Bàn về cách dàn quân trong phòng thủ và tấn công

Thảo luận trong 'WarCity Online' bắt đầu bởi lebaophucviet, 9/9/06.

  1. hoangha_demon

    hoangha_demon T.E.T.Я.I.S

    Tham gia ngày:
    5/4/06
    Bài viết:
    634
    Nơi ở:
    diadiem.com
    hoàn toàn chính xác. có điều sau mỗi trận đấu thì xây lại hơi cực ^^!
     
  2. zenki4077

    zenki4077 Youtube Master Race

    Tham gia ngày:
    31/10/06
    Bài viết:
    26
    cực gì mà cực,xây về sau mất có mấy giây,res thì có vài trăm mỗi thứ rẻ quá còn kêu ca gì nữa
     
  3. Jilly

    Jilly Mr & Ms Pac-Man

    Tham gia ngày:
    31/8/06
    Bài viết:
    157
    Nơi ở:
    Đáng ghét thành phố
    Hmm , theo kinh nghiệm của em thì , ví dụ các bác có đầy đủ lính ( càng nhiều loại lính càng tốt ) , thì tactic front chỉ dành cho các lính có Maneuver ( khả năng né ) cao + nhãi nhép gồm có .. + thứ tự sắp xếp luôn . Đầu tiên :

    ( đặc điểm war là nhanh gọn lẹ , nếu các bác có Colonel hay tên kia off thì ko tính hén :D )
    Set lính có Maneuver cao để né attack của him , lính mà né nhiều nhất là Sniper + Spy plane + Pharaoh .

    Warrior
    Horseman
    .....
    Spy Plane Maneuver: 200
    Eagle Scout Maneuver: 10
    Paladin Maneuver: 15 ( Ko có cũng được do speed có 5 )
    Spy Maneuver: 50
    Musketeer Maneuver: 50 ( ko có cũng được do speed có 5 )
    Sniper Maneuver: 150
    Helicopter Maneuver: 100
    Pharaoh Maneuver: 200

    Còn
    Grenadier Maneuver: 15
    Transport TrainManeuver: 10
    RiflemanManeuver: 9

    Có Maneuver cũng khá khá , nhưng nen set Middle tốt hơn. Những lính còn lại thì set middle hết trừ lính chính như Tank + Bomber thì back , cái này ai cũng bít , còn ko có đem Train hay M train theo , nếu các bác muốn đánh xong mà lấy res luôn thì mở 2 cửa sổ , 1 cửa sổ attack , 1 cửa sổ là train + lính có speed thấp nhất mà có đi chung với lính đánh chính , ví dụ bên cửa sổ lính chính là warrior thấp nhất thì bên train cũng là train + warrior , khi bác vừa click attack thì bên train cũng click attack luôn => train đi sau lính chính 1 s , Nếu tên kia có thức dậy thì cũng ko có cách gì count kịp mà set lính kill train của bác , còn nếu bác đánh mà lúc him đang thức thì carefull nếu him count được , kill train bác thì bác đừng khóc . Còn nếu tên kia nhiều lính quá , mà bác có nhiều train thì bác set train là Middle , đừng có tiếc train mà set back , bác hối hận đó .

    Đặc điểm war là Front + Middle sao nó na ná nhau , nhiều khi mình set Front 1 đống lính .. mà lính Middle bị đánh trước =.=
     
  4. YSH

    YSH T.E.T.Я.I.S

    Tham gia ngày:
    20/10/06
    Bài viết:
    533
    Cảm ơn Coolgirl nhiều vì đã chia sẻ những kinh nghiệm quý báu. Mấy cái này thật sự mình chưa từng nghĩ tới :D
     
  5. hoangha_demon

    hoangha_demon T.E.T.Я.I.S

    Tham gia ngày:
    5/4/06
    Bài viết:
    634
    Nơi ở:
    diadiem.com
    pm tui cho mượn acc colonel mà thử nghiệm =.=
     
  6. Jilly

    Jilly Mr & Ms Pac-Man

    Tham gia ngày:
    31/8/06
    Bài viết:
    157
    Nơi ở:
    Đáng ghét thành phố
    Trận đánh " xạo " nhất mà tui từng thấy , bà con coi thử , hiểu gì chết liền =.=

