bogachan >>> nhà mình ai có thể đánh nó, đánh dùm mình. Thanks

Thảo luận trong 'WarCity Online' bắt đầu bởi hangneo, 15/12/06.

  1. hangneo

    hangneo Mr & Ms Pac-Man

    Tham gia ngày:
    1/11/06
    Bài viết:
    101
    Dạo này cuối năm, bận nhiều việc quá, nhiều khi không có thời gian log vào game nữa. Thi thoảng log vào thì thấy thảm cảnh bị đánh te tua. Trong thời gian hơn 2 tuần gần đây mình thường xuyên bị bogachan tấn công cướp res. Với các thành phụ thì mình bị cướp sạch (khoảng 3 trăm mil). Còn có mỗi thành chính là nó không tấn công được do mình có quân.
    Mong nhà mình đánh cho hắn sợ dùm mình. Qua cái tết dương lịch mới rảnh chơi tiếp được. Cảm ơn mọi người.
    Đây là một trận đánh của nó. Mình thắng :D

    War at CarolAttack(783:4:2)/Vietnam
    Attacker: Leader bogachan of the tribe: subay

    Invasion # 1

    Attackers:
    6.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
    154.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
    110.0 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
    144.0 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back
    49.0 Canon(s)(80HP/98A/9D per unit) - Tactics: Back
    486.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Back
    193.0 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back
    199.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle
    119.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle
    43.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
    15.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front
    2.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front
    2.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front
    17.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front
    2.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
    2.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front
    105.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
    Defenders:
    1086.0 Knight(s)(23HP/39A/10D per unit) - Tactics: Back
    196.0 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back
    120.0 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back
    274.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle
    31.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle
    109.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle
    50.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle
    42.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle
    2.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front
    2.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front
    76.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front
    2.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front
    2.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front
    2.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front
    1.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front
    Attacker base damage is: 77411.00
    Defender base damage is: 88138.00
    The attacker inflicts 53% of base damage
    The defender inflicts 77% of base damage
    The attacker inflicts 20253.0 net damage after 20774.0 blocker defense
    The defender inflicts 54105.0 net damage after 14078.0 attacker defense
    Defender City Defense Structure receives 17215.0 net damage
    1.0 unit(s) are destroyed
    Defender Rifleman receives 91.0 net damage
    1.6 unit(s) are destroyed
    Defender Carriage receives 913.0 net damage
    2.0 unit(s) are destroyed
    Defender Bazooka receives 1891.0 net damage
    2.0 unit(s) are destroyed
    Defender Spy receives 71.0 net damage
    5.5 unit(s) are destroyed
    Defender Eagle Scout receives 22.0 net damage
    2.0 unit(s) are destroyed
    Defender Camel receives 26.0 net damage
    2.0 unit(s) are destroyed
    Defender Horseman receives 21.0 net damage
    2.3 unit(s) are destroyed
    Defender Warrior receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Sniper receives 1.0 net damage
    0.0 unit(s) are destroyed
    Defender Musketeer receives 1.0 net damage
    0.0 unit(s) are destroyed
    Defender Swordsman receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Paladin receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Grenadier receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Knight receives 1.0 net damage
    0.0 unit(s) are destroyed
    Attacker Warrior receives 23265.0 net damage
    105.0 unit(s) are destroyed
    Attacker Eagle Scout receives 2158.0 net damage
    2.0 unit(s) are destroyed
    Attacker Camel receives 24953.0 net damage
    2.0 unit(s) are destroyed
    Attacker Swordsman receives 3095.0 net damage
    17.0 unit(s) are destroyed
    Attacker Carriage receives 551.0 net damage
    2.0 unit(s) are destroyed
    Attacker Spy receives 38.0 net damage
    2.0 unit(s) are destroyed
    Attacker Sniper receives 3.0 net damage
    0.1 unit(s) are destroyed
    Attacker Musketeer receives 10.0 net damage
    0.5 unit(s) are destroyed
    Attacker Rifleman receives 9.0 net damage
    0.2 unit(s) are destroyed
    Attacker Horseman receives 10.0 net damage
    1.4 unit(s) are destroyed
    Attacker Bazooka receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Knight receives 2.0 net damage
    0.1 unit(s) are destroyed
    Attacker Canon receives 4.0 net damage
    0.1 unit(s) are destroyed
    Attacker Paladin receives 6.0 net damage
    0.2 unit(s) are destroyed
    Attacker Transport Train receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Grenadier receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Machine Gunner receives 1.0 net damage
    0.0 unit(s) are destroyed

