Bắt đầu đại chiến?!

Thảo luận trong 'WarCity Online' bắt đầu bởi whynot4ever, 18/11/06.

  1. whynot4ever

    whynot4ever Mr & Ms Pac-Man

    Tham gia ngày:
    15/10/06
    Bài viết:
    245
    * Từ lúc 10h tối qua (9h tối giờ VN) đã đưa quân sang 1 thằng ở USA, mục tiêu chính là để lấy Res, và cũng coi như khởi động cho các trận đánh tiếp theo:

    * Đến 6h sáng (5h giờ VN), đã chia quân làm 5 gửi đến cả 5 thành phố. Mục đích chính vẫn để lấy Res. Hiện nay tổng số quân đang có khoảng 13K dam. Bây giờ off đến 5h chiều (4h chiều giờ VN) thì tiếp tục online nhằm vào 10 thằng trong Top 10 của USA. Đến lúc đó lượng quân có thể đạt đến 15K dam. hoặc ít hơn 1 chút. Anh em xem nên attack thằng nào trước thì nên bắt đầu luôn, vì tầm trưa nay bên nó là buổi tối, ít đứa online.

    * Cần đánh hội đồng thằng nào thì đưa thông tin nó lên đây rồi phân công nhiệm vụ chiến tiếp. Hẹn gặp lại lúc 4h chiều VN.
     
  2. hangneo

    hangneo Mr & Ms Pac-Man

    Tham gia ngày:
    1/11/06
    Bài viết:
    101
    Đề nghị cả nhà biến luôn chủ đề này để tụ họp về đại chiến nhá. Xin chân thành cảm ơn.

    Mình hôm qua đã tiêu hơn 5M mỗi loại res mua quân trên chợ, giờ đủ tự tin có hơn 20K dmg. Xung phong đánh Ben. Bác yudat spy tốt thì spy toàn bộ các thành phố nó cho anh em nhờ chút nhá

    Mục tiêu của em thành phố USA 498:3:1 >>> ko spy duoc, danh phu dau luon
     
  3. hangneo

    hangneo Mr & Ms Pac-Man

    Tham gia ngày:
    1/11/06
    Bài viết:
    101
    Hix, em đánh nó, nó đánh up nhà em roài, 3 thằng đang đến đánh 3 thành phố khác nhau của em :(( ->>> Cả nhà mình đã vote Attack chưa>:-/
     
  4. Nir2

    Nir2 Mr & Ms Pac-Man

    Tham gia ngày:
    19/10/06
    Bài viết:
    110
    :P bàn luận chiến thuật ở đâu đây? YM hay diễn đàn. nếu bàn ở YM còn biết mà onl
     
  5. whynot4ever

    whynot4ever Mr & Ms Pac-Man

    Tham gia ngày:
    15/10/06
    Bài viết:
    245
    * Tình hình là chưa ai Vote attack cả trời ạ, tình cả tôi nữa mới được 5 mạng >"<, sao gửi call hoài ko thấy ai Vote gi ráo nhể!
     
  6. sanbato

    sanbato Legend of Zelda Lão Làng GVN

    Tham gia ngày:
    31/10/06
    Bài viết:
    1,151
    Nơi ở:
    between hell and heaven
    vâng em đang xây wan , hy vọng sẽ xuất binh dc vào ngày 20-11 8-}8-}
     
  7. hangneo

    hangneo Mr & Ms Pac-Man

    Tham gia ngày:
    1/11/06
    Bài viết:
    101
    yahoo đi cho tiện: yahoo mình là carolpha >>> bác nào online thì lập conferen đi
     
  8. hangneo

    hangneo Mr & Ms Pac-Man

    Tham gia ngày:
    1/11/06
    Bài viết:
    101
    hu hu hu :(( sao đến giờ này mới chỉ 10 người vote cho attack, trong khi đó ally mình vote đến 5 rồi, mọi người đâu cả rồi.

