Bàn về cách dàn quân trong phòng thủ và tấn công

Thảo luận trong 'WarCity Online' bắt đầu bởi lebaophucviet, 9/9/06.

  1. lebaophucviet

    lebaophucviet Qingfang Moderator

    Tham gia ngày:
    9/6/03
    Bài viết:
    1,125
    Trước hết xin xem kĩ bài report này
    War at QuanDoi(492:3:3)/Vietnam


    và đây là cách xếp quân của HL tại nhà, sẽ được hiển thị ngược lại, cụ thể như sau :

    [​IMG]

    cái chủ yếu HL muốn nói đến, là cách sắp xếp quân thế nào đó, cho những quân yếu-lẻ (của mình) ăn đòn đầu tiên. Dĩ nhiên là những con lính đó ăn đòn đau nhất.
    Ví dụ :
    252314.0 damm chỉ giết được 1 train (vì chỉ có 1), thay vì số damm đó có thể giết được 252314/180 = 1400 .
    Và con lính tiếp theo nhận đòn ít hơn nữa
    Mấu chốt là ta xếp quân thế nào, Quân chủ lực ăn đòn sau cùng ==> thiệt hại ít nhất.
    Do đó, mỗi người thủ / tấn công nên mang nhiều loại lính khác nhau. Việc này cực kì quan trọng (như đã kể trên)
     

    Các file đính kèm:

  2. lebaophucviet

    lebaophucviet Qingfang Moderator

    Tham gia ngày:
    9/6/03
    Bài viết:
    1,125
    Và đây là cách xếp quân khá lí tưởng để phòng thủ :
    Quân đội chủ lực đưa về back
    Train và lính đông nhất đưa về stand ground
    Lính nhép có số lượng ít nhất đưa lên Front
    khi đó nhìn từ over view ta sẽ thấy
    [​IMG]
     

    Các file đính kèm:

  3. lebaophucviet

    lebaophucviet Qingfang Moderator

    Tham gia ngày:
    9/6/03
    Bài viết:
    1,125
    bài viết khá sơ xài, anh em nào bổ sung đi
     
  4. nguyenbao187

    nguyenbao187 Donkey Kong

    Tham gia ngày:
    8/7/06
    Bài viết:
    389
    Nơi ở:
    Nấm mồ hoang
    đó là cách phòng thủ, còn tấn công :
    đây là 1 trận của mình
    cho lính quèn lên trước vì nó sẽ nhận damge nhiu nhất.(font)
    mình cho tank ở sau để tấn công tiếp theo (middle)
    train thì xếp cuối, đi cùng có thể là bomber vì có phòng thủ kém.( back) các lính còn lại có thể xếp vào middle ( bzooka, canon chẳng hạn.)

    đó là ý kiến của mình ko bít có đúng ko
     
  5. hoangha_demon

    hoangha_demon T.E.T.Я.I.S

    Tham gia ngày:
    5/4/06
    Bài viết:
    634
    Nơi ở:
    diadiem.com
    một ví dụ khác :D
     
  6. Vietnam_Girl

    Vietnam_Girl Youtube Master Race

    Tham gia ngày:
    29/10/05
    Bài viết:
    21
    War at EEE(421:5:1)/Korea, South
    Attacker: Leader HoChiMinh of the tribe: Communist

    Invasion # 1

    Attackers:
    525.0 Bomber(s)(31HP/351A/17D per unit) - Tactics: Back
    56.0 Sniper(s)(39HP/86A/6D per unit) - Tactics: Back
    941.0 Assault Tank(s)(233HP/151A/37D per unit) - Tactics: Middle
    1331.0 Reinforced Tank(s)(310HP/121A/52D per unit) - Tactics: Middle
    283.0 Grenadier(s)(93HP/61A/12D per unit) - Tactics: Front
    251.0 Canon(s)(124HP/91A/11D per unit) - Tactics: Front
    247.0 Bazooka(s)(93HP/66A/10D per unit) - Tactics: Front
    151.0 Rifleman(s)(70HP/56A/11D per unit) - Tactics: Front
    64.0 Machine Gunner(s)(78HP/86A/12D per unit) - Tactics: Front
    Defenders:
    10.0 Canon(s)(80HP/87A/1D per unit) - Tactics: Stand Ground
    400.0 Transport Train(s)(200HP/0A/22D per unit) - Tactics: Stand Ground
    518.0 Assault Tank(s)(150HP/147A/27D per unit) - Tactics: Stand Ground
    9.0 Rifleman(s)(45HP/52A/1D per unit) - Tactics: Stand Ground
    31.0 Machine Gunner(s)(50HP/82A/2D per unit) - Tactics: Stand Ground
    31.0 Grenadier(s)(60HP/57A/2D per unit) - Tactics: Stand Ground
    113.0 Thief(s)(25HP/0A/0D per unit) - Tactics: Front
    1.0 City Defense Structure(s)(240HP/180A/180D per unit) - Tactics: Front
    Attacker base damage is: 562599.00
    Defender base damage is: 81973.00
    The attacker inflicts 100% of base damage
    The defender inflicts 100% of base damage
    The attacker inflicts 539490.0 net damage after 23109.0 blocker defense
    The defender inflicts 20493.0 net damage after 124346.0 attacker defense
    Defender City Defense Structure receives 237375.0 net damage
    1.0 unit(s) are destroyed
    Defender Thief receives 90634.0 net damage
    113.0 unit(s) are destroyed
    Defender Grenadier receives 137462.0 net damage
    31.0 unit(s) are destroyed
    Defender Machine Gunner receives 11102.0 net damage
    31.0 unit(s) are destroyed
    Defender Rifleman receives 41525.0 net damage
    9.0 unit(s) are destroyed
    Defender Assault Tank receives 1925.0 net damage
    12.8 unit(s) are destroyed
    Defender Transport Train receives 973.0 net damage
    4.9 unit(s) are destroyed
    Defender Canon receives 18494.0 net damage
    10.0 unit(s) are destroyed
    Attacker Machine Gunner receives 14959.0 net damage
    64.0 unit(s) are destroyed
    Attacker Rifleman receives 3597.0 net damage
    51.4 unit(s) are destroyed
    Attacker Bazooka receives 736.0 net damage
    7.9 unit(s) are destroyed
    Attacker Canon receives 36.0 net damage
    0.3 unit(s) are destroyed
    Attacker Grenadier receives 768.0 net damage
    8.3 unit(s) are destroyed
    Attacker Reinforced Tank receives 47.0 net damage
    0.2 unit(s) are destroyed
    Attacker Assault Tank receives 287.0 net damage
    1.2 unit(s) are destroyed
    Attacker Sniper receives 40.0 net damage
    1.0 unit(s) are destroyed
    Attacker Bomber receives 23.0 net damage
    0.7 unit(s) are destroyed

