Call of Duty Black Ops 3 Multiplayer - Các anh hùng tay cầm, bàn phím điểm danh, lập party thác loạn

Thảo luận trong 'Sony' bắt đầu bởi mrchika, 2/11/15.

  1. duyquang27

    duyquang27 Mega Man GameOver Lão Làng GVN

    Tham gia ngày:
    6/5/07
    Bài viết:
    3,137
    Nơi ở:
    ~!@#$%
    "Còn 2 point nha, kiếm killcam đê....." Chưa dứt lời nhìn sang trái thấy tiến lên bảng, ngậm kiếm trong mồm... =))

    Còn chuyện Target Assist với Aim Assist thì đây:

    Capture.PNG
    Capture2.PNG
    Capture3.PNG

    Về bản chất thì cả 2 đều giống nhau là địch nó kéo tâm đi cùng nhưng khác nhau ở chỗ: Aim Assist thì thêm chức năng lúc mình di tâm gần địch, bật aim lên thì tâm nó đã dính thẳng vào địch rồi. Nên chức năng này ko có tác dụng trong MP nhưng Target Assist vẫn có tác dụng. Cái mà mấy đồng chí nói đến trong MP là Target Assist chứ ko phải Aim Assist.

    Nhưng nhiều game nó ko phân biệt 2 cái này mà chỉ tóm gọn là Aim Assist nên nhiều người quen mồm nói thế.

    Đơn giản thế thôi. :))

    Thêm cái bonus về Target Assist trong BO3:

     
    Chỉnh sửa cuối: 25/2/16
  2. CSCD_2901

    CSCD_2901 T.E.T.Я.I.S

    Tham gia ngày:
    15/2/09
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    569
    Nơi ở:
    PUSAN
    Có ông nào hay chơi Zombies map mới không? add mình nhé! team tui 2 thằng bắn đến lòi bản hỏng méo chết con Boss lao động đường phố phạch :((
     
  3. mrchika

    mrchika Donkey Kong

    Tham gia ngày:
    5/7/10
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    Sắp kiếm được diamond camo cho cái cờ lê yêu dấu rồi. Ae nào có nhã hứng boost không nhể. Tối làm free for all đê
     
  4. duyquang27

    duyquang27 Mega Man GameOver Lão Làng GVN

    Tham gia ngày:
    6/5/07
    Bài viết:
    3,137
    Nơi ở:
    ~!@#$%
    H có hứng vào game đã là may lắm rùi lại còn boost nữa thì... =))
     
  5. mrchika

    mrchika Donkey Kong

    Tham gia ngày:
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    Tối chơi GW phá game nhé, chơi cái map Aquarium có mấy phòng chỉ có 2 lối cửa ra vào chặn đầu chúng nó buồn cười vđ ông ạ :))
     
  6. NK đào mộ NK

    NK đào mộ NK Mr & Ms Pac-Man

    Tham gia ngày:
    12/1/12
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    116
    Nơi ở:
    nick nghe chuối vl
    MrK11894, lính mới các lão nương tay nhé :3
     
  7. NK đào mộ NK

    NK đào mộ NK Mr & Ms Pac-Man

    Tham gia ngày:
    12/1/12
    Bài viết:
    116
    Nơi ở:
    nick nghe chuối vl
    lâu lâu vớ được cú ăn may :D
     
  8. Ismekelly

    Ismekelly T.E.T.Я.I.S

    Tham gia ngày:
    26/2/14
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    673
    Làm cái video cho nó xôm :))
     
  9. mrchika

    mrchika Donkey Kong

    Tham gia ngày:
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    Mấy đồng chí tung clip trình độ cao vãi, mình có mỗi cái ảnh bắn được trận này duy nhất thấy ngại ngại ;))
    [​IMG]

    À mà ai bổ túc cho mình thêm cái môn zombie cái nhỉ, đang thèm chơi mà éo có team -_-
     
  10. Ismekelly

    Ismekelly T.E.T.Я.I.S

    Tham gia ngày:
    26/2/14
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    Bác phải tự xem clip đi k ai đủ sức và time để bổ túc môn này cả, môn này e học mất nhiều time để chơi gọi là ổn.
     
