Thông báo Rohan đã bắt đầu tiến hành sửa lại skill các Class

Thảo luận trong 'Rohan' bắt đầu bởi pvd1009, 30/1/13.

  1. pvd1009

    pvd1009 Mr & Ms Pac-Man

    Tham gia ngày:
    4/10/07
    Bài viết:
    196
    Mời mọi người lên forum xem lại skill được sửa lại của các character nè :9cool_sweet_kiss:

    • Human

    Knight Skills

    Rising Might
    Level 6: 20% boost to target's STR for 30 mins. (Used to be 18%)
    Level 7: Level 7: 30% boost to target's STR for 90 mins. (Used to be 21%)

    Bless Shield
    Level 2:4% boost to Shield's block rate for 21 mins. (Used to be 3%)
    Level 3:6% boost to Shield's block rate for 24 mins. (Used to be 4%)
    Level 4:8% boost to Shield's block rate for 27 mins. (Used to be 5%)
    Level 5:10% boost to Shield's block rate for 30 mins. (Used to be 6%)
    Level 6:15% boost to Shield's block rate for 30 mins. (Used to be 8%)
    Level 7:20% boost to Shield's block rate for 90 mins. (Used to be 10%)

    Assault Crash:
    Level 1: Adds 100% to your ATT force to deal 50% of last DMG to target and 40% to those with 7M range of your target.
    Level 2: Adds 100% to your ATT force to deal 60% of last DMG to target and 50% to those with 7M range of your target.
    Level 3: Adds 100% to your ATT force to deal 70% of last DMG to target and 60% to those with 7M range of your target.
    Level 4: Adds 100% to your ATT force to deal 80% of last DMG to target and 70% to those with 7M range of your target.
    Level 5: Adds 100% to your ATT force to deal 90% of last DMG to target and 80% to those with 7M range of your target.
    (Range changed to 7M on levels 1 to 5)

    Level 6: Adds 120% to your ATT force to deal 100% of last DMG to target and 90% to those with 7M range of your target.
    (Adds From 100% to 120%)
    Level 7: Adds 150% to your ATT force to deal 100% of last DMG to target and 100% to those with 7M range of your target.
    (Adds From 100% to 150% and last damage changed from 110% to 100%)

    Guardian Skills

    Sword Mastery:
    Level 1: Adds 8% boost to DMG using Dagger or One Handed Sword for 18 mins. (used to be 3%)
    Level 2: Adds 11% boost to DMG using Dagger or One Handed Sword for 21 mins. (Used to be 6%)
    Level 3: Adds 14% boost to DMG using Dagger or One Handed Sword for 24 mins. (Used to be 8%)
    Level 4: Adds 17% boost to DMG using Dagger or One Handed Sword for 27 mins. (Used to be 12%)
    Level 5: Adds 20% boost to DMG using Dagger or One Handed Sword for 30 mins. (Used to be 15%)
    Level 6: Adds 25% boost to DMG using Dagger or One Handed Sword for 30 mins. (Used to be 20%)
    Level 7: Adds 30% boost to DMG using Dagger or One Handed Sword for 120 mins. (Used to be 25%)

    Physical Blow:
    Level 1: Adds 18% boost in Health. Lasts 18 mins. (Used to be 3%)
    Level 2: Adds 21% boost in Health. Lasts 21 mins. (Used to be 6%)
    Level 3: Adds 24% boost in Health. Lasts 24 mins. (Used to be 9%)
    Level 4: Adds 27% boost in Health. Lasts 27 mins. (Used to be 12%)
    Level 5: Adds 30% boost in Health. Lasts 30 mins. (Used to be 15%)
    Level 6: Adds 35% boost in Health. Lasts 30 mins. (Used to be 20%)
    Level 7: Adds 40% boost in Health. Lasts 120 mins. (Used to be 25%)

    Knight Symbol:
    Level 6: Adds 130% boost to the damage you deal while disabling your target's defense. (Used to be 120%)
    Level 7: Adds 150% boost to the damage you deal while disabling your target's defense. (Used to be 130%, Cooldown is reduced by 5 seconds, Ignores Damage Drop)

    Stone Skin:
    Level 7: Resist PHY DMG and MAGIC DMG for 35 secs. (From 50 seconds to 35 Cooldown reduced by 2 mins)

    Defender Skills

    Taunt Roar:
    Level 1: Monsters around you will attack you for 15 secs. You can only use this skill during Party mode. (Used to be 10 seconds)

