Không bõ công chờ đợi nãy h, cuối cùng cũng đã ra. Btw, không down đc, vô đọc changelog cũng không đc luôn Sẽ update sau :-S [spoil] Dragonus, Skywrath Mage Intelligence Hero Range: 600 Movement Speed: 315 Total starting damage: 36-46 Total starting armor: 1 Str 19 + 1.5 Agi 18 + 0.8 Int 24 + 3.2 Arcane Bolt ============= (Active, enemy target) The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile. Deals 60/80/100/120 + 1.5x Int damage to target enemy Manacost: 90 Cooldown: 5/4/3/2 Cast Range: 800 Note: The projectile moves very slowly and you have 325 vision around it Ability Code: A2BE Concussive Shot ================ (Active, no target) With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target. AoE: 200 Duration: 4 Slow: 40% Damage: 50/100/150/200 Range: up to 1600 Manacost: 110 Cooldown: 20 Note: Does not work when no heroes are in range or heroes are in fog. Ability Code: A2IT Ancient Seal ================ (Active, enemy target) Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds. Magic Amplification: 18/24/30/36% Silence Duration: 3/4/5/6 seconds Manacost: 80/90/100/110 Cooldown: 11 Cast Range 700 Ability Code: A2HN Mystic Flare ========== (Active, ground target) Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds. Damage: 600/900/1200 Duration: 2 seconds AOE: 170 Cast Range: 1200 Manacost: 350/575/800 Cooldown: 60/40/20 Note: Does not affect or count creeps. Deals damage over time in the area. Xin, Ember Spirit Agility Hero Movement: 310 Attack Range: 128 (melee) Total starting damage: 52-56 Total starting armor: 3 Strength: 21 + 2.0 Agility: 22 + 1.8 Intelligence: 20 + 1.8 Searing Chains =============== (Active, no target) Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second. AoE: 400 Duration: 2/2/3/3 seconds DPS: 40/60/80/100 Cooldown: 14/12/10/8 Manacost: 110 Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting. Ability Code: A2H3 Sleight of Fist ================ (Active, ground target) Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps. You are invulnerable during this process. Takes 0.2 seconds to attack per unit. Bonus Hero Damage: +30/60/90/120 AoE: 250/350/450/550 Cast Range: 700 Manacost: 50 Cooldown: 30/22/14/6 Ability Code: A2H0 Flame Guard ============ (active, no target) Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away. DPS: 30/35/40/45 Magic Shell: 150/300/450/600 Duration: 8/12/16/20 (or when the barrier dies) Manacost: 80/90/100/110 Cooldown: 35 Ability Code: A2HS Fire Remnant =============== (Active, ground target) Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost. Remnant Charges: 3 Remnant Charge Replenish Time: 30 seconds Remnant Duration: 45 seconds Remnant Cast Range: 1500 The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it. Damage: 140/180/220 AOE: 450 Activate Remnant Manacost: 100 Rizzrak, Goblin Shredder Strength Hero Range: Melee Movespeed: 290 Str: 22 + 2.4 Int: 21 + 1.8 Agi: 16 + 1.3 Starting Damage: 48-52 Starting Armor: 0 Whirling Death ================ (Active, no target) Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds. Damage: 50/100/150/200 Manacost: 70/80/90/100 Cooldown: 8 Notes: Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage. Ability Code: A2FK Timber Chain ============== (Active, targeted point) Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage. Damage AoE: 225 Range: 800/1000/1200/1400 Damage: 80/120/160/200 Cooldown: 4 seconds Manacost: 60/70/80/90 Note: You will not be pulled in if you are stunned when the chain latches onto a tree Ability Code: A2E3 Reactive Armor ================ (Passive) What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds. Bonus: 1 armor and 1 HP regen per stack Stack Limit: 4/8/12/16 Ability Code: A2E4 Chakram ========= (Activatable, targeted point) Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out. Passthrough Damage: 100/140/180 DPS: 50/75/100 Cast Range: 1200 Manacost: 125/150/175 Manacost per second: 