    Attackers:
    1.0 Spy Plane(s)(100HP/4A/10D per unit) - Tactics: Front
    1.0 Sniper(s)(50HP/85A/4D per unit) - Tactics: Front
    1.0 Helicopter(s)(100HP/1A/15D per unit) - Tactics: Front
    1.0 Settlers(s)(2HP/1A/1D per unit) - Tactics: Middle
    1.0 Warrior(s)(10HP/6A/2D per unit) - Tactics: Middle
    1.0 Eagle Scout(s)(2HP/1A/1D per unit) - Tactics: Middle
    1.0 Camel(s)(14HP/1A/1D per unit) - Tactics: Middle
    1.0 Horseman(s)(14HP/22A/2D per unit) - Tactics: Middle
    1.0 Knight(s)(36HP/30A/8D per unit) - Tactics: Middle
    1.0 Swordsman(s)(30HP/25A/10D per unit) - Tactics: Middle
    1.0 Paladin(s)(80HP/56A/16D per unit) - Tactics: Middle
    1.0 Carriage(s)(40HP/1A/3D per unit) - Tactics: Middle
    1.0 Spy(s)(20HP/2A/5D per unit) - Tactics: Middle
    1.0 Grenadier(s)(120HP/60A/10D per unit) - Tactics: Middle
    1.0 Canon(s)(160HP/90A/9D per unit) - Tactics: Middle
    1.0 Transport Train(s)(400HP/1A/20D per unit) - Tactics: Middle
    1.0 Musketeer(s)(40HP/35A/4D per unit) - Tactics: Middle
    1.0 Bazooka(s)(120HP/65A/8D per unit) - Tactics: Middle
    1.0 Rifleman(s)(90HP/55A/9D per unit) - Tactics: Middle
    1.0 Machine Gunner(s)(100HP/85A/10D per unit) - Tactics: Middle
    1.0 Thief(s)(50HP/1A/0D per unit) - Tactics: Middle
    20000.0 Assault Tank(s)(300HP/150A/35D per unit) - Tactics: Back
    20000.0 Reinforced Tank(s)(400HP/120A/50D per unit) - Tactics: Back
    20000.0 Bomber(s)(40HP/350A/15D per unit) - Tactics: Back
    Defenders:
    1000.0 Settlers(s)(2HP/1A/1D per unit) - Tactics: Front
    1000.0 Warrior(s)(10HP/6A/2D per unit) - Tactics: Front
    1000.0 Eagle Scout(s)(2HP/1A/1D per unit) - Tactics: Front
    1000.0 Camel(s)(14HP/1A/1D per unit) - Tactics: Front
    1000.0 Horseman(s)(14HP/22A/2D per unit) - Tactics: Front
    1000.0 Knight(s)(36HP/30A/8D per unit) - Tactics: Front
    1000.0 Swordsman(s)(30HP/25A/10D per unit) - Tactics: Front
    1000.0 Paladin(s)(80HP/56A/16D per unit) - Tactics: Front
    20000.0 Assault Tank(s)(300HP/150A/35D per unit) - Tactics: Front
    20000.0 Reinforced Tank(s)(400HP/120A/50D per unit) - Tactics: Front
    20000.0 Bomber(s)(40HP/350A/15D per unit) - Tactics: Front
    1000.0 Spy Plane(s)(100HP/4A/10D per unit) - Tactics: Front
    1000.0 Carriage(s)(40HP/1A/3D per unit) - Tactics: Front
    1000.0 Spy(s)(20HP/2A/5D per unit) - Tactics: Front
    1000.0 Grenadier(s)(120HP/60A/10D per unit) - Tactics: Front
    1000.0 Canon(s)(160HP/90A/9D per unit) - Tactics: Front
    1000.0 Transport Train(s)(400HP/1A/20D per unit) - Tactics: Front
    1000.0 Sniper(s)(50HP/85A/4D per unit) - Tactics: Front
    1000.0 Helicopter(s)(100HP/1A/15D per unit) - Tactics: Front
    1000.0 Musketeer(s)(40HP/35A/4D per unit) - Tactics: Front
    1000.0 Bazooka(s)(120HP/65A/8D per unit) - Tactics: Front
    1000.0 Rifleman(s)(90HP/55A/9D per unit) - Tactics: Front
    1000.0 Machine Gunner(s)(100HP/85A/10D per unit) - Tactics: Front
    1000.0 Thief(s)(50HP/1A/0D per unit) - Tactics: Front
    Attacker base damage is: 12400627.00
    Defender base damage is: 13027000.00
    The attacker inflicts 100% of base damage
    The defender inflicts 100% of base damage
    The attacker inflicts 10252627.0 net damage after 2148000.0 blocker defense
    The defender inflicts 11026852.0 net damage after 2000148.0 attacker defense

    Defender Thief receives 6869260.0 net damage
    1000.0 unit(s) are destroyed
    Defender Machine Gunner receives 2233022.0 net damage
    1000.0 unit(s) are destroyed
    Defender Rifleman receives 149544.0 net damage
    1000.0 unit(s) are destroyed
    Defender Bazooka receives 720576.0 net damage
    1000.0 unit(s) are destroyed
    Defender Musketeer receives 165332.0 net damage
    1000.0 unit(s) are destroyed
    Defender Helicopter receives 3446.0 net damage
    34.5 unit(s) are destroyed
    Defender Sniper receives 44578.0 net damage
    891.6 unit(s) are destroyed
    Defender Transport Train receives 28084.0 net damage
    70.2 unit(s) are destroyed
    Defender Canon receives 31803.0 net damage
    198.8 unit(s) are destroyed
    Defender Grenadier receives 1745.0 net damage
    14.5 unit(s) are destroyed
    Defender Spy evades the attack
    Defender Spy receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Carriage receives 1055.0 net damage
    26.4 unit(s) are destroyed
    Defender Spy Plane receives 634.0 net damage
    6.3 unit(s) are destroyed
    Defender Bomber receives 549.0 net damage
    13.7 unit(s) are destroyed
    Defender Reinforced Tank receives 770.0 net damage
    1.9 unit(s) are destroyed
    Defender Assault Tank receives 357.0 net damage
    1.2 unit(s) are destroyed
    Defender Paladin receives 22.0 net damage
    0.3 unit(s) are destroyed
    Defender Swordsman receives 17.0 net damage
    0.6 unit(s) are destroyed
    Defender Knight receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Horseman receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Camel receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Eagle Scout receives 1.0 net damage
    0.5 unit(s) are destroyed
    Defender Warrior receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Settlers receives 0.0 net damage
    0.0 unit(s) are destroyed

    Attacker Bomber receives 6946916.0 net damage
    20000.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 2039968.0 net damage
    5099.9 unit(s) are destroyed
    Attacker Assault Tank receives 1019984.0 net damage
    3399.9 unit(s) are destroyed

    Attacker Thief receives 662989.0 net damage
    1.0 unit(s) are destroyed
    Attacker Machine Gunner receives 178497.0 net damage
    1.0 unit(s) are destroyed
    Attacker Rifleman receives 167788.0 net damage
    1.0 unit(s) are destroyed
    Attacker Bazooka receives 8782.0 net damage
    1.0 unit(s) are destroyed
    Attacker Musketeer receives 925.0 net damage
    1.0 unit(s) are destroyed
    Attacker Transport Train receives 381.0 net damage
    1.0 unit(s) are destroyed
    Attacker Canon receives 55.0 net damage
    0.3 unit(s) are destroyed
    Attacker Grenadier receives 79.0 net damage
    0.7 unit(s) are destroyed
    Attacker Spy receives 126.0 net damage
    1.0 unit(s) are destroyed
    Attacker Carriage receives 300.0 net damage
    1.0 unit(s) are destroyed
    Attacker Paladin receives 31.0 net damage
    0.4 unit(s) are destroyed
    Attacker Swordsman receives 21.0 net damage
    0.7 unit(s) are destroyed
    Attacker Knight receives 2.0 net damage
    0.1 unit(s) are destroyed
    Attacker Horseman receives 1.0 net damage
    0.1 unit(s) are destroyed
    Attacker Camel receives 2.0 net damage
    0.1 unit(s) are destroyed
    Attacker Eagle Scout receives 2.0 net damage
    1.0 unit(s) are destroyed
    Attacker Warrior receives 1.0 net damage
    0.1 unit(s) are destroyed
    Attacker Settlers receives 1.0 net damage
    0.5 unit(s) are destroyed
    Attacker Helicopter receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Sniper receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Spy Plane receives 1.0 net damage
    0.0 unit(s) are destroyed

