Cho xin cheat code cua herose 5

Thảo luận trong 'Heroes of Might and Magic' bắt đầu bởi vinhhuan, 3/6/06.

  1. vinhhuan

    vinhhuan Youtube Master Race

    Tham gia ngày:
    7/10/04
    Bài viết:
    3
    mấy bác cho xin cheat code di.Mấy bác có thì vui lòng giúp em đi mà
     
  2. heroes_of_might

    heroes_of_might GameVN Member Moderator

    Tham gia ngày:
    7/4/06
    Bài viết:
    1,722
    Nơi ở:
    Ashan
    Cheat code của bạn đây. Nếu muốn download về dạng .doc thì lấy cái link dưới.

    Đừng lạm dụng quá nhé. Chúc vui.

    http://www.megaupload.com/?d=BAVBTUY4

    ==========================================================
    HEROES AND MIGHT AND MAGIC V: CHEAT COMMANDS (V. 1.1)
    ——————————

    Note: because the game was released without traditional cheat codes, the following is achieved by manipulating the game’s script.

    To my knowledge and fair amount of testing, the commands below should work as intended.


    CONTENTS

    Activating Ability to Cheat
    Adding Skills
    Basic Skills
    Class Skills
    Sub-skills (Abilities)
    Knight’s advanced abilities
    Demon Lord’s advanced abilities
    Necromancer’s advanced abilities
    Ranger’s advanced abilities
    Wizard’s advanced abilities
    Warlock’s advanced abilities
    Adding Creatures
    see also: The @ Commands
    Adding Specific Creatures, Variable Amounts
    Adding All Spells
    Seeing Movement Points
    Adding Experience
    Clearing Resources
    Adding Gold
    Adding Gold and Resources
    The @ Commands
    Instant Win and Lose
    Adding Individual Spells to Heroes
    Spell Names / Numbers Chart
    Adding Specific Creatures, Variable Amounts
    Creature Names / Numbers Chart
    Changing Hero Stats
    Adding Artifacts to Heroes
    Artifact Names / Numbers Chart
    Revealing the Map
    Hero Names Chart
    Stuff

    Building Codes, Name and Number (code not available)

    ACTIVATING ABILITY TO CHEAT

    To enable the console in-game, you’ll first have to edit your autoexec.cfg file, found in your game directory > profiles (open it with Wordpad or something).

    Paste this as the last line, after the line mainmenu:

    setvar dev_console_password = schwinge-des-todes

    Now you’ll be able to access the console by pressing the tilde ( ` ) key within the game (likely above your Tab button).

    In most cases, the cheat works by:
    -selecting the hero you want to affect
    -inputting the command (in italics; obviously, do not type any parenthesis)

    Without further ado, the cheats!


    ADDING SKILLS

    add_skill (#)

    Basic Skills
    Logistics = 1
    War Machines = 2
    Enlightenment = 3
    Leadership = 4
    Luck = 5
    Offence = 6
    Defence = 7
    Sorcery = 8
    Destructive Magic = 9
    Dark Magic = 10
    Light Magic = 11
    Summoning Magic = 12

    Class skills
    Counterstrike = 13
    Gating = 14
    Necromancy = 15
    Avenger = 16
    Artificier = 17
    Elemental Chains = 18


    Sub-skills (Abilities)

    (Logistics) Pathfinding = 19
    Scouting = 20
    Navigation = 21

    (War Machines) First Aid = 22
    Ballista = 23
    Catapult = 24

    (Enlightenment) Intelligence = 25
    Scholar = 26
    Arcane Intuition = 27

    (Leadership) Recruitment = 28
    Estates = 29
    Diplomacy = 30

    (Luck) Magic Resistance = 31
    Soldier’s Luck = 32
    Resourcefulness = 33

    (Offence) Tactics = 34
    Archery = 35
    Battle Frenzy = 36

    (Defence) Protection = 37
    Evasion = 38
    Vitality = 39

    (Sorcery) Mana Regeneration = 40
    Magic Insight = 41
    Arcane Training = 42

    (Destructive Magic) Master of Ice = 43
    Master of Fire = 44
    Master of Storms = 45

    (Dark Magic) Master of Curses = 46
    Master of Mind = 47
    Master of Pain = 48

    (Light Magic) Master of Blessings = 49
    Master of Abjuration = 50
    Master of Wrath = 51

    (Summoning Magic) Master of Earthblood = 52
    Master of Conjuration = 53
    Master of Life = 54

    Knight Training (13) abilities
    Retaliation Strike = 55
    Benediction = 56
    Expert Trainer = 57

    Demon Lord Gating (14) abilities
    Consume Corpse = 58
    Hellfire = 59
    Mark of the Damned = 60

    Necromancer Necromancy (15) abilities
    Skeleton Archers = 61
    Eternal Servitude = 62
    Banshee Howl = 63

    Ranger Avenger (16) abilities
    Rain of Arrows = 64
    Deadeye Shot = 65
    Imbue Arrow = 66

    Wizard Artificier (17) abilities
    Mark of the Wizard = 67
    Consume Artifact = 68
    Magic Mirror = 69

    Warlock Elemental Chains (18) abilities
    Empowered Spells = 70
    Dark Ritual = 71
    Elemental Vision = 72

