Dota 6.66 !!!

Thảo luận trong 'DotA' bắt đầu bởi herosf2006, 14/1/10.

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  1. herosf2006

    herosf2006 Mega Man

    Tham gia ngày:
    19/3/08
    Bài viết:
    3,449
    Nơi ở:
    Đà Nẵng
    Dota 6.66 đã ra lò
    đây là changelog = tiếng anh nhưng rất dễ hiểu :>
    Batrider
    - Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50

    Beastmaster
    - Wild Axes now properly hits invisible units

    Bounty Hunter
    - Jinada cooldown improved from 22/17/12/7 to 21/16/11/6

    Clockwerk
    - Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

    Dirge
    - Added Aghanim's Scepter for Undying.

    Regular Plague Aura
    - Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
    Scepter Upgraded Plague Aura
    - Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps


    Doom Bringer
    - Reworked and rebalanced most of his abilities

    Old Devour:
    ===========
    Creeps: Up to level 1/2/4/6
    Bonus Gold: 10/20/30/40
    cd: 30/25/20/15
    manacost: 50/45/40/35

    New Devour:
    ===========
    Creeps: Up to level 2/4/5/6
    Bonus Gold: 40/60/80/100
    cd: 60/55/50/45
    manacost: 60

    Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it

    Old Scorched Earth:
    ====================
    Large aoe castable.

    MS Bonus: 10/15/20/30%
    AS Bonus: 10/15/20/30%
    Deals: 1/2/3/4 dps
    Heals: 1/2/3/4 dps

    Duration: 20
    CD: 10
    Manacost: 60
    Cast Range: 800
    AOE: 700

    New Scorched Earth:
    ====================
    Temporary effect around you. Earth is scorched wherever you are walking.

    MS Bonus: 20%
    Damage: 15/20/25/30
    Heals: 15/20/25/30

    Duration: 8/10/12/14
    Cooldown: 60/50/40/30
    Manacost: 60
    AOE: 600

    Old Doom:
    ==========
    Regular
    -Duration: 12/14/16
    -DPS: 40/60/80
    -Cooldown: 160/130/100

    Scepter
    -Duration: 14/16/18
    -DPS: 50/70/90
    -Cooldown: 90/80/70


    New Doom:
    ==========
    Regular
    -Duration: 14
    -DPS: 30/50/70
    -Cooldown: 110

    Scepter
    -Duration: 14
    -DPS: 50/80/110
    -Cooldown: 90/80/70


    Earthshaker
    - Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
    - Aftershock AoE from 280 to 300
    - Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
    - Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
    - Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
    - Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
    - Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.


    Enchantress
    - Movement speed increased from 295 to 305
    - Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
    - Enchant's slow effect duration decreased from 7 to 5.5 seconds

    Faceless Void
    - Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
    - Timewalk cooldown rebalanced from 13 to 19/17/15/13


    Invoker
    - Invoke cd from 30/25/12/5 cd to 22/17/12/5
    - Invoke manacost from 20/50/80/110 to 20/40/60/80
    - Alacrity bonus damage increased from 20-80 to 30-90
    - Alacrity duration increased from 8 to 9
    - Chaos Meteor damage improved:
    Main damage from 40-130 to 55-145 every 0.5 seconds
    Burn damage from 8-26 to 11-29 per second
    - Cold Snap now applies an initial ministun on cast
    - Forged Spirits Armor is now based on Exort and Range is now based on Quas
    - Ghost Walk manacost reduced from 300 to 200
    - Ghost Walk slow rescaled from 10-40% to 20-40%
    - Ice Wall manacost increased from 125 to 175
    - Ice Wall cooldown increased from 20 to 25
    - Sun Strike damage rescaled from 75-450 to 100-475
    - Tornado range increased from 700-3100 -> 800-3200
    - Tornado duration increased from 0.6-2.2 -> 0.8-2.5
    - Tornado damage increased from max of 375 to 400
    - Quas per instance regen from 0.75 to 1

    Juggernat
    - Blade Fury cooldown reduced from 30 to 30/28/26/24

    Kaldr
    - Cold Feet manacost increased from 90 to 90/100/110/120
    - Ice Blast impact delay is a little slower now
    - Ice Blast no longer pierces Shallow Grave
    - Ice Blast debuff is now purgable

    Ogre Magi
    - Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6

    Obsidian Destroyer
    - Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

    Priestess of the Moon
    - Moonlight Shadow manacost from 200/250/300 to a constant 175

