Topic hỏi đáp cho anh em (Về cách làm map)

Thảo luận trong 'World Editor' bắt đầu bởi Dark Gamer, 2/1/08.

Trạng thái chủ đề:
Không mở trả lời sau này.
  1. Dark Gamer

    Dark Gamer Legend of Zelda

    Tham gia ngày:
    26/8/07
    Bài viết:
    1,125
    Nơi ở:
    Hà Nội
    em muốn làm 1 spell aura mà các unit cast phép thì sẽ mất thêm 50% mana của chưởng thu nhận vào trigger unit thì làm thế nào ạ?
     
  2. ohaynhi92

    ohaynhi92 Mr & Ms Pac-Man

    Tham gia ngày:
    19/8/06
    Bài viết:
    103
    Mọi người ơi tôi muốn làm cho 1 thằng group unit bay lên thi phải làm thế nào
    chỉ giùm tôi với đc ko. Thank::)
     
  3. Tom_Kazansky

    Tom_Kazansky

    Tham gia ngày:
    28/12/06
    Bài viết:
    3,454
    Nơi ở:
    Hà Nội
    vào Import Manager (F12)
    File \ Import File... tìm đến file cần import

    sau khi "import file" xong thì click đúp vào file đã import để sửa đường dẫn
    với file mdx, ta ko cần sửa gì cả, nên bỏ war3mapimported\ đi
    với file blp, ta phải sửa đường dẫn cho đúng, theo như yêu cầu của model (cái này thường model sẽ có readme, và đường dẫn cho blp sẽ ở trong đó)

    sau khi import, ta save map (File \ Save Map) rồi File \ Close Map cuối cùng File \ Open Map (mở lại map), sau đó là dùng đc.

    Chú ý: với icon: ta import 1 file "btn" thì phải import thêm 1 file "disbtn", path cho icon này là ReplaceableTextures\CommandButtonsDisabled\

    Nếu bạn gặp rắc rối với đường dẫn của model, hãy dùng tool MDX Pather để xem đường dẫn cho đúng :)>-
     
  4. Tom_Kazansky

    Tom_Kazansky

    Tham gia ngày:
    28/12/06
    Bài viết:
    3,454
    Nơi ở:
    Hà Nội
    Ability Channel (ANcl)

    • Data - Art Duration thời gian "lặp" effect ở phần "Art - " phía trên
    • Data - Base Order ID "lệnh" khi cast spell, nếu bạn dùng nhiều "Channel" cho 1 unit hoặc hero thì cái này phải khác nhau. Nếu 2 Channel cùng có Order ID là "chainlightning" thì cũng giống như unit, hero của bạn có 2 ability Chain Lightning
    • Data - Disable Other Abilities nếu cài này là True thì khi cast spell này, hero/unit sẽ bị "pause"
    • Data - Follow Through Time thời gian "channel"
    • Data - Option
      • Visible làm cho "nút" của ability hiện ra
      • Target Image làm cho "mục tiêu" của spell có dạng AoE như blizzard, rain of fire,....
      • Physical Spell spell trở thành spell "vật lý", nghĩa là sẽ ko thể cast vào Ethereal unit, ví dụ như unit bị "Banish". Nhưng hiện giờ spell vẫn ko thể cast vào unit kháng phép.
      • Universal Spell spell giờ sẽ như "ultimate", nghĩa là có thể cast vào những unit kháng phép. Và nếu ở Target AllowedInvulnerable, Vulnerable thì spell này có thể cast vào unit bất tử (Invulnerable)
      • Unique Cast cái này Tom ko rõ lắm, vì chưa thấy tác dụng (nhg các option trên là quá đủ :D)
    • Data - Target Type
      • Instant Cast cast luôn như Thunderclap, Warstomp,...
      • Unit Target chỉ cast vào một mục tiêu như Storm Bolt, Fire Bolt, Purge,...
      • Point Target cast vô "điểm" như Shockwave, Carrion Swarm,...
      • Unit or Point Target có thể cast vào một mục tiêu hoặc vào điểm

    Đó là vài thông tin về ability Channel, spell này mang tính chất là spell "giả" nên ko có missile, ko có damage, buff hay effect khác nhưng rất tốt cho các spell channel AoE mà ko muốn "đụng" vào ai, hoặc các spell kiểu "ulti" nhg học đc ở level 1. :)
    Enjoy ! :)>-

    ----------------
    Nếu hero của bạn có nhiều skill Channel, bạn phải dùng Order ID để bắt hero cast skill.