    Leaders Mind:
    Level 1: 20% chance to broaden your attack range. 50% DMG drop to targets within 10M radius for 18 mins. (DMG Drop Increased to 50%)
    Level 2: 20% chance to broaden your attack range. 45% DMG drop to targets within 10M radius for 21 mins. (DMG Drop Increased to 45%)
    Level 3: 30% chance to broaden your attack range. 40% DMG drop to targets within 10M radius for 24 mins. (DMG Drop Increased to 40%)
    Level 4: 30% chance to broaden your attack range. 35% DMG drop to targets within 10M radius for 27 mins. (DMG Drop Increased to 35%)
    Level 5: 40% chance to broaden your attack range. 30% DMG drop to targets within 10M radius for 30 mins. (DMG Drop Increased to 30%)
    Level 6: 40% chance to broaden your attack range. 25% DMG drop to targets within 10M radius for 30 mins. (DMG Drop Increased to 25%)
    Level 7: 50% chance to broaden your attack range. 20% DMG drop to targets within 10M radius for 60 mins. (DMG Drop Decreased to 20%)

    Elf

    Healer Skills

    Detect
    Level 1: Detect players or monsters in Vanish mode within a 20 M radius. Lasts 30 secs. (From 12M)
    Level 2: Detect players or monsters in Vanish mode within a 22 M radius. Lasts 40 secs. (From 14M)
    Level 3: Detect players or monsters in Vanish mode within a 24 M radius. Lasts 50 secs. (From 16M)
    Level 4: Detect players or monsters in Vanish mode within a 26 M radius. Lasts 60 secs. (From 18M)
    Level 5: Detect players or monsters in Vanish mode within a 28 M radius. Lasts 70 secs. (From 20M)
    Level 6: Detect players or monsters in Vanish mode within a 32 M radius. Lasts 80 secs. (From 22M)
    Level 7: Detect players or monsters in Vanish mode within a 40 M radius. Lasts 90 secs. (From 26M Cooldown Reduced by 30secs).

    Heal
    Level 1: 200% INT and 500% PSY are applied to recover target's HP basic recovery rate. (Before 200% PSY)
    Level 2: 300% INT and 600% PSY are applied to recover target's HP basic recovery rate. (Before 300% PSY)
    Level 3: 400% INT and 700% PSY are applied to recover target's HP basic recovery rate. (Before 400% PSY)
    Level 4: 500% INT and 800% PSY are applied to recover target's HP basic recovery rate. (Before 500% PSY)
    Level 5: 600% INT and 900% PSY are applied to recover target's HP basic recovery rate. (Before 600% PSY)
    Level 6: 700% INT and 1200% PSY are applied to recover target's HP basic recovery rate. (Before 700% PSY)
    Level 7: 800% INT and 1500% PSY are applied to recover target's HP basic recovery rate. (Before 800% PSY Cooldown reduced by 1 sec)

    Group Heal
    Level 1: 600% PSY is applied to recover party member's HP basic recovery rate. (Before 300% PSY)
    Level 2: 100% INT and 700% PSY are applied to recover party member's HP basic recovery rate.(Before 400% PSY)
    Level 3: 100% INT and 800% PSY are applied to recover party member's HP basic recovery rate.(Before 500% PSY)
    Level 4: 200% INT and 900% PSY are applied to recover party member's HP basic recovery rate.(Before 600% PSY)
    Level 5: 200% INT and 1000% PSY are applied to recover party member's HP basic recovery rate.(Before 700% PSY)
    Level 6: 300% INT and 1300% PSY are applied to recover party member's HP basic recovery rate.(Before 800% PSY)
    Level 7: 400% INT and 1600% PSY are applied to recover party member's HP basic recovery rate.(Before 900% PSY Cooldown Reduced by 5 secs.)

    Instant Heal
    Level 1: 300% INT and 300% PSY are applied to instantly recover target's HP basic recovery rate.(Before 100% PSY)
    Level 2: 400% INT and 400% PSY are applied to instantly recover target's HP basic recovery rate.(Before 200% PSY)
    Level 3: 500% INT and 500% PSY are applied to instantly recover target's HP basic recovery rate.(Before 300% PSY)
    Level 4: 600% INT and 600% PSY are applied to instantly recover target's HP basic recovery rate.(Before 400% PSY)
    Level 5: 700% INT and 700% PSY are applied to instantly recover target's HP basic recovery rate.(Before 500% PSY)
    Level 6: 800% INT and 800% PSY are applied to instantly recover target's HP basic recovery rate.(Before 600% PSY)
    Level 7: 900% INT and 1000% PSY are applied to instantly recover target's HP basic recovery rate. (Before 700% PSY, Cooldown reduced by 1 min).

    Priest Skills

    Dispel
    No cooltime needed to cast the skill.

    Marea's Battle
    From all defense it changes to only magical defense provided.