  11. duyquang27

    duyquang27 Mega Man GameOver Lão Làng GVN

    Tham gia ngày:
    6/5/07
    Bài viết:
    3,137
    Nơi ở:
    ~!@#$%
    Patch Notes 1.07:


    MULTIPLAYER:

    General
    • Addressed issue where earned Dark Matter camos were not appearing on Black Market weapons.
    • Resolved bug where Players were unable to unlock Gold/Diamond camos on the Marshal16 and MX Garand if they earned Weapon Class Mastery before TU5.
    • Updated visuals for Prestige Kill Counter and Clan Tag.
    • Resolved issue where the wrong image would appear when a Player received the Reaper Geist Specialist theme in a Supply Drop.
    • Addressed bug where the NX ShadowClaw’s Bayonet would display the wrong image if banned or protected in Arenas.
    • Fixed issue where the wrong image was displayed for the LRX3 in the Custom Games Protect/Ban menu.
    • Updated Official Custom Variants for CWL Competitive Game Modes.
    • Added a Live Event viewer to allow Players to watch the Call of Duty World League games from the Main Menu.
    General Gameplay
    • Fixed issue where a white image was appearing in the Killfeed for Fury Song kills.
    • Corrected bug where the Fury Song icon would display in the Killfeed whenever a Player received a kill with the Combat Knife.
    • Added ricochet damage for Care Package owners in Hardcore Modes.
    • Added ricochet damage for Players planting or defusing bombs in Search & Destroy in Hardcore Mode.
    Scorestreaks
    • Wraith
      • Addressed issue where the Wraith was being destroyed by one less rocket than intended.
    • Rolling Thunder
      • Fixed bug where the Rolling Thunder could be seen on the mini-map by enemies who were not using the Engineer Perk.
    Maps
    • Combine
      • Addressed exploit where players could mantle onto rocks near Start spawn and get outside of playable area.
    • Fringe
      • Addressed exploit where Players were able to gain an unfair advantage by standing atop invisible collision near Red Barn.
    • Infection
      • Prevented Player from escorting Safeguard robot from inside building.
    • Redwood
      • Spawned model near S&D Bomb Site B to prevent bad line of sight.
    • Skyjacked
      • Prevented Players from escorting the Safeguard robot from 2nd floor of buildings.
      • Adjusted Hardpoint Zone so players are unable to hold it from outside the building.
    • Splash
      • Spawned in additional collision to prevent Yellow Tube exploit.
      • Carved out collision in the Red tube to allow for better Player movement.
    Weapons
    • ICR-1
      • Increased accuracy. Now has less recoil.
    • Iron Jim
      • Fixed consecutive attack speed to be consistent with other melee weapons.
    Challenges
    • Fixed issue where Players were unable to earn progress towards the Chameleon camo if the Varix 3 was attached.
    • Addressed bug where the Marshal 16’s progression would count towards the MR6’s stats if using the Dual Wield attachment.
    • Resolved issue where the “Run and Gun” Prestige challenge would not track if Players gained kills using the Dual Wield attachment and the Gung-Ho Perk.
    • Addressed bug where Players were unable to earn progress towards the Chameleon camo if the Dual Wield Perk was equipped.
    Arena
    • General
      • Improved matchmaking in Arenas.
      • Fixed issues where Parties would occasionally be split when searching for a new Arena match.
      • Added neutral state to ban/protect options.
      • Players are now able to continue editing classes and streaks after pressing ‘Done.’
    • Custom Games
      • Added NX ShadowClaw to custom game competitive options.
    • Social:
      • Fixed issue where reporting a Player would not update with the correct name.
    ZOMBIES:
    General
    • Addressed exploit in Daily Challenge system.
    • Fixed issue where Player could trigger the rocket shield functionality and/or GobbleGums when the scoreboard was on screen.
    • Fixed issue where a blank Daily Challenge card would appear in the after action report at the end of a local/offline Zombies game.
    • Fixed issue where Double Weapon XP meter did not accurately reflect the amount of XP earned after a match.
    • Alternate ammo types have received a balancing pass.
    Der Eisendrache
    • Fixed multiple Zombie pathing exploits on Der Eisendrache.
    • Addressed a variety of exploits where Players were able to exit the playable area on Der Eisendrache.
    • Fixed issue where the Death Machine wasn’t doing appropriate damage at higher rounds.
    • Resolved bug around the Ragnarok DG-4’s slam ability.
    • Fixed bug where the Ragnarok DG-4’s FX would not turn off correctly when two were planted in sequence.
    • The Panzer Soldat has received a balancing pass.
    • Fixed issue where Players were able to duplicate upgraded Bows.
    • Addressed several bugs surrounding the main Easter Egg quest.
    • Addressed invisible collision issues during the Keeper battle.
    • Resolved bug with the plunger melee weapon.
    • Fixed issue where the jump pads would not activate.
    • Resolved issue where in-game characters could be heard speaking to one another during cinematic sequences.
    Dead Ops Arcade II
    • Fixed a bug where Firepower fate weapon did not upgrade to purple version.
    • Eliminated a very small time window where Player exiting a vehicle was vulnerable to damage.
    • New pickup added post round 24; Coat of Arms.
    • Increased Siegebot Player vehicle time by 10 seconds for balancing purposes.
    • Increased the health of the Golden Egg by 3x.
     
