Cheat code của bạn đây. Nếu muốn download về dạng .doc thì lấy cái link dưới. Đừng lạm dụng quá nhé. Chúc vui. http://www.megaupload.com/?d=BAVBTUY4 ========================================================== HEROES AND MIGHT AND MAGIC V: CHEAT COMMANDS (V. 1.1) —————————— Note: because the game was released without traditional cheat codes, the following is achieved by manipulating the game’s script. To my knowledge and fair amount of testing, the commands below should work as intended. CONTENTS Activating Ability to Cheat Adding Skills Basic Skills Class Skills Sub-skills (Abilities) Knight’s advanced abilities Demon Lord’s advanced abilities Necromancer’s advanced abilities Ranger’s advanced abilities Wizard’s advanced abilities Warlock’s advanced abilities Adding Creatures see also: The @ Commands Adding Specific Creatures, Variable Amounts Adding All Spells Seeing Movement Points Adding Experience Clearing Resources Adding Gold Adding Gold and Resources The @ Commands Instant Win and Lose Adding Individual Spells to Heroes Spell Names / Numbers Chart Adding Specific Creatures, Variable Amounts Creature Names / Numbers Chart Changing Hero Stats Adding Artifacts to Heroes Artifact Names / Numbers Chart Revealing the Map Hero Names Chart Stuff Building Codes, Name and Number (code not available) ACTIVATING ABILITY TO CHEAT To enable the console in-game, you’ll first have to edit your autoexec.cfg file, found in your game directory > profiles (open it with Wordpad or something). Paste this as the last line, after the line mainmenu: setvar dev_console_password = schwinge-des-todes Now you’ll be able to access the console by pressing the tilde ( ` ) key within the game (likely above your Tab button). In most cases, the cheat works by: -selecting the hero you want to affect -inputting the command (in italics; obviously, do not type any parenthesis) Without further ado, the cheats! ADDING SKILLS add_skill (#) Basic Skills Logistics = 1 War Machines = 2 Enlightenment = 3 Leadership = 4 Luck = 5 Offence = 6 Defence = 7 Sorcery = 8 Destructive Magic = 9 Dark Magic = 10 Light Magic = 11 Summoning Magic = 12 Class skills Counterstrike = 13 Gating = 14 Necromancy = 15 Avenger = 16 Artificier = 17 Elemental Chains = 18 Sub-skills (Abilities) (Logistics) Pathfinding = 19 Scouting = 20 Navigation = 21 (War Machines) First Aid = 22 Ballista = 23 Catapult = 24 (Enlightenment) Intelligence = 25 Scholar = 26 Arcane Intuition = 27 (Leadership) Recruitment = 28 Estates = 29 Diplomacy = 30 (Luck) Magic Resistance = 31 Soldier’s Luck = 32 Resourcefulness = 33 (Offence) Tactics = 34 Archery = 35 Battle Frenzy = 36 (Defence) Protection = 37 Evasion = 38 Vitality = 39 (Sorcery) Mana Regeneration = 40 Magic Insight = 41 Arcane Training = 42 (Destructive Magic) Master of Ice = 43 Master of Fire = 44 Master of Storms = 45 (Dark Magic) Master of Curses = 46 Master of Mind = 47 Master of Pain = 48 (Light Magic) Master of Blessings = 49 Master of Abjuration = 50 Master of Wrath = 51 (Summoning Magic) Master of Earthblood = 52 Master of Conjuration = 53 Master of Life = 54 Knight Training (13) abilities Retaliation Strike = 55 Benediction = 56 Expert Trainer = 57 Demon Lord Gating (14) abilities Consume Corpse = 58 Hellfire = 59 Mark of the Damned = 60 Necromancer Necromancy (15) abilities Skeleton Archers = 61 Eternal Servitude = 62 Banshee Howl = 63 Ranger Avenger (16) abilities Rain of Arrows = 64 Deadeye Shot = 65 Imbue Arrow = 66 Wizard Artificier (17) abilities Mark of the Wizard = 67 Consume Artifact = 68 Magic Mirror = 69 Warlock Elemental Chains (18) abilities Empowered Spells = 70 Dark Ritual = 71 Elemental Vision = 72 Knight’s advanced abilities Familiar Ground = 73 exists under Logistics skill Death March = 99 exists under Logistics * Triple Ballista = 74 exists under War Machines Divine Guidance = 75 exists under Leadership Aura of Swiftness = 141 exists under Leadership * Retribution = 76 exists under Offence Power of Speed = 143 exists under Offence * Stand Your Ground = 77 exists under Defence Last Stand = 118 