    Group Instant Heal
    Level 1: 600% PSY applied to instantly healing user and party members' HP. (Before 300% PSY)
    Level 2: 700% PSY applied to instantly healing user and party members' HP. (Before 400% PSY)
    Level 3: 800% PSY applied to instantly healing user and party members' HP.(Before 500% PSY)
    Level 4: 900% PSY applied to instantly healing user and party members' HP.(Before 600% PSY)
    Level 5: 1000% PSY applied to instantly healing user and party members' HP.(Before 700% PSY)
    Level 6: 1300% PSY applied to instantly healing user and party members' HP.(Before 800% PSY)
    Level 7: 2000% PSY applied to instantly healing user and party members' HP.
    (Before 1200% PSY, Cooldown reduced by 30 secs)

    Templar Skills

    Reflection
    Level 1: Reflect harmful effects to the opponent for 4 secs. (Before 10 secs)
    Level 2: Reflect harmful effects to the opponent for 6 secs. (Before 20 secs)
    Level 3: Reflect harmful effects to the opponent for 9 secs. (Before 30 secs)
    Level 4: Reflect harmful effects to the opponent for 13 secs. (Before 40 secs)
    Level 5: Reflect harmful effects to the opponent for 18 secs. (Before 50 secs)
    Level 6: Reflect harmful effects to the opponent for 24 secs. (Before 60 secs)
    Level 7: Reflect harmful effects to the opponent for 30 secs. (Before 70 secs)

    Mana Shield
    Level 1: For every 10 DMG received, consume 90 MP instead HP. (Before 18MP)
    Level 2: For every 10 DMG received, consume 80 MP instead HP. (Before 16MP)
    Level 3: For every 10 DMG received, consume 70 MP instead HP. (Before 14MP)
    Level 4: For every 10 DMG received, consume 60 MP instead HP. (Before 12MP)
    Level 5: For every 10 DMG received, consume 50 MP instead HP. (Before 10MP)
    Level 6: For every 10 DMG received, consume 40 MP instead HP. (Before 8MP)
    Level 7: For every 10 DMG received, consume 30 MP instead HP.(Before 6MP)

    Group Euphoria
    Level 6: Recover 15% of the DMG dealt as party member's HP. (Before 12%)
    Level 7: Recover 20% of the DMG dealt as party member's HP. (Before 15%)

    Half Elf

    Ranger Skills

    Brandish Kick
    Level 6: 80% chance of applying Stun effect on target for 10 secs. Added DMG with Melee ATT force.(Before 75%)
    Level 7: 100% chance of applying Stun effect on target for 10 secs. Added DMG with Melee ATT force.(Before 80%)

    Fatal
    Level 7: 400% DEX is applied to boost DMG dealt with successful CRI ATT. Lasts 90 mins.(Before 360% DEX)

    Evade
    Level 1: 15% boost to target's Evasion for 18 minutes. (Before 10%)
    Level 2: 20% boost to target's Evasion for 21 minutes.(Before 15%)
    Level 3: 25% boost to target's Evasion for 24 minutes.(Before 20%)
    Level 4: 30% boost to target's Evasion for 27 minutes.(Before 25%)
    Level 5: 35% boost to target's Evasion for 30 minutes.(Before 30%)
    Level 6: 40% boost to target's Evasion for 30 minutes.(Before 35%)
    Level 7: 50% boost to target's Evasion for 90 minutes.(Before 40%)

    Strip Shot
    Level 7 Cooldown reduced by 5 Sec. Ignores damage drop effect.

    Siege Shot
    Level 7: Immobilized for 10 secs, 130% boost in Long Ranged Damage. (Before 150%)
    Cooldown reduced by 30 Sec.

    Scout Skills

    Sharp Melee
    Level 1: 10% boost to your Melee ATT on targets within 5M range for 5 mins.
    Level 2: 13% boost to your Melee ATT on targets within 5M range for 5 mins.
    Level 3: 16% boost to your Melee ATT on targets within 5M range for 5 mins.
    Level 4: 19% boost to your Melee ATT on targets within 5M range for 10 mins.
    Level 5: 22% boost to your Melee ATT on targets within 5M range for 10 mins.
    Level 6: 25% boost to your Melee ATT on targets within 7M range for 10 mins.
    Level 7: 30% boost to your Melee ATT on targets within 10M range for 30 mins.

    Ghost Arrow
    Level 7 cooldown reduced by 5 mins.

    Dhan

    Assassin Skills

    Parry

    Level 1: 4% chance of blocking PHY ATT with your weapon. Lasts 18 mins. (Before 2%)
    Level 2: 6% chance of blocking PHY ATT with your weapon. Lasts 21 mins.(Before 4%)
    Level 3: 8% chance of blocking PHY ATT with your weapon. Lasts 24 mins.(Before 6%)
    Level 4: 10% chance of blocking PHY ATT with your weapon. Lasts 27 mins.(Before 8%)
    Level 5: 12% chance of blocking PHY ATT with your weapon. Lasts 30 mins.(Before 10%)
    Level 6: 15% chance of blocking PHY ATT with your weapon. Lasts 30 mins.(Before 12%)
    Level 7: 20% chance of blocking PHY ATT with your weapon. Lasts 90 mins.(Before 14%)