  12. Lê Minh Cường

    Lê Minh Cường Youtube Master Race

    Tham gia ngày:
    6/3/16
    Bài viết:
    20
    Giờ e mới mua đĩa chơi BO3 thì có muộn k hả các bác
     
  13. Niarbrebyc

    Niarbrebyc Liu Kang, Champion of Earthrealm GameOver

    Tham gia ngày:
    22/7/09
    Bài viết:
    5,149
    Nơi ở:
    Ha Noi, Vietnam,
    Ko muộn đâu. Game có hạn sử dụng tới tháng 11 cơ.
     
  14. mrchika

    mrchika Donkey Kong

    Tham gia ngày:
    5/7/10
    Bài viết:
    300
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    Nà Hội xi ti
    quang ơi ông có thể hướng dẫn step by step kiếm glitch của cái Personal Decorator không, nhìn nó hướng dẫn thấy bối rối vl :(
     
  15. duyquang27

    duyquang27 Mega Man GameOver Lão Làng GVN

    Tham gia ngày:
    6/5/07
    Bài viết:
    3,137
    Nơi ở:
    ~!@#$%
    Chỉ có duy nhất glitch bất tử trong training thôi còn các challenge khác ông phải tự làm. Ông coop với 1 ông nữa rồi vào ngồi chung 1 cái ghế. Nếu ko ngồi chung đc thì chuyển sang ghế khác đến khi ngồi chung đc thì thôi. Vào training sẽ có 1 ông đc bất tử. Nếu ko phải ông thì làm lại từ đâu. :)) nói tóm lại là trên youtube nó hướng dẫn cả.

    Các yêu cầu để có cái trophy khốn nạn nhất game này thì xem trong đây:

    http://www.playstationtrophies.org/...r-guide-accolades-challenges-decorations.html
     
    mrchika thích bài này.
  16. mrchika

    mrchika Donkey Kong

    Tham gia ngày:
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    Ôi vãi lềnh với cái trophy khắm bựa này :(
    Chả nhẽ đành phải bỏ cuộc với cái trophy cuối cùng này hay sao, đm còn bao nhiêu game chưa cày đc
     
  17. weattseat

    weattseat Donkey Kong

    Tham gia ngày:
    28/6/11
    Bài viết:
    316
    DM bọn dog này, nay nó ra cái hòm 60 kêu là ra epic với lengend nhiều hơn, mình dành dụm mãi mở ra, dm nó 2 common 1 rare, cay đéo chịu đcx-(
     
  18. duyquang27

    duyquang27 Mega Man GameOver Lão Làng GVN

    Tham gia ngày:
    6/5/07
    Bài viết:
    3,137
    Nơi ở:
    ~!@#$%
    Lâu lắm mới bắn lại, vẫn phong độ lắm. Mấy phút đầu hơi thọt chút vì hơi cóng tay. :v
     
  19. mrchika

    mrchika Donkey Kong

    Tham gia ngày:
    5/7/10
    Bài viết:
    300
    Nơi ở:
    Nà Hội xi ti
    Black Ops 3 Update Patch 1.08 Notes
    General

    • The Nuk3town map, Calling Card, Reticles, and Weapon Camo are now available to all Players.
    • Updated Live Event Viewer CWL Feature Widget Image.
    General Gameplay

    Advertisement
    • Fixed error related to using a picked-up weapon from a Player who left the game.
    • Resolved issue where Players were able to kill a prone Player when they ran over them with a carried Guardian or Hardened Sentry.
    • Fixed bug where if a Player died by a Semtex during the HC-XD calling animation, enemy Scorestreaks would continually fire at the spot of death.
    • Addressed global spawn issue that could occur when Players were killed when deploying Scorestreaks.
    • Added spawn trap logic to Uplink and Safeguard where additional spawns will open under extreme scenarios.
    • Enabled spawn trap logic in Public online matches.
    • Resolved bug where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.
    Create-a-Class