    Dưới đây là danh sách các order id do Cohadar viết:
    [spoil]
    Mã:
    [COLOR="Green"][I]//==============================================================================
    //  OIDs -- OrderIDs by Cohadar -- v1.1
    //==============================================================================
    //
    //  PURPOUSE:
    //       * Just a bounch of usefull constants
    //       * I guess the most common use would be ordering a dummy caster
    //
    //  THANKS TO: ???
    //       * I totally stole these constants from someones .xls file.
    //       * Unfortunately I forgot whose file it was (probably PipeDream or PitzerMike)
    //
    //       * If someone finds an order not mentioned here please let me know so I can add it.
    //
    //  HOW TO IMPORT:
    //       * Just create a trigger named OIDs
    //       * then convert it to text and replace the whole trigger text with this one
    //
    //==============================================================================[/I][/COLOR]
    [B]library[/B] OID
    
    [B]globals[/B]
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] absorb       =      852529
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] acolyteharvest       =      852185
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] AImove       =      851988
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] ambush       =      852131
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] ancestralspirit      =      852490
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] ancestralspirittarget        =      852491
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] animatedead  =      852217
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] antimagicshell       =      852186
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] attack       =      851983
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] attackground         =      851984
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] attackonce   =      851985
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] attributemodskill    =      852576
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] auraunholy   =      852215
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] auravampiric         =      852216
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] autodispel   =      852132
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] autodispeloff        =      852134
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] autodispelon         =      852133
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] autoentangle         =      852505
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] autoentangleinstant  =      852506
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] autoharvestgold      =      852021
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] autoharvestlumber    =      852022
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] avatar       =      852086
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] avengerform  =      852531
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] awaken       =      852466
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] banish       =      852486
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] barkskin     =      852135
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] barkskinoff  =      852137
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] barkskinon   =      852136
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] battleroar   =      852599
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] battlestations       =      852099
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] bearform     =      852138
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] berserk      =      852100
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] blackarrow   =      852577
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] blackarrowoff        =      852579
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] blackarrowon         =      852578
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] blight       =      852187
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] blink        =      852525
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] blizzard     =      852089
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] bloodlust    =      852101
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] bloodlustoff         =      852103
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] bloodluston  =      852102
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] board        =      852043
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] breathoffire         =      852580
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] breathoffrost        =      852560
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] build        =      851994
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] burrow       =      852533
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] cannibalize  =      852188
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] carrionscarabs       =      852551
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] carrionscarabsinstant        =      852554
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] carrionscarabsoff    =      852553
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] carrionscarabson     =      852552
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] carrionswarm         =      852218
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] chainlightning       =      852119
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] channel      =      852600
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] charm        =      852581
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] cloudoffog   =      852473
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] clusterrockets       =      852652
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] coldarrows   =      852244
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] coldarrowstarg       =      852243
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] controlmagic         =      852474
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] corporealform        =      852493
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] corrosivebreath      =      852140
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] coupleinstant        =      852508
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] coupletarget         =      852507
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] creepanimatedead     =      852246
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] creepdevour  =      852247
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] creepheal    =      852248
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] creephealoff         =      852250
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] creephealon  =      852249
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] creepthunderbolt     =      852252
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] creepthunderclap     =      852253
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] cripple      =      852189
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] curse        =      852190
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] curseoff     =      852192
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] curseon      =      852191
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] cyclone      =      852144
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] darkconversion       =      852228
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] darkportal   =      852229
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] darkritual   =      852219
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] darksummoning        =      852220
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] deathanddecay        =      852221
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] deathcoil    =      852222
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] deathpact    =      852223
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] decouple     =      852509
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] defend       =      852055
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] detectaoe    =      852015
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] detonate     =      852145
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] devour       =      852104
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] devourmagic  =      852536
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] disassociate         =      852240
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] disenchant   =      852495
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] dismount     =      852470
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] dispel       =      852057
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] divineshield         =      852090
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] doom         =      852583
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] drain        =      852487
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] dreadlordinferno     =      852224
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] dropitem     =      852001
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] drunkenhaze  =      852585
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] earthquake   =      852121
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] eattree      =      852146
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] elementalfury        =      852586
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] ensnare      =      852106
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] ensnareoff   =      852108
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] ensnareon    =      852107
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] entangle     =      852147
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] entangleinstant      =      852148
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] entanglingroots      =      852171
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] etherealform         =      852496
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] evileye      =      852105
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] faeriefire   =      852149
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] faeriefireoff        =      852151
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] faeriefireon         =      852150
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] fanofknives  =      852526
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] farsight     =      852122
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] fingerofdeath        =      852230
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] firebolt     =      852231
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] flamestrike  =      852488