    Invasion # 2

    Attackers:
    1.0 Spy Plane(s)(100HP/4A/10D per unit) - Tactics: Front
    1.0 Sniper(s)(50HP/85A/4D per unit) - Tactics: Front
    1.0 Helicopter(s)(100HP/1A/15D per unit) - Tactics: Front
    0.5 Settlers(s)(2HP/1A/1D per unit) - Tactics: Middle
    0.9 Warrior(s)(10HP/6A/2D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/1A/1D per unit) - Tactics: Middle
    0.9 Camel(s)(14HP/1A/1D per unit) - Tactics: Middle
    0.9 Horseman(s)(14HP/22A/2D per unit) - Tactics: Middle
    0.9 Knight(s)(36HP/30A/8D per unit) - Tactics: Middle
    0.3 Swordsman(s)(30HP/25A/10D per unit) - Tactics: Middle
    0.6 Paladin(s)(80HP/56A/16D per unit) - Tactics: Middle
    0.0 Carriage(s)(40HP/1A/3D per unit) - Tactics: Middle
    0.0 Spy(s)(20HP/2A/5D per unit) - Tactics: Middle
    0.3 Grenadier(s)(120HP/60A/10D per unit) - Tactics: Middle
    0.7 Canon(s)(160HP/90A/9D per unit) - Tactics: Middle
    0.0 Transport Train(s)(400HP/1A/20D per unit) - Tactics: Middle
    0.0 Musketeer(s)(40HP/35A/4D per unit) - Tactics: Middle
    0.0 Bazooka(s)(120HP/65A/8D per unit) - Tactics: Middle
    0.0 Rifleman(s)(90HP/55A/9D per unit) - Tactics: Middle
    0.0 Machine Gunner(s)(100HP/85A/10D per unit) - Tactics: Middle
    0.0 Thief(s)(50HP/1A/0D per unit) - Tactics: Middle
    16600.1 Assault Tank(s)(300HP/150A/35D per unit) - Tactics: Back
    14900.1 Reinforced Tank(s)(400HP/120A/50D per unit) - Tactics: Back
    0.0 Bomber(s)(40HP/350A/15D per unit) - Tactics: Back
    Defenders:
    1000.0 Settlers(s)(2HP/1A/1D per unit) - Tactics: Front
    1000.0 Warrior(s)(10HP/6A/2D per unit) - Tactics: Front
    999.5 Eagle Scout(s)(2HP/1A/1D per unit) - Tactics: Front
    1000.0 Camel(s)(14HP/1A/1D per unit) - Tactics: Front
    1000.0 Horseman(s)(14HP/22A/2D per unit) - Tactics: Front
    1000.0 Knight(s)(36HP/30A/8D per unit) - Tactics: Front
    999.4 Swordsman(s)(30HP/25A/10D per unit) - Tactics: Front
    999.7 Paladin(s)(80HP/56A/16D per unit) - Tactics: Front
    19998.8 Assault Tank(s)(300HP/150A/35D per unit) - Tactics: Front
    19998.1 Reinforced Tank(s)(400HP/120A/50D per unit) - Tactics: Front
    19986.3 Bomber(s)(40HP/350A/15D per unit) - Tactics: Front
    993.7 Spy Plane(s)(100HP/4A/10D per unit) - Tactics: Front
    973.6 Carriage(s)(40HP/1A/3D per unit) - Tactics: Front
    1000.0 Spy(s)(20HP/2A/5D per unit) - Tactics: Front
    985.5 Grenadier(s)(120HP/60A/10D per unit) - Tactics: Front
    801.2 Canon(s)(160HP/90A/9D per unit) - Tactics: Front
    929.8 Transport Train(s)(400HP/1A/20D per unit) - Tactics: Front
    108.4 Sniper(s)(50HP/85A/4D per unit) - Tactics: Front
    965.5 Helicopter(s)(100HP/1A/15D per unit) - Tactics: Front
    0.0 Musketeer(s)(40HP/35A/4D per unit) - Tactics: Front
    0.0 Bazooka(s)(120HP/65A/8D per unit) - Tactics: Front
    0.0 Rifleman(s)(90HP/55A/9D per unit) - Tactics: Front
    0.0 Machine Gunner(s)(100HP/85A/10D per unit) - Tactics: Front
    0.0 Thief(s)(50HP/1A/0D per unit) - Tactics: Front
    Attacker base damage is: 4278284.49
    Defender base damage is: 12686055.99
    The attacker inflicts 64% of base damage
    The defender inflicts 76% of base damage
    The attacker inflicts 684525.0 net damage after 2109081.5 blocker defense
    The defender inflicts 8325920.6 net damage after 1326070.4 attacker defense
    Defender Helicopter receives 451786.0 net damage
    965.5 unit(s) are destroyed
    Defender Sniper receives 174554.0 net damage
    108.4 unit(s) are destroyed
    Defender Transport Train receives 51202.0 net damage
    128.0 unit(s) are destroyed
    Defender Canon receives 837.0 net damage
    5.2 unit(s) are destroyed
    Defender Grenadier receives 122.0 net damage
    1.0 unit(s) are destroyed
    Defender Spy receives 3915.0 net damage
    195.8 unit(s) are destroyed
    Defender Carriage receives 1792.0 net damage
    44.8 unit(s) are destroyed
    Defender Spy Plane receives 307.0 net damage
    3.1 unit(s) are destroyed
    Defender Bomber receives 6.0 net damage
    0.2 unit(s) are destroyed
    Defender Reinforced Tank receives 1.0 net damage
    0.0 unit(s) are destroyed
    Defender Assault Tank receives 1.0 net damage
    0.0 unit(s) are destroyed
    Defender Paladin receives 1.0 net damage
    0.0 unit(s) are destroyed
    Defender Swordsman receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Knight receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Horseman receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Camel receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Eagle Scout receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Warrior receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Settlers receives 1.0 net damage
    0.5 unit(s) are destroyed
    Attacker Reinforced Tank receives 5328589.0 net damage
    13321.5 unit(s) are destroyed
    Attacker Assault Tank receives 2247998.0 net damage
    7493.3 unit(s) are destroyed
    Attacker Transport Train receives 277253.0 net damage
    0.0 unit(s) are destroyed
    Attacker Canon receives 335177.0 net damage
    0.7 unit(s) are destroyed
    Attacker Grenadier receives 80773.0 net damage
    0.3 unit(s) are destroyed
    Attacker Paladin receives 46588.0 net damage
    0.6 unit(s) are destroyed
    Attacker Swordsman receives 2099.0 net damage
    0.3 unit(s) are destroyed
    Attacker Knight receives 3796.0 net damage
    0.9 unit(s) are destroyed
    Attacker Horseman receives 328.0 net damage
    0.9 unit(s) are destroyed
    Attacker Camel receives 1792.0 net damage
    0.9 unit(s) are destroyed
    Attacker Warrior receives 763.0 net damage
    0.9 unit(s) are destroyed
    Attacker Settlers receives 558.0 net damage
    0.5 unit(s) are destroyed
    Attacker Helicopter receives 64.0 net damage
    0.6 unit(s) are destroyed
    Attacker Sniper receives 134.0 net damage
    1.0 unit(s) are destroyed
    Attacker Spy Plane receives 8.6 net damage
    0.1 unit(s) are destroyed

