anh chi nao biet scrip cua thang luu bich lam on gui cho em gium em xin cam on rat nhieu 30 char 30 char 30 char 30 char 30 char 30 char 30 char 30 char 30 char
Đây nè, ko tự tìm hiểu gì hết! Mã: double DisconnectFlag = 0.3; // Disconnect when current HP is below 30% double hpFractionEat = 0.8; //Eat HP when current HP<= 80% double spFractionEat = 0.8; double hpFraction = 0.95; //Eat until current HP >= 95 % double spFraction = 0.95; byte DisconFai = 00; // Faith of warrior to disconnect string state=""; byte pt_count = 0; uint tv1 = 0; //là QS luôn uint tv2 = 0; uint tv3 = 0; uint tv4 = 0; uint maxpt = 0; //so thanh vien public override void MyAttack() { CharacterInfo MyChar = ts.Character; ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000); } public override void MyPartnerAttack() { CharacterInfo MyWarrior = ts.CurrentPartner; ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 11005); } public override void BattleStarted() { ts.SetTimerOnOff(false); } public override void BattleStoped() { ProcessInventoryAction(); AutoEatFood(); } public override void doRecvQuestion() { state="BTQ"; } public override void ResponseAnswer() { int dtime=get_random(1,5); debug("Delay "+dtime.ToString()+" before answer."); ts.delay(dtime*1000); string tmp=ts.LastQuestion.Replace("=?",""); int ans=ts.Eval(tmp); byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]); debug("Answer choice:"+ans_index.ToString()); ts.Answer(ans_index); } public override void onPlayerWalk(uint uid, ushort x, ushort y) { if (uid > 1 && uid < 501) { debug("GM den roi chay thoi",0xFF0000); ts.Disconnect(false); } } public override void PartyStop(uint playerid) { if (playerid == tv1 || playerid == tv2 || playerid == tv3 || playerid == tv4) {ts.Disconnect();} } public override void Start() { ts.ClickOnNPC(14); } public override void FinishAnswer() { Start(); } public override void NpcDialogMenu(ushort DialogId) { debug("Menu ID="+DialogId.ToString()); ts.SelectChoice(1); ts.SendEnd(); } public override void NpcDialog(ushort DialogId) { debug("Dialog ID="+DialogId.ToString()); if (DialogId == 12121) { ts.ClickOnNPC(14); ts.ClickOnNPC(14); } else{ ts.SendEnd(); } } public override void OnTimer() { ts.AcceptParty(tv1); ts.AcceptParty(tv2); ts.AcceptParty(tv3); ts.AcceptParty(tv4); } public override void AcceptedParty(uint playerid) { if(playerid == tv1) {ts.Sena(playerid);} pt_count++; if(pt_count==maxpt){ debug(" So thanh vien la : " + pt_count ,0x0000FF); Start();} else{ debug(" So thanh vien la : " + pt_count ,0x0000FF); } } public override void InitBot() { ts.SetTimerOnOff(true); ts.SetReconnectTime(1); ts.SetMaxIdleTime(20); debug(" S? con ma : " + ts.Character.ghost ,0xFF0000) ; }
sao em khoi dong. lena ma` bot ko duoc luubich' vay no' cu' dung' im hoai` ma` q nay` em chua lam` ki` vay. may' anh
pt mấy mem, nếu ko pt ai thì cách nhanh nhất là thêm Start(); vào Init Bot vừa vào sẽ đánh luôn Còn nếu pt thì sửa chỗ PHP: uint maxpt = 0