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] flamingarrows        =      852174
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] flamingarrowstarg    =      852173
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] flamingattack        =      852540
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] flamingattacktarg    =      852539
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] flare        =      852060
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] forceboard   =      852044
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] forceofnature        =      852176
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] forkedlightning      =      852587
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] freezingbreath       =      852195
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] frenzy       =      852561
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] frenzyoff    =      852563
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] frenzyon     =      852562
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] frostarmor   =      852225
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] frostarmoroff        =      852459
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] frostarmoron         =      852458
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] frostnova    =      852226
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] getitem      =      851981
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] gold2lumber  =      852233
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] grabtree     =      852511
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] harvest      =      852018
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] heal         =      852063
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] healingward  =      852109
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] healingwave  =      852501
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] healoff      =      852065
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] healon       =      852064
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] hex  =      852502
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] holdposition         =      851993
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] holybolt     =      852092
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] howlofterror         =      852588
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] humanbuild   =      851995
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] immolation   =      852177
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] impale       =      852555
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] inferno      =      852232
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] innerfire    =      852066
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] innerfireoff         =      852068
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] innerfireon  =      852067
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] instant      =      852200
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] invisibility         =      852069
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] lightningshield      =      852110
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] load         =      852046
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] loadarcher   =      852142
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] loadcorpse   =      852050
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] loadcorpseinstant    =      852053
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] locustswarm  =      852556
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] lumber2gold  =      852234
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] magicdefense         =      852478
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] magicleash   =      852480
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] magicundefense       =      852479
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] manaburn     =      852179
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] manaflareoff         =      852513
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] manaflareon  =      852512
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] manashieldoff        =      852590
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] manashieldon         =      852589
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] massteleport         =      852093
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] mechanicalcritter    =      852564
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] metamorphosis        =      852180
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] militia      =      852072
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] militiaconvert       =      852071
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] militiaoff   =      852073
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] militiaunconvert     =      852651
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] mindrot      =      852565
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] mirrorimage  =      852123
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] monsoon      =      852591
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] mount        =      852469
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] mounthippogryph      =      852143
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] move         =      851986
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] nagabuild    =      852467
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] neutraldetectaoe     =      852023
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] neutralinteract      =      852566
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] neutralspell         =      852630
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] nightelfbuild        =      851997
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] orcbuild     =      851996
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] parasite     =      852601
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] parasiteoff  =      852603
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] parasiteon   =      852602
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] patrol       =      851990
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] phaseshift   =      852514
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] phaseshiftinstant    =      852517
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] phaseshiftoff        =      852516
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] phaseshifton         =      852515
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] phoenixfire  =      852481
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] phoenixmorph         =      852482
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] poisonarrows         =      852255
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] poisonarrowstarg     =      852254
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] polymorph    =      852074
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] possession   =      852196
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] preservation         =      852568
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] purge        =      852111
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] rainofchaos  =      852237
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] rainoffire   =      852238
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] raisedead    =      852197
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] raisedeadoff         =      852199
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] raisedeadon  =      852198
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] ravenform    =      852155
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] recharge     =      852157
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] rechargeoff  =      852159
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] rechargeon   =      852158
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] rejuvenation         =      852160
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] renew        =      852161
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] renewoff     =      852163
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] renewon      =      852162
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] repair       =      852024
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] repairoff    =      852026
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] repairon     =      852025
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] replenish    =      852542
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] replenishlife        =      852545
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] replenishlifeoff     =      852547
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] replenishlifeon      =      852546
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] replenishmana        =      852548
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] replenishmanaoff     =      852550
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] replenishmanaon      =      852549
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] replenishoff         =      852544
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] replenishon  =      852543
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] request_hero         =      852239
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] requestsacrifice     =      852201
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] restoration  =      852202
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] restorationoff       =      852204
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] restorationon        =      852203
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] resumebuild  =      851999
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] resumeharvesting     =      852017
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] resurrection         =      852283 // was 852094
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] returnresources      =      852020
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] revenge      =      852241
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] revive       =      852039
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] roar         =      852164
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] robogoblin   =      852656
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] root         =      852165
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] sacrifice    =      852205
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] sanctuary    =      852569
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] scout        =      852181
        