    Invasion # 3

    Attackers:
    0.9 Spy Plane(s)(100HP/4A/10D per unit) - Tactics: Front
    0.0 Sniper(s)(50HP/85A/4D per unit) - Tactics: Front
    0.4 Helicopter(s)(100HP/1A/15D per unit) - Tactics: Front
    0.0 Settlers(s)(2HP/1A/1D per unit) - Tactics: Middle
    0.0 Warrior(s)(10HP/6A/2D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/1A/1D per unit) - Tactics: Middle
    0.0 Camel(s)(14HP/1A/1D per unit) - Tactics: Middle
    0.0 Horseman(s)(14HP/22A/2D per unit) - Tactics: Middle
    0.0 Knight(s)(36HP/30A/8D per unit) - Tactics: Middle
    0.0 Swordsman(s)(30HP/25A/10D per unit) - Tactics: Middle
    0.0 Paladin(s)(80HP/56A/16D per unit) - Tactics: Middle
    0.0 Carriage(s)(40HP/1A/3D per unit) - Tactics: Middle
    0.0 Spy(s)(20HP/2A/5D per unit) - Tactics: Middle
    0.0 Grenadier(s)(120HP/60A/10D per unit) - Tactics: Middle
    0.0 Canon(s)(160HP/90A/9D per unit) - Tactics: Middle
    0.0 Transport Train(s)(400HP/1A/20D per unit) - Tactics: Middle
    0.0 Musketeer(s)(40HP/35A/4D per unit) - Tactics: Middle
    0.0 Bazooka(s)(120HP/65A/8D per unit) - Tactics: Middle
    0.0 Rifleman(s)(90HP/55A/9D per unit) - Tactics: Middle
    0.0 Machine Gunner(s)(100HP/85A/10D per unit) - Tactics: Middle
    0.0 Thief(s)(50HP/1A/0D per unit) - Tactics: Middle
    9106.7 Assault Tank(s)(300HP/150A/35D per unit) - Tactics: Back
    1578.6 Reinforced Tank(s)(400HP/120A/50D per unit) - Tactics: Back
    0.0 Bomber(s)(40HP/350A/15D per unit) - Tactics: Back
    Defenders:
    999.5 Settlers(s)(2HP/1A/1D per unit) - Tactics: Front
    1000.0 Warrior(s)(10HP/6A/2D per unit) - Tactics: Front
    999.5 Eagle Scout(s)(2HP/1A/1D per unit) - Tactics: Front
    1000.0 Camel(s)(14HP/1A/1D per unit) - Tactics: Front
    1000.0 Horseman(s)(14HP/22A/2D per unit) - Tactics: Front
    1000.0 Knight(s)(36HP/30A/8D per unit) - Tactics: Front
    999.4 Swordsman(s)(30HP/25A/10D per unit) - Tactics: Front
    999.7 Paladin(s)(80HP/56A/16D per unit) - Tactics: Front
    19998.8 Assault Tank(s)(300HP/150A/35D per unit) - Tactics: Front
    19998.1 Reinforced Tank(s)(400HP/120A/50D per unit) - Tactics: Front
    19986.1 Bomber(s)(40HP/350A/15D per unit) - Tactics: Front
    990.6 Spy Plane(s)(100HP/4A/10D per unit) - Tactics: Front
    928.8 Carriage(s)(40HP/1A/3D per unit) - Tactics: Front
    804.3 Spy(s)(20HP/2A/5D per unit) - Tactics: Front
    984.4 Grenadier(s)(120HP/60A/10D per unit) - Tactics: Front
    796.0 Canon(s)(160HP/90A/9D per unit) - Tactics: Front
    801.8 Transport Train(s)(400HP/1A/20D per unit) - Tactics: Front
    0.0 Sniper(s)(50HP/85A/4D per unit) - Tactics: Front
    0.0 Helicopter(s)(100HP/1A/15D per unit) - Tactics: Front
    0.0 Musketeer(s)(40HP/35A/4D per unit) - Tactics: Front
    0.0 Bazooka(s)(120HP/65A/8D per unit) - Tactics: Front
    0.0 Rifleman(s)(90HP/55A/9D per unit) - Tactics: Front
    0.0 Machine Gunner(s)(100HP/85A/10D per unit) - Tactics: Front
    0.0 Thief(s)(50HP/1A/0D per unit) - Tactics: Front
    Attacker base damage is: 1555445.88
    Defender base damage is: 12674710.15
    The attacker inflicts 104% of base damage
    The defender inflicts 72% of base damage
    The attacker inflicts 404415.0 net damage after 2090400.2 blocker defense
    The defender inflicts 8813046.8 net damage after 397680.2 attacker defense
    Defender Transport Train receives 169854.0 net damage
    424.6 unit(s) are destroyed
    Defender Canon receives 159501.0 net damage
    796.0 unit(s) are destroyed
    Defender Grenadier receives 23268.0 net damage
    193.9 unit(s) are destroyed
    Defender Spy receives 15537.0 net damage
    776.9 unit(s) are destroyed
    Defender Carriage receives 16677.0 net damage
    416.9 unit(s) are destroyed
    Defender Spy Plane receives 7048.0 net damage
    70.5 unit(s) are destroyed
    Defender Bomber receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Reinforced Tank receives 11778.0 net damage
    29.4 unit(s) are destroyed
    Defender Assault Tank receives 360.0 net damage
    1.2 unit(s) are destroyed
    Defender Paladin receives 164.0 net damage
    2.1 unit(s) are destroyed
    Defender Swordsman receives 104.0 net damage
    3.5 unit(s) are destroyed
    Defender Knight receives 89.0 net damage
    2.5 unit(s) are destroyed
    Defender Horseman receives 34.0 net damage
    2.4 unit(s) are destroyed
    Defender Camel receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Eagle Scout receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Warrior receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Settlers receives 1.0 net damage
    0.5 unit(s) are destroyed
    Attacker Reinforced Tank receives 6786045.0 net damage
    1578.6 unit(s) are destroyed
    Attacker Assault Tank receives 1986461.0 net damage
    6621.5 unit(s) are destroyed
    Attacker Helicopter receives 15810.0 net damage
    0.4 unit(s) are destroyed
    Attacker Spy Plane receives 24730.8 net damage
    0.9 unit(s) are destroyed