    Invasion # 2

    Attackers:
    524.3 Bomber(s)(31HP/351A/17D per unit) - Tactics: Back
    55.0 Sniper(s)(39HP/86A/6D per unit) - Tactics: Back
    939.8 Assault Tank(s)(233HP/151A/37D per unit) - Tactics: Middle
    1330.8 Reinforced Tank(s)(310HP/121A/52D per unit) - Tactics: Middle
    274.7 Grenadier(s)(93HP/61A/12D per unit) - Tactics: Front
    250.7 Canon(s)(124HP/91A/11D per unit) - Tactics: Front
    239.1 Bazooka(s)(93HP/66A/10D per unit) - Tactics: Front
    99.6 Rifleman(s)(70HP/56A/11D per unit) - Tactics: Front
    0.0 Machine Gunner(s)(78HP/86A/12D per unit) - Tactics: Front
    Defenders:
    0.0 Canon(s)(80HP/87A/1D per unit) - Tactics: Stand Ground
    395.1 Transport Train(s)(200HP/0A/22D per unit) - Tactics: Stand Ground
    505.2 Assault Tank(s)(150HP/147A/27D per unit) - Tactics: Stand Ground
    0.0 Rifleman(s)(45HP/52A/1D per unit) - Tactics: Stand Ground
    0.0 Machine Gunner(s)(50HP/82A/2D per unit) - Tactics: Stand Ground
    0.0 Grenadier(s)(60HP/57A/2D per unit) - Tactics: Stand Ground
    0.0 Thief(s)(25HP/0A/0D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(240HP/180A/180D per unit) - Tactics: Front
    Attacker base damage is: 552611.95
    Defender base damage is: 74259.50
    The attacker inflicts 75% of base damage
    The defender inflicts 82% of base damage
    The attacker inflicts 392125.5 net damage after 22332.5 blocker defense
    The defender inflicts 15258.0 net damage after 122759.1 attacker defense
    Defender Assault Tank receives 27448.0 net damage
    183.0 unit(s) are destroyed
    Defender Transport Train receives 364677.5 net damage
    395.1 unit(s) are destroyed
    Attacker Rifleman receives 11290.0 net damage
    99.6 unit(s) are destroyed
    Attacker Bazooka receives 1190.0 net damage
    12.8 unit(s) are destroyed
    Attacker Canon receives 361.0 net damage
    2.9 unit(s) are destroyed
    Attacker Grenadier receives 700.0 net damage
    7.5 unit(s) are destroyed
    Attacker Reinforced Tank receives 1270.0 net damage
    4.1 unit(s) are destroyed
    Attacker Assault Tank receives 44.0 net damage
    0.2 unit(s) are destroyed
    Attacker Sniper receives 161.0 net damage
    4.1 unit(s) are destroyed
    Attacker Bomber receives 242.0 net damage
    7.8 unit(s) are destroyed

