The following are preliminary patch notes; they are planned changes to the game that will be tested for this update. Testing is not yet completed, so please understand that there may be some minor changes between these notes and the final patch notes, which will be posted on the official website on launch day (coming soon!). Join the discussion about the NCSOFT West Preliminary Glory Days Patch Notes here! Check out the preview site! Classes Sigel Knight Tyrr Warrior Othell Rogue Yul Archer Feoh Wizard Iss Enchanter Wynn Summoner Aeore Healer Changes to Skills Bug Fixes Character and Game System Changes Vitality Dual Class Subclass Mentor System PK System Bug Fixes Zones Isle of Souls Fairy Settlement Kartia’s Labyrinth Guillotine Fortress Teredor and other Raids Tauti Pagan’s Temple Misc Changes Bug Fixes PvP Activities Castle Sieges Fortress Sieges Ceremony of Chaos Olympiad Bug Fixes Clans and Clan Halls Clan Wars Clan Halls Contestable Clan Halls Clan Requests and Dwarf Guilds Bug Fixes Quests Campaigns New Quests Changes to Quests Removed Quests Bug Fixes Items New Items Changes to Items Crafting Changes Bug Fixes Interface Bug Fixes link gốc : http://boards.lineage2.com/showthread.php?t=246704 - - - Updated - - - Classes Sigel Knight New Skill: True Vanguard: Increased damage to monsters by 50%, increased MP consumption for physical skills by 30%. Changes to Skills: Shield Charge: Cooldown is decreased from 6 seconds to 5 seconds. Last Judgment: Cooldown is decreased from 6 seconds to 5 seconds. Justice Punishment: Cooldown is decreased from 7 seconds to 5 seconds. Gust Blade: Cooldown is increased from 7 seconds to 10 seconds. Spike Shield: Can now be used together with Iss Enchanter Sonata buffs. The chance for magic damage reflect is the same at 50%. Melee and magic damage reflect rate decreased according to skill level: Level 1: 35% (before) to 10% (after) Level 2: 40% (before) to 15% (after) Level 3: 45% (before) to 20% (after) Level 4: 50% (before) to 20% (after) Rage Aura: A 10% P. Critical Rate effect has been added. Tyrr Warrior Changes to Skills: Tyrr Warriors now automatically attack after using these skills: Hurricane Blaster Jump Attack Infinity Strike Hurricane Storm Othell Rogue Changes to Skills: Shadow Dash Spd., Evasion, and HP Recovery are adjusted according to the skill level: Level 1: Spd. 40, Evasion 10, and HP Recovery 10 (before) to Spd. 66, Evasion 4, and HP Recovery 10 (after) Level 2: Spd. 40, Evasion 10, and HP Recovery 10 (before) to Spd. 66, Evasion 6, and HP Recovery 20 (after) Level 3: Spd. 40, Evasion 10, and HP Recovery 10 (before) to Spd. 66, Evasion 8, and HP Recovery 30 (after) Level 4: Spd. 40, Evasion 10, and HP Recovery 10 (before) to Spd. 66, Evasion 10, and HP Recovery 40 (after) Evasive Counterstrike: Cooldown is reduced from 180 seconds to 150 seconds. Othell Rogues now automatically attack after using the following skills: Uppercut Kick Yul Archer Changes to Skills: Yul Archers now automatically attack after using the following skills: Impact Shot Recoil Shot Multiple Arrow Heavy Arrow Rain Slow Shot Feoh Wizard Changes to Skills: Superior Robe Mastery: M. Def. is increased by 300 when robes are equipped. An additional 20 M. Def. is gained per skill enchantment level. Double Cast: while double casting, the following skills have been adjusted to be affected by the weapon’s item attribute: Elemental Spike Elemental Crash Elemental Destruction Elemental Blast Iss Enchanter New Skill: Superior Sword/Blunt Weapon Mastery: When a dagger/blunt is equipped, P. Atk., M. Atk., and Atk. Spd. are increased. During an attack, there is a certain chance that the power and critical rate of a physical skill will be increased. Changes to Skills: Warrior’s Harmony: For 30 minutes, increases the selected party member’s P. Atk. by 35%, P. Critical Damage by 35%, P. Critical Rate by 100%, Atk. Spd. By 8%, M. Atk. by 16%, Casting Spd. by 8%, and Spd. by 8. Wizard’s Harmony: For 30 minutes, increases the selected party member’s M. Atk. By 40%, M. Critical Rate by 100%, Casting Spd. by 8%, P. Atk. by 8%, Atk. Spd. by 8%, Speed by 8, M. Def. by 14%, and MP Recovery Bonus by 20%. Also decreases MP Consumption for magical skills by 15%, MP Consumption for physical skills by 5%, and skill cooldown by 20%. Harmony and Sonata effects no longer stack with 3rd Class (pre-Awakened) buff effects. The Lute Melody skills description has been changed to include clear explanation about enhanced effects. Wynn Summoner Servitors now inflict less damage on raid boss monsters. Aeore Healer New Skill: Grand Inquisitor: Increased damage to monsters by 50%, increased MP consumption for magical skills by 30%. Changes to Skills: Mark of Lumi: Skill range is increased from 600 to 900. Dark Veil: Skill no longer decreases aggression. Casting time is decreased. Skill range is increased from 600 to 900. Cooldown is decreased from 4 seconds to 2 seconds. Dark Circle: Casting time is decreased. Skill range is increased from 600 to 900. Cooldown is decreased from 15 seconds to 6.7 seconds. Dark Rain: Cooldown is decreased from 7 seconds to 6.7 seconds. Dark Force: Casting time is decreased. Skill range is decreased from 600 to 400. Cooldown is increased from 4 seconds to 10 seconds. Superior Armor Mastery: M. Def. is increased by 300 when light armor or robes are equipped. An additional 20 M. Def. is gained per skill enchantment level. Changes to Skills If an Awakened character equips armor made for its class, the armor's new Max HP increase applies: Sigel Knight in heavy armor: 6,883 Max HP Tyrr Warrior