* Từ lúc 10h tối qua (9h tối giờ VN) đã đưa quân sang 1 thằng ở USA, mục tiêu chính là để lấy Res, và cũng coi như khởi động cho các trận đánh tiếp theo: * Đến 6h sáng (5h giờ VN), đã chia quân làm 5 gửi đến cả 5 thành phố. Mục đích chính vẫn để lấy Res. Hiện nay tổng số quân đang có khoảng 13K dam. Bây giờ off đến 5h chiều (4h chiều giờ VN) thì tiếp tục online nhằm vào 10 thằng trong Top 10 của USA. Đến lúc đó lượng quân có thể đạt đến 15K dam. hoặc ít hơn 1 chút. Anh em xem nên attack thằng nào trước thì nên bắt đầu luôn, vì tầm trưa nay bên nó là buổi tối, ít đứa online. * Cần đánh hội đồng thằng nào thì đưa thông tin nó lên đây rồi phân công nhiệm vụ chiến tiếp. Hẹn gặp lại lúc 4h chiều VN.
Đề nghị cả nhà biến luôn chủ đề này để tụ họp về đại chiến nhá. Xin chân thành cảm ơn. Mình hôm qua đã tiêu hơn 5M mỗi loại res mua quân trên chợ, giờ đủ tự tin có hơn 20K dmg. Xung phong đánh Ben. Bác yudat spy tốt thì spy toàn bộ các thành phố nó cho anh em nhờ chút nhá Mục tiêu của em thành phố USA 498:3:1 >>> ko spy duoc, danh phu dau luon
Hix, em đánh nó, nó đánh up nhà em roài, 3 thằng đang đến đánh 3 thành phố khác nhau của em ->>> Cả nhà mình đã vote Attack chưa>
* Tình hình là chưa ai Vote attack cả trời ạ, tình cả tôi nữa mới được 5 mạng >"<, sao gửi call hoài ko thấy ai Vote gi ráo nhể!
hu hu hu sao đến giờ này mới chỉ 10 người vote cho attack, trong khi đó ally mình vote đến 5 rồi, mọi người đâu cả rồi. Tiện đây tớ hỏi luôn, tớ sẽ move 1 city tới gần tọa độ 501 >>> gần ku Ben 498 Harley 499 Jake 500 Marcus 502 >>> để chiến tranh trong hôm nay, nhưng đánh xong rồi 14 ngày nữa mới di thành phố đi chỗ khác được, vậy các bác chỉ cho mình cách tẩu tán quân, tài sản trong thời gian 14 ngày đó sao cho hiệu quả nhât cái
cách hiểu quả nhất là rửa tiền thông qua trade . nâng cáp baigain lên tương đương với 1 clone hay 1 n # ( vd như coolgirl rất mạnh ) n này sẽ bán các unit . ban mua. lúc nào cần res thì bạn lại bán ra. hoặc muốn chuyển res giũa các city thì bạn cũng làm tương tự . cách 2 hiểu quả ko kém là train !
Khà khà, và cuộc chiến cũng kết thúc, đại quân em hi sinh anh dũng toàn bộ (thực ra em còn vài chục chú Pladin sống sót quay về, em phải trao huy chương cho mấy chú nnày mới được). Địch quân bị tiêu diệt toàn bộ, mong là bác CONCAC mang đủ xe đi hốt hơn 11Mil res về, em bắt đầu cuộc sống chạy nạn với bọn này ^_^ War at Amsterdam(498:3:1)/United States of America Attacker: Leader player004 of the tribe: Carol Invasion # 1 Attackers: 187.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back 126.0 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back 162.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle 1.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front 1.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front 1.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front 2.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 1.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front 1.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front Defenders: 19.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground 38.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground 277.0 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground 3.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground 35.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground 108.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground 208.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front 29.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front 43.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front 1.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 21305.00 Defender base damage is: 22259.00 The attacker inflicts 93% of base damage The defender inflicts 76% of base damage The attacker inflicts 14009.0 net damage after 5804.0 blocker defense The defender inflicts 12744.0 net damage after 4192.0 attacker defense Defender City Defense Structure receives 8265.0 net damage 1.0 unit(s) are destroyed Defender Warrior receives 3159.0 net damage 43.0 unit(s) are destroyed Defender Musketeer receives 749.0 net damage 29.0 unit(s) are destroyed Defender Swordsman receives 1560.0 net damage 104.0 unit(s) are destroyed Defender Horseman receives 276.0 net damage 39.4 unit(s) are destroyed Defender Carriage receives 0.0 net damage 0.0 unit(s) are destroyed Defender Camel receives 0.0 net damage 0.0 unit(s) are destroyed Defender Knight receives 0.0 net damage 0.0 unit(s) are destroyed Defender Eagle Scout receives 0.0 net damage 0.0 unit(s) are destroyed Defender Paladin receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Spy receives 12234.0 net damage 1.0 unit(s) are destroyed Attacker Carriage receives 270.0 net damage 1.0 unit(s) are destroyed Attacker Swordsman receives 110.0 net damage 2.0 unit(s) are destroyed Attacker Horseman receives 13.0 net damage 1.0 unit(s) are destroyed Attacker Camel receives 31.0 net damage 1.0 unit(s) are destroyed Attacker Eagle Scout receives 57.0 net damage 1.0 unit(s) are destroyed Attacker Musketeer receives 4.0 net damage 0.2 unit(s) are destroyed Attacker Paladin receives 23.0 net damage 0.6 unit(s) are destroyed Attacker Knight receives 2.0 net damage 0.1 unit(s) are destroyed Invasion # 2 Attackers: 186.9 Knight(s)(18HP/36A/8D per unit) - Tactics: Back 125.4 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back 161.8 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front 0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front 0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front 0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front Defenders: 19.