    Pugna
    - Decrepify cast range increased from 550 to 550/600/650/700

    Queen of Pain
    - Scream of Pain now effects Decrepified units

    Spirit Breaker
    - Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
    - Charge of Darkness decreased manacost from 120 to 75
    - Charge of Darkness cast mechanic reworked

    Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)


    Slark
    - Pounce Leash now gets removed if the target blinks or teleports away
    - Shadow Dance passive no longer works if Slark is Doomed

    Ursa Warrior
    - Undid previous cast animation change on Overpower
    - Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls

    Visage
    - Soul Assumption damage per charge decreased from 130 to 110
    - Soul Assumption manacost from 100/120/140/160 to 100
    - Soul Assumption cooldown from 7/6/5/4 to 4
    - Familiars Bounty reduced from 150 to 100
    - Familiars now magic reduction from 70/95/95% to 95% at all levels
    - Familiars bonus damage attack count increased from 6 to 7
    - Familiars now have a small (160) ranged attack instead of melee
    - Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7

    Warlock
    - Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
    - Fatal Bonds link count reduced from 5 to 2/3/4/5



    Aghanim's Scepter
    - Added Undying and Earthshaker

    Divine Rapier
    - Can no longer be destroyed by attacking the item
    - If a player other than the original owner of the Rapier picks it up, they cannot drop it

    Force Staff
    - Double clicking force staff now acts as if you clicked on yourself

    Maelstrom & Mjollnir
    - Increased max bounces from 3 to 4

    Phase Boots
    - Cooldown from 12 seconds to 10 seconds
    - Duration from 6 seconds to 5 seconds
    - Movement bonus from 10% to 12%

    Scroll of Town Portal
    - Double clicking on scrolls now automatically targets your fountain




    * Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.

    * Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)
    * Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon
    * Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system
    * To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command

    * Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)
    * Fixed the teleport effects sometimes being visually on an angle
    * Fixed Nightcrawler status buff text format
    * Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)

    * Added a visual effect for allied players to indicate which creep you infesting
    * Added a new sound set for Furion (91160)
    * Added a new sound set for Clockwerk
    * Added a new visual effect for Spirit Lance
    * Added new charge icon for Soul Assumption (137459)
    * Disabled visual charge indication if the cooldown for Soul Assumption is not ready
    * Added a new overhead indictor for Soul Assumption (137459)
    * Added an visaul effect when Eclipse misses to help players keep track (109017)
    * Phantom Assassin images now have the proper fade visual effect (114120)
    * Improved Eyes In The Forest cast animation (95740)
    * Added new visual effect for Flesh Golem (51874)

    * Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices
    * Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)



    * Fixed a few areas where you could get stuck in using TP scrolls
    * Fixed Malefice not reliably working if the enemy is fogged
    * Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
    * Fixed Ice Blast indicator staying at edge of map until you release it
    * Fixed Ice Blast debuff from overriding Time Lapse
    * Fixed some Dark Pact bugs
    * Fixed Essence Shift from piercing Shallow Grave
    * Fixed Essence Shift sometimes not registering properly at high attack speeds
    * Fixed Murloc sometimes not attacking the pounced target
    * Fixed dispersion damage on creeps
    * Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
    * Fixed some mac specific bugs
    d.k.m mới nãy dịch xong, đang cóp ra, bấm nhầm cái nút :(( mất sạch T_T h` đi học đã....
     
  2. Hiro Nakamura

    Hiro Nakamura A Time-Traveler A Lonely Vagabond Lão Làng GVN

    Tham gia ngày:
    20/11/09
    Bài viết:
    3,593
    Lâu rồi mới thấy đc 1 việc có ích, + rep.

    keep up the good work. [​IMG]
     
  3. moon_light_48

    moon_light_48 Mayor of SimCity Lão Làng GVN

    Tham gia ngày:
    7/1/10
    Bài viết:
    4,146
    es jo lên đc gậy xanh rồi.vcl thế nhỉ.ko biết tác dụng ra sao
     
  4. Hiro Nakamura

    Hiro Nakamura A Time-Traveler A Lonely Vagabond Lão Làng GVN

    Tham gia ngày:
    20/11/09
    Bài viết:
    3,593
    Ulti ko còn tính xác nữa, mất đi 1 phần sức mạnh rồi [​IMG]
     
  5. SốConRệp

    SốConRệp Donkey Kong

    Tham gia ngày:
    17/4/07
    Bài viết:
    477
    Devine .=))
     
  6. moon_light_48

    moon_light_48 Mayor of SimCity Lão Làng GVN

    Tham gia ngày:
    7/1/10
    Bài viết:
    4,146
    If a player other than the original owner of the Rapier picks it up, they cannot drop it
    đoạn này có phải là thằng nào đánh chết thăng cầm rapier thì nó nhặt lên sẽ ko đưa đc cho đứa khác đg ko
     
  7. .Rukia.