    Mirror Shield

    Level 1: Reflects 9% of all harmful effects, including DMG from Magic ATT back to the attacker for 3 mins. (Before 6%)
    Level 2: Reflects 11% of all harmful effects, including DMG from Magic ATT back to the attacker for 4 mins.(Before 9%)
    Level 3: Reflects 13% of all harmful effects, including DMG from Magic ATT back to the attacker for 5 mins.(Before 11%)
    Level 4: Reflects 15% of all harmful effects, including DMG from Magic ATT back to the attacker for 6 mins.(Before 13%)
    Level 5: Reflects 17% of all harmful effects, including DMG from Magic ATT back to the attacker for 7 mins.(Before 15%)
    Level 6: Reflects 20% of all harmful effects, including DMG from Magic ATT back to the attacker for 8 mins.(Before 17%)
    Level 7: Reflects 25% of all harmful effects, including DMG from Magic ATT back to the attacker for 10 mins.(Before 19%)

    Predator Skills

    Trap Bars HP changed from 5000 to 20000
    Trap range changed from 15 to 20

    T_Healing Trap
    Level 1: 1% HP recovered every 3 seconds for all party members within range. Lasts 3 mins. (Before 30 mins)
    Level 2: 3% HP recovered every 3 seconds for all party members within range. Lasts 3 mins.(Before 30 mins, 2%HP)
    Level 3: 6% HP recovered every 3 seconds for all party members within range. Lasts 3 mins.(Before 30 mins, 3%HP)
    Level 4: 9% HP recovered every 3 seconds for all party members within range. Lasts 3 mins.(Before 30 mins, 4%HP)
    Level 5: 12% HP recovered every 3 seconds for all party members within range. Lasts 3 mins.(Before 30 mins, 5%HP)
    Level 6: 15% HP recovered every 3 seconds for all party members within range. Lasts 3 mins.(Before 30 mins, 6%HP)
    Level 7: 20% HP recovered every 3 seconds for all party members within range. Lasts 4 mins.(Before 90 mins, 10%HP)

    Premium Slash

    Level 1: 30% of your STR & VIT is applied as damage to Named and Boss Monsters. Lasts 3 mins. (Before 10%)
    Level 2: 40% of your STR & VIT is applied as damage to Named and Boss Monsters. Lasts 3 mins.(Before 20%)
    Level 3: 50% of your STR & VIT is applied as damage to Named and Boss Monsters. Lasts 4 mins.(Before 30%)
    Level 4: 60% of your STR & VIT is applied as damage to Named and Boss Monsters. Lasts 4 mins.(Before 40%)
    Level 5: 70% of your STR & VIT is applied as damage to Named and Boss Monsters. Lasts 5 mins.(Before 50%)
    Level 6: 100% of your STR & VIT is applied as damage to Named and Boss Monsters. Lasts 5 mins.(Before 60%)
    Level 7: 150% of your STR & VIT is applied as damage to Named and Boss Monsters. Lasts 10 mins.(Before 100%)

    Secret Hide
    Level 7: 100% chance of staying in Vanish mode even during attacks. (Before 70%, Cooldown is reduced by 60 secs)

    Black Mantle
    Level 1: Enters self and all party members in Vanish mode for 5 mins. (Before 1 min and 40%)
    Level 2: 10% boost to self and party member's Mobility and puts everyone into Vanish mode for 5 mins.(Before 1 min and 30%)
    Level 3: 10% boost to self and party member's Mobility and puts everyone into Vanish mode for 10 mins.(Before 3 min and 20%)
    Level 4: 20% boost to self and party member's Mobility and puts everyone into Vanish mode for 10 mins.(Before 5 min and 20%)
    Level 5: 20% boost to self and party member's Mobility and puts everyone into Vanish mode for 15 mins.(Before 5 min and 0%)
    Level 6: 50% boost to self and party member's Mobility and puts everyone into Vanish mode for 15 mins.(Before 5 min and 10%)
    Level 7: 100% boost to self and party member's Mobility and puts everyone into Vanish mode for 20 mins.(Before 5 min and 20%)

    Avenger Skills

    Trap Bars HP increased to 20000

    Duplication
    Level 7: 100% chance of two consecutive Critical attacks on your target.(Before 60%)
    Cooldown reduced by 14 secs.

    Double Psychic Phantom
    Cooldown Reduced by 14 secs

    Dekan

    Dragon Fighter Skills

    Separation
    Cooldown time reduced to from [360 seconds] to [300 seconds].

    Breath
    Level 1: 600% of your Magical ATT force is applied as DMG to your enemy.(Before 500%)
    Level 2: 650% of your Magical ATT force is applied as DMG to your enemy.(Before 550%)
    Level 3: 700% of your Magical ATT force is applied as DMG to your enemy.(Before 600%)
    Level 4: 750% of your Magical ATT force is applied as DMG to your enemy.(Before 650%)
    Level 5: 800% of your Magical ATT force is applied as DMG to your enemy.(Before 700%)
    Level 6: 900% of your Magical ATT force is applied as DMG to your enemy.(Before 800%)
    Level 7: 1000% of your Magical ATT force is applied as DMG to your enemy.(Before 900%)

    Zhen Counter
    Every range changed to 7M for every level.