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground 38.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground 277.0 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground 3.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground 35.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground 68.6 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground 104.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front 0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front 0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front 0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 21138.15 Defender base damage is: 16281.43 The attacker inflicts 116% of base damage The defender inflicts 82% of base damage The attacker inflicts 20236.3 net damage after 4283.7 blocker defense The defender inflicts 9325.9 net damage after 4149.1 attacker defense Defender Swordsman receives 14974.0 net damage 104.0 unit(s) are destroyed Defender Horseman receives 3683.0 net damage 68.6 unit(s) are destroyed Defender Carriage receives 521.0 net damage 26.1 unit(s) are destroyed Defender Camel receives 687.0 net damage 3.0 unit(s) are destroyed Defender Knight receives 33.0 net damage 1.8 unit(s) are destroyed Defender Eagle Scout receives 175.0 net damage 38.0 unit(s) are destroyed Defender Paladin receives 163.3 net damage 4.1 unit(s) are destroyed Attacker Musketeer receives 6528.0 net damage 161.8 unit(s) are destroyed Attacker Paladin receives 643.0 net damage 16.1 unit(s) are destroyed Attacker Knight receives 2154.9 net damage 119.7 unit(s) are destroyed Invasion # 3 Attackers: 67.2 Knight(s)(18HP/36A/8D per unit) - Tactics: Back 109.4 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back 0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front 0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front 0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front 0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front Defenders: 14.9 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground 0.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground 275.2 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground 0.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground 9.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground 0.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground 0.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front 0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front 0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front 0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 9197.92 Defender base damage is: 10594.52 The attacker inflicts 118% of base damage The defender inflicts 65% of base damage The attacker inflicts 8087.1 net damage after 2765.9 blocker defense The defender inflicts 4678.0 net damage after 2287.0 attacker defense Defender Carriage receives 2830.0 net damage 9.0 unit(s) are destroyed Defender Knight receives 3364.0 net damage 186.9 unit(s) are destroyed Defender Paladin receives 1893.1 net damage 14.9 unit(s) are destroyed Attacker Paladin receives 1871.0 net damage 46.8 unit(s) are destroyed Attacker Knight receives 2807.0 net damage 67.2 unit(s) are destroyed Invasion # 4 Attackers: 0.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back 62.6 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back 0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front 0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front 0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front 0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front Defenders: 0.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground 0.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground 88.3 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground 0.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground 0.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground 0.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground 0.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front 0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front 0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front 0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 3879.65 Defender base damage is: 3089.72 The attacker inflicts 70% of base damage The defender inflicts 78% of base damage The attacker inflicts 1920.5 net damage after 794.5 blocker defense The defender inflicts 1414.8 net damage after 1001.2 attacker defense Defender Knight receives 1920.5 net damage 88.3 unit(s) are destroyed Attacker Paladin receives 1414.8 net damage 35.4 unit(s) are destroyed 0W 0I 0O 0F worth of resources are captured by the attacking fleet. Fleet did not have enough capacity to capture max amount. ATTACKER WINS! 1,517,038W 971,564I 0O 1,536,697F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