20/30/40 Cooldown: 8 Notes: Chakram returns to you if you go more than 2000 units away. Destroys trees. Tresdin, Legion Commander Strength Hero Range: 128 Movement Speed: 310 Total starting damage: 57-61 Total starting armor: 3 Str 26 + 2.6 Agi 18 + 1.7 Int 20 + 2.2 Overwhelming Odds ================= (Active, ground target) Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units. AoE: 315 Damage: 60/120/180/240 +10 damage per unit Summoned Unit Bonus Damage: 50% of units hp Cast Range: 1000 Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds) Cooldown: 18 Manacost: 100 Ability Code: A2JB Press The Attack ================ (Active, ally or self target) Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds. Attack Speed: 60/80/100/120 Health Regeneration: 30/40/50/60 Duration: 4 seconds Cooldown: 15 Manacost: 80/90/100/110 Ability Code: A2J2 Moment of Courage =================== (Passive) When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attaking again with bonus lifesteal. Chance: 16/18/20/22% Lifesteal: 20/40/60/80% Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect. Ability Code: A2EY Duel ====== (Active, enemy hero target) Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage. Duration: 4/4.75/5.5 seconds Duel winner bonus damage: 10 damage. Cooldown: 50 Manacost: 75 Cast Range: 100 Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration. [/spoil] [spoil] Alchemist - Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15 - Goblin's Greed bonus gold limit increased from 18 to 26 Anti-Mage - Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45 - Armor reduced by 1 Axe - Aghanim's Culling Blade cooldown from 10 to 6 - Base Int from 14 to 18 - Base HP regeneration from 1.25 to 2 - Battle Hunger gives Axe a 4% bonus movement speed per target it affects - Berserker's Call cooldown from 14 to 10 - Counter Helix damage increased from 100/125/150/175 to 100/130/160/190 - Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5 - If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds). Bane Elemental - Movement speed increased from 305 to 315 - Base Str/Agi/Int increased from 18/18/18 to 22/22/22 Blood Seeker - Thirst no longer partially reveals invisible heroes below 40% health - Thirst now fully reveals invisible heroes below 20% health - Rupture duration improved from 5/7/9 to 7/8/9 - Rupture cooldown now scales from 70 to 70/60/50 Bone Fletcher - Searing Arrows no longer has a cooldown at level 1 - Strafe Attack Speed bonus increased from 90 to 110 - Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44% Bounty Hunter - Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250 Bristleback - Cast point decreased from 0.5 to 0.4 - Attack point reduced - Turn Rate Increased (makes him turn faster) Centaur Warchief - Double Edge cooldown decreased from 10 to 8 Dark Seer - Ion Shell duration increased from 15 to 20 - Ion Shell AoE from increased 225 to 250 - Ion Shell cooldown increased from 7 to 10 - Ion Shell damage increased from 30/45/60/75 to 30/50/70/90 - Wall of Replica illusions are now semi-transparent to enemy players Dirge - Flesh Golem cooldown decreased from 90 to 75 - Decay cooldown decreased from 11/9/7/5 to 10/8/6/4 Doom Bringer - Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16 Dragon Knight - While in Dragon form Dragon Tail's cast range increased from 150 to 400 Drow Ranger - Base Agility increased by 4 Enchantress - Enchantress movement speed from 305 to 310 Eredar - Model changed to the Archimonde model Furion - Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60 Gyrocopter - Armor increased by 2 Jakiro - Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9 - Macropyre duration increased from 5 to 7 seconds Juggernaut - Omnislash random damage improved from 150-250 to 175-250 - Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim) Keeper of the Light - Blinding Light cooldown decreased from 20 to 20/16/12 - Recall