    Health Drain
    Level 1: Absorb your target's HP equal to 400% of your Magical ATT force.(Before 300%)
    Level 2: Absorb your target's HP equal to 430% of your Magical ATT force.(Before 330%)
    Level 3: Absorb your target's HP equal to 460% of your Magical ATT force.(Before 360%)
    Level 4: Absorb your target's HP equal to 490% of your Magical ATT force.(Before 390%)
    Level 5: Absorb your target's HP equal to 520% of your Magical ATT force.(Before 400%)
    Level 6: Absorb your target's HP equal to 570% of your Magical ATT force.(Before 470%)
    Level 7: Absorb your target's HP equal to 650% of your Magical ATT force.(Before 520%)

    Dragon Knight Skills

    Zhen Mastery
    Level 1: Increase Zhen damage by 6%.(Before 3%)
    Level 2: Increase Zhen damage by 9%.(Before 6%)
    Level 3: Increase Zhen damage by 12%.(Before 9%)
    Level 4: Increase Zhen damage by 15%.(Before 12%)
    Level 5: Increase Zhen damage by 20%.(Before 15%)
    Level 6: Increase Zhen damage by 25%.(Before 20%)
    Level 7: Increase Zhen damage by 30%.(Before 25%)

    Blue Defense
    Level 2: Damage drops by 15 when attacked. Lasts 5 mins.(Before 10DD)
    Level 3: Damage drops by 25 when attacked. Lasts 5 mins.(Before 15DD)
    Level 4: Damage drops by 35 when attacked. Lasts 5 mins.(Before 20DD)
    Level 5: Damage drops by 45 when attacked. Lasts 5 mins.(Before 25DD)
    Level 6: Damage drops by 60 when attacked. Lasts 5 mins.(Before 30DD)
    Level 7: Damage drops by 100 when attacked. Lasts 30 mins.(Before 35DD)

    Evolve
    Cooldown time increased by 10 seconds

    Penetrate
    Level 7 Cooldown reduced by 5 secs, Ignores damage drop effect

    Lunacy
    Level 6: 35% boost to your attack speed during Evolve mode.(Before 30%)
    Level 7: 50% boost to your attack speed during Evolve mode.(Before 35%)

    Double Forefoot Swing
    Cooldown Time 17 seconds

    Extrincate
    Cooldown time [180 secs]. 18 secs -> 180 secs (txt error fix)

    Dragon Sage Skills

    Dragon Mantle
    Level 6: damage [70] (Before 60)
    Level 7: damage [100](Before 80)

    Splitter
    Level 1: 10% (Before 25%)
    Level 2: 15% (Before 25%)
    Level 3: 20% (Before 25%)
    Level 4: 25% (Before 25%)
    Level 5: 30% (Before 25%)
    Level 6: 40% (Before 25%)
    Level 7: 50% (Before 25%)

    Double Murder
    Level 1: 5 mins (Before 1min)
    Level 2: 10 mins (Before 2min)
    Level 3: 15 mins (Before 3min)
    Level 4: 20 mins (Before 4min)
    Level 5: 25 mins (Before 5min)
    Level 6: 30 mins (Before 6min)
    Level 7: 60 mins (Before 30min)

    Wide Forefoot Swing
    Level 1: Drains 20% HP of all targets within 10M radius, also giving damage of 45% of drained HP. (Before 75% of drained HP)
    Level 2: Drains 20% HP of all targets within 10M radius, also giving damage of 60% of drained HP. (Before 100% of drained HP)
    Level 3: Drains 20% HP of all targets within 10M radius, also giving damage of 75% of drained HP. (Before 125% of drained HP)
    Level 4: Drains 20% HP of all targets within 10M radius, also giving damage of 90% of drained HP. (Before 150% of drained HP)
    Level 5: Drains 20% HP of all targets within 10M radius, also giving damage of 150% of drained HP.(Before 250% of drained HP)
    Level 6: Drains 20% HP of all targets within 10M radius, also giving damage of 240% of drained HP.(Before 400% of drained HP)
    Level 7: Drains 20% HP of all targets within 10M radius, also giving damage of 390% of drained HP.(Before 650% of drained HP)

    Dark Elf

    Wizard Skills

    Dark Message
    Level 1: Boosts HP by 1500% and MP by 1000% of the user's level. Lasts 18 mins. (Before 1000% HP)
    Level 2: Boosts HP by 1700% and MP by 1000% of the user's level. Lasts 21 mins. (Before 1200% HP)
    Level 3: Boosts HP by 1900% and MP by 1000% of the user's level. Lasts 24 mins. (Before 1400% HP)
    Level 4: Boosts HP by 2100% and MP by 1000% of the user's level. Lasts 27 mins. (Before 1600% HP)
    Level 5: Boosts HP by 2300% and MP by 1000% of the user's level. Lasts 30 mins. (Before 1800% HP)
    Level 6: Boosts HP by 2500% and MP by 1000% of the user's level. Lasts 30 mins. (Before 2000% HP)
    Level 7: Boosts HP by 3000% and MP by 1000% of the user's level. Lasts 30 mins. (Before 2200% HP)

