Air + Summoning = Electric Infusion
Players’ minions will switch to electrical and also learns the electrical discharge.
Air + Hunter = Erratic Wisp
The target will teleport to a random location when hit by this skill combination.
Air + Scoundrel = Smoke Cover
This combination creates a smoke cloud that is centered on the player.
Air + Warfare = Breathing Bubble
This skill combination grants players immunity to gas clouds and from suffocation.
Air + Necromancy = Vacuum Touch
This Skill combination causes damage, suffocation and silence.
Air + Polymorph = Vaporise
This spell combination turns surfaces into clouds and cures the petrification and frozen effect.
Water + Summoning = Water Infusion
With this Skill combination, the minion switches to water and also gains restoration.
Water + Hunter = Cryotherapy
Converts the nearby frozen surface to magic armor.
Water + Scoundrel = Vampiric Hunger
This Skill combination causes 50% life steal for two turns.
Water + Warfare = Cleanse Wounds
This spell combination causes heal, removes burn, disabled, decay, poison and bleed effects.
Water + Necromancy = Blood Rain
This combination douses fires, makes enemies bleed, blood everywhere.
Water + Polymorph = Healing Tears
Generates tears that will heal the nearby allies.
Fire + Summoning = Fire Infusion
This skill combination makes the minion to switch to fire and it learns fireball.
Fire + Hunter = Explosive Trap
This combination sets up a trap which explodes when someone touches it.
Fire + Scoundrel = Sabotage
The grenade or arrow in the target’s inventory explodes.
Fire + Polymorph = Bleed Fire
Enemies will create fire surfaces when hit by this combination.
Fire + Warfare = Sparking Swings
Melee attacks leap to second target.
Fire + Necromancy = Corpse Explosion
Causes the corpse to explode and deals damage.
Earth + Summoning = Poison Infusion
With this combination the minion switches to poison and gains poison dart.
Earth + Hunter = Throw Dust
Causes Damage, Blind and removes surfaces and clouds.
Earth + Scoundrel = Venom Coating
Adds poison damage to weapon attacks for next 2 consecutive turns.
Earth + Warfare = Oily Carapace
This combination converts nearby oil to gain physical armor.
Earth + Necromancy = Corrosive Spray
This combination causes cone of damage, acid and atrophy.
Earth + Polymorph = Turn to Oil
Turn water/blood to oil and removes stuck and shock effects.