Splinter Cell - Chaos Theory Cheat Method: ------------- Submitted by: conner54 Use the following method to enable cheat codes in the game. 1)Start the game and create a profile. Do NOT use the "DEFAULT" profile. Save the game at least once after creating your profile. 2)Open up the .ini file for your profile using Notepad. You can find this file using the folder structure "Documents and Settings\YOUR USERNAME\Application Data\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\profiles". The ini file is named the same as the profile you created in step #1. Note: The Application Data folder is HIDDEN in Windows by default. To unhide it, open a windows explorer window, select Tools -> Folder Options. Select the view tab and in the advanced settings area, in the hidden files and folders node, select the "Show hidden files and folders". 3)Look for empty keys to bind commands to. These may look like "F1=", "F2=", etc. Add any of the following cheat commands to the end of these blank bindings. Code Result --------------------- Invisible 1 - Invisibility Invincible 1 - God Mode ammo - Give Ammo fly - Fly Mode walk - Walk Mode playersonly - Freeze Enemies health - Give Health killpawns - Kill All Enemies ghost - No Clipping Mode OPSAT - Unknown Effect So, once you bind the commands, it will look something like: F2=Invincible 1 F3=health F4=ammo ...etc. Make sure there are no spaces between the "=" and the command. 4)Save the file and start the game back up, selecting your profile. Now, while playing you can use the keys that you set up in the file. Using the example above, pressing "F2" would give you god mode, etc. Start the levels: ----------------- Example: SplinterCell3.exe 03_Bank SplinterCell3.exe X (X are the Level): 01_Lighthouse 01_Panama 02_CargoShip 02_seoulthree 03_Bank 03_ChemBunker 04_GCS 04_Penthouse 05_Displace01 06_Hokkaido 07_Battery 08_SeoulOne 09_SeoulTwo 10_Bathhouse 11_KokuboSosho The *.EXE can be found under: ...\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\System Keycodes: -------- Mission 3: Bank --------------- Keypad to left security booth on first floor: 3624 Keypad to right security booth on first floor: 3624 Keypad to main security room: 2306 Keypad to treasurer's office: 8645 Keypad to bank's back door: 3901 Keypad before president's office: Code unknown, must be hacked Keypad to safe in president's office: Code unknown, must be hacked Mission 4: Penthouse -------------------- Keypad To Dvorak Room: Code unknown, must be hacked Mission 5: Displace ------------------- Keypad to door between meeting room and lobby on second floor: 8136 Keypad to door between meeting room and lobby on first floor: 8136 Keypad to CEO's meeting room: 2346 Keypad to CEO's office: 2609 Keypad to fire escape: 3485 Keypad to central server room: Code unknown, must be hacked Keypad to R&D server room: Code unknown, must be hacked Mission 6: Hokkaido ------------------- No Keypad Locked Doors Mission 7: Battery ------------------ Keypad to shipping area: 1879 Keypad to elevator: Code unknown, must be hacked Mission 8: Seoul ---------------- No keypad locked doors Mission 9: Bathhouse -------------------- Keypad to owner's office: 3650 Mission 10: Kokubo Sosho ------------------------ Keypad To Server Room: 1945 Hint: Catching Shetland: ------------------ Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission. Bank: Invisible laser beam: --------------------------- To avoid detection by the invisible laser trip wire in the entrance of the vault, closely examine the entrance with your thermal goggles on. Then, use your OCP to disable the laser emitter and walk out of the vault. By doing this, you can leave without sounding the alarm. Bathhouse: Finding the bombs: ----------------------------- After going through the gate when chasing Shetland, the first bomb is directly to the left of the gate that you enter. Go left through a little crevice and you should see a red light flashing. Go to it and disarm it. When you do that, one of Shetland's gaurds will walk up the stairs. Kill him. To get to the second bomb, go up the stairs. Turn left then turn right and look straight ahead. You should see another red flashing light down below the walkway. Hop over the ledge of the railing and disarm the second bomb. When you are done disarming the bomb, jump on to the railing and pull yourself up. Two guards will be to your left, walking on the walkway. They will probably hear you; get ready to kill them. It is fairly difficult to kill them without losing a lot of life, or at least dying. After you kill them, go down the walkway to the back wall. About halfway you will see another red flashing light. Jump across the little gap and disarm it. A guard will come through the back door right when you disarm the bomb. Kill him, then go through the door and meet Shetland. You will then have to make a critical choice; note: pull the trigger. It would be a good idea to quicksave the game whenever you disarm and kill the guards. Bathhouse: Alternate Shetland Death: ------------------------------------ At the end of the level, Shetland and Sam will be on top of a roof with their guns pointed at each other. After a short conversation, Shetland will put his gun away and say "You wouldn't shoot an old friend". You are given a choice, shoot or put your gun away. If you shoot, Shetland will stumble backwards and the intermission sequence for the level's ending will play. However if you put your gun away, Shetland will quickly pull his gun out and point it at Sam. Sam will duck his weapon and stab Shetland in the stomach before throwing him. This will then start the same ending sequence. Bathhouse: Splinter Cell reference: ----------------------------------- You must go through the warm baths at one point in the level. There are two guards here. Interrogate one of them and he will tell you that Shetland's elite guards have thermal goggles. He will also add that they will not do much good in steam, because steam is not fog, as in an abbatoir. This is a reference to the original Splinter Cell game, in which Abbatoir is a level. Hokkaido: Splinter Cell reference: ---------------------------------- After you scan Milon Nedich's liscence plate and enter the building, you will overhear some guards talking about ninjas. One will be telling the other that he was stationed on an oil rig and that it was attacked by a ninja. This is a reference to the first Splinter Cell in which Sam is the ninja. I-SDF Base: Splinter Cell reference: ------------------------------------ You can overhear a couple of guards talking in the main hall. One will say something about how guarding the place is just like guarding the CIA HQ; nobody would break in there. This is a reference to the original Splinter Cell, in which you must break into CIA headquarters. I-SDF Base: Metal Gear Solid reference: --------------------------------------- When you get to the lower floors in the I-SDF base, interrogate a guard. Sam will ask him about his LTL (less-than-lethal) weapon. The guard will tell Sam that the ammunition is some kind of electric round. Sam asks where he can find some. To this the guard replies: "It's not like you can shake me, and make my ammo drop on the floor". This is a reference to the Metal Gear Solid games, in which you can do just that. Lighthouse: Alternate way to retrieve the radio data: ----------------------------------------------------- During the mission you will have to overhear some data being said on a radio transmission by a guard. If you fail to do this, you can just find the data in a filing cabinet next to the radio. Penthouse: Bouncing guard: -------------------------- On the ground floor after you have knocked out two guards (the one who is repairing the elevator and the other one that is talking to him), put one or more of the guards in the elevator with Sam. Sam must turn on his night vision and press the button to go to the top floor. Watch the guard's body bounce around like popcorn. Sneaking: --------- If you move around with your gun drawn, the noise meter will not move. This is very useful when sneaking up on someone quickly. 100% rating: ------------ In order to get a 100% rating on any mission, you must complete the level with the following statistics. It is unknown at this time if there is a reward for getting a 100% rating on every mission. Enemies killed: 0 Civilians killed: 0 Bodies Found: 0 Times Identified as intruder: 0 Alarms sounded: 0 Các bạn tự dich nhé!