    Tiện đây tớ hỏi luôn, tớ sẽ move 1 city tới gần tọa độ 501 >>> gần ku Ben 498 Harley 499 Jake 500 Marcus 502 >>> để chiến tranh trong hôm nay, nhưng đánh xong rồi 14 ngày nữa mới di thành phố đi chỗ khác được, vậy các bác chỉ cho mình cách tẩu tán quân, tài sản trong thời gian 14 ngày đó sao cho hiệu quả nhât cái
     
  9. Nir2

    Nir2 Mr & Ms Pac-Man

    Tham gia ngày:
    19/10/06
    Bài viết:
    110
    cách hiểu quả nhất là rửa tiền thông qua trade . nâng cáp baigain lên tương đương với 1 clone hay 1 n # ( vd như coolgirl rất mạnh ) n này sẽ bán các unit . ban mua. lúc nào cần res thì bạn lại bán ra. hoặc muốn chuyển res giũa các city thì bạn cũng làm tương tự .
    cách 2 hiểu quả ko kém là train !
     
  10. hangneo

    hangneo Mr & Ms Pac-Man

    Tham gia ngày:
    1/11/06
    Bài viết:
    101
    Khà khà, và cuộc chiến cũng kết thúc, đại quân em hi sinh anh dũng toàn bộ (thực ra em còn vài chục chú Pladin sống sót quay về, em phải trao huy chương cho mấy chú nnày mới được). Địch quân bị tiêu diệt toàn bộ, mong là bác CONCAC mang đủ xe đi hốt hơn 11Mil res về, em bắt đầu cuộc sống chạy nạn với bọn này ^_^

    War at Amsterdam(498:3:1)/United States of America
    Attacker: Leader player004 of the tribe: Carol

    Invasion # 1

    Attackers:
    187.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
    126.0 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
    162.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
    1.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
    1.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
    1.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
    2.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
    1.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
    1.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
    Defenders:
    19.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
    38.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
    277.0 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
    3.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
    35.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
    108.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
    208.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
    29.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
    43.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
    1.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
    Attacker base damage is: 21305.00
    Defender base damage is: 22259.00
    The attacker inflicts 93% of base damage
    The defender inflicts 76% of base damage
    The attacker inflicts 14009.0 net damage after 5804.0 blocker defense
    The defender inflicts 12744.0 net damage after 4192.0 attacker defense
    Defender City Defense Structure receives 8265.0 net damage
    1.0 unit(s) are destroyed
    Defender Warrior receives 3159.0 net damage
    43.0 unit(s) are destroyed
    Defender Musketeer receives 749.0 net damage
    29.0 unit(s) are destroyed
    Defender Swordsman receives 1560.0 net damage
    104.0 unit(s) are destroyed
    Defender Horseman receives 276.0 net damage
    39.4 unit(s) are destroyed
    Defender Carriage receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Camel receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Knight receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Eagle Scout receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Paladin receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Spy receives 12234.0 net damage
    1.0 unit(s) are destroyed
    Attacker Carriage receives 270.0 net damage
    1.0 unit(s) are destroyed
    Attacker Swordsman receives 110.0 net damage
    2.0 unit(s) are destroyed
    Attacker Horseman receives 13.0 net damage
    1.0 unit(s) are destroyed
    Attacker Camel receives 31.0 net damage
    1.0 unit(s) are destroyed
    Attacker Eagle Scout receives 57.0 net damage
    1.0 unit(s) are destroyed
    Attacker Musketeer receives 4.0 net damage
    0.2 unit(s) are destroyed
    Attacker Paladin receives 23.0 net damage
    0.6 unit(s) are destroyed
    Attacker Knight receives 2.0 net damage
    0.1 unit(s) are destroyed

    Invasion # 2

    Attackers:
    186.9 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
    125.4 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
    161.8 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
    0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
    0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
    0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
    Defenders:
    19.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
    38.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
    277.0 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
    3.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
    35.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
    68.6 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
    104.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
    0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
    0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
    Attacker base damage is: 21138.15
    Defender base damage is: 16281.43
    The attacker inflicts 116% of base damage
    The defender inflicts 82% of base damage
    The attacker inflicts 20236.3 net damage after 4283.7 blocker defense
    The defender inflicts 9325.9 net damage after 4149.1 attacker defense
    Defender Swordsman receives 14974.0 net damage
    104.0 unit(s) are destroyed
    Defender Horseman receives 3683.0 net damage
    68.6 unit(s) are destroyed
    Defender Carriage receives 521.0 net damage
    26.1 unit(s) are destroyed
    Defender Camel receives 687.0 net damage
    3.0 unit(s) are destroyed
    Defender Knight receives 33.0 net damage
    1.8 unit(s) are destroyed
    Defender Eagle Scout receives 175.0 net damage
    38.0 unit(s) are destroyed
    Defender Paladin receives 163.3 net damage
    4.1 unit(s) are destroyed
    Attacker Musketeer receives 6528.0 net damage
    161.8 unit(s) are destroyed
    Attacker Paladin receives 643.0 net damage
    16.1 unit(s) are destroyed
    Attacker Knight receives 2154.9 net damage
    119.7 unit(s) are destroyed