cooldown decreased from 40 to 15 seconds Kunkka - Strength growth increased from 2.7 to 3.0 - Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8 - Tidebringer cleave AoE improved from 380/420/460/500 to 500 - Torrent slow increased from 30 to 35% - X Marks The Spot cooldown decreased from 30 to 20 seconds Krobelus - Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16% Lanaya - Refraction instances increased from 2/3/4/5 to 3/4/5/6 Leoric - Reincarnation slow duration increased from 3 to 4 seconds - Reincarnation cooldown decreased from 300/220/140 to 260/160/60 Leshrac - Movement speed increased from 310 to 315 - Pulse Nova AoE increased from 400 to 450 Lina Inverse - Base intelligence increased by 3 - Dragon Slave travel distance increased by 100 - Dragon Slave final AoE increased from 125 to 150 Lion - Mana Drain level 4 increased from 100 to 120 per second - Mana Drain now drains at 0.25 second intervals instead of 1 second (596884) Lord of Avernus - Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage - Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8 - Aphotic Shield cast range increased from 450 to 500 Luna - Base damage increased by 5 Magnataur - Skewer cooldown decreased from 35 to 30 - Empower duration increased from 30 to 40 seconds Medusa - Toggle cooldown on mana shield removed - Stone Gaze rebalanced - No longer changes the scale of the purge per level (was negligible), now recovers at a medium rate always - Instead of checking to stone units over the first 0.6 seconds, it checks over the full 5 seconds. - Units affected by the Stone Gaze cannot get reaffected during the application period - Illusion & Summoned unit damage from 600/800/1000 to 500/1000/1500 - Manacost from 100/50/0 to 200/100/0 - Cooldown from 100 to 140/110/80 Meepo - Poof damage rescaled from 50/80/110/140 to 80/100/120/140 Mirana - Fixed Elune's Arrow damaging but not stunning invisible units Morphling - Base agility increased by 5 - Adaptive strike cooldown decreased from 20 to 10 Naga Siren - Ensnare cast range increased from 620/630/640/650 to 650 - Song of the Siren AoE increased from 750 to 1250 - Song of the Siren's End ability is now available 0.5 seconds after casting (484587) Necrolyte - Death Pulse AoE increased from 375/425/450/475 to 475 - Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1% - Sadist level 4 now restores 600 mana if you kill a hero Nerubian Assassin - Vendetta cooldown decreased from 90/75/60 to 70/60/50 - Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4 Obsidian Destroyer - Sanity's Eclipse now hits units imprisoned by Astral Imprisonment Pandaren Brewmaster - Drunken Haze cooldown decreased from 12 to 8 - Tinted Panda Brewmaster's Primal Split model colors Phantom Assassin - Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200 Phantom Lancer - Doppelwalk movement bonus increased from 10 to 15% - Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8 Phoenix - Fire Spirits heal amount decreased to 50% of damage - Fire Spirits now targets a location rather than a unit - Fire Spirits cooldown decreased from 35 to 30 - Fire Spirits projectile speed increased - Icarus Dive cooldown decreased from 30 to 25 - Sun Ray hp activation cost decreased from 25% to 20% - Sun Ray manacost rescaled from 35 to 10/20/30/40 Pit Lord - Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds - Expulsion manacost increased from 125 to 125/135/145/155 Pudge - Flesh Heap now has a overhead notification when strength is gained Pugna - Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275) - Life Drain duration increased from 9 to 10 seconds Queen of Pain - Base damage increased by 4 - Scream of Pain AoE increased from 400/425/450/475 to 475 Razor - Static Link duration, after it finishes draining, increased from 13 to 18 - Static Link cooldown rescaled from 35/30/25/20 to 25 Rooftrellen - Overgrowth damage per second decreased from 70/100/130 to 50/75/100 - Leech Seed manacost increased from 110/120/130/140 to 140 Rubick - Fade Bolt manacost increased from 90/95/100/105 to 150 - Fade Bolt cd rescaled from 10 to 16/14/12/10 - Telekinesis manacost decreased from 160 to 120 Sand King - Epicenter's slow is no longer blocked by magic immunity - Caustic Finale buff duration increased from 2 to 8 seconds Shadow Fiend - Movement speed increased from 300 to 305 - Agility growth increased from 2.4 to 2.9 - Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32 Silencer - Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75% - Last Word now functions while Silencer is stunned/silenced - Last Word no longer triggers when enemies use items Slark - Pounce damage increased from 40/80/120/160 to 70/140/210/280 - Pounce cooldown rescaled from 12 to 20/16/12/8 - Pounce cast range increased from 400/500/600/700 to 700 - Shadow Dance regen increased from 2/3/4% to 3/4/5% - Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5 Sniper - Shrapnel AoE increased from 325 to 350 Spectre - Dispersion damage no longer disables items like Blink Dagger Spirit Breaker - Charge of Darkness cooldown decreased from 40 to 35 - Charge of Darkness AoE knockback increased from 250 to 300 - Netherstrike damage increased from 100/200/300 to 150/250/350 Stealth Assassin - Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility Storm Spirit - Overload bonus damage increased from 30/45/60/75 to 30/50/70/90 Sven - Great Cleave increased from 20/30/40/50% to 30/40/50/60% - God's Strength is no longer purgeable - God's Strength damage buff increased from 100/125/150% to 100/140/180% - Warcry duration increased from 6 to 8 seconds - Warcry cast time removed Tinker - Laser's miss duration increased from 2 to 3 seconds Tiny - Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter Gives 235 range, 50% cleave and 1.75x damage towards buildings Troll Warlord - Fervor increments now increase while attacking towers Tuskarr - Snowball cooldown decreased from 40 to 28 Ursa Warrior - Armor increased by 1 - Enrage damage increased from 4/5/6% to 5/6/7% of current HP - Earthshock AoE increased from 365 to 385 - Earthshock cooldown decreased from 7 to 6 - Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30 Visage - Added Aghanim Scepter for Visage (creates 1 extra familiar) - Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140 Warlock - Infernal's Flaming Fists trigger chance increased from 40% to 60% - Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200 Zeus - Arc Lightning level 4 damage increased from 130 to 145 damage - Lightning Bolt cooldown decreased from 6.5 to 6 - Static Field now affects creeps - Static Field no longer requires unit visibility to take effect [/spoil] [spoil] New Item: Rod of Atos Requires: 2x Staff of Wizardry (2000) Vitality Booster (1100) Total: 3100 Provides: +25 Intelligence +250 HP Cripple (active, target unit) Slows the target's movement speed by 50% for 4. Cast Range: 800 Cooldown: 20 Manacost: 50 New Item: Heaven's Halberd Requires: Sange (2150) Talisman of Evasion (1800) Total: 3950 Provides: +20 Strength +25 Damage +25 Evasion Lesser Maim (passive, same as sange) Disarm (active) Removes the target's ability to attack for 4 seconds to ranged targets and 3 seconds to melee targets. Cooldown: 30 Cast Range: 600 Manacost: 100 New Item: Ring of Aquila Requires: Wraith Band (485) Ring of Basilius (500) Total: 985 Provides: +9 Damage +3 All Stats +3 Agility +1 Armor +2 Armor Aura +0.65 Mana Regeneration Aura Can be Disassembled New Item: Abyssal Blade Requires: Sacred Relic (3800, +60 dmg) Cranium Basher (2950, +40 dmg, +6 str, bash) Total: 6750 Provides: +100 Damage +10 Strength Bash (passive, same as cranium) Overwhelm (active) Overwhelm: Disables a target unit for 2 seconds. Can be cast on magic immune units. CD: 60 seconds Manacost: 150 Cast Range: 140 New Item: Tranquil Boots Requires: Boots of Speed (500) Ring of Protection (175) Ring of Regeneration (350) Total: 1025 Provides: +80 Movement +3 HP Regen +3 Armor Rejuvenate (active) If you take more than 3 instances of damage (greater than 20) in the past 10 seconds, the item temporarily breaks and becomes basic boots (until the last 10 seconds don't have 3 instances). Same damage source rules as Blink Dagger. Rejuvinate: Restores 150 HP over 10 seconds, non-combat only. Can only be casted on self. Cooldown: 40 Manacost: 25 Boots of Travel - Recipe cost decreased from 2200 to 2000 - Movement speed increased from 95 to 100 Bloodstone - Bloodstone initial charges increased from 5 to 6 - Bloodstone respawn time reduction increased from 3 to 4 seconds per charge Butterfly - Evasion increased from 30 to 35% Divine Rapier - Damage increased from 250 to 300 Ethereal Blade - Ether blast cast range increased from 700 to 800 Eul's Scepter of Divinity - Movement speed bonus increased from 25 to 30 Linken's Sphere - Added +10 damage to account for component bonuses - No longer triggered by Medallion of Courage - No longer triggered by Urn of Shadows Magic Wand - No longer loses charges when upgrading from Magic Stick Mask of Madness - Berserk's movement speed bonus increased from 20% to 25% Mjollnir - Chain lightning bounce count increased from 4 to 8 Necronomicon - Archer's Mana burn cast range increased from 250 to 600 - Archer's attack damage increased from 31/61/91 to 40/80/120 - Warrior's attack damage increased from 21/41/61 to 25/50/75 Orb of Venom - Cost decreased from 450 to 350 Orchid Malevolence - Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe. See stats below Old Orchid: =========== Total Cost: 5025 +20 Intelligence +30 Attack Speed +45 Damage +225% mana regen Soul Burn New Orchid: ============ Total Cost: 4125 +25 Intelligence +30 Attack Speed +30 Damage +150% mana regen Soul Burn Smoke of Deceit - Dispel AoE for nearby heroes increased from 950 to 1025 Refresher Orb - Added +6 Intelligence to account for component bonuses Stygian Desolator - Desolator recipe cost decreased from 1200 to 900 Vanguard - HP Bonus decreased from 275 to 250 Veil of Discord - Recipe now requires only one Robe of the Magi, completed bonuses are the same - Significant changes to couriers - Couriers now give 150 to each enemy player, instead of 300 to the killer. - Couriers no longer drop items when they die - Couriers respawn 3 minutes after death, the items they have are inaccesible during that time - Flying courier no longer has invulnerability shield - Basic courier is magic immune (like flying courier, most spells did not work on couriers already) - Buyback cooldown increased from 4 minutes to 5 - Heroes now respawn with full mana - Gold over time from 0.875 intervals to 0.8 - Runes will no longer spawn the same rune type 2 times in a row - Added Treant Protector, Terrorblade and Tuskarr to Captain's Mode - Added a new loading screen - Added various christmas themed effects - Added an icon change when Ring of Basilius is in hero only state - Moved Manta Style to Protectorate shop (to make room) - Moved the Flying Courier item to the consumable shop - Hero pool in -CD increased from 24 to 28 - Satyr Soulstealer manapool from 400 to 600 - Harpy Storm manapool from 360 to 540 - Satyr Hellcaller mana pool increased from 300 to 600 - Forest Healing Troll now has a Mana Aura (+2 MP/sec) - Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds - -Bounty is now a part of -st (537656) - Removed stock cooldown on TP Scrolls, Dust and Sentry Wards - Added a new courier (Pack Horse) - Updated Shadow Shaman's Mass Serpent Ward animation (298692) - Ghost Ship now has a small chance to use an alternate model - Compressed Ancient Apparition model size - Optimized map space usage - Added Romanian language support * Added a 0.2 second buffer time between Chainfrost bounces (to prevent instant explosions for nearby units after the most recent code change) * Fixed