exists under Defence * Guardian Angel = 78 exists under Light Magic Refined Mana = 148 exists under Light Magic * Graduate = 79 exists under Enlightenment Wizard’s Reward = 127 exists under Enlightenment * Tear of Asha Vision = 80 exists under Luck Spoils of War = 129 exists under Luck * Arcane Excellence = 81 exists under Sorcery Fiery Wrath = 82 exists under Destructive Magic Fallen Knight = 83 exists under Dark Magic Weakening Strike = 95 exists under Dark Magic * Elemental Balance = 84 exists under Summoning Magic Unstoppable Charge = 85 ultimate Specialization and Racial ability Demon Lord’s advanced abilities Swift Gating = 86 exists under Logistics skill Teleport Assault = 138 exists under Logistics skill * Arcane Exaltation = 87 exists under Enlightenment Dark Revelation = 140 exists under Enlightenment * Brimstone Rain = 88 exists under War Machines Tremors = 139 exists under War Machines * Gate Master = 89 exists under Leadership Swarming Gate = 90 exists under Luck Dead Man’s Luck = 103 exists under Luck * Excruciating Strike = 91 exists under Offence Power of Speed = 143 exists under Offence * Hellwrath = 92 exists under Defence Stand Your Ground = 77 exists under Defence * Soulfire = 93 exists under Sorcery Arcane Brilliance = 119 exists under Sorcery * Searing Fires = 94 exists under Destructive Magic Mana Burst = 120 exists under Destructive Magic * Weakening Strike = 95 exists under Dark Magic Dark Renewal = 147 exists under Dark Magic * Fire Resistance = 96 exists under Light Magic Fire Warriors = 97 exists under Summoning Magic Elemental Balance = 84 exists under Summoning Magic * Urgash’s Call = 98 ultimate Specialization and Racial ability Necromancer’s advanced abilities Death March = 99 exists under Logistics skill Silent Stalker = 112 exists under Logistics skill * Plague Tent = 100 exists under War Machines Lord of the Undead = 101 exists under Enlightenment Dark Revelation = 140 exists under Enlightenment * Herald of Death = 102 exists under Leadership Dead Man’s Luck = 103 exists under Luck Cold Steel = 104 exists under Offence Power of Speed = 143 exists under Offence * Chilling Bones = 105 exists under Defence Resistance = 131 exists under Defence * Boneward = 106 exists under Sorcery Arcane Excellence = 81 exists under Sorcery * Cold Death = 107 exists under Destructive Magic Secrets of Destruction = 146 exists under Destructive Magic * Spirit Link = 108 exists under Dark Magic Corrupted Soil = 121 exists under Dark Magic * Twilight = 109 exists under Light Magic Haunted Mines = 110 exists under Summoning Magic Banish = 136 exists under Summoning Magic * Absolute Fear = 111 ultimate Specialization and Racial ability Ranger’s advanced abilities Silent Stalker = 112 exists under Logistics skill Familiar Ground = 73 exists under Logistics skill * Imbue Ballista = 113 exists under War Machines Triple Ballista = 74 exists under War Machines * Know Your Enemy = 114 exists under Enlightenment Arcane Exaltation = 87 exists under Enlightenment * Battle Commander = 115 exists under Leadership Elven Luck = 116 exists under Luck Dead Man’s Luck = 103 exists under Luck * Nature’s Wrath = 117 exists under Offence Flaming Arrows = 130 exists under Offence * Last Stand = 118 exists under Defence Stand Your Ground = 77 exists under Defence * Arcane Brilliance = 119 exists under Sorcery Counterspell = 132 exists under Sorcery * Mana Burst = 120 exists under Destructive Magic Secrets of Destruction = 146 exists under Destructive Magic * Corrupted Soil = 121 exists under Dark Magic Seal of Darkness = 134 exists under Dark Magic * Storm Wind = 122 exists under Light Magic Fire Resistance = 96 exists under Light Magic * Wall of Fog = 123 exists under Summoning Magic Fire Warriors = 97 exists under Summoning Magic * Absolute Luck = 124 ultimate Specialization and Racial ability Wizard’s advanced abilities March of the Golems = 125 exists under Logistics skill Teleport Assault = 138 exists under Logistics skill * Remote Control = 126 exists under War Machines Tremors = 139 exists under War Machines * Wizard’s Reward = 127 exists under Enlightenment Graduate = 79 exists under Enlightenment * Artificial Glory = 128 exists under Leadership Spoils of War = 129 exists under Luck Tear of Asha Vision = 80 exists under Luck * Flaming Arrows = 130 exists under Offence Cold Steel = 104 exists under Offence * Resistance = 131 exists under Defence Power of Endurance = 144 exists under Defence * Counterspell = 132 exists under Sorcery Erratic Mana = 145 exists under Sorcery * Sap Magic = 133 exists under Destructive Magic Fiery Wrath = 82 exists under Destructive Magic * Seal of Darkness = 134 exists under Dark Magic Dark Renewal = 147 exists under Dark Magic * Suppress Light = 135 exists under Light Magic Refined Mana = 148 exists under Light Magic * Banish = 136 exists under Summoning Magic Wall of Fog = 123 exists under Summoning Magic * Arcane Omniscience = 137 ultimate Specialization and Racial ability Warlock’s advanced abilities Teleport Assault = 138 exists under Logistics skill Death March = 99 exists under Logistics * Tremors = 139 exists under War Machines Plague Tent = 100 exists under War Machines * Dark Revelation = 140 exists under Enlightenment Wizard’s Reward = 127 exists under Enlightenment * Aura of Swiftness = 141 exists under Leadership Warlock’s Luck = 142 exists under Luck Tear of Asha Vision = 80 exists under Luck * Power of Speed = 143 exists under Offence Retribution = 76 exists under Offence * Power of Endurance = 144 exists under Defence Resistance = 131 exists under Defence * Erratic Mana = 145 exists under Sorcery Counterspell = 132 exists under Sorcery * Secrets of Destruction = 146 exists under Destructive Magic Mana Burst = 120 exists under Destructive Magic * Dark Renewal = 147 exists under Dark Magic Refined Mana = 148 exists under Light Magic Twilight = 109 exists under Light Magic * Exorcism = 149 exists under Summoning Magic Rage of the Elements = 150 ultimate Specialization and Racial ability * All instances of an ability existing under a certain skill for the second time indicates that it is very difficult for the hero’s class to obtain this ability—as in, it’ll take many requirements from many skills and abilities to learn. For example, a Ranger has a much easier time learning the ability Arcane Brilliance (under Sorcery) than a Necromancer. The Ranger only needs the Sorcery skill, and the Mana Regeneration sub-skill or ability; the Necromancer needs the primary Sorcery skill, and abilities Boneward (Sorcery), and Eternal Servitude (Necromancy). All other examples vary in prerequisite complexity. Note: I have only included the advanced abilities a hero is legitimately able to learn on his or her own depending on class. In actuality, the command can give any hero any advanced ability, provided he or she has the basic skill it exists under. So while no one is able to learn the Remote Control ability which is only available to Wizards (under War Machines), the command can be used to give it to any hero you please. So, for example: add_skill 15 …gives you Necromancy. add_skill 19 …gives Pathfinding (ability of Logistics). Note: You may input the same command up to 4 times. Assuming you don’t have the skill at all, the first time will give you its basic level. The second time you enter the code (retyped or press up or down with the arrow keys to scroll through recent commands), that skill is upgraded to Advanced; a third repeat gives you the Expert skill. You are able to input the command a fourth time, if that skill is one of the unique class-specific skills (such as Necromancy) able to be upgraded to Ultimate. Other skills will remain at Expert regardless of how many times the code is entered. Also, you may add more skills than you have slots for in the user interface—they won’t be visible on the screen, but you will get the benefits. ADDING CREATURES add_army (#), (0 or 1) This fills all of your selected hero’s slots with exactly 10 creatures from the town class you indicate. 