    Invasion # 3

    Attackers:
    67.2 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
    109.4 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
    0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
    0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
    0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
    0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
    Defenders:
    14.9 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
    0.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
    275.2 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
    0.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
    9.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
    0.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
    0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
    0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
    Attacker base damage is: 9197.92
    Defender base damage is: 10594.52
    The attacker inflicts 118% of base damage
    The defender inflicts 65% of base damage
    The attacker inflicts 8087.1 net damage after 2765.9 blocker defense
    The defender inflicts 4678.0 net damage after 2287.0 attacker defense
    Defender Carriage receives 2830.0 net damage
    9.0 unit(s) are destroyed
    Defender Knight receives 3364.0 net damage
    186.9 unit(s) are destroyed
    Defender Paladin receives 1893.1 net damage
    14.9 unit(s) are destroyed
    Attacker Paladin receives 1871.0 net damage
    46.8 unit(s) are destroyed
    Attacker Knight receives 2807.0 net damage
    67.2 unit(s) are destroyed

    Invasion # 4

    Attackers:
    0.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
    62.6 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
    0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
    0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
    0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
    0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
    Defenders:
    0.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
    0.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
    88.3 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
    0.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
    0.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
    0.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
    0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
    0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
    Attacker base damage is: 3879.65
    Defender base damage is: 3089.72
    The attacker inflicts 70% of base damage
    The defender inflicts 78% of base damage
    The attacker inflicts 1920.5 net damage after 794.5 blocker defense
    The defender inflicts 1414.8 net damage after 1001.2 attacker defense
    Defender Knight receives 1920.5 net damage
    88.3 unit(s) are destroyed
    Attacker Paladin receives 1414.8 net damage
    35.4 unit(s) are destroyed
    0W 0I 0O 0F worth of resources are captured
    by the attacking fleet. Fleet did not have enough
    capacity to capture max amount.
    ATTACKER WINS!

    1,517,038W 971,564I 0O 1,536,697F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
     
  11. hangneo

    hangneo Mr & Ms Pac-Man

    Tham gia ngày:
    1/11/06
    Bài viết:
    101
    Khà khà, và cuộc chiến cũng kết thúc, đại quân em hi sinh anh dũng toàn bộ (thực ra em còn vài chục chú Pladin sống sót quay về, em phải trao huy chương cho mấy chú nnày mới được). Địch quân bị tiêu diệt toàn bộ, mong là bác CONCAC mang đủ xe đi hốt hơn 11Mil res về, em bắt đầu cuộc sống chạy nạn với bọn này ^_^

    War at Amsterdam(498:3:1)/United States of America
    Attacker: Leader player004 of the tribe: Carol

    Invasion # 1

    Attackers:
    187.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
    126.0 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
    162.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
    1.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
    1.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
    1.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
    2.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
    1.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
    1.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
    Defenders:
    19.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
    38.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
    277.0 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
    3.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
    35.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
    108.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
    208.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
    29.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
    43.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
    1.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
    Attacker base damage is: 21305.00
    Defender base damage is: 22259.00
    The attacker inflicts 93% of base damage
    The defender inflicts 76% of base damage
    The attacker inflicts 14009.0 net damage after 5804.0 blocker defense
    The defender inflicts 12744.0 net damage after 4192.0 attacker defense
    Defender City Defense Structure receives 8265.0 net damage
    1.0 unit(s) are destroyed
    Defender Warrior receives 3159.0 net damage
    43.0 unit(s) are destroyed
    Defender Musketeer receives 749.0 net damage
    29.0 unit(s) are destroyed
    Defender Swordsman receives 1560.0 net damage
    104.0 unit(s) are destroyed
    Defender Horseman receives 276.0 net damage
    39.4 unit(s) are destroyed
    Defender Carriage receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Camel receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Knight receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Eagle Scout receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Paladin receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Spy receives 12234.0 net damage
    1.0 unit(s) are destroyed
    Attacker Carriage receives 270.0 net damage
    1.0 unit(s) are destroyed
    Attacker Swordsman receives 110.0 net damage
    2.0 unit(s) are destroyed
    Attacker Horseman receives 13.0 net damage
    1.0 unit(s) are destroyed
    Attacker Camel receives 31.0 net damage
    1.0 unit(s) are destroyed
    Attacker Eagle Scout receives 57.0 net damage
    1.0 unit(s) are destroyed
    Attacker Musketeer receives 4.0 net damage
    0.2 unit(s) are destroyed
    Attacker Paladin receives 23.0 net damage
    0.6 unit(s) are destroyed
    Attacker Knight receives 2.0 net damage
    0.1 unit(s) are destroyed

