Giải mã đẩn gì mà điều không thể làm được là có thể hướng đẩn đầy đủ và show tác phẩm của mình Nội quy như anh tom còn đây là chỉ đẩn đầy đủ mình biết và show lên topic này :) cảm thấy hài lòng hay gì gì thì ko cần quote rồi khen đâu. Muốn khen thì cộng rep () rồi comment luôn ấy.----- Ai có spell nào và System hay,... cứ post vào, chia sẻ cho anh em . ____________________________________________________________ Tạo một Computer có thể là Observer trong Dota Mã: Map Initialization Events Map initialization Conditions Actions Player - Hide Player 1 (Red) in the post-game score screen Player - Hide Player 7 (Green) in the post-game score screen Player - Set name of Neutral Hostile to Neutral creeps Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Enemy Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Enemy Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Enemy Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Enemy Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Enemy Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Enemy Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Enemy Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Enemy Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Enemy Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Enemy Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Enemy Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Enemy Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Enemy Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Enemy Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Enemy Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision and shared units Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision and shared units Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision and shared units Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision and shared units Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision and shared units Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision and shared units Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision and shared units Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision and shared units Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision and shared units Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision and shared units Player - Hide Player 1 (Red) in the post-game score screen Player - Hide Player 7 (Green) in the post-game score screen Player - Set name of Neutral Hostile to Creeps Neutral Player - Make Player 1 (Red) treat Neutral Hostile as an Ally with shared vision Player - Make Player 7 (Green) treat Neutral Hostile as an Ally with shared vision Player - Make Player 1 (Red) treat Neutral Victim as an Ally with shared vision and shared units Player - Make Player 7 (Green) treat Neutral Extra as an Ally with shared vision and shared units Player - Make Neutral Passive treat Player 2 (Blue) as an Ally Player - Make Neutral Passive treat Player 3 (Teal) as an Ally Player - Make Neutral Passive treat Player 4 (Purple) as an Ally Player - Make Neutral Passive treat Player 5 (Yellow) as an Ally Player - Make Neutral Passive treat Player 6 (Orange) as an Ally Player - Make Neutral Passive treat Player 8 (Pink) as an Ally Player - Make Neutral Passive treat Player 9 (Gray) as an Ally Player - Make Neutral Passive treat Player 10 (Light Blue) as an Ally Player - Make Neutral Passive treat Player 11 (Dark Green) as an Ally Player - Make Neutral Passive treat Player 12 (Brown) as an Ally Player - Make Neutral Passive treat Player 1 (Red) as an Ally Player - Make Neutral Passive treat Player 6 (Orange) as an Ally ____________________________________________________ Cách làm nhặt Items ở ngoài của Circle of Power trong dota Mã: Pick all Items 1 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Pick all Items Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Owner of (Triggering unit)) Equal to Player 2 (Blue) Then - Actions Hero - Give (Random item in Player 2 <gen>) to (Triggering unit) Hero - Give (Random item in Player 2 <gen>) to (Triggering unit) Hero - Give (Random item in Player 2 <gen>) to (Triggering unit) Hero - Give (Random item in Player 2 <gen>) to (Triggering unit) Hero - Give (Random item in Player 2 <gen>) to (Triggering unit) Hero - Give (Random item in Player 2 <gen>) to (Triggering unit) Else - Actions Player 2 <gen> là một Region để tại trong của Circle of Power đây là một Skill của Orb Tauren tên là Wat Stomp Pick all Items mình chỉ cho nó có thời gian cooldown và không có damage ____________________________________________________ Cách làm bỏ Items ở ngoài của Circle of Power trong dota Mã: Drops Items Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Drops Items Actions Hero - Drop the item from slot 1 of (Triggering unit) Hero - Drop the item from slot 2 of (Triggering unit) Hero - Drop the item from slot 3 of (Triggering unit) Hero - Drop the item from slot 4 of (Triggering unit) Hero - Drop the item from slot 5 of (Triggering unit) Hero - Drop the item from slot 6 of (Triggering unit) ________________________________________ Theo một cấp độ nào đó cho Items được nâng cấp như DDay Mã: LevelUp Items Events Unit - A unit Gains a level Conditions And - All (Conditions) are true Conditions (Real((Hero level of (Triggering unit)))) Greater than or equal to 4.00 ((Item carried by (Triggering unit) of type Cloak of Flames Level 1) is owned) Equal to True Actions Item - Remove (Item carried by (Triggering unit) of type Cloak of Flames Level 1) Hero - Create Cloak of Flames Level 2 and give it to (Triggering unit) Game - Display to (Player group((Owner of (Last created item)))) the text: ((Name of (Last created item)) + Have been upgraded.) (Real((Hero level of (Triggering unit)))) Greater than or equal to 4.00 cấp độ cho lên lv ví dụ trong hero khi lên lv không thập hơn lv 4 thì cho lên check lên Unit - A unit Gains a level sẻ Remove một Items Cloak of Flames Level 1 và cung cấp Cloak of Flames Level 2
http://www.mediafire.com/?sharekey=c602ed17f194f22119747bd91027d4dd0122ebb007346268 Mã: http://www.mediafire.com/?sharekey=c602ed17f194f22119747bd91027d4dd0122ebb007346268 --- muốn chia sẻ thì đó. Trong đó là các spell, system, demo... do tôi làm/sưu tầm. Có thể có cái chưa xong nhưng kệ