    Invasion # 2

    Attackers:
    6.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
    154.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
    110.0 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
    143.9 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back
    49.0 Canon(s)(80HP/98A/9D per unit) - Tactics: Back
    485.9 Knight(s)(18HP/38A/8D per unit) - Tactics: Back
    193.0 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back
    197.6 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle
    118.8 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle
    42.5 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
    14.9 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front
    0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front
    0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front
    0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
    Defenders:
    1086.0 Knight(s)(23HP/39A/10D per unit) - Tactics: Back
    196.0 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back
    120.0 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back
    274.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle
    31.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle
    109.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle
    50.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle
    39.7 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle
    0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front
    70.5 Spy(s)(13HP/11A/7D per unit) - Tactics: Front
    0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front
    0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front
    0.4 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front
    Attacker base damage is: 75197.30
    Defender base damage is: 87379.02
    The attacker inflicts 106% of base damage
    The defender inflicts 73% of base damage
    The attacker inflicts 59353.0 net damage after 20356.0 blocker defense
    The defender inflicts 50796.1 net damage after 13666.9 attacker defense
    Defender Rifleman receives 22554.0 net damage
    0.4 unit(s) are destroyed
    Defender Spy receives 23551.0 net damage
    70.5 unit(s) are destroyed
    Defender Horseman receives 8611.0 net damage
    39.7 unit(s) are destroyed
    Defender Warrior receives 510.0 net damage
    50.0 unit(s) are destroyed
    Defender Sniper receives 2104.0 net damage
    65.8 unit(s) are destroyed
    Defender Musketeer receives 1193.0 net damage
    31.0 unit(s) are destroyed
    Defender Swordsman receives 506.0 net damage
    26.6 unit(s) are destroyed
    Defender Paladin receives 152.0 net damage
    3.0 unit(s) are destroyed
    Defender Grenadier receives 130.0 net damage
    1.7 unit(s) are destroyed
    Defender Knight receives 42.0 net damage
    1.8 unit(s) are destroyed
    Attacker Sniper receives 7619.0 net damage
    14.9 unit(s) are destroyed
    Attacker Musketeer receives 5613.0 net damage
    42.5 unit(s) are destroyed
    Attacker Rifleman receives 32680.0 net damage
    118.8 unit(s) are destroyed
    Attacker Horseman receives 2735.0 net damage
    197.6 unit(s) are destroyed
    Attacker Bazooka receives 773.0 net damage
    12.9 unit(s) are destroyed
    Attacker Knight receives 770.0 net damage
    42.8 unit(s) are destroyed
    Attacker Canon receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Paladin receives 321.0 net damage
    8.0 unit(s) are destroyed
    Attacker Transport Train receives 245.0 net damage
    1.2 unit(s) are destroyed
    Attacker Grenadier receives 32.0 net damage
    0.5 unit(s) are destroyed
    Attacker Machine Gunner receives 8.1 net damage
    0.2 unit(s) are destroyed

    Invasion # 3

    Attackers:
    5.8 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
    153.5 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
    108.8 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
    135.8 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back
    49.0 Canon(s)(80HP/98A/9D per unit) - Tactics: Back
    443.1 Knight(s)(18HP/38A/8D per unit) - Tactics: Back
    180.1 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back
    0.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle
    0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle
    0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
    0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front
    0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front
    0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front
    0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
    Defenders:
    1084.1 Knight(s)(23HP/39A/10D per unit) - Tactics: Back
    194.3 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back
    117.0 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back
    247.4 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle
    0.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle
    43.2 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle
    0.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle
    0.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle
    0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front
    0.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front
    0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front
    0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front
    0.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front
    Attacker base damage is: 55432.47
    Defender base damage is: 75761.00
    The attacker inflicts 97% of base damage
    The defender inflicts 61% of base damage
    The attacker inflicts 35263.5 net damage after 18505.5 blocker defense
    The defender inflicts 35495.1 net damage after 11367.9 attacker defense
    Defender Sniper receives 16573.0 net damage
    43.2 unit(s) are destroyed
    Defender Swordsman receives 13457.0 net damage
    247.4 unit(s) are destroyed
    Defender Paladin receives 680.0 net damage
    13.6 unit(s) are destroyed
    Defender Grenadier receives 182.0 net damage
    2.4 unit(s) are destroyed
    Defender Knight receives 4371.5 net damage
    190.1 unit(s) are destroyed
    Attacker Bazooka receives 1419.0 net damage
    23.7 unit(s) are destroyed
    Attacker Knight receives 7837.0 net damage
    435.4 unit(s) are destroyed
    Attacker Canon receives 524.0 net damage
    6.6 unit(s) are destroyed
    Attacker Paladin receives 14143.0 net damage
    135.8 unit(s) are destroyed
    Attacker Transport Train receives 4975.0 net damage
    24.9 unit(s) are destroyed
    Attacker Grenadier receives 5409.0 net damage
    90.2 unit(s) are destroyed
    Attacker Machine Gunner receives 1188.1 net damage
    5.8 unit(s) are destroyed