    Invasion # 2

    Attackers:
    186.9 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
    125.4 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
    161.8 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
    0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
    0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
    0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
    Defenders:
    19.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
    38.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
    277.0 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
    3.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
    35.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
    68.6 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
    104.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
    0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
    0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
    Attacker base damage is: 21138.15
    Defender base damage is: 16281.43
    The attacker inflicts 116% of base damage
    The defender inflicts 82% of base damage
    The attacker inflicts 20236.3 net damage after 4283.7 blocker defense
    The defender inflicts 9325.9 net damage after 4149.1 attacker defense
    Defender Swordsman receives 14974.0 net damage
    104.0 unit(s) are destroyed
    Defender Horseman receives 3683.0 net damage
    68.6 unit(s) are destroyed
    Defender Carriage receives 521.0 net damage
    26.1 unit(s) are destroyed
    Defender Camel receives 687.0 net damage
    3.0 unit(s) are destroyed
    Defender Knight receives 33.0 net damage
    1.8 unit(s) are destroyed
    Defender Eagle Scout receives 175.0 net damage
    38.0 unit(s) are destroyed
    Defender Paladin receives 163.3 net damage
    4.1 unit(s) are destroyed
    Attacker Musketeer receives 6528.0 net damage
    161.8 unit(s) are destroyed
    Attacker Paladin receives 643.0 net damage
    16.1 unit(s) are destroyed
    Attacker Knight receives 2154.9 net damage
    119.7 unit(s) are destroyed

    Invasion # 3

    Attackers:
    67.2 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
    109.4 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
    0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
    0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
    0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
    0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
    Defenders:
    14.9 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
    0.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
    275.2 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
    0.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
    9.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
    0.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
    0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
    0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
    Attacker base damage is: 9197.92
    Defender base damage is: 10594.52
    The attacker inflicts 118% of base damage
    The defender inflicts 65% of base damage
    The attacker inflicts 8087.1 net damage after 2765.9 blocker defense
    The defender inflicts 4678.0 net damage after 2287.0 attacker defense
    Defender Carriage receives 2830.0 net damage
    9.0 unit(s) are destroyed
    Defender Knight receives 3364.0 net damage
    186.9 unit(s) are destroyed
    Defender Paladin receives 1893.1 net damage
    14.9 unit(s) are destroyed
    Attacker Paladin receives 1871.0 net damage
    46.8 unit(s) are destroyed
    Attacker Knight receives 2807.0 net damage
    67.2 unit(s) are destroyed

    Invasion # 4

    Attackers:
    0.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
    62.6 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
    0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
    0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
    0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
    0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
    Defenders:
    0.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
    0.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
    88.3 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
    0.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
    0.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
    0.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
    0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
    0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
    Attacker base damage is: 3879.65
    Defender base damage is: 3089.72
    The attacker inflicts 70% of base damage
    The defender inflicts 78% of base damage
    The attacker inflicts 1920.5 net damage after 794.5 blocker defense
    The defender inflicts 1414.8 net damage after 1001.2 attacker defense
    Defender Knight receives 1920.5 net damage
    88.3 unit(s) are destroyed
    Attacker Paladin receives 1414.8 net damage
    35.4 unit(s) are destroyed
    0W 0I 0O 0F worth of resources are captured
    by the attacking fleet. Fleet did not have enough
    capacity to capture max amount.
    ATTACKER WINS!

    1,517,038W 971,564I 0O 1,536,697F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
     
  12. whynot4ever

    whynot4ever Mr & Ms Pac-Man

    Tham gia ngày:
    15/10/06
    Bài viết:
    245
    * Chán, kêu gào khản cổ đến bây giờ có khoảng 14 người Vote attack. Hình như mọi người không quan tâm gì đến lần đánh lớn này hay sao ấy... chỉ thấy có 3, 4 người thực sư quan tâm và đánh thôi >"<!
     