    Invasion # 3

    Attackers:
    516.5 Bomber(s)(31HP/351A/17D per unit) - Tactics: Back
    50.8 Sniper(s)(39HP/86A/6D per unit) - Tactics: Back
    939.6 Assault Tank(s)(233HP/151A/37D per unit) - Tactics: Middle
    1326.8 Reinforced Tank(s)(310HP/121A/52D per unit) - Tactics: Middle
    267.2 Grenadier(s)(93HP/61A/12D per unit) - Tactics: Front
    247.8 Canon(s)(124HP/91A/11D per unit) - Tactics: Front
    226.3 Bazooka(s)(93HP/66A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(70HP/56A/11D per unit) - Tactics: Front
    0.0 Machine Gunner(s)(78HP/86A/12D per unit) - Tactics: Front
    Defenders:
    0.0 Canon(s)(80HP/87A/1D per unit) - Tactics: Stand Ground
    0.0 Transport Train(s)(200HP/0A/22D per unit) - Tactics: Stand Ground
    322.2 Assault Tank(s)(150HP/147A/27D per unit) - Tactics: Stand Ground
    0.0 Rifleman(s)(45HP/52A/1D per unit) - Tactics: Stand Ground
    0.0 Machine Gunner(s)(50HP/82A/2D per unit) - Tactics: Stand Ground
    0.0 Grenadier(s)(60HP/57A/2D per unit) - Tactics: Stand Ground
    0.0 Thief(s)(25HP/0A/0D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(240HP/180A/180D per unit) - Tactics: Front
    Attacker base damage is: 541845.65
    Defender base damage is: 47360.46
    The attacker inflicts 96% of base damage
    The defender inflicts 51% of base damage
    The attacker inflicts 511472.1 net damage after 8698.9 blocker defense
    The defender inflicts 6137.0 net damage after 121035.5 attacker defense
    Defender Assault Tank receives 511472.1 net damage
    322.2 unit(s) are destroyed
    Attacker Bazooka receives 184.0 net damage
    2.0 unit(s) are destroyed
    Attacker Canon receives 5714.0 net damage
    46.1 unit(s) are destroyed
    Attacker Grenadier receives 52.0 net damage
    0.6 unit(s) are destroyed
    Attacker Reinforced Tank receives 108.0 net damage
    0.3 unit(s) are destroyed
    Attacker Assault Tank receives 53.0 net damage
    0.2 unit(s) are destroyed
    Attacker Sniper receives 23.0 net damage
    0.6 unit(s) are destroyed
    Attacker Bomber receives 3.0 net damage
    0.1 unit(s) are destroyed
    0W 0I 0O 0F worth of resources are captured
    by the attacking fleet. Fleet did not have enough
    capacity to capture max amount.
    ATTACKER WINS!

    6,116,354W 28,678,933I 18,811,520O 21,311,455F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
     
  7. ImmortalQueen

    ImmortalQueen C O N T R A

    Tham gia ngày:
    8/7/05
    Bài viết:
    1,639
    Nơi ở:
    Oop ! Read Only
    _ Post cho xin tí ý, đọc xong rồi lebao cứ xóa cũng được.
    _ Các bạn post thì nên giải thích một chút mới được, với những người chưa quen việc tấn công (còn ở đời Medieval trở về trước) thì nhìn cái bảng đó chưa chắc đã hiểu hêt ^^.
     
  8. Mui_Ten_Bac

    Mui_Ten_Bac Mr & Ms Pac-Man

    Tham gia ngày:
    18/2/06
    Bài viết:
    116
    Bên attack có 525 bomber, 56 sniper, 941 AT, 1331 RT, 283 Grenadier 251 Canon 247 Bazooka 151 Rìleman, 64 manchine gunner
    Vậy tổng damage bằng tổng số quân nhân với attack quân đó:
    525 * 351 + 56 *86 +941 *151 + 1331*121 + ... + 64* 86 = 562599 damage

    Tổng defense cũng tính tương tự --> bằng 23109

    Attacker inflict 100% --> damage thực là 562599,
    --> tổng damage đánh vào bên phòng thủ là:
    562599 - 23109 = 539490 damage

    Những unit ở front sẽ nhận damage trước rồi tới middle....
    Hình như là đi ngược lại danh sách ban đầu nêu ra.
    Mod của warcityonline thì nói là ngẫu nhiên nhưng tui ko chắc có phải vậy ko?

    Damage tập trung vào các unit nhận damage đầu tiên là nhiều nhất (ko phụ thuộc số lượng unit đó là bao nhiêu).

    Các unit set ở Stand Ground mode sẽ + 1 defense nhưng đừng vì thế mà set tất cả ở stand ground vì khi đó tất cả ở cùng 1 vị trí, sẽ cùng nhận damage với tỉ lệ gần như nhau. (bên defense)
    Sau 2 unit ở front nhận nhiều damage: City defense nhận 237375.0 damage , thief là 90634.0,
    Thì các unit ở stand ground: nhận damage tương tự nhau (random):
    Còn bên attack thì machiner gunner, rifle ở trước nhận nhiều damage, còn đến bomber ở cuối nhận ít damage.
    Vì vậy nên bố trí các quân nhỏ lẻ ở trước --> nhận nhiều damage. Còn chủ lực bomber, AT... ở phía sau để là những đơn bị cuối cùng nhận damage --> gây đc nhiều damage trước khi chết.

    Các unit có manuever cao như Sniper sẽ có 1 cơ hội nhỏ né được đợt tấn công, nghĩa là damage = 0, ko bị thiệt hại gì.
     
