Patch 1.7 ! Chaos Time

Thảo luận trong 'World of Warcraft' bắt đầu bởi GamePRO., 14/9/05.

  1. GamePRO.

    GamePRO. Persian Prince

    Tham gia ngày:
    19/4/04
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    HCM City
    Zul'Gurub
    Hidden within the jungles of Stranglethorn, an ancient Troll city
    full of peril has been uncovered. Do you have what it takes to delve
    into its mysteries with a band of hardy explorers? There's only one
    way to find out! Zul'Gurub is a high-level, 20-man raid instance with
    120 new rare and epic items to uncover. Adventure awaits!

    Arathi Basin
    Join the League of Arathor or the Forsaken Defilers as they battle
    for the precious resources stockpiled within the latest Battleground,
    Arathi Basin! Pitting 15 members of each faction against each other,
    the race is on to be the first to 2000 resources, capturing strategic
    landmarks around the Basin to increase your team's gain and cripple
    the enemy. With an all-new set of reputation-based rewards, there's
    never been a better time to join the war!

    Stranglethorn Fishing Extravaganza
    The Stranglethorn Fishing Extravaganza is a grand new event set along
    the coasts of Stranglethorn Vale. Early on the appointed day,
    friendly neighborhood goblins will visit Ironforge and Orgrimmar to
    inform aspiring anglers of the grand tournament and give
    instructions. At the appropriate time, the shout will ring out across
    Stranglethorn to bait your hooks and cast your lines!

    General
    - The debuff limit has been increased to 16 (from 8). In addition, the
    client will now display all 16 debuffs.
    - Switching weapons in combat triggers a 1 second global cooldown for
    all abilities for rogues and a 1.5 second global cooldown for
    everyone else.
    - Tauren can now ride wolves if they learn the wolfriding ability.
    - Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now
    cancel combat mode by clearing your current target. In addition, the
    UI will have a gold border when the possessed unit is actively in
    combat mode with the target.
    - Several stun spells and abilities that were previously unresistable
    can now be resisted as was always intended.
    - Damage absorption no longer protects against falling, drowning, or
    fatigue damage.
    - The targeting circles for area effect spells will no longer be
    cancelled when the caster moves.
    - Absorbed and resisted environmental damage is now shown in the combat
    log.
    - If an attack deals non-physical damage, the type of damage is now
    reported in the combat log.
    - Fixed bug where you could kill someone in a duel with spell
    reflection.
    - Auras and shapeshift forms can be cancelled while you are fleeing or
    confused.
    - Fixed bug where you couldn't right click to attack a hunter who is
    feigning death.
    - You can no longer unequip weapons while they are disarmed.
    - Debuffs and area effect spells now use their actual cast level rather
    than effective cast level for calculating periodic resistance.
    - Escape Artist works with Frost Nova and Frost Trap again.
    - Damage absorption is now applied before damage splitting effects.
    - Casting spells on your pets and summons will no longer cause guards
    in neutral towns to attack you.
    - Fixed a bug where mana was being regenerated while channelling spells
    that use mana.
    - Fixed a bug where the Dazed ability used by creatures when attacking
    targets from behind was countered/dispelled by some spells
    (e.g. Blessing of Freedom).
    - Fixed a bug where area of effect periodic damage spells were being
    resisted more frequently than they should have been when casting
    lower level ranks of the spell (affected spells were Blizzard,
    Consecration,Explosive Trap, Flamestrike, Hurricane, Rain of Fire and
    Volley).
    - Effects that make players immune to physical will no longer be immune
    to the "Recently Bandaged" effect from First Aid.
    - Made general improvements to the camera.
    - You are no longer able to kill players in duels with reflected DoT
    spells
    - Escape Artist works with Frost Nova and Frost Trap.
    - When you swap weapons in combat, you start your swing again, instead
    of continuing your last swing.
    - Fixed bug where self-inflicted damage, like Poisonous Blood, wouldn't
    break stealth.
    - When an attribute increasing effect (e.g. Arcane Intellect) is
    refreshed on a target, it will no longer reset the target's health or
    mana and then increase the total.
    - Pets now switch to a new target if possible when their current target
    is polymorphed.
    - Meeting Stones
    A number of miscellaneous improvements have been made that should
    allow for better group forming when using the meeting stones.
    You will no longer be kicked from the meeting stone queue when a
    player declines a group invite or when inviting someone that is
    already in a group.
    You will now be informed that you have left the meeting stone queue
    when the group leader logs out.
    Tanks and Healers will now be immediately added to the group by the
    meeting stone when they are the 5th member of the group.
    You can now be added to a group by the meeting stone when that group
    contains characters that have disconnected.

    PvP
    - Battlegrounds
    Battleground "holidays" have been added to Warsong Gulch, Alterac
    Valley and Arathi Basin. Holidays occur during most weekends,
    starting on Thursday night at midnight and continuing until Tuesday
    morning.
    During a holiday, emmissaries from that Battleground will be found
    in the major cities, and honor/faction rewards for performing
    objectives in that battleground are increased.
    Warsong Gulch and Arathi Basin will now be level-banded as follows:
    20-29, 30-39, 40-49, 50-59, 60.
    System Messages have been added to Warsong Gulch to replace the
    heralds.
    Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which
    they may turn in to Captain Shatterspear or Sentinel Farsong for a
    faction reward.
    Offensive use of damage immunities no longer causes the flag to drop
    in Warsong Gulch.
    In the Battlegrounds, you will now automatically be resurrected by
    Spirit Healers unless you choose to decline.
    A bug that allowed ghost players to pass through the Warsong Gulch
    starting gate has been fixed.
    Alterac Valley now correctly rewards honor for owning graveyards at
    the end of the game.
    Characters that use the Battlemaster to enter a Battleground will
    now port back to that Battlemaster when they leave the Battleground
    for any reason.
    Fixed range check for removing insignia from players in
    Battlegrounds.
    Fixed a bug that would cause players to stand up when a turnin was
    made in Alterac Valley.
    Players will no longer be able to gain health by repeatedly entering
    and leaving the effect of a Battle Standard.
    Entering a battleground now resets the timer for the AFK flag. This
    should prevent players being kicked by the AFK timer moments after
    they enter the Battleground instance.
    Using the /who command while in a Battleground instance will now
    only display players in your instance.
    The requirement to purchase special Food and Bandage consumables for
    Warsong Gulch and Arathi Basin has been lowered; they are now
    available for use at Friendly and Honored, respectively.
    battleground queue functionality has been improved to eliminate
    certain types of "traffic jams" that could prevent instances from
    starting.
    - Consecration and other similar spells can no longer be used by
    non-PvP
    flagged players to damage PvP flagged enemies.
    - Racial "Leaders" have been strengthened, and are now worth slightly
    less honor.
    - Players may no longer purchase items that require a PvP rank unless
    they meet the rank requirement at the time of purchase.

    Druids
    - Improved Starfire - The stun effect can now be resisted.
    - Druids should now be able to shapeshift back into caster form while
    Feared.
    - Cat Form - The base weapon damage of the form has been increased.
    - Cat Form - Each point of agility now adds 1 attack power.
    - Cat Form - Rip's damage per combo point has been increased.
    - Cat Form - Ferocious Bite's damage per combo point has been increased
    In addition, extra energy now converts to damage at a higher rate.
    - Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second
    self cooldown. In addition, its duration has been increased to 6
    seconds.
    - Cat Form - Rake's damage has been increased.
    - Entangling Roots now shares the same duration in pvp as other
    long-duration forms of crowd control (ie: polymorph, fear, sap).


    Hunters
    - Due to significant talent changes, Hunters will have all talent
    points refunded and can be respent. Training costs for all talent
    spell/ability replacements have been significantly reduced.
    - Survival and Beast Master talent trees have undergone major revisions
    in an effort to give Hunters additional, viable choices when
    selecting talents.
    - Deterrence - Will now increase parry chance when using Fist Weapons.
    - Deflection - Will now increase parry chance when using Fist Weapons.
    - Improved Concussive Shot - The stun effect can now be resisted.
    - Trueshot Aura - Attack Power and Ranged Attack Power bonus increased,
    mana cost decreased, area of effect increased.
    - Frost Trap - Updated tooltip to reflect duration of the Frost
    Trap Effect.
    - Aimed Shot - Fixed tooltip to correctly display shot time.
    - Auto Shot - Fixed a bug where switching targets would cancel Auto
    Shot. Switching targets should now continue firing on the newly
    acquired target.
    - Scatter Shot - Should now cancel combat mode when used.
    - Eyes of the Beast - Cast time reduced.
    - Flare - Fixed the tooltip to accurately reflect the actual radius of
    the effect.
    - Ranged Weapon Specialization - Now affects all ranged weapon attacks
    (e.g. Arcane Shot).
    - Improved Concussive Shot - Will now have a chance to stun targets
    that are afflicted with other slowing effects (e.g. Wing Clip).
    - Hawk Eye and Barrage have swapped locations, and we added 1 more rank
    to Barrage.
    - Freezing Trap now shares the same duration in pvp as other
    long-duration forms of crowd control (ie: polymorph, fear, sap).
    - The resist rate for hunter traps is now based on the hunter's skill
    rather than the level of the trap.
    - Pet Abilities
    Hunters now have the first round of pet customization available. New
    passive abilities include increased armor, stamina, Fire resistance,
    Frost resistance, Nature resistance, Shadow resistance, and Arcane
    resistance.
    Hunter pets can now be untrained of all their skills from
    any beast trainer in the major cities. Similar to talents,
    untraining a specific pet scales up as you do it more times: 10
    silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping
    at 10 gold.
    Training point costs for all abilities have been rebalanced. You'll
    now be able to use all your pet's training points with meaningful
    choices. To help make "hunting" pets more viable in more situations,
    the Growl ability is now free to all pets.
    Bats, owls, and carrion birds can now learn the Screech ability, a
    fast single-target attack that also lowers the attack power of all
    enemies within melee range of the pet.
    Cats can now learn Stealth. In addition to being unseen, they
    receive a damage bonus for their first attack coming out of stealth.
    Scorpids can now learn Scorpid Poison. The poison deals Nature
    damage over time and stacks up to five times on a single enemy.
    Wolves can now learn Furious Howl. The howl adds a flat amount of
    damage to all nearby party member's next attack (within 15 yards).
    - Hunter pets now gain experience based on the level difference between
    them and their target rather than the difference between the Hunters
    and their target. This will make it much easier to level up a low
    level pet. Keep in mind that the Hunter must still kill creatures
    from which he/she will gain experience.
    - The tooltips for quick Hunter shots have been updated to show them as
    instant abilities.
    - Feign death is no longer resisted by players.
    - Hunters are now able to rename their pets while mounted.
    - Hunter's pets will be smarter about when to use Dash/Dive.
    - Fixed bug where Aimed Shot wouldn't cancel properly when the target
    moves out of range.
    - Fixed a bug where lower level versions of Immolation Trap and
    Explosive Trap were being resisted more than they should be.

    Paladins
    - New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes
    an enemy for Holy damage. Only usable on a wounded target.
    - Blessing of Sacrifice no longer shares damage with dead Paladins
    (You can no longer kill Paladin Ghosts).
    - Paladins can no longer activate Divine Favor on the previously cast
    healing spell.
    - Seal of the Crusader - Fixed a bug that displayed the incorrect
    amount of attack power increased by ranks 2, 3 and 5 of the spell.

    Priests
    - Focused Casting - Mana cost removed. Now no longer triggers the
    global cooldown on all other spells.
    - Vampiric Embrace - Now heals 20% of the damage actually caused
    (including critical hits, buffs etc...) but now only heals when
    shadow spells cause the damage.
    - Switching to Shadow Form no longer cancels Holy buffs on a priest.
    - You can cancel melee combat while mind controlling by clearing the
    target, like you can normally.
    - Blackout - Fixed a bug where rank 2 of the talent wasn't giving a
    chance to stun.


    Rogues
    - Riposte - Will now initiate combat when used.
    - Deflection - Will now increase parry chance when using Fist Weapons.
    - Mace Specialization - The stun effect can now be resisted.
    - Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on
    all other abilities.
    - The fire damage from the Blazefury Medallion and the Gutgore Ripper's
    effect should no longer immediately break Gouge.
    - Riposte - Fixed a bug where the ability was not usable when a special
    attack (e.g. Gouge) is parried.

    Warlocks
    - Inferno - The stun effect can now be resisted. Tooltip updated to
    reflect enslave duration after the initial summon.
    - Spell Lock (Felhunter) - In addition to interrupting spellcasting, it
    will now silence the target for a short duration.
    - Benefits received from the old Master Conjuror talent should now be
    removed on all Warlocks.
    - Firestone - When a Firestone is equipped, it should no longer
    interrupt tradeskill creation.
    - Demonic Sacrifice - All effects gained from sacrificing the pet
    should no longer be dispellable.
    - Conflagrate - The Conflagrate spell is now instant cast. The damage
    and mana cost has been raised on all ranks of the spell.
    - Fear will now cause creatures to flee immediately, even if they are
    already moving.
    - Succubus pets will be smarter about when to use Seduction.
    - Succubus pets can now autocast Lesser Invisibility.
    - Fixed a bug where Fear and Curse of Recklessness, when used together,
    would prevent targets from casting spells.
    - Fixed a bug where Soul Link and Power Word: Sheild, when used
    together, would heal the Warlock instead of splitting or absorbing
    damage.
    - Demon Armor - The armor increase will now stack together with
    Scrolls of Protection.

    Warriors
    - Deflection - Will now increase parry chance when using Fist Weapons.
    - Retaliation - Will now cause a maximum of 30 retaliatory strikes in
    15 seconds. In addition, retaliatory strikes will not be possible
    while stunned.
    - Improved Revenge - The stun effect can now be resisted.
    - Mace Specialization - The stun effect can now be resisted.
    - Retaliation, Recklessness and Shield Wall will no longer be cancelled
    if you switch stances while the effect is active.
    - Shield Slam - Threat caused increased.
    - Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on
    all other abilities.
    - Sweeping Strikes will now ignore dead targets, and will ignore PvP
    enabled targets if you are not PvP enabled.

    Items
    - We have determined that the defense statistic was being applied to
    items too liberally, causing those items to be stronger than they
    should have been relative to other items of the same level with
    different effects. As a result, we have reduced the amount of defense
    points on all items with bonuses to defense by approximately 33% in
    order to bring those items in line with other similar items.
    - Proficiency Bonuses have been added to the game. Some sets of
    equippable items have been added that will give bonus effects to the
    player only if they have a specific skill, such as Leatherworking.
    - With the new ability to train Hunter pets with considerable magical
    resistance, the amount of pet resistance granted by the set bonuses
    for the Giantstalker's and Dragonstalker's has been reduced while the
    pet health granted has been increased.
    - The Earthfury set bonus that increases the range of totems now works
    with the Mana Tide Totem.
    - The Giantstalker's set bonus that increases Volley damage now works
    properly.
    - The Lawbringer Paladin Set's Healing Circle effect now only affects
    your party, but the range of the heal has been increased to 30 yds.
    - The pants and gloves for the Dreadmist, Magister's and Devout sets
    have had their Agility removed, and other statistics slightly
    increased.
    - The free mana cost buff provided by the Mage's Netherwind armor set
    is now called "Netherwind Focus" and will be noted in your combat
    log.
    - The effect of the Judge's Gavel has been changed to a stun.
    - Flarecore Gloves now bind when equipped.
    - Flarecore Leggings and Robe now provide a damage bonus to all spells,
    not just fire spells.
    - The duration of the Bonereaver's Edge weapon debuff has been lowered,
    but the frequency of the effect has been raised.
    - The Polychromatic Visionwrap is now a cloth item with durability.
    - The Searing Needle's proc will now do the listed damage of the
    tooltip.
    - The Unstoppable Force now has a short duration stun instead of a
    knockback effect, and the stun will occur less frequently.
    - Changing stances no longer removes the Orb of Deception effect.
    - When you have more than one transformation aura (Orb of Deception,
    Noggenfogger, etc.), the last one applied is the one that is shown.
    - Several of the Molten Core Epic Weapons have been updated with new
    weapon glows.
    - Totems affected by the Earthfury set bonus no longer have their
    effect flicker when players are outside their normal radius.
    - Fixed bug preventing several items, such as the Goblin Jumper Cables,
    from being gift wrapped.
    - Fixed bug where equipping and unequipping set items and other items
    with the same bonus as the set bonus could reduce the affected stats
    twice until logout.
    - Sayge's Dark Fortune of Resistance now adds +25 to all schools
    instead of +10%.
    - PvP reward gloves that grant stealth detection have had the detection
    reduced somewhat.
    - There are now items in the game that have a duration on them that is
    measured in real time. For instance, there are fish that have a
    four-hour duration; they only last four hours regardless of whether
    or not the character is logged in.
    - Alterac Valley Spring Water now has a minimum level of 55.
    - The Lobotomizer's proc name has been changed to "Brain Damage".
    - Corrected the art for the Nether-lace Tunic.
    - The Marshal's Lamellar Legplates now have the proper strength bonus.
    - The Fire Runed Grimoire and Darkmoon Card: Heroism are now properly
    considered armor items.
    - The spirit buff from Bottled Alterac Spring Water should now work for
    shapeshifted druids.
    - The Marshal's Silk Gloves now has the Mana Shield improvement effect.
    - The effect tooltips for The Black Book, Gutgore Ripper, and Natural
    Alignment Crystal now properly list their duration.
    - Scout's Blade now properly sheathes at the hip.
    - A few items in the Alliance PvP Rogue and Druid sets were previously
    misnamed, this has been corrected.
    - The Cenarion and Earthfury Vestments now have proper durability
    values.
    - The Sergeant Major's Silk Cuffs and First Sergeant's Silk Cuffs now
    have the same amount of stamina.
    - The stun from the Tidal Charm trinket no longer breaks when damage is
    dealt to the stunned target.
    - The Fade effect on the Stealthblade will no longer trigger the
    cooldown for the Rogue's Feint ability.
    - The effect of Black Amnesty will now be noted in the combat log.
    - Rethban Ore, Black Diamonds, and Pristine Black Diamonds may now be
    found in the Miscellaneous Junk category of the Auction House.
    - Blue Wedding Hanbok name changed to reflect the actual color of the
    dress.
    - The minimum level 48 Lorekeeper's Ring and Advisor's Ring now
    properly consider their effects to be passive.
    - Hair should no longer stick through the Helm of Endless Rage.
    - Key to the City is now considered Uncommon loot.
    - The Amulet and Orb of the Darkmoon have had their stats improved and
    are now Epic (purple).
    - Fishing poles which provide the same bonuses as lures now get the
    extra bonus from the lure when it is applied.
    - Fixed bug where moving enchanted weapons from one hand to the other
    would remove the equipped enchantment benefit.
    - Fixed bug where swapping two equipped trinkets would remove one of
    the trinket's passive effects.
    - Night Dragon's Breath can now be used while silenced.
    - Texture for the Dragon's Touch wand corrected.
    - Bind on Equip Bracers and Belts in Molten Core now drop more often.
    - Cenarion Helm texture fixed.
    - Invulnerable Mail changed to a lower duration effect, but your own
    melee swings will not interrupt the invulnerability.

    Pets
    - You can now modify the auto-cast status of pet spells in the pet
    spellbook.

    Professions
    - New crafted sets have been added that require reagents found only in
    Zul'Gurub or through the reputation gained from adventuring therein.
    - Only spells and abilities that target enemy units will cancel the
    World Enlarger effect.
    - Black Lotus is no longer soulbound.
    - Blackfury and Black Amnesty now bind when equipped.
    - Catseye Goggles have had their stealth detection increased somewhat.
    - The Mooncloth Robe pattern changed so it displays as white quality
    instead of blue since it is vendor purchased.
    - The Effects of Flasks will now persist through death.
    - Free Action potions can now be dispelled.
    - Wildvine potions have been improved.
    - Dreamless Sleep potions now take full effect in 12 seconds instead
    of 15.
    - There is now a Horde cooking recipe that uses Tender Crocolisk Meat
    found at Brackenwall Village.
    - Dark Iron Boots have been added as Blacksmithing plans that require
    Exalted reputation with the Thorium Brotherhood.
    - Timbermaw Reputation Recipes are no longer sold in limited quanities
    with a restock time. If you have the reputation, you will always be
    able to buy the recipe.
    - Significantly more Stranglekelp has started washing ashore to the
    beaches of the world.
    - Dark Iron mineral nodes will now sometimes appear in the Burning
    Steppes and Searing Gorge.
    - Enchanting an item with an enchantment that will cause the item to
    become soulbound will now prompt the enchanter with a warning message
    before the enchantment is cast.
    - The Gnomish Death Ray now only can be cast if the target is within 20
    yards. Previously you could cast this on players outside that range,
    even though the spell immediately failed.
    - Cured Rugged hides now stack to 10 instead of 5.

    Quest
    - A great number of quests and events added to Zul'Gurub.
    - A level 50 class quest has been added for the Rogue (Lord Ravenholdt
    in Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage
    (Archmage Xylem in Azshara), and Hunter (Ogtinc in Azshara).
    - Reputation gains given to a player on the Alliance, Horde, or
    Steamwheedle Cartel factions directly will now cascade down to member
    factions through the middle of the Exalted reputation level.
    - The summoning crystals of Andorhal have been removed; as a result,
    Araj the Summoner will behave like a normal spawn. The respawn time
    on Araj once he is slain is 10-15 minutes. It should be noted that
    the spawns surrounding where he holds dominion have been maintained;
    players seeking to defeat him should not be shy about bringing
    friends with them.
    - Araj the Summoner now has increased hit points and does increased
    melee damage.
    - Araj the Summoner no longer drops a Corruptor's Scourgestone 100% of
    the time when killed.
    - The text for the Horde and Alliance versions of "Araj's Scarab" now
    reflect the changes done to the Araj encounter.
    - The text for the Horde and Alliance versions of "Alas, Andorhal" now
    reflect the changes done to the Araj encounter.
    - The Argent Dawn quest "The Active Agent" now offers a choice of
    rewards: Seal of the Dawn and Rune of the Dawn. Both may be used just
    like an Argent Dawn Commission.
    - Players seeking to replace their Seal of the Dawn (or get a Rune of
    the Dawn instead) once they've finished "The Active Agent" quest
    should speak with Betina Bigglezink in Eastern Plaguelands.
    - The Seal of the Dawn is now unique, no longer has any cash value, and
    is no longer disenchantable.
    - The level 5 quests had the ranged weapon removed from their reward
    options. This was done to make sure hunters upgrade their melee
    damage in the levels before obtaining a pet.
    - Added text to the Test of Endurance quest to indicate you might need
    to bring some friends along.
    - The amount of XP and Stormwind reputation has been increased for
    completing "Hilary's Necklace" quest.
    - Torek in Ashenvale (the questgiver for Torek's Assault) is now PvP
    enabling.
    - Important Blackrock Documents for the Horde quest, "Warlord's
    Command," no longer despawn. They can still randomly spawn at one of
    four locations.
    - Two new quests have been added to Thorium Point in the Searing Gorge
    for Thorium Brotherhood reputation turnin for players with neutral
    faction. You will now be able to turn in Iron and Heavy Leather to
    increase your reputation with the Brotherhood.
    - "The Darkreaver Menace" quest has had its reward improved; any Shaman
    who has already completed the quest should speak to Sagorne
    Creststrider in Orgrimmar to get their new reward.
    - The Boulderslide Ravine quest in Stonetalon Mountains now more
    clearly points players to the Boulderslide Ravine.
    - The original Hakkar quest (the one that involved killing Hakkar's
    Avatar in the Sunken Temple) has been extended, and now offers a
    reward.
    - Completing the initial Magram or Gelkis quest in Desolace now gives
    appropriate positive and negative reputation gains.
    - The completion dialogue for the "A Rogue's Deal" quest has been
    clarified.
    - All 8 versions of the "A Donation of Runecloth" quest have had their
    quest text clarified.
    - Certain mobs and NPCs that erroneously had plus or minus reputation
    gains on kills for Horde or Alliance have been corrected.
    - Various quest typos fixed.