    Invasion # 4

    Attackers:
    0.0 Spy Plane(s)(100HP/4A/10D per unit) - Tactics: Front
    0.0 Sniper(s)(50HP/85A/4D per unit) - Tactics: Front
    0.0 Helicopter(s)(100HP/1A/15D per unit) - Tactics: Front
    0.0 Settlers(s)(2HP/1A/1D per unit) - Tactics: Middle
    0.0 Warrior(s)(10HP/6A/2D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/1A/1D per unit) - Tactics: Middle
    0.0 Camel(s)(14HP/1A/1D per unit) - Tactics: Middle
    0.0 Horseman(s)(14HP/22A/2D per unit) - Tactics: Middle
    0.0 Knight(s)(36HP/30A/8D per unit) - Tactics: Middle
    0.0 Swordsman(s)(30HP/25A/10D per unit) - Tactics: Middle
    0.0 Paladin(s)(80HP/56A/16D per unit) - Tactics: Middle
    0.0 Carriage(s)(40HP/1A/3D per unit) - Tactics: Middle
    0.0 Spy(s)(20HP/2A/5D per unit) - Tactics: Middle
    0.0 Grenadier(s)(120HP/60A/10D per unit) - Tactics: Middle
    0.0 Canon(s)(160HP/90A/9D per unit) - Tactics: Middle
    0.0 Transport Train(s)(400HP/1A/20D per unit) - Tactics: Middle
    0.0 Musketeer(s)(40HP/35A/4D per unit) - Tactics: Middle
    0.0 Bazooka(s)(120HP/65A/8D per unit) - Tactics: Middle
    0.0 Rifleman(s)(90HP/55A/9D per unit) - Tactics: Middle
    0.0 Machine Gunner(s)(100HP/85A/10D per unit) - Tactics: Middle
    0.0 Thief(s)(50HP/1A/0D per unit) - Tactics: Middle
    2485.2 Assault Tank(s)(300HP/150A/35D per unit) - Tactics: Back
    0.0 Reinforced Tank(s)(400HP/120A/50D per unit) - Tactics: Back
    0.0 Bomber(s)(40HP/350A/15D per unit) - Tactics: Back
    Defenders:
    999.0 Settlers(s)(2HP/1A/1D per unit) - Tactics: Front
    1000.0 Warrior(s)(10HP/6A/2D per unit) - Tactics: Front
    999.5 Eagle Scout(s)(2HP/1A/1D per unit) - Tactics: Front
    1000.0 Camel(s)(14HP/1A/1D per unit) - Tactics: Front
    997.6 Horseman(s)(14HP/22A/2D per unit) - Tactics: Front
    997.5 Knight(s)(36HP/30A/8D per unit) - Tactics: Front
    996.0 Swordsman(s)(30HP/25A/10D per unit) - Tactics: Front
    997.7 Paladin(s)(80HP/56A/16D per unit) - Tactics: Front
    19997.6 Assault Tank(s)(300HP/150A/35D per unit) - Tactics: Front
    19968.6 Reinforced Tank(s)(400HP/120A/50D per unit) - Tactics: Front
    19986.1 Bomber(s)(40HP/350A/15D per unit) - Tactics: Front
    920.1 Spy Plane(s)(100HP/4A/10D per unit) - Tactics: Front
    511.9 Carriage(s)(40HP/1A/3D per unit) - Tactics: Front
    27.4 Spy(s)(20HP/2A/5D per unit) - Tactics: Front
    790.5 Grenadier(s)(120HP/60A/10D per unit) - Tactics: Front
    0.0 Canon(s)(160HP/90A/9D per unit) - Tactics: Front
    377.2 Transport Train(s)(400HP/1A/20D per unit) - Tactics: Front
    0.0 Sniper(s)(50HP/85A/4D per unit) - Tactics: Front
    0.0 Helicopter(s)(100HP/1A/15D per unit) - Tactics: Front
    0.0 Musketeer(s)(40HP/35A/4D per unit) - Tactics: Front
    0.0 Bazooka(s)(120HP/65A/8D per unit) - Tactics: Front
    0.0 Rifleman(s)(90HP/55A/9D per unit) - Tactics: Front
    0.0 Machine Gunner(s)(100HP/85A/10D per unit) - Tactics: Front
    0.0 Thief(s)(50HP/1A/0D per unit) - Tactics: Front
    Attacker base damage is: 372778.50
    Defender base damage is: 12584716.01
    The attacker inflicts 101% of base damage
    The defender inflicts 99% of base damage
    The attacker inflicts 94126.0 net damage after 2065357.8 blocker defense
    The defender inflicts 12384708.3 net damage after 86981.7 attacker defense
    Defender Transport Train receives 29179.0 net damage
    72.9 unit(s) are destroyed
    Defender Grenadier receives 16886.0 net damage
    140.7 unit(s) are destroyed
    Defender Spy receives 6247.0 net damage
    27.4 unit(s) are destroyed
    Defender Carriage receives 28015.0 net damage
    511.9 unit(s) are destroyed
    Defender Spy Plane receives 8003.0 net damage
    80.0 unit(s) are destroyed
    Defender Bomber receives 5680.0 net damage
    142.0 unit(s) are destroyed
    Defender Reinforced Tank receives 9.0 net damage
    0.0 unit(s) are destroyed
    Defender Assault Tank receives 77.0 net damage
    0.3 unit(s) are destroyed
    Defender Paladin receives 9.0 net damage
    0.1 unit(s) are destroyed
    Defender Swordsman receives 15.0 net damage
    0.5 unit(s) are destroyed
    Defender Knight receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Horseman receives 4.0 net damage
    0.3 unit(s) are destroyed
    Defender Camel receives 1.0 net damage
    0.1 unit(s) are destroyed
    Defender Eagle Scout receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Warrior receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Settlers receives 1.0 net damage
    0.5 unit(s) are destroyed
    Attacker Assault Tank receives 12384708.3 net damage
    2485.2 unit(s) are destroyed