  9. irvine18

    irvine18 Youtube Master Race

    Tham gia ngày:
    2/3/05
    Bài viết:
    45
    War at Egypt(1492:5:1)/United States of America
    Attacker: Leader VietNamGirl of the tribe: CongSan

    Invasion # 1

    Attackers:
    151.0 Bomber(s)(30HP/354A/16D per unit) - Tactics: Back
    911.0 Transport Train(s)(300HP/5A/31D per unit) - Tactics: Back
    46.0 Sniper(s)(38HP/89A/5D per unit) - Tactics: Back
    405.0 Grenadier(s)(90HP/64A/11D per unit) - Tactics: Middle
    166.0 Canon(s)(120HP/94A/10D per unit) - Tactics: Middle
    649.0 Bazooka(s)(90HP/69A/9D per unit) - Tactics: Middle
    555.0 Assault Tank(s)(225HP/154A/36D per unit) - Tactics: Front
    1992.0 Reinforced Tank(s)(300HP/124A/51D per unit) - Tactics: Front
    2.0 Rifleman(s)(68HP/59A/10D per unit) - Tactics: Front
    Defenders:
    19.0 Knight(s)(27HP/30A/16D per unit) - Tactics: Stand Ground
    106.0 Helicopter(s)(75HP/1A/23D per unit) - Tactics: Stand Ground
    1.0 Sniper(s)(38HP/85A/12D per unit) - Tactics: Stand Ground
    6.0 Canon(s)(120HP/90A/17D per unit) - Tactics: Stand Ground
    7.0 Spy Plane(s)(75HP/4A/18D per unit) - Tactics: Stand Ground
    1332.0 Bomber(s)(30HP/350A/23D per unit) - Tactics: Stand Ground
    553.0 Reinforced Tank(s)(300HP/120A/58D per unit) - Tactics: Stand Ground
    96.0 Assault Tank(s)(225HP/150A/43D per unit) - Tactics: Stand Ground
    7.0 Paladin(s)(60HP/56A/24D per unit) - Tactics: Stand Ground
    1.0 Thief(s)(38HP/1A/8D per unit) - Tactics: Stand Ground
    1.0 City Defense Structure(s)(120HP/90A/90D per unit) - Tactics: Front
    Attacker base damage is: 481004.00
    Defender base damage is: 548772.00
    The attacker inflicts 101% of base damage
    The defender inflicts 84% of base damage
    The attacker inflicts 415728.0 net damage after 70086.0 blocker defense
    The defender inflicts 297134.0 net damage after 164435.0 attacker defense
    Defender City Defense Structure receives 133032.0 net damage
    1.0 unit(s) are destroyed
    Defender Thief receives 127213.0 net damage
    1.0 unit(s) are destroyed
    Defender Paladin receives 143044.0 net damage
    7.0 unit(s) are destroyed
    Defender Assault Tank receives 9702.0 net damage
    43.1 unit(s) are destroyed
    Defender Reinforced Tank receives 602.0 net damage
    2.0 unit(s) are destroyed
    Defender Bomber receives 1024.0 net damage
    34.1 unit(s) are destroyed
    Defender Spy Plane receives 588.0 net damage
    7.0 unit(s) are destroyed
    Defender Canon receives 31.0 net damage
    0.3 unit(s) are destroyed
    Defender Sniper evades the attack
    Defender Sniper receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Helicopter receives 33.0 net damage
    0.4 unit(s) are destroyed
    Defender Knight receives 17.0 net damage
    0.6 unit(s) are destroyed
    Attacker Rifleman receives 53484.0 net damage
    2.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 231467.0 net damage
    771.6 unit(s) are destroyed
    Attacker Assault Tank receives 10477.0 net damage
    46.6 unit(s) are destroyed
    Attacker Bazooka receives 904.0 net damage
    10.0 unit(s) are destroyed
    Attacker Canon receives 657.0 net damage
    5.5 unit(s) are destroyed
    Attacker Grenadier receives 21.0 net damage
    0.2 unit(s) are destroyed
    Attacker Sniper evades the counterattack
    Attacker Sniper receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Transport Train receives 14.0 net damage
    0.0 unit(s) are destroyed
    Attacker Bomber receives 9.0 net damage
    0.3 unit(s) are destroyed