    Raids and Dungeons
    - Characters will now receive an error when attempting to enter a raid
    dungeon if the reason they cannot enter is because they are not in a
    raid group.
    - Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to
    fire when Onyxia's head was turned in (assuming a head was not
    already up).
    - You can now no longer avoid Onyxia's confuse effect by jumping or
    moving erratically.
    - Death Knight Darkreaver in Scholomance shouldn't be so noisy anymore.
    - The Ogre Tannin Basket in Dire Maul should stick around longer if
    someone opens it and does not initially loot the tannin from it.
    - A few Molten Core bosses now drop Fiery or Lava Cores.

    User Interface
    - New "Dressing Room" Interface now available! If you control-left
    click on any item, item reference (vendors, quests) or item link
    (chat), a UI panel will appear showing your character wearing that
    item. You can then use the same command (control-left click) on
    additional items to add to the preview appearance. In addition, the
    Auction House now has a checkbox in the upper right-hand corner; if
    checked, any item you click on within the Auction House will
    automatically be previewed on your character.
    - Need Before Greed and Group Loot options have been improved. The
    rolling window that appears when an item of the threshold and above
    is looted now has three buttons: a Need button (the dice), a Greed
    button (the coin), and a close button. Any players who select Need
    will get a chance to roll first for the item, with the high roller
    winning. If no one selects Need, all characters who selected Greed
    will then roll,with the highest roll winning the item. If everyone
    closes the window, the item becomes lootable by anyone in the group.
    - You can now disable the slow scrolling of text when you are receiving
    a new quest.
    - Opening the overhead map will now "ping" your location your map (to
    make it easier to notice your location when there are many friendlies
    nearby on the overhead map).
    - The overhead map now displays a directional icon for your character.
    - Spell effects that stack multiple times on a character will now
    display a number in the bottom corner indicating how many times the
    effect has stacked. For example, if a player has had the Sunder Armor
    ability used on them three times, the Sunder Armor effect icon will
    display a 3 in the corner.
    - A confirmation dialog is now shown when you choose to make an Inn
    your home.
    - The tooltip for spells like Seal of the Crusader correctly reflects
    the benefit of the spell, instead of occasionally being off by one.
    - Using /random will now send the text to your party or raid wherever
    they are instead of the local area around the player that used
    /random.
    - When in a raid group, the group you are in will now appear above your
    name next to your portrait.
    - Mail recipient name completion now works with offline guild members
    even if you are not showing them in the guild UI.
    - Guild ranks and player notes are now filtered by the profanity
    filter.
    - The temporary mana cost reduction of Burst of Knowledge and similar
    effects is now reflected in tooltips.
    - Quest rewards are now linked in chat like other items gained.
    - You can auto-equip items while in flight by right clicking on them,
    as you would normally.
    - Fixed bug preventing the Release Spirit dialog from showing if you
    die while jumping in lava.
    - You can now use the Escape key to exit out of pop up dialogues.
    - Fixed lua error when relinking poor and standard quality items from
    loot messages.
    - Consumable items on the action bar will now always show the number
    remaining, even if there are none in your inventory.
    - You can create the directory Interface\Icons, and any 32x32 .blp or
    .tga files you put in there will be available in the icon list for
    your macros.
    - Pet spells in macros are now supported, both using /cast and using
    CastSpellByName().
    - If you omit the rank of a spell in /cast or CastSpellByName(), it
    will use the highest rank of the spell which you know.
    - While it will still be possible to override files in
    Interface/FrameXML, doing so is discouraged (and is likely to become
    impossible in a future release). Significant API additions are being
    made to eliminate the need for such direct FrameXML changes.
    - You will now be able to list .lua files directly in the addon
    .toc file.
    - The SetPoint() and SetAllPoints() script functions can take an actual
    frame instead of a frame name.
    - TargetNearest* script functions will only work in response to a
    button click or a key binding, to discourage addons which scan the
    battlefield for targets.
    - Addon-specific Saved Variables!
    Each addon's saved variables will be saved in the file
    WTF\Account\{accountname}\SavedVariables\{addonname}.lua, and will
    only be loaded when the addon is loaded.
    IMPORTANT: The first time you enter the game with this change, you
    must make sure all your addons are enabled, or their saved
    variables will be lost! If you accidentally do this once, you can
    recover by quitting the game, moving your backup SavedVariables.
    lua into place and restarting the game with addons enabled.

    - Addon Loading On Demand!
    If you add the following line to your addon's .toc file, it will not
    be loaded at the normal load time, it will instead be dynamically
    loaded upon request:

    ## LoadOnDemand: 1

    You can query to see if an addon is loaded by using the new
    IsAddOnLoaded("addonname") function, and you can load an
    addon dynamically using the LoadAddOn("addonname") function.
    This function returns true if the addon is loaded
    successfully, and can be safely and efficiently called even
    if the addon is already loaded.

    For your convenience, the function
    UIParentLoadAddOn("addonname") is provided which will
    attempt to load the addon and pop up an error message if it
    failed to load for any reason.

    Once an addon is loaded, the ADDON_LOADED event is sent,
    with arg1 set to the name of the addon. An addon can listen
    for that event, and when it recieves that event with it's
    own name, it can safely access its saved variables.

    An important thing to note is that when an addon is loaded
    dynamically, it doesn't have access to any of the virtual
    frame templates that are defined by FrameXML, including
    font definitions.

    - New Scripting Functions
    debugprofilestart() - starts a timer for profiling during debugging.
    millis = debugprofilestop() - return the time in milliseconds since
    the last call to debugprofilestart()
    - New UI Element Member Functions
    handlerFunction = Frame:GetScript("handler") - (for handlers like
    "OnShow", "OnEnter", etc) which returns the current event handler
    for a frame.
    Frame:SetScript("handler", function) - sets the action/event handler
    for a frame (or removes it with a nil function)
    Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile",
    edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32,
    insets = { left = 0, right = 0, top = 0, bottom = 0 }}) (Note: This
    is a table argument)
    FontString:SetFont("font", size [, "flags"]).
    StatusBar:SetStatusBarTexture("file" [, "layer"])
    lines = ScrollingMessageFrame:GetMaxLines()
    ScrollingMessageFrame:SetMaxLines(lines)
    ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true)
    ScrollingMessageFrame:SetFadeDuration(seconds)
    ScrollingMessageFrame:SetTimeVisible(seconds)
    ScrollingMessageFrame:Clear()
    lines = EditBox:GetHistoryLines()
    EditBox:SetHistoryLines(lines)
    EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)
    r,g,b,a = FontString:GetTextColor()
    Frame:SetParent(nil, or "parent" or parentFrame)
    numChildren = Frame:GetNumChildren()
    child1, child2, child3, ... = Frame:GetChildren()
    - Addon Saved Variables
    SavedVariables will no longer drop stored numbers to single
    precision.
    Infinite/Nan values no longer cause corrupted SavedVariables.lua
    file.(Written as nils with comment)
    - Chat and Combat Logging
    The script functions ChatFrameLog() and ToggleCombatLogFileWrite()
    are obsolete.
    Added script function: isLogging=LoggingChat([newState]) (Returns
    new state (or current state if no argument))
    Added script function: isLogging=LoggingCombat([newState]) (Returns
    new state (or current state if no argument))
    New slash command /chatlog toggles chat logging (/combatlog toggles
    combat logging)
    The file for the chat log is Logs\WoWChatLog.txt and the file for
    the combat log is Logs\WoWCombatLog.txt
    Chat and combat log files will be appended to rather than
    overwritten.
    You now receive combat log messages and damage feedback when you are
    being attacked by creatures you can't see.
    If you call a tamed Deepmoss Hatchling, you are no longer notified
    that you hatched.
    Fixed disconnection caused by relinking an item in a different
    locale than that of your client.
    Looted items now always show their names in the appropriate quality
    color.
    You now get combat feedback when you take damage from unseen
    opponents, like the Unseen in Raven Hill.
    Fixed damage display on the character sheet when you have Fury of
    the Frostwolf or Stormpike's Salvation.

    World Environment
    - The Ranazjar Isle sub-area has been added off the northwest coast of
    Desolace. The Ranazjar Isle puzzle piece now properly pops when you
    venture there.
    - Entering the zeppelin towers at Durotar and Grom'gol Base Camp no
    longer incorrectly flags you as being in the Valley of Strength.
    - Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now show
    you their entire inventory regardless of current reputation, allowing
    players to peruse their full range of wares. The items in question
    now require the appropriate reputation level to make use of them.
    - Some of the ship and zeppelin paths have been modified.
    - Gor'tesh and Grol the Destroyer should no longer stay in evade mode
    indefinitely.
    - A new inn has been added to the Grom'gol Base Camp in Stranglethorn
    Vale at the base of the zeppelin tower.
    - The Champion's Hall and the Hall of Legends have new load screens.
    - Some Horde quest NPCs were moved to new locations to promote more
    intuitive quest flow: Storm Shadowhoof who was previously at
    Bloodvenom Falls in Felwood has been moved to Everlook. Witch Doctor
    Mau'ari who was previously in Orgrimmar has been moved to Everlook.
    - Scorpids above level 10 now drop more valuable parts than they did
    previously.
    - Rare Felwood creatures should now have loot.
    - Twilight's Hammer creatures in Silithus can now be pickpocketed.
    - Zone bound items, such as the Gordok Courtyard Key, will no longer
    leave your inventory if you are a ghost outside their intended zone.
    Reviving in a zone outside the item's listed zone binding will still
    cause the item to disappear, however.
    - Pelturas Whitemoon's faction has been fixed; the NPC is now properly
    associated with Darnassus.
    - Narm Faulk is now a part of the Ironforge Faction.
    - Hadoken Swiftstrider now has gossip text.
    - Ferra can now be skinned.
    - Fixed a typo in Ogunaro Wolfrunner's greeting to those who are not
    yet friendly with Orgrimmar.
    - Fixed a typo on a signpost in Western Plaguelands.
    - Sayge’s buffs at the Darkmoon Faire are now exclusive to one another.
    - Onyxia no longer teleports from point to point while flying.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.6.1 (2005-08-02)
    --------------------------------------------------------------------------------

    General
    - Spell casting is no longer interrupted when leaving combat.

    Warriors
    - Improved Shield Block - Fixed a bug where Rank 3 of the talent was
    not granting the extra block.
    - Bloodthirst - Damage bonus increased to 40% of attack power.

    Items
    - The Oil of Immolation effect is no longer affected by bonuses to
    spell damage from items.

    Raids & Dungeons
    - Blackwing Lair
    Several encounters in Blackwing Lair now cause the front gate to
    close, preventing players from zoning out or joining an in-progress
    battle.
    The Razorgore encounter has been changed slightly to make it less
    "random". The spawning should be more consistent throughout the
    fight.
    The timer for Vaelastrasz the Corrupt is now more persistent. You
    can no longer reset the one-hour time limit for beating him by
    leaving the instance. Also, Vaelastrasz the Corrupt will not respawn
    for 12 hours if he has not been beaten when the timer expires.
    The drakes in Blackwing Lair will no longer leave the lab.
    - Maraudon
    Lowered experience values for Creeping Sludge.

    Macs
    - Increased the maximum number of sounds which can be played
    simultaneously. This will fix problems where some sounds could be
    dropped in very busy situations.
    - Fixed WoW Error Reporter so that it doesn't crash under Mac OS X
    10.4 when trying to send an error report.
    - Worked around an issue where you would lose your Expose/Dashboard
    preferences if you crashed or asserted while in fullscreen mode on
    Mac OS X 10.4.
    - Fixed the "blockWidth", "srec", and "bitnum < m_numBits" assertions
    bugs that would crash the game.
    - Fixed a bug involving corpses near the player that could result in a
    crash ("BusError").


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.6.0 (2005-07-12)
    --------------------------------------------------------------------------------

    Blackwing Lair Released!
    Nefarian's sanctum, Blackwing Lair, can be found at the very height
    of Blackrock Spire. It is there in the dark recesses of the
    mountain's peak that Nefarian has begun to unfold the final stages of
    his plan to destroy Ragnaros once and for all and lead his army to
    undisputed supremacy over all the races of Azeroth.  Blackwing Lair
    is a max-level, 40-player raid dungeon, with many new encounters and
    tempting rewards awaiting the intrepid adventurer that dares enter
    its halls.

    Darkmoon Faire!
    A gathering of the exotic from around the world and beyond, Silas
    Darkmoon has brought together the Darkmoon Faire as a celebration of
    the wondrous and mysterious found in Azeroth.  While the Faire spends
    most of their time in parts unknown, they do stop from time to time
    in Mulgore and Elwynn forest.   When the faire is on its way barkers
    will stop by Ogrimmar and Ironforge to announce its arrival.

    Battlemasters!
    There is a new way to enter the battleground queues. Battlemasters!
    Located in some of the cities, right-clicking on a battlemaster will
    allow your character to enter a battleground queue just like you
    normally would if you touched that battleground’s entrance portal.
    The functionality is exactly the same, so when it’s your character’s
    time to enter the chosen battleground, you will be teleported
    directly in. Glordrum Steelbeard stands in the Hall of Arms in
    Ironforge, serving as the Alliance battlemaster for Alterac Valley.
    Aethalas of the Silverwing Sentinels stands ready in Darnassus, next
    to the warrior trainers, to send Alliance characters into Warsong
    Gulch. And in the Hall of the Brave, located in Orgrimmar’s Valley
    of Honor, Brakgul Deathbringer serves as the Horde’s battlemaster
    for Warsong Gulch, while Kartra Bloodsnarl will send you to bring
    glory to the Horde in Alterac Valley. Guards in their respective
    cities can give you directions on how to find them.

    General
    - There is a new option upon the login screen. If you click the
    "Remember Name" checkbox on the left side of the screen, the game
    will automatically fill in your account name when it starts up.
    - Will of the Forsaken (Undead Racial) - duration of the lasting
    immunity effect decreased to 5 seconds.
    - Cannibalize (Undead Racial) - Regeneration increased to 35% of a
    character's total health over 10 seconds.
    - Stoneform (Dwarf Racial) - can now be used to cancel self-inflicted
    poison effects.
    - Fist Weapons will now have the normal chance to parry that all
    weapons use.
    - It will no longer be possible to swap any equipment while stunned.
    - Pets will now enter passive/follow mode when their masters mount.
    - The Dazed effect caused by NPCs will now stack with all other
    movement slowing effects. Note that the movement slowing effects
    will not stack, but the debuff icons will remain to ensure the full
    duration of these effects persist.
    - Damage caused by environmental effects will now cancel stealth (e.g.
    swimming in lava).
    - Several creature spells that silenced players are now properly
    flagged as silence effects, which will allow talents such as
    Unbreakable Will to provide a higher chance to resist the effects.
    - Spells that drain mana will now properly report the amount of mana
    gained in the combat log.
    - Clarified the error message when no corpses are available for the
    Cannibalize ability.
    - Clarified the error message when trying to attack while mounted.
    - Resurrection spells should now check range properly when used on
    targets that have released their spirit.
    - Spell reflection effects have greatly improved visuals and
    functionality.
    - Knockback effects are now synchronized with any associated missile
    impacts.
    - Special abilities which are parried will correctly activate abilities
    which are usable after parrying.
    - Damage shield spells no longer damage you if you use spells that
    damage both you and your enemies.
    - Fixed graphical anomalies when using channeled abilities in a group
    with a grounding totem.
    - Fixed the duration of Frostbite on pets which are dismissed and then
    recalled.
    - Fixed a bug where broken off-hand fist weapons would prevent main-
    hand dagger abilities from being usable
    - Health leech effects no longer give you health while you are a ghost.
    - You no longer spout profanity when talking about sitting while drunk.

    Macintosh
    - Some optimizations for terrain loading and rendering were added for
    the Macintosh build.
    - Enabled multisample support in the video options.
    - Fixed an issue where inspecting crafted items on other users could
    potentially show attributes that those items did not have.
    - Updated the Mac sound code to use memory more efficiently.

    PvP
    - Honor System
    There is now a progress bar on the Honor tab of your character
    window that displays how close you are to your next rank.
    There is a new "This Week" section of the Honor tab, which will
    display PvP accomplishments of the current week.
    The honor screen now displays a bar indicating how far along
    your current rank you are (Scout, Private, etc). This will
    let you know whether you are moving towards your next rank or
    falling back towards your previous rank.
    The "This Session" section of the Honor tab has been changed to
    "Today", and will now display the entirety of your accomplishments
    for the day instead of the most recent session.
    Players rank 11 or higher can now chat in the WorldDefense channel.
    The WorldDefense and LocalDefense channels will now display your
    rank as well as your name when chatting.
    Battleground scoreboards now display the time elapsed in a
    battleground.
    - Warsong Gulch
    Warsong Gulch has new item rewards at the appropriate faction vendor
    near the entrances to the zone. These are available starting at
    Honored faction.
    Friendly flag carriers are now displayed on the overhead map in
    Warsong Gulch.
    Both the Warsong Outrider Supply Officer and the Silverwing Sentinel
    Supply Officer of Warsong Gulch now offer distinct tabards for
    purchase. Those heroes who are of Exalted status with one of these
    factions may purchase the tabard for 5 gold (discounts not included).
    Players now receive a faction bonus for completing the repeatable
    Warsong Gulch quests.
    - Alterac Valley
    Each team will now gain additional bonus honor if their towers are
    not destroyed by the end of the map. The more towers that remained
    intact, the more honor received.
    If you manage to keep your faction's Captain alive for the duration
    of a battle, you will be granted extra points upon victory.
    Several Alterac Valley vendor items are now bind on acquire.
    The respawn time for tower guards (assuming the tower has not been
    destroyed) has been greatly increased.
    Korrak the Bloodrager has gained immunities to many different spell
    and ability effects.
    The minimum reputation needed to send a cavalry charge has been
    reduced to Honored.
    Players of Revered or higher reputation may now call offensive air
    strikes if they have managed to rescue their respective Wing
    Commanders.
    Alterac Valley's guard spawn is now controlled via a more intuitive
    mechanism. Please check the Officer Supply vendors for your faction
    to read up on the changes.
    Fixed a bug that sometimes prevented the Alliance team from
    receiving honor for destroying towers.
    Fixed a bug that was not awarding Horde credit for owning a mine at
    the end of a game.
    - Dispel Magic can no longer be used on players participating in a duel
    unless the caster is in the duel.
    - You are considered in combat for the entire duration of a duel.
    - You can’t assist players which are engaged in free-for-all PvP unless
    you are also in free-for-all PvP.
    - If you have PvP combat toggled on, it will no longer be cleared when
    taking a flight.
    - Hunter traps work properly in duels if the target is flagged for PvP
    and the hunter is not.
    - Removing an insignia in PvP no longer marks both players as being in
    combat.

    Druids
    - Shapeshifting will now counteract the slowing effects of frost-based
    spells (Frostbolt, Frost Shock, Cone of Cold, etc.).
    - Feral Charge - Targets that are immune to immobilizing effects will
    no longer be affected by Feral Charge's immobilizing effect. The
    interrupt will still affect the target.
    - Shadowmeld (Night Elf Racial) - Now reports the correct error message
    when attempted in shapeshift form.
    - Druid shapeshift form buttons are no longer dimmed while under the
    effects of Polymorph.


    Hunters
    - Counterattack - Will now cause damage to targets immune to
    immobilizing effects.
    - Wing Clip - Will now cause damage to targets immune to immobilizing
    effects.
    - Explosive Trap - Fixed a bug where the trap's effects suffered
    inappropriate damage reduction against high level targets. In
    addition, damage caused by this trap should no longer kill opponents
    in duels.
    - Aspect of the Cheetah/Pack - Non-damaging spells and abilities will
    no longer cause the dazed effect. In addition, when switching
    between Pack and Cheetah, you should no longer receive the "A more
    powerful spell is already active" error message.
    - Beast Lore - Will no longer flag you for PvP or cause guard
    retaliation when used on an enemy faction target.

    Mages
    - Frostbolt - Targets that are immune to movement slowing effects will
    no longer be affected by Frostbolt's movement slowing effect. Damage
    will still be caused.
    - Frost Nova - Will now cause damage to targets immune to immobilizing
    effects.
    - Blast Wave - Will now cause damage to targets immune to immobilizing
    effects.
    - Cone of Cold - Targets that are immune to movement slowing effects
    will no longer be affected by Cone of Cold's movement slowing effect.
    Damage will still be caused.
    - Detect Magic - will no longer cause guard retaliation in Goblin towns.
    - Ignite - Can now be dispelled by any effect that dispels magic
    effects.
    - Frost Armor/Ice Armor - Targets that are immune to movement slowing
    effects will no longer be affected by the Chill's movement slowing
    effect. Targets will still have their melee attack speed reduced.
    - Arcane Instability - Fixed a bug where rank 3 of this talent was not
    increasing the periodic damage of various spells by the correct
    amount (was increasing by 2% and should now properly increase by 3%).

    Paladins
    - Blessing of Freedom - Will now counter the movement impairing effects
    of Frostbolt, Cone of Cold, Frost Shock. It will no longer prevent
    the damage taken by Frost Nova, Hamstring, Wing Clip, Mind Flay,
    Counterattack, or Blast Wave or the melee and ranged attack speed
    slowing effects of Cripple.
    - Consecration - No longer resets weapon timer when cast.
    - Improved Seal of Justice - Tooltip updated to be more clear.
    - Seal of Command - Should now correctly report damage in the overhead
    display and the combat log.
    - Summon Charger - New icon.
    - Fixed a bug where the Paladin did not always die when using the
    Divine Intervention spell.

    Priests
    - Mind Flay - Will now cause damage to targets immune to movement
    slowing effects.
    - Shadowform - Changed so all spells except Holy can be cast rather
    than only Shadow and Discipline spells. Tooltip updated. This fixes
    several bugs that prevented various actions (creating tradeskill
    items, mining, summoning a mount, using a hearthstone and many more).
    - Spirit of Redemption - Tooltip updated to be more clear.
    - Touch of Weakness - Stronger versions of this effect on enemy targets
    will no longer be replaced by weaker versions.

    Rogues
    - Riposte - Targets immune to disarm effects will now take damage from
    Riposte.
    - Disarming an enemy faction hunter's trap will now flag the rogue for
    PvP.
    - Ghostly Strike - no longer deals damage to you when you use it.
    - Premeditation - Fixed a bug where the combo points gained using the
    ability were not properly removed after the duration expired. Also
    increased range and duration.
    - The UI now properly shows that Preparation does not clear a Cold
    Blood setup.

    Shaman
    - Frost Shock - Targets that are immune to movement slowing effects
    will no longer be affected by Frost Shock's movement slowing effect.
    Damage will still be caused.
    - Reincarnation will no longer be an option on death when a Soulstone
    effect is active on the Shaman. The Soulstone will be used as the
    higher priority effect.
    - Frostbrand Weapon - Targets that are immune to movement slowing
    effects will no longer be affected by Frostbrand Weapon's movement
    slowing effect. Damage will still be caused.
    - Call of Flame - Fixed a bug where the damage bonus did not always
    increase various totems.
    - Chain spells cast on PvP targets by an unflagged Shaman will now
    properly bounce to other PvP targets.
    - The tooltip for Fire Nova Totem now correctly reflects the damage the
    totems deal.