    Invasion # 4

    Attackers:
    0.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
    63.3 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
    83.9 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
    0.0 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back
    42.4 Canon(s)(80HP/98A/9D per unit) - Tactics: Back
    7.7 Knight(s)(18HP/38A/8D per unit) - Tactics: Back
    156.5 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back
    0.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle
    0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle
    0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
    0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front
    0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front
    0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front
    0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
    Defenders:
    894.1 Knight(s)(23HP/39A/10D per unit) - Tactics: Back
    191.8 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back
    103.4 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back
    0.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle
    0.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle
    0.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle
    0.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle
    0.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle
    0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front
    0.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front
    0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front
    0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front
    0.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front
    Attacker base damage is: 20931.34
    Defender base damage is: 54823.96
    The attacker inflicts 61% of base damage
    The defender inflicts 75% of base damage
    The attacker inflicts 3192.0 net damage after 13103.2 blocker defense
    The defender inflicts 37383.7 net damage after 4006.3 attacker defense
    Defender Paladin receives 3096.0 net damage
    61.9 unit(s) are destroyed
    Defender Grenadier receives 73.0 net damage
    1.0 unit(s) are destroyed
    Defender Knight receives 23.0 net damage
    1.0 unit(s) are destroyed
    Attacker Bazooka receives 17196.0 net damage
    156.5 unit(s) are destroyed
    Attacker Knight receives 10497.0 net damage
    7.7 unit(s) are destroyed
    Attacker Canon receives 1162.0 net damage
    14.5 unit(s) are destroyed
    Attacker Transport Train receives 341.0 net damage
    1.7 unit(s) are destroyed
    Attacker Grenadier receives 8187.7 net damage
    63.3 unit(s) are destroyed

    Invasion # 5

    Attackers:
    0.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
    0.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
    82.2 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
    0.0 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back
    27.9 Canon(s)(80HP/98A/9D per unit) - Tactics: Back
    0.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Back
    0.0 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back
    0.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle
    0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle
    0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
    0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front
    0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front
    0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front
    0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front
    0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front
    0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
    Defenders:
    893.1 Knight(s)(23HP/39A/10D per unit) - Tactics: Back
    190.9 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back
    41.4 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back
    0.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle
    0.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle
    0.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle
    0.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle
    0.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle
    0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front
    0.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front
    0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front
    0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front
    0.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front
    0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front
    Attacker base damage is: 3471.51
    Defender base damage is: 50693.00
    The attacker inflicts 69% of base damage
    The defender inflicts 92% of base damage
    The attacker inflicts 598.0 net damage after 11967.0 blocker defense
    The defender inflicts 45129.2 net damage after 1894.8 attacker defense
    Defender Paladin receives 460.0 net damage
    9.2 unit(s) are destroyed
    Defender Grenadier receives 4.0 net damage
    0.1 unit(s) are destroyed
    Defender Knight receives 134.0 net damage
    5.8 unit(s) are destroyed
    Attacker Canon receives 26174.0 net damage
    27.9 unit(s) are destroyed
    Attacker Transport Train receives 18955.2 net damage
    82.2 unit(s) are destroyed

    DEFENDER WINS! Attacking fleet is destroyed.
    14,552,671W 19,220,837I 10,624,940O 18,773,914F worth of resources are captured
    and added to CarolAttacks stockpile.
     
  2. Nir2

    Nir2 Mr & Ms Pac-Man

    Tham gia ngày:
    19/10/06
    Bài viết:
    110
    để tui cố gắng thử xem :D đang muốn chết quân he he
     
  3. Nir2

    Nir2 Mr & Ms Pac-Man

    Tham gia ngày:
    19/10/06
    Bài viết:
    110
    Information for city (cankat) at 448:3:2/Turkey for security clearance level 6 is:
    Resources at target are:
    49,419,772 Wood
    26,867,109 Food
    51,467,363 Iron
    56,045,060 Oil
    Buildings at target are:
    Wood Cutters Hut level: 9
    Shepherds Hut level: 10
    Wood Workshop level: 9
    Farm level: 10
    Iron Mine level: 8
    Civilian Hut level: 11
    Research Hut level: 10
    Wood Factory level: 9
    Greenhouse level: 9
    Iron Valley level: 10
    Oil Well level: 11
    House level: 10
    Apartment level: 10
    Citadel level: 7
    Military Base level: 7
    Bank level: 7
    Units at target are:
    Eagle Scout x 4 - Tactics: Front
    Spy Plane x 3 - Tactics: Front
    Spy x 79 - Tactics: Front
    Grenadier x 1 - Tactics: Front