    Invasion # 2

    Attackers:
    150.7 Bomber(s)(30HP/354A/16D per unit) - Tactics: Back
    911.0 Transport Train(s)(300HP/5A/31D per unit) - Tactics: Back
    46.0 Sniper(s)(38HP/89A/5D per unit) - Tactics: Back
    404.8 Grenadier(s)(90HP/64A/11D per unit) - Tactics: Middle
    160.5 Canon(s)(120HP/94A/10D per unit) - Tactics: Middle
    639.0 Bazooka(s)(90HP/69A/9D per unit) - Tactics: Middle
    508.4 Assault Tank(s)(225HP/154A/36D per unit) - Tactics: Front
    1220.4 Reinforced Tank(s)(300HP/124A/51D per unit) - Tactics: Front
    0.0 Rifleman(s)(68HP/59A/10D per unit) - Tactics: Front
    Defenders:
    18.4 Knight(s)(27HP/30A/16D per unit) - Tactics: Stand Ground
    105.6 Helicopter(s)(75HP/1A/23D per unit) - Tactics: Stand Ground
    1.0 Sniper(s)(38HP/85A/12D per unit) - Tactics: Stand Ground
    5.7 Canon(s)(120HP/90A/17D per unit) - Tactics: Stand Ground
    0.0 Spy Plane(s)(75HP/4A/18D per unit) - Tactics: Stand Ground
    1297.9 Bomber(s)(30HP/350A/23D per unit) - Tactics: Stand Ground
    551.0 Reinforced Tank(s)(300HP/120A/58D per unit) - Tactics: Stand Ground
    52.9 Assault Tank(s)(225HP/150A/43D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(60HP/56A/24D per unit) - Tactics: Stand Ground
    0.0 Thief(s)(38HP/1A/8D per unit) - Tactics: Stand Ground
    0.0 City Defense Structure(s)(120HP/90A/90D per unit) - Tactics: Front
    Attacker base damage is: 376712.97
    Defender base damage is: 529562.95
    The attacker inflicts 63% of base damage
    The defender inflicts 87% of base damage
    The attacker inflicts 170415.2 net damage after 66913.8 blocker defense
    The defender inflicts 337663.7 net damage after 123235.3 attacker defense
    Defender Assault Tank receives 11929.0 net damage
    52.9 unit(s) are destroyed
    Defender Reinforced Tank receives 129958.0 net damage
    433.2 unit(s) are destroyed
    Defender Bomber receives 10270.0 net damage
    342.3 unit(s) are destroyed
    Defender Canon receives 8398.0 net damage
    5.7 unit(s) are destroyed
    Defender Sniper receives 8972.0 net damage
    1.0 unit(s) are destroyed
    Defender Helicopter receives 524.0 net damage
    7.0 unit(s) are destroyed
    Defender Knight receives 364.2 net damage
    13.5 unit(s) are destroyed
    Attacker Reinforced Tank receives 124935.0 net damage
    416.5 unit(s) are destroyed
    Attacker Assault Tank receives 97855.0 net damage
    434.9 unit(s) are destroyed
    Attacker Bazooka receives 3446.0 net damage
    38.3 unit(s) are destroyed
    Attacker Canon receives 15599.0 net damage
    130.0 unit(s) are destroyed
    Attacker Grenadier receives 45039.0 net damage
    404.8 unit(s) are destroyed
    Attacker Sniper receives 45710.0 net damage
    46.0 unit(s) are destroyed
    Attacker Transport Train receives 2082.0 net damage
    6.9 unit(s) are destroyed
    Attacker Bomber receives 2997.7 net damage
    99.9 unit(s) are destroyed

    Invasion # 3

    Attackers:
    50.8 Bomber(s)(30HP/354A/16D per unit) - Tactics: Back
    904.0 Transport Train(s)(300HP/5A/31D per unit) - Tactics: Back
    0.0 Sniper(s)(38HP/89A/5D per unit) - Tactics: Back
    0.0 Grenadier(s)(90HP/64A/11D per unit) - Tactics: Middle
    30.5 Canon(s)(120HP/94A/10D per unit) - Tactics: Middle
    600.7 Bazooka(s)(90HP/69A/9D per unit) - Tactics: Middle
    73.5 Assault Tank(s)(225HP/154A/36D per unit) - Tactics: Front
    804.0 Reinforced Tank(s)(300HP/124A/51D per unit) - Tactics: Front
    0.0 Rifleman(s)(68HP/59A/10D per unit) - Tactics: Front
    Defenders:
    4.9 Knight(s)(27HP/30A/16D per unit) - Tactics: Stand Ground
    98.6 Helicopter(s)(75HP/1A/23D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(38HP/85A/12D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(120HP/90A/17D per unit) - Tactics: Stand Ground
    0.0 Spy Plane(s)(75HP/4A/18D per unit) - Tactics: Stand Ground
    955.5 Bomber(s)(30HP/350A/23D per unit) - Tactics: Stand Ground
    117.8 Reinforced Tank(s)(300HP/120A/58D per unit) - Tactics: Stand Ground
    0.0 Assault Tank(s)(225HP/150A/43D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(60HP/56A/24D per unit) - Tactics: Stand Ground
    0.0 Thief(s)(38HP/1A/8D per unit) - Tactics: Stand Ground
    0.0 City Defense Structure(s)(120HP/90A/90D per unit) - Tactics: Front
    Attacker base damage is: 177829.39
    Defender base damage is: 348817.69
    The attacker inflicts 100% of base damage
    The defender inflicts 100% of base damage
    The attacker inflicts 146674.0 net damage after 31155.0 blocker defense
    The defender inflicts 270618.3 net damage after 78198.7 attacker defense
    Defender Reinforced Tank receives 30801.0 net damage
    102.7 unit(s) are destroyed
    Defender Bomber receives 98492.0 net damage
    955.5 unit(s) are destroyed
    Defender Helicopter receives 15121.0 net damage
    98.6 unit(s) are destroyed
    Defender Knight receives 2260.0 net damage
    4.9 unit(s) are destroyed
    Attacker Reinforced Tank receives 40592.0 net damage
    135.3 unit(s) are destroyed
    Attacker Assault Tank receives 135715.0 net damage
    73.5 unit(s) are destroyed
    Attacker Bazooka receives 15089.0 net damage
    167.7 unit(s) are destroyed
    Attacker Canon receives 10298.0 net damage
    30.5 unit(s) are destroyed
    Attacker Transport Train receives 2756.0 net damage
    9.2 unit(s) are destroyed
    Attacker Bomber receives 66168.3 net damage
    50.8 unit(s) are destroyed