    Knight’s advanced abilities
    Familiar Ground = 73 exists under Logistics skill
    Death March = 99 exists under Logistics *
    Triple Ballista = 74 exists under War Machines
    Divine Guidance = 75 exists under Leadership
    Aura of Swiftness = 141 exists under Leadership *
    Retribution = 76 exists under Offence
    Power of Speed = 143 exists under Offence *
    Stand Your Ground = 77 exists under Defence
    Last Stand = 118 exists under Defence *
    Guardian Angel = 78 exists under Light Magic
    Refined Mana = 148 exists under Light Magic *
    Graduate = 79 exists under Enlightenment
    Wizard’s Reward = 127 exists under Enlightenment *
    Tear of Asha Vision = 80 exists under Luck
    Spoils of War = 129 exists under Luck *
    Arcane Excellence = 81 exists under Sorcery
    Fiery Wrath = 82 exists under Destructive Magic
    Fallen Knight = 83 exists under Dark Magic
    Weakening Strike = 95 exists under Dark Magic *
    Elemental Balance = 84 exists under Summoning Magic
    Unstoppable Charge = 85 ultimate Specialization and Racial ability

    Demon Lord’s advanced abilities
    Swift Gating = 86 exists under Logistics skill
    Teleport Assault = 138 exists under Logistics skill *
    Arcane Exaltation = 87 exists under Enlightenment
    Dark Revelation = 140 exists under Enlightenment *
    Brimstone Rain = 88 exists under War Machines
    Tremors = 139 exists under War Machines *
    Gate Master = 89 exists under Leadership
    Swarming Gate = 90 exists under Luck
    Dead Man’s Luck = 103 exists under Luck *
    Excruciating Strike = 91 exists under Offence
    Power of Speed = 143 exists under Offence *
    Hellwrath = 92 exists under Defence
    Stand Your Ground = 77 exists under Defence *
    Soulfire = 93 exists under Sorcery
    Arcane Brilliance = 119 exists under Sorcery *
    Searing Fires = 94 exists under Destructive Magic
    Mana Burst = 120 exists under Destructive Magic *
    Weakening Strike = 95 exists under Dark Magic
    Dark Renewal = 147 exists under Dark Magic *
    Fire Resistance = 96 exists under Light Magic
    Fire Warriors = 97 exists under Summoning Magic
    Elemental Balance = 84 exists under Summoning Magic *
    Urgash’s Call = 98 ultimate Specialization and Racial ability

    Necromancer’s advanced abilities
    Death March = 99 exists under Logistics skill
    Silent Stalker = 112 exists under Logistics skill *
    Plague Tent = 100 exists under War Machines
    Lord of the Undead = 101 exists under Enlightenment
    Dark Revelation = 140 exists under Enlightenment *
    Herald of Death = 102 exists under Leadership
    Dead Man’s Luck = 103 exists under Luck
    Cold Steel = 104 exists under Offence
    Power of Speed = 143 exists under Offence *
    Chilling Bones = 105 exists under Defence
    Resistance = 131 exists under Defence *
    Boneward = 106 exists under Sorcery
    Arcane Excellence = 81 exists under Sorcery *
    Cold Death = 107 exists under Destructive Magic
    Secrets of Destruction = 146 exists under Destructive Magic *
    Spirit Link = 108 exists under Dark Magic
    Corrupted Soil = 121 exists under Dark Magic *
    Twilight = 109 exists under Light Magic
    Haunted Mines = 110 exists under Summoning Magic
    Banish = 136 exists under Summoning Magic *
    Absolute Fear = 111 ultimate Specialization and Racial ability

    Ranger’s advanced abilities
    Silent Stalker = 112 exists under Logistics skill
    Familiar Ground = 73 exists under Logistics skill *
    Imbue Ballista = 113 exists under War Machines
    Triple Ballista = 74 exists under War Machines *
    Know Your Enemy = 114 exists under Enlightenment
    Arcane Exaltation = 87 exists under Enlightenment *
    Battle Commander = 115 exists under Leadership
    Elven Luck = 116 exists under Luck
    Dead Man’s Luck = 103 exists under Luck *
    Nature’s Wrath = 117 exists under Offence
    Flaming Arrows = 130 exists under Offence *
    Last Stand = 118 exists under Defence
    Stand Your Ground = 77 exists under Defence *
    Arcane Brilliance = 119 exists under Sorcery
    Counterspell = 132 exists under Sorcery *
    Mana Burst = 120 exists under Destructive Magic
    Secrets of Destruction = 146 exists under Destructive Magic *
    Corrupted Soil = 121 exists under Dark Magic
    Seal of Darkness = 134 exists under Dark Magic *
    Storm Wind = 122 exists under Light Magic
    Fire Resistance = 96 exists under Light Magic *
    Wall of Fog = 123 exists under Summoning Magic
    Fire Warriors = 97 exists under Summoning Magic *
    Absolute Luck = 124 ultimate Specialization and Racial ability

    Wizard’s advanced abilities
    March of the Golems = 125 exists under Logistics skill
    Teleport Assault = 138 exists under Logistics skill *
    Remote Control = 126 exists under War Machines
    Tremors = 139 exists under War Machines *
    Wizard’s Reward = 127 exists under Enlightenment
    Graduate = 79 exists under Enlightenment *
    Artificial Glory = 128 exists under Leadership
    Spoils of War = 129 exists under Luck
    Tear of Asha Vision = 80 exists under Luck *
    Flaming Arrows = 130 exists under Offence
    Cold Steel = 104 exists under Offence *
    Resistance = 131 exists under Defence
    Power of Endurance = 144 exists under Defence *
    Counterspell = 132 exists under Sorcery
    Erratic Mana = 145 exists under Sorcery *
    Sap Magic = 133 exists under Destructive Magic
    Fiery Wrath = 82 exists under Destructive Magic *
    Seal of Darkness = 134 exists under Dark Magic
    Dark Renewal = 147 exists under Dark Magic *
    Suppress Light = 135 exists under Light Magic
    Refined Mana = 148 exists under Light Magic *
    Banish = 136 exists under Summoning Magic
    Wall of Fog = 123 exists under Summoning Magic *
    Arcane Omniscience = 137 ultimate Specialization and Racial ability