    Warlocks
    - Due to significant talent changes, Warlocks will have all talent
    points refunded and can be respent.
    - Cripple (Doomguard) - Targets that are immune to movement slowing
    effects will no longer be affected by Cripple's movement slowing
    effect. Melee and ranged attack speed slowing effects will still
    affect these targets.
    - Demon Skin/Demon Armor - Now increases health regeneration at all
    times, as was always intended. Previously, the health regeneration
    only occurred out of combat. Tooltips updated.
    - Demonic Sacrifice - The sacrifice effects for the Voidwalker and
    Felhunter have changed. The Voidwalker will now regenerate 3% of
    your total health every 4 seconds. The Felhunter will now regenerate
    2% of your total mana every 4 seconds.
    - Demonic Sacrifice now works properly on banished summons.
    - Summon Dreadsteed - New icon.
    - Dark Pact - Fixed a bug where the combat log was reporting an
    incorrect value of mana gained by the caster when there wasn't enough
    mana to drain from the pet.
    - Phase Shift (Imp) - While phase shifted, the imp is now targetable
    but will remain an invalid target for all spells and attacks except
    self-cast spells.
    - Improved Healthstone - The increased effect from this talent should
    now properly apply to other players that use the Warlock's
    Healthstones.
    - Ritual of Summoning - Fixed a bug where players could be summoned
    from outside the same instance as the warlock in some cases.
    - Unholy Power - No longer requires the Fel Stamina talent. Is now a
    tier 4 talent and is a prerequisite for the new Master Demonologist
    talent.
    - Master Conjuror - Talent replaced with a new talent called Master
    Demonlogist.
    - New Talent (Demonology): Master Demonologist - Grants both the
    Warlock and the summoned demon an effect as long as that demon is
    active. The effect granted depends on the type of demon summoned.
    - Unholy Power - No longer requires the Fel Stamina talent. It now
    requires the Master Demonologist talent.
    - Ritual of Doom - Should now display the cooldown.

    Warriors
    - Due to significant talent changes, Warriors will have all talent
    points refunded and can be respent.
    - Hamstring - Will now cause damage to targets immune to movement
    slowing effects. Movement slowing effect improved.
    - Improved Hamstring - Design changed. No longer improves the movement
    slowing effect. It is now a 3 point talent that gives a 5/10/15%
    chance to immobilize the target for 5 seconds.
    - Booming Voice - In addition to increasing duration, this talent will
    now increase the area of effect of Battle Shout and Demoralizing
    Shout by 10/20/30/40/50%.
    - Battle Shout - Tooltip updated to display area of effect (in yards).
    - Demoralizing Shout - Tooltip updated to display area of effect (in
    yards).
    - Improved Berserker Rage - No longer increases the duration of the
    effect. The talent will now generate 5/10 rage when Berserker Rage
    is used.
    - Improved Demoralizing Shout - Effectiveness increase from talent
    increased to 8/16/24/32/40%.
    - Piercing Howl - No longer has a prerequisite (Improved Demoralizing
    Shout).
    - Deathwish - Is now usable while under a Fear effect, which will also
    remove the Fear effect.
    - Bloodthirst - Design changed. Bloodthirst is now an instant melee
    attack that causes damage equal to 30% of the warrior's attack power.
    In addition, the next 5 successful melee attacks will restore health.
    - Concussion Blow - No longer requires purchase of the Improved Revenge
    talent.
    - Shield Discipline - Removed and replaced by the new talent Shield
    Slam.
    - New Talent: Shield Slam - Slam the target with your shield, causing
    damage and has a 50% chance to dispel 1 magic effect on the target.
    Also causes a moderate amount of threat. Requires the purchase of
    the Concussion Blow talent.
    - Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated
    to indicate the additional threat caused by these abilities. There
    have been no changes to the amount of threat caused.

    Items
    - Sets
    Felheart, Cenarion, Giantstalker's and Earthfury item sets now have
    updated art. The Felheart Skullcap is now also called something more
    appropriate to the new art.
    Grand Marshal and High Warlord PvP Honor rewards have been updated
    with improved statistics and new unique art.
    The Alliance Mail and Horde Leather and Mail Epic PvP Honor reward
    armor sets have received art updates.
    The stealth detection bonus on the Druid PvP set gloves has been
    changed to work in all forms, including caster form.
    The set bonus for The Champion's Earthshaker has a revised tooltip
    to more clearly state that all Shock spells have an increased spell
    critical chance.
    The 8 piece set bonus for Dreadmist will now appropriately affect
    shadow spells.
    The tooltip for the improved feint effectiveness set bonus of the
    Bloodfang armor set has been corrected to show the actual percentage
    increase.
    When worn by female characters, the Beaststalker's Tunic had a
    missing texture piece last patch. This has been corrected.
    Set items which are broken no longer contribute to set bonus
    listings in the item tooltips.
    - The Horde and Alliance PvP Battle Standards may now only be used
    inside PvP Battlegrounds, but the cooldown has been reduced to 10
    minutes.
    - The Rank 3 Stormpike Insignia now has the correct health regeneration
    effect.
    - You can now only have one Flask affecting you at a time.
    - The Seal of the Dawn trinket now counts as though you were also
    wearing an Argent Dawn Commission trinket.
    - The Goblin Sapper Charge can now be used while moving.
    - Dark Iron Bomb tooltip text and stun effect radius has been corrected
    to be the appropriate 5 yards.
    - Librams are now considered to be Books when searching for these items
    in the Auction House.
    - The Discombobulator Ray's effect has been changed: it now reduces
    movement speed to 80% of normal and reduces the target's damage with
    both spells and melee by 40. The range is now 20 yards.
    - Snowblind Shoes are now properly marked as an Epic item.
    - Band of Sulfuras is now unique.
    - Fireguard Shoulders now have a graphic.
    - Flask of Forest Mojo can now be sold.
    - The Bloodseeker crossbow's firing animation has been corrected.
    - The damage from Smokey's Lighter will now show up appropriately in
    the combat log.
    - The water breathing ability of the Hydrocane will now continue to
    work if the player is shapeshifted.
    - Both helpful and harmful effects from the Deviate Fish will remain
    after logging out.
    - Dark Iron Bracers have been changed to Bind on Equip.
    - Set bonus for Stormshroud armor improved.   It should be more
    compelling for rogues and druids now.
    - Winter’s Might recipe now displays the correct +7 to spell damage
    instead of +5.
    - Fixed a typo in the item tooltip for the Alliance's Rune of Recall.
    - Several lootable items in Alterac Valley have had their stack limit
    changed.

    Professions
    - Thorium Brotherhood now offers several new recipes. Additionally,
    several of the old recipes now have different faction requirements.
    - Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added
    to Timbermaw at Honored Reputation.
    - Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added
    to Argent Dawn at Honored and Revered Reputation.  Also new First Aid
    recipe added to Argent Dawn at Honored.
    - Lokhtos Darkbargainer in Blackrock Depths now has many additional
    recipes that can be learned at Honored, Revered and Exalted
    reputation. Recipes are available for Enchanting, Tailoring,
    Leatherworking (all three specialty types), Blacksmithing
    (Armorsmithing, and Weaponsmithing (all three specialty types).


    Quests
    - There is now an access quest to gain entry to Blackwing Lair. Happy
    Hunting!
    - Shadow Priest Vandis at the Bulwark should now properly buff players
    who complete any step of the "Return to the Bulwark" quest in Western
    Plaguelands.
    - Fixed a typo in the Horde version of the quest "Reclaimed Treasures".
    - Imps during the Warlock Mount Ritual in Dire Maul will no longer get
    stuck at their spawn-in portals.
    - Using the Collectronic Module on frozen rookery eggs for the quest
    "Egg Collection" will correctly consume them.
    - Obtaining a set of Thieves’ Tools in the quest "Tools of the Trade"
    no longer flags you for PvP.

    Raids and Dungeons
    - Several spawns removed from Scholomance. This should make for a more
    enjoyable 5 player experience.
    - Several spawns removed from Stratholme. This should make for a more
    enjoyable 5 player experience. Also, you will now be able to make
    additional attempts at Ramstein and/or Baron Rivendare should your
    initial attempt fail.
    - The trapped chests in Stratholme will now show up for Detect Traps
    and can be disarmed. In addition, the number of creatures that come
    out of the trapped chests has been reduced.
    - Many creatures in Stratholme have gained Detect Invisibility/Stealth.
    - The loot tables in Molten Core have been revised slightly.
    - Characters that die and release in the Molten Core will now receive a
    minimap corpse marker and arrow that will lead them to the window
    next to Lothos Riftwaker in Blackrock Mountain.
    - Phase shifted imps are no longer hit by Magmadar’s Lava Bomb.
    - Damage and resist messages from Magmadar’s Lava Bomb shows up in the
    combat log.
    - Fixed a bug that was causing the Cache of the Firelord (Majordomo
    Loot chest), the Chest of the Seven (Blackrock Depths seven dwarves
    chest) and the Gordok Tribute Chest (Dire Maul) from despawning too
    soon.
    - The chance for an Epic quest item dropping from the Majordomo's chest
    has been increased to 100%.
    - The Corrupted Forces of Nature in Maraudon will now pursue correctly.
    - Dire Maul has had several spawn locations changed and a slight
    increase in population.
    - Crystal Fang, the rare spawn in Blackrock Spire, will now potentially
    appear.

    User Interface
    - Raid UI has been significantly improved. You can now open the raid UI
    and drag the name of a class to your gamefield to have a listing of
    all players of that class be displayed on the game field. Likewise
    you can drag a group name to your playfield to have the players in
    that group displayed on your gamefield. In either case the display
    will show the health, mana and limited buffs or debuffs on each
    player in the group or class and you can click on a player listed
    this way to target that player. You can then right-click on the
    class or group UI element to make some modifications to how the UI
    displays or to remove the UI element.
    - If you cycle through targets with the Tab key, manually select a
    different target using another method, then quickly hit Tab again,
    your last Tab-selected target will be re-selected and you can
    continue Tab-selecting where you left off. Clearing your target will
    restart the Tab selection process.
    - Items on the action bar now remain there even after they are consumed.
    - If you shift-click on an item link while you are entering chat text,
    the item link will now be pasted into your text.
    - Mail recipient auto-completion will now use names from your guild as
    well as your friends list.
    - Hitting Escape will now cancel ranged weapon auto-shots.
    - The pet UI will now be greyed out while you are mounted to reflect
    the fact that you can't command your pet.
    - NPCs which give dishonorable kills have the rank of Civilian and show
    up with a white title background in the targeting frame.
    - The effect of damage resistance and vulnerability is now displayed in
    the combat log.
    - Combat abilities which are fully blocked show up correctly in the
    combat log.
    - Crushing and glancing blows show more information in the combat log.
    - Damage from poisons and curses now shows up in the UI after the
    caster has been killed.
    - Players now receive an error message if they try to join a meeting
    stone queue and are in a raid or are not the party leader.
    - TargetUnitsPet() is obsolete and has been removed from the scripting
    system.
    - Added UnitInRaid(), TargetLastTarget() and TargetNearestRaidMember()
    to the scripting system.
    - The GetPlayerMapPosition() script function will only work for you,
    your party and raid.
    - Fixed an issue where chat window positions may not be restored to the
    correct positions when re-entering the world.
    - Fixed occasional crash when speech bubbles are enabled around NPCs
    that talk a lot.
    - Fixed occasional crash when listing a chat channel with a large
    numbers of players.
    - Fixed temporary lockup experienced by spell casting players when they
    are kicked.


    World Environment
    - Flight Paths
    Added a Wind Rider Master to Camp Taurajo in The Barrens.
    New Horde Flight Paths --
    Camp Taurajo in The Barrens <-> Crossroads in The Barrens
    Camp Taurajo in The Barrens <-> Thunder Bluff in Mulgore
    Camp Taurajo in The Barrens <-> Freewind Post in Thousand Needles
    Fixed several problems with the flight path from Undercity to
    Hammerfall while passing through the Ruins of Andorhal.
    Fixed some problems with the Ironforge to Stormwind flight path.
    The Darkshire <-> Booty Bay flight paths no longer fly over the
    Gurubashi Arena in Stranglethorn Vale, and therefore no longer
    flag fliers as being in Free-for-All PvP. Also, they should no
    longer fly through the zeppelins coming in and out of the Grom'Gol
    Base Camp.
    - Graveyards
    Feralas, Durotar, Mulgore, Darnassus, Tirisfal Glades (excluding
    the Bulwark graveyard), Elwynn Forest & the Eastern Plaguelands
    have now all been converted over to the new graveyard system.
    The system will place your character's spirit at the closest
    allowed graveyard in the zone. For example, an Alliance character
    dying closer to the new Darnassus graveyard, detailed below,
    will use that graveyard rather than the one located at Dolanaar.
    Starting area graveyards are still reserved exclusively for
    characters of similar faction that die within their confines.
    For example, the spirit of a Horde character dying right outside
    of Deathknell will not use Deathknell graveyard, but will instead
    go to the next closest Tirisfal Glades graveyard.
    A Horde-only graveyard has been added in the northern section of
    Durotar, just to the south of Orgrimmar. In addition to serving
    northern Durotar, Horde characters dying in Orgrimmar, The Hall
    of Legends and Ragefire Chasm will use this new graveyard.
    Alliance characters dying in Durotar will continue to only
    use the Razor Hill graveyard.
    A Horde-only graveyard has been placed at the northern base of
    Thunder Bluff in Mulgore. Horde characters dying in Thunder Bluff
    will also use this new graveyard. Alliance characters dying in
    Mulgore will continue to only use the graveyard at Bloodhoof
    Village.
    An Alliance-only graveyard has been added at the eastern end of
    Darnassus. Alliance characters dying in Darnassus will use this
    new graveyard. Horde characters dying on Teldrassil will still
    only be able to use the graveyard at Dolanaar.
    An Alliance-only graveyard has been added just outside of Ironforge,
    around the side of the mountain. It is only for use by Alliance
    characters that die inside Ironforge and in the Gates of Ironforge
    sub-area of Dun Morogh. Horde characters dying therein will
    continue to only use the Kharanos graveyard.
    The Ruins of Lordaeron above Undercity now has a Horde-only
    graveyard. Horde characters dying inside the Undercity will use
    this new graveyard. Alliance characters will continue to solely use
    the Faol's Rest graveyard.
    A neutral graveyard has been added at the Eastvale Logging Camp
    in Elwynn Forest. The graveyard at Goldshire is now for use by
    the Alliance exclusively. Horde characters dying in Elwynn Forest
    and its sub-areas, as well as in Stormwind, The Stockade and the
    Deeprun Tram, will have their spirits travel to the new graveyard
    at the Eastvale Logging Camp.
    A neutral graveyard has been added on the island of Caer Darrow
    in Western Plaguelands. It will serve characters who die on
    Caer Darrow and in Scholomance.
    A neutral graveyard has been added in the Eastern Plaguelands
    near the northwestern shore of Blackwood Lake. Characters that
    die in The Fungal Vale will continue to use the Darrowshire
    graveyard due to the mountains between it and the new graveyard.
    Additionally, characters dying in Stratholme will now use the
    new Blackwood Lake graveyard.
    A neutral graveyard has been added in Feralas, just to the
    southwest of Dire Maul. Characters dying in Dire Maul will use
    this new graveyard.
    - Darkmoon Cards have been seen dropping from high level Humanoids
    around the world. Collect a set of them and bring them to the
    Darkmoon Faire when it is in town!
    - Several NPCs that were not marked as Civilians are now correctly
    labeled.
    - The "Human, Theramore" faction is now the "Theramore" faction. This
    faction is allied with the Alliance and is at war with the Horde.
    - High Elves now have their own distinct faction – "Silvermoon Remnant".
    This faction is allied with the Alliance and is at war with the Horde.
    Not all High Elves are a part of this faction.
    - Several NPCs around the world are now associated with the proper
    faction.
    - Dimetradons in Un'Goro Crater should be found more regularly now.
    - Fire Elementals in Searing Gorge should be easier to find.
    - The pair of gryphons guarding the entrance to the Hinterlands have
    finally decided to stop staring at one another and will now wander
    around the entrance to the pass.
    - Rashona Straglash was moved to be with other cloth-centric citizens
    in Orgrimmar.
    - Dark Strand Cultist and Enforcers are now correctly labeled Humanoid.
    - Morbent Fel’s level was slightly reduced to better fit the level
    range of Duskwood.
    - Brinna Valanaar in Azshara now sells higher level arrows.
    - Hadoken Swiftstrider of Camp Mojache, Feralas and Dinita Stonemantle
    in Ironforge received promotions; they are now significantly tougher
    than before.
    - Certain floating herbs, minerals, and chests should now be more down
    to earth.
    - The Barrens should now feel more alive.
    - Sickly Gazelles now have a sickly look to them.
    - Jarven Thunderbrew in Kharanos warns players in Common now, and not
    in Dwarvish.
    - The Wastewander Scufflaw of Tanaris now spells his own name
    correctly.
    - Swift Green Raptor has been renamed to Swift Olive Raptor for clarity.
    - An icon has been added at the Kalimdor continent map level for
    Revantusk Village.
    - Revantusk Village will now have an arrow pointing in its direction
    on the mini-map when you get close enough to it.
    - Fixed some typos in Gilnid's text in The Deadmines.
    - Fixed some typos in Supervisor Raelen's text in Elwynn Forest.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.5.1 (2005-06-10)
    --------------------------------------------------------------------------------

    Bug Fixes
    - Fixed an assertion that was preventing Mac clients from playing in
    the battlegrounds and causing a memory leak on PCs when they did.
    - Improved error reporting to give more useful information to
    development.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.5.0 (2005-06-07)
    --------------------------------------------------------------------------------

    Battlegrounds arrive!
    The Warsong Gulch and Alterac Valley battlegrounds are now available.
    The Warsong Gulch entrances may be found in the northern Barrens near
    the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in
    Ashenvale (Alliance). The Alterac Valley entrances may be found east
    of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac
    (Alliance).

    General
    - Wands - The Shoot Wand ability is now a toggle. While active, it will
    continue attacking with the equipped wand until some other action is
    taken (movement, spellcasting, item use, etc...).
    - Pet speed has been increased when out of combat and following their
    master.
    - Berserking (Troll Racial) - Updated tooltip to clarify ability only
    usable following a melee critical.
    - Hardiness (Orc Racial) - Fixed a bug that caused many abilities to
    ignore the additional resistance.
    - It should no longer be possible to disarm traps created by friendly
    players.

    PvP
    - Honor system
    Dishonorable kills - gained by killing a trivial Civilian NPC - now
    has a negative impact on a player's honor. Enough dishonorable kills
    will reduce a player's rank all the way to zero.
    Players may now see an "estimated contribution point value" in the
    combat log for an honorable kill. Note that this value does not
    take diminishing returns against the same player into account, and
    is therefore "estimated".
    "Team Contribution Points" has been renamed to "Honor"
    Added tooltips to the different elements of the Honor System UI.
    Players will see their last week's kill data in the "Last Week"
    section of the Honor System UI even if they did not achieve the 25
    honorable kills required to gain standing or rank.
    Fixed a bug where the PvP trinket rewards were not always removing
    the effects they were designed to remove (e.g. Polymorph, Fear,
    Stun).
    - Sitting characters will now stand up immediately after an attack,
    even if stunned.
    - Players can no longer swap inventory gear while dueling.
    - Dueling is now allowed within Everlook.

    Hunters
    - The Hunter Epic quest has had some of its Demonic Corrupters retuned.
    It should also be noted that Hunters that attempt to bypass the
    single player portion of the encounter by using another class to do
    their tasks will fail the quest in a most glorious fashion.
    - Tranquilizing Shot - Is now properly affected by Efficiency and Hawk
    Eye talents.
    - Unleashed Fury - Fixed a bug where the damage increase was lower than
    stated in the tooltip. It should now increase damage by the listed
    amount.
    - Growl - Rank 1 effect improved.
    - Volley - Damage increased.
    - Pet speed has been increased when out of combat and following their
    master.
    - Spirit Guides in Battlegrounds will now summon/resurrect your current
    pet when the Hunter is resurrected.
    - Unstabling dead pets no longer puts players into a degenerate state
    where their pet only partially exists. Unstabled dead pets can now be
    properly revived, and players can no longer train more pets than
    their stable can hold.
    - Fixed a bug where magic shots were missing too frequently when used
    on a target with Blessing of Protection active.

    Mages
    - Mage Armor - Now has a new, unique icon.

    Paladins
    - Fixed a bug where a Hunter's magic shots were missing too frequently
    when used on a target with Blessing of Protection active.

    Priests
    - Inner Fire - Now stacks with other effects that increase attack power
    and armor.
    - Holy Nova - Cooldown decreased.
    - Feedback - Casting a higher rank of the spell will now replace an
    existing, lower level effect.
    - Unbreakable Will - Fixed a bug that caused many abilities to ignore
    the additional resistance.

    Rogues
    - Riposte - Fixed a bug where the ability was not usable against a
    disarmed or unarmed target.
    - Vanish - Should be a lot more responsive when used to avoid incoming
    attacks.

    Shaman
    - Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury
    Totems had incorrect level caps when cast by higher level shaman.
    All totems should now be summoned at the level of the caster.
    - Flametongue Totem - Tooltip updated to clarify that only the
    main-hand weapon is enchanted.
    - Windfury Totem - Tooltip updated to clarify that only the main-hand
    weapon is enchanted.
    - Fire Resistance Totem - New icon.
    - Frost Resistance Totem - New icon.
    - Grounding Totem - Fixed a bug that allowed some area of effect spells
    to be "grounded" and/or destroy the totem.

    Warlocks
    - Improved Drain Mana - Damage caused is now considered Shadow damage
    and is no longer reduced by armor.
    - Improved Voidwalker - Now increases all Voidwalker spells (now also
    including Sacrifice) by 10/20/30%.
    - Improved Succubus - Now increases Succubus spells by 10/20/30%.
    - Master Summoner - In addition to decreasing casting time of summoning
    the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost
    by 20/40%.
    - Improved Enslave Demon - In addition to reducing the attack speed and
    casting speed penalty of enslaved demons, it now reduces the resist
    chance of Enslave Demon by 2/4/6/8/10%.
    - Demonic Sacrifice - Is now instant cast.
    - Improved Firestone - Now also improves the bonus Fire spell damage of
    Firestones by 15/30%.
    - Inferno - The summoned Infernal will now be enslaved for 5 minutes
    before turning on its summoner.
    - Drain Mana - Targets with no mana will no longer be valid for Drain
    Mana (Rank 4), making it consistent with all other ranks of the spell.
    - Improved Drain Mana - Damage caused by this talent is now improved by
    the Shadow Mastery talent.
    - Conflagrate - Range increased.
    - Siphon Life - Is now instant cast, damage increased.
    - Paranoia - No longer causes threat when cast.
    - War Stomp (Doomguard) - Now has a maximum of 5 targets.
    - Pet speed has been increased when out of combat and following their
    master.
    - Honorable kills will now generate a Soul Shard when Drain Soul and
    Shadowburn are used.
    - Spirit Guides in Battlegrounds will now resurrect your last Imp,
    Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were
    the last active pet or the previous pet was killed before the Warlock,
    an Imp will be summoned.
    - Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1)
    was not improved by the talent. The talent will now work properly
    with all ranks of Curse of Agony.

    Warriors
    - Overpower - Fixed a bug where the ability was sometimes blocked.
    - Improved Cleave - Now increases damage bonus by 40/80/120%.
    - Blood Craze - Talent design changed. It now regenerates 1/2/3% of
    the warrior's total health over 6 seconds after being the victim of a
    critical strike.
    - New Fury Talent: Dual Wield Specialization - Increases damage with
    the off-hand weapon by 5/10/15/20/25%. Note: the additional damage
    also increases rage generation significantly.
    - Iron Will - Fixed a bug that caused many abilities to ignore the
    additional resistance.
    - Enrage - Increased the number of charges to 12. Decreased the
    duration to 12 seconds. The new duration is the limiting factor for
    slower weapons (e.g. Arcanite Reaper will typically get one less
    swing), while dual wielding and faster weapons will make better use
    of all of the charges over the duration of the ability.
    - Concussion Blow - Changed to an instant, stunning attack and removed
    the damage portion.
    - Shield Specialization - In addition to increasing % chance to block,
    it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage
    on a successful block.