    Invasion # 4

    Attackers:
    0.0 Bomber(s)(30HP/354A/16D per unit) - Tactics: Back
    894.8 Transport Train(s)(300HP/5A/31D per unit) - Tactics: Back
    0.0 Sniper(s)(38HP/89A/5D per unit) - Tactics: Back
    0.0 Grenadier(s)(90HP/64A/11D per unit) - Tactics: Middle
    0.0 Canon(s)(120HP/94A/10D per unit) - Tactics: Middle
    433.0 Bazooka(s)(90HP/69A/9D per unit) - Tactics: Middle
    0.0 Assault Tank(s)(225HP/154A/36D per unit) - Tactics: Front
    668.7 Reinforced Tank(s)(300HP/124A/51D per unit) - Tactics: Front
    0.0 Rifleman(s)(68HP/59A/10D per unit) - Tactics: Front
    Defenders:
    0.0 Knight(s)(27HP/30A/16D per unit) - Tactics: Stand Ground
    0.0 Helicopter(s)(75HP/1A/23D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(38HP/85A/12D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(120HP/90A/17D per unit) - Tactics: Stand Ground
    0.0 Spy Plane(s)(75HP/4A/18D per unit) - Tactics: Stand Ground
    0.0 Bomber(s)(30HP/350A/23D per unit) - Tactics: Stand Ground
    15.1 Reinforced Tank(s)(300HP/120A/58D per unit) - Tactics: Stand Ground
    0.0 Assault Tank(s)(225HP/150A/43D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(60HP/56A/24D per unit) - Tactics: Stand Ground
    0.0 Thief(s)(38HP/1A/8D per unit) - Tactics: Stand Ground
    0.0 City Defense Structure(s)(120HP/90A/90D per unit) - Tactics: Front
    Attacker base damage is: 117269.05
    Defender base damage is: 1815.60
    The attacker inflicts 63% of base damage
    The defender inflicts 81% of base damage
    The attacker inflicts 73001.5 net damage after 877.5 blocker defense
    The defender inflicts 370.0 net damage after 65739.7 attacker defense
    Defender Reinforced Tank receives 73001.5 net damage
    15.1 unit(s) are destroyed
    Attacker Reinforced Tank receives 325.0 net damage
    1.1 unit(s) are destroyed
    Attacker Bazooka receives 41.0 net damage
    0.5 unit(s) are destroyed
    Attacker Transport Train receives 4.0 net damage
    0.0 unit(s) are destroyed
    3,717,034W 194,306I 338,019,120O 42,859F worth of resources are captured
    by the attacking fleet.
    ATTACKER WINS!

    6,719,120W 29,664,160I 37,478,400O 15,791,840F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.

    War at DaNang(1720:1:1)/Vietnam
    Attacker: Leader Bank of the tribe: Bank

    Invasion # 1

    Attackers:
    1243.0 Assault Tank(s)(150HP/149A/27D per unit) - Tactics: Front
    50.0 Reinforced Tank(s)(200HP/119A/42D per unit) - Tactics: Front
    299.0 Transport Train(s)(200HP/0A/22D per unit) - Tactics: Front
    Defenders:
    72.0 Reinforced Tank(s)(300HP/124A/54D per unit) - Tactics: Stand Ground
    13.0 Spy Plane(s)(75HP/8A/14D per unit) - Tactics: Stand Ground
    5.0 Grenadier(s)(90HP/64A/14D per unit) - Tactics: Stand Ground
    67.0 Bazooka(s)(90HP/69A/12D per unit) - Tactics: Stand Ground
    5.0 Transport Train(s)(300HP/5A/33D per unit) - Tactics: Front
    1.0 City Defense Structure(s)(700HP/500A/500D per unit) - Tactics: Front
    Attacker base damage is: 191157.00
    Defender base damage is: 14500.00
    The attacker inflicts 116% of base damage
    The defender inflicts 50% of base damage
    The attacker inflicts 216133.0 net damage after 5609.0 blocker defense
    The defender inflicts 1839.0 net damage after 42239.0 attacker defense
    Defender City Defense Structure receives 8645.0 net damage
    1.0 unit(s) are destroyed
    Defender Transport Train receives 188814.0 net damage
    5.0 unit(s) are destroyed
    Defender Bazooka receives 10644.0 net damage
    67.0 unit(s) are destroyed
    Defender Grenadier receives 80.0 net damage
    0.9 unit(s) are destroyed
    Defender Spy Plane receives 1192.0 net damage
    13.0 unit(s) are destroyed
    Defender Reinforced Tank receives 6758.0 net damage
    22.5 unit(s) are destroyed
    Attacker Transport Train receives 919.0 net damage
    4.6 unit(s) are destroyed
    Attacker Reinforced Tank receives 414.0 net damage
    2.1 unit(s) are destroyed
    Attacker Assault Tank receives 506.0 net damage
    3.4 unit(s) are destroyed