        // mine custom
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] scrollofspeed        =      852285
        
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] selfdestruct         =      852040
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] selfdestructoff      =      852042
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] selfdestructon       =      852041
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] sentinel     =      852182
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] setrally     =      851980
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] shadowsight  =      852570
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] shadowstrike         =      852527
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] shockwave    =      852125
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] silence      =      852592
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] sleep        =      852227
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] slow         =      852075
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] slowoff      =      852077
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] slowon       =      852076
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] soulpreservation     =      852242
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] spellshield  =      852571
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] spellshieldaoe       =      852572
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] spellsteal   =      852483
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] spellstealoff        =      852485
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] spellstealon         =      852484
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] spies        =      852235
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] spiritlink   =      852499
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] spiritofvengeance    =      852528
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] spirittroll  =      852573
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] spiritwolf   =      852126
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] stampede     =      852593
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] standdown    =      852113
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] starfall     =      852183
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] stasistrap   =      852114
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] steal        =      852574
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] stomp        =      852127
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] stoneform    =      852206
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] stop         =      851972
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] submerge     =      852604
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] summonfactory        =      852658
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] summongrizzly        =      852594
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] summonphoenix        =      852489
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] summonquillbeast     =      852595
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] summonwareagle       =      852596
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] tankdroppilot        =      852079
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] tankloadpilot        =      852080
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] tankpilot    =      852081
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] taunt        =      852520
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] thunderbolt  =      852095
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] thunderclap  =      852096
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] tornado      =      852597
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] townbelloff  =      852083
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] townbellon   =      852082
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] tranquility  =      852184
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unavatar     =      852087
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unavengerform        =      852532
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unbearform   =      852139
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unburrow     =      852534
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] uncoldarrows         =      852245
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] uncorporealform      =      852494
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] undeadbuild  =      851998
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] undefend     =      852056
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] undivineshield       =      852091
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unetherealform       =      852497
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unflamingarrows      =      852175
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unflamingattack      =      852541
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unholyfrenzy         =      852209
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unimmolation         =      852178
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unload       =      852047
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unloadall    =      852048
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unloadallcorpses     =      852054
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unloadallinstant     =      852049
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unpoisonarrows       =      852256
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unravenform  =      852156
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unrobogoblin         =      852657
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unroot       =      852166
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unstableconcoction   =      852500
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unstoneform  =      852207
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unsubmerge   =      852605
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unsummon     =      852210
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] unwindwalk   =      852130
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] vengeance    =      852521
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] vengeanceinstant     =      852524
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] vengeanceoff         =      852523
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] vengeanceon  =      852522
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] voodoo       =      852503
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] ward         =      852504
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] wardofshadowsight    =      852570
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] waterelemental       =      852097
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] wateryminion         =      852598
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] web  =      852211
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] weboff       =      852213
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] webon        =      852212
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] whirlwind    =      852128
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] windwalk     =      852129
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] wispharvest  =      852214
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] acidbomb     =      852662
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] chemicalrage         =      852663
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] healingspray         =      852664
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] transmute    =      852665
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] lavamonster  =      852667
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] soulburn     =      852668
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] volcano      =      852669
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] cancel       =      851976
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] moveslot1    =      852002
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] moveslot2    =      852003
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] moveslot3    =      852004
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] moveslot4    =      852005
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] moveslot5    =      852006
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] moveslot6    =      852007
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] useslot1     =      852008
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] useslot2     =      852009
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] useslot3     =      852010
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] useslot4     =      852011
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] useslot5     =      852012
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] useslot6     =      852013
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] smart        =      851971
        [B]public constant[/B] [COLOR="RoyalBlue"][B]integer[/B][/COLOR] skillmenu    =      852000
    [B]endglobals[/B]
    