    SIMULATE AGAINST THIS ARMY

    Resources at target local bank are:
    37,042,226 Wood
    37,064,756 Food
    36,531,040 Iron
    35,510,711 Oil
    Locations of target Leaders Cities:
    cankat (448:3:2)
    ankara (448:3:3)
    istanbul (783:3:1)
    sivas (1355:3:2)
    kutahya (1355:4:3)
    izmir (1355:2:2)
    antalya (448:3:1)
    samsun (1355:3:3)
    eskisehir (448:4:2)
    Target leader has the following score distribution:
    Research Score: 12987
    Production Score: 1414
    Building Score: 12452
    Total Score: 26853
     
  4. Nir2

    Nir2 Mr & Ms Pac-Man

    Tham gia ngày:
    19/10/06
    Bài viết:
    110
    Information for city (ankara) at 448:3:3/Turkey for security clearance level 6 is:
    Resources at target are:
    1,256,575 Wood
    10,933,198 Food
    2,254,890 Iron
    2,544,470 Oil
    Buildings at target are:
    Wood Cutters Hut level: 9
    Shepherds Hut level: 9
    Wood Workshop level: 9
    Farm level: 9
    Iron Mine level: 7
    Civilian Hut level: 10
    Research Hut level: 9
    Lookout Tower level: 6
    Advanced Defense level: 6
    Wood Factory level: 9
    Greenhouse level: 9
    Iron Valley level: 10
    Oil Well level: 11
    House level: 10
    Apartment level: 10
    Citadel level: 4
    Military Base level: 7
    Bank level: 6
    Units at target are:
    Grenadier x 2 - Tactics: Front

    SIMULATE AGAINST THIS ARMY

    Resources at target local bank are:
    39,396,669 Wood
    38,663,095 Food
    33,934,995 Iron
    37,527,235 Oil
    Locations of target Leaders Cities:
    cankat (448:3:2)
    ankara (448:3:3)
    istanbul (783:3:1)
    sivas (1355:3:2)
    kutahya (1355:4:3)
    izmir (1355:2:2)
    antalya (448:3:1)
    samsun (1355:3:3)
    eskisehir (448:4:2)
    Target leader has the following score distribution:
    Research Score: 12987
    Production Score: 1414
    Building Score: 12452
    Total Score: 26853
     
  5. Nir2

    Nir2 Mr & Ms Pac-Man

    Tham gia ngày:
    19/10/06
    Bài viết:
    110
    Information for city (antalya) at 448:3:1/Turkey for security clearance level 6 is:
    Resources at target are:
    1,269,579 Wood
    541,489 Food
    612,459 Iron
    206,463 Oil
    Buildings at target are:
    Wood Cutters Hut level: 7
    Shepherds Hut level: 6
    Wood Workshop level: 8
    Farm level: 9
    Iron Mine level: 7
    Civilian Hut level: 11
    Research Hut level: 9
    Wood Factory level: 8
    Greenhouse level: 8
    Iron Valley level: 10
    Oil Well level: 10
    House level: 10
    Apartment level: 10
    Citadel level: 4
    Military Base level: 4
    Bank level: 6
    Police Station level: 4
    Universal Police level: 3
    Units at target are:

    SIMULATE AGAINST THIS ARMY

    Resources at target local bank are:
    33,701,045 Wood
    34,066,757 Food
    30,407,500 Iron
    29,395,098 Oil
    Locations of target Leaders Cities:
    cankat (448:3:2)
    ankara (448:3:3)
    istanbul (783:3:1)
    sivas (1355:3:2)
    kutahya (1355:4:3)
    izmir (1355:2:2)
    antalya (448:3:1)
    samsun (1355:3:3)
    eskisehir (448:4:2)
    Target leader has the following score distribution:
    Research Score: 12987
    Production Score: 1414
    Building Score: 12452
    Total Score: 26853
    ......................
    Information for city (eskisehir) at 448:4:2/Turkey for security clearance level 6 is:
    Resources at target are:
    11,689,109 Wood
    27,924,158 Food
    23,835,081 Iron
    5,842,716 Oil
    Buildings at target are:
    Wood Cutters Hut level: 8
    Shepherds Hut level: 9
    Wood Workshop level: 10
    Farm level: 10
    Iron Mine level: 10
    Civilian Hut level: 10
    Research Hut level: 9
    Wood Factory level: 8
    Greenhouse level: 8
    Iron Valley level: 10
    Oil Well level: 10
    House level: 10
    Apartment level: 10
    Military Base level: 5
    Bank level: 6
    Units at target are:
    Transport Train x 2 - Tactics: Front

