mà anh em Pirateking báo danh đe.để anh em PM oánh cho vui nào.tui là Basu lv23 swordman đây.ai chơi Herblit cần party cứ PM
Đây là bài tui lấy trên forum của bọn nó: Updated #1: Stat point / hp , mp etc (updating slowlyyyyy ) NOTE: This is just an estimate of what each stat can pump. This list has no relation to leveling bonuses for extra hp, sp, hit rate , dodge. No extra defense on armor was added etc. EX 1: If the Hit rate was at 40 at ACC 70, then your final hit rate will be your level bonus hit rate + 40. EX2 : Final damage on the min / max atk will depend on the raw STR + whatever your sword etc hits Some data COULD be wrong, since I do not play every class, and some data are collected from another source. Updated #2: Some cooldown time delay has been added. This is just an idea of what each class can do along with examples of what skills you should learn as skill points are limited and you must pick carefully of what's important to your charactre to level etc Everyone playing style is different, some people on their healers may prefer hp > dmg so they can last longer or crusader they may like some str and not go full agi.. (speed) Please keep in mind there's no BEST class in the game, they all have their weakness and positive sides to balance the game Basic Stats - Maximum points for each stat = 100 Str - Increases Short Range Attack Con - Increases Maximum HP , Defense , Maximum HP Recovery Rate Acc - Increases Long Range Attack / Accuracy Agi - Increases Attack speed, evasion Spr - Increases Maximum SP, Maximum SP Recovery Rate Hidden rates Treasure Rate - can be upped by fruits that increases drop rate Magic Defense - Higher SPR = Higher magic defense Crit Rate - Increases your chance to hit a critical value Movement Speed - how fast your character moves (EG. Archer with wind walk can increase this value) Stats Value to Lance Newbie for Lance Let's count ..When you're level 1 you get 5 points then every level you earn you gain 1 then every 10 level = 5 instead of 1 from a Lv 1 to Lv 10 character we'll have.... Lv 2 to 9 = 1(2),1(3),1(4),1(5),1(6),1(7),1(8),1(9) = 1x 8 = 8 then .. 5 on Lv 1, 5 on Lv 10 = 10 .. 10 + 18 = 18 points to use before we class change. We'll look at the stats one by one x.x Base stats for lance on newbie : 5 STR 5 CON 5 ACC 5 AGI 5 SPR If we pump all 18 points into STR 5 STR - 7 min / 7 max 6 STR - 9 min / 9 max 7 STR - 10 / 10 8 STR - 12 / 12 9 STR - 13 / 13 10 STR - 16 / 16 11 STR - 18 / 18 12 STR - 19 / 19 13 STR - 21 / 21 14 STR - 22/ 22 15 STR - 26 / 26 16 STR - 27/27 17 STR - 29 /29 18 STR - 30/30 19 STR - 32/32 20 STR - 36/36 21 STR - 37/37 22 STR - 39/39 23 STR - 40/40 If we pump all 18 points into CON 5 CON - 100 HP 6 CON - 109 7 CON - 120 8 CON - 129 9 CON - 138 10 CON - 147 11 CON - 156 12 CON - 165 13 CON - 174 14 CON - 189 15 CON - 198 16 CON - 207 17 CON - 216 18 CON - 225 19 CON - 234 20 CON - 253 21 CON - 262 22 CON - 271 23 CON - 280 Defense = 12 at 23 CON If we pump all 18 points into ACC - Hit rate goes up as you level 5-6 ACC - 10 Hit Rate 7 ACC - 11 9 ACC - 12 10 ACC - 13 12 ACC - 14 14 ACC - 15 15 ACC - 16 17 ACC - 17 19 ACC - 18 20 ACC - 19 22 ACC - 20 24 ACC - 21 (20 hit rate still at 23 ACC) If we pump all 18 points into AGI - Dodge goes up as you level as well 5 AGI - 10 Dodge / 70 Attack speed 6 AGI - 10 / 71 7 AGI - 11 /72 8 AGI - 11/ 73 9 AGI - 12 /74 10 AGI - 13 / 76 11 AGI - 13 / 77 12 AGI - 14/78 13 AGI - 14 / 79 14 AGI - 15/80 15 AGI - 16/81 16 AGI - 16/82 17 AGI - 17/83 18 AGI - 17/84 19 AGI - 18/85 20 AGI - 19/87 21 AGI - 19/88 22 AGI - 20/89 23 AGI - 20/90 If we pump all 18 points into SPR 5 SPR - 23 SP 6 SPR - 26 SP 7 SPR - 29 8 SPR - 32 9 SPR - 35 10 SPR - 38 11 SPR - 41 12 SPR - 44 13 SPR - 47 14 SPR - 50 15 SPR - 53 16 SPR - 56 17 SPR - 59 18 SPR - 62 19 SPR - 65 20 SPR - 68 21 SPR - 71 22 SPR - 74 23 SPR - 77 Swordsman for Lance Now..after level 10 we have class changed. So now let's count how many points we have till level 40. We already used the 5 points on level 10. 