in heavy or light armor: 5,368 Max HP Othell Rogue in light armor: 4,480 Max HP Yul Archer in light armor: 4,783 Max HP Feoh Wizard in robe armor: 4,447 Max HP Wynn Summoner in light or robe armor: 4,151 Max HP Iss Enchanter in heavy, light, or robe armor: 4,636 Max HP Aeore Healer in light or robe armor: 4,299 Max HP Some skill effects have changed for pre-Awakening classes: Resurrection: Cooldown is no longer affected by skill effects. Divine Punishment: Cooldown is increased from 1 second to 2 seconds. Evasion: Cooldown is increased from 75 seconds to 150 seconds. Counterattack: Cooldown is increased from 75 seconds to 150 seconds. Day of Doom: Skill success rate is now affected by the target’s level. Abyssal Power: Skill effect now applies when wearing light armor. Expert Casting: Skill effect now applies when wearing light armor. Robe Mastery: When enchanted with Magic Defense the effect now increased by 10 points per level, instead of by a 1% - 25 % by level. Pride of Kamael: Can now only be used on self, and duration is increased from 3 minutes to 5 minutes. A penalty of decreased Casting Spd. now applies to the following classes if a crossbow item is equipped: Feoh Wizard Wynn Summoner Aeore Healer Hide effects from skills are now canceled when gathering Energy Seeds and Star Stones. Among the new augmentation skills that require an above R-grade Stone of Life, the following skill effects are changed as follows: They are not affected by a re-use delay kind of effect. The re-use time is the same between the main class and the Dual Class or Subclass. The skills the above conditions affect are: Item Skill – Warp: Re-use delay: 24 seconds Skill effect: Cancels the stun/target of nearby enemies and teleports to the front. Item Skill – Dash: Re-use delay: 90 seconds Skill effect: For 10 seconds, increases Speed, P. Evasion, and HP Recovery Bonus. Item Skill – Silence: Re-use delay: 240 seconds Skill effect: For 5 seconds, blocks the use of physical/magic skills. Item Skill – Undying Will: Re-use delay: 480 seconds Skill effect: For 5 seconds, becomes invincible. Can be used when HP falls below 20%. Item Skill – Reflect Damage Resistance: Re-use delay: 4seconds (was 6 seconds before) Skill effect: For 5 seconds, increases resistance to Reflect Damage. Item Skill – Target Blocked: Re-use delay: 480 seconds (was 20 seconds before) Skill effect: For 5 seconds, makes yourself untargetable. As it is no longer possible for a character to retain any 3rd class skills upon Awakening, all 3rd class skills that had been retained up until now have been removed from Awakened characters. In order to improve the issue of where too many buff effects are concentrated in the abnormal status screen’s regular buff area, vitality related buffs and buff effects that do not affect the character’s abilities have been changed to appear in the active skill area. Bug Fixes Superior Weapon Mastery for Aeore Healer: M. Critical Rate is now correctly applied as 6% instead of +6. The damage reflect effect for skills is now limited correctly according to the maximum damage reflect rule. Essence buff skills obtained in Harnak Underground Ruins and the Survival Movement skill can now be applied together. The description for the Aeore Healer’s Superior Anti Magic skill now includes the M. Def. value. The Poison Zone skill effects are no longer delayed upon use. The description for the cost-type enhanced Rebirth skill now correctly lists MP consumption instead of HP consumption. The description for the cost-type enhanced Strong Will skill now correctly lists HP consumption instead of MP consumption. The increased duration for the time-type enhanced Spirit of the Slayer skill now shows in the skill description. Motion now displays correctly when the Arrow Rain skill was used by a Dual Class character. The problem of the wrong skill explanation appearing when enchanting the Ultimate Body To Mind skill into a cost-type has been corrected. The problem of the increased in duration not being explained when enchanting the Saha 6-Type buff as a “time” type has been corrected. When enchanting the Shield Charge skill as a cost-type, the problem of MP consumption not decreasing has been corrected. The problem of the +3 time type enchanted Polymorph skill’s explanation giving the wrong effect duration has been corrected. When the Second Wind and Double Casting skills are enchanted as ___ types, the skill explanation giving the wrong duration has been corrected. The skill explanation for Item Skill: Clarity level 3 mistakenly giving the skill effect as the MP consumption increase has been corrected. Fixed the issue in which skills such as Increase Range and Sharpshooting would not apply when equipped with a weapon R-grade or higher. Fixed the issue in which the casting bar would not display correctly for the first skill used since logging on. Fixed the issue in which detailed stats for the effects would not display in the skill description for Dual – Light of Protection. Fixed the incorrect usage requirements for the skill: Dual – Master’s Rage. The issue of a character is killed while the Blessing of Noblesse effect is applied and the received buff skill sometimes being reset has been corrected. Fixed a problem with the 4 attributes skill not being affected by the weapon item’s attribute while double casting. Corrected the Poison Zone skill’s application rate setting. Fixed a problem wherein the Whispering Death skill effect was being cancelled when using the Unbind skill. Fixed a problem with decreased HP recovery magic power being displayed