghép lại đc và có thể gắn slot char +rang mỗi cái thùng rác thêm upgrade là có ích map mới và item mới vẫn chưa có
^ Hê hê, thế thì pvp nó mới có nhiều chiêu trò hơn Ra cái gate cũng hay phết. Đặt ở 3 cái cửa rồi close lại, thế là nội bất xuất ngoại bất nhập