11 to 19 = 9 > 21-29 = 9 > 31-39 = 9 20,30,40 = 5 (9 x 3) + (5 x 3 ) = 27 + 15 = 42 If we pump all 42 points into STR from STR 23 24 STR - 42 /42 25 STR - 47/47 26 STR - 49/49 27 STR - 50/50 28 STR - 52/52 29 STR - 53/53 30 STR - 59/59 31 STR - 60/60 32 STR - 62/62 33 STR - 63/63 34 STR - 65/65 35 STR - 72/72 36 STR - 73/73 37 STR - 75/75 38 STR - 76/76 39 STR - 78/78 40 STR - 85/85 41 STR - 87/87 42 STR - 88/88 43 STR - 90 44 STR - 91 45 STR - 99 46 STR - 101 47 STR - 102 48 STR - 104 49 STR - 105 50 STR - 115 51 STR - 116 52 STR - 118 53 STR - 119 54 STR - 121 55 STR - 130 56 STR - 132 57 STR - 133 58 STR - 135 59 STR - 136 60 STR - 147 61 STR - 149 62 STR - 150 63 STR - 152 64 STR - 153 65 STR - 165 If we pump all 42 points into CON from CON 23 Upon changing class to Swordsman..with CON 23, HP will be raised to 473 instead of 280..because of that, we'll count from 473 24 CON - 488 25 CON - 503 26 CON - 518 27 CON - 582 28 CON - 597 29 CON - 612 30 CON - 627 31 CON - 642 32 CON - 657 33 CON - 672 34 CON - 750 35 CON - 765 36 CON - 780 37 CON - 795 38 CON - 810 39 CON - 825 40 CON - 917 41 CON - 932 42 CON - 947 43 CON - 962 44 CON - 977 45 CON - 992 46 CON - 1007 47 CON - 1113 48 CON - 1128 49 CON - 1143 50 CON - 1158 (Defense so far, 61) 51 CON - 1173 52 CON - 1188 53 CON - 1203 54 CON - 1323 55 CON - 1338 (Defense , 68) 56 CON - 1353 57 CON - 1368 58 CON - 1383 59 CON - 1398 60 CON - 1532 (Defense ,76) 61 CON - 1547 62 CON - 1562 If we pump all 42 points into ACC from ACC 24 25 ACC - 22 hit rate 27 ACC - 23 29 ACC - 24 30 ACC - 25 32 ACC - 26 34 ACC - 27 37 ACC - 29 39 ACC - 30 40 ACC - 31 42 ACC - 32 44 ACC - 33 45 ACC - 34 47 ACC - 35 49 ACC - 36 50 ACC - 37 52 ACC - 38 54 ACC - 39 55 ACC - 40 57 ACC - 41 59 ACC - 42 60 ACC - 43 62 ACC - 44 63 ACC - 45 65 ACC - 46 If we pump all 42 points into AGI from AGI 23 24 AGI - 21 dodge /91 attack speed 25 AGI - 22/92 26 AGI - 22/93 27 AGI - 23/94 28 AGI - 23/95 29 AGI - 24/96 30 AGI - 25/98 31 AGI - 25/99 32 AGI - 26/100 33 AGI - 26/101 34 AGI - 27/102 35 AGI - 28/103 36 AGI - 28/104 37 AGI - 29/105 38 AGI - 29/106 39 AGI - 30/107 40 AGI - 31/109 41 AGI - 31/110 42 AGI - 32/111 43 AGI - 32/112 44 AGI - 33/113 45 AGI - 34/114 46 AGI - 34/115 47 AGI - 35/116 48 AGI - 35/117 49 AGI - 36/118 50 AGI - 37/120 51 AGI - 37/121 52 AGI - 38/122 53 AGI - 38/123 54 AGI - 39/124 55 AGI - 40/125 56 AGI - 40/126 57 AGI - 41/127 58 AGI - 41/128 59 AGI - 42/129 60 AGI - 43/131 61 AGI - 43/132 62 AGI - 44/133 If we pump all 42 points into SPR from SPR 23 25 SPR - 83 30 SPR - 98 35 SPR - 113 40 SPR - 128 45 SPR - 143 50 SPR - 158 55 SPR - 173 60 SPR - 188 65 SPR - 203 Cruader for Lance 100-65 = 35 points left If we pump all 35 points into STR from STR 65 70 STR - 183 min/ max 75 STR - 202 80 STR - 222 85 STR - 243 90 STR - 264 95 STR - 286 100 STR - 310 If we pump all 35 points into CON from CON 63 63 CON - 1582 64 CON - 1597 65 CON - 1612 70 CON - 1820 75 CON - 2042 80 CON - 2278 85 CON - 2353 90 CON - 2603 95 CON - 2867 100 CON - 3142 If we pump all 35 points into ACC from ACC 66 70 ACC - 49 75 ACC - 52 80 ACC - 55 85 ACC - 58 90 ACC - 61 95 ACC - 64 100 ACC - 67 If we pump all 35 points into AGI from AGI 63 63 AGI - 54/143 64 AGI - 55/145 65 AGI - 55/146 70 AGI - 59 dodge /152 attack speed 75 AGI - 63/158 80 AGI - 67/165 85 AGI - 70/171 90 AGI - 74/177 95 AGI - 78/183 100 AGI - 82/190 If we pump all 35 points into SPR from SPR 65 70 SPR - 218 SP 80 SPR - 248 90 SPR - 278 100 SPR - 308