    SIMULATE AGAINST THIS ARMY

    Resources at target local bank are:
    32,254,514 Wood
    28,568,856 Food
    32,194,796 Iron
    34,728,146 Oil
    Locations of target Leaders Cities:
    cankat (448:3:2)
    ankara (448:3:3)
    istanbul (783:3:1)
    sivas (1355:3:2)
    kutahya (1355:4:3)
    izmir (1355:2:2)
    antalya (448:3:1)
    samsun (1355:3:3)
    eskisehir (448:4:2)
    Target leader has the following score distribution:
    Research Score: 12987
    Production Score: 1414
    Building Score: 12452
    Total Score: 2685
     
  6. Long Thiên Vân

    Long Thiên Vân Mr & Ms Pac-Man

    Tham gia ngày:
    14/5/05
    Bài viết:
    171
    Nơi ở:
    NY
    ....Build khoảng 2k thief qua hốt mới được...LOL !
     
  7. yudiat2505

    yudiat2505 The Warrior of Light Lão Làng GVN

    Tham gia ngày:
    15/5/05
    Bài viết:
    2,402
    Nơi ở:
    Oxnard
    đang đợi tên này offline để trả thù cho ông đây. mới kí peace với delphi 1 tuần để rút quân về đánh tên bogachan.
    con của tui có 1500 thieves. kì này cho hắn lên bàn thờ khỏi celebrate x-má luôn :D
     
  8. Long Thiên Vân

    Long Thiên Vân Mr & Ms Pac-Man

    Tham gia ngày:
    14/5/05
    Bài viết:
    171
    Nơi ở:
    NY
    Chưa bao giờ tui thấy nó offline cả. Thức sáng ngày đêm để canh hay sao ấy...đúng là đồ điên...
     
  9. Nir2

    Nir2 Mr & Ms Pac-Man

    Tham gia ngày:
    19/10/06
    Bài viết:
    110
    War at ankara(448:3:3)/Turkey
    Attacker: Leader Nir2 of the tribe: loeee

    Invasion # 1

    Attackers:
    100.0 Transport Train(s)(200HP/1A/20D per unit) - Tactics: Middle
    20.0 Bomber(s)(20HP/350A/15D per unit) - Tactics: Front
    Defenders:
    10.0 Horseman(s)(10HP/30A/12D per unit) - Tactics: Stand Ground
    116.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    100.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    14.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    213.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    20.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    15.0 Canon(s)(112HP/98A/18D per unit) - Tactics: Back
    75.0 Bazooka(s)(84HP/73A/17D per unit) - Tactics: Back
    1.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Front
    Attacker base damage is: 7100.00
    Defender base damage is: 31655.00
    The attacker inflicts 100% of base damage
    The defender inflicts 100% of base damage
    The attacker inflicts 1775.0 net damage after 12452.0 blocker defense
    The defender inflicts 29355.0 net damage after 2300.0 attacker defense
    Defender Sniper receives 1011.0 net damage
    1.0 unit(s) are destroyed
    Defender Bazooka receives 679.0 net damage
    8.1 unit(s) are destroyed
    Defender Canon receives 32.0 net damage
    0.3 unit(s) are destroyed
    Defender Bomber receives 29.0 net damage
    1.0 unit(s) are destroyed
    Defender Transport Train receives 19.0 net damage
    0.1 unit(s) are destroyed
    Defender Grenadier receives 1.0 net damage
    0.0 unit(s) are destroyed
    Defender Machine Gunner receives 3.0 net damage
    0.0 unit(s) are destroyed
    Defender Musketeer evades the attack
    Defender Musketeer receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Horseman receives 1.0 net damage
    0.1 unit(s) are destroyed
    Attacker Bomber receives 20842.0 net damage
    20.0 unit(s) are destroyed
    Attacker Transport Train receives 8513.0 net damage
    42.6 unit(s) are destroyed

    Invasion # 2

    Attackers:
    57.4 Transport Train(s)(200HP/1A/20D per unit) - Tactics: Middle
    0.0 Bomber(s)(20HP/350A/15D per unit) - Tactics: Front
    Defenders:
    9.9 Horseman(s)(10HP/30A/12D per unit) - Tactics: Stand Ground
    116.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    100.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    14.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    212.9 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    19.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    14.7 Canon(s)(112HP/98A/18D per unit) - Tactics: Back
    66.9 Bazooka(s)(84HP/73A/17D per unit) - Tactics: Back
    0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Front
    Attacker base damage is: 57.44
    Defender base damage is: 30564.73
    The attacker inflicts 109% of base damage
    The defender inflicts 114% of base damage
    The attacker inflicts 15.0 net damage after 12267.3 blocker defense
    The defender inflicts 33931.3 net damage after 1148.7 attacker defense
    Defender Bazooka receives 13.0 net damage
    0.2 unit(s) are destroyed
    Defender Canon receives 1.0 net damage
    0.0 unit(s) are destroyed
    Defender Bomber receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Transport Train receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Grenadier receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Machine Gunner receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Musketeer receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Horseman receives 1.0 net damage
    0.1 unit(s) are destroyed
    Attacker Transport Train receives 33931.3 net damage
    57.4 unit(s) are destroyed