    Magic Boost
    Level 1: 4% boost in chance to turn your Magic ATT into successful CRI ATT. Lasts 18 mins.(Before 2%)
    Level 2: 5% boost in chance to turn your Magic ATT into successful CRI ATT. Lasts 21 mins.(Before 3%)
    Level 3: 6% boost in chance to turn your Magic ATT into successful CRI ATT.. Lasts 24 mins.(Before 4%)
    Level 4: 7% boost in chance to turn your Magic ATT into successful CRI ATT. Lasts 27 mins.(Before 5%)
    Level 5: 8% boost in chance to turn your Magic ATT into successful CRI ATT. Lasts 30 mins.(Before 6%)
    Level 6: 10% boost in chance to turn your Magic ATT into successful CRI ATT. Lasts 30 mins.(Before 7%)
    Level 7: 15% boost in chance to turn your Magic ATT into successful CRI ATT. Lasts 90 mins.(Before 8%)

    Warlock Skills

    Ability Drain
    Level 1: Absorb 30 Status Points from your target for 10 secs. (Before 20 Stat)
    Level 2: Absorb 35 Status Points from your target for 10 secs.(Before 25 Stat)
    Level 3: Absorb 40 Status Points from your target for 13 secs.(Before 30 Stat)
    Level 4: Absorb 45 Status Points from your target for 13 secs.(Before 35 Stat)
    Level 5: Absorb 50 Status Points from your target for 16 secs.(Before 40 Stat)
    Level 6: Absorb 70 Status Points from your target for 20 secs.(Before 50 Stat)
    Level 7: Absorb 100 Status Points from your target for 30 secs.(Before 25 secs and 60 Stats) Increases Casters Stats

    Snatch
    Level 6: Absorb 2 Buffs from your target. Lasts 15 mins. (Before 1 buff)
    Level 7: Absorb 3 Buffs from your target. Lasts 30 mins.(Before 1 buff)

    Fake Death
    Level 1: Feign death for 10 secs. Reset Monster's Aggro value, apply the Invincibility effect while feigned. (Before 5 secs)
    Level 2: Feign death for 15 secs. Reset Monster's Aggro value, apply the Invincibility effect while feigned. (Before 5 secs)
    Level 3: Feign death for 20 secs. Reset Monster's Aggro value, apply the Invincibility effect while feigned. (Before 5 secs)
    Level 4: Feign death for 25 secs. Reset Monster's Aggro value, apply the Invincibility effect while feigned. (Before 5 secs)
    Level 5: Feign death for 30 secs. Reset Monster's Aggro value, apply the Invincibility effect while feigned. (Before 5 secs)
    Level 6: Feign death for 40 secs. Reset Monster's Aggro value, apply the Invincibility effect while feigned. (Before 5 secs)
    Level 7: Feign death for 50 secs. Reset Monster's Aggro value, apply the Invincibility effect while feigned. (Before 5 secs)
    (60 Second cooldown time on levels 1 to 7)

    Broken Treasure
    Cooldown reduced by 60 seconds

    Giant

    Warriors

    Blood Adrenaline
    Level 6: For 20 seconds, reduces user's max HP by 30%, increases melee attack by 22%, increases potion efficiency by 50%. (Before Melee Att 20%)
    Level 7: For 20 seconds, reduces user's max HP by 30%, increases melee attack by 30%, increases potion efficiency by 50%.(Before Melee Att 22%)

    Battle Chant
    Level 1: Boosts HP by 1500% of the user's level. Lasts 18 mins. (Before 1000%)
    Level 2: Boosts HP by 2000% of the user's level. Lasts 21 mins.(Before 1500%)
    Level 3: Boosts HP by 2500% of the user's level. Lasts 24 mins.(Before 2000%)
    Level 4: Boosts HP by 3000% of the user's level. Lasts 27 mins.(Before 2500%)
    Level 5: Boosts HP by 3500% of the user's level. Lasts 30 mins.(Before 3000%)
    Level 6: Boosts HP by 4000% of the user's level. Lasts 30 mins.(Before 3500%)
    Level 7: Boosts HP by 5000% of the user's level. Lasts 90 mins. (Before 4000%)