    Invasion # 2

    Attackers:
    1239.6 Assault Tank(s)(150HP/149A/27D per unit) - Tactics: Front
    47.9 Reinforced Tank(s)(200HP/119A/42D per unit) - Tactics: Front
    294.4 Transport Train(s)(200HP/0A/22D per unit) - Tactics: Front
    Defenders:
    49.5 Reinforced Tank(s)(300HP/124A/54D per unit) - Tactics: Stand Ground
    0.0 Spy Plane(s)(75HP/8A/14D per unit) - Tactics: Stand Ground
    4.1 Grenadier(s)(90HP/64A/14D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(90HP/69A/12D per unit) - Tactics: Stand Ground
    0.0 Transport Train(s)(300HP/5A/33D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(700HP/500A/500D per unit) - Tactics: Front
    Attacker base damage is: 190408.04
    Defender base damage is: 6397.80
    The attacker inflicts 71% of base damage
    The defender inflicts 78% of base damage
    The attacker inflicts 132459.9 net damage after 2729.1 blocker defense
    The defender inflicts 1250.0 net damage after 41959.9 attacker defense
    Defender Grenadier receives 87423.0 net damage
    4.1 unit(s) are destroyed
    Defender Reinforced Tank receives 45036.9 net damage
    49.5 unit(s) are destroyed
    Attacker Transport Train receives 275.0 net damage
    1.4 unit(s) are destroyed
    Attacker Reinforced Tank receives 497.0 net damage
    2.5 unit(s) are destroyed
    Attacker Assault Tank receives 478.0 net damage
    3.2 unit(s) are destroyed
    58,800,000W 58,800,000I 58,800,000O 58,800,000F worth of resources are captured
    by the attacking fleet. Fleet did not have enough
    capacity to capture max amount.
    ATTACKER WINS!

    629,000W 1,094,800I 1,236,200O 897,900F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.

    War at DaNang(1720:1:1)/Vietnam
    Attacker: Leader Bank of the tribe: Bank

    Invasion # 1

    Attackers:
    1238.0 Assault Tank(s)(150HP/149A/27D per unit) - Tactics: Front
    46.0 Reinforced Tank(s)(200HP/119A/42D per unit) - Tactics: Front
    294.0 Transport Train(s)(200HP/0A/22D per unit) - Tactics: Front
    Defenders:
    366.0 Bazooka(s)(90HP/69A/11D per unit) - Tactics: Middle
    5.0 Police(s)(75HP/5A/3D per unit) - Tactics: Front
    596.0 Reinforced Tank(s)(300HP/124A/53D per unit) - Tactics: Front
    Attacker base damage is: 189936.00
    Defender base damage is: 99183.00
    The attacker inflicts 61% of base damage
    The defender inflicts 74% of base damage
    The attacker inflicts 80231.0 net damage after 35629.0 blocker defense
    The defender inflicts 32043.0 net damage after 41826.0 attacker defense
    Defender Reinforced Tank receives 8023.0 net damage
    26.7 unit(s) are destroyed
    Defender Police receives 25994.0 net damage
    5.0 unit(s) are destroyed
    Defender Bazooka receives 46214.0 net damage
    366.0 unit(s) are destroyed
    Attacker Transport Train receives 18264.0 net damage
    91.3 unit(s) are destroyed
    Attacker Reinforced Tank receives 9783.0 net damage
    46.0 unit(s) are destroyed
    Attacker Assault Tank receives 3996.0 net damage
    26.6 unit(s) are destroyed

    Invasion # 2

    Attackers:
    1211.4 Assault Tank(s)(150HP/149A/27D per unit) - Tactics: Front
    0.0 Reinforced Tank(s)(200HP/119A/42D per unit) - Tactics: Front
    202.7 Transport Train(s)(200HP/0A/22D per unit) - Tactics: Front
    Defenders:
    0.0 Bazooka(s)(90HP/69A/11D per unit) - Tactics: Middle
    0.0 Police(s)(75HP/5A/3D per unit) - Tactics: Front
    569.3 Reinforced Tank(s)(300HP/124A/53D per unit) - Tactics: Front
    Attacker base damage is: 180492.64
    Defender base damage is: 70587.83
    The attacker inflicts 116% of base damage
    The defender inflicts 59% of base damage
    The attacker inflicts 179200.4 net damage after 30170.6 blocker defense
    The defender inflicts 10474.0 net damage after 37165.7 attacker defense
    Defender Reinforced Tank receives 179200.4 net damage
    569.3 unit(s) are destroyed
    Attacker Transport Train receives 5027.0 net damage
    25.1 unit(s) are destroyed
    Attacker Assault Tank receives 5447.0 net damage
    36.3 unit(s) are destroyed
    35,600,000W 35,600,000I 35,600,000O 35,600,000F worth of resources are captured
    by the attacking fleet. Fleet did not have enough
    capacity to capture max amount.
    ATTACKER WINS!

