Item in SB2:Heroes

Thảo luận trong 'Warriors Game Zone' bắt đầu bởi Shoshiro, 4/6/08.

  1. Shoshiro

    Shoshiro Mr & Ms Pac-Man

    Tham gia ngày:
    31/5/07
    Bài viết:
    154
    Nơi ở:
    Trong bụng mẹ chứ
    Ai có bản dịch của tất cả các ITEM đặc biệt của mỗi NV trong SB2:Heroes thì cho em nha.Có 1 số NV ITEM ĐB của nó có công hiệu gì em ko bít :D:D:D
     
  2. Kunoichi chan

    Kunoichi chan Youtube Master Race

    Tham gia ngày:
    24/4/08
    Bài viết:
    74
    Nơi ở:
    Supermassive Black Hole
    Bạn nên lên gamefaqs (nếu khá Eng)
     
  3. Shoshiro

    Shoshiro Mr & Ms Pac-Man

    Tham gia ngày:
    31/5/07
    Bài viết:
    154
    Nơi ở:
    Trong bụng mẹ chứ
    đua7 web đi,tui không bít. Thanks
     
  4. Noob nhất xóm

    Noob nhất xóm Dragon Quest

    Tham gia ngày:
    11/12/06
    Bài viết:
    1,330
    Nơi ở:
    Homeless
    Công dụng của tất cả các item bằng tiếng anh:
    1-1
    Increase Health.
    Rarity: -

    1-2
    Increase Attack.
    Rarity: -

    1-3
    Increase Defense.
    Rarity: -

    1-4
    Increase the amount of Health that Rice Balls replenish.
    Rarity: -

    1-5
    Increase the amount of BASARA that Holy Water replenish.
    Rarity: -



    2-1
    Negate Fire elemental effect.
    Rarity: 2*

    2-2
    Negate Lightning elemental effect.
    Rarity: 2*

    2-3
    Negate Ice elemental effect.
    Rarity: 2*

    2-4
    Negate Wind elemental effect.
    Rarity: 2*

    2-5
    Negate Dark elemental effect.
    Rarity: 2*



    3-1
    Negate Light elemental effect.
    Rarity: 2*

    3-2
    Negate ALL elemental effects. < Increase damage received from non-elemental
    attacks >
    Rarity: 4*

    3-3
    No flinch from normal attacks.
    Rarity: 5*

    3-4
    No flinch from range attacks.
    Rarity: 4*

    3-5
    Decrease damage received to 3/4.
    Rarity: 5*



    4-1
    Reflect range attacks when blocking.
    Rarity: 5*

    4-2
    Increase the chances of critical hits
    Rarity: 1*

    4-3
    Extend the time frame for connecting combos.
    Rarity: 2*

    4-4
    Extend BASARA FEVER (activated automatically after every 500 hits) by 3
    seconds, 1.5 seconds in co-op.
    Rarity: 2*

    4-5
    Extend Battle Drive (activated by pressing L2) by 3 seconds.
    Rarity: 3*



    5-1
    Increase moving speed.
    Rarity: 2*

    5-2
    Increase horse's speed.
    Rarity: 1*

    5-3
    Extend time frame for Parry. (Block just before the attacks hit)
    Rarity: 1*

    5-4
    BASARA attacks damage x 1.5
    Rarity: 6*

    5-5
    100% critical on the 8th hit of S-string. (square attack string)
    Rarity: 2*



    6-1
    Able to execute BASARA attack, with cost of Health, even if BASARA gauge is
    not fully filled. < Once per stage only >
    Rarity: 3*

    6-2
    Able to use Battle Drive (L2), with cost of Health, even if Battle Drive
    stock is empty. < Once per stage only >
    Rarity: 3*

    6-3
    Damage dealth x 1.5 < Damage received x 3 >
    Rarity: 3*

    6-4
    Weaken enemy officers, strengthen regular enemy soldiers.
    Rarity: 4*

    6-5
    Increase attack power when Health is in red.
    Rarity: 1*



    7-1
    Increase damage dealt to enemies with shields. (( Effect up when equipping all
    5 items from 7-1 to 7-5 ))
    Rarity: 1*

    7-2
    Increase damage dealt to ninja. (( Effect up when equipping all 5 items from
    7-1 to 7-5 ))
    Rarity: 2*