    Reap
    Cooldown time is now 10 secs

    Rage
    Cooldown time is now 10 secs

    Power Surge
    Cooldown time is now 15 secs

    Rampage
    Cooldown time is now 15 secs

    Kidney Strike
    Cooldown time is now 15 secs

    Brute Force
    Level 1: 3% increased chance of successful CRI ATT for 18 mins. (Before 1%)
    Level 2: 4% increased chance of successful CRI ATT for 21 mins.(Before 2%)
    Level 3: 5% increased chance of successful CRI ATT for 24 mins.(Before 3%)
    Level 4: 6% increased chance of successful CRI ATT for 27 mins.(Before 4%)
    Level 5: 7% increased chance of successful CRI ATT for 30 mins.(Before 5%)
    Level 6: 8% increased chance of successful CRI ATT for 30 mins.(Before 6%)
    Level 7: 10% increased chance of successful CRI ATT for 90 mins.(Before 7%)

    Berserker Skills

    Polearm Mastery
    Level 1: Polearm damage is increased by 3% for 18 mins.
    Level 2: Polearm damage is increased by 6% for 21 mins.
    Level 3: Polearm damage is increased by 9% for 24 mins.
    Level 4: Polearm damage is increased by 12% for 27 mins.
    Level 5: Polearm damage is increased by 15% for 30 mins.
    Level 6: Polearm damage is increased by 20% for 30 mins.
    Level 7: Polearm damage is increased by 30% for 120 mins.


    Snare Axe
    Additional damage caused per user-s range/melee attack.
    Skill range is now 30M

    Berserk
    Level 1: Boost by 40% in ATT SPD, 5% in ATT force, 20% in Mobility and size increase for 5 mins.(Before 10% Boost in ATT SPD)
    Level 2: Boost by 50% in ATT SPD, 10% in ATT force, 20% in Mobility and size increase for 5 mins.(Before 15% Boost in ATT SPD)
    Level 3: Boost by 60% in ATT SPD, 15% in ATT force, 20% in Mobility and size increase for 6 mins.(Before 20% Boost in ATT SPD)
    Level 4: Boost by 70% in ATT SPD, 20% in ATT force, 20% in Mobility and size increase for 7 mins.(Before 25% Boost in ATT SPD)
    Level 5: Boost by 80% in ATT SPD, 25% in ATT force, 20% in Mobility and size increase for 8 mins.(Before 30% Boost in ATT SPD)
    Level 6: Boost by 90% in ATT SPD, 30% in ATT force, 20% in Mobility and size increase for 9 mins.(Before 40% Boost in ATT SPD)
    Level 7: Boost by 100% in ATT SPD, 35% in ATT force, 30% in Mobility and size increase for 10 mins.(Before 50% Boost in ATT SPD)

    Rooting Axe
    Skill range is now 30M

    Jolt
    Level 1: For 15 seconds, 100% chance to decrease opponent base's regular attack, range attack, magic attack by 3%.(Before 50% chance and 2% magic attack)
    Level 2: For 15 seconds, 100% chance to decrease opponent base's regular attack, range attack, magic attack by 6%.(Before 60% chance and 4% magic attack)
    Level 3: For 15 seconds, 100% chance to decrease opponent base's regular attack, range attack, magic attack by 9%.(Before 70% chance and 6% magic attack)
    Level 4: For 20 seconds, 100% chance to decrease opponent base's regular attack, range attack, magic attack by 12%.(Before 80% chance and 8% magic attack)
    Level 5: For 20 seconds, 100% chance to decrease opponent base's regular attack, range attack, magic attack by 15%.(Before 90% chance and 10% magic attack)
    Level 6: For 20 seconds, 100% chance to decrease opponent base's regular attack, range attack, magic attack by 20%.(Before 12% magic attack)
    Level 7: For 30 seconds, 100% chance to decrease opponent base's regular attack, range attack, magic attack by 30%.(Before 15% magic attack)

    Low Blow
    Level 2: Disables your target from any skill usage for 10 seconds. (Before 6 secs)
    Level 3: Disables your target from any skill usage for 15 seconds.(Before 7secs)
    Level 4: Disables your target from any skill usage for 20 seconds.(Before 8secs)
    Level 5: Disables your target from any skill usage for 25 seconds.(Before 9secs)
    Level 6: Disables your target from any skill usage for 30 seconds.(Before 10secs)
    Level 7: Disables your target from any skill usage for 40 seconds.(Before 12secs)

    Ice Willywilly
    Cooldown for Level 1 to 6 is 10 seconds
    Cooldown for level 7 is 5 seconds

    Savage Skills
    HP of Totem is now 20000 from 5000
    Range of Totem is 20M from 15M



    Nguồn: http://forum.playrohan.com/forum/showthread.php?t=13561
     
  2. sanwww

    sanwww Donkey Kong

    Tham gia ngày:
    13/3/05
    Bài viết:
    491
    đệch sẽ xuất hiên berseker str là cái chác móa nó buf berse lên vcl =))
    ohhhhhhh tính theo cách mới ds tăng dam wffs lên thêm ở lv 7 =))
    cũ là 10%x650%
    mới là 20%x390% dcm lv 7 dam to hơn hẳn =))
     
