Đừng vội cười EA chứ. Cái IWnet cũng chả ngon lành gì , tình trạng hack nếu không kiểm soát sẽ là cả vấn nạn . http://gamethu.vnexpress.net/GT/Dang-choi/2010/01/3B9B0995/
đã ai cười đâu tôi chỉ nói là "ko biết tình hình thế nào" , cái tôi muốn nhắc đến là khả năng kết nối người chơi tuyệt vời của IWnet ,còn nữa, hack trong MW2 cũng chỉ là thiểu số thôi
Thì đã có ai chê IWnet đâu , còn hack thì game nào chả có nhưng tùy từng thời điểm thiểu số nó thành đa số ấy chứ .
thì có ai bảo cậu chê IWnet đâu hack đúng là tùy thời điểm nhưng mình chơi mw2 dc hơn tháng nay chưa thấy hack bao giờ, với đà 1 tháng update mười mấy lần thì tôi tin hack trong Mw2 luôn là thiểu số EDIT: cái vid trên hình như là bản xbox thì phải, glitch chạy nhanh 1 thằng bị thì lan cả room, có tắt máy mở lại thì mới hết
h bản beta này tạm thời chưa có mod tools với Dedicated Servers(hinh như cũng nghe là EA cho lên steam lun)
Sợ hack thì chơi Private Match rủ bạn bè vào chơi , thiếu cha gì cách , ko có chơi qua IWNET mà phán kinh vậy , mà hack thì thỉnh thoảng thôi , wall hack là thấp nặng thì auto aim , game nào chả vậy . EA đã có ý định cho thằng này lên steam từ lâu rồi , lý do cũng y chang IW , chặn đĩa lậu .
V đang chơi IWnet đây, mà nói như bạn thì ko chơi ko dc phán ah, ng ta phải có đầu óc biết nhìn nhận, tiếp thu và so sánh chứ vừa đọc dc tin là EA đang đàm phán với steam để mỗi ng dùng steam sẽ dc chơi BC2 beta mà giờ tim mãi ko thấy EDIT: thấy rồi này http://gamek.vn/20100109095557860/bad-company-2-chay-beta-pc-va-lon-tieng-thach-thuc-vua-do-hoa.chn
Suy diễn lung tung , nói ra thì phải hiểu nhé , tớ ko bàn về MW2 trong BF , 2 dòng game khác nhau , nói ra nhiều người hiểu nhầm. Kì này tùy vào DICE thôi , EA nó đâu có cố ép DICE đc ...........
suy diễn chỗ nào mà lung tung chỗ nào :( mà ko hiểu chỗ nào ?, vấn đề chúng tớ đang bàn vẫn xoay quanh BC2 của DICE hay của EA mà, nó ko cho Dedicated server thì ko hiểu hệ thống mạng của nó có ngon như của MW2 ko, kẻo lại mua box, mua key về chơi hết đoạn campain rồi ngồi nhìn :( bạn định nói gì mà sợ nhiều ng hiểu nhầm thì cứ nói đi :(
on PC [spoil] BFBC2 PC Beta Update from DICE! * BY: GordonVanDyke * POSTED Jan 07, 2010, 10:33AM As promised here is the PC Blog on the Beta & a few other things, yes some people, places, and things may have leaked a little something, but we are here to clarify everything and make it all official since we can now commit to the listed dates! :-) BETA Details: Beta Begins/Ends...Jan 28th/Feb 25th Map Name...........Port Valdez Players............32 Game Mode..........Rush Environment........Snow Theme..............Vehicle and Infantry Back Story The battle for Port Valdez is fought alongside the waterline towards a great oil industrial landscape in the Alaskan mountains. Using basically everything they've got the Russian forces are launching an airborne assault to knock out the oil industries in the area. In their arsenal there are Main Battle Tanks as well as fast-moving Quad Bikes and mobile armored AA. It's a vehicle focused battle, but with plenty of infantry combat. How to Download: Check back to the Battlefield Bad Company 2 Beta Page closer to beta launch date for download instructions. How To Get Access: Reserve Battlefield Bad Company 2 is the most sure fire way and right now we are still finalizing which Retailers & e-Tailers will participate (it's up to them). If you're eager to ensure you get in confirmed distributors to Pre-Order consumers are the EA Store and at GameStop.com. We'll have another Blog to update new retailers & e-Tailers that have teamed up with us as well as alternate channels to obtain a Closed Beta Key. Misc. Details Steam Beta: Yes there was a leaked image of a Package file we propped on Steam. People with illegal accounts can see games in this environment, but this is not a Beta in the term of Public Test Beta, but a real development Beta installer client for the Steam version of the full game. We are however working with Steam to have the Public PC Beta available on Steam, but can't confirm this quite yet so cross your fingers Steam users. :-) Anti Cheat: We're going with PunkBuster supporting the same options BF2 and BF2142 had to run unranked without PunkBuster. Mod Tools: There will not be mod tools for BFBC2. However a majority of the the games logic is controlled by the server and there will be Serverside control options for the dedicated servers. Public Server Files: We will not distribute these publicly. There are many factors for why we have decided this with the biggest factor being security & integrity of our game & Dedicated Servers. [/spoil] update changelog sau PS3 beta: [spoil] Completely reskinned the weapons and scopes for much improved visual quality. The reddot sight no longer has a FOV penalty compared to iron sights. Pistols now have the same FOV level as other weapons in iron sights. Tons of weapon tweaks to improve the balance of play. Increased accuracy when stationary and aiming for better first shot