Bà con tối nay 8 h online Y!M nha , Ai trên 3000 point thì add nick Y!M em : jillyeros20 ^^ , mình làm thịt con gà tây mập nhất delphi
Tính đi siêu thị coi mua gia vị, rau củ về làm thịt Gà Tây, nhưng không biết pà kon thích ăn món gì? mà cũng ko biết thịt gà tây có làm xé phay dc ko nhỉ? hay là roti, cah2 .... cah2... phức tạp thật p/s: Pà kon VN mình bán shop đúng mắc, kinh thật, ha ha ha ha .......
Dam lên 75 k rồi , bà con ráng bán lính hết hum nay , mai ko lính nữa , để dành tiền lên Infor , đập cho lão đó ngắc ngoải rồi mình trốn lên infor , ko cho lão đó trả thù hehe ^^ , Thx bà con nhiều nha ^^
Ba` con ai du diem danh denphim thi` tham gia.Co cool di truoc dep duong` roi` chi ca`n mang train thoi.Đừng góp quá 50 con nha.để mọi người còn hốt!
Bán quân chỉ = cost + thêm 5000 thôi mà! Bán rẻ nữa thì mấy thằng khác mua đánh mọi người còn khổ hơn. Chuyện vote attack thì bó tay rồi, phần lớn ko biết để vote. Tôi bỏ 1 phiếu đây này
War at Dort(1043:1:1)/Turkey Attacker: Leader SweetGirl of the tribe: CoolGirl Invasion # 1 Attackers: 70.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Back 83.0 Transport Train(s)(200HP/7A/20D per unit) - Tactics: Back 1157.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back 54.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Back 540.0 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back 120.0 Warrior(s)(5HP/12A/2D per unit) - Tactics: Middle 1.0 Bazooka(s)(60HP/71A/8D per unit) - Tactics: Middle 1.0 Canon(s)(80HP/96A/9D per unit) - Tactics: Middle 1.0 Grenadier(s)(60HP/66A/10D per unit) - Tactics: Middle 1.0 Rifleman(s)(45HP/61A/9D per unit) - Tactics: Middle 97.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Middle 240.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Middle 1.0 Sniper(s)(25HP/91A/4D per unit) - Tactics: Front 1.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front 1.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front 1.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front Defenders: 1.0 City Defense Structure(s)(190HP/130A/130D per unit) - Tactics: Front Attacker base damage is: 89503.00 Defender base damage is: 130.00 The attacker inflicts 63% of base damage The defender inflicts 61% of base damage The attacker inflicts 56256.0 net damage after 130.0 blocker defense The defender inflicts 19.0 net damage after 21434.0 attacker defense Defender City Defense Structure receives 56256.0 net damage 1.0 unit(s) are destroyed Attacker Spy receives 8.0 net damage 0.8 unit(s) are destroyed Attacker Eagle Scout receives 5.0 net damage 1.0 unit(s) are destroyed Attacker Camel receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Sniper receives 1.0 net damage 0.0 unit(s) are destroyed Attacker Horseman evades the counterattack Attacker Horseman receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Carriage receives 2.0 net damage 0.1 unit(s) are destroyed Attacker Rifleman receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Grenadier receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Canon receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Bazooka receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Warrior receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Paladin receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Swordsman receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Knight receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Transport Train receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Musketeer receives 1.0 net damage 0.1 unit(s) are destroyed 0W 0I 0O 0F worth of resources are captured by the attacking fleet. ATTACKER WINS! 0W 0I 0O 0F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
War at Iki(1043:2:2)/Turkey Attacker: Leader Hero of the tribe: Legend Invasion # 1 Attackers: 70.0 Bazooka(s)(78HP/73A/14D per unit) - Tactics: Back 389.0 Musketeer(s)(26HP/43A/10D per unit) - Tactics: Back 50.0 Transport Train(s)(260HP/9A/26D per unit) - Tactics: Back 344.0 Knight(s)(24HP/38A/14D per unit) - Tactics: Back 276.0 Swordsman(s)(20HP/33A/16D per unit) - Tactics: Back 30.0 Rifleman(s)(59HP/63A/15D per unit) - Tactics: Middle 20.0 Grenadier(s)(78HP/68A/16D per unit) - Tactics: Middle 30.0 Carriage(s)(26HP/9A/9D per unit) - Tactics: Middle 20.0 Spy(s)(13HP/10A/11D per unit) - Tactics: Front 13.0 Paladin(s)(52HP/64A/22D per unit) - Tactics: Front 203.0 Horseman(s)(10HP/30A/8D per unit) - Tactics: Front 38.0 Camel(s)(10HP/9A/7D per unit) - Tactics: Front 7.0 Eagle Scout(s)(2HP/9A/7D per unit) - Tactics: Front 184.0 Warrior(s)(7HP/14A/8D per unit) - Tactics: Front Defenders: 1.0 City Defense Structure(s)(280HP/200A/200D per unit) - Tactics: Front Attacker base damage is: 58090.00 Defender base damage is: 200.00 The attacker inflicts 106% of base damage The defender inflicts 101% of base damage The attacker inflicts 61375.0 net damage after 200.0 blocker defense The defender inflicts 50.0 net damage after 20359.0 attacker defense Defender City Defense Structure receives 61375.0 net damage 1.0 unit(s) are destroyed Attacker Warrior receives 12.0 net damage 1.7 unit(s) are destroyed Attacker Eagle Scout receives 31.0 net damage 7.0 unit(s) are destroyed Attacker Camel receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Horseman receives 2.0 net damage 0.2 unit(s) are destroyed Attacker Paladin receives 1.0 net damage 0.0 unit(s) are destroyed Attacker Spy receives 2.0 net damage 0.2 unit(s) are destroyed Attacker Carriage receives 1.0 net damage 0.0 unit(s) are destroyed Attacker Grenadier receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Rifleman receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Swordsman receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Knight receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Transport Train evades the counterattack Attacker Transport Train receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Musketeer receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Bazooka receives 1.0 net damage 0.0 unit(s) are destroyed 0W 0I 0O 436F worth of resources are captured by the attacking fleet. ATTACKER WINS! 0W 0I 0O 0F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker. Chạy đúng lẹ thiệt .Tiếc ghê tiếc ghê