    Chỉnh sửa cuối: 30/1/13
  3. pvd1009

    pvd1009 Mr & Ms Pac-Man

    Tham gia ngày:
    4/10/07
    Bài viết:
    196
    Chỉnh sửa skill vãi chưởng :6cool_beat_brick:
     
  4. sanwww

    sanwww Donkey Kong

    Tham gia ngày:
    13/3/05
    Bài viết:
    491
    đệt ds sẽ vẫn hôt vì dam giờ ngang ngửa mẹ nó dk rùi =))
     
  5. pvd1009

    pvd1009 Mr & Ms Pac-Man

    Tham gia ngày:
    4/10/07
    Bài viết:
    196
    Damage to nhưng hao máu mỗi khi xuất chưởng lắm :1cool_look_down:
     
  6. sanwww

    sanwww Donkey Kong

    Tham gia ngày:
    13/3/05
    Bài viết:
    491
    ờ thì biết thế nhưng còn hơn là 10%x390% =))
     
  7. pvd1009

    pvd1009 Mr & Ms Pac-Man

    Tham gia ngày:
    4/10/07
    Bài viết:
    196
    Kết thúc bảo trì. Vào game tận hưởng nào :1cool_byebye:
     
  8. sanwww

    sanwww Donkey Kong

    Tham gia ngày:
    13/3/05
    Bài viết:
    491
    vào check skill cái rùi đi ra =))
    ơi dcm đếu phải 20%x390 mà là 10%x390 =)) ds xuống dốc rùi =))
     
    Chỉnh sửa cuối: 30/1/13
  9. miniwasabi

    miniwasabi Mr & Ms Pac-Man

    Tham gia ngày:
    20/5/10
    Bài viết:
    192
    DS neft WFFS nhé, 10% HP x390% =))
     
  10. pvd1009

    pvd1009 Mr & Ms Pac-Man

    Tham gia ngày:
    4/10/07
    Bài viết:
    196
    Ơ YNK lừa tình ah. Cái khỉ gì thế này :4cool_oh: Bạn nào có DS post ảnh skill chỉnh sửa tớ coi cái. Ở công ty ko vào game được mới đau :6cool_beat_brick:
     
  11. daicalo^ng

    daicalo^ng Mr & Ms Pac-Man

    Tham gia ngày:
    26/9/04
    Bài viết:
    153
    Guardian và Berserker lên ngôi ,Hàng Polearm sẽ có giá anh em gom hàng nào, đã có 2 set polearm 68mellee ^^ ( ngày xưa ko ai chơi bán ế còn tới giờ )
     
  12. miniwasabi

    miniwasabi Mr & Ms Pac-Man

    Tham gia ngày:
    20/5/10
    Bài viết:
    192
    [​IMG]

    Đây, fix thật rồi, h aoe WFFS 1 hit ko chết nổi con mob ở Gratt nữa :))
     
  13. Phooong

    Phooong T.E.T.Я.I.S

    Tham gia ngày:
    1/9/07
    Bài viết:
    547
    Móa ơi HK bán trong shop NPC :)): Sundries Merchant : giá 25m + TAX :)))))))))
     
  14. pvd1009

    pvd1009 Mr & Ms Pac-Man

    Tham gia ngày:
    4/10/07
    Bài viết:
    196
    Pó tay luôn. giảm gần như 1/2 damage của DS :2cool_go:
     
  15. cxzcx13

    cxzcx13 Youtube Master Race

    Tham gia ngày:
    4/8/10
    Bài viết:
    7
    haizzz tình hình là em chơi ds 105 ko dầu tư nhiều h nó thế này rùi quyết định nghỉ game......Anh em nào có tâm huyết em đưa acc cho chơi nhá...có EM vs items đủ chơi ....DOTA cho lành đợi sv mới vậy:2cool_sad:2cool_sad::2cool_sad:
     
  16. Faint

    Faint Mr & Ms Pac-Man

    Tham gia ngày:
    8/6/12
    Bài viết:
    260
    Zombie bình tĩnh, DS int lại lên ngôi đấy em, đừng có nản vội. Anh em mình chơi game vui vẻ, thì có fix thế nào mà chẳng được :))
     
  17. topgunvn13

    topgunvn13 Mr & Ms Pac-Man

    Tham gia ngày:
    27/2/06
    Bài viết:
    293
    Trước giờ có thay đổi ta chỉ chờ xem có neft Temp hay không thôi, giờ thỏa lòng rồi ;">
     
  18. alpenlibe

    alpenlibe Donkey Kong

    Tham gia ngày:
    27/11/08
    Bài viết:
    303
    Nơi ở:
    chuồng gà
    thôi rồi temp ơi =)) 70 h còn 30 =))

    block như con điên luôn =))
     
  19. sanwww

    sanwww Donkey Kong

    Tham gia ngày:
    13/3/05
    Bài viết:
    491
    móa cái event này nó rut tiền thì quên mịa sầu =))
     

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