Preparing your build + Skill points ------------------------------------------------------------------ It is very important you prepare your points TOWARDS your 2nd class change. Alot of people put points on what's BEST for them at the present stage and having to restart another character isn't fun. Also, after level 60, you'll earn 2 stats points instead of 1. Skill points are given out to your character once it reaches level 10. One skill point per level will be given. Because of the limited skill points, planning ahead on the prerequisites is very important to ensure you get to learn the skills that are the most important to you first. NOTE : There are VERY few exception to the skills opened at all levels. The question why not max the skills is usually frequetly asked..so why? Once you class change ALL the skills will be open to you, because it does not go by level. Usually the 2nd class change skills are more useful and benefitical to you. Skills colour coding ----------------------------- Passive Skills Active Skills Lance , Ami, Phyllis , Carsise (just me keeping track of names XD) I)Swordsman Character that is able to change to Crusader : Lance Character that is able to change to Champion : Carsise Some General Things Alot of people seems to like to boost Sword Mastery to max, but i'll explain why NOT TO. Perharps it seems very good because it increases your attack, but IS NOT!!!! IS NOT I'm serious^^v. Level 3 is more than enough. If you waste another 7 points into it, which means maximum level, you ONLY earn 7 *4 = 28 attack points MORE. LIKE OMG, 28 attack points will barely move an ant on your damage. Save the money for rings to boost your damage! Skill points are very VERY valuable. EX: LV40 Ring will cost you $105192 , and it gives you Maximum Damage +15 And you can equip two rings..which means +30. This is a much better way to boost your DMG. Skills : ----------------------------------------- Sword Mastery (Requires Concentration Level 2) : Increase attack when using sword. Will of Steel (Requires Concentration Lv 2) : Increase defense of character. (Fix consumption of 10 SP) Cooldown Time : 15 seconds from Lv 1- 10 Concentration: Increase hit rate of character Illusion Slash (Requires Sword Mastery Lv 3): Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP) Cooldown Time : 5 seconds from Lv 1- 10 Berserk (Requires Illusion Slash Lv4) : Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP) Cooldown Time : 35 seconds from Lv 1-10 Tiger Roar (Requires Break Armor Lv 4) : Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP) Break Armor (Requires Sword Mastery Lv 3) : Decrease defense of enemy. (Fix consumption of 25 SP) Preparing your build + Skill points towards Crusader ------------------------------------------------------------------ As said above, preparing is very important. Calculating how many points you'll need to get the skills you want is the best way to start. For the skills before Crusader, the following are recommended : Concentration Lv 2 > Sword Mastery Lv 3 > Illusion Slash Lv 4 > Berserk Lv 5 The skill points used up so far is : 2 + 3 + 4 + 5 = 14 So you'll need 14 levels to gain all of the above. SAVE YOUR POINTS! Crusader skills will be more important then the basic swordsman skills. I'll list in the Crusader section the skills you'll need to benefit you much further than maximazing the not-so-useful swordsman skills. Now for stat point building. The main "selling" point for Crusader is SPEED (AGI). However, is it really as good as it seems? Although before Crusader you'll be able to wield two single swords, your speed decreases and the damage