kiếm thì kiếm đuợc rồi nhưng mà k kiểm chứng dc thông tin, vì google gần như k ra bất kì thông tin về khẩu súng đó https://www.dropbox.com/s/rg46ijgjv...anther_Variants_1942-1945__1997__OCR_8.11.pdf p/s dm mất tận 1h đồng hộ để lục từng ngóc ngách internet mới ra cuốn sách này đấy, mốt ai mà chém gió về lịch sử mà dek dẫn chứng + nguồn thì miễn tiếp =.="
Không móc ra ảnh khẩu 75 kwk 44/2 l70, theo trang này thì 3 khẩu đã được chế tạo và theo FTR thì sau thế chiến Skoda đã thử nó trong tháp pháo Tiger. Cơ mà móc ra ảnh khẩu 8.8 kwk 43/3 l71 auto loader thông tin về khẩu súng trong Panzer track, thay cái này cho con quái thai Tiger 10.5 là đẹp
o7 Pilots and Tankers, The development server will once again be open for you all between the hours of 15:30 and 21:00 GMT today. Dev Final Test Enjoy. The War Thunder Team
chắc muộn nhất cuối tháng này là lên 1.39 vĩnh biệt em N1K em rất tốt nhưng 70k tiền sửa nên anh rất tiếc
Cho mình hỏi, 1/ trong ba mục chơi Arcade Battles - Realistic Battle - Simulator Battle thì mục nào chơi có thể kiếm nhiều EXP ( research ) và Gold nhiều nhất? 2/ Nhìn chung thì khí tài quân sự của Mỹ chiếm phần tốt nhất trong các nước vì sự ổn định toàn vẹn. Bản thân mình thích đi theo hướng của Bomber, mình nên đi theo dòng nào là tốt nhất?
1/ RB + SB kiếm nhiều nhất (chỉ áp dụng với những nguời biết chơi) đối với newbie thì cứ AB đi đã, khi bay đuợc tầm 100h hãy chuyển sang RB 2/ nếu thích Mỹ và bomber thì đi dòng A20G > B25 > B17, A20G là bomber nhanh nhất đám cùng rank, cả Fighter chưa chắc đuổi kịp B17 nổi tiếng về độ trâu bò, phòng vệ tốt, bomb nhiều,to và cũng như ổn định cả trong game lẫn ngoài đời
SV up rồi nhé UPDATE 1.39 [video=youtube;zx85WQTY5PE]https://www.youtube.com/watch?v=zx85WQTY5PE[/video] FULL PATCHNOTE [spoil] New aircraft and missions Squadron battles in Events mode, squadron duel rating Players’ rating (“ladder”) User generated content support Progression system has been adjusted: new aircraft of the same rank take less time to unlock “Schräge Musik” available Separate fire control for the weapons of different calibres Significant improvements for AI behaviour Player stats and leaderboards will be reset to zero when the update comes out, but your stats will be restored in the next few days. Ground Forces events for the CBT players will become available shortly after the update is released. New planes Great Britain Spitfire F Mk 24 (flight model not finished yet); Spitfire F Mk.22 (flight model not finished yet); Mosquito Mk.XVII; Avenger Mk.I USSR La-15; I-16 type 24; I-16 type 27; La-174 (special, available for a limited time); Spitfire Mk. IX (special, premium, available for a limited time) USA Lockheed F-80A Shooting Star; North American F-82 Twin Mustang Republic F-84 Thunderjet; F4U-1A USMC; Germany Fw.190A-1; MiG-15bis of GDR; Canadair CL-13A Sabre Mk.5 of Luftwaffe; Me.262C-1a Do.217N-2; Japan F-86 F-30 of the Japanese Self-Defence forces; A6M2 mod.11 Gameplay Squadron events and duel rating of the squadrons (calculated by the ELO system in the squadron battles in the Events mode) - preliminary version for the future Squadron Battles Separate fire control for different calibres on the planes. From now on a player can adjust separate controls for MGs and cannons with different calibres, as well as for gun pods on German fighters PvP player rating added (“ladder”) based on Silver Lions earned in battles. Dynamic campaign available for a squad (temporarily not limited to premium account) Record tables significantly reworked - the data should be the same as in profile (leader boards will be updated every day) Many of AI improvements Bots use