    Items
    - The following item sets have had their statistics, effects, and set
    bonuses updated:
    - Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis,
    Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker,
    Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and
    Judgement.
    - Mature Blue Dragon Sinew and The Eye of Shadow can both now drop off
    appropriate level demonic and blue dragonkin monsters. It should be
    noted that both Lord Kazzak and Azuregos will guarantee a drop of the
    aforementioned items but to get the items from the lesser creatures
    will be a much rarer occurrence.
    - Essence of Eranikus now has a poison cloud graphic around it when
    used.
    - Murloc Scale Belt and Breastplate recipes now are white items instead
    of green since they are vendor bought.
    - Gryphon Mail Gauntlets now have a proper inventory icon.
    - Ogre Toothpick Shooter now uses the proper attack animation.
    - Distracting Dagger now sheathes properly.
    - Mountain Giants in Feralas now drop loot more appropriate to their
    elite status.
    - The Druid of the Claw quest in Teldrassil will now provide a weapon
    choice more appropriate for low level Night Elves.
    - The Dreadmist set now has a bonus for wearing all 8 pieces of the set.
    - Cutthroat's Loincloth name changed to Cutthroat's Pants.
    - Ritual Kilt name changed to Ritual Leggings.
    - Felstriker effect's name changed to Felstriker to reflect the
    previously patched item name change.
    - Ogre Pocket Knife, Peacemaker, and Lok'delar, Stave of the Ancient
    Keepers now sheathe properly.
    - Dragonbreath Chili's effect visual fixed.
    - The Oblivion's Touch wand properly shoots now.
    - Deepstrider Tumors are now a 100% drop off Deepstrider sea giants
    in Desolace.
    - New art has been added for Nightslayer, Lawbringer, and
    Beaststalker's item sets.
    - The Arcanist Crown has updated art.

    Professions
    - New Engineering firework recipe added.
    - Added leatherworking recipe for mid level blue bracers.
    - Dragonbreath Chili proc rate has been reduced.
    - Restorative Elixir name changed to Resorative Potion with potion
    cooldown timer. Functionality has been changed so it should be more
    effective as it now dispels one harmful effect every 5 seconds for
    30 seconds.
    - Two new transporter recipes have been added, with one for gnomish and
    one for goblin engineers. Gnomish engineers can get their recipe
    from Gadgetzan, Goblin engineers from Everlook.
    - Tribal Leatherworkers who have restarted their profession are now
    able to relearn the various Wild Leather patterns if they've already
    completed the quests prior to restarting the profession. Speak with
    Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas
    to relearn what you once knew!
    - Small Throrium Veins now sometimes will have Emeralds or Diamonds.
    - Engineering Vendors now sell Blacksmith's Hammers.
    - Both types of the engineer made Jumper Cables now share a cooldown.
    It was never intended to allow a player to use jumper cables XL and
    jumper cables within the same period of time.
    - Solid Dynamite was inadvertently broken in the 1.4 patch to require
    harder materials than it should. This has been fixed.
    - Wicked Leather Bracers Plan is no longer bind on acquire.
    - Jumper Cables no longer have a chance to break when they fail.
    - Elemental Flux added to blacksmith vendors.

    Raids & Dungeons
    - Molten Core
    Firesworns that are moved too far away from Garr will now become
    quite enraged until they move closer to Garr.
    The eruptions from the lava in Ragnaros's Lair will now always
    happen while Ragnaros is in combat. However, these lava eruptions
    occur less frequently, do less damage, and the damage they inflict
    is now resistable.
    The maximum range of the Wrath of Ragnaros spell has been increased.
    - Additional new raid items have been added to the treasure lists for
    Azuregos, Lord Kazzak, and bosses in Molten Core.
    - Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no
    longer cause knockback.

    Quests
    - Searing Gorge has a new quest hub for both Alliance and Horde players
    called Thorium Point. The supported level ranges are 45-52. Craftsmen
    will be happy to know that the Thorium Brotherhood has opened up many
    new opportunities to gain favor amongst their clan (even for level
    60 players).
    - The Hinterlands has a new Horde quest hub known as Revantusk Village,
    located on the eastern coastline. Horde players level 44-52 are
    encouraged to visit Revantusk Village and assist the Revantusk with
    their myriad problems and tasks!
    - All members of both the Horde and Alliance are reporting low
    stockpiles of various textile resources! Donations of cloth are now
    being accepted in the following locations: Darnassus, Stormwind, and
    Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff
    for the Horde. Seek out an official Cloth Quartermaster for more
    information.
    - Several quests have been added to Feralas for level 45-52 characters.
    - Krueg Skullsplitter has moved from Thousand Needles to a more
    appropriate location at Camp Mojache in Feralas.
    - Highlord Demitrian is back! For those players unraveling the
    mysteries of Thunderaan, you may once more speak with the Highlord.
    - Dwarven Priests may now undertake the Molten Core discovery quest;
    "Attunement to the Core." By fixing this bug, we had to open the
    quest to all players once more. If you have already done the quest,
    you will not be required to do it again in order to access the Molten
    Core via the portal.
    - Highlord Bolvar Fordragon should no longer despawn when "The Great
    Masquerade" is activated.
    - Characters on the "A Strange Historian" quest are now correctly
    prompted to find Chromie in the northwest corner of Andorhal, where
    she and the ruined inn have been moved to.
    - The Gordok Courtyard Key and the Gordok Inner Door Key are now zone
    bound items. These items only exist within the Dire Maul zone
    instance, and players will lose these keys from their inventory if
    they leave the zone.
    - Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives
    a substantial coin reward in addition to the choice of item.
    - Rage Scar Yetis in Feralas no longer give the quest item for the
    "Mark of Quality" quest.
    - Completing the "Mark of Quality" quest now gives Darnassus and
    Thunder Bluff faction increase where appropriate.
    - Merideth Carlson should only hand out her free horse feed now to
    people who have already completed the quest for it.
    - The "Unfinished Gordok Business" quest has been fixed to allow
    certain Human Priests access to it who had difficulty previously.
    - Sea Elementals and Sea Sprays in Feralas should now be giving out
    the proper version of Oglethorpe's distress beacon.
    - The end of the Paladin Epic Mount quest "Grimand's Finest Work" now
    makes it clearer that Lord Shadowbreaker's acquisition of the
    Arcanite Barding is only temporary.
    - Jeziba in the Ruins of Andorhal now faces the correct direction when
    pointing to his Catalogue of the Wayward.
    - Fraggar Thundermantle now correctly tells you to return to him, and
    not his evil, two-eyed twin, Frobe Thundermantle when completing the
    Skull Rock Clean-up quest.
    - The Branch of Cenarius no longer drops off of Prince Raze. It now
    properly only drops off of Geltharis for the quest, The Branch of
    Cenarius.
    - Failed quests will now indicate (Failed) in the quest log so it is
    easier to see them.
    - Typos fixed in the Paladin Epic Mount quests.

    User Interface
    - Innkeepers around the world now have a gossip option that lets you
    join a meeting stone directly from the innkeeper rather than going to
    the location of the meeting stone. Also these Innkeepers will now
    have background lore about each of the dungeons.
    - Levels Required for meeting stones have been increased. The intent is
    that a group will not receive party members from a meeting stone that
    don't really have a chance of completing the dungeon.
    - Meeting Stones have had their rules for what players are grouped with
    what other players relaxed. This means groups who use meeting stones
    (or innkeepers) should have their groups formed much more quickly
    than they were previously.
    - Pets of other party members will now display in the party UI. You can
    see pet health and harmful effects on the pet. You can turn this
    functionality on and off in the Interface Options menu.
    - Players can now target other players in a raid by clicking on their
    name in the raid window. Additional Raid UI improvements coming soon.
    - Added visual effects for healing power and spell power enchantments.
    - Your main action bar now displays the number of the bar that you are
    currently displaying.
    - In Master Looter mode, items are no longer opened up for looting by
    all party members after the round-robin looter closes their loot
    window. The Loot Master always distributes items over the loot
    threshold.
    - Rolling on items while charmed/hexed/etc. now works, as does /random
    and receiving items from the master looter.
    - When a player dies in an instance and then uses the spirit healer,
    the body in the instance now turns to bones.
    - Players can no longer mail or auction an item that they've just
    disenchanted.
    - When a ghost player is resurrected into an instance that has become
    full, they no longer come to life wherever their ghost happens to be
    standing. Instead, they get ported to the closest graveyard.
    - Players must now bind a bind-on-equip bag to put in into a purchased
    bank bag slot.
    - Items split from stacks can now be dropped directly into (or onto)
    bank bags without any mysterious error messages.
    - Added a "Maximize" windowed video option which will maximize the game
    window and remove the borders for a fullscreen experience which
    allows popup windows.
    - Trying to use a hearthstone, consumable, etc. while logging out now
    displays a more appropriate message: "Another action is in progress."
    - The login interface files are now checked to make sure they haven't
    been tampered with or corrupted. This is to improve account security
    in public game rooms.
    - Added the function TargetNearestPartyMember() to the UI scripting
    system.

    World Environment
    - The Thorium Brotherhood faction is now peaceful - players cannot go
    to war with them.
    - The Wildhammer Clan in the Hinterlands is now a peaceful faction to
    the Alliance, meaning Alliance players cannot intentionally declare
    war on them.
    - A new graveyard has been added near the east coast of the Hinterlands
    at the Overlook Cliffs.
    - The two Hinterlands graveyards are now using a system that will
    ensure that the spirits of dead characters go to the closest
    graveyard.
    - Buliwyf Stonehand, the dwarven weapon master in Ironforge, now
    properly tells you about the weapons that Woo Ping can train you in,
    instead of talking about himself. He does like going on about his
    own martial prowess.
    - Krinkle Goodsteel of Gadgetzan submitted a complaint to the local
    Repairer's Union and has had his ability to repair durability
    reinstated.
    - Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols
    through the kodo mounts.
    - Added new load screens for Deadmines, Wailing Caverns, Uldaman,
    Razorfen Downs, and Zul Farrak.
    - Discovering Valor's Rest now also pops the Southwind Village puzzle
    piece on the Silithus area map.
    - Many of the Swift Mounts have gained eye glows and some have had
    other tweaks made to them to improve their looks.
    - Additional mithril nodes have been added in Un'Goro crater
    - Genavie Callow in Undercity is now properly on the Undercity faction.
    - The Grow effect that Bom'bay in Sen'jin Village would sometimes cast
    on characters was reduced from 100% to 50% growth.
    - The Lazy Peons in The Valley of Trials now make a wood chopping sound
    when they are hacking at the trees.
    - The Dark Summoners of the Eastern Plaguelands have finally fully
    materialized and are no longer ghostly in appearance.
    - In Silverpine Forest on Fenris Island, moved a Rot Hide Plague
    Weaver's spawn point from inside a tree.
    - Neeka Bloodscar of Kargath no longer speaks as if she is in the
    Barrens.

    Flight Paths
    - New Horde Flight Paths
    Valormok in Azshara - Bloodvenom Post in Felwood
    Kargath in Badlands - Thorium Point in Searing Gorge
    Flame Crest in Burning Steppes - Thorium Point in Searing Gorge
    Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands
    Undercity - Revantusk Village in Hinterlands
    - New Alliance Flight Paths
    Ironforge - Thorium Point in Searing Gorge
    Morgan's Vigil in the Burning Steppes - Thorium Point in Searing
    Gorge
    - The flight path from Undercity to Kargath no longer clips into the
    ground just south of Dalaran.

    Bug Fixes
    - Fixed bug causing all tailoring recipes to show up as "orange"


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.4.2 (2005-05-03)
    --------------------------------------------------------------------------------

    - Fixed an infrequent crash bug which occurred during certain
    database queries.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.4.1 (2005-05-03)
    --------------------------------------------------------------------------------

    - Added minimum level requirements to all instances to prevent
    exploitive behavior. The minimum levels are very generous and should
    not affect the normal course of gameplay.
    - Fixed a number of disconnect problems.
    - Fixed a bug where periods would appear as commas.
    - Fixed a font issue that could cause distortion of game text.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.4.0 (2005-04-19)
    --------------------------------------------------------------------------------

    PvP Honor System
    The Player versus Player Honor System is now active. Players will be
    able to gain rankings based on their PvP performance, with lucrative
    rewards for those who distinguish themselves on the field of battle!
    Read more about the PvP Honor system.

    Children's Week
    Children's Week is celebrated in Orgrimmar and Stormwind City at the
    start of May and lasts for a week. It is a time to give back to the
    innocents of war: the orphans!

    Gurubashi Arena event
    There is now a regular event in Gurubashi Arena in Stranglethorn
    Vale. Every three hours starting at midnight, a pirate with too
    much treasure on his hands will drop a chest in the center of the
    arena. Whoever can open the chest first gets the contents! Of course,
    the arena is a PvP Free for All area, so there might be other players
    who are trying to open it first...

    Elemental invasions!
    Invasions by elementals at different locations on Kalimdor have
    reportedly been occurring sporadically every few days. Concerned
    adventurers should investigate Silithus, Un'Goro Crater, Azshara,
    and Winterspring to counter these incursions.

    General
    - Charm and Polymorph mechanics can now be reactively countered by
    spells and abilities (e.g. Druid Shapeshifting will now cancel
    Polymorph effects).
    - Mana regeneration is now disrupted when a spell has completed casting
    rather than at the start of casting. It will resume normally five
    seconds after the last spell cast. This change increases the total
    time spent regenerating mana and therefore increases the total
    contribution from Spirit for mana-based classes.
    - Level 60 mounts purchased at vendors now have a whole new look.
    Faster undead mounts already have a different look and so have not
    changed. The new mounts can be seen standing near the mount vendors.
    If you have one of the old fast mounts, you can exchange it for one
    with a new look at the mount vendor.
    - Healing-over-time spells should now be improved by "+Healing" items
    when cast on other players.
    - Mind Controlled characters will no longer receive a durability
    penalty when they die.
    - When a non-Hunter resurrects a pet, the pet will no longer receive
    resurrection sickness.

    PvP
    - A handful of spells were added to the list of spells subject to
    diminishing returns in PvP. It is our goal to set as few spells as
    possible to be diminished. We've identified this short list of spells
    as having durations and cooldowns sufficient to almost permanently
    slow or immobilize targets but without adequate controls or other
    limiting factors. When a spell with diminishing returns is used
    against a target in PvP, the first effect has full duration. On the
    second use of the same category of spell (e.g. slowing), that spell's
    duration is reduced by 50%. On the third use, the duration is reduced
    by 75%. On the fourth attempt, the target becomes immune to the
    spell. Spells must be used on the same target within 15 seconds of the
    *end* of the duration in order to be diminished. In other words, if a
    target hasn't had a slowing spell active on them for more than 15
    seconds, the next slowing spell will have full effect. The list of
    affected spells is:
    Frost Shock
    Entangling Roots
    Frost Nova
    - Guard directions, signs and signposts have been added to point you
    toward the PvP Officer Lounges in Stormwind City (Champions' Hall)
    and Orgrimmar (Hall of Legends).

    Racial Traits
    - Blood Fury - Now increases base melee attack power by 25% for 15
    seconds. When it fades base melee attack power is reduced by 25% for
    45 seconds.
    - Perception - Increased detection bonus.
    - Berserking - Is now usable after being the target of a critical hit.
    Increases melee, ranged and spell casting speed by 25% but increases
    all damage taken by 10% for the duration.

    Druids
    - Ravage and Shred now properly increase the attack power contribution
    by the percent modifier.
    - Shapeshifting into an animal form will now remove Polymorph effects.
    - Feral Charge - Fixed a bug where the ability cost 10 rage instead of
    five as intended. Should now cost five rage.
    - Entangling Roots - Now subject to diminishing returns in PvP. This is
    considered an immobilizing effect.

    Hunters
    - A new Hunter epic quest series is now in the game and waiting to be
    found.
    - Scatter Shot (Talent) - Now usable while moving and no longer
    interrupts ranged combat. Now properly reduces the ranged attack
    power contribution by the percent modifier.
    - Highland Striders no longer have Cower (Rank 3) when tamed.
    - New Pet Ability: Dive - Increases movement speed for a short
    duration.
    - New Pet Ability: Dash - Increases movement speed for a short duration.
    - Freezing Trap - Visual changed.
    - Track Hidden - Increased stealth detection.
    - Scorpid Sting - Fixed a bug where it was not considered a poison. It
    can now be removed by poison curing effects.
    - Aspect of the Cheetah/Pack - These Aspects will now be canceled when
    mounted.
    - Viper Sting - This spell can no longer be used on warrior and rogue
    targets. In addition, while it can be used on a druid target at any
    time it will only drain mana when the druid is in caster form.

    Mages
    - Amplify Magic and Dampen Magic effects should now replace each other
    properly.
    - Improved Scorch (Talent) - Redesign. Scorch spells have a
    20/40/60/80/100% chance to cause your target to be vulnerable to Fire
    damage. This vulnerability increases the Fire damage dealt to your
    target by 2% and can be stacked up to 5 times for a total of 10%
    increased Fire damage.
    - New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses
    the target's party with brilliance, increasing their Intellect.
    - Improved Mana Shield - Design changed. Instead of increasing the
    amount absorbed, it now decreases the mana lost per point of damage
    taken by 10/20%.
    - An error message is now displayed if you try to use Blink on boats
    and zeppelins.
    - Wand Specialization - Fixed a bug where the damage increase with this
    talent was higher than the listed amount.
    - Frost Nova - Now subject to diminishing returns in PvP. This is
    considered an immobilizing effect.
    - Pyroblast and Fireball damage over time will now stack together.

    Paladins
    - Seal of Wisdom and Seal of Light should now replace each other
    properly as well as stack properly when used by different paladins.
    - Paladin Epic Mount quest added. To begin, talk to the paladin
    trainers Duthroian Rall or Brandur Ironhammer.
    - Paladins who have completed their Epic Mount quest can repeat the
    final event in Scholomance for fun (and loot) by speaking with Lord
    Grayson Shadowbreaker.
    - Sanctity Aura - Fixed a bug where the spell/talent was unlearned
    after logging out if learned before level 40.
    - Resistance Auras - Paladins should now be able to switch from a
    resistance aura to any other resistance aura without canceling the
    current one first.
    - Improved Seal of Justice - Fixed a bug that caused the talent to
    have no effect. It will now increase the frequency that the stun
    effect will land.

    Priests
    - A new Priest epic quest series is now in the game and waiting to
    be found.
    - Levitate - Duration and mana cost increased.
    - Touch of Weakness - Should now be affected by the Blackout, Darkness,
    Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve
    talents.
    - Starshards - Should now be affected by the Focused Casting, Force of
    Will, and Silent Resolve talents.
    - Holy Fire - Should now be affected by the Focused Casting talent.
    - Mind Flay - Should now be affected by the Focused Casting talent.
    - Desperate Prayer - Should now be affected by the Holy Specialization
    talents.
    - Vampiric Embrace - Active icon tooltip rewritten to be more clear.
    - Holy Nova - Now causes an explosion of holy light around the caster,
    causing Holy damage to all enemy targets within 10 yards and healing
    all party members within 10 yards. These effects now cause no threat
    as opposed to reducing threat temporarily.
    - Holy Fire - Several changes were made to Holy Fire in an effort to
    make this a more usable and efficient damage spell. The cast time was
    reduced from five seconds to four seconds, which reduces the damage
    caused. Therefore, the damage was increased and more of the spell's
    potency was shifted into the damage-over-time portion. The duration
    was also increased and mana cost and cooldown were both decreased.
    While the direct damage portion was reduced slightly from the
    previous version, each tick of damage should be unchanged, and the
    spell now delivers one additional tick of damage. In total, the
    relative damage and efficiency of the spell has been increased.
    - Wand Specialization - Fixed a bug where the damage increase with this
    talent was too high.

    Rogues
    - Combo points will no longer be removed if the target is deselected.
    They will only be removed if a different target is selected.
    - Fixed a bug where combo points were not always being applied to the
    target when using Cheap Shot, Ambush and Garrote.
    - Vanish - Increased stealth bonus.
    - Ambush, Backstab, Ghostly Strike, and Riposte now properly increase
    the attack power contribution by the percent modifier.
    - The Kick ability prevents the target from casting spells in the same
    school when channeled casting is interrupted.
    - If using Gouge triggers the Stormshroud Armor lightning effect, the
    Gouge effect will no longer be instantly interrupted.
    - The Rogue trainers will now point the player to an appropriate area
    with boxes to unlock depending on the lockpicking skill of the player.
    - Preparation - Will now clear the cooldown of the Blade Flurry ability.
    - Riposte - Fixed a bug that prevented the ability from being used when
    the target had no weapon or was already disarmed.

    Shaman
    - Earth Shock - The visual for ranks two through seven has been changed
    to be consistent with rank one.
    - Windfury - Fixed a bug that caused an additional attack beyond what
    was intended. In addition, fixed a bug that caused the next normal
    melee attack to happen sooner than intended.
    - Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar;
    there is a special quest for them involving a dreaded death knight
    who dwells in the depths of the Scholomance.
    - Frost Shock - Now subject to diminishing returns in PvP. This is
    considered a slowing effect.
    - Grounding Totem - Should no longer redirect area effect spells or
    be destroyed by area effects spells.

    Warlocks
    - Warlock Epic Mount quest added. To begin, speak with a demon trainer
    in any of the capital cities: Kurgal, Martha Strain, Spackle
    Thornberry, or Jubahl Corpseeker.
    - The Warlock Infernal quest is now available and can be found in
    Felwood.
    - The Warlock Ritual of Doom quest is now available and can be found in
    the Tainted Scar.
    - The succubus model has been updated.
    - Paranoia (Felhunter) - Increased stealth detection.
    - Seduction (Succubus) - Is now considered a Fear effect for purposes
    of diminishing returns.

    Warriors
    - Thunder Clap - Visual and animation changed.

    Items
    - The following set items have had their art updated:
    - Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, all
    parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor,
    Dreadmist Mask, Wildheart Cowl and Pauldrons, and Coif of Elements.
    Other class sets will receive updated art in future patches.
    - Random world items that had increased healing effects were
    mislabeled, and the amount of increased healing appeared to be half
    of what was actually occurring. The amount shown on the item is now
    an accurate representation of the healing increase.
    - The Celestial Orb and Robe of the Archmage will no longer trigger
    the cooldowns of a Mage's mana gems. Mana gems are now on their own
    unique cooldown category.
    - Tiny Black Whelping item changed to Dark Whelpling to reflect the
    name of the creature summoned.
    - Fixed a typo in the aura description for the Mighty Rage potion.
    - +Spell damage and +Healing effects have been increased in
    effectiveness to make them more attractive to players. Effects that
    increased damage and healing done by all magical spells received the
    largest increase, especially if the previous amount was small. We
    also fixed a couple bugs relating to these effects.
    - Pimgib's Collar is now unique.
    - Frayed Abomination Stichings are now considered to be uncommon items.
    - Fordring's Seal has been improved with additional Stamina and
    Intellect.
    - Ring of Protection's armor has been lowered, but the ring's Stamina
    has been increased.
    - Voodoo Band has been slightly improved.
    - Underworld Band is no longer unique.
    - Filling jars of ooze no longer puts you into combat.
    - The Rod of the Ogre Magi properly sheathes now.
    - hanged the tooltip of the Bloodfang Hood's effect to properly
    indicate the duration of the stun.
    - The Demon Forged Breastplate effect no longer requires channeling.
    - Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate
    Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's
    Neverending Cup modified to more appropriately describe their effects.
    - The Amberseal Keeper's melee DPS has been reduced, but an additional
    +Spell Damage effect has been added instead.
    - Onyxia Hide Backpacks are now 18 slot containers.
    - Warstrike Shoulder Pads have been improved.
    - Living Leggings, Breastplate, and Shoulders now have Stamina, but had
    their Nature Resistance lowered.
    - Legplates and Legguards of the Chromatic Defier have been improved.
    - The drop rate of Essence of Undead has been lowered.
    - The drop rate for Gift of the Wild and Prayer of Fortitude has been
    considerably increased.
    - General Drakkisath will now drop 2-4 Blood of the Black Dragon
    Champion instead of 1.

