Cách tạo mấy món đồ ở CASTLEVANIA: CURSE OF DARKNESS

Thảo luận trong 'Hướng dẫn | Hỏi đáp game' bắt đầu bởi thaptuphuongnam, 2/1/06.

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  1. thaptuphuongnam

    thaptuphuongnam Mr & Ms Pac-Man

    Tham gia ngày:
    27/12/05
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    Đây là công thức tạo đồ của CURSE OF DARKNESS:



    #######################
    # SWR - Swords #
    #######################


    There are 22 Swords available to Hector in his quest to crush Isaac and the
    unholy legions that stand between your goal. The Swords fall into three
    categories - Two-Handed, Rapiers, and One-Handed, check each sword listed
    below for the proper category. These are listed in the Numerical Order
    they appear in the list.

    Entries will appear as such;

    Name
    Materials - Mats required for combine - Quantity in brackets
    Bonuses - Atk, Def, Other
    Note - Special Notes from me, if nessecary/applicable
    Flavor Text - The weapons flavor text on the equip screen
    Category - Weapon Type
    # - So if you haven't created you can still see what it is when ?????'d out.
    Effects - Special Visual/Audio effects if applicable


    Short Sword
    Materials: Bronze (2)
    Atk: +10
    Note: Used in a LOT of Combines but thankfully easy to make.
    Flavor Text: A simple, functional sword. Sturdy, good for taking on groups,
    and easy to keep under total control.
    Category: One-Handed
    #: 1


    Broad Sword
    Materials: Short Sword (1), Jet Black (1)
    Atk: +20
    Note: Flavor text SAYS two handed but its a one-handed weapon in game.
    Flavor Text: A two-handed blade with great power in each swing. Thick and
    very heavy, but potentially devastating.
    Category: One-Handed
    #: 2


    Ada
    Materials: Short Sword (1), Gano (1), Ceremonial Tool (1), Wild Memory (1)
    Atk: +23
    Flavor Text: A sword used mainly in ceremonies. Said to bestow its owner
    with holy power. Good in a real fight, too.
    Category: One-Handed
    #: 3


    Sword Breaker
    Materials: Short Sword (1), Main Gauche (1), Carbon Steel (1)
    Atk: +23 Def: +5
    Flavor Text: A sword designed to halt and then snap the sword of the
    attacking enemy.
    Category: One-Handed
    #: 4


    Schiavona
    Materials: Broad Sword (1), Indigo Steel (1)
    Atk: +25
    Flavor Text: A derivative of the broad sword; has a unique basket hilt
    which protects the user's hand.
    Category: One-Handed
    #: 5


    Kris Naga
    Materials: Ada (1), Dragon Scale (1), Ether (1), Ancient Memory (1)
    Atk: +28
    Flavor Text: The sword gets its name from its snake's head motif, with
    the blade representing the Narga's tail.
    Category: One-Handed
    #: 6


    Damascus Sword
    Materials: Kris Naga (1), Damascus Steel (1)
    Atk: +33
    Flavor Text: Takes its name from the Damascus steel from which it is
    made. Amazingly tough, almost impossible to notch.
    Category: One-Handed
    #: 7


    Bastard Sword
    Materials: Short Sword (1), Ceramics (1)
    Atk: +35
    Flavor Text: An extremely well-balanced weapon that can both cut and
    thrust. Large, but can be used with one hand.
    Category: One-Handed
    #: 8


    7 Bladed Sword
    Materials: Damascus Sword (1), Short Sword (6), Beelzebub's Seal (1),
    Dark Crystal (1)
    Atk: +50
    Flavor Text: A sword with six blades branching off the main one. Rarely used
    in combat, but has awesome potential.
    Category: One-Handed
    #: 9
    Effects: Dark Purple aura around blade. After five swings press the final
    attack button (B) to unleash a shockwave of pink energy that travels
    in a straight line. Also allows up to 7 swings before combo ends.


    Laser Blade
    Materials: Short Sword (1), Broad Sword (1), Ada (1), Sword Breaker (1),
    Schiavona (1), Kris Naga (1), Damascus Sword (1), Bastard Sword (1),
    7 Bladed Sword (1), Purple Glitter (1)
    Atk: +55
    Flavor Text: Shrouded in mystery and with varying reports of its weight and
    length, many say it does not even exist.
    Category: One-Handed
    #: 10
    Effects: Pink whip-like blade - makes a laser-esque sound when swung. Rests
    on Hectors left hip, only lights up when swung. Has the same
    shockwave attack as the 7 Bladed Sword above


    Bamboo Sword
    Materials: Ancient Memory (1), Wild Memory (1)
    Atk: +5
    Flavor Text: A simple sword made from bamboo bound together. Not very strong,
    but still has potential.
    Category: Two-Handed
    #: 11