isn't as good as it seems at the beginning. Due to the lack of Crusader skills to support, Illusion Slash and Berserk plays a huge role to level at the beginning. Berserk will increase your speed for a short time and Illusion Slash will help you kill off monsters in danger when they surround you (for aggressive monsters). Now , we'll compare different stat build for getting ready for Crusader path. 1) Full AGI Path towards Crusader AGI increases character attack speed + increases evasion. A full AGI swordsman before class change preharps will level the fastest among the other stat builds because of evasion, but not so much on speed. AGI starts out slow, and without the boosting skills to increase your speed, you won't feel a great increase to your character attack speed when holding two single handed swords. Use Berserk often when it recharges as faster attack = more strikes before the monster strikes. Illusion Slash is a far range attack, use it to your advantage to lure monsters and finish it quickly with your agility. The only drawback is very low damage unless you got very good gear to support your damage. To pump full AGI (99 is good really, cause you can use gear to pump beyond 100), you'll need to be level 63. What else you pump after? All depends on your playing style. Pretty good idea by then of what will be important to YOU. However.. STR or CON will be the decision. Damage or HP? 1) Full STR Path towards Crusader Although such build exist, is not that good of a build. STR ONLY increases your attack, nothing else. You'll have low hp and low evasion. Damage high is a good thing, but most monsters later on have an insanely high level of HP and even with 1k+ dmg , you won't last. Won't say much more than that, highly not recommended. No speed, low hp, low evade. 1) AGI(Major) / STR(Minor) Path towards Crusader Because of the damage drawback for full AGI, some people will intend to build their character with some STR and mainly AGI path. Remember, Crusader best point is still on speed after you class change, STR is mainly to deal higher damage to level faster ONLY. I'll discuss each class boss usage later on. 3 AGI and 1 STR is a nice AGI major and STR minor build. You'll deal decent damage along with good attack speed to clear monster faster than other classes. Magic type attacks has casting + recharge delays, but melee does not. Evasion will be less, but it won't be too far off to see a major difference. 30 AGI = 10 STR 60 AGI = 20 STR 90 AGI = 30 STR So if 100 points = level 63, 90 AGI + 30 STR = 120 Points. It is highly recommended you pump HP after the 120 points for higher defense and survivial power. Preparing your build + Skill points towards Champion ------------------------------------------------------------------ Not much to say about Champion..(REALLY) Champion main purpose is : TANK! TANKK!!!! Champion has highest points of HP / CON..and they're best for TANKING! Tank what? BOSS! HIGH HP MONSTERS ! HIGH DAMAGE MONSTERS! Well, next question will come up.. What about my DMG? STR increases dmg not CON! Damage will not be so WOW factor, but HP and your defense will be. It be seem slow at first, but it definitly has its good points later on. Champion are very important to fighting boss. Although no one really will like you in the beginning, people will recongize and start to know why you're so important once you class change into Champion with all the useful skills. Now onto skill point building : Concentration Lv 2 > Sword Mastery Lv 3 > Break Armor Lv 4 > Tiger Roar Lv 5 You'll have used up 2 + 3 + 4 + 5 = 14 points again towards your valuable skill fund. SAVE THE REST for after the class change! 