FM similar to one of the player - both on undamaged and damaged aircraft After attacking ground targets bots can switch to players Bots do not go to the end of the map while chasing one another Bots use more correct torpedo attacks Bots evade air collisions more correctly Modifications’ effect on aircraft performance in Arcade Battles is fixed. F4F-3 and F4F-4 moved to rank 2 Economics and progression system Research system and speed to unlock new planes has been changed: to unlock ranks 2, 3, 4 and 5 player has to unlock 6 planes, but RP needed to unlock a new aircraft for ranks 2, 3, 4 and first aircraft of rank 5 is decreased by 25% or more. That means that all planes can be unlocked 25% faster. Costs for purchasing all aircraft modifications with Golden Eagles reduced by 5-10% RP conversion costs to research planes and modifications reduced by 12.5% Rewards for hits and kills reworked (in general they became higher); repair costs (in general) became lower. Battle rating adjusted for several planes for better balance. BR for US P-63A-10 set to 4.7 See details in the Dev blog Interface Significantly accelerated display of the map and the statistic screen in the battle The vehicle screen is reworked (repair/modifications/crew) Slightly changed the controls options interface (reset of the control theme to default and selection of the control presets now merged with option helper) You now can see player squads during the battle in the statistic screen Fixed the queue display in the events Added graphics options in the in-game options Gained RP display is fixed Performance characteristics displayed in game menu updated for certain planes Internet radio available from game menu Game menu fonts improved Graphics and models Significantly optimized render on processors with 2 or less cores Improved and accelerated grass rendering Improved and optimized particle rendering Improved and optimized rendering of the landscape on Dx9/Dx11 Improved OPENGL render Accelerated water rendering Accelerated cloud rendering in Dx11 (now not slower than in Dx9) New images for loading screens added Sound Several errors fixed: Multichannel mode fixed; Sound when engine stops for Messerschmitt aircraft is synchronized with animation Sound added for Mollins M 57mm cannon New engine sound for Lancaster Mk.III DM changes Engine DM fixed for A5M4, F1M2, Fiat Cr.42, Gladiator Mk.II, He.51 (all modifications), I-15 (all modifications), Nimrod Mk.I, Fury (all modifications), P-26 Peashooter (all modifications); Several fire outbreaks that would not go out at high speed fixed Correct DM for all new aircraft of the update Using flaps at high speed will tear them off DM fixed for Ki-102 and Ki-96; DM fixed for La-7 and La-7B-20; DM fixed for Hs.129B-2, Hs.129B-3; DM fixed for He.162A-2 flaps; Change in ammo rack or controlling wing guns when wing is torn off depends on where the ammo rack is situated, where guns are situated and where the wing was cut off. FM changes Error with incorrect trimmer position at respawn fixed Control stiffening with mouse aim control fixed Control stiffening with joystick control changed - effective joystick movement range when controls are stiffened is increased USA F8F-1 - completely corrected according to datasheets F8F-1b - completely corrected according to datasheets TBF-1C - adjusted according to data sheet Aircraft of F-86, F-80, P-63 series have preliminary adjusted FM. F9F-2 and F9F-5 have preliminary adjusted FM. Aerodynamic characteristics and overall controls improved for BTD-1, XP-50, P-38G, B-25 F4U-1a has correct horizontal speed according to datasheet Japan A6M2-N – completely