    Zweihander
    Materials: Short Sword (1), Knight's Vein (1)
    Atk: +35
    Flavor Text: Wielded with two hands, it cuts a massive arc in the air. Heavy
    and long; requires great skill to use.
    Category: Two-Handed
    #: 12


    Nodachi
    Materials: Bamboo Sword (1), Steel (1), Spirit of Fuji (1)
    Atk: +40
    Flavor Text: A long blade that really shows off the skills of the user. Its
    delicate curve is beautiful yet deadly.
    Category: Two-Handed
    #: 13


    Claymore
    Materials: Zweihander (1), White Steel (1)
    Atk: +45
    Flavor Text: Has a number of rings on its tip. A name that means "great
    sword", and heavy to boot.
    Category: Two-Handed
    #: 14


    Dragon Killer
    Materials: Nodachi (1), Claymore (1), Ceramics (1)
    Atk: +55
    Flavor Text: A massive dual-handed sword. Great for taking out big monsters...
    so long as you can swing it.
    Category: Two-Handed
    #: 15
    Effects: Four Swings + Final Attack = Walking Wall of Spinning Steel!


    Muramasa
    Materials: Nodachi (1), Ether (1), Lightning Stone (1), Dark Crystal (1)
    Atk: +60
    Flavor Text: A blade of Eastern origin with a deadly sharp edge. Requires
    clarity of will to bring it under control.
    Category: Two-Handed
    #: 16
    Effects: When swung Red Japanese characters appear mid-air then dissapear as
    they are cut in two. Four Swings then Final Attack has Hector swing
    the blade in circles alternating left to right before a final uppercut
    swing is given. Five Swings then Final Attack has Hector thrust his
    sword to the sky and call down lightning


    Feather Sword
    Materials: Zweihander (1), Adamantine (1), Frenzy of Wind (1), Orichalcum (1),
    Angel Halo (1)
    Atk: +70
    Flavor Text: Far easier to handle than its apperance suggests, its name comes
    from it being light as a feather.
    Category: Two-Handed
    #: 17
    Effects: When swung the sword throws out feathers that fly in the direction
    you are facing. Four Swings + Final Attack does the same attack as
    Muramasa above. Five Swings + Final Attack has Hector thrust the
    sword, point first into the ground causing a shockwave to erupt around
    him.


    Foil
    Materials: Short Sword (1), Aluminum (1)
    Atk: +10
    Flavor Text: A rapier used when learning fencing. Light, easy to grip, and
    serviceable in real combat.
    Category: Rapier
    #: 18


    Main Gauche
    Materials: Foil (1), Carbon Steel (1)
    Atk: +20 Def: +10
    Flavor Text: A rapier that can be used to both thrust and turn aside enemy
    attacks, depending on user preference
    Category: Rapier
    #: 19


    Rapier
    Materials: Foil (1), White Steel (1)
    Atk: +28
    Flavor Text: A thin sword best used for drawn-out fights. Light and easy to
    use; great for fighting groups.
    Category: Rapier
    #: 20


    Colichemarde
    Materials: Rapier (1), Damascus Steel (1), Ether (1)
    Atk: +35
    Flavor Text: A sword created from highly detailed plans. Fine and very sharp;
    can easily be used with just one hand.
    Category: Rapier
    #: 21


    Estoc
    Materials: Colichemarde (1), Aluminum (1), Forgotten Memory (1), Angel Halo (1)
    Atk: +38
    Flavor Text: A rapier with a diamond-sectioned edge. So thin, it can slide
    between the plates of any armor.
    Category: Rapier
    #: 22
    Effects: This blade is VERY fast and gives Hector incredible reaction time.
    Six Swings + Final Attack has Hector draw an arcane symbol in the air
    and shatter it unleashing 7 bolts of magical energy.


    #######################
    # AXE - Axes #
    #######################


    14 Axes have found their homes in CCoD. Axes are divded into two categories
    Axes and Maces. Hammers fall under Maces, and Scythes fall under Axes.
    Axe #s take up where Swords left off and run from 23 - 36. Weapons under
    the Axe combine section require more weapon + weapon materials than actual
    materials.

    Bullova
    Materials: Gano (1), Ancient Memory (1)
    Atk: +40
    Flavor Text: A wide, crescent-moon bladed axe for use with both hands.
    Causes massive damage if you can swing it.
    Category: Axe
    #: 23


    Bardiche
    Materials: Bullova (1), Morgenstern (1)
    Atk: +50
    Flavor Text: A dual-handed war axe with a long blade. Great for both swinging
    and chopping.
    Category: Axe
    #: 24


    Tabar
    Materials: Bullova (1), White Steel (1)
    Atk: +55
    Flavor Text: A battle axe with a half-moon head and covered in ornate carvings.
    Double-edged as well.
    Category: Axe
    #: 25


    Battle Axe
    Materials: Bardiche (1), Dragon Killer (1), Forgotten Memory (1)
    Atk: +70
    Flavor Text: A large war axe developed for versatility. Requires skill to
    wield well, but deadly if used correctly.
    Category: Axe
    #: 26
    Effects: Tree's quiver at your coming with this hefty axe, Four Swings +
    Final Attack will ensure they stay in line as you spin around
    cutting through whatever's in your way. Oak. Pine. Birch. Nuff
    said.