    Warlock’s advanced abilities
    Teleport Assault = 138 exists under Logistics skill
    Death March = 99 exists under Logistics *
    Tremors = 139 exists under War Machines
    Plague Tent = 100 exists under War Machines *
    Dark Revelation = 140 exists under Enlightenment
    Wizard’s Reward = 127 exists under Enlightenment *
    Aura of Swiftness = 141 exists under Leadership
    Warlock’s Luck = 142 exists under Luck
    Tear of Asha Vision = 80 exists under Luck *
    Power of Speed = 143 exists under Offence
    Retribution = 76 exists under Offence *
    Power of Endurance = 144 exists under Defence
    Resistance = 131 exists under Defence *
    Erratic Mana = 145 exists under Sorcery
    Counterspell = 132 exists under Sorcery *
    Secrets of Destruction = 146 exists under Destructive Magic
    Mana Burst = 120 exists under Destructive Magic *
    Dark Renewal = 147 exists under Dark Magic
    Refined Mana = 148 exists under Light Magic
    Twilight = 109 exists under Light Magic *
    Exorcism = 149 exists under Summoning Magic
    Rage of the Elements = 150 ultimate Specialization and Racial ability

    * All instances of an ability existing under a certain skill for the second time indicates that it is very difficult for the hero’s class to obtain this ability—as in, it’ll take many requirements from many skills and abilities to learn.
    For example, a Ranger has a much easier time learning the ability Arcane Brilliance (under Sorcery) than a Necromancer. The Ranger only needs the Sorcery skill, and the Mana Regeneration sub-skill or ability; the Necromancer needs the primary Sorcery skill, and abilities Boneward (Sorcery), and Eternal Servitude (Necromancy). All other examples vary in prerequisite complexity.

    Note: I have only included the advanced abilities a hero is legitimately able to learn on his or her own depending on class. In actuality, the command can give any hero any advanced ability, provided he or she has the basic skill it exists under. So while no one is able to learn the Remote Control ability which is only available to Wizards (under War Machines), the command can be used to give it to any hero you please.

    So, for example:
    add_skill 15
    …gives you Necromancy.

    add_skill 19
    …gives Pathfinding (ability of Logistics).

    Note: You may input the same command up to 4 times. Assuming you don’t have the skill at all, the first time will give you its basic level. The second time you enter the code (retyped or press up or down with the arrow keys to scroll through recent commands), that skill is upgraded to Advanced; a third repeat gives you the Expert skill.

    You are able to input the command a fourth time, if that skill is one of the unique class-specific skills (such as Necromancy) able to be upgraded to Ultimate. Other skills will remain at Expert regardless of how many times the code is entered.

    Also, you may add more skills than you have slots for in the user interface—they won’t be visible on the screen, but you will get the benefits.


    ADDING CREATURES

    add_army (#), (0 or 1)

    This fills all of your selected hero’s slots with exactly 10 creatures from the town class you indicate. 0 or 1 sets whether these creatures are upgraded or not, 0 being basic, and 1 being the upgraded version of the creature. More times does not give you 20, 30, etc.

    Town names and its corresponding #:
    HEAVEN 0 (no, it is not HAVEN)
    PRESERVE 1 (no, it is not SYLVAN)
    ACADEMY 2
    DUNGEON 3
    NECRO 4
    INFERNO 5
    So, for example:
    add_army 5, 0
    …gives your hero 10 creatures of each basic Sylvan creature

    add_army 4, 1
    …gives your hero 10 creatures of each upgraded Necropolis creature


    ADDING ALL SPELLS

    add_all spells

    Your selected hero learns and can use all the spells, regardless of whether you have the skills or not.


    SEEING MOVEMENT POINTS

    show_hero mp

    This shows your hero’s movement points, the number and amount of points it takes to travel your current path (if you’ve set one). You can modify this number here.


    ADDING EXPERIENCE

    add_xp (#)

    Adds however much experience you specify.
    So, for example: add_exp 22000


    CLEARING RESOURCES

    clear_money

    Who knows? It may come in handy…or not. All your resources are set to 0.


    ADDING GOLD

    add_gold (#)

    Note: Your current gold is set to this value, but all your other resources = 0.




    ADDING GOLD AND RESOURCES

    add_money (#)

    Except for gold, all your resources are set to your inputted value, and your gold amount is the number multiplied by 1000.

    So, for example:
    add_money 25
    …gives you (it does not add to your current) 25 wood, ore, crystal, gems, mercury, sulphur, and 25 000 gold.


    THE @ COMMANDS

    These are another set of commands you can use to cheat. From now on, you’ll want to type any and all parenthesis, as they are now part of the code rather than me enclosing variables. Pay attention to syntax!

    Another major difference is that there is a bit more typing—the effects are not applied to whatever hero you have selected. Instead, you’ll have to identify with the code who you are affecting, or what is being added, and so on. Names are not as you’d expect, either.

    It’s also easier sometimes to start with an example now.


    INSTANT WIN AND LOSE

    @Win()
    @Loose() (no, I didn’t spell it wrong)

    This is self-explanatory.


    ADDING INDIVIDUAL SPELLS TO HEROES

    Maybe you’re not that big of a cheater, and would prefer to add choice spells to a hero, rather than every single one with add_all spells .

    For example:
    @TeachHeroSpell("Astral", SPELL_HASTE);
    OR @TeachHeroSpell("Astral", 24);
    …gives the Academy hero Nur the spell Haste.

    So, the code is:

    @TeachHeroSpell(“Name”, SPELL_NAME);
    OR @TeachHeroSpell(“Name”, #);

    Note: if the spell name is longer than one word, it’ll look something like:
    SPELL_MAGIC_ARROW (which is Eldritch Arrow in-game).

    To properly use this, the chart in the next section is essential, as is the chart of hero names at the end of this document.