    [B]endlibrary[/B]
    [/spoil]

    Dùng id nào thì phụ thuộc vào Data - Base Order ID của Channel, ví dụ, nếu nó là blizzard thì bạn phải dùng order id: 852089 (hoặc OID_blizzard nếu bạn có OID library :) ), dùng như sau:
    Mã:
    [B]call[/B] [COLOR="Indigo"]IssueImmediateOrderById[/COLOR]( <unit>, OID_blizzard )
    //or
    [B]call[/B] [COLOR="Indigo"]IssueTargetOrderById[/COLOR]( <unit>, OID_blizzard, <mục tiêu> )
    //or
    [B]call[/B] [COLOR="Indigo"]IssuePointOrderById[/COLOR]( <unit>, OID_blizzard, <mục tiêu X>, <mục tiêu Y> )
    
    Chú ý nếu muốn dùng library OID trên thì phải dùng NewGen. Nếu bạn không dùng NewGen thì lấy số id là được. :)>-
     
    Chỉnh sửa cuối: 29/12/10
  5. ohaynhi92

    ohaynhi92 Mr & Ms Pac-Man

    Tham gia ngày:
    19/8/06
    Bài viết:
    103
    Ái chà. Đợi mãi cuối cùng cũng ra.
    Mấy anh cho em hỏi cái này với. Bây giờ muốn làm một group unit bay lên thì phải làm thế nào
     
  6. Moandor

    Moandor The Warrior of Light

    Tham gia ngày:
    4/8/03
    Bài viết:
    2,177
    Nơi ở:
    Northrend
    http://forum.gamevn.com/showthread.php?t=390356
     
  7. kissofaries

    kissofaries Dragon Quest

    Tham gia ngày:
    11/3/07
    Bài viết:
    1,463
    Nơi ở:
    Kalimdor
    Cho hỏi muốn cho 1 con biến mất khỏi màn hình trong Xs thì thế nào.....và steal stats thì như thế nào???
     
  8. Tom_Kazansky

    Tom_Kazansky

    Tham gia ngày:
    28/12/06
    Bài viết:
    3,454
    Nơi ở:
    Hà Nội
    Đề nghị mọi người có câu hỏi gì vào đây post, đừng post ở các topic khác.

    Sửa lại tiêu đề chút xíu, topic này chỉ hỏi đáp về cách làm map, các vấn đề khác thì có topic khác rùi. :D
     
  9. heroesxx1412xx

    heroesxx1412xx Youtube Master Race

    Tham gia ngày:
    26/1/07
    Bài viết:
    16
    Nơi ở:
    Ha Noi, Vietnam,
    Em muốn làm cái Item Hồi sinh như DDay thì phải làm sao
    Không cần phải hs cho All Player đâu, em chỉ cần cho Player 10 và 11 thôi
     