0 or 1 sets whether these creatures are upgraded or not, 0 being basic, and 1 being the upgraded version of the creature. More times does not give you 20, 30, etc. Town names and its corresponding #: HEAVEN 0 (no, it is not HAVEN) PRESERVE 1 (no, it is not SYLVAN) ACADEMY 2 DUNGEON 3 NECRO 4 INFERNO 5 So, for example: add_army 5, 0 …gives your hero 10 creatures of each basic Sylvan creature add_army 4, 1 …gives your hero 10 creatures of each upgraded Necropolis creature ADDING ALL SPELLS add_all spells Your selected hero learns and can use all the spells, regardless of whether you have the skills or not. SEEING MOVEMENT POINTS show_hero mp This shows your hero’s movement points, the number and amount of points it takes to travel your current path (if you’ve set one). You can modify this number here. ADDING EXPERIENCE add_xp (#) Adds however much experience you specify. So, for example: add_exp 22000 CLEARING RESOURCES clear_money Who knows? It may come in handy…or not. All your resources are set to 0. ADDING GOLD add_gold (#) Note: Your current gold is set to this value, but all your other resources = 0. ADDING GOLD AND RESOURCES add_money (#) Except for gold, all your resources are set to your inputted value, and your gold amount is the number multiplied by 1000. So, for example: add_money 25 …gives you (it does not add to your current) 25 wood, ore, crystal, gems, mercury, sulphur, and 25 000 gold. THE @ COMMANDS These are another set of commands you can use to cheat. From now on, you’ll want to type any and all parenthesis, as they are now part of the code rather than me enclosing variables. Pay attention to syntax! Another major difference is that there is a bit more typing—the effects are not applied to whatever hero you have selected. Instead, you’ll have to identify with the code who you are affecting, or what is being added, and so on. Names are not as you’d expect, either. It’s also easier sometimes to start with an example now. INSTANT WIN AND LOSE @Win() @Loose() (no, I didn’t spell it wrong) This is self-explanatory. ADDING INDIVIDUAL SPELLS TO HEROES Maybe you’re not that big of a cheater, and would prefer to add choice spells to a hero, rather than every single one with add_all spells . For example: @TeachHeroSpell("Astral", SPELL_HASTE); OR @TeachHeroSpell("Astral", 24); …gives the Academy hero Nur the spell Haste. So, the code is: @TeachHeroSpell(“Name”, SPELL_NAME); OR @TeachHeroSpell(“Name”, #); Note: if the spell name is longer than one word, it’ll look something like: SPELL_MAGIC_ARROW (which is Eldritch Arrow in-game). To properly use this, the chart in the next section is essential, as is the chart of hero names at the end of this document. SPELL NAMES / NUMBERS CHART Say you want the spell Instant Travel, and try to input this name in caps with the above code. Strangely, you’ll fail, and the console tells you that such a spell doesn’t exist! What’s the big deal? The fact of the matter is, some of the in-game spell names aren’t referenced by the game as that particular spell. My previous note illustrates this perfectly: to learn Eldritch Arrow, the used code is MAGIC_ARROW. Why the incongruity? It seems a lot of the renamed spells are identified by what HoMM fans are traditionally used to. Anyhow: You want to learn… What you input in front of SPELL_ # Code variant Adventure Spells Instant Travel DIMENSION_DOOR 50 Summon Creatures SUMMON_CREATURES 234 Town Portal TOWN_PORTAL 51 Vessel of Shalassa SUMMON_BOAT 49 Dark Magic Blindness BLIND 19 Confusion FORGETFULNESS 17 Curse of the Netherworld UNHOLY_WORD 21 Decay PLAGUE 14 Frenzy BERSERK 18 Puppet Master HYPNOTIZE 20 Slow SLOW 12 Suffering WEAKNESS 15 Vulnerability DISRUPTING_RAY 13 Weakness CURSE 11 Mass Confusion MASS_FORGETFULNESS 213 Mass Decay MASS_PLAGUE 214 Mass Slow MASS_SLOW 212 Mass Suffering MASS_WEAKNESS 215 Mass Vulnerability MASS_DISRUPTING_RAY 211 Mass Weakness MASS_CURSE 210 Destructive Magic Armageddon ARMAGEDDON 10 Chain Lightning CHAIN_LIGHTNING 7 Circle of Winter FROST_RING 6 Eldritch Arrow MAGIC_ARROW 1 Fireball FIREBALL 5 Ice Bolt ICE_BOLT 4 Implosion IMPLOSION 9 Lightning Bolt LIGHTNING_BOLT 3 