    SPELL NAMES / NUMBERS CHART

    Say you want the spell Instant Travel, and try to input this name in caps with the above code. Strangely, you’ll fail, and the console tells you that such a spell doesn’t exist! What’s the big deal?

    The fact of the matter is, some of the in-game spell names aren’t referenced by the game as that particular spell. My previous note illustrates this perfectly: to learn Eldritch Arrow, the used code is MAGIC_ARROW. Why the incongruity? It seems a lot of the renamed spells are identified by what HoMM fans are traditionally used to. Anyhow:


    You want to learn…
    What you input in front of SPELL_ # Code variant

    Adventure Spells
    Instant Travel DIMENSION_DOOR 50
    Summon Creatures SUMMON_CREATURES 234
    Town Portal TOWN_PORTAL 51
    Vessel of Shalassa SUMMON_BOAT 49

    Dark Magic
    Blindness BLIND 19
    Confusion FORGETFULNESS 17
    Curse of the Netherworld UNHOLY_WORD 21
    Decay PLAGUE 14
    Frenzy BERSERK 18
    Puppet Master HYPNOTIZE 20
    Slow SLOW 12
    Suffering WEAKNESS 15
    Vulnerability DISRUPTING_RAY 13
    Weakness CURSE 11

    Mass Confusion MASS_FORGETFULNESS 213
    Mass Decay MASS_PLAGUE 214
    Mass Slow MASS_SLOW 212
    Mass Suffering MASS_WEAKNESS 215
    Mass Vulnerability MASS_DISRUPTING_RAY 211
    Mass Weakness MASS_CURSE 210
    Destructive Magic
    Armageddon ARMAGEDDON 10
    Chain Lightning CHAIN_LIGHTNING 7
    Circle of Winter FROST_RING 6
    Eldritch Arrow MAGIC_ARROW 1
    Fireball FIREBALL 5
    Ice Bolt ICE_BOLT 4
    Implosion IMPLOSION 9
    Lightning Bolt LIGHTNING_BOLT 3
    Meteor Shower METEOR_SHOWER 8
    Stone Spikes STONESPIKES 237

    Empowered Armageddon EMPOWERED_ARMAGEDDON 232
    Empowered Chain Lightning EMPOWERED_CHAIN_LIGHTNING 229
    Empowered Eldritch Arrow EMPOWERED_MAGIC_ARROW 223
    Empowered Fireball EMPOWERED_FIREBALL 227
    Empowered Ice Bolt EMPOWERED_ICE_BOLT 226
    Empowered Implosion EMPOWERED_IMPLOSION 231
    Empowered Lightning Bolt EMPOWERED_LIGHTNING_BOLT 225
    Empowered Meteor Shower EMPOWERED_METEOR_SHOWER 230
    Empowered Stone Spikes EMPOWEREDSTONE_SPIKES 233
    Empowered Winter Ring EMPOWERED_FROST_RING 228

    Light Magic
    Arcane Armor CELESTIAL_SHIELD 34
    Cleansing DISPEL 26
    Deflect Missile DEFLECT_ARROWS 29
    Divine Strength BLESS 23
    Endurance STONESKIN 25
    Haste HASTE 24
    Magical Immunity ANTI-MAGIC 31
    Resurrection RESURRECT 48
    Righteous Might BLOODLUST 28
    Teleportation TELEPORT 32
    Word of Light HOLY_WORD 35

    Mass Cleansing MASS_DISPEL 217
    Mass Deflect Missile MASS_DEFLECT_ARROWS 219
    Mass Divine Strength MASS_BLESS 216
    Mass Endurance MASS_STONESKIN 218
    Mass Haste MASS_HASTE 221
    Mass Righteous Might MASS_BLOODLUST 220

    Summoning Magic
    Conjure Phoenix CONJUREPHOENIX 235
    Earthquake EARTHQUAKE 41
    Fire Trap LAND_MINE 38
    Firewall FIREWALL 236
    Fist of Wrath MAGIC_FIST 2
    Phantom Forces PHANTOM 40
    Raise Dead ANIMATE_DEAD 42
    Summon Elementals SUMMON_ELEMENTALS 43
    Wasp Swarm WASP_SWARM 39

    Empowered Fist of Wrath EMPOWERED_MAGIC_FIST 224

    Note: there are also codes for the special ability “spells,” like the Necromancer’s Banshee Howl. However, they cannot be directly added into your spell book with this command. Instead, you’ll have to give yourself the Necromancy skill using the Adding Skills command. With the appropriate skill, the corresponding ability is placed into your spell book automatically.


    ADDING SPECIFIC CREATURES, VARIABLE AMOUNTS

    Obviously, the previous command for adding creatures can be rather maddening, in that you get every creature of a faction, and the stack sizes are only 10. What if you wanted something like 5000 Black Dragons? This code allows you to do that.

    For example:
    @AddHeroCreatures("Pelt", CREATURE_BONE_DRAGON, 22);
    OR @AddHeroCreatures("Pelt", 41, 22);
    …gives the Necromancer hero Vladimir 22 bone dragons.

    So, the code is:

    @AddHeroCreatures(“Name”, CREATURE_NAME, #);
    OR @AddHeroCreatures(“Name”, #, #);

    Note: to effectively use this code, it is essential to refer to the Hero Names Chart at the end of this document, and the following Creature Names / Numbers Chart.


    CREATURE NAMES / NUMBERS CHART

    The chart will be organized by faction, and then from the weakest creature to the strongest (for example, Gremlins to Colossi for the Academy faction), rather than alphabetically as it has been up until now. The upgraded variant of each creature immediately follows its basic form.