    DEFENDER WINS! Attacking fleet is destroyed.
    928,314,244W 3,016,502,802I 3,735,508,560O 2,065,290,617F worth of resources are captured from the battlefield.

    Rõ ràng là mình set tactic Back cho attacker , vậy mà ngay invasion 1 , damange ko đánh lên front mà đánh thằng lên tactic Back , mới khó hiểu chứ =.=
     
  7. Mui_Ten_Bac

    Mui_Ten_Bac Mr & Ms Pac-Man

    Tham gia ngày:
    18/2/06
    Bài viết:
    116
    Trận đánh kiểu j mà có 1000 Setler vậy :))

    Tui thường xếp quân như sau:
    Các quân đời 1 + 2 xếp lên hàng front. Nếu có số lượng lớn (HP nhiều so với damage trận đánh) thì mang hết đi, còn ko mang 1 con là đủ, vì với damage của quân đời 4 số đông (vài K) thì mang 1 con hay 10 con cũng chết cả. Lưu ý là nên mang các quân do thám hàng front vì loại quân này có manuever cao, hay né được (với sniper hay pharaoh ko vì quân này thường mang số lượng lớn --> thuộc vào hàng chủ lực, ko nên xếp front)
    Việc xếp quân hàng middle và back tùy theo quân nào bạn thấy quí giá. Như tui thường xếp AT, bomber xuống back, các quân đời 3 và RT lên middle. Vì RT ở World 1 hồi đó mua dễ hơn là AT và bomber. Nếu 1 loại quân đời 3 có số lượng lớn, ko muốn nó die (vì mua quân đời 3 cũng ko nhiều như RT).
    Về train thì nếu có ít thì xếp back để bảo vệ, nếu có nhiều (vài chục K) thì xếp middle để đỡ đạn cho tank (lí do như trên, train quá nhiều, quá dễ mua so với tank).
    Tuy nhiên sang world 2, bank ko nhiều như trước, --> lên đời 4 thì trông vào sản xuất là nhiều --> tiền ko dư nữa --> thể sẽ không có chuyện mua hàng thoải mái như trước nữa --> chưa biết nên thế nào :D
     
  8. YSH

    YSH T.E.T.Я.I.S

    Tham gia ngày:
    20/10/06
    Bài viết:
    533
    Chắc là đánh tập dùng Colonel hả Coolgirl? Chứ sao 1000 settlers được
     
  9. Jilly

    Jilly Mr & Ms Pac-Man

    Tham gia ngày:
    31/8/06
    Bài viết:
    157
    Nơi ở:
    Đáng ghét thành phố
    Ah , cái Colonel .. nó bị điên , nó giả lập trận đánh xạo lắm , lính set Back thì nó cho lên front , lính front thì nó cho xuống back , chả biết đường đâu mà lần =.=
     
  10. *Nanh_Bạc*

    *Nanh_Bạc* Dragon Quest

    Tham gia ngày:
    13/6/06
    Bài viết:
    1,243
    hôm qua, vác quân đánh thằng USA:
    scout để front
    warrior để middle
    horseman và camel để back
    thế quái nào scout và warrior dek chết con nào, kì lạ hơn là camel và horseman để cùng back mà camel ko dính 1 dame nào, horseman dính chọn toàn bộ dame mới ức chế, vác 20 con theo chết mất 16 :((. Nhiều lúc cái set quân này nó bị khìn, ức chế thiệt T____T mà cướp của nó có 20k res mỗi loại và diệt được có 42 warrior, 15 camel của nó :((.
     