Dreamcoil damaging but not stunning invis heroes if they leave the range while still under the effect * Fixed Tiny's damage not being displayed when he upgrades with Aghanim * Fixed some rare bugs with some effects being invisible depending on where your camera was * Fixed the pathing type on Enraged Wildkin's Tornado * Fixed Bloodlust Multicast to affect necronomicon units * Fixed Glaives Throwers having different attack point than Meat Wagons * Fixed issue with Open Wounds when used on neutrals * Fixed some inconsistincies on the attack animation time between ghouls and treants * Fixed Focus Fire interaction with Linken Sphere * Fixed Laser interaction with Linken Sphere * Fixed Open Wounds not working properly sometimes when the target is in fog of war * Fixed Refraction damage status icon lingering a little after its gone Changelog 6.72f * Fixed a bug with Spirit Bear's Return I apologize for the recent bug fix patches Changelog 6.72e * Fixed a major bug with Firefly whenever there were no observers in the game Changelog 6.72d Axe - Base HP regeneration from 1 to 1.25 Bane Elemental - Enfeeble manacost rescaled from 125 to 95/105/115/125 Bristleback - Quill Spray is no longer blocked by Vanguard, Stout Shield, etc Centaur Warchief - Return base damage increased from 10 to 16 Drow Ranger - Frost Arrows no longer reduce attack speed - Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50 Krobelus - Armor increased by 1 Kunkka - Base Intelligence from 16 to 18 - Ghost Ship cooldown from now scales 90 to 90/80/70 Lina Inverse - Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6% Lone Druid - Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds Lycanthrope - Feral Impulse AoE reduced from global to 900 - Shapeshift base attack rate changed to 1.5 (a nerf) - Wolves HP reduced from 400/475/550/625 to 400/450/500/550 Naga Siren - Song of the Siren duration increased from 6 to 7 seconds - Rip Tide cooldown from 12 to 10 seconds Phoenix - Sun Ray damage increased from 4% to 6% - Fire Spirits sub ability now launches all the spirits at once, rather than one at a time - Fire Spirits min/max numbers rebalanced Pit Lord - Armor reduced by 1 Rooftrellen - Strength from 27 + 3.4 to 25 + 2.8 - Overgrowth cooldown increased from 100/95/90 to 115/105/95 Shadow Demon - Disruption cast range decreased from 700 to 600 Shadow Priest - Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce limits either) Spiritbreaker - Strength growth decreased from 2.8 to 2.4 - Movement speed decreased from 295 to 290 - Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds - Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4 Storm Spirit - Base Strength increased by 2 Tuskarr - Warlus Punch normal critical strike restored from 2.25 to 2.5x Cranium Basher - Recipe cost from 1150 to 1000 Khadgar's Pipe of Insight - HP regeneration is now equal to the total of its components (10->11) • Undid melee hero collision change from 6.72c • Runes now die to one attack • Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000) • Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6 • Enraged Wildkin's Tornado no longer automatically wanders around • Forest Troll High Priest's Heal cast range from 250 to 350 • Restored Phantom Lancer's old Quelling Blade attack animation • Changed the Circle of Power's Freeze Hero hotkey to avoid a conflict with revive • Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before (487503) [/spoil]