    War Hammer
    Materials: Tabar (1), Adamantine (1)
    Atk: +80
    Flavor Text: A brutal mallet, like the kind used for construction, that can
    beat and smash. Batters through all armor.
    Category: Mace
    #: 27
    Effects: DO NOT miss the nail with this massive weapon. Four Swings + Final
    Attack = Instant Spinorama-dama-ding-dong-Hector! Ole!


    Death's Scythe
    Materials: 7 Bladed Sword (1), Battle Axe (1), Chauve-souris (1),
    Death's Pulse (1)
    Atk: +120
    Flavor Text: The ultimate dark weapon, shrouded in mystery. Many have lost
    their lives trying to duplicate it.
    Category: Axe
    #: 28
    Effects: HUGE Weapon, glows with purple fire, tendrils of energy flowing off.
    Four Swings + Final Attack has Hector spin the scythe causing several
    smaller scythes to appear and fly at enemies.


    Piko Piko hammer
    Materials: Mace (1), Miracle Egg (1)
    Atk: +1
    Flavor Text: A strange hammer that makes an odd noise when it hits. Created by
    mistake during a failed combination.
    Category: Mace
    #: 29
    Effects: Its a big annoying sounding toy hammer....


    Gano
    Materials: Short Sword (1), Wild Memory (1)
    Atk: +15
    Note: Like the Short Sword this axe is used for a lot of weapons as
    a material.
    Flavor Text: A simple, one-handed axe comprising a triangular head on a pole.
    Easy to use, but not that effective.
    Category: Axe
    #: 30


    Frying Pan
    Materials: Phlogiston (1), Ether (1), Steel (1)
    Atk: +17
    Flavor Text: Intended for cookery and hot from the kitchen, causes first
    degree bruns to all who are hit with it.
    Category: Mace
    #: 31
    Effects: Resembles a frying pan with eggs that seem to never budge (so
    much for non-stick cookware). Three Swings + Final Attack
    has Hector slam the pan on the ground and WOOSH! Eggs Flambe
    anyone?


    Club
    Materials: Gano (1), Ancient Memory (1), Wild Memory (1)
    Atk: +20
    Flavor Text: Humanity's first weapon -- a brutal masher. At least this one
    has thorny metal spikes.
    Category: Mace
    #: 32


    Mace
    Materials: Gano (1), Steel (1)
    Atk: +25
    Flavor Text: A brutal but very short club. Its large, wide head creates
    a distinctive sound when swung.
    Category: Mace
    #: 33
    Effects: When swung there's an airwave that appears around the weapons path.


    Pumpkin Mace
    Materials: Piko Piko Hammer (1), Pumpkin Head (1)
    Atk: +27
    Flavor Text: A very rare weapon said to have the power to
    ressurect a legendary hero.
    Category: Mace
    #: 34
    Effects: Think of a pumpkin on a stick. Now when you swing said item,
    it whistles annoyingly...and as if thats not bad enough - when you
    hit an enemy with it, it scatters candy.


    Morgenstern
    Materials: Mace (1), Carbon Steel (1), Holy Man's Vein (1)
    Atk: +40
    Flavor Text: And extension of the mace, the spiked ball its its most striking
    (Author Note: Okay, I like bad puns....but that...) feature.
    Heavy, but packs a massive impact.
    Category: Mace
    #: 35
    Effects: Same airwave as the mace.


    Zaghnol
    Materials: Gano (1), Indigo Steel (1), Red Steel (1)
    Atk: +45
    Flavor Text: A type of war pick, its sharp edge can be used to dispose of foes
    in a variety of ways.
    Category: Axe
    #: 36



    #######################
    # SPR - Spears #
    #######################

    13 Spears to make any distance melee lover proud. They run numbers 37 - 49.
    One Category - Spears, don't like it? Well...okay then. Carry on.


    Deck Brush
    Materials: Bamboo Lance (1), Aquamarine (1)
    Atk: +6
    Flavor Text: Although originally used for cleaning, sailors have also
    been known to ably defend themselves with it.
    Category: Spear
    #: 37
    Effects: This weapons look is gaurenteed to sweep you off your feet...
    HAH! I made a funny. Its a combat broom.