accuracy. Decreased accuracy when moving and aiming, especially for sniper rifles. Several gun specific balance tweaks to bring them in line with the other weapons of that class. Lowered the damage of the XM8 and F2000 at close range. Lowered the damage of the AN94 at long range. Raised the accuracy of the M16's burst. Lowered the damage of the Type88 LMG. Raised the damage of the MG3. Raised the damage of the M249. Fixed the recoil of the M249 when equipped with a reddot sight. Lowered the damage of the SMGs and Carbines at extreme range. Lowered the accuracy on the move for the SCAR-L, AKS-74u, and the XM8c. Raised the damage of shotguns, especially for the pump shotguns and slugs. Semiauto and Auto snipers and slug shotguns cannot 1 shot headshot at extreme range. Fixed the Knife's stab animation and improved the reliability of Knife attacks. Lowered the long delay between Knife attacks. Fixed the animation speed for switching to the grenade launcher on assault rifles. Fixed the too huge blood splatter effect for sniper shots at long distance. Fixed the minimap disappearing if you switched weapons while aiming a sniper rifle. Removed the fade to and from black when aiming a sniper rifle. Adjusted graphics for sniper rifles and RPGs when zoomed. Bolt action sniper rifles will chamber the next round if the trigger is pressed twice while zooming. Fixed the close range damage of bolt action sniper rifles. Now a 1 hit kill on unarmored infantry in 5m. Raised the damage of the VSS but lowered accuracy when moving. Grenade carry limit with the Grenade Vest lowered to 2 hand grenades and 4 40mm grenades. Tweaked the airstrike missile called in by the UAV so it gives a longer warning to victim vehicles. Exiting the UAV now also exits the UAV ground station. The UAV station no longer self destructs when the attacker's base changes. The UAV station can no longer be destroyed by friendly fire if friendly fire is off. Lowered the direct and splash damage of UAV's airstrike. Lowered the damage of the UAV's alternate fire LMG. UAV station screen shows offline when the UAV is waiting to respawn. Many additional UAV bug fixes. Lowered the splash damage of tank rounds. 1 shot kill radius is smaller now. Raised the damage of the gunner's 50caliber machine gun and added a visual effect when it overheats. Tweaked the damage tanks take to be more consistent. Tank front armor especially is more consistent. It takes 2 to 5 RPGs to kill a tank with no specializations. (was 3 to 8) Tanks should no longer get stuck on destroyed terrain or inclines. Increased the precision of tank turrets. All armored vehicles have new engine sounds. Added environment specific camouflage to all vehicles. New vehicle control layout: R2 and L2 for accel and brake, fire on L1 and altfire on R1. Or lefty vehicle control layout: fire on R1 and altfire on L1. BFBC1 style vehicle controls are still available as an alternate. Jeeps now burn when hit by tank shells instead of instantly detonating. This effect is the same as with RPGs. Raised the damage of the jeep HMGs and added a visual effect when it overheats. Shielded heavy machine guns now have a bullet proof glass front. Flank these guns or blow them up. Raised the damage of the stationary HMGs and added a visual effect when it overheats. Fixed the name of the UH-60 and corrected the caliber description of the miniguns. Raised the launch speed of the RPG7's missile for better long distance shots and less drop. Raised the splash damage of all infantry launched Rockets and 40mm grenades. Improved the visual feedback for locking onto tracer darted vehicles, this is be much clearer now. Note that TOW/Kornet and M136 missiles are wire guided and cannot lock on to tracer darts. Fixed wire guided missiles sometimes going erratic (even though this was realistic yet unintentional). Improved the trail and blinking effect of Tracer Darts so they are more visible. Vehicle Smoke Launchers and 40mm smoke remove tracer darts and spots on friendlies in the effect. Targets which have been unspotted by smoke are immune to spotting for a few seconds. Added a short cooldown to the Repair Tool after repairing 50% of a tank's health. Lowered the repair speed of the Repair Tool but raised its range. The Repair Tool can only repair or damage vehicles and stationary weapons. The Mortar Strike is now called in via a pair of binoculars. Lowered the number of shells in the Mortar Strike barrage, but raised the damage of each shell. Raised the effectiveness of the Mortar Strike against armored vehicles. Fixed a bug where the Mortar Strike would fail to begin to reload. Switching kits no longer instantly reloads the Mortar Strike. Fixed a bug where the Defibrillator would not reload unless held in the player's hands. The Defibrillator icon on downed squad members now appears in green. Soldiers who suicide from the menu cannot be revived. Lowered the amount of Motion Sensors carried to 2 and limited each soldier to 1 deployed