on the buff list when using Chain Galaxy. Corrected the speed decrease value in the entangle-type enhanced Time Bomb skill explanation. Fixed a problem where the increased duration was not being shown when the Spirit of Nabiarov skill is enhanced as a time type. Added missing Item Skill designations to the following skills: Item Skill – Warp Item Skill – Dash Item Skill - Undying Will Item Skill – Silence Item Skill - Target Blocked Fixed the graphics issue in which a character would appear black when using the Harp Melody in a certain environment. Fixed a problem where the P. Critical Rate would not increase when the Weapon Maintenance effect was applied with dual blunt weapons equipped. Fixed a problem where the icon for the Contagion skill would appear inactive even when the conditions for its use had been satisfied. Fixed a problem where the Resistance of Saha skill could be used at the same time as skills with similar effects. Fixed a problem where PK count and Reputation scores would not be affected when killing characters with some skills. Fixed a problem where a character would become Chaotic after killing another character with Reflect Damage: A character that kills another character using Reflect Damage does not change status and stays a normal character. (Limited to instances where the enemy is not intentionally attacked). A character that dies via Reflect Damage changes to purple. Fixed a problem where a character would not become Chaotic after killing another character while receiving Reflect Damage. The problem of the Talisman (R-grade) - Remove Debuff skill using an abnormal slot like a buff skill has been corrected. The problem of the Dark Rain skill not being able to be registered and used as a macro has been corrected. The problem where the Death Breath skill effect is not applied but the specific skill’s effect being marked as if it is in place has been changed. The problem where the Ultimate Transfer Pain effect is applied but damage from some skills not being transferred to the servitor has been corrected. The explanation for the Dark Devour skill, which is enchanted through the power route, has been corrected. The problem where a Dual Class skill being displayed in the normal buff area of the abnormal status screen has been changed. The Drum Melody - Heavenly Cocktail skill's explanation displaying the wrong Critical Rate increase value has been corrected. Fixed the problem of the icons for Golden Lion, Thunder Hawk, and Unison of Lights not appearing in the Servitor Information window. Fixed a problem where a pet’s skills and actions could not be used in a macro. Fixed a problem where the Beast Soulshot and Blessed Beast Spiritshot items could not be used automatically when a pet is summoned. Fixed a problem in which the servitor’s Pet Greater Heal skill effect would sometimes not be applied to the summoner. Fixed a problem where pets and servitors could be used to turn other characters Chaotic. - - - Updated - - - Character and Game System Changes Vitality Vitality is now unique to each character and the class they are on. Every character on a game account, and every main class, Dual Class, or Subclass of that character will have its own dedicated Vitality points pool, weekly Vitality item count, and Vitality item re-use times. Dual Class Improved the Dual Class system. As with the existing sub-class system, various benefits can now be obtained by developing a dual class. A character can receive 1 ‘Certificate – Dual Class’ item with their main and dual classes at level 85, 90, 95, and 99 through the existing sub-class certifier Trandon. The following skills can be acquired by using a ‘Certificate – Dual Class’ item: Dual – P. Atk. / M. Atk. Increase Skill Level 1 - P. Atk. +3%, M. Atk. +4% [Certificate 1] Skill Level 2 - P. Atk. +6%, M. Atk. +9% [Certificate 1] Skill Level 3 - P. Atk. +9%, M. Atk. +13% [Certificate 1] Skill Level 4 - P. Atk. +12%, M. Atk. +18% [Certificate 1] Dual – P P. Def. / M. Def. Increase Skill Level 1 - P. Def. +3%, M. Def. +3% [Certificate 1] Skill Level 2 - P. Def. +6%, M. Def. +6% [Certificate 1] Skill Level 3 - P. Def. +9%, M. Def. +9% [Certificate 1] Skill Level 4 - P. Def. +12%, M. Def. +12% [Certificate 1] Dual – Atk. Spd. / Casting Spd. Increase Skill Level 1 - Atk. Spd. +3%, Casting Spd. +3% [Certificate 1] Skill Level 2 - Atk. Spd. +6%, Casting Spd. +6% [Certificate 1] Skill Level 3 - Atk. Spd. +9%, Casting Spd. +9% [Certificate 1] Skill Level 4 - Atk. Spd. +12%, Casting Spd. +12% [Certificate 1] Dual - Max HP Increase Skill Level 1 - Max HP +6% [Certificate 1] Skill Level 2 - Max HP +12% [Certificate 1] Skill Level 3 - Max HP +18% [Certificate 1] Skill Level 4 - Max HP +24% [Certificate 1] Dual - Max MP Increase Skill Level 1 - Max MP +6% [Certificate 1] Skill Level 2 - Max MP +12% [Certificate 1] Skill Level 3 - Max MP +18% [Certificate 1] Skill Level 4 - Max MP +24% [Certificate 1] Dual - Max HP Increase Skill Level 1 - Max CP +6% [Certificate 1] Skill Level 2 - Max CP +12% [Certificate 1] Skill Level 3 - Max CP +18% [Certificate 1] Skill Level 4 - Max CP +24% [Certificate 1] Dual - HP Absorb 5% of damage is recovered as HP [Certificate 2] Dual - MP Absorb A fixed amount of MP is recovered according to chance [Certificate 2] Dual – Physical Attack Specialty P. Atk. +9%, P. Def./M. Def. -9% [Certificate 2] Dual - Dual – Magic Attack Specialty M. Atk. +13%, P. Def./M. Def. -9% [Certificate 2] Dual – Physical Attribute Increase Physical Attack/Defense Attribute +20 [Certificate 2] Dual – Mental Attribute Increase Mental Attack/Defense