    Bamboo Lance
    Materials: Wild Memory (1), Jet Black (1)
    Atk: +10
    Flavor Text: A rough lance that looks like nothing more than a stick of
    bamboo. It might work in battle. Possibly.
    Category: Spear
    #: 38


    Dung
    Materials: Aluminum (1), Jet Black (1)
    Atk: +15
    Flavor Text: A long, thin, double-bladed spear. The hilt is wound with
    metallic cloth, which acts as a grip.
    Category: Spear
    #: 39


    Sasumata
    Materials: Ceremonial Tool (1), Spirit of Fuji (1)
    Atk: +19
    Flavor Text: A long weapon used more to threaten or capture than kill.
    Can be used in combat, but not very deadly.
    Category: Spear
    #: 40


    Lance
    Materials: Dung (1), Holy Man's Vein (1), Knight's Vein (1)
    Atk: +23
    Flavor Text: The weapon of mounted knights, with a bulb tip. Many
    refineries have made it easy to use.
    Category: Spear
    #: 41


    Naginata
    Materials: Sasumata (1), Steel (1)
    Atk: +27
    Flavor Text: Slice up enemies with its wickedly curved blade set on a
    long pole. Developed on an island in the East.
    Category: Spear
    #: 42


    Long Spear
    Materials: Dung (1), Indigo Steel (1)
    Atk: +27
    Flavor Text: Born from a fairly simple concept -- keep the enemy as far
    away as possible. What's more, it works.
    Category: Spear
    #: 43


    Trident
    Materials: Sasumata (1), Ether (1), Aquamarine (1)
    Atk: +30
    Flavor Text: A long, three-pronged fork, created with the intent of
    increasing accuracy.
    Category: Spear
    #: 44


    Versatile Spear
    Materials: Trident (1), Naginata (1), Ether (1), Phlogiston (1)
    Atk: +30
    Flavor Text: An all-around weapon with many uses. Can thrust, cut and
    parry attacks.
    Category: Spear
    #: 45
    Effects: All Final Attacks with this weapon involve fire. You're your
    very own BBQ pit!



    Halbard
    Materials: Lance (1), Bullova (1), Ceramics (1)
    Atk: +32
    Flavor Text: The combination of a long shaft and wicked axe head make for a
    fearsome weapon.
    Category: Spear
    #: 46


    Nyoi-Bo
    Materials: Bamboo Sword (5), Bamboo Lance (5), Orichalcum (1)
    Atk: +45
    Flavor Text: A mythical pole that can extend or shrink at will. Extremely
    rare, few have actually seen it.
    Category: Spear
    #: 47
    Effects: Just as the flavor text says, it extends when swung almost like
    a....slinky...get your head out of the gutter!

    Da Sanga
    Materials: Long Spear (1), Adamantine (1)
    Atk: +38
    Flavor Text: A long spear with a second head made from a special alloy. Often
    brightly decorated.
    Category: Spear
    #: 48


    Chauvre-souris
    Materials: Trident (1), Versatile Spear (1), Devil's Vein (1), Dark Crystal (1)
    Atk: +50
    Flavor Text: A weapon said to be forged in the blood of countless humans.
    Isaac's favorite weapon. Use it a lot and...?
    Category: Staff
    #: 49
    Effect: For the final Spear weapon not that great huh? Well once you get the
    Devil I.D...use it for a while. It lets you get the Devil I.D. to third
    tier after 100 crystals


    #######################
    # KNK - Knuckles #
    #######################

    Put up your dukes in style with these 12 swanky accoutriments for your
    dextrous digits! Remember you are the fist that mashes the groin of evil!
    Only one category here as well, and if you can't figure it out - perhaps
    you should leave fighting evil to us ;). 50 - 61 here. Knuckles are
    unique in that every move at the END of a combo is different.


    Champion Glove
    Materials: Knuckle Duster (1), Sports Jersey (1)
    Atk: +2
    Flavor Text: The rage of an undefeated champion who died in an accident is
    infused in these blood-soaked gloves.
    Category: Knuckle
    #: 50
    Effects: Now with 10% more earbiting action! These boxing gloves clash with
    your outfit horribly.


    Punch Rings
    Materials: Aluminum (1), Bronze (1)
    Atk: +7
    Flavor Text: A metal weapon that strengthens punches. Easy to use but simply
    made, and thus not too strong.
    Category: Knuckle
    #: 51



    Baghnakhs
    Materials: Punch Rings (1), Ancient Memory (1)
    Atk: +10
    Flavor Text: A set of punch rings with claws attached. These tear up an
    opponent like a tiger's claws.
    Category: Knuckle
    #: 52


    Claws
    Materials: Pata (1), Ada (1), Miracle Egg (1)
    Atk: +13
    Flavor Text: Massive claws that almost totally obscure the wearer's hands.
    Can shred metal and flesh.
    Category: Knuckle
    #: 53
    Effects: Avast! Ye scallywags had best not be loafin else Captain Doubles
    will be runnin upside ye're unholy heads wit there here hooks.
    Yaaar.