  13. hoangha_demon

    hoangha_demon T.E.T.Я.I.S

    Tham gia ngày:
    5/4/06
    Bài viết:
    634
    Nơi ở:
    diadiem.com
    vote đi nào mọi người :D
    giờ vàng đã tới, mọi người tham gia nào
     
  14. YSH

    YSH T.E.T.Я.I.S

    Tham gia ngày:
    20/10/06
    Bài viết:
    533
    Gio moi chu y Hangneo co 1 bac spy cuc ki dung cam, nhan het 12000 damage tu quan dich va chac chan da gop phan khong nho cho chien dich nay ^^.
    1 s mac niem.....
    Chung ta khong the de cong lao cua moi nguoi tro nen vo ich. Ai da len modern va co nhieu train, qua nha Ben cuop sach di.
     
  15. Nir2

    Nir2 Mr & Ms Pac-Man

    Tham gia ngày:
    19/10/06
    Bài viết:
    110
    ko bit post vào đâu . post vào đây cho topic nó dài :)

    War at zZz7zZz(332:2:2)/Turkey
    Attacker: Leader Banana of the tribe: ToK

    Invasion # 1

    Attackers:
    483.0 Horseman(s)(7HP/22A/2D per unit) - Tactics: Back
    449.0 Knight(s)(18HP/30A/8D per unit) - Tactics: Back
    30.0 Swordsman(s)(15HP/25A/10D per unit) - Tactics: Back
    29.0 Carriage(s)(20HP/1A/3D per unit) - Tactics: Back
    12.0 Musketeer(s)(20HP/35A/4D per unit) - Tactics: Back
    9.0 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle
    9.0 Camel(s)(7HP/1A/1D per unit) - Tactics: Middle
    1.0 Eagle Scout(s)(1HP/1A/1D per unit) - Tactics: Front
    1.0 Spy(s)(10HP/2A/5D per unit) - Tactics: Front
    Defenders:
    34.0 Carriage(s)(20HP/6A/3D per unit) - Tactics: Front
    25.0 Spy(s)(10HP/7A/5D per unit) - Tactics: Front
    275.0 Knight(s)(18HP/35A/8D per unit) - Tactics: Front
    1.0 City Defense Structure(s)(150HP/100A/100D per unit) - Tactics: Front
    Attacker base damage is: 25361.00
    Defender base damage is: 10104.00
    The attacker inflicts 69% of base damage
    The defender inflicts 59% of base damage
    The attacker inflicts 14972.0 net damage after 2527.0 blocker defense
    The defender inflicts 1510.0 net damage after 5026.0 attacker defense
    Defender City Defense Structure receives 14223.0 net damage
    1.0 unit(s) are destroyed
    Defender Knight receives 224.0 net damage
    12.4 unit(s) are destroyed
    Defender Spy receives 472.0 net damage
    25.0 unit(s) are destroyed
    Defender Carriage receives 53.0 net damage
    2.7 unit(s) are destroyed
    Attacker Spy receives 724.0 net damage
    1.0 unit(s) are destroyed
    Attacker Eagle Scout receives 314.0 net damage
    1.0 unit(s) are destroyed
    Attacker Camel receives 287.0 net damage
    9.0 unit(s) are destroyed
    Attacker Warrior receives 53.0 net damage
    9.0 unit(s) are destroyed
    Attacker Musketeer receives 81.0 net damage
    4.1 unit(s) are destroyed
    Attacker Carriage receives 36.0 net damage
    1.8 unit(s) are destroyed
    Attacker Swordsman receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Knight receives 6.0 net damage
    0.3 unit(s) are destroyed
    Attacker Horseman receives 9.0 net damage
    1.3 unit(s) are destroyed