  10. hothanhlich

    hothanhlich Youtube Master Race

    Tham gia ngày:
    15/8/07
    Bài viết:
    6
    Không khởi động đc Worldedit.exe . Làm sao đây các bạn
     
  11. kissofaries

    kissofaries Dragon Quest

    Tham gia ngày:
    11/3/07
    Bài viết:
    1,463
    Nơi ở:
    Kalimdor
    Bình thường vào phải đợi 3 đến 4 phút....đợi lâu ko thấy thì.....chịu...hoặc bản war của bạn lỗi...thế thì cài lại..hoặc chưa có daemon tools...hoặc ty tỷ thứ lý do....
     
  12. Dark Gamer

    Dark Gamer Legend of Zelda

    Tham gia ngày:
    26/8/07
    Bài viết:
    1,125
    Nơi ở:
    Hà Nội
    cái enable/disenable ability for play..... sao em dùng nó disenable cả cái buff lun là sao vậy ja
     
  13. ohaynhi92

    ohaynhi92 Mr & Ms Pac-Man

    Tham gia ngày:
    19/8/06
    Bài viết:
    103
    Mọi người ơi tôi muốn làm cho 1 thằng group unit bay lên thi phải làm thế nào. Muốn làm 1 thằng unit locus đi qua người thằng khác mà làm nó mất máu thì phải làm sao (giống quả shockwave ấy) chỉ giùm tôi với đc ko. À mà topic này sao chẳng còn ai trả lời thế nhỉ::(:-/
     
  14. Tom_Kazansky

    Tom_Kazansky

    Tham gia ngày:
    28/12/06
    Bài viết:
    3,454
    Nơi ở:
    Hà Nội
    >Muốn làm 1 thằng unit locus đi qua người thằng khác mà làm nó mất máu
    bạn tạo 1 trigger, trigger đó có event là Unit - Unit Within Range. Trong đó bạn chỉnh lại range(256.00), Unit là unit có locust ấy. Nhưng bạn nên add event cho trigger này(lúc bạn create locust unit) sử dụng action: Trigger - Add New Event chỉnh lại this trigger và unit là đc, còn action của comes in range trigger thì bạn dùng Unit - Damage Target để làm mất máu

    >Muốn cho 1 unit bay lên:
    dùng Unit - Add Ability add Crow Form cho unit đó rồi dùng Unit - Remove Ability remove luôn, sau đó dùng Animation - Change Unit Fly Height trong này thì Height là độ cao bạn muốn, Rate là tốc độ ((lấy độ cao lúc đầu - độ cao muốn)/Rate là ra thời gian mà unit sẽ change height xong, Rate = 0 => lên luôn)
     
  15. sinhthuong

    sinhthuong Mr & Ms Pac-Man

    Tham gia ngày:
    21/5/07
    Bài viết:
    263
    Nơi ở:
    Hell
    ai cho hỏi cách tạo icon trong warcraft riêng cho mình cái ( Tui tìm thấy trong diễn đàn rồi nhưng làm mãi vẫn ko thành công)
     
  16. Tom_Kazansky

    Tom_Kazansky

    Tham gia ngày:
    28/12/06
    Bài viết:
    3,454
    Nơi ở:
    Hà Nội
    Các function
    Mã:
    function CheckUnitPosition takes unit b, unit a returns integer//position of b from a
        local location ta = GetUnitLoc(a)
        local location tb = GetUnitLoc(b)
        local real angle = AngleBetweenPoints(ta,tb)
        call RemoveLocation(ta)
        set ta = null
        call RemoveLocation(tb)
        set tb = null
        if angle < 0 then
            set angle = angle+360- GetUnitFacing(a)
        else
            set angle = angle- GetUnitFacing(a)
        endif
        if angle < 0 then
            set angle = angle+360
        endif
        if angle <= 225 and angle >= 135 then
            return 2
        elseif angle < 330 and angle > 225 then
            return 3
        elseif angle < 135 and angle > 30 then
            return 4
        endif
        return 1
    endfunction
    