Meteor Shower METEOR_SHOWER 8 Stone Spikes STONESPIKES 237 Empowered Armageddon EMPOWERED_ARMAGEDDON 232 Empowered Chain Lightning EMPOWERED_CHAIN_LIGHTNING 229 Empowered Eldritch Arrow EMPOWERED_MAGIC_ARROW 223 Empowered Fireball EMPOWERED_FIREBALL 227 Empowered Ice Bolt EMPOWERED_ICE_BOLT 226 Empowered Implosion EMPOWERED_IMPLOSION 231 Empowered Lightning Bolt EMPOWERED_LIGHTNING_BOLT 225 Empowered Meteor Shower EMPOWERED_METEOR_SHOWER 230 Empowered Stone Spikes EMPOWEREDSTONE_SPIKES 233 Empowered Winter Ring EMPOWERED_FROST_RING 228 Light Magic Arcane Armor CELESTIAL_SHIELD 34 Cleansing DISPEL 26 Deflect Missile DEFLECT_ARROWS 29 Divine Strength BLESS 23 Endurance STONESKIN 25 Haste HASTE 24 Magical Immunity ANTI-MAGIC 31 Resurrection RESURRECT 48 Righteous Might BLOODLUST 28 Teleportation TELEPORT 32 Word of Light HOLY_WORD 35 Mass Cleansing MASS_DISPEL 217 Mass Deflect Missile MASS_DEFLECT_ARROWS 219 Mass Divine Strength MASS_BLESS 216 Mass Endurance MASS_STONESKIN 218 Mass Haste MASS_HASTE 221 Mass Righteous Might MASS_BLOODLUST 220 Summoning Magic Conjure Phoenix CONJUREPHOENIX 235 Earthquake EARTHQUAKE 41 Fire Trap LAND_MINE 38 Firewall FIREWALL 236 Fist of Wrath MAGIC_FIST 2 Phantom Forces PHANTOM 40 Raise Dead ANIMATE_DEAD 42 Summon Elementals SUMMON_ELEMENTALS 43 Wasp Swarm WASP_SWARM 39 Empowered Fist of Wrath EMPOWERED_MAGIC_FIST 224 Note: there are also codes for the special ability “spells,” like the Necromancer’s Banshee Howl. However, they cannot be directly added into your spell book with this command. Instead, you’ll have to give yourself the Necromancy skill using the Adding Skills command. With the appropriate skill, the corresponding ability is placed into your spell book automatically. ADDING SPECIFIC CREATURES, VARIABLE AMOUNTS Obviously, the previous command for adding creatures can be rather maddening, in that you get every creature of a faction, and the stack sizes are only 10. What if you wanted something like 5000 Black Dragons? This code allows you to do that. For example: @AddHeroCreatures("Pelt", CREATURE_BONE_DRAGON, 22); OR @AddHeroCreatures("Pelt", 41, 22); …gives the Necromancer hero Vladimir 22 bone dragons. So, the code is: @AddHeroCreatures(“Name”, CREATURE_NAME, #); OR @AddHeroCreatures(“Name”, #, #); Note: to effectively use this code, it is essential to refer to the Hero Names Chart at the end of this document, and the following Creature Names / Numbers Chart. CREATURE NAMES / NUMBERS CHART The chart will be organized by faction, and then from the weakest creature to the strongest (for example, Gremlins to Colossi for the Academy faction), rather than alphabetically as it has been up until now. The upgraded variant of each creature immediately follows its basic form. Creature name in-game What you input in front of CREATURE_ # Code (two # code variant) Academy Gremlin GREMLIN 57 Master Gremlin MASTER_GREMLIN 58 Stone Gargoyle STONE_GARGOYLE 59 Obsidian Gargoyle OBSIDIAN_GARGOYLE 60 Iron Golem IRON_GOLEM 61 Steel Golem STEEL_GOLEM 62 Mage MAGI 63 Arch Mage ARCH_MAGI 64 Djinn GENIE 65 Djinn Sultan MASTER_GENIE 66 Rakshasa Rani RAKSHASA 67 Rakshasa Raja RAKSHASA_RUKH 68 Colossus GIANT 69 Titan TITAN 70 Dungeon Scout SCOUT 71 Assassin ASSASSIN 72 Blood Maiden WITCH 73 Blood Fury BLOOD_WITCH 74 Minotaur MINOTAUR 75 Minotaur Guard MINOTAUR_KING 76 Grim Raider RIDER 77 Dark Raider RAVAGER 78 Hydra HYDRA 79 Deep Hydra CHAOS_HYDRA 80 Shadow Witch MATRON 81 Shadow Matriarch MATRIARCH 82 Shadow Dragon DEEP_DRAGON 83 Black Dragon BLACK_DRAGON 84 Haven Peasant PEASANT 1 Conscript MILITIAMAN 2 Archer ARCHER 3 Marksman MARKSMAN 4 Footman FOOTMAN 5 Squire SWORDSMAN 6 Griffin GRIFFIN 7 Royal Griffin ROYAL_GRIFFIN 8 Priest PRIEST 9 Inquisitor CLERIC 10 Cavalier CAVALIER 11 Paladin PALADIN 12 Angels ANGEL 13 Archangel ARCHANGEL 14 Inferno Imp FAMILIAR 15 Familiar IMP 16 Horned Demon DEMON 17 Horned Overseer HORNED_DEMON 18 Hell Hound HELL_HOUND 19 Cerberus CERBERI 20 Succubus SUCCUBUS 21 Succubus Mistress INFERNAL_SUCCUBUS 22 Hell Charger NIGHTMARE 23 Nightmare FRIGHTFUL_NIGHTMARE 