Multi S.T.A.L.K.E.R. 2: Heart of Chernobyl (20/11/2024) - Welcome to The Zone

Thảo luận trong 'Tin tức - Giới thiệu - Thảo luận chung về game' bắt đầu bởi seifer819, 15/11/24.

  1. leonscottkennedy

    leonscottkennedy Sonic the Hedgehog Lão Làng GVN

    Tham gia ngày:
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    Optimize như hạch ấy, chưa gọi là ổn.

    Nay đang mò vè Lesser Zone làm cái quesr Over the Edge bị lỗi mất. Vô nhà thấy nguyên 1 đám Stalker với Noontide dồn nguyên 1 cục, chán quá bỏ luôn đi làm quest chính cho nhanh.
     
  2. wubim

    wubim Cơ trưởng U60 Lão Làng GVN

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    bản gamepass có play anywhere đc ko?
     
  3. tieulyquang

    tieulyquang Samus Aran the Bounty Hunter Lão Làng GVN

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    The Witcher 3
    2 ngày trước trên reddit, nsx có nói đang làm big update trong đó fix cái A-life.
    Để xem sửa được ra sao.
     
  4. leonscottkennedy

    leonscottkennedy Sonic the Hedgehog Lão Làng GVN

    Tham gia ngày:
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    Bác blood cho mình hỏi cái, mình bật Frame Generation lên thì di chuột nó cứ bị trôi, cái này là do mouse smoothing hay do gì khác ko nhỉ?
     
  5. bloodomen

    bloodomen Temet nosce GVN LEGENDARY ⛨ Empire Gladiator ⛨ Moderator

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    Bật FG mà bị trôi chuột mình chưa bị bao h, mọi game lun, bro coi lại xem, hoặc thử mấy mod fix chuột trên nexus xem
     
  6. leonscottkennedy

    leonscottkennedy Sonic the Hedgehog Lão Làng GVN

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    Địa ngục
    Mình thử đủ cách rồi mà vẫn bị bác à? Nên giờ cứ để vậy mà chơi chứ ráng thì tiền đình luôn.
     
  7. aramir

    aramir In memory of Desmond Miles Lão Làng GVN

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    Sợ ra thì xong mẹ game rồi chả thèm cài lại
     
  8. [R]ainy™

    [R]ainy™ Shop Game Bản Quyền Lão Làng GVN

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    Đà Lạt Phố
    Do fps gốc của ông thấp quá nên bật FG sẽ bị input delay.
     
  9. tieulyquang

    tieulyquang Samus Aran the Bounty Hunter Lão Làng GVN

    Tham gia ngày:
    1/3/03
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    6,345
    Nơi ở:
    The Witcher 3
    Chỉ cần ổn định cái A-life + mod các thứ là tăng giá trị chơi lại với các fan, sẽ y như bản 1.
    Còn gamer chơi 1 lần hết game là thôi thì ko nói.
     
    aramir thích bài này.
  10. Llewylill

    Llewylill Claude, S.A gang boss Lão Làng GVN

    Tham gia ngày:
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    Quest thằng Varan ở garbage nó bảo đi giết 1 trong 2 thang boss bandit, nghĩ lại quay ra cầm shotgun phơ chết nó luôn, k biết có sao ko? peepo_pray
     
  11. seifer819

    seifer819 101st Airborne GVN CHAMPION Moderator ♞ Blade Knight ♞

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    Giết hết, về giết luôn tay Varan. pu_pepeak47

    Có cái quest tỉa 2 ông bạn chủ xác tàu ở khu gần Swamp thì ko giết ai thấy hay hơn.
     
    Llewylill and bloodomen like this.
  12. leonscottkennedy

    leonscottkennedy Sonic the Hedgehog Lão Làng GVN

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    Địa ngục
    Bandit thì cứ mặc định gặp đâu giết đó đi, tụi này chả khác gì linh cẩu chực chờ cắn trộm.

    À riêng lão Sultan ở Zaton thì chắc cho sống đc.
     
