má, mua con gorgon xong vào chơi ngay tạch ở stage 1 lol cái phun acid tư tưởng yếu như phun lửa của Goli nên skip, cái combo phun mạng nhện xong phun acid đúng kiểu bread and butter, dính 1 combo mà ko shield gì xác định nằm chèo queo ra
Trước giờ k quen vào chơi loạn hết cả lên mà vui, mạng vietteo đang bị sida nên k play nhiều dc, cho t hỏi hình như chơi monster nếu win ăn tiền ngon hơn là hunter phải k ?
đúng rồi chơi mónster được tiền nhiều hơn vì hay unlock được cai achievement giết hunter và giết được quái trên đường , mỗi lần được tầm hơn 200 tiền
chơi monster toàn bị thua, nãy chơi monter còn bị mấy lão nói ez game , cái hunter không hợp lắm, chắc cày lv rồi chuyển qua cái khác
toàn chơi monster vì sướng tay mà không ai tranh. mỗi tội lắm pha chwa evolve bị gangbang thảm vãi :(
cái planet scan hơi bá đạo quá, tuy nhiên nếu chạy theo tư duy thông thường thì bị bắt 90%, nên tốt nhất là hứng đâu chạy đó chứ đừng cố chạy theo chiến thuật. thấy tổ chym cầm đá ném vào xong chạy hướng khác cũng là ý hay. focus medic thì đúng chuẩn rồi nhưng mà thường thì lvl 2 mới giết đc chúng nó.
Perk tới giờ mình chỉ xài 1 perk tier 3 cho cdr, up được rank 2, với 1 cái perk tier 1 đã tự max, còn perk tier 2 vẫn ở rank 1 Nói chung quái tùy con mà sẽ có cái cực riêng. Ông nào chơi monster khuyến khích xài perk giảm thời gian ăn, cái perk hunger tier 1 ấy, tăng tốc độ ăn + ms. Cấp 35 và 40 cho skins, biếtm mỗi cái Elite thôi, cái còn lại là skin giề nhể ? Spoiler
game này cry engine mà sao chuối quá thua crysis với Ryse chơi cũng ko thấy máu lửa , thấy fun gì hết
khoái chơi bên monster hơn mà lúc đầu chơi ko biết cứ tưởng phải đánh cho nó chết thì mới chết, giờ biết làm cho nó ngã 2-3 lần là lần sau làm phát chết luôn, đi vờn đc
Game này lúc mới ra sao tưởng xịt là do ít người chơi quá mà . Team người 4 đứa phải biết chơi ăn ý với nhau ăn được con quái, chơi cái này mà ko có bạn dễ nản bỏ mẹ :v.
anh em lên group báo danh, báo giờ hoạt động để còn lên cùng lúc nào, cbi 1 cái mic cho dễ phối hợp nhé https://www.facebook.com/groups/evolve.vietnam/
next update Spoiler Balance patch in the works for next Tuesday. Mainly hunter adjustments. Balance team knows high tier is Hunter favored, we didn't go as far with Monster strength as we wanted too. We knew new hunters would get slaughtered, so as we even out their experience, we can keep adjusting for high tier. Here this may or may not be the patch notes, All Monsters Heavies are now aimed with the player’s camera instead of homing in on targets General improvements to melee combat Incap attacks have been removed Reduce start time for monster armor channel 2.5 seconds from 3 Harpoon break angle increased to 140 from 120 Wraith Decoy’s cooldown now starts on death Cooldown is now 12|10 from 17|15 Decoy’s melee combat now triggers and damages at proper ranges (Range lowered) Traversal speed reduced to 27 from 30 Warp Blast min aiming time reduced to .35 from .45 Warp Blast channel time reduced to .6 from .7 Goliath Light attack damage increased to 90 from 81 Meteor Goliath Light attack damage increased to 90 from 81 Gorgon Acid spit will no longer split its damage between direct damage and the pool dot. It will be one dot that is refreshed if a hunter is in range of the breath or standing on a pool. Dps set to 140|140|154 for a max damage of 700|700|770 Emet Heal Burst Radius increased to 16.5 from 15 to match the radius of the totems Healing totem arm time reduced to 1 from 2 Healing Totem throw speed increased to 20 from 15 Fixed an issue that would cause the Healing Totems to reload twice Bucket Fixed an issue where Bucket’s Mechanized Recharge was not having it’s cooldown reduced by reload speed. Sunny Jetpack Beam Min fire % set to 24.5% capacity from 10 % Recharge delay on JPB when there is remaining ammo