corrected according to datasheets A6M2 — completely corrected according to datasheets A6M2 mod.22 — corrected according to datasheets A6M5 (all modifications) — adjusted according to datasheets Ki-61 (all modifications) — adjusted according to datasheets Ki-84 (all modifications) — aircraft power plant errors fixed, FM adjusted according to datasheets Ki-43 II Hayabusa - completely corrected according to datasheets F1M2 - adjusted according to datasheets Ki-45 - adjusted according to datasheets N1K2 -adjusted according to datasheets Ki-96 - adjusted according to datasheets Ki-102 otsu - adjusted according to datasheets USSR Yak-1b — preliminary corrected according to datasheets Yak-9K — preliminary corrected according to datasheets Yak-9T — preliminary corrected according to datasheets Yak-7b – completely corrected according to datasheets MiG-15, MiG-15 bis, Po-2 have preliminary adjusted FM I-185 FM for corrected IL-2 adjusted according to datasheets IL-2M adjusted according to datasheets IL-10 adjusted according to datasheets LaGG-3-8 i 11 adjusted according to datasheets MiG-9 (all modifications) have been preliminary adjusted Thermodynamics and roll rate fixed for La-5 and La-7 series UK Hurricane Mk.I — completely corrected according to datasheets Fury Mk.I – turn time and engine overheat corrected All Gloster Meteor aircraft have preliminary adjusted FM Polar curve for Tempest Mk. V has been corrected Mosquito Fb. Mk 6/18 - adjusted according to datasheets Germany FM of Bf.109 of the F- series fixed Bf. 110 C-4, Fiat Cr. 42, Me. 262 have preliminary adjusted FM FW-190 D overheat fixed Modifications and armament Schräge Musik available for aircraft that actually used it (Do.217N-2, Ki-45 tei) Anti-g suits added for following fighters:: F9F, F-80, F-84, F-86, Meteor, Vampire, F8F-1, F8F-1b, P-51D-5, P-51D-20NA, P-51D-30 Weapon reload time for MGs and cannons now depends on calibre, the higher the calibre the longer the reload: 7.62 mm - 15 seconds 12.7 mm - 20 seconds 20 & 23 mm - 40 seconds 30 mm - 60 seconds 37 mm - 60 seconds 45 mm - 60 seconds 47 mm - 60 seconds 57 mm - 60 seconds 75 mm - 60 seconds (* given reload time is true for new untrained crews) All torpedoes have been tuned according to maximum speed of drop: Mk.13 early modifications- 204 km/h Mk.13 late modifications - 519 km/h Type 9 mod. 2 - 481 km/h Type 9 mod. 3 - 648 km/h LT F5w - 300 km/h 45-36 AH - 250 km/h Mk.XII early modifications - 280 km/h Torpedo reload speed in arcade lowered from 80 seconds to 60 seconds A6M3 mod22 ko - pylon available for research added Ki-49 - navy bombs Type 97 replaced with Type 94 army bombs Meteor F.8 - 8x RP-3 rockets armament added Ki-45 - turret changed from Mg.15 to Type 98, cannon Type 97 replaced with Ho-3 A6M5 otsu - correct 7.7 MG implemented - Type 97 Rockets added for Bf.109F-2 F-86 - MG ammo capacity is fixed - from 425 to 300 F2A-1 - ammo capacity adjusted. Now it’s 600 rounds for 7.62 mm machine guns and 200 rounds for 12.7 mm machine guns BTD-1 - Mk.13 early mod. Is replaced with late mod. SM.79 mod. 1936 - side turrets changed: instead of Breda Safat 12.7 to Lewis 7.7 SM.79 mod. 1943 - ammo capacity for rear turret MGs Breda Safat 12.7 changed from 500 to 350 F6F-3 - Tiny Tim rockets added Do.217 series E, K, M - external pylons and respective bomb load added B-17G -external pylons and respective bomb load added Armament modifications fixed for DB-7 Fire rate for MGs fixed for P-47D and P-51D Torpedo drop order changed for BTD-1, H6K4, PBY-5 - torpedo drop is separate for both Realistic and Simulator Battle modes Modifications’ durability fixed for P-63A-5 (USSR) La-9 - has option of separate cannon controls for wing mounted and nose mounted cannon ? Rocket armament added for Me.262A-1a Cannon pods’ positioning influence on the gun spread fixed Ammo fixed for Ki-96’s 37 mm cannon Missions and maps New location “Kursk” added: 4 single missions for “Kursk” Dynamic campaign for “Kursk” RB and SB mission [Operation] Kursk added Bugs and balance fixes for existing missions New missions added for low ranked aircraft in RB and SB with light vehicles and shorter distances: Latish Convoy Bastogne Honolulu Last Battle of Khalkin Gol Counteroffensive Mozdok Yoo Passage Port Moresby Essen Consolidation of positions on Sicily Wake Island Henan Province Single Mission “Misty Coast” Misc Support for user generated content Support for the user generated skins (only stored and seen on client computer, should be available for all aircraft) Support for user created single player missions Support for user created locations Support for the user created planes Support for user localization of the in-game texts New decals National flags decals added (194 decals) Number decals added (unique for each country) "Hell's Belle" pin-up, 401st Bombing Squadron, 91st Bombing Group, 8th Air Force "Bomb Babe" pin-up, 866th Bombing Squadron, 494th Bomb Group, 7th Air Force "Wolfess" pin-up, 364th Bombing Squadron, 305th Bombing Group, 8th Air Force "Blue Sakura" personal victory marking of Saburo Sakai Blue-white roundel used by British and Commonwealth aircraft in the Far East Squadron Leader Pennant, No.242 Squadron RAF Wing Commander Pennant, Royal Air Force Personal motif of Pilot Officer 'Willie' McKnight, No.242 Squadron RAF "ROYAL NAVY" text applied to the rear fuselage of aircraft from the British Royal Navy's Fleet Air Arm Flt Lt 'Johnnie' Johnson, No.616 Sqn RAF: "Bader's Bus Company Still Running" in honour of the recently shot down and captured Douglas Bader, summer 1941 'Swallow' victory markings of the 12th Kokutai 5, 15, 30 pcs. Roundel of the Royal Yugoslav Air Force. 1929-1941 Historical Board Decal Competition winner decals "Hell's Angel" pin-up by Jej 'CharlieFoxtrot' Ortiz "Flying Tiger Gal" pin-up by Colin 'Fenris' Muir "Werner Molders' 100th Victory" marking by Mathieu 'Iznogoud' Clairoux "Samurai Spirit" pin-up by Colin 'Fenris' Muir "The Regal Seagull" pin-up by J. L. 'ColorCopycat' Yeh "The Red Banner of Victory" pin-up by J. L. 'ColorCopycat' Yeh [/spoil]
mở port từ 20100->20132 để tăng luợng Peer kết nối > tăng tốc download còn cách mở port ntn thì google
[video=youtube;Ss-YZQ6HXVo]https://www.youtube.com/watch?v=Ss-YZQ6HXVo[/video] Xem xong clip này tự hỏi Có phải đen cánh trong WT có 2 kiểu ? 1 là bị bắn hỏng hệ thống điều khiển hay thuỷ lực gì đó - mất kiểm soát hoàn toàn chỉ có thể nhảy dù. 2 là chỉ bị hit nặng nhưng vẫn còn điều khiển được nên vẫn lê lết mà bay được - trong game cũng nhiều lần bị bắn đen đit nhưng vẫn giữ thằng bằng mà về sân bay được.
1 là đen full cánh ( hỏng toàn bộ ) = không điều khiển được bộ thăng bằng ( quên tên rồi ) = nhảy dù, tuy vậy có thể lết về nếu biết cách 2 là chỉ hư phần khung cánh, nghĩa là bộ thăng bằng cho cánh vẫn hoạt động, thì vẫn tuỳ máy bay, có loại lết về đc ( cứng như mustang ) có loại không, hạn chế dive vì dive = chết - - - Updated - - - mi đưa hàng 1.37 lên làm gì vậy - - - Updated - - - có điều mạng <300k / tháng nghe bảo có mở cũng = 0
Trong RB có giới hạn nào trong việc WEP không các bác ? Tức là giới hạn để WEP nhưng động cơ không toi ấy ? Hồi mới tập tành chơi RB có bác cảnh báo giữ WEP điên cuồng như trong AB coi chừng toi cái động cơ. Mà mấy clip gameplay của eNtaK nó WEP liên tục.