Attribute +20 [Certificate 2] Dual – Berserker’s Rage P. Atk. Increases by 27% [Certificate 3] Dual – Master’s Rage Skill power increases by 27% [Certificate 3] Dual – Light of Protection M. Atk./M. Def. increases by 27% [Certificate 3] Dual – Light of Blessing When receiving over 1000 damage, a portion is recovered as HP according to chance. [Certificate 3] Dual – Giant’s Chains Block’s the target’s physical skills for 5 seconds. Can only be used on a PC. 100% success rate. Cooldown 10 minutes. [Certificate 4] Dual – Giant’s Silence Blocks the target’s magic skills for 5 second. Can only be used on a PC. 100% success rate. Cooldown 10 minutes. [Certificate 4] Dual – Giant’s Yoke For 5 seconds, reduces the speed of enemies near the target by 90%. Can only be used on a PC. 100% success rate. Cooldown 10 minutes. [Certificate 4] Dual – Giant’s Shield Increases reflect damage resistance by 100% for 30 seconds. Cooldown 10 minutes. [Certificate 4] Dual class certificate skills can be reset through sub/dual class certifier Trandon. Added a dual-class re-awakening system: Dual class reawakening is possible through sub/dual class master Raina. In order to reawaken, you need to pay a fee and have the class cloak that you received upon awakening. When reawakening a dual class, your character is reset to level 85. All skills are deleted and related 3rd class skills are obtained. You receive a cloak for the reawakened class. Added benefits for dual classes. Added a new skill that can be learned when a character’s main and dual class are at the following levels. Dual Maximum Body Skill Level 1 - Max HP +463 (Main/Dual at Level 85) Skill Level 2 - Max HP +972 (Main/Dual at Level 90) Skill Level 3 - Max HP +1,458 (Main/Dual at Level 95) Skill Level 4 - Max HP +1,926 (Main/Dual at Level 99) Subclass Kamael characters can now choose the Inspector class as their first sub-class. Improved the Sub Class Certificate skills. All previous Certificate skills are reset upon updating. The following skills can be acquired through the ‘Certificate Subclass’ item: Sub – P. Atk./M. Atk. Increase Skill Level 1 - P. Atk. +1%, M. Atk. +1% [Certificate 1] Skill Level 2 - P. Atk. +2%, M. Atk. +3% [Certificate 1] Skill Level 3 - P. Atk. +3%, M. Atk. +4% [Certificate 1] Skill Level 4 - P. Atk. +4%, M. Atk. +6% [Certificate 1] Sub – P. Def./M. Def. Increase Skill Level 1 - P. Def. +1%, M. Def. +1% [Certificate 1] Skill Level 2 - P. Def. +2%, M. Def. +2% [Certificate 1] Skill Level 3 - P. Def. +3%, M. Def. +3% [Certificate 1] Skill Level 4 - P. Def. +4%, M. Def. +4% [Certificate 1] Sub – Atk. Spd./Casting Spd. Increase Skill Level 1 - Atk. Spd. +1%, Casting Spd. +1% [Certificate 1] Skill Level 2 - Atk. Spd. +2%, Casting Spd. +2% [Certificate 1] Skill Level 3 - Atk. Spd. +3%, Casting Spd. +3% [Certificate 1] Skill Level 4 - Atk. Spd. +4%, Casting Spd. +4% [Certificate 1] Sub – Critical Rate Increase Skill Level 1 - Physical/Magic Critical Rate +10 [Certificate 1] Skill Level 2 - Physical/Magic Critical Rate +20 [Certificate 1] Skill Level 3 - Physical/Magic Critical Rate +30 [Certificate 1] Skill Level 4 - Physical/Magic Critical Rate +40 [Certificate 1] Sub – P. Accuracy/M. Accuracy Increase Skill Level 1 - P. Accuracy +2, M. Accuracy +2 [Certificate 1] Skill Level 2 - P. Accuracy +4, M. Accuracy +4 [Certificate 1] Skill Level 3 - P. Accuracy +6, M. Accuracy +6 [Certificate 1] Skill Level 4 - P. Accuracy +8, M. Accuracy +8 [Certificate 1] Sub – P. Evasion/M. Evasion Increase Skill Level 1 - P. Evasion +2, M. Evasion +2 [Certificate 1] Skill Level 2 - P. Evasion +4, M. Evasion +4 [Certificate 1] Skill Level 3 - P. Evasion +6, M. Evasion +6 [Certificate 1] Skill Level 4 - P. Evasion +8, M. Evasion +8 [Certificate 1] The following items can be purchased through Sub/Dual Class Master Raina: Rising Shirt STR+1, INT+1, Speed +7 (Main/Dual at Level 87) Rising Belt Weight +12800, 12 additional inventory slots (Main/Dual at Level 87) Blazing Shirt STR+1, INT+1, CON+1, MEN+1, Speed +7 (Main/Dual at Level 92) Blazing Belt Weight +12800, 18 additional inventory slots (Main/Dual at Level 92) Mentor System The “Mentee’s Appreciation” skill can now be applied to mentors in main, dual, or subclass mode. “Mentee’s Appreciation” now stays active when a mentor changes between main, dual, or subclass without reconnecting. Mentor’s buffs and runes now stay active if a mentor in dual or subclass mode changes to main class without reconnecting. The problem of the mentor’s mentee list not being deleted when the mentee cancels its account or changes servers has been corrected. The problem of 1 mentee sometimes contracting with 2 mentors has been corrected. The problem of sometimes contracting with more than 3 mentees has been corrected. The problem of the mentor sometimes being able to set up another contract before an existing contract is deleted has been corrected. The mentoring system’s penalties have been changed as follows. Contract cancel: 7 days -> 2 days Graduation: 5 days -> 1 day When the mentee is disconnected, the problem of the mentor receiving the “Mentee’s Appreciation” has been corrected. The problem of a connected mentee not being confirmed in the mentor’s mentoring UI has been corrected. PK System Changed the way the reputation score is lowered Before: The reputation score for Chaotic/Normal characters decreases in proportion to their PK count After: The reputation score for Chaotic/Normal characters decreases more sharply after their PK count reaches 4 Added an item destruction penalty When a chaotic character with a PK count of 4 or higher