    .Rukia. Mr & Ms Pac-Man

    Tham gia ngày:
    6/11/09
    Bài viết:
    236
    Nơi ở:
    Hà Nội
    Sự trở lại của Undying, Es và Enchan :-*
     
  8. takeda31

    takeda31 Dragon Quest

    Tham gia ngày:
    12/2/07
    Bài viết:
    1,374
    doom buff tởm quá :-s, còn es tuy khôg mạnh như trước nhưng khi lên gậy xanh thì:
    tởm :-ss
     
  9. ZEROntq

    ZEROntq Mario & Luigi Lão Làng GVN

    Tham gia ngày:
    17/3/05
    Bài viết:
    795
    Doom thế mà buff? Duration giảm 4s là cả 1 vấn đề đấy, khác gì mất 1 cái silent 4s???
    Skill 3 thì có thể coi là buff, nhưng cũng éo nhiều lắm.
    Es của mềnh đc buf nhiều ghê, fer v l ^^
     
  10. Hiro Nakamura

    Hiro Nakamura A Time-Traveler A Lonely Vagabond Lão Làng GVN

    Tham gia ngày:
    20/11/09
    Bài viết:
    3,593
    Skill 3 còn đâu tác dụng anti blinker?
     
  11. UrNOTalone

    UrNOTalone Mario & Luigi

    Tham gia ngày:
    28/5/09
    Bài viết:
    887
    Nơi ở:
    Liberty City
    Doom bi giờ mà đi farm thì ... vẫn thế 8->
     
  12. always_smile

    always_smile Youtube Master Race

    Tham gia ngày:
    14/1/05
    Bài viết:
    8
    Fix cái Switch roài, kiểu này game sẽ balance lại \:D/
    Pounce của Murlock bị neft =.=
    Có bỏ hết những hiệu ửng giánh sinh ko nhẩy =))
     
  13. Dan_Hill

    Dan_Hill Donkey Kong

    Tham gia ngày:
    13/7/08
    Bài viết:
    369
    Nơi ở:
    Trước cái màn hình
    _ES kì này có một sự trở lại kinh hoàng, imba lại rồi =))(chưa có gậy xanh đã máu không, không biết double nó bựa cỡ nào =)) )
     
  14. ZEROntq

    ZEROntq Mario & Luigi Lão Làng GVN

    Tham gia ngày:
    17/3/05
    Bài viết:
    795
    ES chưa có phiên bản nào là ko hot nhé, từ 5.84 đến h =))
     
  15. SoulSad

    SoulSad T.E.T.Я.I.S

    Tham gia ngày:
    12/9/09
    Bài viết:
    685
    Nơi ở:
    Bắc Giang
    chưa down được map,vào toàn bị lỗi. có ai chơi 2 hero mới cho hỏi có bị nerf đi kô vậy.
     
  16. Gonz

    Gonz T.E.T.Я.I.S

    Tham gia ngày:
    14/8/06
    Bài viết:
    507
    Nơi ở:
    TP HCM
    ursa mới dc buff tí đã nerf lại.
     
  17. sieudq

    sieudq T.E.T.Я.I.S Lão Làng GVN

    Tham gia ngày:
    14/6/07
    Bài viết:
    508
    hà hà, cái FS và cái Town đúng như mong muốn của mình, bây h chạy dễ hơn rồi :))
     
  18. Kadaj

    Kadaj Legend of Zelda

    Tham gia ngày:
    6/6/05
    Bài viết:
    1,035
    Nerf con ursa cảm thấy là hợp lý thôi, overpower 6.65 quá imba :-s
    H gặp Doom w/scepter thì xác định, 14s/110dps 8-}
    Edit : Devour h có cả skill của creep đấy ;;)
     
    Chỉnh sửa cuối: 14/1/10
  19. KainUS

    KainUS Mr & Ms Pac-Man

    Tham gia ngày:
    11/11/09
    Bài viết:
    215
    Nơi ở:
    Downers Grove
    Huskar thần thánh không có buff gì hết :((
     
  20. -GaCoNDiLonTon-

    -GaCoNDiLonTon- Mario & Luigi

    Tham gia ngày:
    14/4/06
    Bài viết:
    747
    es giờ combat rừng tốt hơn :/ toàn buff mấy con mình thích chút xíu :x
     
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