    à mày giỏi thích bài này.
  13. aramir

    aramir In memory of Desmond Miles Lão Làng GVN

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    Hà Nội
    đến Q cuối chơi ức chế vãi đặc sản xoá mẹ game
     
  14. bivboi

    bivboi Red, Pokémon champion

    Tham gia ngày:
    21/9/20
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    DAD
    chơi end game là được rồi, chờ patch fix chơi lại thoimghqp4v-png
     
    aramir thích bài này.
  15. seifer819

    seifer819 101st Airborne GVN CHAMPION Moderator ♞ Blade Knight ♞

    Tham gia ngày:
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    20,160
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    Cây SOFMOD tháo cái grip ra cầm nhìn đẹp hơn hẳn. rze7uo8-png rze7uo8-png

    [​IMG]
     
    bloodomen thích bài này.
  16. seifer819

    seifer819 101st Airborne GVN CHAMPION Moderator ♞ Blade Knight ♞

    Tham gia ngày:
    11/1/07
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    20,160
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    Philanthropy
    Vừa có Patch 1.1 :

    STALKER 2 Patch 1.1 Release Notes

    A-Life fixes
    • Fixed the issue with spawning NPCs behind the player’s back.
    • Players can now encounter roaming NPCs across the Zone more often.
    • Greatly extended the distance at which A-Life NPCs are visible to the player.
    • Fixed the aggressive optimization issue that prevented A-Life NPCs to exist in Offline (out of player’s visualization range).
      • In Offline mode, A-Life will continue to advance towards their goals over time.
      • Players may now have opportunities to encounter A-Life NPCs they’ve previously met by following in the same direction as the NPCs.
    • Improved A-Life NPCs navigation in Offline using GameGraph (global AI navigation map):
      • Fixed multiple issues where NPCs would fail to follow or find a path to their designated goals.
      • Fixed several issues with NPC being stuck in Online-Offline transition state,
    • Enhanced A-Life NPCs’ motivation to expand territory and actively attack enemies and mutants.
    • Fixed issues that could result in fewer A-life NPCs encountered than intended.
    • Further contextual actions improvement to ensure seamless transitions between Offline and Online states for NPCs engaged in these actions.
    • The groups exploring the Zone are now more diverse regarding possible factions and group sizes.
    • Fixed issue that while roaming over the Zone, Human NPCs didn’t satisfy their communication needs and talks.
    And some other development related improvements.

    AI improvements
    • Reduced the number of summons and increased time between spawns of Pseudodog phantoms.
    • Fixed an issue when zombies would have their arms and legs twisted while knocked down.
    • Fixed an issue when large mutants would hide behind small cover, such as trees.
    • Fixed an issue when mutant limbs stretch sometimes when firing automatic weapons.
    • Fixed an issue when bloody visual effects played a few times after Rat’s death from grenade.
    • Fixed an issue where NPCs quickly detected the player when he was crouching.
    • Fixed an issue where NPCs would enter doors without opening them.
    • Fixed the issue when the controller could take the main story NPCs under control.
    • Fixed an issue when Chimera would try to enter a narrow passage that it couldn’t enter instead of hiding in ambush.
    • Fixed an issue when NPC was teleporting to the restricted areas such as safe zones and hubs.
    • Fixed an issue where mutants that were in cover did not change their cover when receiving damage.
    • Fixed visual effects of Burer’s telepathic ability.
    • Minor combat behavior fixes for NPCs shooting from covers.
    • Fixed Burer’s throwing objects animation.
    • Fixed some issues with NPC staying idle and refusing to start mission-related dialogs.
    • Fixed an issue when mutants kept attacking zombies in knockdown.
    • Fixed an issue when NPCs are stuck in aiming animation.
    • Fixed an issue when death animation was replayed for an NPC who was resurrected as a zombie.
    • Fixed an issue when a neutral NPC stays neutral after a player hits them by melee attack.
    • Fixed an issue with some NPCs’ broken arms while shooting.
    • Generic improvement of combat experience and NPC pathfinding in big fights with lots of corpses.
    • Fixed an issue when Player was able to kill the chimera with the help of carousel anomaly.
    • Fixed an issue where NPCs would clip through objects and walls when shooting from covers.
    • Minor improvements for peaceful behavior of NPCs.
    • Fixed issue where NPCs wouldn’t stop combat on emission start.
    • Fixed an issue when some mutants couldn’t jump off an obstacle.
    • Fixed issue when NPCs were stuck after the end of emission.
    • Fixed bandits’ behaviour after emission ends during the mission Bullseye.
    • Fixed an issue where NPCs could teleport if the NPC couldn’t build a route.
    • Fixed an issue where NPCs could stop talking to each other after loading a save.
    • Fixed an issue when mutant dead bodies fly to a long distance from the places where they were killed by the shotgun.
    And over 50 more minor “anomalies” were fixed.