New Intelligence Hero: Dragonus, Skywrath Mage Intelligence Hero Range: 600 Movement Speed: 315 Total starting damage: 36-46 Total starting armor: 1 Str 19 + 1.5 Agi 18 + 0.8 Int 24 + 3.2 Arcane Bolt ============= (Active, enemy target) The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile. Deals 60/80/100/120 + 1.5x Int damage to target enemy Manacost: 90 Cooldown: 5/4/3/2 Cast Range: 800 Note: The projectile moves very slowly and you have 325 vision around it Ability Code: A2BE Concussive Shot ================ (Active, no target) With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target. AoE: 200 Duration: 4 Slow: 40% Damage: 50/100/150/200 Range: up to 1600 Manacost: 110 Cooldown: 20 Note: Does not work when no heroes are in range or heroes are in fog. Ability Code: A2IT Ancient Seal ================ (Active, enemy target) Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds. Magic Amplification: 18/24/30/36% Silence Duration: 3/4/5/6 seconds Manacost: 80/90/100/110 Cooldown: 11 Cast Range 700 Ability Code: A2HN Mystic Flare ========== (Active, ground target) Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds. Damage: 600/900/1200 Duration: 2 seconds AOE: 170 Cast Range: 1200 Manacost: 350/575/800 Cooldown: 60/40/20 Note: Does not affect or count creeps. Deals damage over time in the area. Ability Code: A2BG
Changelog đọc được rồi, nhưng mà có vẻ server đang quá tải hay sao ấy mà không down được. Nhận xét sơ qua là lại 1 đợt buff 1 loạt nữa từ hero cho tới item
New Agility Hero: Xin, Ember Spirit Agility Hero Movement: 310 Attack Range: 128 (melee) Total starting damage: 52-56 Total starting armor: 3 Strength: 21 + 2.0 Agility: 22 + 1.8 Intelligence: 20 + 1.8 Searing Chains =============== (Active, no target) Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second. AoE: 400 Duration: 2/2/3/3 seconds DPS: 40/60/80/100 Cooldown: 14/12/10/8 Manacost: 110 Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting. Ability Code: A2H3 Sleight of Fist ================ (Active, ground target) Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps. You are invulnerable during this process. Takes 0.2 seconds to attack per unit. Bonus Hero Damage: +30/60/90/120 AoE: 250/350/450/550 Cast Range: 700 Manacost: 50 Cooldown: 30/22/14/6 Ability Code: A2H0 Flame Guard ============ (active, no target) Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away. DPS: 30/35/40/45 Magic Shell: 150/300/450/600 Duration: 8/12/16/20 (or when the barrier dies) Manacost: 80/90/100/110 Cooldown: 35 Ability Code: A2HS Fire Remnant =============== (Active, ground target) Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost. Remnant Charges: 3 Remnant Charge Replenish Time: 30 seconds Remnant Duration: 45 seconds Remnant Cast Range: 1500 The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it. Damage: 140/180/220 AOE: 450 Activate Remnant Manacost: 100 Ability Code: A2JO, A2JQ, A2JP, A2JR Ability Subability Code: A2JL
load screen mới nhé các bạn 4 hero mới ,một hero giống con gấu lửa trong ulti panda ,một hero là thằng cười chim trong nhà human, một con giống thằng người máy ,một thằng cưỡi ngựa human ,nhưng màu đen.. tạm thời vậy .
buff dã man, mấy cái item mới ảo vãi đạn mà con pa yêu dấu của mình vẫn dặt dẹo, từ hồi ra cây gậy ghost đã ức chế, bkb 5s bay vô nó bật ghost xong đập te tua :( à, cây abyssal blade có thể là hy vọng mới cho con pa của ta :X
con gấu chả hiểu xài kiểu gì nữa con người máy có cái ulti ko bao giờ mất thì phải ,cứ cắm giữa lane thì farm bỏ mẹ ra à còn lại ko hiểu skil lắm ,trình tiếng anh gà ,chờ dịch vậy
Giờ còn có cả item stun xuyên bkb nữa nhá nói đùa sao lên gg thấy nhiều thể loại bại não test map mà cứ host multi rồi closed hết thế không biết nữa
Ấn tượng nhất là con Goblin Con này mà combat trong rừng thì đảm bảo éo ai đỡ được dùng ulti thì nó không tấn công được, + thêm là mana cost/second nên không có chuyện bỏ thế được đâu
ờ bản này nhiều hero nhảy nhót quá ,skill con gấu coi như free một cái gậy đẩy rồi ,nó mà dư mana thì nhảy nhót tẹt ... đúng là dòng họ siêu nhân gấu ,dota cứ gấu là siêu nhân
Con commander cái ulti đểu vãi , thách thằng con ở lại dual mà lại cho bọn bên mình đánh ké nữa, imba
bản này nhiều cái hay vãi. Tếu nhất là con ngựa, tự buff mình hút máu hồi máu đủ kiểu rồi rủ ngừoi ta solo không xài skill, ai thắng đc 10 dmg vĩnh viễn, để coi có item nào buff thuốc lắc tức thời lên cho con này k