  11. Jilly

    Jilly Mr & Ms Pac-Man

    Tham gia ngày:
    31/8/06
    Bài viết:
    157
    Nơi ở:
    Đáng ghét thành phố
    Lão này điên =))

    War at CyberLover(123:1:2)/Vietnam
    Attacker: Leader beyazitliprens of the tribe: Xel_Naga

    Invasion # 1

    Attackers:
    156.0 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle
    276.0 Camel(s)(7HP/1A/1D per unit) - Tactics: Front

    Defenders:
    39.0 Knight(s)(18HP/34A/8D per unit) - Tactics: Back
    1.0 Carriage(s)(20HP/5A/3D per unit) - Tactics: Middle
    2.0 Warrior(s)(5HP/10A/2D per unit) - Tactics: Front
    1.0 Spy(s)(10HP/6A/5D per unit) - Tactics: Front
    1.0 Eagle Scout(s)(1HP/5A/1D per unit) - Tactics: Front
    1.0 Camel(s)(7HP/5A/1D per unit) - Tactics: Front
    1.0 City Defense Structure(s)(180HP/120A/120D per unit) - Tactics: Front

    Attacker base damage is: 1212.00
    Defender base damage is: 1487.00
    The attacker inflicts 54% of base damage
    The defender inflicts 82% of base damage
    The attacker inflicts 208.0 net damage after 446.0 blocker defense
    The defender inflicts 641.0 net damage after 588.0 attacker defense
    Defender City Defense Structure receives 112.0 net damage
    0.6 unit(s) are destroyed ( tower luôn luôn nhận damage trước )
    Defender Camel receives 9.0 net damage
    1.0 unit(s) are destroyed
    Defender Eagle Scout receives 74.0 net damage
    1.0 unit(s) are destroyed
    Defender Spy receives 4.0 net damage
    0.4 unit(s) are destroyed
    Defender Warrior receives 2.0 net damage
    0.4 unit(s) are destroyed
    Defender Carriage receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Knight receives 7.0 net damage
    0.4 unit(s) are destroyed
    Attacker Camel receives 64.0 net damage
    9.1 unit(s) are destroyed
    Attacker Warrior receives 577.0 net damage
    115.4 unit(s) are destroyed
    <= ( Warrior set middle mà nhận hết damage , bởi dzị cái tactic Front + middle nó same same nhau , mình thấy 2 cái này y chang , chả khác gì hết =.= )

    Invasion # 2

    Attackers:
    40.6 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle
    266.9 Camel(s)(7HP/1A/1D per unit) - Tactics: Front
    Defenders:
    38.6 Knight(s)(18HP/34A/8D per unit) - Tactics: Back
    1.0 Carriage(s)(20HP/5A/3D per unit) - Tactics: Middle
    1.6 Warrior(s)(5HP/10A/2D per unit) - Tactics: Front
    0.6 Spy(s)(10HP/6A/5D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(1HP/5A/1D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/5A/1D per unit) - Tactics: Front
    0.4 City Defense Structure(s)(180HP/120A/120D per unit) - Tactics: Front
    Attacker base damage is: 510.46
    Defender base damage is: 1382.71
    The attacker inflicts 77% of base damage
    The defender inflicts 104% of base damage
    The attacker inflicts 98.0 net damage after 363.4 blocker defense
    The defender inflicts 1102.9 net damage after 348.1 attacker defense
    Defender City Defense Structure receives 75.0 net damage
    0.4 unit(s) are destroyed
    Defender Spy receives 20.0 net damage
    0.6 unit(s) are destroyed
    Defender Warrior receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Carriage receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Knight receives 3.0 net damage
    0.2 unit(s) are destroyed
    Attacker Camel receives 1102.0 net damage
    157.4 unit(s) are destroyed
    <= ( Invasion 2 thì lại tới Camel nhận hết damage , còn warrior thì ko nhận damage =.= )
    Attacker Warrior receives 0.9 net damage
    0.2 unit(s) are destroyed

    Invasion # 3

    Attackers:
    40.4 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle
    109.4 Camel(s)(7HP/1A/1D per unit) - Tactics: Front
    Defenders:
    38.4 Knight(s)(18HP/34A/8D per unit) - Tactics: Back
    1.0 Carriage(s)(20HP/5A/3D per unit) - Tactics: Middle
    1.6 Warrior(s)(5HP/10A/2D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/6A/5D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(1HP/5A/1D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/5A/1D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(180HP/120A/120D per unit) - Tactics: Front
    Attacker base damage is: 351.90
    Defender base damage is: 1328.11
    The attacker inflicts 116% of base damage
    The defender inflicts 53% of base damage
    The attacker inflicts 102.0 net damage after 313.8 blocker defense
    The defender inflicts 522.7 net damage after 190.3 attacker defense
    Defender Warrior receives 58.0 net damage
    1.6 unit(s) are destroyed
    Defender Carriage receives 7.0 net damage
    0.4 unit(s) are destroyed
    Defender Knight receives 37.0 net damage
    2.1 unit(s) are destroyed
    Attacker Camel receives 83.0 net damage
    11.9 unit(s) are destroyed
    Attacker Warrior receives 439.7 net damage
    40.4 unit(s) are destroyed

    Invasion # 4

    Attackers:
    0.0 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle
    97.6 Camel(s)(7HP/1A/1D per unit) - Tactics: Front
    Defenders:
    36.4 Knight(s)(18HP/34A/8D per unit) - Tactics: Back
    0.7 Carriage(s)(20HP/5A/3D per unit) - Tactics: Middle
    0.0 Warrior(s)(5HP/10A/2D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/6A/5D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(1HP/5A/1D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/5A/1D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(180HP/120A/120D per unit) - Tactics: Front
    Attacker base damage is: 97.57
    Defender base damage is: 1240.47
    The attacker inflicts 74% of base damage
    The defender inflicts 103% of base damage
    The attacker inflicts 18.0 net damage after 293.1 blocker defense
    The defender inflicts 1186.4 net damage after 97.6 attacker defense
    Defender Carriage receives 5.0 net damage
    0.3 unit(s) are destroyed
    Defender Knight receives 13.0 net damage
    0.7 unit(s) are destroyed
    Attacker Camel receives 1186.4 net damage
    97.6 unit(s) are destroyed

    DEFENDER WINS! Attacking fleet is destroyed.
    766,500W 0I 0O 1,239,750F worth of resources are captured
    and added to CyberLovers stockpile.