24 Pit Fiend PIT_FIEND 25 Pit Lord BALOR 26 Devil DEVIL 27 Arch Devil ARCHDEVIL 28 Necropolis Skeleton SKELETON 29 Skeleton Archer SKELETON_ARCHER 30 Zombie WALKING_DEAD 31 Plague Zombie ZOMBIE 32 Ghost MANES 33 Spectre GHOST 34 Vampire VAMPIRE 35 Vampire Lord VAMPIRE_LORD 36 Lich LICH 37 Archlich DEMILICH 38 Wight WIGHT 39 Wraith WRAITH 40 Bone Dragon BONE_DRAGON 41 Spectral Dragon SHADOW_DRAGON 42 Sylvan Pixie PIXIE 43 Sprite SPRITE 44 Blade Dancer BLADE_JUGGLER 45 War Dancer WAR_DANCER 46 Hunter WOOD_ELF 47 Master Hunter GRAND_ELF 48 Druid DRUID 49 Druid Elder DRUID_ELDER 50 Unicorn UNICORN 51 Silver Unicorn WAR_UNICORN 52 Treant TREANT 53 Ancient Treant TREANT_GUARDIAN 54 Green Dragon GREEN_DRAGON 55 Emerald Dragon GOLD_DRAGON 56 Neutrals Air Elemental AIR_ELEMENTAL 88 Black Knight BLACK_KNIGHT 89 Earth Elemental EARTH_ELEMENTAL 87 Fire Elemental FIRE_ELEMENTAL 85 Phoenix PHOENIX 91 Water Elemental WATER_ELEMENTAL 86 War Machines Ammo Cart AMMO_CART n/a Ballista BALLISTA n/a Catapult CATAPULT n/a First Aid Tent FIRST_AID_TENT n/a CHANGING HERO STATS For example: @ChangeHeroStat("Heam", STAT_SPELL_POWER, 15); OR @ChangeHeroStat("Heam", 3, 15); …gives the Sylvan campaign hero Findan 15 in his Attack stat (it does not add 15). So, the code is: @ChangeHeroStat("Name", STAT_NAME, #); OR @ChangeHeroStat("Name", #, #); The other stats you can edit are (with their numerical equivalents for two # code variant): STAT_EXPERIENCE 0 STAT_ATTACK 1 STAT_DEFENCE 2 (not defenSe) STAT_SPELL_POWER 3 STAT_KNOWLEDGE 4 STAT_LUCK 5 STAT_MORALE 6 STAT_MOVE_POINTS 7 STAT_MANA_POINTS 8 Note: once again, to effectively use this code, you’ll likely have to refer to the Hero Names Chart at the end of this document. ADDING ARTIFACTS TO HEROES For example: @GiveArtifact(“Calid”, 28); …gives the Inferno hero Grawl a Bag of Endless Gold, equipped if there is space, or in the inventory if there is not. So, the code is: @GiveArtifact(“Name”, #); The # can be 1 to 73. Yes, it’s time for another chart! ARTIFACT NAMES / NUMBERS CHART So you want this artifact… # Code to input Boots slot Boots of Levitation 54 Boots of Magical Defence 27 Boots of the Open Road 26 Boots of the Swift Journey 24 Dragon Bone Greaves 38 Emerald Slippers 61 Golden Horseshoe 25 Greaves of the Dwarven Kings 49 Sandals of the Blessed 68 Windstrider Boots 57 Cloak slot Bag of Endless Gold 28 Cape of the Lion’s Mane 31 Cloak of Death’s Shadow 33 Cloak of Sylanna 62 Dragon Wing Mantle 39 Phoenix Feather Cape 32 Sack of Endless Gold 29 Sandro’s Cloak 69 Wings of the Angel 30 Cuirass (armor) slot Armor of the Forgotten Hero 13 Armor of Valor 56 Breastplate of Eldritch Might 14 Cuirass of the Dwarven Kings 48 Dragon Scale Armor 36 Robe of Sar-Issus 44 Scale Mail of Enlightenment 35 Tunic of the Carved Flesh 64 Helm slot All-Seeing Crown 12 Crown of Sar-Issus 46 Dragon Talon Crown 41 Helm of Chaos 66 Helm of Dwarven Kings 50 Lion Crown 11 Necromancer’s Helm 55 Turban of Enlightenment 34 Necklace slot Amulet of Necromancy (Note: bugged image, appears as square of white dots) 71 Dragon Teeth Necklace 40 Evercold Icicle 18 Necklace of the Bloody Claw 17 Necklace of the Lion 16 Necklace of Victory 19 Pendant of Conflux 67 Pendant of Mastery 15 Ring slots Cursed Waistband 63 Dragon Eye Ring 42 Elemental Waistband 60 Ring of Caution 65 Ring of Celerity 59 Ring of Lightning Protection 20 Ring of Sar-Issus 47 Ring of Speed 22 Ring of the Broken Will 23 Ring of the Shadowbrand 73 Ring of the Unrepentant 70 Ring of Vitality 21 Shield slot Dragon Scale Shield 37 Four Leaf Clover 8 Magic Scroll of (Random Spell) 52 Moonblade (Note: looks and acts like a weapon…mistake?) 58 Sextant of the Sea Elves 10 Shackles of the Last Man 7 Shield of Crystal Ice 9 Shield of the Dwarven Kings 51 Weapon slot Axe of the Mountain Lords 2 Dragon Flame Tongue 43 Staff of Ensnarement 6 Staff of Sar-Issus 45 Sword of Might 1 Trident of the Titans 5 Unicorn Horn Bow 4 Wand of (Random Spell) 3 Special (unable to be equipped) Tear of Asha 53 Freyda (Note: oddly, this is the portrait of the Haven campaign heroine Freyda, as seen through the cut-out shape of the Four Leaf Clover; the description of this “artifact” is Freyda’s biography). 