    Professions
    - A significant number of additional engineering devices have been
    added to the world both as new recipes on vendors and as drops on
    monsters in the higher level (50+) dungeons and in raids.
    - Seven new blacksmithing recipes are available to seasoned
    blacksmiths via a series of turn-in quests.
    - Three new armorsmithing recipes are available to master armorsmiths.
    All 3 recipes are gained via quest.
    - The Turtle Scale gloves recipe has been changed to have a white name
    rather than green since it can now be purchased at the store.
    Generally, recipes with white names are store-bought and ones with
    green or blue (or purple) names are drops from monsters.
    - Some Blasting Powder icons Changed.
    - Leatherworkers can now make throwing balls (as a toy).
    - Ghostweave Belt pattern is no longer bind on acquire.
    - Randal Worth in Stormwind now only teaches apprentice level
    leatherworking.
    - Expert Blacksmithing Trainers will now point you to the appropriate
    artisan smith when you get a high enough skill.
    - Bombs now cause a disorient effect when they go off, this was not
    working correctly previously.
    - Flame Deflector and Frost Deflector now do an elemental damage absorb
    rather than a resistance increase.
    - Minor Recombobulator now restores health and mana as well as removing
    polymorph effects.
    - Target Dummies now generate an initial taunt pulse so creatures will
    attack them for the first 5 seconds after they are dropped.
    - Gnomish Death Ray damage increased slightly and cooldown reduced to
    5 minutes.
    - The level of the Mechanical Dragonlings, Battlechicken, and Bombs
    dropped by the Goblin Bomb Dropper now scale with your engineering
    skill, so they will be always useful against enemies. Their damage
    and health has remained the same.
    - Requirements to make the Helm of Fire were reduced.

    Raids & Dungeons
    - Azuregos now has a new ability - Mark of Frost. A player who is hit
    with the Mark of Frost will be temporarily frozen in a block of ice
    should they attempt to re-engage Azuregos. Mark of Frost is extremely
    powerful and will persist through death and resurrection.
    - Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly
    lower level than previously. This will provide a much better
    progression of creature and boss levels in Blackrock Depths.
    - The Baroness Anastari encounter has been changed. Players who become
    unpossessed will now have full health, and after the Baroness
    unpossesses a player there will be a much longer cooldown before she
    can cast possess again. These changes should make her a more balanced
    encounter for a 5 man group.
    - Lava Surgers no longer respawn once you kill Garr.
    - When Majordomo Executus submits, a chest is spawned next to him. This
    chest should only spawn the FIRST time he is defeated in a saved
    instance. If a guild tries him a second or third night, no chest
    should spawn.
    - Ragnaros now stays up 2 hours rather than 1 after being summoned.
    - The Golemagg and Shazzrah encounters in the Molten Core has undergone
    some changes.
    - Scholomance Itemization
    * 20 new Rare items have been added to Scholomance.
    * Several Uncommon items have been upgraded to Rare quality.
    * Rattlegore, Jandice Barov, and Lord Alexei Barov will now always
    drop at least one Rare item.
    * Ras Frostwhisper will always drop at least two Rare items.
    - Stratholme Itemization
    * 26 new Rare items have been added to Stratholme.
    * Several Uncommon items have been upgraded to Rare quality.
    *Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the
    Pallid will now always drop at least one Rare item.
    - Raid Itemization
    * Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures
    have all received some new items on their loot tables.
    * Onyxia will once again drop two upper tier class set helms.
    * Most of the non-class set items that dropped from Molten Core and
    Onyxia have had their effective levels increased, resulting in
    higher DPS weapons, and/or better stats and effects.
    * Players who defeat the Majordomo Executus encounter will now be
    rewarded with new epic items. This reward will only be granted the
    first time the encounter is defeated during the 6 day lifespan of
    a Molten Core instance.
    * The loot tables for some of the Molten Core bosses have been
    improved so they drop an additional epic item per kill.
    * World bosses such as Onyxia, Azuregos, and Lord Kazzak will no
    longer drop random blue items of a level lower than 50.
    * Prior to this patch, Molten Core boss creatures could drop items
    from one of two different tiered sets for every character class.
    The loot tables have been changed so Molten Core bosses will now
    only drop items from the lower tier class sets. However, some of
    the items from those sets were not previously dropping in Molten
    Core. These missing class set items will now drop in Molten Core,
    allowing players to complete their lower tier class sets. The
    higher tier class set pieces that once dropped in Molten Core will
    be found once again in Blackwing Lair, the next raiding zone
    scheduled for release in a future patch.
    * Future patches will include even more item rewards for these raid
    encounters, as well as improvements to the statistics, effects,
    and set bonuses for both tiers of the raid armor sets.

    Quests
    - Party quest share information is now working. If you mouse over a
    quest that multiple party members have, it will display a mouseover
    tooltip indicating what nearby party member are on that quest. Also,
    to the left of the quest name in your quest log it will list a
    number in parenthesis indicating how many other players in your party
    have that quest.
    - Quest givers who have repeatable quests now display with a blue
    question mark over their head instead of the standard yellow
    exclamation point/question mark.
    - The Molten Core discovery quest has had its objective moved from
    inside the Molten Core to Blackrock Depths.
    - Lunaclaw's spirit should stay around longer before despawning, and
    the spirit should simply despawn as oppose to "die".
    - The description text for both the Horde and Alliance versions of the
    "Rabine Saturna" quest have been clarified.
    - The reward text for the "Hive in the Tower" quest has been clarified.
    - Fixed the Resonite Crystal not spawning in the Stonetalon Quest
    "Earthen Arise."
    - Kinelory in Arathi Highlands is now PvP-enabling, so Horde players
    who attack her will be flagged for PvP.
    - Quickened Ana'thek the Cruel's (quest target in Stranglethorn)
    respawn rate. He and his entourage now spawn every 5-8 minutes.
    - Removed Stormwind Faction reward from the Greenwarden quest line in
    the Wetlands.
    - The time Decrepit Guardians stay spawned (they're the mobs trapping
    the Annals of Darrowshire in Andorhal) increased from 1 minute to 2
    minutes.
    - The elementals in the plaguelands no longer attack the Spectral
    Defenders.
    - The "haunting" radius of Pamela's doll pieces in Darrowshire was
    reduced. You must now be closer to a doll piece before ghosts appear.
    - Increased the respawn time of Mok'rash in Stranglethorn Vale from 9
    hours to 2 hours on average.
    - Fixed a bug that caused Razzle in Dun Morogh to become
    non-interactable.
    - Added text to the Fresh Zhevra Carcass to clarify it's use in the
    Ishamuhale quest.
    - Typos in various quests have been corrected.

    User Interface
    - Temporary weapon enchantments will now display as buff icons to the
    right of your normal buff icons.
    - Recipes you already know will not show up in the auction listing if
    "Usable Items" is checked.
    - The mouseover UI in the bottom right corner will no longer overlay
    the extra action bars if you have them up.
    - If the subject line is not filled in when you put an item in a piece
    of mail, it will automatically be filled in with the item being sent.
    - Mousing over the interface options menu will no longer count as a
    mouseover on objects underneath the interface window (Thus making it
    hard to set your chat windows to be fully transparent among other
    things).

    World Environment
    - Andorhal has been overhauled to improve framerate, navigability, and
    monster spawns.
    - Repositioned quest spawns in light of new city layout (tower marker
    indicators, silos, etc.).
    - Doubled the number of small lockboxes present for the "Counting Out
    Time" quest.
    - Araj should now spawn as a result of destroying the crystals in the
    towers of Andorhal.
    - Kardris Dreamseeker is now being addressed properly as a female,
    rather than a male.
    - There are new load screens for the Stratholme, Scholomance and
    Blackrock Depths instances. Additionally, many of the previous load
    screens throughout the world have been replaced with new art. Enjoy!
    - Bloodvenom Post - Crossroads (Horde) no longer flies you through a
    tree. Sorry for the scrapes and bruises.
    - Shalzaru's Lair on the Isle of Dread off the coast of Feralas now
    properly displays its name when you enter the cave.
    - The dragon bones just to the southwest of The Swarming Pillar in
    Silithus have been named the Bones of Grakkarond.
    - The levels of the NPCs in Camp Mojache have been raised to be
    commensurate with their counterparts at Feathermoon Stronghold.
    - Patrolling scouts that can see through stealth and invisibility
    have been added to Darnassus, Stormwind City, Undercity and Thunder
    Bluff.
    - The range of restock time for Argent Dawn vendors has been widened.
    - Cairne Bloodhoof is now a little more talkative.
    - High Priest Rohan is now properly associated with the Ironforge
    faction.
    - Grimand Elmore in Stormwind is more talkative.
    - Town Criers in all the major cities now have basic gossip text.
    - More references to the fictitious locale of "Chillwind Point" have
    been squashed in favor of the very real "Chillwind Camp".
    - Players will no longer get stuck in a location in the Ruins of
    Eldarath in Azshara.
    - Fires in Thunder Axe Fortress in Desolace now have proper names.
    - No longer a tree floating off the ground in the Sishir Canyon area
    of the Stonetalon Mountains.
    - There is no longer a floating tree in Westfall above the defias
    tower.
    - There are no longer fish flying around above the water line in
    Silverpine Forest.
    - Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
    - Removed a crate that was clipping through a tent/hut in Coldridge
    Valley.
    - Removed the terrain that popped in and out of the crevice in the
    entrance to Foothold Citadel on Theramore Isle.
    - Properly named the intact watchtower near Southshore.
    - The Rainsticks sign in Thunderbluff is no longer floating.
    - Removed floating object from Nijel's Point in Desolace.
    - Removed an invisible collision wall located in the Barrens near
    the Bramblescar area.
    - Players can no longer kill creatures with ranged attacks while the
    mobs are unable to damage the player when standing atop the cauldrons
    in Eastern Plaguelands.
    - Closed a hole in the world in the Searing Gorge.
    - There is no longer a hole in the world at Dun Garok.
    - The minimum level requirement on the Dire Maul meeting stone has
    been properly assigned.
    - The minimum level requirement on the Temple of Atal'Hakkar Meeting
    Stone has been properly assigned.
    - The minimum level requirement on the Blackrock Spire Meeting Stone
    has been properly assigned.
    - There is no longer a hole in the world in Raven Hill, Duskwood.
    - A tree located too far above the ground in Feralas has been
    "replanted".
    - The dock on the Forgotten Coast in Feralas is no longer partially
    floating above the ground.
    - There is no longer water missing from the pool by the Grimtotems
    in the Lower Wilds of Feralas.
    - A rock that was sitting above the ground at the top of one of the
    falls in Nighthaven has landed.
    - Players no longer will get stuck in a location at Gurubashi Arena
    in Stranglethorn Vale.
    - Major Mana potions buy/sell price slightly increased.
    - Aggro radius of Bears and Wolves in Silverpine have been reduced.
    - The Dry times in Ironforge have ended and the Stonefire Tavern in
    Ironforge now has alcohol again.
    - Fixed a grammatical error in one of Captain Kromcrush's yells in
    Dire Maul.
    - Mizzle the Crafty in Dire Maul shouldn't be so repetitive in
    proclaiming a new king if the player cycles through gossip too
    quickly.
    - Williden Marshal's gossip text has been polished.

    Macs
    - The keyboard shortcut to quit the game has been changed to
    Command-Option-Q to work around an issue with PowerBooks.

    Bug Fixes
    - Fixed a bug where weapon skills were inappropriately capped at 5
    times level. Characters should now gain benefit from weapon skill
    bonuses beyond their normal cap.
    - Fixed portrait creation while alt-tabbed away from the game.
    - Fixed sorting items in the auction house by current bid.
    - Blessing of Sacrifice only transfers the damage dealt, up to the
    maximum listed in the tooltip.
    - The "created by" tags are visible again when you inspect someone.
    - Effects that indicated that they increased damage and healing by
    all magical spells were actually not improving healing. They now
    will properly increase healing by the listed the amount.
    - Extra attacks gained from spells and abilities are applied
    immediately and do not affect normal combat swing time.
    - Abilities which do an additional percentage of weapon damage now
    include attack power as part of the base weapon damage.
    - Fixed race condition where damage would sometimes be applied after
    Ice Block or Divine Shield are activated.
    - Ranged attacks use the target's defense skill instead of target's
    level to determine chance to hit.
    - Fixed bug where ranged attackers would run up and engage you in
    melee combat.
    - Pets and summons will now go with you if you use a hearthstone or
    other long range teleport.
    - Fixed mouse selection bug when opening bags while the auction
    interface is open.
    - There is no longer water missing on the shore of Jademir Lake in
    Oneiros in Feralas.
    - Fixed a typo in the tooltip for the Field Repair Bot 74A.
    - Fixed the geometry of the Branchclaw gloves.
    - Lost Souls will now drop their Wispy Cloaks and Tormented Spirits
    will drop their Ghostly Bracers every time they die now.
    - Whistle of the Mottled Red Raptor's buff icon now lists the mount
    as being a Mottled Red Raptor instead of a Crimson Raptor.
    - Ancona creature name changed to Ancona Chicken.
    - The wording of item resistance enchantments has been made more
    consistent.
    - Roast Raptor now has an more appropriate inventory sound.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.3.2 (2005-04-04)
    --------------------------------------------------------------------------------

    - Version 1.3.2 is a Mac OS X only patch.
    - the Vertex Animation Shader feature is disabled for GPU's such as
    the Radeon 8500,9000, and 9200 series. We expect to re-enable this
    functionality in a future patch.
    - New code optimizations were added to improve frame rate and reduce
    memory usage.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.3.1 (2005-03-24)
    --------------------------------------------------------------------------------

    - We have fixed a crash bug that would happen infrequently when
    teleporting.
    - We have fixed a UI error that could occur in certain zones.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.3.0 (2005-03-22)
    --------------------------------------------------------------------------------

    Diremaul
    Diremaul, a new dungeon for players level 56-60, is now open and
    ready for business. Diremaul is populated by a fierce tribe of ogres
    and is located in the western region of Feralas. Diremaul will be
    limited groups of no more than five players each.

    New Outdoor Raid Bosses
    Two new outdoor raid bosses have been introduced to Azeroth.
    Azuregos, a monstrous blue dragon, has landed in Azshara, while
    Lord Kazzak the demon can be found in the Tainted Scar of the Blasted
    Lands.

    Meeting Stones
    Meeting Stones are located outside of each dungeon to help players
    find a group to adventure with in the dungeon. The meeting stone will
    try to find you a viable five-person group by looking for a tank, a
    healer, and so on. As time passes and you are unable to find a group,
    the meeting stone will become less picky about who it groups you with.

    Dungeon Player Caps
    All dungeons now have a cap on group size to limit the number of
    players that may enter the dungeon. It was necessary to add this cap
    as raiding these dungeons trivialized much of the content. Because of
    this change we can now look to adding better loot to them during future
    content patches.

    With that in mind, the dungeons below now have the following caps:
    Onyxia/Molten Core - 40 members
    Blackrock Spire - 15 members
    Diremaul - 5 members
    All other dungeons in the game will be capped at 10 members.
    Several dungeons will be re-examined for balancing in light of this
    change. In addition, will have their loot improved significatnly for
    the next content patch.

    General
    - Previously, in many cases, a Block, Parry, or Dodge was translated
    into a "Miss," thus causing confusion over actual miss rates. We've
    made the following changes in an attempt to be more clear as to what
    is actually happening in combat:
    * Block: All creatures will now report a Block on attacks from the
    front, reducing damage caused instead of converting the attack into
    a "Miss." Creatures will no longer be able to Block attacks from
    behind.
    * Dodge: Every time a creature Dodges, it will report a Dodge. We
    will no longer translate a creature's Dodge of a rear attack to a
    "Miss."
    * Parry: All creatures will now report a Parry on attacks from the
    front instead of translating them into a "Miss." Creatures will no
    longer be able to Parry attacks from behind.
    - Blocking an ability that takes place on the next swing now blocks the
    normal amount of damage instead of all of it.
    - Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
    - Improved line of sight for large creatures.
    - In-game mail sent from GMs will now use official Blizzard stationery.
    - The Drunk effect has been greatly enhanced.
    - If you resurrect without releasing your spirit, your resurrection
    timer will decrease normally.
    - You can no longer accept a warlock summoning while you are in combat.
    - Increased stun resistance will now also help resist some non-melee
    based stun spells from creatures.
    - Mounts now are Horde or Alliance restricted in the tooltip. We do
    not intend to allow Horde players to ride Alliance vendor-purchased
    mounts and vice versa.

    PvP
    - Most humanoids NPCs have gained the ability to swim.
    - Numbers and punctuation will not be passed through chat communication
    to members of the opposing faction.
    - Spells in PvP now have a slight increase in range and area of effect
    when targets are moving. This should improve the overall usability of
    spells and ranged attacks.
    - Priests can no longer kill players with Shadow Word: Pain and Mind
    Control in duels.
    - Certain key NPCs (such as bankers and auctioneers) in the cities and
    main outposts are now harder to kill. Additionally, when they die,
    they will respawn more quickly.
    - Patrolling scouts that can see through stealth and invisibility have
    been added to both Orgrimmar and Ironforge.
    - Players under Mind Control pass reputation changes due to kills to
    the controlling player, and do not receive the reputation
    changes themselves.
    - You cannot see your enemies' buffs while you are charmed.
    - Dueling players can now cast helpful spells on their allies
    (but not vice versa).

    Druid
    - Training costs adjusted. Total training cost was decreased.
    - Rebirth - Casting time and mana cost reduced; now ignores
    resurrection timers.
    - Swiftshifting - Talent changed. When leaving a shapeshift form, the
    next shapeshift form you take will have a 20%/40%/60% mana cost
    reduction if used within 6 seconds.
    - Gift of the Wild - This spell is now cast on the target's party.
    - Cat Form - DPS increase at levels 40-60.
    - New Ability (Cat Form): Ferocious Bite (available at level 32) -
    Finishing move that causes damage per combo point and converts each
    extra point of energy into additional damage.
    - New Spell: Barkskin (available at level 44) - The druid's skin
    becomes as tough as bark. Physical damage taken is reduced. While
    protected, taking damage will not cause spellcasting delays, but
    non-instant spells take longer to cast and melee combat is slowed.
    - New Ability (Bear Form): Frenzied Regeneration (available at level
    36) - Converts an amount of rage into health every second for a
    short duration.

    Hunter
    - Training costs adjusted. Total training cost was decreased.
    - Sandfury Guardians are no longer tameable.
    - Fixed a bug where Hunter pets were sometimes unattackable by opposing
    faction players.
    - Fixed a bug where creatures were keeping their innate resistances
    after being tamed. This was unintentional and the fix will affect
    all existing pets.
    - Distracting Shot - Is now properly improved by the Efficiency and
    Hawk Eye talents.
    - You can no longer use Eyes of the Beast to leave a flight path.

    Mage
    - Training costs adjusted. Total training cost was decreased.
    - Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5
    seconds w/ Permafrost) and refreshes with each damage tick rather
    than at the beginning of the spell. In addition, a target that
    resists the damage will also resist the chill effect.
    - Blink - Using this spell should no longer cause you to fall through
    the world.
    - Blink can now be used to escape more of the stun effects used by
    creatures in the world.
    - Blink is no longer useable on boats or zeppelins.
    - Blast Wave damage radius fixed so damage properly extends to 10 yd.
    - Dampen Magic - Duration and mana cost increased. Now castable on all
    raid targets.
    - Amplify Magic - Duration and mana cost increased. Now castable on all
    raid targets.
    - Frost/Ice Armor - Mana cost reduced.
    - New Spell: Mage Armor (Available at level 34) - Allows for 30% of
    mana regeneration to function while casting and increases resistance
    to all magic schools. Does not stack with Frost/Ice Armor.
    - New Spell: Conjure Water (Rank 7) (Available through quest at
    level 60).
    - Arcane Missiles: Fixed a bug where the spell would not function
    properly against spell-reflecting targets.

    Paladin
    - Training costs adjusted. Total training cost was decreased.
    - Blessing of Protection - Now castable on all raid targets.
    - Blessing of Sacrifice - Now castable on all raid targets.
    - Blessing of Salvation - Now castable on all raid targets.
    - Divine Intervention - Now castable on all raid targets.

    Priest
    - Training costs adjusted. Total training cost was decreased.
    - Holy Fire - Fixed a bug with the bonus damage gained from +fire
    damage items. Such items now have a greater effect on this spell.
    - Prayer of Fortitude - This spell is now cast on the target's party.
    - Power Word: Shield - Now castable on all raid targets.

    Rogue
    - A number of areas in the world now have footlockers in them.
    These areas are in place for rogues to visit to increase their
    lockpicking skills. The contents of these footlockers are only token
    amounts of treasure, but they should allow for a more interesting
    experience while increasing lockpicking skill. The difficulty of the
    locks in the area correspond to the level of the zone, so if your
    lockpicking skill is around 100, you would go to Durnholde Keep in
    Hillsbrad. But if your skill is 250, you might head to Tyr’s Hand in
    Eastern Plaguelands.
    * Hillsbrad Foothills - Durnholde Keep
    * Redridge Mountains - Lake Everstill
    * Ashenvale Forest - Zoram Strand
    * Stonetalon Mountains - Windshear Crag and Associated Mines
    * Wetlands - Murloc Camps
    * Desolace - Sar'theris Strand
    * Badlands - Angor Fortress
    * Swamp of Sorrows - Pool of Tears
    * Searing Gorge - The Slag Pit
    * Tanaris Desert - Lost Rigger Cove
    * Azshara - Bay of Storms
    * Eastern Plaguelands - Tyr's Hand (elite)
    - Very high-end gems will no longer be acquired from junk boxes or
    pickpocketing.
    - Added a visual to Sword Specialization "proc" that will now show up
    in the combat log as well.

    Shaman
    - Training costs adjusted. Total training cost was decreased.
    - Tremor Totem - Now creates the appropriate looking earth totem;
    tooltip updated to clarify what effects it counters; radius of effect
    increased; now pulses more frequently.
    - Astral Recall - The tooltip now includes the home point the spell
    will recall you to.
    - We've changed the spell icon of several totem spells. They should now
    all be unique.
    - Searing Totem - Damage slightly increased.
    - Reincarnation - No longer causes resurrection sickness.

    Warlock
    - Improved Drain Mana - Will now report to the combat log all damage
    caused.
    - Inferno - The duration the Infernal is enslaved when first summoned
    has been increased. The area of effect damage caused by the Inferno
    spell, and all threat generated by it, will now originate from the
    Infernal. The Infernal will now immediately attack targets within the
    radius of the spell.
    - Enslave Demon - Is no longer dispellable.
    - Curse of Agony - Now benefits from items that increase shadow damage.
    - Nightfall - Fixed a bug where the Shadow Trance effect was lost
    without benefit. Previously, the talent had a 3%/4% chance of
    triggering. It now has a 2%/4% chance of triggering, and the tooltips
    have been updated to accurately reflect this change.
    - Ritual of Doom - The death caused at the completion of the ritual no
    longer causes durability loss.
    - Firestone - Equipping Firestones will now increase damage caused by
    fire spells.
    - Spellstone - Equipping Spellstones will now improve your chance to
    get a critical strike with spells.
    - Fear - Mana cost changed to a percentage of base, which results in an
    increase in cost.
    - The Shadow Trance buff granted by the Nightfall talent will no longer
    be used up by a shadowbolt that was in mid-cast.

    Warrior
    - Training costs adjusted. Total training cost was slightly increased.
    - Battle Shout - Rage cost reduced.
    - Bloodrage - Health cost reduced.
    - Heroic Strike - Damage increased.
    - Parry - Moved to level 6.
    - Thunder Clap - Now causes Physical damage instead of Nature damage;
    damage increased; duration increased with each new rank.
    Improved Sunder Armor - Now decreases rage cost by 1/1/1.
    Improved Thunder Clap - Now decreases rage cost by 1/1/2.
    - Execute - Full rage is no longer consumed when the ability does not
    hit.
    - Overpower - Should now be usable when a special attack is dodged.
    - Fixed a bug where rage was not being generated when normal melee
    attacks were parried, dodged, and blocked.
    - Charge has been improved so it will work through doorways and won't
    path you through an entire dungeon.
    - Sweeping Strikes bug fixed. It will hit more reliably and show up
    in combat log correctly.
    - Added a visual to Sword Specialization "proc" that will now show up
    in the combat log as well.