    Mất 1 camel , 1 scout , 1 Spy , 1 Tower , 2 warrior , 1 knight :)) Bởi dzị , khi war , có càng nhiều lính càng tốt , chia nhỏ damage , lợi hơn nhiều :D
     
  12. Mui_Ten_Bac

    Mui_Ten_Bac Mr & Ms Pac-Man

    Tham gia ngày:
    18/2/06
    Bài viết:
    116
    Đúng roài, có ít loại quân, thì set tatic ko thể hiện j. Chắc do cái ngẫu nhiên có thể quá lớn.
    Nhưng nếu có nhiều loại quân, chia ra front, middle mỗi hàng 3,4 loại thì set tatic mới có hiệu quả.

    Trận trên chắc lão ý thấy nuôi quân tốn quá nên mang đi tự sát cho zui mà :))
     
  13. Jilly

    Jilly Mr & Ms Pac-Man

    Tham gia ngày:
    31/8/06
    Bài viết:
    157
    Nơi ở:
    Đáng ghét thành phố
    156 + 276 = 432 / 1 ' nhiều we' , tốn food quá nên đi tự sát :))
     
  14. nguyenbao187

    nguyenbao187 Donkey Kong

    Tham gia ngày:
    8/7/06
    Bài viết:
    389
    Nơi ở:
    Nấm mồ hoang
    đây là 1 trận mới nhất của mình bên W1, thật 100%, đánh cho vui ha`
    sau trận này chắc thằng kia tức chết nha
     
  15. erox82

    erox82 Youtube Master Race

    Tham gia ngày:
    26/8/06
    Bài viết:
    34
    hihi, sang topic kia (topic WI trận chiến ko cân sức) mà xem trận tớ đánh với servo. Ku cậu chết hết còn tớ hầu như còn nguyên ^^ Sau trận này thấy servo off ko thèm holiday luôn, mang 3 đợt train qua hốt còn vài B chán ko đến vơ vét nữa T_T
     
  16. jhknew

    jhknew Youtube Master Race

    Tham gia ngày:
    15/12/06
    Bài viết:
    7
    Invasion # 1

    Attackers:
    570.0 Reinforced Tank(s)(420HP/124A/52D per unit) - Tactics: Back
    2300.0 Bomber(s)(42HP/354A/17D per unit) - Tactics: Back
    40.0 Magnetic Train(s)(105HP/5A/3D per unit) - Tactics: Back
    1.0 Spy Plane(s)(105HP/8A/12D per unit) - Tactics: Middle
    1.0 Transport Train(s)(420HP/5A/22D per unit) - Tactics: Front
    Defenders:
    193.0 Reinforced Tank(s)(360HP/116A/46D per unit) - Tactics: Front
    Attacker base damage is: 885093.00
    Defender base damage is: 22388.00
    The attacker inflicts 100% of base damage
    The defender inflicts 100% of base damage
    The attacker inflicts 876215.0 net damage after 8878.0 blocker defense
    The defender inflicts 5597.0 net damage after 68894.0 attacker defense
    Defender Reinforced Tank receives 876215.0 net damage
    193.0 unit(s) are destroyed
    Attacker Transport Train receives 1679.0 net damage
    1.0 unit(s) are destroyed
    Attacker Spy Plane evades the counterattack
    Attacker Spy Plane receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Magnetic Train receives 1718.0 net damage
    16.4 unit(s) are destroyed
    Attacker Bomber receives 842.0 net damage
    20.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 810.0 net damage
    1.9 unit(s) are destroyed
    43,102,082,418W 46,862,653,992I 12,430,151,762O 31,128,440,442F worth of resources are captured
    by the attacking fleet.
    ATTACKER WINS!
    Va tran thứ 2 : quân cũng giống hệt, nhưng kết quả lại khác
    Invasion # 1

    Attackers:
    570.0 Reinforced Tank(s)(420HP/124A/52D per unit) - Tactics: Back
    2300.0 Bomber(s)(42HP/354A/17D per unit) - Tactics: Back
    40.0 Magnetic Train(s)(105HP/5A/3D per unit) - Tactics: Back
    1.0 Spy Plane(s)(105HP/8A/12D per unit) - Tactics: Middle
    1.0 Transport Train(s)(420HP/5A/22D per unit) - Tactics: Front
    Defenders:
    193.0 Reinforced Tank(s)(360HP/116A/46D per unit) - Tactics: Front
    Attacker base damage is: 885093.00
    Defender base damage is: 22388.00
    The attacker inflicts 60% of base damage
    The defender inflicts 110% of base damage
    The attacker inflicts 522177.0 net damage after 8878.0 blocker defense
    The defender inflicts 6191.0 net damage after 68894.0 attacker defense
    Defender Reinforced Tank receives 522177.0 net damage
    193.0 unit(s) are destroyed
    Attacker Transport Train receives 6067.0 net damage
    1.0 unit(s) are destroyed
    Attacker Spy Plane receives 109.0 net damage
    1.0 unit(s) are destroyed
    Attacker Magnetic Train receives 15.0 net damage
    0.1 unit(s) are destroyed
    40,364,399,347W 51,291,053,795I 14,618,404,589O 35,673,747,830F worth of resources are captured
    by the attacking fleet.
    ATTACKER WINS!
    Không hiểu thế nào!! Hôm nay tớ đánh 3 trận liền, quân cũng gần gần như nhau.Hai trận đầu thấy không bị tổn Mtrain, cho tiếp trân thứ 3, ai dè trận thứ 3 mất 16 cái Mtrain lận :(
     
  17. kypier

    kypier Youtube Master Race

    Tham gia ngày:
    16/4/07
    Bài viết:
    5
    mình nghĩ ko co dàn trận nao là hoàn hảo cả, tùy theo quân số và loại quân tấn công thôi.
     

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