72 REVEALING THE MAP For example: @OpenCircleFog(0, 0, 0, 9999, PLAYER_1); …reveals the above ground map for you, because you should be player 1 (at least in a single player game). @OpenCircleFog(0, 0, 1, 9999, PLAYER_1); …reveals the underground map for you—the changed variable is the last of three 0s. So, the code is: @OpenCircleFog(0, 0, 0 or 1, 9999, PLAYER_#); Note: the # here can be from 1-8, if you were playing multiplayer or something. HERO NAMES CHART Again, it’s not as easy as it looks…it’s the same situation as some of the spell names: some in-game names shown by your character do not correspond to how the game's scripting identifies them. For example, sure your lady-wizard is Nur in-game, but the game recognizes her as Astral (a former sorceress of the other HoMM games). You know your hero as… What you input for the name parameter Academy Cyrus Cyrus Faiz Faiz Galib Tan Havez Havez Jhora Sufi Maahir Maahir Narxes Razzak Nathir Nur Nur Astral Razzak Isher Temkhan Timerkhan Zehir Zehir Dungeon Eruina Eruina Kythra Menel Lethos Dalom Raelag Raelag Segref Segref Shadya Kelodin Sinitar Inagost Sorgal Ferigl Vayshan Ohtarig Yrbeth Almegir Yrwanna Urunir (continued) Haven Dougal Orrin Ellaine Nathaniel (absurd, eh?) Freyda Axel Giar Giar Glen Glen Godric Godric Irina Ving Isabel Isabell Klaus Sarge Laszlo Mardigo Maeve Maeve Nicolai Nicolai Rutger Brem Vittorio Christian Inferno Agrael Agrael Alastor Efion Biara Biara Deleb Deleb Erasial Erasial Grawl Calid Grok Grok Guarg Guarg Jezebeth Oddrema Marbas Marder Nebiros Jazaz Nymus Nymus Necropolis Deirdre Nemor Kaspar Gles Lucretia Tamika Markal Berein Naadir Muscip Orson Straker Raven Effig Vladimir Pelt Zoltan Aberrar Sylvan Alaron Ildar Anwen Metlirn Dirael Diraya Ergar Ergar Findan Heam Gilraen Gillion Ossir Ossir Talanar Nadaur Vinrael Elleshar Wyngaal Linaas Ylthin Itil STUFF Thanks for reading; I hope you found this useful! Please consider: as the researcher and writer, I, Curio, say this document may be printed for personal use, freely distributed, and revised, provided that this section, “STUFF,” is left alone and intact, and any distribution is done without intent towards profit…and so on, and such. Thank you! Here are some great resource sites for Heroes of Might and Magic V: http://www.celestialheavens.com/ http://www.heroesofmightandmagic.com Both brilliant sites; they certainly helped in some of the research to write this. Questions? Comments? Want to be credited? (I definitely reworked info I found from here and there in addition to my own, but unfortunately, didn’t think to keep track of them. This just isn’t term paper material, but please accept my apologies if you’re sensitive to my having adapted your information). Give me a shout via e-mail: pestercurio@gmail.com Speaking of crediting, props to Wrongusername in the Celestial Heavens forum! I hadn’t realized someone else was poking around the game’s PAK and LUA files, until I signed on board to distribute this. Props also to Metathron of the same board for pointing out the add_army command was incorrect. End of document, until possible future completion. —————————— (The following is additional info I’d love one day to be able to manipulate using the game’s command script, but for now, the specific command isn’t known to me. I’m only lacking how to build all or some of the buildings in towns. However, the command build_all is not rejected by the game as bad script…something’s just lacking, methinks). BUILDING CODES, NAME AND # TOWN_BUILDING_TOWN_HALL = 0 TOWN_BUILDING_FORT = 1 TOWN_BUILDING_MARKETPLACE = 2 TOWN_BUILDING_SHIPYARD = 3 TOWN_BUILDING_TAVERN = 4 TOWN_BUILDING_BLACKSMITH = 5 TOWN_BUILDING_MAGIC_GUILD = 6 TOWN_BUILDING_DWELLING_1 = 7 TOWN_BUILDING_DWELLING_2 = 8 TOWN_BUILDING_DWELLING_3 = 9 TOWN_BUILDING_DWELLING_4 = 10 TOWN_BUILDING_DWELLING_5 = 11 TOWN_BUILDING_DWELLING_6 = 12 TOWN_BUILDING_DWELLING_7 = 13 TOWN_BUILDING_GRAIL = 14 TOWN_BUILDING_WONDER = 15 TOWN_BUILDING_SPECIAL_0 = 16 TOWN_BUILDING_SPECIAL_1 = 17 TOWN_BUILDING_SPECIAL_2 = 18 TOWN_BUILDING_SPECIAL_3 = 19 TOWN_BUILDING_SPECIAL_4 = 20 TOWN_BUILDING_SPECIAL_5 = 21 TOWN_BUILDING_SPECIAL_6 = 22 TOWN_BUILDING_SPECIAL_7 = 23 TOWN_BUILDING_SPECIAL_8 = 24 TOWN_BUILDING_SPECIAL_9 = 25 TOWN_BUILDING_HAVEN_TRAINING_GROUNDS = TOWN_BUILDING_SPECIAL_1 TOWN_BUILDING_HAVEN_MONUMENT_TO_FALLEN_HEROES = TOWN_BUILDING_SPECIAL_2 TOWN_BUILDING_HAVEN_HOSPITAL = TOWN_BUILDING_SPECIAL_3 TOWN_BUILDING_HAVEN_STABLE = TOWN_BUILDING_SPECIAL_4 TOWN_BUILDING_HAVEN_FARMS = TOWN_BUILDING_SPECIAL_5 TOWN_BUILDING_INFERNO_INFERNAL_LOOM = TOWN_BUILDING_SPECIAL_1 TOWN_BUILDING_INFERNO_ORDER_OF_FIRE = TOWN_BUILDING_SPECIAL_3 TOWN_BUILDING_INFERNO_HALLS_OF_HORROR = TOWN_BUILDING_SPECIAL_4 TOWN_BUILDING_INFERNO_SACRIFICIAL_PIT = TOWN_BUILDING_SPECIAL_5 TOWN_BUILDING_DUNGEON_ALTAR_OF_ELEMENTS = TOWN_BUILDING_SPECIAL_1 TOWN_BUILDING_DUNGEON_RITUAL_PIT = TOWN_BUILDING_SPECIAL_3 TOWN_BUILDING_DUNGEON_TRADE_GUILD = TOWN_BUILDING_SPECIAL_4 TOWN_BUILDING_DUNGEON_TREASURE_DIG_SITE = TOWN_BUILDING_SPECIAL_5 TOWN_BUILDING_DUNGEON_HALL_OF_INTRIGUE = TOWN_BUILDING_SPECIAL_6 TOWN_BUILDING_ACADEMY_LIBRARY = TOWN_BUILDING_SPECIAL_1 TOWN_BUILDING_ACADEMY_ARCANE_FORGE = TOWN_BUILDING_SPECIAL_2 TOWN_BUILDING_ACADEMY_ARTIFACT_MERCHANT = TOWN_BUILDING_SPECIAL_3 TOWN_BUILDING_ACADEMY_TREASURE_CAVE = TOWN_BUILDING_SPECIAL_4 TOWN_BUILDING_ACADEMY_ELEMENTAL_ENCLAVE = TOWN_BUILDING_SPECIAL_5 TOWN_BUILDING_PRESERVE_AVENGERS_BROTHERHOOD = TOWN_BUILDING_SPECIAL_0 TOWN_BUILDING_PRESERVE_MYSTIC_POND = TOWN_BUILDING_SPECIAL_2 TOWN_BUILDING_PRESERVE_SPARKLING_FONTAINS = TOWN_BUILDING_SPECIAL_3 TOWN_BUILDING_PRESERVE_BLOOMING_GROVE = TOWN_BUILDING_SPECIAL_4 TOWN_BUILDING_PRESERVE_TREANT_SAMPLING = TOWN_BUILDING_SPECIAL_5 TOWN_BUILDING_NECROMANCY_AMPLIFIER = TOWN_BUILDING_SPECIAL_1 TOWN_BUILDING_NECROMANCY_UNHOLY_TEMPLE = TOWN_BUILDING_SPECIAL_2 TOWN_BUILDING_NECROMANCY_UNEARHED_GRAVES = TOWN_BUILDING_SPECIAL_3 TOWN_BUILDING_NECROMANCY_DRAGON_TOMBSTONE = TOWN_BUILDING_SPECIAL_4 TOWN_BUILDING_NECROMANCY_SHROUD_OF_DARKNESS = TOWN_BUILDING_SPECIAL_5 Chúc vui.
Ban dua ra toan la chu.minh chang bit dau la cheat code dau la source code nua. neu ban co kha nang thi co the giai thich ho minh khng
Đế áp dụng mấy cái code này đầu tiên phải sửa file autoexec.cfg. Bạn mở My documents - my games... tìm file này rồi thêm vào dòng lệnh setvar dev_console_password = schwinge-des-todes Bạn đọc kĩ phần đầu có hướng dẫn cách sử dụng đấy. Nên download file word về để đọc và search cho dễ. Mình thì không xài cheat code bao giờ nhưng có nhiều người đã thử dùng các code trên và dùng được.
Nhung MEgauoload no hong cho dơn ve .no bao file nay da co 100 nguoi dơn nen muon dơn ve phai dung acc premium.Tui bo tay voi cai bon megaupload nay.Neu file world cua ban noi dung giong nhu ben duoi thi ban khong can pót link nua dau .minh tu chep ve cung duoc.Du sao minh cung thank kiu ban nhieu.Tien the cho minh nick yahoo luon di.
Cái này là mình copy từ file word đó ra mà. Bạn nên dùng cái đó nhìn dễ chịu hơn. Nó có kẻ bảng, căn dòng đàng hoàng. Copy lên đây là mất sạch. Mình vừa up lên rapidshare lại cho bạn rồi đấy. http://rapidshare.de/files/22186579/HoMMV_cheats.doc.html nick YM của mình là to_my_strange_friend. Nick này chuyên dùng để chat với các HoMM fan. Rất vui được làm quen với bạn.
Thank you ban nhieu.minh da vao game va da cheat duoc.Minh muon thu het cac loai skill lan ability cua tung hẻo nen moi xai cheat nhu the.Cam on ban nhieu nha.minh da addnick ban roi.
co ai vi du dùm tui 1 cái code dc o noob anh van VD: @AddHeroCreatures(“Name”, CREATURE_NAME, #); OR @AddHeroCreatures(“Name”, #, #); vào game nhấm phiếm ~ rùi @ Creature >>>>>>>>>>>>>> o biết botay ac . O CÓ Y Spam . Save File LẠi . TỪ NhiÊn ThÀnh Post BÀi LuÔn . Botay VÀo ĐÂy Edit BÀi LẠi Sry Sry
sao tui đã thử rồi nhưng không được có phải lệnh setvar dev_console_password = schwinge-des-todes chỉ hiệu nghiệm với bản patch 1.1 còn bản 1.0 thì dùng không được ai dùng bản 1.0 thì cho hỏi cái ha