    DEFENDER WINS! Attacking fleet is destroyed.
    1,120,000W 12,680,000I 6,880,000O 8,280,000F worth of resources are captured
    and added to ankaras stockpil

    bị nó lừa no onl đúng lúc mình đên, tưởng nó mua wan ai dè nó có sẵn.
     
  10. Long Thiên Vân

    Long Thiên Vân Mr & Ms Pac-Man

    Tham gia ngày:
    14/5/05
    Bài viết:
    171
    Nơi ở:
    NY
    Đề nghị hẹn 1 ngày nào đó...anh em cùng nhảy city đánh tất cả city nó cùng 1 lúc ... hết chạy nổi...
     
  11. yudiat2505

    yudiat2505 The Warrior of Light Lão Làng GVN

    Tham gia ngày:
    15/5/05
    Bài viết:
    2,402
    Nơi ở:
    Oxnard
    tên bogachan giờ chỉ còn cái xác ko hồn. hắn bị cướp gần hết res với lại lính của hắn đã bị tui tiêu diệt hết rồi. chỉ sợ hắn lại lên market mua wan thôi
     
  12. hangneo

    hangneo Mr & Ms Pac-Man

    Tham gia ngày:
    1/11/06
    Bài viết:
    101
    hi hi hi, cảm ơn sự trợ giúp của anh em, giờ product score của hắn chỉ còn cỡ 1000 point. Res trong các bank đã phải rút sạch để xài, ở ngoài thì hình như cũng sắp hết, hắn dùng sạch vào research và building >>> sợ bị cướp. Thằng này nói chung online đều lắm, thường chỉ off tầm 8h-11h sáng VN thôi
     
  13. Nir2

    Nir2 Mr & Ms Pac-Man

    Tham gia ngày:
    19/10/06
    Bài viết:
    110
    đang muốn nó holiday luôn ! thù chung với thù riêng nó phải trả đủ mới tha :))
     
  14. EURAX

    EURAX Youtube Master Race

    Tham gia ngày:
    19/11/06
    Bài viết:
    90
    Nơi ở:
    $witz€r₤and
    War at ankara(448:3:3)/Turkey
    Attacker: Leader tigerthy of the tribe: VNandUSA

    Invasion # 1

    Attackers:
    400.0 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    1.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    1.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    50.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front

    Defenders:
    38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    93.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    50.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    24.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    87.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    22.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    115.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    28.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    39.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    1.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    1.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    1.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    1.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front

    Attacker base damage is: 55273.00
    Defender base damage is: 52033.00
    The attacker inflicts 107% of base damage
    The defender inflicts 70% of base damage
    The attacker inflicts 33889.0 net damage after 25253.0 blocker defense
    The defender inflicts 12350.0 net damage after 24524.0 attacker defense
    Defender Thief receives 24400.0 net damage
    1.0 unit(s) are destroyed
    Defender Swordsman receives 8350.0 net damage
    1.0 unit(s) are destroyed
    Defender Police receives 387.0 net damage
    1.0 unit(s) are destroyed
    Defender Spy receives 52.0 net damage
    1.0 unit(s) are destroyed
    Defender Bomber receives 266.0 net damage
    9.5 unit(s) are destroyed
    Defender Sniper receives 386.0 net damage
    11.0 unit(s) are destroyed
    Defender Musketeer receives 41.0 net damage
    1.5 unit(s) are destroyed
    Defender Reinforced Tank receives 2.0 net damage
    0.0 unit(s) are destroyed
    Defender Bazooka receives 4.0 net damage
    0.0 unit(s) are destroyed
    Defender Canon receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Paladin receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Machine Gunner receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Transport Train receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Grenadier receives 1.0 net damage
    0.0 unit(s) are destroyed
    Attacker Rifleman receives 6916.0 net damage
    50.0 unit(s) are destroyed
    Attacker Eagle Scout receives 5107.0 net damage
    1.0 unit(s) are destroyed
    Attacker Spy receives 153.0 net damage
    1.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 174.0 net damage
    0.6 unit(s) are destroyed