sensor at a time. Deploying a new Motion Sensor before the previous sensor expires will replace the previous sensor. Motion Sensors no longer detect players and vehicles sitting perfectly still. Motion Sensors now beep when deployed and detecting a target. The Vehicle Motion sensor now beeps for all occupants of the vehicle when it detects a target. Vehicle Motion Sensors on the UAV and other Airborne vehicles now detect targets at all altitudes. Fixed an exploit where players could deploy unlimited Ammo Boxes, Medkits, C4 and Mines. Fixed a bug where players could detonate Detpacks placed the previous life upon respawning. Detpacks can still be detonated if player's kit is picked up with in 15 seconds of his death. Lowered the damage Detpacks do to crates. Fixed AntiTank Mines not detonating when driven over at medium speeds. AntiTank Mines should now properly persist after the player has died. The Ammo Box, Medkit, Defibrillator, Repair Tool, and Motion Sensor are now unlocks for each class. Players new to Battlefield will be introduced to these teamplay items when they are unlocked. Battlefield Veterans will automatically have these teamplay items unlocked from the start. Lowered the duration of spotted targets. Aiming at a close target will refresh the spot timer automatically. Lowered the effectiveness of the Sniper's Spotting Scope, targets must be tracked longer before spotting. Fixed so the player can properly spot from the UAV. Added an overheat to spotting to prevent spot and order spamming. Spotting now requires the player be aiming significantly closer to the target. Added Destruction 2.0 to the Guard Towers around the first Defender Base on Arica Harbor (and all other maps). Fixed buildings collapsing without any warning sound or effects. Moved M-COM station A into a Garage at the second Defender Base on Arica Harbor. Fixed collision issues on the Patio in the upper level of the Town. Fixed sometimes spawning underneath the Patio in the Town. Fixed the collision problems with the Train Car containing M-COM stations on Arica Harbor's 3rd and 4th base. Train Cars now have more specific destruction zones to encourage mouse hole tactics. The Attacker's first base is now a protected spawn zone that defenders cannot enter. Added additional alternate spawn points to all bases for both Attackers and Defenders to counter spawn camping. Added a system that disables individual spawn points if enemies are within 20m. Does not apply to Squad Spawn. Players can still spawn at a base if all spawns points at that base are blocked. Spawn protection will be disabled if the player aims or fires during the short timer. Wrecked civilian cars now have secondary explosions when hit with explosive weapons. The Attackers now recieve 75 reinforcement Tickets to start instead of 100. Taking a base restores the attackers to 75 Tickets instead of adding 50. Improved soldier collision vs objects, especially for crouching under obstacles. Fixed issues with certain objects popping into view as the player approached. Reduced the amount of screen blur when in ultralow health. Increased the visual and audio feedback for low health, healing, and returning to full health. Out of Combat healing now starts sooner but takes longer to fully heal. Slightly increased the healing power of medkits to increase their usefulness. Improved the sensitivity of soldier controls. Adjusting sensitivity should have a much greater effect now. Sensitivity when aimed is now consistent across all weapons. Turning while sprinting is now more responsive. Reduced forward input needed to sprint to 50% from 90% to smooth the transition to sprint. Tweaked aiming and turning curves to be more responsive from the hip and more precise when aiming. Fixed several issues with switching weapons and being unable to shoot or aim. Fixed the player's control setup reverting to default when entering and exiting vehicles. Fixed bugs when going to swim while sprinting. Sped up the deploy and undeploy animations for the parachute. Improved the precision for switching weapons on the Dpad. Fixed several stats padding exploits. Fixed various awards that did not work as designed. Tweaked rank and class unlock progression based on data gathered in the beta. [/spoil] những ai muốn pre order ngay bây giờ thì vào Play.com, 100% dc access PC beta 5 screenshot mới nhất
xem cái changelog cho ps3 thì thấy còn nhiều thứ phải chỉnh lắm :( mà mình chỉ mong valve cho down bản beta free vì mình cũng đang chơi mấy game của nó rồi, tiền đâu mà pre order :(
demo cho 3 hệ sẽ free, chỉ chờ xem bên OCZ có chịu ko nữa. muốn lập dedicated server thì phải rent Trust-Partner
đoạn 0:57-59 có thằng ngỏm kiểu ưỡn ngực đấy ... trước chơi BF vẫn ấn tượng những nhát chết ở đoạn nào đó địa hình dốc 1 chút .. các đoạn chân tay cứ tranh nhau trôi xuống làm cho nhân vật nhìn cứ như người rơm
sắp có thể pre order game thông wa steam dc rồi tin vui: trailer single player chính thức của BF Bad Company 2