dies, the item destruction penalty is applied including augmented items From April 25th until the May 9th scheduled maintenance, chaotic characters with a PK count of 31 or higher will experience item destruction when dying. After the May 9th scheduled maintenance, chaotic characters with a PK count of 4 or higher will be affected by the item destruction penalty when dying. The item destruction penalty only applies to characters that die with a chaotic reputation and does not affect characters that die with a normal reputation. The chance of item destruction and the number of items to be destroyed increases according to the PK count. A maximum of 5 items can be destroyed after a single death. Added a method for increasing the reputation score XP and SP can be acquired when the reputation is negative. Reputation can be increased by hunting NPCs Reputation can now be gained when dying If there is no XP to lose when dying, the reputation does not increase Reputation gained from XP or dying cannot increase the score above 0 With a reputation score of 0 or more, killing a chaotic character increases the reputation score. The maximum reputation score is 500, and the character’s name color changes to green when this is reached. The effects of a character with a positive reputation score PKing is as follows: with a PK count of 0 and a positive reputation score: the PK count increases and the rep. changes to 0 with a PK count of 1 or more and a positive reputation score: the PK count increases and the rep. decreases, ignoring any positive score Added a daily ‘Repent Your Sins’ quest that can reduce the PK count. The ‘Repent Your Sins’ quest can be obtained from Black Judges hiding around the south of Floran Village, Hardin’s Academy, and the Wasteland south door. The quest can only be undertaken by a level 61 and above main class with a PK count of 1 or more. You need 200 ‘Gemstone B’ items in order to obtain the quest item. The ‘Repent Your Sins’ quest summons a ‘Sin Eater’ and involves acquiring XP and collecting ‘Penitence Powder’ that can be exchanged for the reward. There is a limit of 10 ‘Penitence Powder’ items. If more than this is acquired, it will all be deleted during the reward step. When receiving quest awards, the PK count will decrease by 1~3 randomly. Added a ‘Reputation Penalty’ in order to discourage senseless PKing. The Rep. penalty level changes proportionally to the PK count and number of negative reputation points. Characters with a PK count of 3 or less can only receive a stage 1 XP unrecoverable penalty regardless of reputation score. Characters with a PK count of 4 or higher receive a penalty in proportion to their reputation score and decreased P. Def. / M. Def. effects. Reputation scores that had exceeded 500 will be adjusted to 500 and those below zero will be set to zero. Removed quest items for the now inactive ‘Repent Your Sins’ quest. The ‘Penitent’s Manacles’ that can no longer summon the ‘Sin Eater’ can be sold at the store The item destruction penalty now applies to Chaotic characters with a PK count of 4 or higher (previously 31 or higher). Lowered the requirements to obtain the Penitence Powder item for the ‘Repent Your Sins’ quest. Bug Fixes Fixed a problem that would sometimes cause a dual skill certificate learned by a main class to be deleted. Mentors and Mentees will now retain the following skills when changing to main/dual/sub class, rather than having them eliminated: Mentor’s Knight’s Harmony Mentor’s Warrior’s Harmony Mentor’s Wizard’s Harmony Mentee’s Mentor Summon skill Fixed a problem where some skills from a previous class would sometimes remain after reawakening as a dual class via sub/dual class master Raina. Fixed a problem where the effect for the dual class certificate skill ‘Dual – Master’s Rage’ would not be applied to magic skills. Fixed a problem in which a Noblesse character without a subclass could not add a subclass. - - - Updated - - - Zones Isle of Souls Level 92-96 Solo/Party-type Hunting Area. Quest Zone. An army of dwarves is engaged in battle with Mother Nornil’s Spiculas and the Golem Corps brought by Dr. Chaos. The Isle of Souls has been reborn as a hunting ground for small parties comprising characters level 92~96. New monsters have been introduced in place of the old ones. Black Anvil Guild Golems and Dwarf Soldiers are engaged in battle with Spiculas at various places on the battlefield. If you kill a Spicula that a Golem is fighting, that Golem will temporarily become an ally and help you fight other monsters. Sometimes a ‘Self-Destruction Golem’ appears near the character and uses a ‘Self-Destruction Skill’. When this happens, the allied Golem becomes an enemy. Nearby monsters are also effected and are rendered helpless. The Spicula multiplying ‘inn’ continuously spawns monsters. At set times, allied soldiers and ‘Cannonball Golems’ appear near the ‘inn’. The ‘Cannonball Golem’ can be of great help when hunting monsters. Added the moving raid boss ‘Gigantic Golem.’ Nornil’s Cave Level 93-96 Party-type Hunting Area. Quest Zone. A program to expel intruders has been initialized in accordance with super computer “Mother Nornil.” The living weapon Spicula Kamael are continuously working to expel intruders. Nornil’s Cave has been reborn as a level 93~96 small party hunting zone. New monsters have been introduced in place of the old ones. You can use the ‘Nornil Moving Device’ to teleport inside the cave. Alarms and a Spicula clone device ‘boss’ exist at various points in the cave. Upon being attacked or discovering the character, these cause additional monsters to be summoned. There is a ‘Boss Central Device’ in the middle room of the cave. Level 93 and above characters in a party can enter the ‘Nornil’s Garden’ instance zone where raid boss ‘Spicula the Zero’ appears. Nornil’s Garden Level 93+ Raid Battle. Spicula the Zero acts as a commander by controlling Spiculas and can be considered a living weapon at the service of Mother Nornil. An instance dungeon accessible to parties (7 member parties recommended) When progressing in a linear fashion, the raid boss ‘Spicula the Zero’ appears in the final room. The instance zone is reset every day at 6:30. Temple of Pagans Level 98-99 Party-type Hunting Area. Quest Zone. Shilen, awoken with the Seal of Disaster. In order to complete the Great Sacrifice, she has begun moving 4 demons of hell: Halisha, Malloc, Triol, and Bremmnon. Under orders from Shilen, Helan’s leader Triol has ordered his subordinates in the physical world (Andreas, Jacques Doom, etc.) to prepare for the “Great Sacrifice” and his own transfer to the material realm. Jacques Doom has started churning out bloodsucking insects while Andreas is producing pagans and spreading them into the heart of Rune. Increased monsters’ levels to level 98-99 The ‘Pagan’s Key’ acquired from killing monsters can now be used to open all doors in the Temple of Pagans. (The original Anteroom Key, Chapel Key, and Key of Darkness can also be used.) Increased raid boss Andreas Van Halter’s level to 99. Raid boss Andreas Van Halter now spawns on the first floor of the altar. All doors in the area of the altar where Andreas Van Halter spawns are now open. Fairy Settlement Level 88-94 Solo/Party-type Hunting Area. Quest Zone. Kimerian and the fairies under his control have settled in Magmeld. However, the decaying darkness has been seeping in and the Cocoon Destroyer appears, spreading the curse of darkness and corrupting Kimerian and the fairies. Lowered the level of monsters that spawn in the cocoon. Raised the level of monsters that spawn in the Large Cocoon. Increased the battle skills for Scout monsters. When the Cocoon appears, the ‘Cocoon Destroyer’ may appear randomly. Upon killing the ‘Cocoon Destroyer’, the Wisp may also appear randomly to restore the character’s HP/MP and provide it with a buff that increases its P. Atk and M. Atk. Increased the XP for raid boss Kimerian (normal and Epic). Kartia’s Labyrinth We have changed settings for the solo-type Kartia’s Labyrinth in the following ways: It has become easier to use the location of the “Kartia Researcher” that appears in the Town of Aden. If you kill the ‘Kartia Dimensional Watcher’ that spawns on the seventh level of the first floor of the solo-type Kartia’s Labyrinth, the ‘Life Plunderer’ monster appears. When the ‘Life Plunderer’ monster’s HP drops below 10%, the ‘Boiling Blood’ buff is applied to the character. While the ‘Boiling Blood’ buff is active, the character can resurrect at the spot of death and XP, HP, and MP can all be recovered completely. The ‘Boiling Blood’ buff is only active while in the solo-type Kartia’s Labyrinth. Reduced the HP for the ‘Kartia Dimensional Watchman’. Reduced the HP for boss monsters Zellaka, Pelline, and Kalios. Teredor Made the following changes in regards to battling the boss ‘Teredor’: Increased Teredor’s XP, SP, and rewards. Decreased the number of ‘Elite Millipedes’ that Teredor summons. Subordinate monsters no longer provide XP or SP. The instance dungeon now resets if Teredor dies. Lowered the minimum party size that can enter the instance from 7 players to 5 players. Increased the time to complete the instance from 45 minutes to 60 minutes. Guillotine Fortress The 3-page setup for the Guillotine Fortress raid boss “Guillotine of Death” has been changed as follows: The location where the “Guillotine of Death” begins to summon followers has been adjusted. The rate of follower appearance has been adjusted lower. The XP reward has been raised for the monster “Skull Dissect of Hellfire” that appears in the Guillotine Fortress. The placement and individual numbers of monsters that appear in the Guillotine Fortress have been adjusted. Duration has been changed to 30 minutes for the item “Proof of Survival” that can be acquired in the Guillotine Fortress. The following Guillotine Fortress monsters have been changed to the undead. Floating Spirit Hazkal Rozenia's Command Dual Butcher Kelvalla Izad You can no longer acquire the item “Proof of Survival” from the following monsters that appear in the Guillotine Fortress. Butchered Hakal Fang of Despair Adidaiu Erect Wild Beast Center Ex-Torture Expert Samata Changed the set-up for the boss battle of the raid boss “Guillotine of Death” in the Guillotine Fortress as follows: Added a sword aura effect to the boss’s weapon Fixed a problem involving the boss appearing before the set re-appearance time. The “Guillotine of Death” can now appear at day or night whenever the re-appearance time occurs (previously could only appear at night in the game). Increased the chance of obtaining the ‘Proof of Survival’ item at Guillotine Fortress. Tauti & Seed of Hellfire The set-up for the Seed of Hellfire raid boss “Tauti” has been changed as follows: The boss information has been added to Tauti’s target screen. The duration has been increased for the “Tauti Ultra Whirlwind” and “Tauti Ultra Typhoon” skills. Tauti can resist all abnormal statuses. Changed the set-up for the boss battle of the raid boss “Tauti” in the Seed of Hellfire as follows: The subordinate monster “Jahak” appears less frequently. Decreased the