    Balance adjustments
    • Increasing rewards for several missions.
    • Fixed issue when artifacts with Physical Protection effect give maximum possible effect.
    • Changed “Goldfish” artifact value to 14000 coupons.
    • Fixed issue when player is able to have infinite coupons via selling and returning back any stackable consumable.
    • Fixed infinite money exploit with splitting a stack of weapons from selling windows.
    • Fixed issue when A-Life NPC’s can be spawned dead with full clips of ammo.
    • Increased Snork’s abilities cooldown time by 30%.
    • Gauss rifle damage was increased.
    • Recalculated rewards for the Harpy’s missions.
    • Fixed instant player death after getting almost full radiation bar.
    • Fixed that Poltergeist and Burer do not deal damage with thrown objects in some cases.
    • Removed the POS 8x scope from the assortment of several merchants.
    • Tweaked damage from PSY fields.
    With over 10 more minor fixes delivered.

    Crash Fixes, Performance, and Optimization
    • Investigated, and applied further improvements to dead zones and curves for gamepad movement, aiming and camera controls for a more smooth and controllable experience using sticks on controller.
    • Performance improvements in largely populated areas of the map.
    • Fixed performance drops on NVIDIA RTX 3000 series video cards with enabled FSR frame generation.
    • Fixed issue with game freezing on exiting a tunnel during A Light in the End of the Tunnel mission.
    • Fixed issue with not working Razer Kishi Ultra controller, which connected via Bluetooth or cable connection.
    • Fixed issue where MSI Force Pro Wireless Controller didn’t work via Bluetooth or dongle connection.
    • Fixed issue when Xbox X/S controller didn’t work via Bluetooth connection.
    • Controller input improvements.
    • Fixed issue with visual artifacts in In-Game UI with DLSS enabled.
    • Fixed issue when building disappears in player’s camera at Factory location.
    • Fixed issue with a building near Yantar popping into Player’s view while approaching it.
    • Fixed fps drops that could be created by large amounts of water particles.
    • Fixed fps drops during interaction with corpses in shallow water.
    • Fixed multiple EXCEPTION_ACCESS_VIOLATION crashes.
    • Fixed multiple Fatal Errors, Low Level Fatal Errors, and Assertion Failures.
    Overall, over 200 crashes were investigated, and further fixes were implemented.

    Cutscenes
    • Multiple improvements to facial animations and voiceover for both languages in several cutscenes.
    • Fixed an issue with missing frames in several cutscenes.
    • Fixed an issue with missing NPCs in several cutscenes.
    • Fixed issue when main characters and NPCs can have idle behavior or detached parts of the body/equipment in several cutscenes.
    • Fixed an issue with missing subtitles in several cutscenes.
    • Fixed an issue with missing Haptic feedback in several cutscenes.
    • Fixed an issue with the final cutscene not playing in The Eternal Shining mission.
    • Fixed the issue where the cutscene at the end of the Back to the Slag Heap mission did not start.
    • Fixed an issue where Player could die during the cutscene during the The Last Step mission.
    Overall, over 80 cutscenes issues were addressed.