Khà khà, và cuộc chiến cũng kết thúc, đại quân em hi sinh anh dũng toàn bộ (thực ra em còn vài chục chú Pladin sống sót quay về, em phải trao huy chương cho mấy chú nnày mới được). Địch quân bị tiêu diệt toàn bộ, mong là bác CONCAC mang đủ xe đi hốt hơn 11Mil res về, em bắt đầu cuộc sống chạy nạn với bọn này ^_^ War at Amsterdam(498:3:1)/United States of America Attacker: Leader player004 of the tribe: Carol Invasion # 1 Attackers: 187.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back 126.0 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back 162.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle 1.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front 1.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front 1.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front 2.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 1.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front 1.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front Defenders: 19.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground 38.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground 277.0 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground 3.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground 35.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground 108.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground 208.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front 29.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front 43.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front 1.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 21305.00 Defender base damage is: 22259.00 The attacker inflicts 93% of base damage The defender inflicts 76% of base damage The attacker inflicts 14009.0 net damage after 5804.0 blocker defense The defender inflicts 12744.0 net damage after 4192.0 attacker defense Defender City Defense Structure receives 8265.0 net damage 1.0 unit(s) are destroyed Defender Warrior receives 3159.0 net damage 43.0 unit(s) are destroyed Defender Musketeer receives 749.0 net damage 29.0 unit(s) are destroyed Defender Swordsman receives 1560.0 net damage 104.0 unit(s) are destroyed Defender Horseman receives 276.0 net damage 39.4 unit(s) are destroyed Defender Carriage receives 0.0 net damage 0.0 unit(s) are destroyed Defender Camel receives 0.0 net damage 0.0 unit(s) are destroyed Defender Knight receives 0.0 net damage 0.0 unit(s) are destroyed Defender Eagle Scout receives 0.0 net damage 0.0 unit(s) are destroyed Defender Paladin receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Spy receives 12234.0 net damage 1.0 unit(s) are destroyed Attacker Carriage receives 270.0 net damage 1.0 unit(s) are destroyed Attacker Swordsman receives 110.0 net damage 2.0 unit(s) are destroyed Attacker Horseman receives 13.0 net damage 1.0 unit(s) are destroyed Attacker Camel receives 31.0 net damage 1.0 unit(s) are destroyed Attacker Eagle Scout receives 57.0 net damage 1.0 unit(s) are destroyed Attacker Musketeer receives 4.0 net damage 0.2 unit(s) are destroyed Attacker Paladin receives 23.0 net damage 0.6 unit(s) are destroyed Attacker Knight receives 2.0 net damage 0.1 unit(s) are destroyed Invasion # 2 Attackers: 186.9 Knight(s)(18HP/36A/8D per unit) - Tactics: Back 125.4 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back 161.8 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front 0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front 0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front 0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front Defenders: 19.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground 38.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground 277.0 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground 3.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground 35.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground 68.6 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground 104.