SD7-JP001 Divine Protector Exordo Earth/Rock/8/0/4000 This card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing a Monster with [Sphinx] in its name. When this card is face-up on the Field, every time an Earth main type Monster is successfully Reversed Summoned, deal 1000 damage to your opponent. Ultra Rare SD7-JP002 Great Spirit Earth/Rock/4/500/1500 Once per turn, this card can be flipped to face-down defense posistion. When this card is successfully Reversed Summoned, you can switch the original attack and defense strengths of a face-up Earth main type Monster on the field until end of turn. SD7-JP003 Giant Rat Earth/Beast/4/1400/1450 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Earth main-type monster with attack strength of 1500 or less from your deck to the field. Shuffle your deck afterward. (Notes: There are three copies of this card in the deck) SD7-JP004 Maharagi Earth/Rock - Spirit/4/1200/1700 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. If this card is Summoned or Reversed, during your next Draw Phase, you may look at the top card of your deck, and return it to the top or bottom of your deck. SD7-JP005 Gigante Earth/Rock/4/1900/1500 This card cannot be Normal Summoned. Remove an Earth Main-Type monster from your Graveyard from the game to special summon this card. If this card is destroy in battle and sent to Graveyard, destroy all Magic/Trap cards on the field. (Notes: There are two copies of this card in the deck) SD7-JP006 Guardian Sphinx Earth/Rock/5/1700/2400 Once during the turn this card can change to face-down defense mode. When this card is successfully Reverse Summon, return all monsters on opponent's field to owner's hand. SD7-JP007 Aztec Statue Earth/Rock/4/300/2000 When this card is attacked, and your opponent receive battle damages, that damage is doubled. SD7-JP008 Sentry Golem Earth/Rock/4/800/1800 Once during your main phase you may flip this card to face-down defense mode. When this card is successfully Reverse Summon, return one monster to owner's hand. SD7-JP009 Hieracosphinx Earth/Rock/6/2400/1200 When this card is face-up on the field, your opponent cannot choose monsters on your field that are in face-down defense mode as target of battle. SD7-JP010 Criosphinx Earth/Rock/6/1200/2400 When this card is face up on the field, whenever a monster card is sent from the field to owner's hand, the owner of that monster must choose one card from his/her hand and discard it. SD7-JP011 Moai Reflect Cannon Earth/Rock/4/1100/2000 This card can change to face-down defense mode once per turn. (Notes: There are two copies of this card in the deck) SD7-JP012 Megarock Dragon Earth/Rock/7/?/? This card cannot be Normal Summoned. This card can only be Special Summoned by removing Rock sub-type monsters from your Graveyard from play. This card's attack and defense strength is equal to 700 times the number of monsters you remove this way. SD7-JP013 Guardian Statue Earth/Rock/4/800/1400 This card can change to face-down defense mode once per turn. When this card is successfully Reverse Summon, return a monster card on opponent's field to owner's hand. SD7-JP014 Medusa Worm Earth/Rock/2/500/600 This card can change to face-down defense mode once per turn. When this card is successfully Reverse Summon, destroy a monster on opponent's field. SD7-JP015 Sandmoth Earth/Rock/4/1000/2000 When this card is destroy while in face-down defense mode other than by battle and send to Graveyard, special summon this card to your field with original attack and defense strength switch. SD7-JP016 Fault Zone Magic - Field When a Rock sub-type monster is attacked while in defense mode, the battle damage done to the controller of the attacking monster is doubled. SD7-JP017 Cyclone Magic - Quickplay Destroy 1 Magic or Trap card on the field. SD7-JP018 Early Burial Magic - Equipment Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field in attack mode, and equip this card to it. When this card is destroy, destroy the equipped monster. SD7-JP019 Sealing Swords of Light Magic - Normal All monsters on opponent's field would change to face-up position. After this card is activate, this card would stay on the field for 3 turns (counting opponent's turn). When this card is on the field, monsters on opponent field cannot declare attack. SD7-JP020 Shield in Right Hand, Sword in Left Hand Magic - Normal Until the end of turn, the original attack and original defense strength of all face-up monsters on the field when this card is activate would be swapped. (Notes: There are two copies of this card in the deck) SD7-JP021 Mallet of Luck Magic - Normal Shuffle any number of cards from your hand into your deck, draw from your deck that number of cards afterward. SD7-JP022 Hammer Shoot Magic - Normal Destroy the face-up monster in attack mode on the Field with the highest attack strength. SD7-JP023 Ectoplasma Magic - Continuous Each player during their respective End Phase sacrifice a face-up monster on their field, do damage to opponent equal to half of base attack of that monster. SD7-JP024 Brainwash - Brain Control - Pay 800 lifepoints. Choose a face-up monster on opponent's field, you gain control of that monster until the end of the turn. SD7-JP025 Wiggling Shadow Magic - Continuous Pay 300 lifepoints. Shuffle all of your monsters on the field that are in face-down defense mode, then place it to the field in face-down defense mode again. This effect can only be activate once per turn. SD7-JP026 Emissary of Harmony Trap - Normal During the turn this card is activate, all battle damages deal by opponent's monsters would become 0. Your monsters cannot be destroy as result of battle during this turn. SD7-JP027 Compensation of Blood Trap - Continuous Pay 500 Lifepoint, you may normal summon a monster to the field. This effect can only be activated during your Main Phase or opponent's Battle Phase. SD7-JP028 Magic Drain Trap - Counter When your opponent play a Magic card, you may activate this card. If your opponent didn't discard a Magic card from his/her hand, the activation of that Magic card is negated and destroy that Magic card. (Notes: There are two copies of this card in the deck) SD7-JP029 Thiefing Goblin Trap - Continuous When monsters on your field does battle damages to opponent's lifepoint, opponent randomly discard a card from his/her hand. SD7-JP030 Traveler's Riddle Trap - Continuous This effect can be activate when your opponent's monster attack. Choose one card from your hand, your opponent guess the type (Monster, Magic, Trap). If incorrect, return the attacking monster to owner's hand. (Notes: There are two copies of this card in the deck) SD7-JP031 Reckless Greed Trap - Normal Draw 2 cards, then skip your next two Draw Phases. SD7-JP032 Compulsory Evacuation Device Trap - Normal Return a monster on the field to owner's hand. (Notes: There are two copies of this card in the deck) to Shindo: đã xuất hiện mấy lá sd7 trong structre pack GX bán ở NQĐ nên wa đó mà mua
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