    function IsUnitBeHide takes unit b, unit a returns boolean //b = behide, a = source
        return CheckUnitPosition(b,a) == 2
    endfunction
    
    function IsUnitInFront takes unit b, unit a returns boolean//b = infront, a = source
        return CheckUnitPosition(b,a) == 1
    endfunction
    
    function IsUnitAtSideRight takes unit b, unit a returns boolean//b = atside, a = source
        return CheckUnitPosition(b,a) == 3
    endfunction
    
    function IsUnitAtSideLeft takes unit b, unit a returns boolean//b = atside, a = source
        return CheckUnitPosition(b,a) == 4
    endfunction
    Kiểm tra vị trí của unit b so với unit a
    Cách sử dụng:
    Jass users: khỏi nói
    GUI users: tạo 1 trigger (tên là gì cũng được) rồi convert ra custom text (Edit -> Convert to Custom Text)
    Tạo 2 unit variable và 1 boolean variable
    VD: UnitCheck, UnitSource và Check
    Mã:
        Set UnitCheck = (Attacking unit)
        Set UnitSource = (Triggering unit)
        Custom script:   set udg_Check = IsUnitInFront( udg_UnitCheck, udg_UnitSource)//kiểm tra xem UnitCheck có ở đằng trước UnitSource ko
        Custom script:   set udg_Check = IsUnitBeHide( udg_UnitCheck, udg_UnitSource)//kiểm tra xem UnitCheck có ở đằng sau UnitSource ko
        Custom script:   set udg_Check = IsUnitAtSideLeft( udg_UnitCheck, udg_UnitSource)//kiểm tra xem UnitCheck có ở phía bên trái UnitSource ko
        Custom script:   set udg_Check = IsUnitAtSideRight udg_UnitCheck, udg_UnitSource)//kiểm tra xem UnitCheck có ở phía bên phải UnitSource ko
    
    rồi sửa dụng Check bình thường
    Áp dụng tạo 1 backstab attack:
    Mã:
    Backstab
        Events
            Unit - A unit Is attacked
        Conditions
            (Level of Backstab  for (Attacking unit)) Greater than 0
        Actions
            Set UnitCheck = (Attacking unit)
            Set UnitSource = (Triggering unit)
            Custom script:   set udg_Check = IsUnitBeHide( udg_UnitCheck, udg_UnitSource)
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    Check Equal to True
                Then - Actions
                    Special Effect - Create a special effect attached to the head of UnitSource using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
                    Special Effect - Destroy (Last created special effect)
                    Unit - Cause UnitCheck to damage UnitSource, dealing (50.00 + (25.00 x (Real((Level of Backstab  for UnitCheck))))) damage of attack type Chaos and damage type Normal
                Else - Actions
     

    Các file đính kèm:

  17. kissofaries

    kissofaries Dragon Quest

    Tham gia ngày:
    11/3/07
    Bài viết:
    1,463
    Nơi ở:
    Kalimdor
    Cái này là backstab active đấy....ko phải passsive đâu nhá...
     
  18. Zekareisoujin

    Zekareisoujin C O N T R A

    Tham gia ngày:
    24/8/04
    Bài viết:
    1,899
    Nơi ở:
    Everywhere in Nowhere
    cái j` mà chả phải check.
    call Get30Chars()
     
  19. Dark Gamer

    Dark Gamer Legend of Zelda

    Tham gia ngày:
    26/8/07
    Bài viết:
    1,125
    Nơi ở:
    Hà Nội
    em có cái map mà em khóa vào xong nhưng bị mất bản gốc ( bản chưa khóa ) bây h nó chỉ còn cái map đã khóa và cái gì mà nó cho ra sau khi khóa í.cho em hỏi làm thế nào để phục hồi bản gốc :-SS
     
  20. Zekareisoujin

    Zekareisoujin C O N T R A

    Tham gia ngày:
    24/8/04
    Bài viết:
    1,899
    Nơi ở:
    Everywhere in Nowhere
    no way :P, chịu rồi :)
    call Get30Chars()
     
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