    Interactable Objects
    • Fixed physics for ammo boxes and broken lamps.
    • Fixed some issues where NPCs could get stuck in a doorway at different locations.
    • Fixed issue where ladder descends, sound could loop and Players would clip through the ladder after climbing from it.
    • Fixed sound on interacting with the dead body.
    • Fixed issue where NPC touching the door during movement or combat caused the door shaking.
    • Fixed that interaction hints for loot and pick-up bodies appeared at different distances from the body.
    • Fixed the interaction prompt for healing being active when the player did not have medkit.
    • Fixed the issue when some consumables could have been non-interactable.
    Open World Direction, Exploration, and Zone Experience
    • Fixed that Lightning Ball sometimes gets stuck during movement in Opachychi village.
    • Fixed that sometimes artifacts did not appear in arch anomalies.
    • Improved dead bodies physics.
    • Fixed when player’s equipment was damaged while player was crouching in Razor.
    • Fixed corpses disappearing issue.
    • Fixed stretched texture on some trees in the open world.
    • Fixed an issue with Toxic Cloud anomaly idle VFX.
    • Fixed an issue with rat swarms spawning above the cave in Mist archanomaly.
    • Fixed an issue when characters became wet in dry spaces after loading the last save.
    • Fixed an issue with sharp weather changes present at 4:30 morning time and 23:59 night time.
    • Fixed that Wandering lights anomaly doesn’t always spawn its artifact.
    • Fixed issue with Bulba arch-anomaly sometimes not appearing.
    • Fixed issue with non-lootable corpses spawning at the border between Cordon and Lesser Zone regions.
    • Fixed that player was unable to reach the artifact near “Abandoned Hamlet” on Swamps.
    • Increase distance for combat barks.
    • Fixed an issue where NPCs would get stuck in a doorway during the emission in Zalissya hub.
    • Fixed an issue where NPCs could spawn and get stuck on isolated surfaces (cars, boxes etc.).
    • Improved bullet penetration visual effects.
    • Improved cloth simulation for corpses of NPCs.
    • Fixed issue with blood decals.
    • Fixed an issue where far distance areas of the environment appeared too bright at night.
    • Fixed an issue where Zombies’ waking-up animation was restarted every time Player looked away.
    • Fixed an issue where sometimes an emission started during a cutscene would not end.
    • Fixed an issue where diggers around the Slag Heap did not stop being aggressive to Player after the end of combat.
    And some other improvements.

    Player Gear and Player State adjustments
    • Fixed issue that helmets don’t have Psi and Rad protection.
    • Fixed issue with armors “SSP-100 Discovery” and “SSP-99 Ecologist” have no PSI protection.
    • Fixed issue when players can not install Lead Container upgrade on PSZ-5V Guardian of Freedom Suit.
    • Smoke was made less intense at shots from a weapon with silencer.
    • Fixed broken arm during magazine attachment to machine gun.
    • Fixed bullet visibility in magazine during reload.
    • Added splashing sound for bolts hitting the water surface.
    • Fixed an issue where empty shells were ejected instead of bullets when unloading after ammo type was changed.
    • Improved interruption for animation sequences with weapon reload and consumable items usage.
    • Fixed issue with bolt impact sound missing during long distance throws.
    • Minor fixes for rifle scopes appearance.
    • Fixed issue with items not being consumed when used via quick slot hotkeys.
    • Fixed issue where main weapon upgrades were applied to installed underbarrel modules.
    • Minor fixes for animations of jammed weapons.
    • Fixed an issue when the player was able to equip the detector with the primary weapon simultaneously.
    • The cause of death is now correctly displayed on the Death Screen.
    • Fixed issue where Player would clip into the wall or other object while performing a melee stealth kill close to it.
    • Fixed issue with VFX particles for psy phantoms missing, when shooting close to their models.
    • Fixed an issue that could cause losing controls after playing guitar.
    • Fixed an issue where player could get unlimited carrying capacity, upgrading unequipped armor.
    • Fixed an issue where player could get unlimited stamina after starting dialog while crouched.
    And over 50 other issues were addressed.