    7-3
    Increase damage dealt to enemy soldiers with oversized weapons. (( Effect up
    when equipping all 5 items from 7-1 to 7-5 ))
    Rarity: 3*

    7-4
    Increase damage dealt to heavy machinery weapon fortress. (( Effect up when
    equipping all 5 items from 7-1 to 7-5 ))
    Rarity: 5*

    7-5
    Increase damage dealt to samurais and regular foot soldiers. (( Effect up when
    equipping all 5 items from 7-1 to 7-5 ))
    Rarity: 6*



    8-1
    Increase moving speed for a short while after getting a Rice Ball.
    Rarity: 3*

    8-2
    Increase BASARA gauge filling rate during Battle Drive (L2).
    Rarity: 4*

    8-3
    Inrease the amount of BASARA gauge filled from Taunt (Select).
    Rarity: 1*

    8-4
    BASARA gauge continues filling even during BASARA attacks.
    Rarity: 6*

    8-5
    Increase the self-replenshing rate of BASARA gauge when Health is in red.
    Rarity: 5*



    9-1
    Increase the amount of Health and BASARA that Rice Balls, Holy Water, and
    Ebisu taru (keg) replenish.
    Rarity: 2*

    9-2
    If Health is full when getting a Rice Ball, replenish BASARA gauge instead.
    Rarity: 2*

    9-3
    If BASARA gauge is full when getting Holy Water, replenish Health instead.
    Rarity: 2*

    9-4
    Keep enemies (grunts only) away from you. < Does NOT work in Grand Tournament
    or Ultimate Grand Tournament >
    Rarity: 5*

    9-5
    Make enemies (grunts only) sleepy and immobilized. < Does NOT work in Grand
    Tournament or Ultimate Grand Tournament >
    Rarity: 5*



    10-1
    Amplify the knock-back effects.
    Rarity: 1*

    10-2
    Send enemies flying like a home run with knock-back attacks.
    Rarity: 3*

    10-3
    Raise the currently equipped weapon and armor's levels to MAX in battle.
    Rarity: 6*

    10-4
    Combo count will NOT be interrupted when mounted. < Single player only >
    Rarity: 4*

    10-5
    Change the Rice Balls (Health) rewarded for every 50 KOs into Cat Figures.
    (temporary EXP. x 2)
    Rarity: 4*



    11-1
    Increase Exp. by 1 for every KO.
    Rarity: 1*

    11-2
    Increase Exp. by 5 for every KO.
    Rarity: 4*

    11-3
    Change all chests in stage into golds', including the ones from chest-carrying
    soldiers.
    Rarity: 4*

    11-4
    Health gauge becomes invisible. + 0.5 to Difficulty Bonus at the end of stage.
    Rarity: 5*

    11-5
    Greatly increase the golds received in stage. < Total amount halved upon being
    flinched by any attacks; does NOT work in Grand Tournament or Ultimate Grand
    Tournament >
    Rarity: 4*



    12-1
    Shuffle the items and weapons / armors at the end of stage. < Once per stage >
    Rarity: 3*

    12-2
    Shuffle the QUANTITY and LEVEL of the items and weapons / armors at the end
    of stage. < Once per stage >
    Rarity: 5*

    12-3
    + 1 luxurious item chest at the end of stage if successfully done a 1000+ hit
    combo. < does NOT work in Grand Tournament or Ultimate Grand Tournament >
    Rarity: 2*

    12-4
    + 1 luxurious weapon at the end of stage if successfully gotten 500+ KO.
    < does NOT work in Grand Tournament of Ultimate Grand Tournament >
    Rarity: 2*

    12-5
    Double the EXP. Bonus for completing the special task in the particular stage.
    Rarity: 1*



    13-1
    Play the theme song 'BLADE CHORD', by Nishikawa Takanori, as BGM.
    Rarity: 2*

    13-2
    Play Ichi's ending theme song 'Nemure Hi no Hana', by Ichi's VA Noto Mamiko,
    as BGM.
    Rarity: 2*

    13-3
    Play whichever song last selected in Gallery as BGM.
    Rarity: 7*

    13-4
    Ally will keep praising you for morale.
    Rarity: 2*

    13-5
    A girl will keep replenshing your BASARA gauge with Holy Water during battle
    every once in a while. < Cost a certain amount of gold at the end of stage >
    Rarity: 4*