    Monsters
    - Ogres in Azeroth have undergone a visual upgrade.
    - Yeti will no longer flee when at low health.
    - Mummified Atal'ai will no longer cast Fevered Plague so often.
    - Some outdoor creatures will now use their Fear abilities less often.
    - Reduced the number of pirates on the boats in Stranglethorn Vale.
    - Reduced the number of Syndicate in Strahnbrad.
    - Reduced the respawn rate of the troggs on the islands in Loch Modan.
    - Some wildlife that was stationary in Desolace should now be more
    active.
    - Mechanical Whelps have been boosted by five levels in order
    to be effective longer. Their damage has been slightly decreased to
    compensate for the additional damage that would have occured with
    the change.
    - Battle Chicken has had its level boosted by five.
    - The monster ability Skull Crack now only stuns for two seconds
    instead of six.
    - Warbringer Constructs now have less armor than before.

    Items
    - The Reactive Mana set bonus effect on the Arcanist set had an
    incorrect tooltip. The proper chance of the effect triggering is 1%,
    not 100%.
    - Restorative Elixir tooltip is now more clear.
    - Weightstones may now be used on fist Weapons.
    - Postmaster's Treads now have stats more appropriate for cloth
    wearers.
    - Crown of the Penitent effect made more appropriate for the quality
    and level of item.
    - Bloodlust Epaulets stats improved to the appropriate amount for the
    item's level and quality.
    - The effect of the Spirit of Aquamentas and Choker of Enlightenment
    has changed to a +damage and +healing of all spell schools effect.
    - Ramstein's Lightning Bolts effect reduced to 200 points of damage and
    a 10-yard radius.
    - Magister's Mantle, Robe, Belt, Crown, and Binding changed to include
    more stamina in lieu of spirit.
    - Gnomish earrings will no longer appear outside the Bloodlust Helm.
    - Deathstriker name changed to Felstriker.
    - The Lion Horn of Stormwind now properly gives AC to members of the
    party.
    - Priests can now use scrolls and the Heart of Noxxion while in
    Shadowform.
    - The costs of Enriched Manna Biscuits, Blessed Sunfruit, and Blessed
    Sunfruit Juice have been lowered to 60 silver per stack of five.
    - The buff effect of Blessed Sunfruit has been changed from Stamina
    to Strength.
    - Horn of the Arctic Wolf now correctly summons an arctic wolf
    (Instead of a light-gray one).
    - White Bandit Mask is now Uncommon and Bind on Equip.
    - Fixed a bug that was causing Judgement Sabatons to have two instances
    of Spirit.
    - Green Lens item can no longer call Stamina as one of its random
    properties. Existing Green Lens have not been changed.
    - Frenzied Striker is now Bind on Equip instead of Bind on Pick Up.
    - Sorcerer Sphere is no longer Warlock only.
    - Twilight Orb is no longer Warlock only.
    - Fixed a bug that was causing Dog Training Gloves to not be Bind on
    Pick Up.
    - Fixed a bug that was causing Thrash Blade, Flurry Axe, and Ironfoe to
    have an additional attack when the effect went off.
    - Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A
    Final Blow) that caused it to have more stats than it should. It
    no longer has +12 defense.
    - Shadowcraft Boots now have +21 Agility instead of +21 Intellect.
    - Fixed a bug with Jungle Remedy that was causing it to be on the
    non-combat potion timer of three seconds. It is now on the combat
    potion timer of two minutes.
    - Fixed a bug with Fist of Stone that caused it to have stats that it
    shouldn’t have. Existing Fist of Stone items have not been changed.
    - Finkle’s Skinner is now Main hand only.
    - Drop rates of gems have been increased at lower levels and decreased
    at higher levels.
    - Fixed a bug that was causing Outrunner’s Cord to appear incorrectly
    on characters.
    - Fixed a bug that was causing Vosh’gajin’s Strand to appear
    incorrectly on characters.
    - Fixed a bug that was causing Omokk’s Girth Restrainer to appear
    incorrectly on characters.
    - Holy spell damage bonuses will no longer appear on random property
    items.
    - Silithus has been itemized.
    - Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is
    now only obtainable via the quest Ramstein, no longer has a
    minimum level requirement, and is Bind on Acquire. Existing Royal
    Seal of Alexis items have not been changed.
    - 16-slot bags are now set to Uncommon.
    - Razorlash Root should now restore mana as intended and should no
    longer apply the first aid debuff.
    - Re-worded tooltips on Shard of Afrasa and Demon’s Blood to better
    explain their effects.
    - Changed the tooltip on random property items with the suffixes "of
    Concentration" and "of Regeneration" to more clearly state their
    effects.
    - Lunar Wands that drop should now have random properties.
    - Hurley Blackbreath’s treasure table has been modified.
    - Rend’s treasure table has been modified.
    - Goraluk Anvilcrack treasure table has been modified.
    - General Drakkisath treasure table has been modified.
    - Deathcharger’s Reins can now be used by Tauren.
    - Items that periodically restore health and mana no longer show up
    in the combat log.
    - Vanquisher’s Sword and Amberglow Talisman, the rewards for the
    quests Bring the Light (Alliance) and Bring the End (Horde), have
    been upgraded to be rare instead of uncommon.
    - Modified Crystal Charge, Crystal Force, Crystal Restore, Crystal
    Spire, Crystal Ward, and Crystal Yield to be on appropriate cooldown
    timers. Completing the Crystal Pylon quest to obtain them will now
    reward five each instead of three.
    - Mark of the Dragon Lord has had its visual changed to better fit its
    effect, and the tooltip has been corrected.


    Professions
    - A new engineering recipe is available in Blackrock Depths for
    a repair robot. This robot acts as a repair vendor for 10 minutes
    and will repair and purchase items for normal cost. This will allow
    dungeon groups and raids to get items repaired and sold without
    returning to town.
    - The Horde version of the tribal leatherworking quest now requires
    the appropriate amount of leatherworking skill to complete.
    - The item requirements for the elemental leatherworking quest have
    been lowered from four of each kind of elemental item to two.
    - A number of high-end profession reagents were changed to good
    quality (green) to indicate their value and so that they are
    distributed properly by group loot (Essences, Orbs of Righteousness,
    etc.).
    - All of the creation professions have had one or more dropped recipes
    added to raid level targets.
    - Bottomless Bag requires significantly more mooncloth and two core
    leather to make now.
    - Invulnerability Potion - Now makes you immune to all physical attacks
    and damage rather than just damage.
    - The effects of flasks and elixirs are no longer dispellable. This
    should make their use more compelling in PvP situations.
    - Fused Wiring will now drop more often from target dummies.
    - Quickdraw Quiver now requires cured thick hide (instead of thick
    hide) as one of its required components.
    - Crimson Lotus changed to a gray item as it is currently unused by
    professions.
    - Green Lens now requires more ingredients to make, but has special
    effects rather than just stats on it.
    - Red dragonscales have had their vendor price reduced.
    - Drop rates of very high-end gems have been somewhat increased on rich
    thorium veins.
    - Improvements have been made to many potions: Troll's Blood potions,
    Stoneshield potions, Magic Resistance potions, Flasks of Power, and
    Greater Defense potions.
    - Chimeric Glove recipe is no longer bind on pick up.
    - There is now a recipe at leatherworking trainers that allows thick
    leather to be turned into rugged leather.
    - Turtle Scale Gloves recipe has been added to vendors in Feralas to
    make completion of the tribal leatherworking quest easier.
    - You will now catch ocean fish when fishing from Rut’theran village.
    - The cooking trainer in Dolanaar now sells cooking recipes for
    several types of fish.
    - Owls in Teldrassil now drop more eggs than they used to.
    - A new type of turtle is now found on the beaches of northern Tanaris
    in the level 42-43 range. They can be skinned for turtle scales.
    - The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith
    Vestments are no longer soulbound.
    - Engineering guns level 40 and above now have attributes on them to
    bring them in line with the random property guns.
    - Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks
    and Gadgetzan. Allows players to cook tender wolf meat.
    - Horde cooks can now cook up raptor eggs from a recipe found in
    Gromgol and Hammerfall.
    - Elixir of Giants duration increased to 60 minutes.
    - Shadowskin Gloves recipe added so there is a non-rare recipe that
    requires Shadowcat Hide.
    - Hot Wolf Ribs now count as meat for purposes of being fed to
    hunter pets.
    - Mooncloth recipe moved to a different vendor in Everlook.
    - Storm Gauntlets fixed so they deliver their lightning damage
    correctly.
    - Enchantment for boots that increase speed improved significantly.

    Raids & Dungeons
    - "Raid lockout" is fixed. If the leader of your raid group is saved
    in a different instance than you would otherwise go to, you are added
    to your leader's instance.
    - Added /raidinfo command showing remaining time on saved raid
    instances. Also shows an ID to compare with other players (if you
    have the same saved ID as them, you will go into the same instance)
    - Added a chat window message when you are first saved to an instance.
    - Raid members will show up on the world map.
    - If you enter an instance in a group, and then leave that group, you
    will not be able to complete quest objectives until you rejoin the
    group.
    - Extended the decay time of boss corpses in dungeons.
    - Lengthened the respawn time of many of the creatures in Ragefire
    Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and
    Stratholme.
    - Molten Core
    * Molten Core is now on a 6-day respawn timer.
    * Added in-game voice for Ragnaros and Majordomo Executus.
    * Fixed an issue that was causing the first Firelord to stop moving.
    * Garr will now lose his enrage buff when he leaves combat.
    * Majordomo Executus will now make the Flamewaker Healers immune to
    polymorph at the appropriate time, even after failed attempts.
    * Bringing Flamewaker Healers too far away from Majordomo Executus
    will now result in the Healers becoming immune to Polymorph.
    * Line of Sight checks removed from many creature abilities in
    Molten Core.
    * Sons of Flame now despawn when everyone wipes.
    * Ragnaros will reset properly if the raid wipes while submerged.
    - Onyxia
    * Onyxia's fireballs will no longer result in a confuse effect
    (Engulfing Flames). The impact damage of these fireballs has been
    slightly increased to compensate for the loss of the damage
    over time.
    * Onyxia's egg pit will now heat up when she does a strafe breath
    across the room.
    * Onyxian Warders now respawn in the hallway while Onyxia is in
    combat.
    * Increased the delay before Onyxia will try to tail sweep.
    * Fixed a bug that could cause Onyxia to occasionally not reset
    correctly.
    * Fixed a bug that was causing Onyxia to get stuck under the world
    * Players no longer leave combat while Onyxia is in flight.
    * The Onyxia Key quest for the Horde has experienced some changes.
    * The Test of Skulls for Scryer, Somnus, and Chronalis can now all
    be obtained simultaneously. The drop rates for black dragonspawn
    eyes have been increased substantially.
    - Stratholme
    * Baroness Anastasi in Stratholme will now leave the possessed
    target when the target is below 50% health, instead of 30%. She
    will also cast Possession slightly less often.
    * Roaming Gargoyles will be set to a 30-minute respawn.
    * Roaming Shades set to 15-30 minute respawn (previously 5-15).
    * Patchwork Horrors set to 15-30 minute respawn (previously 6-10).
    * Overall respawn in the entire dungeon made longer.
    * Crimson Conjurers will no longer roam in pairs.
    * Crimson Conjurers can now only have a max of two "pets" at
    one time.
    * Changed the way the Gauntlet area works. The Crystals no longer
    respawn.
    * The Crystals no longer fire ribbon of souls (this was causing
    in-combat issues).
    * Fixed a bug that was causing monsters to leave combat in
    mid-fight, thus regaining all their health.
    * Various tweaks made to the Baroness encounter.
    - Scholomance
    * Lengthened the overall respawn of the dungeon.
    * Risen Aberration health and damage reduced.
    * Reduced the duration of Dark Plague from three minutes to 90
    seconds.
    * Fixed a bug that caused the Cloud of Disease spell, cast by
    Diseased Ghouls, to do more damage than intended.
    * Blood of Innocents will now drop off both Doctor Theolen
    Krastinov (The Butcher) and Jandice Barov for players that have
    completed the Sarkhoff questline in Scholomance.
    * Shadow resistance now will be more effective at mitigating the
    damage from Unholy Aura.
    * The creature spell, Call of the Grave, has had its damage reduced
    by half.
    - Blackrock Spire
    * Spire Spiders now only summon four Spire Spiderlings instead of
    five.
    * Health and damage on these Spire Spiderlings has been reduced.
    * Crystallize has been reduced from eight seconds to six seconds.
    * Some Blackrock Spire bosses will now properly display their true
    level, instead of being considered world bosses (who do not
    display level).
    - Blackrock Depths
    * The doors to the Lyceum will now re-open after Magmus has been
    killed.
    * Vault encounter has been toned down slightly.
    * Mind Flay and Cripple will now work on Blackrock Depths bosses.
    - Maraudon
    * Princess Theradras - Boulders thrown will now cause a knockdown as
    well. She will also be more intelligent about deciding when to use
    her Dust Field ability.
    * Noxxion encounter made easier for groups lacking area of effect
    damage.
    * Creeping Sludge poison proc has been changed to a pulsing
    point-blank area of effect short-range damage spell called Poison
    Shock.
    - Zul'Farrak
    * Dead Hero will now always drop an uncommon random item.
    * Witch Doctor Zum'rah's loot table was improved.
    * Toned down the Zigguraut event.
    * Toned down the Antu'sul event.
    * Fixed stuck NPCs that were causing "in combat" issues.
    * Scarabs will no longer flee when at low health.
    - Scarlet Monastery
    * Doors requiring the Scarlet Key can now also be opened with a
    Large Seaforium Charge in addition to the lockpick ability.
    - Gnomeregan
    * Doors requiring the Workshop Key can now be opened with a Small
    Seaforium Charge.
    - Deadmines
    * The "cannon door" can now be opened with a Small Seaforium Charge
    in addition to the lockpick ability.

    Quests
    - Quests that take you into dungeons are now denoted "Dungeon" in the
    quest log, and are sorted under the dungeon to which they take you.
    - Decrepit Guardians in Andorhal were changed to non-elite.
    - The Heroes of Darrowshire quest in Eastern Plaguelands now gives an
    experience reward.
    - Increased the drop rate of Shadowmaw Claws for Mok'thardin's
    Enchantment.
    - Fixed an issue with the Green Hills of Stranglethorn quest. If
    players destroy one of the chapters, Barnil will now help them
    relocate it.
    - The quest, Scarlet Diversions, should now be easier to complete.
    - Reduced the speed at which the Magrami ghosts are attracted to the
    Ghost Magnet in the Ghost-o-plasm Round Up quest. Modified quest
    text to suggest players move away from where they place their magnet.
    - Princess Poobah now waits for 60 seconds before despawning after the
    completion of the Message in a Bottle quest.
    - Fixed pathing on the assassins of the Protect Kanati Greycloud quest,
    to prevent them from getting stuck.
    - Arei the Treant is now PvP-enabled. If Horde players attack him
    while Alliance players are escorting him, the Horde players will now
    be flagged for PvP.
    - The It’s Dangerous to Go Alone quest in Un’goro no longer requires
    a deprecated item to complete.
    - The health of the Corrupted Saber (escortee in the Corrupted Sabers
    quest) was increased.
    - The Scarab Shells quest in Zul’Farrak’s item requirement was reduced
    from nine Uncracked Scarab Shells to five
    - Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked
    Black Box) for Horde players.
    - The epic item questline for the turning in of the Beast's hide has
    had its monetary requirements lowered to 50 gold.
    - The Molten Core Dark Iron turn-in quests (Favor Amongst the
    Brotherhood) have had several major changes. Turning in Dark Iron Ore
    will now result in half of its previous faction reward. However, the
    turn-in requirements for Fiery Core, Core Leather, and Lava Core have
    been substantially reduced and their faction rewards quadrupled.
    - For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to
    Smeed Scrabblescrew now works.
    - The King of the Foulweald quest event in Ashenvale now has the
    Enraged Foulwealds spawn as soon as Karang’s Banner is placed.
    - The Zamek’s Distraction quest event in Thousand Needles now causes
    Rizzle to leave his hut (and leave his Indurium Plans behind).
    - End quest added to Hydraxis quest line, offering players a reward.
    - The amount of waves players must fight in the Belnistrasz quest event
    has been reduced.
    - Argent Dawn Valor Tokens, Minion’s Scourgestones, Invader’s
    Scourgestones, and Corruptor’s Scourgestones now stack in quantities
    greater than 20.
    - You may now turn in Thorium Shells in exchange for Thorium Headed
    Arrows. Both Orgrimmar and Ironforge have a turn-in NPC.
    - Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for
    Thistle Tea to those rogues who completed the quest and inadvertently
    destroyed their recipes.
    - The Horde version of the quest A Call to Arms: The Plaguelands!
    should now only be available once after accepting the quest.
    - The text for the Je’neu and the Earthen Ring quest has been
    clarified.
    - The completion point for the The Fragments Within quest should now
    appear in the mini-map.
    - The Araj's Scarab quest should now properly reflect that it is an
    elite difficulty quest.
    - The WANTED: Murkeep! quest is now sharable.
    - The duration of Arcane Quickeners has been increased to 30 minutes.
    - The reward for completing the quest Morrowgrain to
    Feathermoon Stronghold has been increased to 10 packets of seeds per
    five morrowgrain.
    - The Evergreen Pouch as used by Herbalists with a skill of 150+ has
    been modified.
    - The chance of getting morrowgrain when the pouch is used has been
    slightly increased.
    - The Order Must Be Restored quest now gives a Stormwind reputation
    boost upon completion.
    - The Roll the Bones quest has been lowered in level.
    - There are now more lockboxes available in the Ruins of Andorhal for
    the Counting Out Time quest.
    - The Mangled Journal found in Un’Goro Crater now drops for all members
    of a group.
    - The Shattered Necklace in Badlands and Uldaman now drops for all
    members of a group.
    - The Winterfall Activity quest is now available to players who are
    at the minimum point of Friendly reputation with the Timbermaw
    Furbolgs.
    - Ghede and Jenal in the Un’Goro Soil quest now appear in the
    mini-map when it is time to talk to them. It is also clearer where
    they are in the quest text.
    - Quests marked as Gadgetzan in the header of the quest log should now
    be displayed as Tanaris.
    - Typos fixed for many quests.

    Pets
    - Pets in defensive mode that respond to attacks will no longer flag
    their masters for PvP. If the master issues an explicit attack
    command, the master will be flagged.
    - You can issue pet commands while you are stunned, fleeing, etc.
    - Pets and summons no longer get stuck when you get on a boat or
    zeppelin.
    - Non-aggressive enemy NPCs no longer attack pets and summons.

    Faction & Reputation
    - Felicia Maline in Stormwind is now giving a discount on gryphon rides
    for players who have Honored or greater reputation with Stormwind.
    - The Argent Dawn is offering new rewards to heroes who are Revered and
    Exalted to the Dawn. Speak to a quartermaster of the Argent Dawn for
    more information!
    - If a player is under the effects of mind control by another player,
    then reputation adjustments for killing creatures go to the
    controlling player.
    - Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now
    report reputation increases and decreases across the board if so
    affected.
    - Rivern Frostwind’s death no longer gives reputation adjustments for
    Horde and Alliance factions.
    - Winterfall Pathfinders in Winterspring now give Timbermaw reputation
    adjustments when killed.
    - The loss of overall reputation when a player loses reputation at the
    higher tiers of a faction (Friendly, Honored, Revered, Exalted) has
    been substantially reduced.

    User Interface
    - You can now have multiple action bars onscreen at the same time.
    - You can activate the additional action bars through the Interface
    options menu.
    - You can now have quest completion criteria for the quests you are
    currently on display on the game screen as well as in the quest log.
    If you shift-click on a quest in the quest log, it will display the
    completion criteria on the main game screen underneath the mini-map.
    - You will now be able to tell how many other players in your group
    have the same quest you do. When you are in a group, it will display
    the number of other players in the group who have the quest in
    parenthesis to the left of the quest name. If you mouse over the
    quest name, it will display the names of the other players in the
    party who have the quest in the bottom right hand corner of the
    screen.
    - Chat bubbles have been added to the game. Now when a player or NPC
    uses a /say or /yell chat command, it is displayed in the game screen
    by default as a chat bubble as well as in the chat log. It displays
    above the head of the character talking, but only if you can see the
    character. This functionality can be turned off should you desire.
    This functionality also exists for party chat, but is turned off by
    default. Both options are turned on or off in the "Interface" options
    window.
    - The /bug and /suggest commands have been removed from the game.
    This functionality was mainly for beta test purposes and not intended
    for our live audience. To submit bug reports, please petition a GM.
    To make a suggestion about the game, please use the Suggestions forum
    on the WorldofWarcraft.com website.
    - Level information is no longer available to the scripting system for
    dangerously high-level enemies.
    - Improved client performance with chat filter enabled.
    - Added /golfclap.
    - You can no longer change armor sets while your enemies are stunned.
    - If more than one player ties a loot roll, a random player will
    receive the loot.
    - Monster tooltips now display the hostile color in an easier to read
    shade of red.
    - Loot sparkles will disappear appropriately after group loot or master
    loot is distributed.
    - An option has been added to display the time remaining on your buffs
    all the time. The option is found in the "Interface" options window
    under "Buff Durations."
    - If the current round robin looter closes the loot window without
    looting money, other players may loot the money.
    - Targeting with the tab key has been fixed so hitting tab will acquire
    creatures in a cone up to 30 yards in front of you or a circle 10
    yards around you. It no longer only hits targets off to your left.
    - When you are using group loot or need before greed looting systems
    and are looting a bind on pick up item, the "This item will bind to
    you" yes/no dialog box pops up after you click the "roll dice"
    button, but before it accepts your roll.
    - You can now lock your action bar so spells cannot be dragged out of
    it while it is locked. This functionality can be assigned to a
    hotkey toggle in the keybindings UI.
    - Trading with a player no longer closes his auction interface (you
    get a busy message).
    - Added subclasses to recipes in the auction house interface
    (tailoring, leatherworking, etc...)
    - A message will be sent to group members if everyone passes on a loot
    item roll.
    - An "unbind" button has been added to the key bindings page.
    - Guild names can no longer have consecutive spaces, or start or end
    with a space. This prevents confusingly similar guild names such as
    "My Guild" and "My Guild".
    - Added a right-click menu to the social pane for whispering and
    inviting players into groups.
    - The guild interface remembers whether or not to show offline members
    between sessions.
    - If you are holding down the move forward key, and press the move
    backwards key, you will stop moving.
    - Increased the quest share distance to 10 yards.
    - The "|" character will show up in general chat channels.
    - You will get informative feedback if you try to share a quest with
    someone who is already on the quest or has completed it.
    - Added UI to the addon customization screen to specify how much memory
    is available to the scripting system.
    - Added the "date" and "time" functions to the UI scripting system.
    - You will see an error message if you tell your pet to attack a target
    that it can't find a path to.
    - If you are sitting and press a turn key, you will stand up and start
    turning.
    - Riding Kodos have new icons for when you are mounted.
    - NPC chat log color changed to light yellow by default instead of gray,
    which was not very readable.
    - If you have files in the Interface\FrameXML folder, they will be
    moved to Interface\FrameXML.old after a patch.
    - After the game is patched, you will be prompted to disable addons
    that are out of date.
    - Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member
    functions to frames in the scripting system.
    - Added the "pcall" and "xpcall" functions to the UI scripting system.
    - The .toc file for addons supports a new keyword: "DefaultState,"
    which can be enabled or disabled, and specifies whether or not an
    addon is enabled or disabled by default when first installed.