1) Full CON Path towards Champion Full CON = High HP + defense.. super good tanker and party tanking for leveling later. Yes..you'll be in the darkness until level 40 unless your friends or some nice people willing to level with you, because no one really likes you. But remember, this is preparing your character for the good will of later on. 1) CON / STR Path towards Champion Pretty much same as Crusader with the 3 AGI and 1 STR build. Only use this build if you're desperato for damage and you just can't stand being the low damage guy and the unwanted one before level 40. Ia )Swordsman > Crusader Path Skills : ----------------------------------------- Dual Sword Mastery (Requires Berserk Lv 5) : Increase attack when using two weapons Deftness (Requires Dual Sword Mastery Lv2) : Increase dodge rate of character. Blood Frenzy (Requires Dual Sword Mastery Lv 2) : Reduce attack time cooldown using dual weapon Shadow Slash (Requires Blood Frenzy Lv 5 ) : Continuous melee attack and knock out a single target (Level 1 consume 23 SP. Each level need 3 more SP) Cooldown Time : 30 seconds from Lv 1- 10 Poison Dart (Requires Blood Frenzy Lv 2) : Shoot a dart and put enemy in poison status (Fix consumption of 20 SP) Stealth (Requires Deftness Lv 3) : Make character invisible to other unit (Fix consumption of 10 SP) Cooldown Time : 30 seconds from Lv 1- 10 Recommended Skill points usage for Crusader Up the following first : Dual Sword Mastery Max(Lv 10) > Deftness Lv 3 > Stealth Lv 1 > Blood Frenzy Lv 5 > Shadow Slash (Lv 10 recommended..but at least 7) DO NOT..I REPEAT..DO NOT PUT POINTS in POISON DART. THAT SKILL TOTALLY STINKS! The poison damage is so low you'll faint when you see it in action and wasted points on it. Use illusion slash and shadow slash, they're the best. Now we'll talk about the old swordsman skills..What davantage did I gained through not maximazing those skills? Assuming some guy pumped sword mastery to level 10, wasting another 7 points. What did u do with those extra 7 points? You just used them on Dual Sword Mastery and pumped it to level 7 !! Then plus the remaining points for the other skills, you're away ahead of them. You'll want to have the cooldown and shadow slash ASAP for boss pwning and leveling. Make sure you only pump stealth Lv1..you don't need further than this at all. Stealth Lv1 will invisible you for 30 seconds, and its cool down time = 30 seconds. Shadow Slash cool down time = 30 seconds as well. See the good point yet? ^^ (no? oww) For example : If you're inside the maze by yourself and you don't wish to party anyone to share the chests, you'll be able to ghost slash then invisible yourself again (playing hide and seek in a super fast way), super advantage The rest of the points should be devoted into Blood Frenzy and Illusion Slash for leveling. Later on your evasion will work less and less powerful and you'll want your damage and cooldown to be faster, and attacking from a distance using Illusion Slash. (Especially level 70+ monsters) Recommended is Illusion Slash > Shadow Slash > Finishing touch with normal .Is a very nice combo XD If paired with a support healer, at a high level Crusader with Illusion Slash can break over 1800 damage. Finishing the maximum potential builds for Crusader Every build in the end should pump HP and support gear to do the Damage boosting. Why? 1) Monsters in black dragon cave has insanely high hp 2) Monsters in underground water tunnel (zombies) will poison you bad 3) Monsters in Lone tower are lower of HP but higher in Damage 4) Boss killing : Boss hurts alot. Trust me on this one. Some bosses can stun you. Some bosses will cast negative effects on you Some bosses have area of effect attacks so even if you're far