    Jur
    Materials: Baghnakhs (1), Steel (1)
    Atk: +15
    Flavor Text: Used for assassinations. With practice, this bullhorn
    of a weapon can pierce enemy hearts in one blow.
    Category: Knuckle
    #: 54


    Knuckle Duster
    Materials: Jur (1), Indigo Steel (1)
    Atk: +15
    Flavor Text: Steel bands attached across the knuckles by a leather belt.
    Turns a punch into a knock out.
    Category: Knuckle
    #: 55


    Metal Glove
    Materials: Knuckle Duster (1), White Steel (1)
    Atk: +20
    Flavor Text: Gloves covered with hard metal chunks. Powerful but very
    heavy.
    Category: Knuckle
    #: 56


    Iron Shell Fists
    Materials: Metal Glove (1), Red Steel (1)
    Atk: +25
    Flavor Text: Only the best materials are used to make these tough
    hand-to-hand weapons. Loved by ninjas.
    Category: Knuckle
    #: 57


    Ring
    Materials: Punch Rings (1), Short Sword (1), Ceramics (1)
    Atk: +25
    Flavor Text: Although only a metal ring, using the best materials can
    massively strengthen its attack power.
    Category: Knuckle
    #: 58


    Hora
    Materials: Ring (1), Forgotten Memory (1)
    Atk: +30
    Flavor Text: A precious weapon made from the bone of a long dead best.
    Harder than steel after many centuries
    Category: Knuckle
    #: 59
    Effects: Six + Final. Same effect as the Pata. Timing specifics under
    Force Glove.


    Pata
    Materials: Hora (1), Short Sword (1)
    Atk: +35
    Flavor Text: A unique close-combat weapon with blades on the end of
    gauntlets. Can cut and thrust, but hard to use.
    Category: Knuckle
    #: 60
    Effects: Watch where you're pointing with these on! Six + Final causes
    Hector to leap into the air and slam down in a shockwave of
    blue energy. For help with the timing read the Force Glove section


    Force Glove
    Materials: Knuckle Duster (1), Metal Glove (1), Dark Matter (1), Galtite (1)
    Atk: +45
    Flavor Text: Gauntlets created from an unknown metal and dark powers; so strong
    they may damage the user's arms.
    Category: Knuckle
    #: 61
    Effects: Sweat merciful monkey futz! Perhaps the flashiest weapon in the game.
    Two Swings + Final Attack releases a more direct force blast unlike
    the other knuckles. Six Swings + Final causes the H-Man to deliver
    a massive blast of holy energy to everything around him by leaping
    into the air and slamming down - a bit more effective than the same
    move on other knuckle weapons. Its a little tricky for the timing
    so after the second round-house kick, Hector will do a backhand
    during that backhand hit Final to see the fireworks.


    #######################
    # SPC - Special #
    #######################


    These weapons aren't the short-bus special, just the what the heck special.
    9 Weapons that really make you wonder if Konami wasn't dropping tabs of acid
    during one of their brainstorming sessions. Some make sense...others...oi
    vey. No categories here...#'s 62-70.

    Gatling Gun
    Materials: Hien (1), Bomb (1), Fire Flask (1), Phlogiston (1),
    Immortal Fragment (1)
    Atk: N/A
    Flavor Text: A super long-distance weapon that does not need reloading
    for its fearsomely rapid fire.
    #: 62
    Effects: Get to ze choppah! Okay, I couldn't resist. Ulimited Ammo,
    insane rate of fire....ownage? Yes indeed - however while
    firing your a sitting duck - so make sure you've got some
    backup in the form of an ID running interference while you mop
    up. Oh and it fires on a flat plane, so no airborne targets.


    Bomb
    Materials: Phlogiston (1), Ether (1)
    Atk: N/A
    Flavor Text: Floats in the air and explodes upon contact with an enemy,
    or after a brief period. Unlimited.
    #: 63
    Effects: Hit attack to leave a floating bomb just as it says - three
    second fuse and the bombs are pretty big so enemies may very
    well run into it. 3 on screen at a time.


    Boomerang
    Materials: Shuriken (1), Ada (1)
    Atk: N/A
    Flavor Text: Will return to its owner if thrown correctly. Its sharp
    edges make it strong, but hard to catch.
    #: 64
    Effect: One press = one throw, not that great. Never could get the
    stupid things to come back - guess it IS all in the wrist.


    Fire Flask
    Materials: Shuriken (1), Bomb (1)
    Atk: N/A
    Flavor Text: A potent explosive. Designed to burn for long periods.
    #: 65
    Effects: These cocktails you definately don't want to drink. They
    get thrown really far too. Don't burn that long however.