    3,823,500W 6,311,500I 8,032,900O 5,300,200F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.

    An enemy espionage unit is sighted marching to your city HaNoi
    It is sent by Leader Kamakazi from Korea, South


    Bác VNGIRL nhờ post giùm
     
  10. YSH

    YSH T.E.T.Я.I.S

    Tham gia ngày:
    20/10/06
    Bài viết:
    533
    Neu nhu ban Mui ten bac noi thi moi lan danh di danh nhau nen mang 1 warrior, 1 eagle scout, 1 spy, 1..... dat o front ha? con may ngan Reinforced tank o back?
     
  11. Jilly

    Jilly Mr & Ms Pac-Man

    Tham gia ngày:
    31/8/06
    Bài viết:
    157
    Nơi ở:
    Đáng ghét thành phố
    Chà , tactic standground , ko hiểu cái tactic này có gì lợi ... ngoài cái + 1 def , nếu nói mà do + 1 dè mà để tactic standground thì vô rếasearch cái Armor có lí hơn , Khi để Stand Ground , damage random lên tất cả lính để tactic stand ground , xui 1 cái damage invasion 1 đánh lên Tank là hết phim , bởi dzị cái tactic đó ko biết làm gì ~_~ .
     
  12. hoangha_demon

    hoangha_demon T.E.T.Я.I.S

    Tham gia ngày:
    5/4/06
    Bài viết:
    634
    Nơi ở:
    diadiem.com
    đề nghị anh em nào có colonel thì share acc để làm thí nghiệm ;))
     
  13. Mui_Ten_Bac

    Mui_Ten_Bac Mr & Ms Pac-Man

    Tham gia ngày:
    18/2/06
    Bài viết:
    116
    Tui nghĩ là cái tatic Stand Ground là để đứng sau Back, do đó người phòng thủ có lợi hơn. Chia quân thành 4 hàng chứ ko phải 3 như bên tấn công --> Khi 2 bên ngang nhau, bên attack bị đánh đến hàng 3, thì hàng 4 bên này vẫn chưa bị đánh nhiều, lợi hơn chút xíu.
     
  14. *Nanh_Bạc*

    *Nanh_Bạc* Dragon Quest

    Tham gia ngày:
    13/6/06
    Bài viết:
    1,243
    hic vậy chứ sao tui để stand ground với horseman còn warrior là back thì horseman dính dame trước cả warrior, mất đứt 4 con horseman trong khi warrior chả mất con nào cả =.=.
     
  15. ^+^

    ^+^ Youtube Master Race

    Tham gia ngày:
    25/8/06
    Bài viết:
    94
    mình cũng thấy đúng như vậy đó stand ground bao giờ cũng được xếp sau cùng tuy nhiên damage lên các loại quân đẻ ở stand ground là ngẫu nhiên >.< nói chung là nếu có đầy đủ các loại quân thì khi xếp quân phòng thủ ở nhà nên để quân chủ lực ở stand groud còn đâu đưa lên đỡ đạn hết:devil: :devil:
     
  16. tienboi

    tienboi Youtube Master Race

    Tham gia ngày:
    28/12/04
    Bài viết:
    37
    Còn quân để ở vị trí middle nữa chứ ko lẽ bỏ ko vị trí này à???
     
  17. syvil

    syvil Liu Kang, Champion of Earthrealm

    Tham gia ngày:
    21/11/03
    Bài viết:
    5,325
    Nơi ở:
    Hà Nội
    uhm, cái này thì đừng "nghĩ" mà phải thí nghiệm :D
     
  18. YSH

    YSH T.E.T.Я.I.S

    Tham gia ngày:
    20/10/06
    Bài viết:
    533
    Xin loi bao dam post o day thi goi la spam chac . Nhung bai cua syvil:

    Sometimes the snow comes down in June
    Sometimes the worm can have the bones
    I see the passion in your eyes
    Sometimes it's all a big surprise

    Nghe cool qua ^_^
     
  19. hoangha_demon

    hoangha_demon T.E.T.Я.I.S

    Tham gia ngày:
    5/4/06
    Bài viết:
    634
    Nơi ở:
    diadiem.com
    vô duyên hết sức cho một thẻ vàng -.- ko nỡ lòng nào nhưng qui định là qui định ...

    //Cool thiệt ha :D
     
  20. zenki4077

    zenki4077 Youtube Master Race

    Tham gia ngày:
    31/10/06
    Bài viết:
    26
    còn 1 vấn đề nữa chắc mọi người cũng để ý rồi là phe phòng thủ nếu có tower thì tower sẽ ăn đòn đầu tiên và là đòn nặng nhất,vì thế sau này dù cho có không cần đến att của tower thì cũng nên xây tower ít nhất là 1 lv
     

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