    World Environment
    - The bridges in northern Stranglethorn Vale are now fixed so they will
    not dismount you when you ride across them.
    - The names of many more points of interest have been added to various
    area maps.
    - The Ashenvale, Felwood, and Azshara Crater areas are using a new
    graveyard system that should help to place dead characters at
    appropriate graveyards.
    - Fixed several places throughout the world where monsters and
    profession nodes were spawning underground, floating or inside of
    objects.
    - You can now design guild tabards in Ironforge and Thunder Bluff.
    - Characters dying in the instanced portions of Blackfathom Deeps,
    Scholomance, Maraudon, Onyxia's Lair, and Ragefire Chasm will now
    correctly receive a corpse marker in the minimap and see the message
    letting them know that they need to enter the instance before they
    will be able to resurrect.
    - The Argent Dawn base at the southern edge of the Western Plaguelands
    is now named Chillwind Camp.
    - Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a
    more accessible position.
    - Krinkle Goodsteel in Gadgetzan no longer repairs durability damage.
    His brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who
    share a nearby shop, are still more than happy to provide their
    durability repair services.
    - Reagent Vendors have been added to Feathermoon Stronghold and Camp
    Mojache in Feralas.
    - Added a mailbox to the Darnassus Bank.

    Flight Paths
    - The following flight times have been reduced:
    * Auberdine - Talonbranch Glade
    * Thunder Bluff - Orgrimmar
    * Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)
    - The following flight paths have been added:
    * Gadgetzan - Brackenwall Village
    * Gadgetzan - Valor's Rest (Silithus)
    * Gadgetzan - Camp Mojache
    * Gadgetzan - Crossroads
    * Orgrimmar - Everlook

    Bug Fixes
    - Fixed framerate problem with UI modifications that use overlapping
    buttons.
    - Hunter pets immediately gain training points when they level up.
    - Creatures that are quickly respawning to repopulate an area will
    often wait a few seconds after they spawn before attacking
    players.
    - Fixed bug where Seal Fate and Blood Frenzy were giving two combo
    points instead of one.
    - You can no longer disenchant an item while you have the disenchant
    loot window open for another item, which caused you to lose the
    original item and its loot.
    - Fixed bug where Primal Frenzy was giving 10 rage instead of five.
    - Fixed bug where melee weapon abilities were causing durability
    damage to ranged weapons.
    - Fixed a bug where abilities that give extra attacks, like the paladin
    Reckoning talent, could cause the following swing to take longer than
    it should.
    - Fixed a bug where instant melee attacks were not blockable.
    - Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike)
    that were blocked were fully blocked instead of having their damage
    reduced by the block amount.
    - Fixed a bug where off-hand attacks were being skipped when using
    "On Next Swing" melee attacks.
    - Fixed a bug where Ammo Pouch and Quiver bonuses were stacking
    together. Now only the better bonus should be considered.
    - Fixed a bug where Quivers and Ammo Pouches were granting a larger
    haste bonus than intended in some cases.
    - Items like the Eye of the Beast will correctly increase your spell
    critical hit chances.
    - Players will no longer become stuck behind a structure in the Ruins
    of Eldarath, Azshara.
    - Players will no longer become stuck near the entrance to an ogre
    mound in the Mo'Grosh Stronghold in Loch Modan.
    - Players will no longer become stuck in a steep location in Forest
    Song, Ashenvale.
    - Players will no longer fall through the ground in a cave location in
    Duskwood.
    - Players will no longer fall through the ground at the Cauldron area
    of the Searing Gorge.
    - Players can no longer gain access to Zul'Gurub through Duskwood.
    - Turning in a guild charter signed by a player who later joins
    another guild no longer destroys the charter. You get it back and
    have to get a replacement signature.
    - Turning in a guild charter with the same name as an existing guild
    will no longer destroy the charter. You can then rename your charter
    and turn it in again.
    - Tab targeting works properly now.
    - Fixed exploit allowing non-grouped players to remove other players
    from groups.
    - Hyperlinks for wrapped items no longer show random property of the
    wrapped item.
    - Fixed bug with incorrect minimum bid display when outbid while
    monitoring your auctions at the auction house.
    - The auction interface now displays the gold, silver, and copper
    values for all items, even if those values are zero. This should
    make it more difficult to "hide" an item that costs several gold
    among items that only cost several silver, for example.
    - Items with charges now work properly from the action bar.
    - Removed unnecessary happiness icon for warlock pets
    Self-casting (ALT+action button) when your current target is out of
    range works properly now.
    - The quest NPC Khan Jehn no longer becomes confused and unresponsive.
    - The stove at Sentinel Hill in Westfall can be used for cooking.
    - Campfires amongst the murloc encampments in Dreadmurk Shore,
    Dustwallow Marsh can now be used for cooking.
    - Fixed a problem with the Horde flight path from Light's Hope Chapel
    in Eastern Plaguelands to the Undercity.
    - You will now properly receive COD payments and returned mail from
    those on your ignore list.
    - Fixed item links from the character inspect window.
    - Fixed item links from beyond the first page of the loot window.
    - Fixed a bug allowing a guild master to promote himself to guild
    master, which incorrectly set the guild master as an officer, leaving
    the guild without a leader.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.4 (2005-02-22)
    --------------------------------------------------------------------------------

    - We have deployed a client-side change that should improve
    performance when large numbers of players are gathered in a small
    area of the world. No other changes are included with this emergency
    patch.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.3 (2005-02-15)
    --------------------------------------------------------------------------------

    PvP Duels
    Dueling across factions remains intact in the patch, in consideration
    of players' desires to duel members of the opposing faction.

    *This is a minor patch to address localization issues discovered
    during the European beta test. These changes affect localized text
    strings for French and German versions of the game only, and players
    in other regions will not see any changes to the game.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.2 (2005-02-15)
    --------------------------------------------------------------------------------

    Paladin
    Seal of the Crusader: Fixed a bug where damage per swing was
    increasing instead of decreasing when Seal of the Crusader was active.
    This resulted in a dramatic increase in damage per second (DPS) that
    was unintended. The tooltip for the spell displays the intent of
    the spell:

    "Fills the Paladin with the spirit of a crusader, granting additional
    attack power. The Paladin also attacks faster, but deals less damage
    with each attack."

    The overall increase in DPS from Seal of the Crusader should only
    result from the increase in attack power and not from the increase in
    attack speed. We understand this is a significant decrease in the
    power of this spell, but was a necessary bug fix to ensure both
    overall game balance and the viability of different Paladin Seals.


    Localization
    - Various text strings and audio have been corrected for the French and
    German versions of the game.


    Macs
    - Fixed a bug that incorrectly enabled the vertex animation shader
    option on some GPU's that do not support it. This bug was causing
    player character models in-game and in the character selection screen
    to appear invisible or distorted. The fix should benefit users with
    NVIDIA GeForce 2MX or 4MX GPU's and ATI Radeon 7000/7500 GPU's. It
    should no longer be necessary to manually turn off the vertex
    animation feature on these systems - it should now be off and
    disabled automatically.


    Bug Fixes
    - Group loot has been fixed to work as originally intended. It will now
    work exactly like round robin does, with the exception that when an
    item of threshold level or above drops, it will use the auto-rolling
    system. (Prior to this fix, when in group loot mode, the round robin
    system was only being used for items (all players could loot coins),
    which was rather confusing).
    - Fixed a group loot permission bug that was telling players they did
    not have permission to loot.
    - Fixed a bug that was causing the game to freeze when scrolling
    through auctions in the Auction House.
    - Murlocs play the drown animation when they die underwater now.
    - Onyxia correctly hovers instead of standing in midair.
    - You can target vocal emotes again.
    - Pets and summoned creatures attacking enemies will now tap the
    enemies for their owners.
    - Fixed a bug with Troll Shamans and the Berserk ability. Troll Shamans
    can only go Berserk when they are in the wounded state.
    - Rogues now correctly gain Lockpicking skill from items picked in the
    trade window.
    - Quests that require you to follow/escort an NPC will only complete
    when you arrive at the designated area.
    - Horde and Alliance members cannot duel with each other regardless of
    realm type.
    - Herbs and mineral nodes will remain active if they are not fully
    emptied.
    - Fixed a bug that was giving higher damage-per-second (DPS) to
    Steelarrow Crossbow and Blackcrow than was intended.
    - Sell prices on Hypnotic Blade, Illusionary Rod, Mantle of Doan, and
    Robe of Doan have been lowered.
    - Players who have completed the quest to summon Kirtonos may now
    obtain the Blood of Innocents from Doctor Theolen Krastinov.
    - The tooltip for the Warrior's Intercept ability has been updated to
    reflect the proper rage cost. Using Intercept now requires 10 rage,
    not 15 rage. The tooltip now accurately reflects that.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.1 (2004-12-21)
    --------------------------------------------------------------------------------

    Bug Fixes

    - Rolling for items in the French and German will now work properly.
    - Resolved an issue with looting in click to move mode that could cause crashes.
    - Performance issues occurring with certain CPUs have been resolved.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.0 (2004-12-21)
    --------------------------------------------------------------------------------

    Happy Holidays!
    The holidays are here and the citizens of Azeroth are celebrating the
    occasion with festive decorations and winter time activities. Keep an
    eye out for some fun and exciting surprises throughout the world!


    New Dungeon - Maraudon
    In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen
    Keeper of the Grove and son of Cenarius.  Zaetar rejected his Keeper
    heritage when he joined with the princess of the chaotic earth
    elementals, Theradras. Their unholy union gave birth to the misshapen
    and cursed centaur, who promptly slew their father for his part in
    their misbegotten creation. Fearful of Cenarius' wrath, the
    grief-stricken Theradras sequestered her dead lover's body in her
    secret sanctuary, the Crystal Caverns of Therramok, where she watches
    over him to this day. Travelers who come to Desolace have little
    trouble spotting Zaetar's tomb, for the blessing of nature that
    permeates his being transformed his resting place into a verdant
    paradise of flora and tranquil pools. Today, this tomb is now trodden
    by the hooves of Zaetar's children, who have claimed this great cavern
    as their sacred stronghold Maraudon.

    Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for
    business.


    Cloak & Helm Graphics
    There are now interface options that let you not display your helm
    and/or cloak on your character. These options will allow a player to wear a
    cloak or helm, but not have it show up in the game world. The check
    boxes to control this functionality are in the Options menu under
    "Interface Options."


    General
    - Players will now receive credit for killing a monster even if
    they die during battle.
    - Players will now be able to purchase and train mounts from other
    races in their faction. However, you will first need to obtain
    "exalted" reputation status with that race in order to do so.
    Mounts of the opposing faction are not available for purchase.
    - A "Looking for Group" channel has been added. Additional improvements
    in looking for group functionality will be added in future patches.
    - Daze chance has been reduced in degrees depending on the level of the
    monster versus the level of the player. Thus, a monster will have a
    better chance to Daze a player equal in level than it would Dazing a
    player five levels higher.
    - If you die in Molten Core, you will now be able to retrieve your
    corpse at the Blackrock Depths instance line.
    - Several instance bosses and sub-bosses have had their levels slightly
    lowered.
    - Giant Clams in the Vile Reef now drop Blue Pearls.
    - Spell Reflection no longer reflects abilities.
    - You can initiate a trade by dropping money onto a player.
    - You can no longer select targets while under the effects of charm.
    - Most non-elite creatures in non-instanced areas of the world have had
    their hit points slightly increased starting from level 20.
    - Messages in the chat window provide feedback when you are getting
    drunk or sober.
    - Skill gain messages will no longer appear for auto-ranking class
    skills when you gain a level.
    - Training costs for all classes are in the process of being rebalanced.
    For this patch, training costs have been adjusted for the Rogue and
    Warlock classes and we will be making similar adjustments to all
    classes in the future.


    Talents
    - Damage bonus for the Warrior's One-Handed Weapon Specialization
    (Protection tab) increased to 2% per rank.
    - Amount of threat generated by Shield Bash when Shield Discipline is
    active has been increased.
    - Mortal Strike changed to deal weapon damage + a flat amount (85, 110,
    135, 160) instead of percentage-based damage. Additional ranks
    available on Warrior trainers.
    - A bug causing the Hurricane talent to not require channeling has
    been fixed. This spell now correctly requires channeling.


    Player versus Player
    - Gurubashi Arena - The arena in Stranglethorn Vale has been changed so
    that free-for-all PvP will only take place on the floor of the arena,
    and no longer in the stands or on the entrance ramp.  Please keep in
    mind that on PvP realms, members of the opposite faction can still
    attack you anywhere in the arena because Stranglethorn Vale is a
    contested area.
    - There is now a short countdown before a duel starts.


    Professions
    - Fishing for high-level zones has been restored.
    - Monetary value of fished items sold to vendors has been significantly
    reduced.
    - Chances of acquiring green weapons and armor from fishing have been
    reduced.
    - Fishing profession now requires a minimum character level, like the
    other professions do.  Any character who already has a fishing
    profession past the intended level will not be affected.
    - The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy
    Runecloth Bandage can be learned by visiting your faction's Artisan
    First Aid questgiver.
    - Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have
    been reduced.
    - Expert First Aid books moved to a more appropriate vendor for the
    Horde. New vendor is still within the same general area as the
    previous one.
    - Spider Sausage added to cooking trainers.
    - Negative effect on Fletcher's Gloves has been changed.
    - Alchemists' Stone effects have been changed.
    - Gnomish Death Ray ingredients have been changed.
    - Small Spider Legs drops have been increased to aid night elf cooks.
    - Embossed Leather Boots are now correctly marked as Soulbound.
    - Enchant 2H Weapon with Intellect is now correctly giving +3 to
    Intellect.
    - Enchanter's Cowl minimum level to use set to 28 instead of 38, as was
    originally intended.
    - Decrepit Darkhounds are now skinnable.
    - Bloodstone Ore was made easier to mine.


    Items
    - The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom
    is now considered physical damage instead of Shadow damage.
    - Area effect of Piccolo of the Flaming Fire has been reduced.
    - Common shields sold at the shops have had their levels shifted to
    provide for a greater variety of choices.
    - The damage effect from Circle of Flame no longer gets increased by
    items with fire bonuses.
    - Area effect on Explosive Rockets has been reduced.
    - Damage over time effect on Demonshear should no longer be increased
    by items with Shadow bonuses.
    - Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of
    Thunderbrew Lager no longer stack.
    - Enriched Manna Biscuit now regenerates mana correctly.
    - Wolfmane Wristguards are now Uncommon instead of Common.
    - Lowered stats and armor on the Forcestone Buckler, which is rewarded
    from the Compendium of the Fallen quest. Existing Forcestone Bucklers
    have not been modified.
    - Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey
    Sings, I get Violent quest have been improved. Additional item reward
    added to this quest as well.
    - Heart of the Scale should apply the correct Fire resistance now.
    - Fixed a bug that caused Wildheart Boots to have duplicate stats.
    - Loamflake Bracers now have stats.
    - Effect on Cloak of Flames has been reduced.
    - Dog Training Gloves are now Uncommon instead of Common.
    - Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin.
    - Fixed texture on Rageclaw Belt to look like a belt instead of pants.
    - Armor values for some Leather and Mail armor between levels 15 - 36
    have been slightly changed to address an error with armor values.


    Quests
    - Many Stranglethorn Vale quests had their experience rewards changed
    to be more in line with the difficulty of the quests. Some
    Stranglethorn Vale quests were also increased in difficulty, due to
    increased kill requirements or balance changes to the quest target
    creatures. The Green Hills of Stranglethorn and Big Game Hunter
    quests also now reward different items upon completion.
    - Two new quests added to Desolace involving the Kodo Caravan.
    - Number of centaur required to kill to unleash Warlord Krom'zar in
    the Barrens Counterattack! quest has been reduced to 20.
    - Time limit for the Counterattack! quest has been increased to 20
    minutes.
    - Thazz'ril's Pick is now easier to spot.
    - Bloodfury quest in Stonetalon Mountains is now marked elite.
    - Catch of the Day quest in Desolace now requires 2 Bloodfish instead
    of the previous 5.
    - New quest rewards added to the Allegiance to the Old Gods quest in
    Ashenvale.
    - Wildhunter Cloak reward item from the Ashenvale Hunt quest has been
    improved.
    - Vagash in Dun Morogh now properly shows his Elite status.
    - The Encrusted Tail Fin quest item now only drops off the Saltscale
    Murlocs in Stranglethorn.
    - The Bloodfury Ripper's Remains quest item now only drops off the
    Bloodfury Ripper in Stonetalon Mountain.
    - The Blueleaf Tubers requirement of the Barrens’ Blueleaf Tuber quest
    was decreased to 6.
    - Quest text for the Elemental War quest is changed. It no longer
    implies that a choice of rewards is available.
    - The Summoning Shadra quest level has been increased from 50 to 55,
    to reflect the level of Shadra.
    - Quest related drop items from A Sample of Slime quest and a Batch of
    Ooze quest have been reduced in value.


    Druids
    - Entangling Roots: Rank 4 moved to level 38.
    - New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the
    Wild spell that buffs the entire group. Requires a reagent to cast.
    (Spell is available via loot drop only.)
    - Bear Form: Armor bonus increased from 65% to 180%.
    - Dire Bear Form: Armor bonus increased from 125% to 360%.
    - Hibernate: Players now have an increasing chance to break free of the
    effect, such that it is unlikely the effect will last more than 15
    seconds.


    Hunters
    - Hunters can no longer sit while under the effects of Feign Death.
    - Disengage will cause the Hunter's target to immediately check for a
    new target.
    - Hunters will no longer show mana while they are under the effects of
    Feign Death.
    - Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
    - Beasts under the effect of Beast Lore will now display whether they
    are tameable or not.
    - Pets: Bite and Claw tooltips now list the damage that is dealt when
    the pet is content. Actual damage is unchanged.
    - Scare Beast: Beasts now have an increasing chance to break free of
    the effect, such that it is unlikely the effect will last more than
    15 seconds.


    Mages
    - Portals: Each portal spell now has an individual cooldown.
    - Polymorph: Players now have an increasing chance to break free of
    the effect, such that it is unlikely the effect will last more than
    15 seconds.


    Paladins
    - Sense Undead: No longer available via the trainer; quest reward only.


    Priests
    - Power Word: Shield: Now usable on party members only.
    - New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power
    Word: Fortitude spell that buffs the entire group. Requires a reagent
    to cast. (Spell is available via loot drop only.)
    - Mind Control: Can no longer be cast on tapped targets.


    Rogues
    - Backstab will automatically target the nearest enemy if no target is
    selected.
    - Distract is now effective against creatures that are already distracted.
    - Sap: Players now have an increasing chance to break free of the
    effect, such that it is unlikely the effect will last more than 15
    seconds.
    - Training costs adjusted. Total training cost was decreased.
    - Vanish will now break root and slow effects.


    Shaman
    - Earthbind Totem: Added a 15-second cooldown.


    Warlocks
    - Warlock demons have a wide selection of names based on the demon
    type. This only affects new demons; existing demons will keep their
    names.
    - Warlocks can no longer kill players in duels.
    - Death Coil won't give health until it actually hits the target.
    - Death Coil will only give the amount of health that it actually
    drained from the target.
    - Create Soulstone: Reduced the Soul Shard cost from two shards to one
    shard.
    - Curse of Shadow: Increased duration from two minutes to five minutes.
    - Curse of the Elements: Increased duration from two minutes to five
    minutes.
    - Fear: Players now have an increasing chance to break free of the
    effect, such that it is unlikely the effect will last more than 15
    seconds.
    - Devour Magic (Felhunter): Fixed a bug where the felhunter would be
    healed every time the spell was used, in addition to the healing
    gained from successful dispelling.
    - Tainted Blood (Felhunter): The reactive effect no longer causes
    threat.
    - Training costs adjusted. Total training cost was decreased.
    - Enslave Demon: Can no longer be cast on tapped targets.



    Warriors
    - Warriors will start swinging after performing a Slam attack.
    - New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack
    that causes damage and interrupts spellcasting for a short duration.
    - Shield Bash: No longer usable in Berserker Stance.
    - Intercept: Cost reduced from 15 rage to 10 rage, damage reduced
    accordingly.
    - Bloodrage: Now generates 10 rage immediately and 10 rage across the
    duration.
    - Improved Bloodrage: Now reduces the health cost of Bloodrage by 25%
    (rank 1) and 50% (rank 2).
    - Berserker Stance: Now increases critical strike chance by 3% instead
    of granting 10% melee haste. Extra damage taken reduced from 20% to
    10%.


    Mac
    - The vertex and pixel shader based graphic options have been
    reactivated on certain combinations of drivers and GPU hardware. As
    Apple releases future improvements to drivers we will continue to
    re-test and re-activate features on a case by case basis. A more
    detailed list of which driver/hardware combinations are enabled for
    shader capabilities, along with any known bugs will be posted on
    the Tech Support forum. Further optimization work on the client is
    ongoing, and we welcome your feedback at wowmacteam123@blizzard.com.
    - Added reverb to sound effects when a player is in enclosed spaces.


    User Interface
    - The Minimap arrows that point to locations/players/etc. are now
    easier to see.
    - Tooltip information on players and monsters in the game has been
    expanded.
    - Alternative keyboard types (such as Dvorak) will now work correctly.
    - Macros that cast spells will show spell feedback (e.g. cooldowns,
    etc.) on the action bar.
    - Lua single line comments now work in script blocks embedded in XML
    files.
    - There is a new user interface to enable and disable add-ons for the
    current account, available at the character selection screen.
    - FontString has a new attribute, "maxLines,” which is used to limit
    the number of lines the FontString will render.
    - Any text that goes beyond the extents of a FontString will be
    truncated and replaced with "..."


    Miscellaneous
    - When a player breaks the surface of the water going up (i.e. heading
    out of the water), the camera will move to the above-water position
    regardless of whether or not the player is holding down the right
    mouse button.
    - The visual effect for unlearning talents will happen after you accept
    the dialog instead of immediately.


    Bug Fix
    - A bug with bandages has been fixed.  Previously, only the lowest rank
    bandage (Linen Bandage) was working correctly in that it brought up a
    channeling bar and required you to remain still while bandaging.  All
    of the other bandage types (Heavy Linen through Heavy Runecloth) were
    working incorrectly, but have been fixed to operate the same way that
    Linen Bandages do.
    - Cenarion Vindicators no longer summon Forces of Nature as quickly.
    - Severed Dreamers no longer summon Nightmares as quickly.
    - Several elite creatures that were missing their elite tags have been
    fixed.
    - Will of the Forsaken is no longer grayed out on the action bar while
    you are fleeing.
    - The Emerald Dragon Whelp will assist you when summoned.
    - Aquatic creatures will no longer eventually teleport to you if you
    harass them from land.
    - Undead players will no longer be invisible when they first log in
    after watching the intro cinematic.
    - Fixed the rotating animations of the crystals in Un'Goro Crater.
    - Reginald Windsor's yell can be heard during The Great Masquerade.
    - Kodos in the Barrens will no longer stomp incessantly while in combat.
    - The Ward of Laze is now summoned at a more appropriate level, instead
    of level one.
    - Some elite creatures in outdoor areas of the world had higher than
    normal experience modifiers, and were corrected to award the proper
    amount of experience.
    - Rare creatures in many of the higher level outdoor zones will now 
    use their appropriate combat abilities.
    - Autoloot has been fixed to work with skinning.
    - Fixed durability display on vendor buyback items.
    - Some creatures in the outdoor world had much less armor than
    intended. This has been corrected.
    - A bug causing war stomp to not affect some targets within melee range
    has been fixed.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.1.2 (2004-12-6)
    --------------------------------------------------------------------------------

    - Removed time zone tabs from realm list for U.S., all servers now appear
    in one list.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.1.1 (2004-11-17)
    --------------------------------------------------------------------------------

    Durability
    Item durability costs have been greatly decreased for Superior (blue)
    and Epic (purple) items.


    Improved Unstuck
    We've added an auto-unstuck feature that you can use prior to
    petitioning a GM. You can use this feature in situations where you
    are caught in a part of the terrain and cannot get out. You can find
    the unstuck option by clicking on the "Help Request" button found
    on the bottom right hand side of the user interface.