you get your ass kicked. One boss will be able to cast instant death on you. 5) If you like pking, and if you're going against someone : - Another Crusader (Fully agi or str/ agi) : The one with highest hp will win because both will be using ghost slash to stun - Seal Master : You better ghost slash before she locks up your skill command, and once they do, they'll lock your physical too. If both are locked, i hope you got enough HP to withstand their magic damage. (This is very general ..it'll depend on the Seal Master HP too ) IMPORTANT: MAGIC ATTACKS IGNORES YOUR DEFENSE! AND MELEE CLASSES HAS LOW SPIRIT = LOW MAGIC DEF! - SharpShooter : God one annoying class. They'll start running around like mad while shooting at you if you don't do something to lock them. Chasing them is not going to help. Shadow Slash is your only hope ASAP. - Voyager : Well ..if it is a spirit Voyager..you'll pretty much win. However, if you failed to stun them, once the 'light' comes..oh boy :roll: - Voyager (CON) build: Man, one tough guy. Even if y ou stun them, they won't die. Once again, 'light' comes, ow man. - Cleric : Well..Berserk > invisible > Ghost Slash > Illusion Slash > Finishing touch (assuming they don't cast True sight) - Champion : I think is just stupid to even bother with a fully CON build Champion lol. Boss Killing / Party Crusader in boss killing role is STUN! Ghost Slash cooldown time is 30s, so every 30s, stun the boss. (We already mention above the bosses hurts). Crusader plays an important role to locking the monster not allowing it to move so it'll be easier (and less damage taken too). Because of the limited HP Crusader has, it is not a good idea to start whacking the boss at such a close range (it can kill you in 2 hits seriously). For partying, use Illusion Slash to lure and ghost slash to stun, and finish it off. Best paired with healer. With healer buff Crusader is a mad and fast character. Ib )Swordsman > Champion Path FINALLY 40 levels of darkness has been over!! Now that you're Champion, the road is shining ahead already. Skills ---------------------------- Greatsword Mastery (Requires Tiger Roar Lv 5) : Increase attack when using greatsword Blood Bull (Requires Greatsword Mastery Lv 5) : Equip totem to increase max HP and defense of character. Strengthen (Requires GreatSword Mastery Lv 2) : Increase max HP of character Mighty Strike (Requires Strengthen Lv 3) : Ferocious melee attack on a single target (Level 1 consume 8 SP. Each level need 1 more SP). Primal Rage (Requires Blood Bull Lv5) : Equip totem to use skill. Close attack on target (Level 1 consume 53 SP. Each level need 3 more SP). Howl (Requires Might Strike Lv 2) : Damage enemies in an area (Level 1 consume 20 SP. Each level need 1 more SP). Recommended Skill Points usage for Champion Recommended Order: GreatSword Mastery (Lv 3) > Strengthen ( Lv3) > Mighty Strike (Lv 2 ) > Howl ( Lv 10) > Blood Bull ( Lv 5) > Primal Rage (Lv 5+) Then the remaining points depends on yourself..you could add more greatsword mastery for more damage..or primal rage etc.. IMPORTANT: DO NOT UP BLOOD BULL BEFORE LEVEL 50 IF YOU WISH TO USE YOUR OWN SET! YOU'LL NOT BE ABLE TO USE BLOOD BULL BEFORE LEVEL 50! Finishing the maximum potential builds for Champion Still CON.. maybe a little SPR in the end. (OMG NOW you're SO JOKING! SPR????) Primal Rage and Howl isn't cheap in SP you know, higher SP will enable it to push the greater values of those two skills further. Boss / Partying Your main task in boss killing will be tanker + using primal rage. That's all. Partying..still tank really ..and if you get surrounded, Howl..if not..primal Rage..oh the
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