    Invasion # 2

    Attackers:
    399.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
    Defenders:
    38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    93.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    50.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    24.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    87.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    22.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    113.5 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    17.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    29.5 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
    Attacker base damage is: 51919.21
    Defender base damage is: 47477.18
    The attacker inflicts 84% of base damage
    The defender inflicts 59% of base damage
    The attacker inflicts 18803.4 net damage after 24808.6 blocker defense
    The defender inflicts 7081.0 net damage after 23563.3 attacker defense
    Defender Bomber receives 7897.0 net damage
    29.5 unit(s) are destroyed
    Defender Sniper receives 8397.0 net damage
    17.0 unit(s) are destroyed
    Defender Musketeer receives 2208.0 net damage
    78.9 unit(s) are destroyed
    Defender Reinforced Tank receives 241.0 net damage
    0.9 unit(s) are destroyed
    Defender Bazooka receives 35.0 net damage
    0.4 unit(s) are destroyed
    Defender Canon receives 22.0 net damage
    0.2 unit(s) are destroyed
    Defender Paladin receives 2.0 net damage
    0.0 unit(s) are destroyed
    Defender Machine Gunner receives 1.0 net damage
    0.0 unit(s) are destroyed
    Defender Transport Train receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Grenadier receives 0.4 net damage
    0.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 7081.0 net damage
    25.3 unit(s) are destroyed

    Invasion # 3

    Attackers:
    374.1 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
    Defenders:
    38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    93.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    50.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    23.8 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    86.5 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    21.1 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    34.7 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
    Attacker base damage is: 48631.61
    Defender base damage is: 31783.21
    The attacker inflicts 100% of base damage
    The defender inflicts 100% of base damage
    The attacker inflicts 25919.2 net damage after 22711.8 blocker defense
    The defender inflicts 9711.7 net damage after 22071.3 attacker defense
    Defender Musketeer receives 1295.0 net damage
    34.7 unit(s) are destroyed
    Defender Reinforced Tank receives 13789.0 net damage
    21.1 unit(s) are destroyed
    Defender Bazooka evades the attack
    Defender Bazooka receives 0.0 net damage
    0.0 unit(s) are destroyed
    Defender Canon receives 4014.0 net damage
    23.8 unit(s) are destroyed
    Defender Paladin receives 42.0 net damage
    0.8 unit(s) are destroyed
    Defender Machine Gunner receives 163.0 net damage
    2.3 unit(s) are destroyed
    Defender Transport Train receives 6.0 net damage
    0.0 unit(s) are destroyed
    Defender Grenadier receives 1.2 net damage
    0.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 9711.7 net damage
    34.7 unit(s) are destroyed

    Invasion # 4

    Attackers:
    339.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
    Defenders:
    38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    90.7 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    49.2 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    86.5 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
    Attacker base damage is: 44122.59
    Defender base damage is: 24988.64
    The attacker inflicts 98% of base damage
    The defender inflicts 109% of base damage
    The attacker inflicts 22800.9 net damage after 20439.1 blocker defense
    The defender inflicts 7293.1 net damage after 20024.9 attacker defense
    Defender Bazooka receives 14364.0 net damage
    86.5 unit(s) are destroyed
    Defender Paladin receives 7171.0 net damage
    49.2 unit(s) are destroyed
    Defender Machine Gunner receives 405.0 net damage
    5.8 unit(s) are destroyed
    Defender Transport Train receives 602.0 net damage
    2.2 unit(s) are destroyed
    Defender Grenadier receives 258.9 net damage
    3.1 unit(s) are destroyed
    Attacker Reinforced Tank receives 7293.1 net damage
    26.0 unit(s) are destroyed

    Invasion # 5

    Attackers:
    313.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
    Defenders:
    34.9 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    498.8 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    84.9 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
    Attacker base damage is: 40736.49
    Defender base damage is: 14754.80
    The attacker inflicts 83% of base damage
    The defender inflicts 86% of base damage
    The attacker inflicts 16451.0 net damage after 17360.0 blocker defense
    The defender inflicts 3204.0 net damage after 18488.1 attacker defense
    Defender Machine Gunner receives 3948.0 net damage
    56.4 unit(s) are destroyed
    Defender Transport Train receives 8126.0 net damage
    29.0 unit(s) are destroyed
    Defender Grenadier receives 4377.0 net damage
    34.9 unit(s) are destroyed
    Attacker Reinforced Tank receives 3204.0 net damage
    11.4 unit(s) are destroyed