    14-1
    Start the stage with a full BASARA gauge.
    Rarity: 1*

    14-2
    Start the stage with Battle Drive level 1 in stock.
    Rarity: 1*

    14-3
    Slowly recover Health. Effect increases when close to allies. < does NOT work
    in Grand Tournament or Ultimate Grand Tournament >
    Rarity: 6*

    14-4
    Slowly recover BASARA. Effect increases when close to allies. < does NOT work
    in Grand Tournament or Ultimate Grand Tournament >
    Rarity: 6*

    14-5
    Extra 10 seconds added to clock after clearing each round. < Ultimate Grand
    Tournament ONLY >
    Rarity: 7*



    15-1
    Revive once when Health gauge is empty. < Health will be in the red zone >
    Rarity: 4*

    15-2
    Double enemies' Health.
    Rarity: 4*

    15-3
    Allies won't follow player around.
    Rarity: 1*

    15-4
    Get extra EXP. of 300 x '#s of survived allies' at the end of stage.
    Rarity: 3*

    15-5
    Difficulty Bonus EXP. x 2.5, $ x 2 at the end of stage. < Stage becomes MUCH
    more difficult, even harder than Extreme. Does NOT work in Grand Tournament or
    Ultimate Grand Tournament >
    Rarity: 7*



    16-1
    Lucky charm. (( ALL item chests and weapon / armor sets become luxurious ones
    when equipping all 5 items from 16-1 to 16-5 ))
    Rarity: 1*

    16-2
    Lucky charm. (( ALL item chests and weapon / armor sets become luxurious ones
    when equipping all 5 items from 16-1 to 16-5 ))
    Rarity: 1*

    16-3
    Lucky charm. (( ALL item chests and weapon / armor sets become luxurious ones
    when equipping all 5 items from 16-1 to 16-5 ))
    Rarity: 1*

    16-4
    Lucky charm. (( ALL item chests and weapon / armor sets become luxurious ones
    when equipping all 5 items from 16-1 to 16-5 ))
    Rarity: 3*

    16-5
    Lucky charm. (( ALL item chests and weapon / armor sets become luxurious ones
    when equipping all 5 items from 16-1 to 16-5 ))
    Rarity: 3*



    17-1
    Item or weapon / armor + 1 (( All the bonus items or weapons / armors sets
    become luxurious ones when euqipping all 5 items from 17-1 to 17-5 ))
    < Does NOT work in Grand Tournament or Ultimate Grand Tournament >
    Rarity: 1*

    17-2
    Item or weapon / armor + 1 (( All the bonus items or weapons / armors sets
    become luxurious ones when euqipping all 5 items from 17-1 to 17-5 ))
    < Does NOT work in Grand Tournament or Ultimate Grand Tournament >
    Rarity: 1*

    17-3
    Item or weapon / armor + 1 (( All the bonus items or weapons / armors sets
    become luxurious ones when euqipping all 5 items from 17-1 to 17-5 ))
    < Does NOT work in Grand Tournament or Ultimate Grand Tournament >
    Rarity: 1*

    17-4
    Item or weapon / armor + 1 (( All the bonus items or weapons / armors sets
    become luxurious ones when euqipping all 5 items from 17-1 to 17-5 ))
    < Does NOT work in Grand Tournament or Ultimate Grand Tournament >
    Rarity: 3*

    17-5
    Item or weapon / armor + 1 (( All the bonus items or weapons / armors sets
    become luxurious ones when euqipping all 5 items from 17-1 to 17-5 ))
    < Does NOT work in Grand Tournament or Ultimate Grand Tournament >
    Rarity: 3*



    18-1
    Gold + 500 (( Gold + 5000 when equipping all 5 items from 18-1 to 18-5 ))
    Rarity: 1*

    18-2
    Gold + 500 (( Gold + 5000 when equipping all 5 items from 18-1 to 18-5 ))
    Rarity: 1*

    18-3
    Gold + 500 (( Gold + 5000 when equipping all 5 items from 18-1 to 18-5 ))
    Rarity: 1*

    18-4
    Gold + 500 (( Gold + 5000 when equipping all 5 items from 18-1 to 18-5 ))
    Rarity: 3*

    18-5
    Gold + 500 (( Gold + 5000 when equipping all 5 items from 18-1 to 18-5 ))
    Rarity: 3*



    19-1
    EXP. + 1000 (( EXP. + 10000 when equipping all 5 items from 19-1 to 19-5 ))
    Rarity: 1*