    Shuriken
    Materials: Adamantine (1), Frenzy of Wind (1), Red Steel (1),
    Spirit of Fuji (1)
    Atk: N/A
    Flavor Text: A lethal projectile used by ninja. Very effective if used
    precisely.
    #: 66
    Effects: With these, Hector becomes a certified wannabe ninja. He
    throws the shurikens in clusters of three and pretty quickly too
    also don't worry about running out.

    Hien
    Materials: Knuckle Duster (1), Colichemarde (1), Dark Matter (1),
    Devil Iron (1), Galtite (1)
    Atk: +55
    Flavor Text: Special weapon similar to tonfa. Transforms the user's
    life-force into energy and attacks with it.
    #: 67
    Effects: Think of a police baton. Now think of it throwing waves of force
    in three quick punches. Now think of all the crime you won't want
    to do now. Good boys and girls. One of the only ways to kill off
    those annoying Blood Skeletons.



    Spike Shield
    Materials: Soft Leather Armor (1), Leather Helm (1), Bronze (1), Steel (1)
    Atk: +40
    Flavor Text: Originally for defense, it's so hard that it has also come to
    be loved as a weapon.
    #: 68
    Effects: Take a swing with this shield and it winks into existance and smotes
    anything in your way fairly well. Does heaps of damage, but its
    a one swing affair - no combos here kiddies.


    Bat
    Materials: Club (1), Steel (1)
    Atk: +20
    Flavor Text: Supposedly the result of research into the ultimate weapon...but
    absolutely zero class and style.
    #: 69
    Effects: Who said baseballs a slow sport? Well okay maybe it is, but then
    again, they don't use spiked baseball bats do they? Use this
    weapon and the H-Man himself will take a proper baseball swing and
    knock em out the park. Too bad its horribly slow, even morseo than
    the axes and maces above.

    Electric Guitar
    Materials: Tabar (1), Lightning Stone (1), Dark Crystal (1)
    Atk: +25
    Flavor Text: A ceremonial artifact with real soul. Some people can't play it,
    and some just pretend to.
    #: 70
    Effects: Eat your heart out Slash. This is one cherry axe, an axe even a
    Devil Forgemaster would be proud of. Hit attack and Hector whips
    it out shouting "Let's Go!". You can hold down the first attack
    to rock out while Hector headbangs. Hit Final to have him end the
    'riff' hit attack twice and he starts playing it upright, then hit
    Final to do a knee slide across the ground. Hit attack three times
    to have him play it behind his head. Final here will have him smash
    the guitar on the ground creating a minor earthquake. You can also
    hit final while just holding the guitar ready to have him smash
    whatevers in front of him. Nice thing is, the attack while playing
    is rapid fire and dazes enemies, but you have to be looking in their
    direction. Takes some getting used too. And just for fun, jump and
    hit attack ;) Take note that while the guitar is out you can't
    move around. You can change the direction you face though.

    #######################
    # HLM - Helmet #
    #######################


    21 different hats for you to wear on your quest of quests. Some are uber
    cool, others...well those ones belong in the Special group, but that was
    apparently only reserved for weapons. Nevertheless here they are. Helmets
    and Armor have their own numbers, both start a 1. No categories here either
    kiddies.

    School Cap
    Materials: Bamboo Sword (1), Sports Kit (1)
    Def: +1
    Flavor Text: It's going too far when a school uniform includes a cap.
    #: 1


    Topknot
    Materials: Nodachi (1), Tengu Mask (1)
    Def: +1
    Flavor Text: Invented by a comedian in the East, perhaps the joke
    doesn't translate very well.
    #: 2


    Ten-Gallon hat
    Materials: Leather Helm (1), Ether (1)
    Def: +1 Con: +10
    Flavor Text: A type of cowboy hat. Although all bear the same name,
    weather, wind conditions and job affect style.
    #: 3


    Leather Helm
    Materials: Bronze (1), Wild Memory (1)
    Def: +2
    Flavor Text: Light and easy to wear, cheap and easy to find. Just don't
    expect it to protect your head that well.
    #: 4


    Stone mask
    Materials: Jade (1), Sun Tears (1)
    Def: +2 Str: +5 Con: +5 Lck: -5
    Flavor Text: A shaman's stone mask, used in rituals where the heart of the
    victim is offered to a dark god.
    #: 5


    Face Guard
    Materials: Stone Mask (1), Gano (1)
    Def: +3
    Flavor Text: Exactly who this is, no one knows. But their latent power can
    still be strongly felt
    #: 6
    Note: *cough*Jason*cough*. Sorry coming down with something.