    Invasion # 6

    Attackers:
    301.9 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
    Defenders:
    0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    469.8 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    28.5 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
    Attacker base damage is: 39248.92
    Defender base damage is: 6876.11
    The attacker inflicts 116% of base damage
    The defender inflicts 54% of base damage
    The attacker inflicts 30864.4 net damage after 14663.6 blocker defense
    The defender inflicts 941.0 net damage after 17813.0 attacker defense
    Defender Machine Gunner receives 6172.0 net damage
    28.5 unit(s) are destroyed
    Defender Transport Train receives 24692.4 net damage
    88.2 unit(s) are destroyed
    Attacker Reinforced Tank receives 941.0 net damage
    3.4 unit(s) are destroyed

    Invasion # 7

    Attackers:
    298.6 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
    Defenders:
    0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    381.6 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
    Attacker base damage is: 38812.03
    Defender base damage is: 3434.58
    The attacker inflicts 100% of base damage
    The defender inflicts 100% of base damage
    The attacker inflicts 27363.4 net damage after 11448.6 blocker defense
    The defender inflicts 858.0 net damage after 17614.7 attacker defense
    Defender Transport Train receives 27363.4 net damage
    97.7 unit(s) are destroyed
    Attacker Reinforced Tank receives 858.0 net damage
    3.1 unit(s) are destroyed

    Invasion # 8

    Attackers:
    295.5 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
    Defenders:
    0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    283.9 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
    Attacker base damage is: 38413.67
    Defender base damage is: 2555.04
    The attacker inflicts 60% of base damage
    The defender inflicts 93% of base damage
    The attacker inflicts 14531.2 net damage after 8516.8 blocker defense
    The defender inflicts 599.0 net damage after 17433.9 attacker defense
    Defender Transport Train receives 14531.2 net damage
    51.9 unit(s) are destroyed
    Attacker Reinforced Tank receives 599.0 net damage
    2.1 unit(s) are destroyed

    Invasion # 9

    Attackers:
    293.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
    Defenders:
    0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    232.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
    Attacker base damage is: 38135.56
    Defender base damage is: 2087.97
    The attacker inflicts 100% of base damage
    The defender inflicts 100% of base damage
    The attacker inflicts 31175.1 net damage after 6959.9 blocker defense
    The defender inflicts 521.0 net damage after 17307.7 attacker defense
    Defender Transport Train receives 31175.1 net damage
    111.3 unit(s) are destroyed
    Attacker Reinforced Tank receives 521.0 net damage
    1.9 unit(s) are destroyed

    Invasion # 10

    Attackers:
    291.5 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
    Defenders:
    0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    120.7 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
    Attacker base damage is: 37893.67
    Defender base damage is: 1085.91
    The attacker inflicts 96% of base damage
    The defender inflicts 71% of base damage
    The attacker inflicts 32757.3 net damage after 3619.7 blocker defense
    The defender inflicts 194.0 net damage after 17197.9 attacker defense
    Defender Transport Train receives 32757.3 net damage
    117.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 194.0 net damage
    0.7 unit(s) are destroyed

    Invasion # 11

    Attackers:
    290.8 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
    0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
    0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
    Defenders:
    0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
    3.7 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
    0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
    0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
    0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
    0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
    0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
    0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
    0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
    Attacker base damage is: 37803.60
    Defender base damage is: 33.00
    The attacker inflicts 109% of base damage
    The defender inflicts 57% of base damage
    The attacker inflicts 41095.0 net damage after 110.0 blocker defense
    The defender inflicts 4.0 net damage after 17157.0 attacker defense
    Defender Transport Train receives 41095.0 net damage
    3.7 unit(s) are destroyed
    Attacker Reinforced Tank receives 4.0 net damage
    0.0 unit(s) are destroyed
    0W 0I 0O 0F worth of resources are captured
    by the attacking fleet. Fleet did not have enough
    capacity to capture max amount.
    ATTACKER WINS!

    3,044,755W 17,222,770I 8,993,100O 11,870,580F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.

    Ngại quá, dùng acc tigerthy của yudiat đánh, thiệt hại mất 110 Rtank, 50 Rifle man, vô cùng xin lỗi......
     
  15. yudiat2505

    yudiat2505 The Warrior of Light Lão Làng GVN

    Tham gia ngày:
    15/5/05
    Bài viết:
    2,402
    Nơi ở:
    Oxnard
    :D 110 rtank em cho yudiat2505 va sweetgirl san xuat trong 1 2h là hồi phục lại. miễn là tiêu diệt dc delphi là vui rồi
     
  16. conv

    conv Mr & Ms Pac-Man

    Tham gia ngày:
    17/12/14
    Bài viết:
    203
    đang đợi tên này offline để trả thù cho ông đây. mới kí peace với delphi 1 tuần để rút quân về đánh tên bogachan.
     

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