    Spirit Healer
    Using the Spirit Healer now results in a 25% loss in durability for a
    player's equipped gear and items in inventory, instead of the
    previous 100% loss. The length of resurrection sickness suffered
    from using the Spirit Healer has also been decreased to a maximum of
    10 minutes.


    Reagents
    Reagent requirements have been removed from the following spells:
    Druid: Mark of the Wild
    Mage: Arcane Intellect
    Priest: Power Word: Fortitude


    General
    - The Daze effect has been reworked to have a smaller chance of
    occurring against players level one to 29. The chance of a
    successful Daze effect against players 30 and above remains the same.

    Talents
    - The Improved Renew talent has been reduced in effectiveness per rank.
    - The effect chance of Seal of Command has been reduced slightly.
    - Redoubt now lasts either 10 seconds or five blocks, whichever comes
    first.
    - The effect of Improved Moonfire has been reduced per rank.


    Druid
    - Bear Form has been improved to hold aggro more effectively.
    - Growl: removed rage cost and global cooldown.
    - Cower: increased the effect, added a cooldown.


    Paladin
    - Judgment: Moved to level 4.
    - Divine Protection: Moved to level 6.
    - Purify: Moved to level 8.
    - Seal of the Crusader: Now introduced at level 6.


    Rogue
    - Feint: increased the effect, added a cooldown.


    Shaman
    - New Spell: Reincarnation (Level 30). Reincarnation is a passive
    ability that will give you to option of letting you resurrect
    yourself once every half hour upon death.


    Warlock
    - Inferno: Now dismisses your pet before casting to allow the Infernal
    to start Enslaved. Useable outdoors only.


    Warrior
    - Defensive Stance has been improved to hold aggro more effectively.
    - Taunt: removed rage cost and global cooldown.


    Bug Fixes
    - Night Elf characters in Wisp form will now have correct collision
    detection.
    - Damage modifiers will now be calculated before armor points are
    considered, instead of after.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch (2004-11-07)
    --------------------------------------------------------------------------------

    Racial Traits
    Racial traits are now available for all races. Each race receives at
    least 4 traits (several passive and at least one active trait per
    race). Undead racial traits have changed to be more consistent with
    the new traits and Undead players are now considered Humanoid targets
    rather than Undead targets. The following is a full list of traits:

    Dwarf
    Stoneform: Activate to gain immunity to poison, disease, and bleed
    Gun Specialization: Increase Gun Skill
    Frost Resistance: Increase Cold Resistance
    Treasure Finding: Activate to see treasure chests on mini map -
    lasts until canceled - no cooldown

    Gnome
    Escape Artist: Activate to break out of a Root or Snare effect
    Expansive Mind: Increase Intelligence
    Arcane Resistance: Increase Arcane Resistance
    Engineering Specialist: Increase skill bonus to Engineering

    Human
    Perception: Activate to increase stealth detection radius
    The Human Spirit: Increase Spirit
    Diplomacy: Bonus to faction point gain
    Sword Specialization: Increase Sword skill

    Night Elf
    Shadowmeld: Activate while immobile and out of combat to enter
    stealth mode
    Quickness: Dodge chance increased
    Wisp Spirit: Become a wisp when dead with movement speed increase
    Nature Resistance: Increase Nature Resistance

    Orc
    Blood Fury: Activate to increase Strength
    Hardiness: Increase resistance to stun & knockout effects
    Command: Pet melee damage increased
    Axe Specialization: Increase to Axe skill

    Tauren
    War Stomp: Activate to stun opponents
    Endurance: Max Health increased
    Cultivation: Increase skill bonus to Herbalism
    Nature Resistance: Increase Nature Resistance

    Troll
    Berserking: Activate when "Wounded" to increase melee &
    spellcasting speed
    Regeneration: Increase health regen bonus
    Beast Slaying: Increase damage bonus to Beasts
    Throwing Weapon Specialization: Increase Throwing Weapon skill.

    Undead
    Will of the Forsaken: Activate to become immune to fear, sleep,
    and charm effects
    Cannibalize: Increase health regeneration while consuming a corpse
    Underwater Breathing: Underwater breath increased
    Shadow Resistance: Increase Shadow Resistance


    New Raid Encounters
    Rumors of Onyxia, an enormous black dragon, have been heard through
    out Azeroth. Be sure to bring many brave warriors for she won’t
    take kindly to intruders in her lair. Both factions will need to
    complete unique, and challenging quests to gain access to the
    Onyxia encounter. **During the beta testing there will be a
    temporary placeholder vendor who sells keys to Onyxia’s lair for
    testing purposes.

    Discovered in the heart of Blackrock Mountain beyond the Depths,
    lies the Molten Core. Within the Molten Core lives a multitude of
    ancient and powerful evil. Adventurers be ware, for the dangers found
    within the Molten Core are many and takes many forms.

    **Raid loot is being worked on and temporary loot has been placed in
    raid encounters


    New Kodo mounts!
    There is but one creature in all of Kalimdor that possesses the
    strength and stamina to bear a tauren rider into battle: the
    majestic kodo beast. Swifter and slightly smaller than their
    wild cousins, kodo mounts nevertheless demonstrate the same
    resilience and fearlessness found in their untamed brethren, traits
    that serve them well when bearing their equally resolute riders. It
    is said that only the most virtuous of tauren can win the affection
    of a kodo war mount, for these mighty beasts only serve those that
    approach them with honor and respect in
    their hearts.

    Tauren players will no longer have the Plainsrunning ability, due
    to the availability of Kodo mounts! Tauren players can purchase the
    Kodo mount at Bloodhoof village.

    **Currently there is an active bug that prevents players from
    purchasing mounts from different races regarding of reputation, this
    bug will be addressed in the next patch.


    General
    - Higher level dungeon monsters (level 30+) have had their experience
    values increased.
    - Experience needed to gain levels from level 30+ has been increased
    (to compensate for the dungeon monster change).
    - On death, all eqipped items will lose 10% durability.
    - Durability loss through fighting has been decreased (mainly to
    accommodate the new penalty for dying)
    - The penalty for using a Spirit Healer has been changed - there is no
    longer any experience loss, instead all items (equipped and
    inventory) will take 100% durability loss and the character will gain
    resurrection sickness for a duration that scale according to level.
    - Spells that activate (proc) on kill will work on all players, but only
    monsters that would give experience points.
    - All spears are now polearms.
    - Polearm proficiency can now be learned by Hunters, Paladins,
    Warriors.
    - Spear proficiency has been removed.
    - Minimum range on abilities now account for size of target and
    attacker.
    - Armor can't be swapped out while in combat. Other equipment
    such as weapons and accessories can still be swapped out.
    - Shift-click item info linking has been added to the auction
    interface.
    - You now get a 10% discount at high reputation for buying items,
    item repair, training costs, and taxi flights.
    - Line of sight calculation takes into account creature size.
    - Creatures should be more adept at chasing players.
    - Spawn animations for game objects are now visible.
    - Skills will not increase from use while dueling or engaged in
    PvP.
    - Texture linear filtering is turned on for the user interface.
    - Escort NPCs will assist players more often.
    - Escort NPCs and guards will no longer follow enemy players
    around.
    - NPCs which are performing work emotes will pause them and turn to
    you when you interact with them.
    - The Reanimated Corpse actually falls down now when it plays dead.
    - New graveyards have been added to many zones.
    - Players will not be able to train and purchase non-race specific
    mounts. In the next patch, we plan to implement a system in which
    players can obtain mounts from other races once they have reached a
    certain level of reputation with that race.


    Quests
    - Onyxia Key Quests for both the Horde and Alliance are in and
    fully functional.
    - Eastern and Western Plaguelands have dozens of new quests.
    - Tirion Fordring's questline is now complete.
    - New PvP, Raid, and PvP Raid quests are live.
    - Quests for Molten Core have been added.
    - The completion of a quest may now result in a reputation
    adjustment of a faction or a group of factions.
    - More quests added to Desolace, including several Horde
    specific quests.
    - Horde quests added to Ashenvale, ranging from levels 19-30.
    - Hemet Nesingwary and his companions now like Horde players in
    addition to Alliance players.
    - More quests added to Stonetalon.
    - More quests added to Blackfathom Deeps. Blackfathom has been
    moved to Ashenvale and now has Horde quests.


    PvP
    - Mind Control and Hunter's Mark flag you for PvP when used on
    enemy players.
    - Healing and buffing NPCs will not flag you for PvP unless those
    NPCs are in combat.
    - NPCs no longer tap creatures they are fighting.


    Talents
    - Paladin talents are now available.
    - Hunter talents are now available.


    Auctions
    - The current high-bidder's name no longer displays in the auction
    interface.
    - Each time a bid is made on an item, a small amount of time is
    added to the remaining auction duration.
    - Items you are the high bidder on will be indicated as such in the
    interface.


    Professions
    - Leatherworking is now complete, you can make up to 300
    leatherworking skill items.
    - Enchanting is now complete, you can perform enchantments that
    require up to 300 enchanting skill.
    - Engineering is now complete, there are engineering recipes that
    require up to 300 engineering skill.
    - Epic player crafted items that require raiding are now available.
    - Skeleton Keys added to blacksmithing. Smiths can now open locks
    (though the keys are consumed)
    - Expert and above skill tiers for secondary skills are no longer
    available on trainers, you need to find the books to teach you them.
    Expert level is on a vendor somewhere in the world, artisan level
    requires a quest to be completed.
    - Elixirs no longer stack with player spells that improve the same
    attribute
    - Enchanting recipes generally require more reagents for 200-250
    skill items
    - Limited Invulnerability Potion Re-added to Alchemy, but at a higher
    level than it was previously.
    - Leatherworking recipes added to let light leather be turned into
    medium leather, medium leather into heavy and so on.
    - Light leather requirements for some 15-20th leather level items
    reduced to allow for faster skillup in that range.
    - Leatherworking Scorpid Recipes now require 2x the scorpid scales,
    but scorpids now drop the scales 4x as frequently.
    - Light leather now only takes 3 scraps to make instead of 4.
    - Starting Leatherworking recipe items improved.
    - Medium and Heavy leather now sells for less to vendors.
    - Pick pocketing now has a chance of getting you a locked Junkbox,
    which is a locked item that generally has money in it.
    - Ironweb Spider Silk now drops more often and some Tailoring
    Recipes require less.
    - The ingredients required to make some gnomish engineering items
    were changed.
    - Elixirs effects reduced somewhat for the higher level elixirs.
    - Dark Iron Armor stats have been changed.
    - Living Essence and Essence of Undeath drops decreased.
    - Silk and Mageweave cloth now sell for less to vendors.
    - All remaining profession trainers who train a single recipe
    have been turned into vendors.
    - Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness.
    - Requirements to make blacksmithing recipes annihilator and
    invulnerable mail increased.
    - Artisan Level Fishing, Cooking, and First Aid quests are in the
    game. Trainers will no longer train artisan level in the
    aforementioned professions. Players must complete quests to gain
    artisan levels.


    Pets
    - Pets, summons and guardians are not susceptible to charm.
    - Pets should be much better at chasing moving targets.
    - Pets and summons will use their combat abilities as often as
    possible.
    - When your pet or demon learns new spells and abilities they will
    show up on the pet action bar.
    - Charmed creatures will no longer use their summon spells while
    charmed.
    - The pet action bar is greyed out while the pet is confused or fleeing
    - Imps no longer run around aimlessly if you turn off auto-cast for
    their firebolt.


    Druid
    - Removed facing direction requirement from Entangling Roots, Faerire
    Fire, Hibernate, and Soothe Animal.
    - New Spell: Rebirth (Level 20).
    - New Ability: Feline Grace (Level 40).
    - Bear Form abilities that target one or more enemies now generate
    additional threat.
    - Enrage: Cooldown increased.
    - Growl: Now gives the target enough threat to attack you, cooldown
    added.
    - Hibernate: Increased the chance of breaking early.
    - Mark of the Wild: Ranks 5, 6, and 7 now require reagents.

    Hunter
    - Glimpse of Instincts: Removed.
    - Outdoorsmanship skill line renamed Survival.
    - Ranged Combat skill line renamed Marksmanship.
    - Removed facing requirement from Hunter's Mark and Scare Beast.
    - Aspect of the Cheetah: Speed increased.
    - Aspect of the Pack: Speed increased.
    - Concussive Shot: No longer causes additional threat, duration and
    cooldown slightly increased, mana cost reduced.
    - Disengage: Effect boosted, cooldown added.
    - Hunter's Mark: Duration increased, dispels itself if the Hunter dies.
    - Mongoose Bite: Damage increased, mana cost increased.
    - Scare Beast: Increased the chance of breaking early.
    - Wing Clip: Slow effect now scales with level.
    - Feign Death: Duration increased.
    - New Spell: Track Beasts (Level 1).
    - New Spell: Track Humanoids (Level 10).
    - New Spell: Track Undead (Level 18).
    - New Spell: Track Hidden (Level 24).
    - New Spell: Track Elementals (Level 26).
    - New Spell: Track Demons (Level 32).
    - New Spell: Track Giants (Level 40).
    - New Spell: Track Dragonkin (Level 50).
    - New Spell: Distracting Shot (Level 12).
    - New Spell: Aspect of the Wild (Level 46).

    Mage
    - Blink should work much more reliably and will not stop your movement.
    - Removed facing requirement from Counterspell, Detect Magic, and
    Polymorph.
    - Polymorph: Now dismounts the enemy target, increased the chance of
    breaking early.
    - Blizzard: Deals its damage in more frequent intervals.
    - Arcane Intellect: Ranks 4 and 5 now require reagents.
    - Teleport: Now requires a reagent.
    - Portal: Now requires a reagent.
    - Slow Fall: Now requires a reagent.

    Paladin
    - Retribution Aura: Moved to level 16.
    - Judgement: Moved to level 50, renamed Holy Wrath.
    - Removed facing requirement from Hammer of Justice and Turn Undead.
    - Cleanse: Moved to level 42, mana cost increased.
    - Holy Light: Causes less threat, heal effect and mana cost increased.
    - Purify: Mana cost increased.
    - Turn Undead: Increased the chance of breaking early.
    - Holy Strike: Removed.
    - Crusader Strike: Removed.
    - Seal of Reckoning: Removed.
    - Healing Aura: Removed.
    - Dominance Aura: Removed.
    - Wisdom Aura: Removed.
    - Redemption: Removed.
    - Resurrection: renamed Redemption, no longer useable in combat.
    - **All Seals renamed Blessings. Several new spells have been added,
    which now use the naming convention "Seal".
    - New Spell: Seal of the Crusader (Level 12).
    - New Spell: Seal of Justice (Level 22).
    - New Spell: Seal of Light (Level 30).
    - New Spell: Seal of Wisdom (Level 38).
    - New Spell: Flash of Light (Level 20).
    - New Spell: Judgement (Level 10).
    - New Spell: Blessing of Might (Level 8).
    - New Spell: Blessing of Wisdom (Level 14).
    - New Spell: Blessing of Light (Level 40).
    - New Spell: Concentration Aura (Level 22).
    - New Spell: Divine Intervention (Level 30).
    - Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura
    (Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura
    (Level 36).
    - Seal of Fury has changed significantly.
    - Seal of Righteousness has changed significantly.
    - Blessing of Sacrifice: Moved to level 46, now transfers a flat amount
    of damage per hit, and has replacements.
    - Blessing of Salvation: Moved to level 26, duration increased, cooldown
    removed, effect reduced.
    - Blessing of Freedom: Moved to level 18.
    - Blessing of Protection: Moved to level 10.

    Priest
    - Resurrect spells now use the same timer as when reclaiming your corpse.
    When a player is resurrected, they will have to wait for a set amount
    before they can click the accept button.
    - Resurrect now teleports you to the location at which the spell was cast,
    not to the caster's present location.
    - Removed facing requirement from Mind Control, Mind Soothe, Shackle
    Undead and Shadow Word: Pain.
    - Resurrection: No longer useable in combat.
    - Levitate will now be cancelled if any damage is taken, now requires a
    reagent.
    - Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
    - Mind Control: Increased the chance of breaking early.
    - Shackle Undead: Increased the chance of breaking early.
    - New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest)
    - New Spell: Starshards (Level 10). (Night Elf only.) (Quest)
    - New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest)
    - New Spell: Hex of Weakness (Level 10). (Troll only.) (Quest)
    - New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest)
    - New Spell: Feedback (Level 20). (Human only.) (Quest)
    - New Spell: Elune's Grace (Level 20). (Night Elf only.) (Quest)
    - New Spell: Devouring Plague (Level 20). (Undead only.) (Quest)
    - New Spell: Shadowguard (Level 20). (Troll only.) (Quest)

    Rogue
    - Vanish will now cancel spells in progress and missiles in flight if
    they are being cast at the vanished player.
    - Poisons: Should now be resistable.
    - Removed facing requirement from Blind and Pick Pocket.
    - Lockpicking: No longer auto-ranks. It must be used to improve.
    - Sap: Increased the chance of breaking early.
    - New Poison: Wound Poison (Level 32).
    - New Ability: Safe Fall (Level 40).

    Shaman
    - Removed facing requirement from Purge.
    - Rebirth: Renamed Ancestral Spirit, no longer useable in combat.
    - Water Walking: Now cancelled if any damage is taken, requires reagent.
    - Water Breathing: Now requires a reagent.
    - Earth Shock: Now causes additional threat.
    - Healing Stream Totem: Heals in smaller, more frequent intervals
    (roughly the same total over time).
    - Mana Spring Totem: Restores mana in smaller, more frequent intervals
    (roughly the same total over time).
    - Rockbiter Weapon: Now also makes your melee attacks cause additional
    threat.
    - Windfury Weapon: Much more responsive.
    - Windfury Totem: Much more responsive.

    Warlock
    - Only party members can participate in rituals.
    - Voidwalkers will wait for enemies in the area before casting Suffering.
    - Target of summoning ritual must already be in the same instance if
    caster is in an instance.
    - Summoning gives a confirmation dialog to person being summoned.
    - Ghosts can no longer be summoned.
    - A bug has been fixed in the calculation of total mana for Warlock pets.
    - Lash of Pain (Succubus): no longer requires the succubus to be behind
    the target.
    - Seduction (Succubus): Mana cost reduced, increased the chance of
    breaking early.
    - Soulstones: Now soulbound when created, are consumed to store the
    target's soul. When that target dies, he may resurrect himself any
    time up until release. Cooldown added.
    - Removed facing requirement from Banish, Corruption, all Curses,
    Enslave Demon, and Fear.
    - Demon spells are now available as Grimoires from the Demon Trainers in
    the world. Purchase the Grimoire and read it while the appropriate
    demon is summoned to teach it the spell.
    - Enslave Demon once again requires a soul shard, increased the chance
    of breaking early if cast repeatedly on the same target.
    - Howl of Terror: Increased the chance of breaking early.
    - Fear: Increased the chance of breaking early.
    - Rain of Fire: Duration, mana cost, and damage slightly reduced, deals
    its damage in more frequent intervals.
    - New Spell (Imp): Phase Shift (Level 12).
    - New Spell: Summon Felhunter (Level 30). (Quest)
    - New Spell: Inferno (Level 50). (Monster Loot)
    - New Spell: Curse of Doom (Level 60).
    - New Spell: Ritual of Doom (Level 60). (Monster Loot)

    Warrior
    - Inner Rage: Removed.
    - Pummel: Removed.
    - Heroic Strike: Now available in all Stances, damage increased on some
    ranks, decreased on others.
    - Sunder Armor: Now available in all Stances.
    - Shield Bash: Now available in all Stances.
    - Hamstring: Now available in Battle and Berserker Stance.
    - Rend: Now available in Battle and Defensive Stance, damage slightly
    increased on some ranks.
    - Recklessness: Moved to level 50, moved to Berserker Stance, can be
    cancelled early, now causes the Warrior to take extra damage instead
    of decreasing armor.
    - Bloodrage: Available in all Stances, cooldown increased.
    - Cleave: Moved to level 20, available in all Stances, damage reduced.
    - Mocking Blow: Moved to level 16, damage increased, replaced more
    frequently.
    - Shield Wall: Moved to level 28.
    - Slam: Available in all Stances, damage reduced, casting is pushed back
    when hit.
    - Thunder Clap: Damage increased.
    - Defensive Stance: Now reduces damage taken and damage caused instead
    of increasing Defense skill.
    - Intimidating Shout: Moved to level 22, no longer causes the targeted
    enemy to run in fear, but will cower in fear. The cowering effect is
    broken by damage.
    - Warrior abilities that target one or more enemies now generate
    additional threat.
    - Taunt: Now gives the target just enough threat to attack you.
    Cooldown added.
    - Berserker Rage: Moved to level 32.
    - New Ability: Retaliation (Level 20).
    - New Ability: Execute (Level 24).
    - New Ability: Intercept (Level 30).
    - New Ability: Whirlwind (Level 40).


    Mac
    Shader based options are still disabled on the Mac client and are
    awaiting release of driver bug fixes from Apple and GPU vendors. We will
    release a patch to re-enable shader based graphic effects in Mac WoW when
    that becomes feasible


    Bug Fixes
    - Monsters with extra dodge chances have been corrected.
    - Abilities that activate off critical hits work off critical hits from
    abilities as well (Blood Craze, Enrage).
    - Blessing of salvation correctly affects healing over time spells.
    - If you tame the leader of a herd of Kodo with the Kodo Kombobulator the
    whole herd won't follow you.
    - If you close the disenchanting loot pane without looting the item, the
    Dust or Essence or Shard is automatically looted for you. (You no
    longer destroy the enchanted item if you close the loot pane with the
    results of the disenchantment)


    Miscellaneous
    - Vocal emotes now display a normal emote to the chat window, instead of
    the "Player says..." text. Voice Emote Audio is unchanged.
    - There is now a checkbox to turn off audio emotes.
    - Many boxes and crates ready to be looted have been added around the
    world.
    - Many new rare vendors selling weapons/armor/potions have been added
    around the world.
     
  2. WildBodom

    WildBodom Donkey Kong

    Tham gia ngày:
    10/11/04
    Bài viết:
    306
    Nơi ở:
    Hà Nội <3
    ... vl
    30 ký tự, nham~ quá >.<
     
  3. cozy_nguyen

    cozy_nguyen T.E.T.Я.I.S

    Tham gia ngày:
    2/5/03
    Bài viết:
    561
    Nơi ở:
    My room
    vậy cũng post, mod đâu, treo nick lên
     
  4. Chimcò_vn

    Chimcò_vn Chim Non Moderator Lão Làng GVN

    Tham gia ngày:
    14/7/05
    Bài viết:
    6,448
    Nơi ở:
    SI:7
    ^^ thông tin mà ! cái này update là nhìn thấy ngay hà ! ::) ! ai không đuợc chơi 1.17 thì vào đây xem cho nhanh
     
  5. vahn

    vahn Youtube Master Race

    Tham gia ngày:
    14/7/02
    Bài viết:
    0
    F|_||<er

    H4X, reported

    N00B
     
  6. iamnofear

    iamnofear Donkey Kong

    Tham gia ngày:
    30/8/04
    Bài viết:
    336
    lol cha teddy nub >.< post thì post cái patch note 1.7 thôi, chơi post tòan bộ note từ 1.3 luôn O.o potay con gà quay >.< Spammer, lock nick now :D :D :)) =))
     
  7. Sphere

    Sphere Youtube Master Race

    Tham gia ngày:
    3/9/05
    Bài viết:
    1
    Đang down...3% trong 5 phút... Có thử cái Zul'gurub trong testrealm rồi, dễ hơn MC, mà trùm thì khó đó (trùm spider đánh 3 lần wiped 3 lần -_-), mới là trùm giữ thôi mà khó hơn Executus, khu vực cực kì chật hẹp , quái vật chen vô lúc nào o hay... chỉ có cái là model như japan vậy, đẹp, đẹp..:D, đừng nhìn xuống dưới :)), cũng đừng để té xuống :))
     

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