    • Perks
      • Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class without it.
    • Equipment
      • Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb in S&D prevented the user from disarming the bomb.
      • Addressed issue where the Combat Axe was unable to destroy the HC-XD.
    Specialists

    • Nomad
      • Fixed bug where the use of Nomad’s H.I.V.E. Gun would cause disconnects from Dedicated Servers.
      • Resolved an issue where the sound of a H.I.V.E. pod would persist for a Player if the Player activated the H.I.V.E. pod, but was afterwards killed by another means than the H.I.V.E. pod.
    Scorestreaks

    • Hardened Sentry
      • Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.
    • Counter-UAV
      • Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
    • UAV
      • Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
    Maps

    • Fringe
      • Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.
    • Gauntlet
      • Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when specific Custom Game settings were altered.
    • Rise
      • Added collision to prevent sitting on top of door-frame near center of the map.
    • Splash
      • Added collision to prevent Players from mantling through geo near Market Street.
      • Addressed exploit where Players were able to reach unintended areas near Atlantis building.
    • Skyjacked
      • Addressed issue where AI vehicles were becoming stuck when pathing in the lower portion of the map.
    Game Modes

    • Safeguard
      • Fixed issue where the Safeguard Robot would sometimes become stuck during it’s walking animation.
      • Addressed bug where not all escorting Attackers were being awarded with the Escort score event.
    • Search and Destroy
      • Resolved a bug where the bomb icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.
    Weapons

    • MR6
      • Reduced Max Fire Rate.
    • IRC
      • Increased Accuracy.
    Challenges

    • Fixed a bug that would prevent the “100 Percenter” challenge from being awarded after completing all Multiplayer Challenges.
    • Resolved bug where Players were unable to earn a long shot medal for the NX ShadowClaw when Dual Wield was equipped.
    Theater

    • Corrected a bug where sometimes Zombies would lack a walking animation.
    • Corrected bug where UI would fail to appear after loading a video clip from the Media tab.
    • Removed Hit Markers during game film playback while in Director Mode.
    • Addressed UI Error that occurred after a User interacted with the “Choose Mode” sidebar immediately after selecting “Take Screenshot” or while the Publish screenshot prompt was open.
    • Resolved UI error that appeared when attempting to delete a Local screenshot.
    • Addressed bug where the Bow FX would persist when watching a Zombies clip.
    • Fixed bugs related to the fast forward and record buttons.
    • Resolved issue that would occur if the User selected a Red Triangle Warning icon in their Recent Games.
    • Fixed bug where combat text would remain on-screen during a Highlight Reel.
    • Corrected issue where the UI would disappear if a Player pressed the Menu button during game film playback.
    • Fixed issue where burst fire weapons would sometimes be missing audio during playback.
    • When watching a Zombies Clip, addressed a bug where the Ritual Skulls would still be present during the Demon Bow quest if a Player rewound to the start of the clip.
    Zombies Black Ops 3 1.08 Changes
    General

    • All GobbleGum machines in a level are now active at all times.
    • The GobbleGum machine can now be accessed multiple times per round.
    • The Liquid Divinium drop rate cap of two vials per game has been removed; Players can now continue to earn Liquid Divinium as they progress through a match.
    • The Player’s current GobbleGum pack will now be represented in the inventory screen.
    Shadows of Evil

    • Personal items and gate worms will now use a shared inventory system.
    • The Ritual duration time has been reduced.
    • Addressed a bug where Players were unable to progress after upgrading the Apothicon Swords and then bleeding out.
    • Several stability issues with the main quest have been addressed.
    • Fixed bug where Margwas would continue to go after downed players.
    Der Eisendrache

    • Fixed several bugs where Players were able to use the Ragnarok DG-4 indefinitely.
    • Addressed issue where Players were able to duplicate an upgraded Wraith of the Ancients bow when using the Arms Grace GobbleGum.
    • Added several kill brushes to block off pathing exploits.
    • Addressed Zombies farming exploit at the test fire location.
     
    Ismekelly thích bài này.
  20. Lê Minh Cường

    Lê Minh Cường Youtube Master Race

    Tham gia ngày:
    6/3/16
    Bài viết:
    20
    mới mua đĩa hôm qua mà vào tìm trận đấu 45' không thấy mống nào là sao ta @@
     

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