    Creature name in-game
    What you input in front of CREATURE_
    # Code (two # code variant)

    Academy
    Gremlin GREMLIN 57
    Master Gremlin MASTER_GREMLIN 58
    Stone Gargoyle STONE_GARGOYLE 59
    Obsidian Gargoyle OBSIDIAN_GARGOYLE 60
    Iron Golem IRON_GOLEM 61
    Steel Golem STEEL_GOLEM 62
    Mage MAGI 63
    Arch Mage ARCH_MAGI 64
    Djinn GENIE 65
    Djinn Sultan MASTER_GENIE 66
    Rakshasa Rani RAKSHASA 67
    Rakshasa Raja RAKSHASA_RUKH 68
    Colossus GIANT 69
    Titan TITAN 70

    Dungeon
    Scout SCOUT 71
    Assassin ASSASSIN 72
    Blood Maiden WITCH 73
    Blood Fury BLOOD_WITCH 74
    Minotaur MINOTAUR 75
    Minotaur Guard MINOTAUR_KING 76
    Grim Raider RIDER 77
    Dark Raider RAVAGER 78
    Hydra HYDRA 79
    Deep Hydra CHAOS_HYDRA 80
    Shadow Witch MATRON 81
    Shadow Matriarch MATRIARCH 82
    Shadow Dragon DEEP_DRAGON 83
    Black Dragon BLACK_DRAGON 84

    Haven
    Peasant PEASANT 1
    Conscript MILITIAMAN 2
    Archer ARCHER 3
    Marksman MARKSMAN 4
    Footman FOOTMAN 5
    Squire SWORDSMAN 6
    Griffin GRIFFIN 7
    Royal Griffin ROYAL_GRIFFIN 8
    Priest PRIEST 9
    Inquisitor CLERIC 10
    Cavalier CAVALIER 11
    Paladin PALADIN 12
    Angels ANGEL 13
    Archangel ARCHANGEL 14

    Inferno
    Imp FAMILIAR 15
    Familiar IMP 16
    Horned Demon DEMON 17
    Horned Overseer HORNED_DEMON 18
    Hell Hound HELL_HOUND 19
    Cerberus CERBERI 20
    Succubus SUCCUBUS 21
    Succubus Mistress INFERNAL_SUCCUBUS 22
    Hell Charger NIGHTMARE 23
    Nightmare FRIGHTFUL_NIGHTMARE 24
    Pit Fiend PIT_FIEND 25
    Pit Lord BALOR 26
    Devil DEVIL 27
    Arch Devil ARCHDEVIL 28

    Necropolis
    Skeleton SKELETON 29
    Skeleton Archer SKELETON_ARCHER 30
    Zombie WALKING_DEAD 31
    Plague Zombie ZOMBIE 32
    Ghost MANES 33
    Spectre GHOST 34
    Vampire VAMPIRE 35
    Vampire Lord VAMPIRE_LORD 36
    Lich LICH 37
    Archlich DEMILICH 38
    Wight WIGHT 39
    Wraith WRAITH 40
    Bone Dragon BONE_DRAGON 41
    Spectral Dragon SHADOW_DRAGON 42

    Sylvan
    Pixie PIXIE 43
    Sprite SPRITE 44
    Blade Dancer BLADE_JUGGLER 45
    War Dancer WAR_DANCER 46
    Hunter WOOD_ELF 47
    Master Hunter GRAND_ELF 48
    Druid DRUID 49
    Druid Elder DRUID_ELDER 50
    Unicorn UNICORN 51
    Silver Unicorn WAR_UNICORN 52
    Treant TREANT 53
    Ancient Treant TREANT_GUARDIAN 54
    Green Dragon GREEN_DRAGON 55
    Emerald Dragon GOLD_DRAGON 56

    Neutrals
    Air Elemental AIR_ELEMENTAL 88
    Black Knight BLACK_KNIGHT 89
    Earth Elemental EARTH_ELEMENTAL 87
    Fire Elemental FIRE_ELEMENTAL 85
    Phoenix PHOENIX 91
    Water Elemental WATER_ELEMENTAL 86

    War Machines
    Ammo Cart AMMO_CART n/a
    Ballista BALLISTA n/a
    Catapult CATAPULT n/a
    First Aid Tent FIRST_AID_TENT n/a


    CHANGING HERO STATS

    For example:
    @ChangeHeroStat("Heam", STAT_SPELL_POWER, 15);
    OR @ChangeHeroStat("Heam", 3, 15);
    …gives the Sylvan campaign hero Findan 15 in his Attack stat (it does not add 15).

    So, the code is:

    @ChangeHeroStat("Name", STAT_NAME, #);
    OR @ChangeHeroStat("Name", #, #);

    The other stats you can edit are (with their numerical equivalents for two # code variant):

    STAT_EXPERIENCE 0
    STAT_ATTACK 1
    STAT_DEFENCE 2 (not defenSe)
    STAT_SPELL_POWER 3
    STAT_KNOWLEDGE 4
    STAT_LUCK 5
    STAT_MORALE 6
    STAT_MOVE_POINTS 7
    STAT_MANA_POINTS 8

    Note: once again, to effectively use this code, you’ll likely have to refer to the Hero Names Chart at the end of this document.


    ADDING ARTIFACTS TO HEROES

    For example:
    @GiveArtifact(“Calid”, 28);
    …gives the Inferno hero Grawl a Bag of Endless Gold, equipped if there is space, or in the inventory if there is not.

    So, the code is:

    @GiveArtifact(“Name”, #);

    The # can be 1 to 73. Yes, it’s time for another chart!