    Player Guidance, Game Setting and Menus
    • Updated in-game tutorials to improve first time user experience.
    • Fixed an issue where the player would approach a mission location and new weapons would randomly spawn and equip in hand.
    • Fixed an issue where the player is unable to swap compared weapons’ positions while trading.
    • Enabled upgrades for X7 suit.
    • Added possibility to revert detachment of pre-installed modules in Upgrade menu.
    • Added unique markers for mutants with electro collars.
    • Reworked UI of system notifications for received items.
    • Updated descriptions of multiple armor upgrades.
    • Fixed issues where mission markers on NPC disappeared forever after NPC became hostile towards Player.
    • Removed ability to trade with NPCs at Noontide base.
    • Reworked a few UI elements in the Upgrades menu of the PDA.
    • Reworked design for a few icons in the PDA menu.
    • Fixed an issue where the upgrade tree UI changed its direction inconsistently after switching between different weapons.
    • Fixed missing animation for ammo type change from gamepad.
    • Fixed threat indication appearance after closing the main menu.
    • Fixed missing mouse scroll sound in PDA.
    • Fixed that output device option resets after restarting the client.
    • Fixed issue when after loading a specific save file, a black screen appears.
    • Removed redundant pop-up window on resetting settings to default.
    • Upscaling quality settings in options were translated.
    • Stashes marker color changed to violet.
    • Fixed technicians not being able to install certain armor upgrades.
    • Fixed that SSP-100 Discovery armor cannot be upgraded by any technician.
    • Fixed an issue where consumables could not be applied via quick slots.
    • Fixed issue where crosshair doesn’t appear after reload if R button was pressed again.
    • Fixed scrolling issue inside a note in PDA.
    • Fixed an issue where the user would move slowly and was unable to sprint after loading a save file that was created when the user was leaning.
    • Fixed issue with “HDR White Point” option.
    And almost 100 other “anomalies” were fixed in this section.

    Achievements
    • Fixed the issue when “The four Winds” achievement cannot be received.
    • Fixed issue when “Bingo” achievement cannot be received.
    • Fixed issue when players were unable to unlock achievements in the EGS store.
    Saves
    • Fixed the issue when the player was unable to load existing saves after the title and steam process was terminated unexpectedly.
    • Fixed issue with missing save files after PC\Xbox hard reboot.
    Other improvements
    • Over 15 localization and voiceover updates.
    • Over 40 audio adjustments and volume tweaks of various types.
    • Over 20 improvements to some character and NPCs visuals appearance.
    And over 500 fixes for
    • Foliage.
    • Texture flickering.
    • Bugs in navigation meshes.
    • Collisions.
    • Errors in object positioning and contextual actions.
    • VFX-related fixes.
    • Non-destructible objects.
    • And more.
     
    Chỉnh sửa cuối: 19/12/24 lúc 17:31
    bloodomen and tieulyquang like this.
  17. bloodomen

    bloodomen Temet nosce GVN LEGENDARY ⛨ Empire Gladiator ⛨ Moderator

    Tham gia ngày:
    13/3/03
    Bài viết:
    34,849
    Nơi ở:
    HCM
    Lại phải ngồi update lại đống mods, Gamepass ko chơi với Vortex nên phải làm tay nhọc vl :))
     
  18. tieulyquang

    tieulyquang Samus Aran the Bounty Hunter Lão Làng GVN

    Tham gia ngày:
    1/3/03
    Bài viết:
    6,345
    Nơi ở:
    The Witcher 3
    Quan trọng patch này fix dần được cái A-life, linh hồn của game
    FB_IMG_1734601903384.jpg
    Coi như 100GB down để fix 1800 lỗi
    Đêm nay cắm down.
     
    bloodomen thích bài này.
  19. bloodomen

    bloodomen Temet nosce GVN LEGENDARY ⛨ Empire Gladiator ⛨ Moderator

    Tham gia ngày:
    13/3/03
    Bài viết:
    34,849
    Nơi ở:
    HCM
    À nhỉ quên mất down gamepass ban đêm chậm vkl, ban ngày thì còn được 4-500 Mbps, sáng mai down vậydilam
     
  20. bivboi

    bivboi Red, Pokémon champion

    Tham gia ngày:
    21/9/20
    Bài viết:
    7,268
    Nơi ở:
    DAD
    kiểu này đến lúc chơi mượt chắc 500gb pu_pepeinteresting
     

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