    Invasion # 2

    Attackers:
    481.7 Horseman(s)(7HP/22A/2D per unit) - Tactics: Back
    448.7 Knight(s)(18HP/30A/8D per unit) - Tactics: Back
    30.0 Swordsman(s)(15HP/25A/10D per unit) - Tactics: Back
    27.2 Carriage(s)(20HP/1A/3D per unit) - Tactics: Back
    8.0 Musketeer(s)(20HP/35A/4D per unit) - Tactics: Back
    0.0 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle
    0.0 Camel(s)(7HP/1A/1D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(1HP/1A/1D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/2A/5D per unit) - Tactics: Front
    Defenders:
    31.4 Carriage(s)(20HP/6A/3D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/7A/5D per unit) - Tactics: Front
    262.6 Knight(s)(18HP/35A/8D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(150HP/100A/100D per unit) - Tactics: Front
    Attacker base damage is: 25113.16
    Defender base damage is: 9377.54
    The attacker inflicts 75% of base damage
    The defender inflicts 93% of base damage
    The attacker inflicts 16639.5 net damage after 2194.5 blocker defense
    The defender inflicts 3781.8 net damage after 4966.2 attacker defense
    Defender Knight receives 4659.0 net damage
    258.8 unit(s) are destroyed
    Defender Carriage receives 11980.5 net damage
    31.4 unit(s) are destroyed
    Attacker Musketeer receives 491.0 net damage
    8.0 unit(s) are destroyed
    Attacker Carriage receives 2007.0 net damage
    27.2 unit(s) are destroyed
    Attacker Swordsman receives 834.0 net damage
    30.0 unit(s) are destroyed
    Attacker Knight receives 202.0 net damage
    11.2 unit(s) are destroyed
    Attacker Horseman receives 247.8 net damage
    35.4 unit(s) are destroyed

    Invasion # 3

    Attackers:
    446.3 Horseman(s)(7HP/22A/2D per unit) - Tactics: Back
    437.4 Knight(s)(18HP/30A/8D per unit) - Tactics: Back
    0.0 Swordsman(s)(15HP/25A/10D per unit) - Tactics: Back
    0.0 Carriage(s)(20HP/1A/3D per unit) - Tactics: Back
    0.0 Musketeer(s)(20HP/35A/4D per unit) - Tactics: Back
    0.0 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle
    0.0 Camel(s)(7HP/1A/1D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(1HP/1A/1D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/2A/5D per unit) - Tactics: Front
    Defenders:
    0.0 Carriage(s)(20HP/6A/3D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/7A/5D per unit) - Tactics: Front
    3.7 Knight(s)(18HP/35A/8D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(150HP/100A/100D per unit) - Tactics: Front
    Attacker base damage is: 22942.13
    Defender base damage is: 130.28
    The attacker inflicts 95% of base damage
    The defender inflicts 101% of base damage
    The attacker inflicts 21765.2 net damage after 29.8 blocker defense
    The defender inflicts 32.0 net damage after 4392.2 attacker defense
    Defender Knight receives 21765.2 net damage
    3.7 unit(s) are destroyed
    Attacker Knight receives 16.0 net damage
    0.9 unit(s) are destroyed
    Attacker Horseman receives 16.0 net damage
    2.3 unit(s) are destroyed
    0W 0I 0O 0F worth of resources are captured
    by the attacking fleet. Fleet did not have enough
    capacity to capture max amount.
    ATTACKER WINS!

    693,875W 513,000I 0O 682,700F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker
     
  16. giang1234

    giang1234 Youtube Master Race

    Tham gia ngày:
    9/5/06
    Bài viết:
    2
    mấy pác ui em cũng vn bít warcity nhờ diễn đàn vn nhưng khi đăng kí nó wang cho cái usa >_< giờ thành quân usa lun gồi mấy pác làm ơn tha cho em nha >_<
    :-s :-s :-s :-s
     
  17. tatina

    tatina Mr & Ms Pac-Man Lão Làng GVN

    Tham gia ngày:
    22/11/06
    Bài viết:
    196
    never , nghi ngờ tên này là spy đóa , chém đê
     
  18. Nir2

    Nir2 Mr & Ms Pac-Man

    Tham gia ngày:
    19/10/06
    Bài viết:
    110
    tiếng việt hay tiếng j vậy trời !
     
  19. EURAX

    EURAX Youtube Master Race

    Tham gia ngày:
    19/11/06
    Bài viết:
    90
    Nơi ở:
    $witz€r₤and
    Mình còn nhớ có ông nào đó gọi mình là gián điệp Campuchia vì mình gõ tiếng Việt trong Alliance Message :)) mà mấy cái dấu bị đổi lung tung
     
  20. YSH

    YSH T.E.T.Я.I.S

    Tham gia ngày:
    20/10/06
    Bài viết:
    533
    Usa =úa =/
    Chương trình gõ tiếng Việt , bó tay luôn.

    Mà giang1234 phải nói nick trong game là gì thì mới tránh để đánh được chứ
     

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