power of the “Petra Injection – Enhance HP Recovery” skill used by the subordinate monster “Jahak”. Decreased the use frequency of the skills “Tauti Ultra Whirlwind” and “Tauti Ultra Typhoon”. Increased the duration of the skills “Tauti Ultra Whirlwind” and “Tauti Ultra Typhoon” has been increased. If “Tauti" is defeated in a normal battle, the de-buff “Shilen's Breath” will now be applied. The following skill type buffs that are used by the Seed of Hellfire monsters have been changed into debuffs. Goods Strike Vernier Calipers Strike Spear Bash Goods Throw Misc Changes The difficulty level has been lowered in the following raids. Octavis Epic Battle Istina Epic Battle Tauti Normal and Epic Battles Antharas Valakas Some instance dungeons have been changed to delete faster when no character exists inside the dungeon. Changes have been made so that equip and supply items cannot be used while teleporting through Sayune. The Sayune icon not appearing when the main class is an awakened class, changing to a dual class or sub class, then moving to above Sayune, has been corrected. Monsters that dropped herbs now also drop vitality herbs. Changed the appearance of some NPC’s in the village. The ‘Race Event’ is no longer active. The client’s memory use has been improved efficiently, resolving the problem of intermittent decreases in client speed during long hours of hunting or large-scale raids. Some of the videos that appear in the Prison of Darkness instant dungeon can now be manually stopped. Increased the XP and SP rewards for hunting monsters in Nornil’s Cave. Characters can no longer change to sub / dual class in instance zones created via the Dimensional Treasure Chest. For some items obtainable through hunting, changed the required level from 85 and above characters to 85 and above awakened characters. Energy of Destruction Adventurer’s Mark The location of “Nevit’s Herald” in the Town of Oren has been changed to avoid overlap with the Mentor Guide. Bug Fixes Fixed a problem where the reappearance cycle for ‘Earth Wyrm Trasken’ would become set to 1 week instead of 2 weeks when the NPC server went down. The problem of not being able to acquire the Energy of Destruction while hunting monsters in the Guillotine Fortress has been corrected. A character can no longer use a moving device to teleport to the Seeds of Infinity, Destruction, Annihilation, or Hellfile while in a flying transformation state. Fixed a problem where the effect of a character’s equipment would not be displayed on an airship or the third floor of Kartia’s Labyrinth. Fixed a problem where the Fortuna instance raid boss ‘Weeping Yui’ would sometimes not appear. Fixed the issue in which you could summon party members by using the summon skill in Prison of Darkness. Fixed the issue in which you would be teleported to the interior of the Steel Citadel if you used an Escape or Return skill inside the Hellbound Urban Area instanced zone. Fixed the issue in which you could open the temple doors without being attacked by Gatekeeper Zombies if you had the Faded Visitor’s Badge in the Pagan Temple. Fixed the issue in which Carsus of Cruma Tower would occasionally drop below the terrain. Fixed the issue in which Andreas van Halter, a raid boss in the Pagan Temple, would occasionally recover full HP when teleporting to the second level of the altar due to HP loss. Fixed the issue in which monsters in the Pagan Temple would have white marks displayed on their appearances when using certain graphic cards. Deleted Greyclaw Kutus, the raid boss that would spawn where characters could not reach after the renovation of the Abandoned Camp hunting ground. Deleted Greyclaw Kutus’s info from the world info section. Fixed a problem where a previous conversation with an NPC could be heard when using an item that opens a pop-up window. Fixed a problem where the ‘Kartia Dimensional Watcher’ sometimes appeared on the 7th level of the 3rd floor of the Level 90 solo Kartia’s Labyrinth. Fixed a problem with the dialogue screen not being displayed when speaking with the “Warden Assistant” who appears in the Guillotine Fortress. Fixed a problem with the knock down motion not being displayed for some monsters that appear in the Guillotine Fortress. Fixed a problem in which the Guillotine Fortress raid boss “Guillotine of Death” would not appear. The problem of the tooltip for the “Shadow Dash” skill, which is used by the Kartia Dimensional Watcher that appears in Kartia’s Labyrinth, displaying a duration that differs from the actual duration has been corrected. The problem of the reward item being dropped outside the door when the Fortuna raid boss “Enraged Master Kinen” is defeated near the door has been corrected. The problem of the location of the raid monster “Soulless Wild Boar” not being marked correctly on World Info has been corrected. When the Crystal Caverns raid boss “Veridan” is defeated after using its heal skill, the problem of the skill effect continuing to apply even after its death has been corrected. The problem of the “Bloody Keeper” in the Watcher’s Tomb disappearing upon appearance of the “Bloody Mystic” has been corrected. After defeating the final boss in the Crystal Caverns, Steam Corridor, or Emerald Square, the problem of the “Adventure Guildsman” not appearing sometimes has been corrected. Changed the videos for the Prison of Darkness instance so that no videos will be listed except for the one in which “Spezion” appears. Fixed a problem with a character’s sword aura effect not being displayed in a certain place in the Seed of Hellfire. Fixed the issue in which the boss’ chamber door sometimes wouldn’t open even if the Kartia Dimensional Watcher of the 2nd floor came near in the solo Kartia’s Labyrinth. Lowered the probability for monsters that appear in the Isle of Souls to use skills that induce altered states. Fixed a problem that prevented Seed Energy and Star Stones from being gathered. Fixed a problem that inactivated the ‘Drum Melody’ skill when using the ‘Heavenly CP Boost Cookie.’ Fixed a problem where the dialog for the enemy golem NPC that appears in the Isle of Souls would display too quickly. Fixed a problem where recommended levels from before the update were shown for Isle of Souls, Nornil’s Cave, and Nornil’s Garden in the World Info Hunting Grounds tab. Fixed a problem where the allied ‘Screw Golem’ would not appear after killing a Spicula in battle with a neutral ‘Screw Golem’ in the Isle of Souls. Fixed a problem where the screen background would not disappear when entering the Fortuna instance dungeon. Fixed a problem where the ‘Boiling Blood’ buff received after killing the ‘Life Plunderer’ on the first floor of the solo-type Kartia’s Labyrinth would cancel the ‘Emblem of Salvation’ bluff. Fixed a problem where the monster’s name was incorrectly shown in the pop up window when talking to the ‘Boss Central Device’ in Nornil’s Cave. Fixed a problem where the audio dialog for Seed of Annihilation raid boss Istina would not play. Fixed a problem in which the raid monster Ron’s name was shown incorrectly as ‘Tron’ in the target window for the Fortuna raid boss Yoentumak the Waiter. Fixed a problem in which the cooldown time for using the Giant Cannonball in the cannon that appears in the Prison of Darkness was listed incorrectly as 5 minutes in the popup window. Fixed a problem in which the Escape Device location change time would sometimes not be displayed in Garden of Genesis, the first stage of the Prison of Darkness. Fixed a problem in which a black object would appear in the sky near the Wastelands. Fixed the awkward appearance of bars at the Temple of Pagans. Fixed a problem where escaping from Kamael Village would transport characters to the Cave of Souls. The problem of sometimes not being able to enter the Temple of Pagans through Triol’s Mirror has been corrected. The problem of sometimes not being able to teleport to the Hall of Jewels through the “Crystal Guard Golem” in the Coral Garden instance dungeon has been corrected. The problem of monsters sometimes not appearing in the Fortuna instance dungeon has been corrected. The problem of sometimes the Dimension Stones being consumed but teleporting not occurring when teleporting through the Dimensional Vortex in the Tower of Insolence has been corrected. Disconnecting while in “Antharas' Nest” or “Valakas' Lair” then reconnecting within 20 minutes will result in the game resuming at the previous location. The problem of all Channel Members being able to enter Antharas’ Nest even when not possessing a portal stone has been corrected. The problem of terrain features not appearing when you teleport to a specific location in the Town of Gludio has been corrected. The problem of not being able to teleport in certain areas of the Battered Lands has been corrected. The problem of Kimerian’s invincibility sometimes not being removed even after all the “Kimerian Ghosts” have been defeated in the Kimerian Normal Battle has been corrected. The problem of the Adventure Guildsman sometimes not appearing after Kechi has been defeated in the Steam Corridor has been corrected. The problem of the “Mutated Elpy” NPC not appearing sometimes so that the Core Naia battle cannot proceed has been corrected. The problem of not being able to teleport to the Orbis Temple from the Garden of Genesis area of the Prison of Darkness instance dungeon even when all party members have left a record on the Escape Device has been corrected. Upon defeating a monster in the Guillotine Fortress, the problem of some party members located outside a certain distance from the defeated monster not acquiring the “Proof of Survival” item has been corrected. The problem of Enraged Master Kinen not appearing even after defeating all of its subordinates in the Fortuna instance dungeon has been corrected. The problem of being misguided to the “Delusion Chamber” interior when entering the “/location” command in the Last Imperial Tomb instance dungeon has been corrected. The problem of not being able to inflict damage with a bow weapon on the Water Cannon that appears in the Emerald Square instance dungeon of the Crystal Caverns has been corrected. The problem of not being able to acquire the dropped item after defeating the Seed of Infinity raid boss “Awakened Ancient Fighter” at a specific location has been corrected. The problem of teleporting to somewhere other than the entry village upon exiting the Delusion Chamber Anteroom has been corrected. The problem of some monsters not appearing properly in the Temple of Pagans darkness room has been corrected. The problem of some party members not acquiring XP when the boss and subordinate monsters are defeated simultaneously in the part-type Kartia's Labyrinth has been corrected. The problem of acquiring negative points after completing Rim Kamaloka has been corrected. - - - Updated - - - CÁC BẠN ĐỌC THÊM TẠI http://boards.lineage2.com/showthread.php?t=246704 MÌNH KO COPY HẾT ĐƯỢC VÌ MỚI ĐỌC ĐẾN ĐÓ HÍC NHIỀU QUÁ MỜ CẢ MẮT RỒI AI RẢNH COPY TIẾP VỚI NHÁ
Chưa biết thế nào nhưng mới update xong mở lên thử nó thay đổi luôn cách chỉnh Options khá là rắc rối đây