    ARTIFACT NAMES / NUMBERS CHART


    So you want this artifact…
    # Code to input

    Boots slot
    Boots of Levitation 54
    Boots of Magical Defence 27
    Boots of the Open Road 26
    Boots of the Swift Journey 24
    Dragon Bone Greaves 38
    Emerald Slippers 61
    Golden Horseshoe 25
    Greaves of the Dwarven Kings 49
    Sandals of the Blessed 68
    Windstrider Boots 57

    Cloak slot
    Bag of Endless Gold 28
    Cape of the Lion’s Mane 31
    Cloak of Death’s Shadow 33
    Cloak of Sylanna 62
    Dragon Wing Mantle 39
    Phoenix Feather Cape 32
    Sack of Endless Gold 29
    Sandro’s Cloak 69
    Wings of the Angel 30

    Cuirass (armor) slot
    Armor of the Forgotten Hero 13
    Armor of Valor 56
    Breastplate of Eldritch Might 14
    Cuirass of the Dwarven Kings 48
    Dragon Scale Armor 36
    Robe of Sar-Issus 44
    Scale Mail of Enlightenment 35
    Tunic of the Carved Flesh 64

    Helm slot
    All-Seeing Crown 12
    Crown of Sar-Issus 46
    Dragon Talon Crown 41
    Helm of Chaos 66
    Helm of Dwarven Kings 50
    Lion Crown 11
    Necromancer’s Helm 55
    Turban of Enlightenment 34

    Necklace slot
    Amulet of Necromancy
    (Note: bugged image, appears as square of white dots) 71
    Dragon Teeth Necklace 40
    Evercold Icicle 18
    Necklace of the Bloody Claw 17
    Necklace of the Lion 16
    Necklace of Victory 19
    Pendant of Conflux 67
    Pendant of Mastery 15

    Ring slots
    Cursed Waistband 63
    Dragon Eye Ring 42
    Elemental Waistband 60
    Ring of Caution 65
    Ring of Celerity 59
    Ring of Lightning Protection 20
    Ring of Sar-Issus 47
    Ring of Speed 22
    Ring of the Broken Will 23
    Ring of the Shadowbrand 73
    Ring of the Unrepentant 70
    Ring of Vitality 21

    Shield slot
    Dragon Scale Shield 37
    Four Leaf Clover 8
    Magic Scroll of (Random Spell) 52
    Moonblade
    (Note: looks and acts like a weapon…mistake?) 58
    Sextant of the Sea Elves 10
    Shackles of the Last Man 7
    Shield of Crystal Ice 9
    Shield of the Dwarven Kings 51

    Weapon slot
    Axe of the Mountain Lords 2
    Dragon Flame Tongue 43
    Staff of Ensnarement 6
    Staff of Sar-Issus 45
    Sword of Might 1
    Trident of the Titans 5
    Unicorn Horn Bow 4
    Wand of (Random Spell) 3

    Special (unable to be equipped)
    Tear of Asha 53
    Freyda
    (Note: oddly, this is the portrait of the Haven campaign heroine Freyda, as seen through the cut-out shape of the Four Leaf Clover; the description of this “artifact” is Freyda’s biography). 72


    REVEALING THE MAP

    For example:
    @OpenCircleFog(0, 0, 0, 9999, PLAYER_1);
    …reveals the above ground map for you, because you should be player 1 (at least in a single player game).

    @OpenCircleFog(0, 0, 1, 9999, PLAYER_1);
    …reveals the underground map for you—the changed variable is the last of three 0s.

    So, the code is:

    @OpenCircleFog(0, 0, 0 or 1, 9999, PLAYER_#);

    Note: the # here can be from 1-8, if you were playing multiplayer or something.


    HERO NAMES CHART

    Again, it’s not as easy as it looks…it’s the same situation as some of the spell names: some in-game names shown by your character do not correspond to how the game's scripting identifies them. For example, sure your lady-wizard is Nur in-game, but the game recognizes her as Astral (a former sorceress of the other HoMM games).


    You know your hero as…
    What you input for the name parameter

    Academy
    Cyrus Cyrus
    Faiz Faiz
    Galib Tan
    Havez Havez
    Jhora Sufi
    Maahir Maahir
    Narxes Razzak
    Nathir Nur
    Nur Astral
    Razzak Isher
    Temkhan Timerkhan
    Zehir Zehir

    Dungeon
    Eruina Eruina
    Kythra Menel
    Lethos Dalom
    Raelag Raelag
    Segref Segref
    Shadya Kelodin
    Sinitar Inagost
    Sorgal Ferigl
    Vayshan Ohtarig
    Yrbeth Almegir
    Yrwanna Urunir

    (continued)
    Haven
    Dougal Orrin
    Ellaine Nathaniel (absurd, eh?)
    Freyda Axel
    Giar Giar
    Glen Glen
    Godric Godric
    Irina Ving
    Isabel Isabell
    Klaus Sarge
    Laszlo Mardigo
    Maeve Maeve
    Nicolai Nicolai
    Rutger Brem
    Vittorio Christian

    Inferno
    Agrael Agrael
    Alastor Efion
    Biara Biara
    Deleb Deleb
    Erasial Erasial
    Grawl Calid
    Grok Grok
    Guarg Guarg
    Jezebeth Oddrema
    Marbas Marder
    Nebiros Jazaz
    Nymus Nymus

    Necropolis
    Deirdre Nemor
    Kaspar Gles
    Lucretia Tamika
    Markal Berein
    Naadir Muscip
    Orson Straker
    Raven Effig
    Vladimir Pelt
    Zoltan Aberrar

    Sylvan
    Alaron Ildar
    Anwen Metlirn
    Dirael Diraya
    Ergar Ergar
    Findan Heam
    Gilraen Gillion
    Ossir Ossir
    Talanar Nadaur
    Vinrael Elleshar
    Wyngaal Linaas
    Ylthin Itil


    STUFF

    Thanks for reading; I hope you found this useful!