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front 0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front 0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front 0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 21138.15 Defender base damage is: 16281.43 The attacker inflicts 116% of base damage The defender inflicts 82% of base damage The attacker inflicts 20236.3 net damage after 4283.7 blocker defense The defender inflicts 9325.9 net damage after 4149.1 attacker defense Defender Swordsman receives 14974.0 net damage 104.0 unit(s) are destroyed Defender Horseman receives 3683.0 net damage 68.6 unit(s) are destroyed Defender Carriage receives 521.0 net damage 26.1 unit(s) are destroyed Defender Camel receives 687.0 net damage 3.0 unit(s) are destroyed Defender Knight receives 33.0 net damage 1.8 unit(s) are destroyed Defender Eagle Scout receives 175.0 net damage 38.0 unit(s) are destroyed Defender Paladin receives 163.3 net damage 4.1 unit(s) are destroyed Attacker Musketeer receives 6528.0 net damage 161.8 unit(s) are destroyed Attacker Paladin receives 643.0 net damage 16.1 unit(s) are destroyed Attacker Knight receives 2154.9 net damage 119.7 unit(s) are destroyed Invasion # 3 Attackers: 67.2 Knight(s)(18HP/36A/8D per unit) - Tactics: Back 109.4 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back 0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front 0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front 0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front 0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front Defenders: 14.9 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground 0.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground 275.2 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground 0.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground 9.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground 0.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground 0.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front 0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front 0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front 0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 9197.92 Defender base damage is: 10594.52 The attacker inflicts 118% of base damage The defender inflicts 65% of base damage The attacker inflicts 8087.1 net damage after 2765.9 blocker defense The defender inflicts 4678.0 net damage after 2287.0 attacker defense Defender Carriage receives 2830.0 net damage 9.0 unit(s) are destroyed Defender Knight receives 3364.0 net damage 186.9 unit(s) are destroyed Defender Paladin receives 1893.1 net damage 14.9 unit(s) are destroyed Attacker Paladin receives 1871.0 net damage 46.8 unit(s) are destroyed Attacker Knight receives 2807.0 net damage 67.2 unit(s) are destroyed Invasion # 4 Attackers: 0.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back 62.6 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back 0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front 0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front 0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front 0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front Defenders: 0.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground 0.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground 88.3 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground 0.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground 0.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground 0.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground 0.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front 0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front 0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front 0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 3879.65 Defender base damage is: 3089.72 The attacker inflicts 70% of base damage The defender inflicts 78% of base damage The attacker inflicts 1920.5 net damage after 794.5 blocker defense The defender inflicts 1414.8 net damage after 1001.2 attacker defense Defender Knight receives 1920.5 net damage 88.3 unit(s) are destroyed Attacker Paladin receives 1414.8 net damage 35.4 unit(s) are destroyed 0W 0I 0O 0F worth of resources are captured by the attacking fleet. Fleet did not have enough capacity to capture max amount. ATTACKER WINS! 1,517,038W 971,564I 0O 1,536,697F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
* Chán, kêu gào khản cổ đến bây giờ có khoảng 14 người Vote attack. Hình như mọi người không quan tâm gì đến lần đánh lớn này hay sao ấy... chỉ thấy có 3, 4 người thực sư quan tâm và đánh thôi >"<!
Gio moi chu y Hangneo co 1 bac spy cuc ki dung cam, nhan het 12000 damage tu quan dich va chac chan da gop phan khong nho cho chien dich nay ^^. 1 s mac niem..... Chung ta khong the de cong lao cua moi nguoi tro nen vo ich. Ai da len modern va co nhieu train, qua nha Ben cuop sach di.