    Corinthian Helmet
    Materials: Leather Helm (1), Aluminum (1)
    Def: +4
    Flavor Text: A beautiful piece, but its total coverage of the ears may make
    hearing orders a little tricky.
    #: 7


    Iron Mask
    Materials: Face Guard (1), Red Steel (1)
    Def: +5
    Flavor Text: Used by a certain country to train elite secret agents by using
    sensory deprevation on children.
    #: 8


    Tengu Mask
    Materials: Face Guard (1), Spirit of Fuji (1)
    Def: +5
    Flavor Text: The mask of a spirit native to a Far East island. Often appears
    in traditional Noh plays.
    #: 9


    Pumpkin Head
    Materials: Iron Mask (1), Miracle Egg (1)
    Def: +5
    Flavor Text: Pumpkin is so popular, he became a mask! What fun! Trick or Treat?
    #: 10


    Thracian Helmet
    Materials: Corinthian Helmet (1), Sun Tears (1)
    Def: +8
    Flavor Text: A helmet from centuries ago, with moustache and beard molded onto
    it. Makes anyone look manly.
    #: 11


    Gallic Helmet
    Materials: Leather Helm (1), Knight's Vein (1)
    Def: +10
    Flavor Text: An iron hlmet created by an ancient empire. Also protects neck
    and cheeks, offfering solid defense.
    #: 12


    Frog Mouth Helm
    Materials: Gallic Helm (1), Aquamarine (1)
    Def: +12
    Flavor Text: A lancer's helmet, its opening is angled up rather than
    forward so one can lean forward.
    #: 13


    Sallet
    Materials: Gallic Helm (1), Indigo Steel (1)
    Def: +14
    Flavor Text: A helmet with slits to see out of. Decorated beautifully,
    also used for formal occasions.
    #: 14


    Masakado's Helm
    Materials: Topknot (1), Adamantine (1)
    Def: +15 Str: +10 Con: +10 Lck: -10
    Flavor Text: Said to belong to a general whose neck was twisted. Still
    infused with his rage.
    #: 15


    Barrel Helm
    Materials: Thracian Helmet (1), Carbon Steel (1), Knight's Vein (1)
    Def: +16
    Flavor Text: A barrel-shaped basket helm, mainly used by cavalry. High
    defense but very hard to see out of.
    #: 16


    Lobster Tail Pod
    Materials: Frog Mouth Helm (1), White Steel (1)
    Def: +18
    Flavor Text: This helmet takes its name from the movable neck guard
    attached to it.
    #: 17


    Armet
    Materials: Sallet (1), Red Steel (1)
    Def: +20
    Flavor Text: An incredibly heavy helmet supported by the shoulders.
    Opens out when not in battle.
    #: 18


    Burgonet
    Materials: Sallet (1), Damascus Steel (1), Red Steel (1)
    Def: +22
    Flavor Text: Its large visor deflects the sun during long battles. The
    large cheek guards offer extra protection.
    #: 19


    Crest Helm
    Materials: Burgonet (1), Ceramics (1)
    Def: +24
    Flavor Text: Created for use in jousting tournaments. Heavily decorated,
    with a space for the wearer's crest.
    #: 20


    Cross Helmet
    Materials: Armet (1), Angel Halo (1)
    Def: +26
    Flavor Text: A helmet with a crest and visor. Best to leave it open when not
    in combat.
    #: 21



    #######################
    # AMR - Armor #
    #######################


    The body is a temple so defend it in style with these 26 different suits of
    armor, ranging from What The? to Sweeeeeet! No Categories hither milords
    and ladies.

    Alucart Mail
    Materials: Half Plate (1), Midas' Gold (1)
    Def: +1
    Flavor Text: Look carefully, one letter is different! It's not who you think!
    Also offers terrible defense.
    #: 1


    Sports Kit
    Materials: Hide Armor (1), Cermonial Tool (1)
    Def: +2 Str: +5
    Flavor Text: How many times have I told you?! Take this home and get
    it washed every once in a while! It stinks!
    #: 2


    Special Ops
    Materials: School Cap (1), Bat (1)
    Def: +2
    Flavor Text: Worn by operatives on special missions; proof of the top
    brass's implicit trust.
    #: 3


    Hide Armor
    Materials: Soft Leather Armor (1), Sun Tears (1)
    Def: +3 Con: +5
    Flavor Text: Clothing covered in animal furs. Mainly used by hunters;
    popular because of its warmth.
    #: 4


    Sports Jersey
    Materials: Sports Kit (1), Bat (1)
    Def: +3 Con: +5
    Flavor Text: Girls may wear this to avoid the looks from boys brought
    on by a sports kit...or so I'm told.
    #: 5
    Note: ...