    19-2
    EXP. + 1000 (( EXP. + 10000 when equipping all 5 items from 19-1 to 19-5 ))
    Rarity: 1*

    19-3
    EXP. + 1000 (( EXP. + 10000 when equipping all 5 items from 19-1 to 19-5 ))
    Rarity: 1*

    19-4
    EXP. + 1000 (( EXP. + 10000 when equipping all 5 items from 19-1 to 19-5 ))
    Rarity: 3*

    19-5
    EXP. + 1000 (( EXP. + 10000 when equipping all 5 items from 19-1 to 19-5 ))
    Rarity: 3*



    20-1
    Specials (triangle) with levels all become LV 1. (( Specials with leves all
    become LV 2 when equipping 2 items from 20-1 to 20-3. Specials with levels all
    become LV MAX when equipping all 3 items from 20-1 to 20-3 ))
    Rarity: 1*

    20-2
    Specials (triangle) with levels all become LV 1. (( Specials with leves all
    become LV 2 when equipping 2 items from 20-1 to 20-3. Specials with levels all
    become LV MAX when equipping all 3 items from 20-1 to 20-3 ))
    Rarity: 2*

    20-3
    Specials (triangle) with levels all become LV 1. (( Specials with leves all
    become LV 2 when equipping 2 items from 20-1 to 20-3. Specials with levels all
    become LV MAX when equipping all 3 items from 20-1 to 20-3 ))
    Rarity: 4*

    20-4
    Halve the damage received from bomb soldiers.
    Rarity: 2*

    20-5
    Revive once after dying. Random chance of revivals after the 1st death.
    < Can revive up to a maximum of 8 times per stage >
    Rarity: 6*



    21-1
    Increase the amount of golds acquired by killing enemies with combos when
    Health is in red.
    Rarity: 4*

    21-2
    Gold + 1 for every KO.
    Rarity: 1*

    21-3
    Extend the time period for effect of the cat figures. (EXP. x 2)
    Rarity: 3*

    21-4
    Greatly increases the critical hit rate when BOTH Health and BASARA are full.
    Rarity: 4*

    21-5
    Increase the speed of S-string (square attack string) when BOTH Health and
    BASARA are full.
    Rarity: 6*



    22-1
    The more KO, the more powerful the player gets.
    Rarity: 5*

    22-2
    Greatly increase the attack power after a successful Parry, until getting
    flinched by attacks. < Damage received is doubled >
    Rarity: 3*

    22-3
    Enhance elemental damage according to character's attribute.
    Rarity: 5*

    22-4
    Increase damage dealt by critical hits.
    Rarity: 4*

    22-5
    The equipping weapon / armor stats synchronize with the respectively highest
    ones in the weapon / armor stock.
    Rarity: 3*



    23-1
    Gold acquired becomes 4 times OR 1/4 at the end of stage.
    Rarity: 5*

    23-2
    Get extra gold equal to 1/4 of the special bonus of the particular stage.
    < Does NOT work in Grand Tournament or Ultimate Grand Tournament >
    Rarity: 6*

    23-3
    100% of getting a level upgrade on the currectly equipped weapon or armor.
    Rarity: 4*

    23-4
    Increase the chance of getting BASARA Kuji (press triangle in store) at the
    end of stage.
    Rarity: 1*

    23-5
    EXP. acquired from KO at the end of stage x 1.5 < Health gauge shortens >
    Rarity: 6*



    24-1
    20% extra EXP. bonus from KO for single player, 100% bonus for co-op.
    Rarity: 1*

    24-2
    Enemies go into Kokuin / Prime state after being Parried.
    Rarity: 2*

    24-3
    Slightly lengthen Kokuin / Prime state.
    Rarity: 4*

    24-4
    All the enemies go into Kokuin / Prime state during BASARA attacks.
    Rarity: 7*

    24-5
    BASARA attacks when Health is in red become Ultimate BASARA attacks. (same
    kind as the one during Battle Drive)
    Rarity: 7*
     
  5. Fire anonymous

    Fire anonymous Donkey Kong

    Tham gia ngày:
    20/3/07
    Bài viết:
    450
    Nơi ở:
    Peaceful town
    SAu cùng cũng dịch xong cái bản tiếng anh trên gamespot,những chỗ không rõ mình để dấu (?).
     

Chia sẻ trang này