ko bit post vào đâu . post vào đây cho topic nó dài :) War at zZz7zZz(332:2:2)/Turkey Attacker: Leader Banana of the tribe: ToK Invasion # 1 Attackers: 483.0 Horseman(s)(7HP/22A/2D per unit) - Tactics: Back 449.0 Knight(s)(18HP/30A/8D per unit) - Tactics: Back 30.0 Swordsman(s)(15HP/25A/10D per unit) - Tactics: Back 29.0 Carriage(s)(20HP/1A/3D per unit) - Tactics: Back 12.0 Musketeer(s)(20HP/35A/4D per unit) - Tactics: Back 9.0 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle 9.0 Camel(s)(7HP/1A/1D per unit) - Tactics: Middle 1.0 Eagle Scout(s)(1HP/1A/1D per unit) - Tactics: Front 1.0 Spy(s)(10HP/2A/5D per unit) - Tactics: Front Defenders: 34.0 Carriage(s)(20HP/6A/3D per unit) - Tactics: Front 25.0 Spy(s)(10HP/7A/5D per unit) - Tactics: Front 275.0 Knight(s)(18HP/35A/8D per unit) - Tactics: Front 1.0 City Defense Structure(s)(150HP/100A/100D per unit) - Tactics: Front Attacker base damage is: 25361.00 Defender base damage is: 10104.00 The attacker inflicts 69% of base damage The defender inflicts 59% of base damage The attacker inflicts 14972.0 net damage after 2527.0 blocker defense The defender inflicts 1510.0 net damage after 5026.0 attacker defense Defender City Defense Structure receives 14223.0 net damage 1.0 unit(s) are destroyed Defender Knight receives 224.0 net damage 12.4 unit(s) are destroyed Defender Spy receives 472.0 net damage 25.0 unit(s) are destroyed Defender Carriage receives 53.0 net damage 2.7 unit(s) are destroyed Attacker Spy receives 724.0 net damage 1.0 unit(s) are destroyed Attacker Eagle Scout receives 314.0 net damage 1.0 unit(s) are destroyed Attacker Camel receives 287.0 net damage 9.0 unit(s) are destroyed Attacker Warrior receives 53.0 net damage 9.0 unit(s) are destroyed Attacker Musketeer receives 81.0 net damage 4.1 unit(s) are destroyed Attacker Carriage receives 36.0 net damage 1.8 unit(s) are destroyed Attacker Swordsman receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Knight receives 6.0 net damage 0.3 unit(s) are destroyed Attacker Horseman receives 9.0 net damage 1.3 unit(s) are destroyed Invasion # 2 Attackers: 481.7 Horseman(s)(7HP/22A/2D per unit) - Tactics: Back 448.7 Knight(s)(18HP/30A/8D per unit) - Tactics: Back 30.0 Swordsman(s)(15HP/25A/10D per unit) - Tactics: Back 27.2 Carriage(s)(20HP/1A/3D per unit) - Tactics: Back 8.0 Musketeer(s)(20HP/35A/4D per unit) - Tactics: Back 0.0 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle 0.0 Camel(s)(7HP/1A/1D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(1HP/1A/1D per unit) - Tactics: Front 0.0 Spy(s)(10HP/2A/5D per unit) - Tactics: Front Defenders: 31.4 Carriage(s)(20HP/6A/3D per unit) - Tactics: Front 0.0 Spy(s)(10HP/7A/5D per unit) - Tactics: Front 262.6 Knight(s)(18HP/35A/8D per unit) - Tactics: Front 0.0 City Defense Structure(s)(150HP/100A/100D per unit) - Tactics: Front Attacker base damage is: 25113.16 Defender base damage is: 9377.54 The attacker inflicts 75% of base damage The defender inflicts 93% of base damage The attacker inflicts 16639.5 net damage after 2194.5 blocker defense The defender inflicts 3781.8 net damage after 4966.2 attacker defense Defender Knight receives 4659.0 net damage 258.8 unit(s) are destroyed Defender Carriage receives 11980.5 net damage 31.4 unit(s) are destroyed Attacker Musketeer receives 491.0 net damage 8.0 unit(s) are destroyed Attacker Carriage receives 2007.0 net damage 27.2 unit(s) are destroyed Attacker Swordsman receives 834.0 net damage 30.0 unit(s) are destroyed Attacker Knight receives 202.0 net damage 11.2 unit(s) are destroyed Attacker Horseman receives 247.8 net damage 35.4 unit(s) are destroyed Invasion # 3 Attackers: 446.3 Horseman(s)(7HP/22A/2D per unit) - Tactics: Back 437.4 Knight(s)(18HP/30A/8D per unit) - Tactics: Back 0.0 Swordsman(s)(15HP/25A/10D per unit) - Tactics: Back 0.0 Carriage(s)(20HP/1A/3D per unit) - Tactics: Back 0.0 Musketeer(s)(20HP/35A/4D per unit) - Tactics: Back 0.0 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle 0.0 Camel(s)(7HP/1A/1D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(1HP/1A/1D per unit) - Tactics: Front 0.0 Spy(s)(10HP/2A/5D per unit) - Tactics: Front Defenders: 0.0 Carriage(s)(20HP/6A/3D per unit) - Tactics: Front 0.0 Spy(s)(10HP/7A/5D per unit) - Tactics: Front 3.7 Knight(s)(18HP/35A/8D per unit) - Tactics: Front 0.0 City Defense Structure(s)(150HP/100A/100D per unit) - Tactics: Front Attacker base damage is: 22942.13 Defender base damage is: 130.28 The attacker inflicts 95% of base damage The defender inflicts 101% of base damage The attacker inflicts 21765.2 net damage after 29.8 blocker defense The defender inflicts 32.0 net damage after 4392.2 attacker defense Defender Knight receives 21765.2 net damage 3.7 unit(s) are destroyed Attacker Knight receives 16.0 net damage 0.9 unit(s) are destroyed Attacker Horseman receives 16.0 net damage 2.3 unit(s) are destroyed 0W 0I 0O 0F worth of resources are captured by the attacking fleet. Fleet did not have enough capacity to capture max amount. ATTACKER WINS! 693,875W 513,000I 0O 682,700F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker
mấy pác ui em cũng vn bít warcity nhờ diễn đàn vn nhưng khi đăng kí nó wang cho cái usa >_< giờ thành quân usa lun gồi mấy pác làm ơn tha cho em nha >_<
Mình còn nhớ có ông nào đó gọi mình là gián điệp Campuchia vì mình gõ tiếng Việt trong Alliance Message mà mấy cái dấu bị đổi lung tung
Usa =úa =/ Chương trình gõ tiếng Việt , bó tay luôn. Mà giang1234 phải nói nick trong game là gì thì mới tránh để đánh được chứ