    Please consider: as the researcher and writer, I, Curio, say this document may be printed for personal use, freely distributed, and revised, provided that this section, “STUFF,” is left alone and intact, and any distribution is done without intent towards profit…and so on, and such. Thank you!

    Here are some great resource sites for Heroes of Might and Magic V:

    http://www.celestialheavens.com/
    http://www.heroesofmightandmagic.com

    Both brilliant sites; they certainly helped in some of the research to write this.

    Questions? Comments? Want to be credited? (I definitely reworked info I found from here and there in addition to my own, but unfortunately, didn’t think to keep track of them. This just isn’t term paper material, but please accept my apologies if you’re sensitive to my having adapted your information). Give me a shout via e-mail:

    pestercurio@gmail.com

    Speaking of crediting, props to Wrongusername in the Celestial Heavens forum! I hadn’t realized someone else was poking around the game’s PAK and LUA files, until I signed on board to distribute this.

    Props also to Metathron of the same board for pointing out the add_army command was incorrect.

    End of document, until possible future completion.

    ——————————

    (The following is additional info I’d love one day to be able to manipulate using the game’s command script, but for now, the specific command isn’t known to me.

    I’m only lacking how to build all or some of the buildings in towns.

    However, the command build_all is not rejected by the game as bad script…something’s just lacking, methinks).

    BUILDING CODES, NAME AND #

    TOWN_BUILDING_TOWN_HALL = 0
    TOWN_BUILDING_FORT = 1
    TOWN_BUILDING_MARKETPLACE = 2
    TOWN_BUILDING_SHIPYARD = 3
    TOWN_BUILDING_TAVERN = 4
    TOWN_BUILDING_BLACKSMITH = 5
    TOWN_BUILDING_MAGIC_GUILD = 6
    TOWN_BUILDING_DWELLING_1 = 7
    TOWN_BUILDING_DWELLING_2 = 8
    TOWN_BUILDING_DWELLING_3 = 9
    TOWN_BUILDING_DWELLING_4 = 10
    TOWN_BUILDING_DWELLING_5 = 11
    TOWN_BUILDING_DWELLING_6 = 12
    TOWN_BUILDING_DWELLING_7 = 13
    TOWN_BUILDING_GRAIL = 14
    TOWN_BUILDING_WONDER = 15
    TOWN_BUILDING_SPECIAL_0 = 16
    TOWN_BUILDING_SPECIAL_1 = 17
    TOWN_BUILDING_SPECIAL_2 = 18
    TOWN_BUILDING_SPECIAL_3 = 19
    TOWN_BUILDING_SPECIAL_4 = 20
    TOWN_BUILDING_SPECIAL_5 = 21
    TOWN_BUILDING_SPECIAL_6 = 22
    TOWN_BUILDING_SPECIAL_7 = 23
    TOWN_BUILDING_SPECIAL_8 = 24
    TOWN_BUILDING_SPECIAL_9 = 25

    TOWN_BUILDING_HAVEN_TRAINING_GROUNDS = TOWN_BUILDING_SPECIAL_1
    TOWN_BUILDING_HAVEN_MONUMENT_TO_FALLEN_HEROES = TOWN_BUILDING_SPECIAL_2
    TOWN_BUILDING_HAVEN_HOSPITAL = TOWN_BUILDING_SPECIAL_3
    TOWN_BUILDING_HAVEN_STABLE = TOWN_BUILDING_SPECIAL_4
    TOWN_BUILDING_HAVEN_FARMS = TOWN_BUILDING_SPECIAL_5
    TOWN_BUILDING_INFERNO_INFERNAL_LOOM = TOWN_BUILDING_SPECIAL_1
    TOWN_BUILDING_INFERNO_ORDER_OF_FIRE = TOWN_BUILDING_SPECIAL_3
    TOWN_BUILDING_INFERNO_HALLS_OF_HORROR = TOWN_BUILDING_SPECIAL_4
    TOWN_BUILDING_INFERNO_SACRIFICIAL_PIT = TOWN_BUILDING_SPECIAL_5
    TOWN_BUILDING_DUNGEON_ALTAR_OF_ELEMENTS = TOWN_BUILDING_SPECIAL_1
    TOWN_BUILDING_DUNGEON_RITUAL_PIT = TOWN_BUILDING_SPECIAL_3
    TOWN_BUILDING_DUNGEON_TRADE_GUILD = TOWN_BUILDING_SPECIAL_4
    TOWN_BUILDING_DUNGEON_TREASURE_DIG_SITE = TOWN_BUILDING_SPECIAL_5
    TOWN_BUILDING_DUNGEON_HALL_OF_INTRIGUE = TOWN_BUILDING_SPECIAL_6
    TOWN_BUILDING_ACADEMY_LIBRARY = TOWN_BUILDING_SPECIAL_1
    TOWN_BUILDING_ACADEMY_ARCANE_FORGE = TOWN_BUILDING_SPECIAL_2
    TOWN_BUILDING_ACADEMY_ARTIFACT_MERCHANT = TOWN_BUILDING_SPECIAL_3
    TOWN_BUILDING_ACADEMY_TREASURE_CAVE = TOWN_BUILDING_SPECIAL_4
    TOWN_BUILDING_ACADEMY_ELEMENTAL_ENCLAVE = TOWN_BUILDING_SPECIAL_5
    TOWN_BUILDING_PRESERVE_AVENGERS_BROTHERHOOD = TOWN_BUILDING_SPECIAL_0
    TOWN_BUILDING_PRESERVE_MYSTIC_POND = TOWN_BUILDING_SPECIAL_2
    TOWN_BUILDING_PRESERVE_SPARKLING_FONTAINS = TOWN_BUILDING_SPECIAL_3
    TOWN_BUILDING_PRESERVE_BLOOMING_GROVE = TOWN_BUILDING_SPECIAL_4
    TOWN_BUILDING_PRESERVE_TREANT_SAMPLING = TOWN_BUILDING_SPECIAL_5
    TOWN_BUILDING_NECROMANCY_AMPLIFIER = TOWN_BUILDING_SPECIAL_1
    TOWN_BUILDING_NECROMANCY_UNHOLY_TEMPLE = TOWN_BUILDING_SPECIAL_2
    TOWN_BUILDING_NECROMANCY_UNEARHED_GRAVES = TOWN_BUILDING_SPECIAL_3
    TOWN_BUILDING_NECROMANCY_DRAGON_TOMBSTONE = TOWN_BUILDING_SPECIAL_4
    TOWN_BUILDING_NECROMANCY_SHROUD_OF_DARKNESS = TOWN_BUILDING_SPECIAL_5