    Clown Suit
    Materials: Sports Jersey (1), Piko Piko Hammer (1)
    Def: +3 Lck: +5
    Flavor Text: Worn by the heroic Vampire Hunter Comesafter C. Filled
    with the rage of those he killed.
    #: 6
    Note: Anime + The Letter D....think about it ;)

    Prince's Clothes
    Materials: Clown Suit (1), Midas' Gold (1)
    Def: +3 Lck: +10
    Flavor Text: Oh, my prince! All the girls dream of a shining prince coming
    to whisk them away...or so I've heard.
    #: 7
    Note: Not sure of much are we?


    Soft Leather Armor
    Materials: Wild Memory (1)
    Def: +5
    Flavor Text: Cheap and easy to find, great armor for the beginner. Crafted
    with love and care.
    #: 8


    Black Belt Suit
    Materials: Sport Jersey (1), Spirit of Fuji (1)
    Def: +5 Str: +5 Con: +5
    Flavor Text: The color of the belt indicates rank, with black being the
    highest. Proof of a lethal fighter.
    #: 9


    Hard Leather Armor
    Materials: Soft Leather Armor (1), Jet Black (1)
    Def: +8
    Flavor Text: Layer upon layer of leather built up to make tough armor, yet
    still allows free movement. Very popular
    #: 10


    Lorica
    Materials: Bronze (1), Ancient Memory (1)
    Def: +10
    Flavor Text: Old but sturdy armor detailed with beautiful relief, a symbol
    of the metallurgic quality at the time.
    #: 11


    Kendo Suit
    Materials: Barbarian Armor (1), Bamboo Sword (1)
    Def: +10
    Flavor Text: A traditional sword-play uniform from a small, far
    Eastern island. Boiling hot in summer.
    #: 12


    Hanzou's Clothes
    Materials: Black Belt Suit (1), Shuriken (1)
    Def: +10 Str: +10 Con: +10
    Flavor Text: Said to have been worn by a famous assassin from the Far
    East with much tension and suspense.
    #: 13


    Lamellar
    Materials: Steel (2)
    Def: +12
    Flavor Text: Beautiful armor made of leather scales. A historical piece
    from a once mighty empire.
    #: 14


    Eastern Armor
    Materials: Lamellar (1), Ancient Memory (1), Spirit of Fuji (1)
    Def: +15 Con: +5
    Flavor Text: From a small country in the Far East, comprised of many small
    metal disks. A collector's item.
    #: 15


    Brigandine
    Materials: Eastern Armor (1), Knight's Vein (1)
    Def: +16
    Flavor Text: The tightly fitted golden plates comprising this armor could be
    dragon scales. A snug fit.
    #: 16


    Chain Mail
    Materials: Indigo Steel (2)
    Def: +20
    Flavor Text: Countless metal rings linked to form armor. Takes a long, long
    time to make.
    #: 17


    Half Plate
    Materials: Brigandine (1), Carbon Steel (1)
    Def: +24
    Flavor Text: Safe, sturdy armor that also allows freedom of movement. Highly
    decorated and attractive.
    #: 18


    Barbarian Armor
    Materials: Eastern Plate (1), Half Plate (1)
    Def: +28 Con: +5
    Flavor Text: Created by an empire in the West, but taken and imprved by an
    island in the orient.
    #: 19


    Banded Mail
    Materials: Chain Mail (1), Half Plate (1), White Steel (1)
    Def: +30
    Flavor Text: Additional metal plates added to chain mail to create very
    tough armor. However, also very heavy.
    #: 20


    Dracula's Clothes
    Materials: Prince's Clothes (1), Vampire Blood (1)
    Def: +30 Str: +10 Con: +10 Lck: -5
    Flavor Text: Created over thousands of years by the denizens of the dark,
    they absorb human blood. All powerful
    #: 21


    Plate Mail
    Materials: White Steel (2)
    Def: +32
    Flavor Text: Armor created with the requests of wearers in mind. Perfect
    in battle; standard garb for many soldiers.
    #: 22


    Field Armor
    Materials: Red Steel (2)
    Def: +35
    Flavor Text: Armor focused on high defense for heavy infantry. So heavy
    that few wear it by choice.
    #: 23


    Cuirassair Armor
    Materials: Field Armor (1), Adamantine (1)
    Def: +40
    Flavor Text: Designed to cover the weak points of field armor; very easy
    to use and wear.
    #: 24


    Parade Armor
    Materials: Field Armor (1), Orichalcum (2), Ceramics (3)
    Def: +45
    Flavor Text: Armor designed for formal occasions, but offers such high
    defense that it is now also used in battle.
    #: 25


    Maximillian Armor
    Materials: Parade Armor (1), Angel Halo (1), Holy Man's Vein (2)
    Def: +50
    Flavor Text: High level techniques are required to created this aerodynamic
    armor. So smooth that it's very light.
     
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