increased to 2 seconds from 1 Shield Drone health reduced to 240 from 250 Max Shield reduced to 760 from 803 Shield drone initial charge delay reduced to 7 seconds from 8.5 Shield drone recharge when active increased to to 7 seconds from 5 Jack Scan Radius Max 130 from 100m Scan seconds reduced to 9 from 14 Beams increased to 3 from 2 Tech Hank Drill cast time increased to 1 second from .5 Reduce projection shield apply rate to 56 shield per second from 60 Rogue Val Healing aura healing per second reduced to 37 from 40 Healing aura incap healing per second reduced to 56 from 60 Dart gun dps reduced to 20.9 from 22.5 Sniper Rifle damage reduced to 62.3 from 67 Lennox Plasma Lance damage reduced to 125|175|225|275 from 150|200|250|300 Max spread of Autocannon reduced to 4 from 5.4 AA Autocannon is now an explosive with a 2.5 radius and 120 projectile speed Blitz Tesla Gun dps reduced to 125|150|250|275 from 150|200|250|275 Tesla Gun range reduced to 23m from 27.5 Markov Lightning Gun range increased to 27 from 24.75 Torvald Shotgun damage per pellet increased to 9 from 8 (side note, he fires 6 pellets per shot) Perks Hunter Damage Reduction Major value reduced to 2%|3%|4% from 3%|4%|5% Superior value reduced to 4%|5%|6% from 5%|7%|8% Slim Healing Drone release delay reduced to .1 seconds from .2 Healing Drone heal range increased to 7 from 5 Healing Drone max fly distance reduced to 7 from 10 Healing Drone time to teleport reduced to 0.5 seconds from 2 Healing Drone healing per second increased to 70 from 66 Maggie SMG damage reduced to 16.7 from 18 Planet Scan Sprint Boost reduced to 68% from 75% Planet Scan Speed Modifier reduced to 144% from 160% Planet Scan Jetpack Thrust Modifier reduced to 13.5% from 15% Wasteland SMG burn dps reduced to 14 from 15 Daisy burn dps reduced to 28 from 30 Harpoon Trap dps reduced to 28 from 30 Planet Scan Sprint Boost reduced to 68% from 75% Planet Scan Speed Modifier reduced to 144% from 160% Planet Scan Jetpack Thrust Modifier reduced to 13.5% from 15% Griffin Planet Scan Sprint Boost reduced to 54% from 60% Planet Scan Speed Modifier reduced to 124% from 137% Planet Scan Jetpack Thrust Modifier reduced to 9% from 10% Harpoon Gun reload time increased to 3.75 seconds from 3.5 Wildlife Trapjaws have 1 energy when eating Trapjaw packs now spawn 2-3 trapjaws from 4-6 Megamouth Hunter buff Class Cooldown reduced to 15% from 25% Megamouth Monster buff Pounce Damage reduced to 70% increase from 80% Sloth Monster buff Damage Increase reduced to 10% from 15% Nomad Hunter buff Jetpack Recharge increased reduced to 60% from 100% Nomad Monster buff Traversal Regen reduced to 20% from 30% Strider Hunter Buff Movement Speed increase reduced to 25% from 30% Strider Monster Buff Movement Speed increase reduced to 25% from 30% Mammoth Bird Hunter buff Reload Rate Modifier reduced to 25% from 54% and Recharge Rate modifier reduced to 25% from 35% Mammoth Bird Monster buff Cooldown Reduction reduced to 15% from 20% Obsidian Grub Hunter Capacity buff reduced to 25% from 35% Obsidian Grub Monster Ignore Birds buff changed to melee attacks reduce Hunter Jetpack Thrust by 20% Game Objectives Game Awards - Note: We are reducing the amount of awards needed to get the max amount of keys to 3 from 5 Mobile Arena Monster health win percentage increased to 15% (or less) lost from 10% Dropship Time added to get 1 award reduced to 15 seconds from 20 seconds Assault damage needed for 1 award increased to 1500 from 500 Medic Healing needed for 1 award increased to 1500 from 500 Trapper Scans needed for 1 award reduced to 1 from 3 https://talk.turtlerockstudios.com/...ance-in-high-level-play/91716/18?u=insane_521
game này mình chơi 1 mình nên toàn chọn monster. trận nào xui xui vào hunter là y rằng mỗi thằng chạy 1 hướng nản vãi :(