    Chúc vui.
     
  3. vinhhuan

    vinhhuan Youtube Master Race

    Tham gia ngày:
    7/10/04
    Bài viết:
    3
    Ban dua ra toan la chu.minh chang bit dau la cheat code dau la source code nua. neu ban co kha nang thi co the giai thich ho minh khng :D :D
     
  4. heroes_of_might

    heroes_of_might GameVN Member Moderator

    Tham gia ngày:
    7/4/06
    Bài viết:
    1,722
    Nơi ở:
    Ashan
    Đế áp dụng mấy cái code này đầu tiên phải sửa file autoexec.cfg. Bạn mở My documents - my games... tìm file này rồi thêm vào dòng lệnh

    setvar dev_console_password = schwinge-des-todes

    Bạn đọc kĩ phần đầu có hướng dẫn cách sử dụng đấy. Nên download file word về để đọc và search cho dễ.

    Mình thì không xài cheat code bao giờ nhưng có nhiều người đã thử dùng các code trên và dùng được.
     
  5. vinhhuan

    vinhhuan Youtube Master Race

    Tham gia ngày:
    7/10/04
    Bài viết:
    3
    Nhung MEgauoload no hong cho dơn ve .no bao file nay da co 100 nguoi dơn nen muon dơn ve phai dung acc premium.Tui bo tay voi cai bon megaupload nay.Neu file world cua ban noi dung giong nhu ben duoi thi ban khong can pót link nua dau .minh tu chep ve cung duoc.Du sao minh cung thank kiu ban nhieu.Tien the cho minh nick yahoo luon di.
     
  6. heroes_of_might

    heroes_of_might GameVN Member Moderator

    Tham gia ngày:
    7/4/06
    Bài viết:
    1,722
    Nơi ở:
    Ashan
    Cái này là mình copy từ file word đó ra mà. Bạn nên dùng cái đó nhìn dễ chịu hơn. Nó có kẻ bảng, căn dòng đàng hoàng. Copy lên đây là mất sạch. Mình vừa up lên rapidshare lại cho bạn rồi đấy.

    http://rapidshare.de/files/22186579/HoMMV_cheats.doc.html

    nick YM của mình là to_my_strange_friend. Nick này chuyên dùng để chat với các HoMM fan. Rất vui được làm quen với bạn.
     
  7. vinhhuan

    vinhhuan Youtube Master Race

    Tham gia ngày:
    7/10/04
    Bài viết:
    3
    Thank you ban nhieu.minh da vao game va da cheat duoc.Minh muon thu het cac loai skill lan ability cua tung hẻo nen moi xai cheat nhu the.Cam on ban nhieu nha.minh da addnick ban roi.
     
  8. ZzHowiezZ

    ZzHowiezZ C O N T R A

    Tham gia ngày:
    16/7/05
    Bài viết:
    1,674
    Nơi ở:
    ღ chở về chổ CỦ
    co ai vi du dùm tui 1 cái code dc o
    noob anh van :((
    VD: @AddHeroCreatures(“Name”, CREATURE_NAME, #);
    OR @AddHeroCreatures(“Name”, #, #);

    vào game nhấm phiếm ~
    rùi @ Creature >>>>>>>>>>>>>> o biết botay :((


    ac . O CÓ Y Spam . Save File LẠi . TỪ NhiÊn ThÀnh Post BÀi LuÔn . Botay

    VÀo ĐÂy Edit BÀi LẠi Sry Sry
     
  9. S&C38thk

    S&C38thk T.E.T.Я.I.S

    Tham gia ngày:
    18/1/04
    Bài viết:
    546
    sao tui đã thử rồi nhưng không được có phải lệnh
    setvar dev_console_password = schwinge-des-todes chỉ hiệu nghiệm với bản patch 1.1 còn bản 1.0 thì dùng không được
    ai dùng bản 1.0 thì cho hỏi cái ha
     
  10. ilove12ap

    ilove12ap Youtube Master Race

    Tham gia ngày:
    3/10/06
    Bài viết:
    25
    Được hết đó bạn,tui xài bản 1.0 nè !!!! Vô tư !!!
     
  11. hamlet

    hamlet Mr & Ms Pac-Man

    Tham gia ngày:
    20/2/03
    Bài viết:
    171
    Nơi ở:
    Melbourne
    Thế còn 1.3 thi sao trời ơi!!! Đánh single mà chơi hardest khó quá!!! HELP ME PLSssssssss
     
  12. sherion

    sherion Youtube Master Race

    Tham gia ngày:
    30/10/06
    Bài viết:
    8
    troi` may ban noi gi nay gio tui chang hieu gi` cả có ai co the giải thich cu the giu`m duoc ko
     
  13. yooyo

    yooyo Youtube Master Race

    Tham gia ngày:
    14/6/05
    Bài viết:
    88
    ặc lằng ngoằng khó hiểu quá đi thôi có ai giải thích cặn kẽ giùm
     

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