Strength: Warrior/Effect Level 5 ATK/2000 DEF/1500 Card #: CMC-EN003 Found In: Playstation 2 Capsule Monster Coliseum Description: If this card is successfully Tribute Summoned, on your opponent's next turn, your opponent Skips his/her Battle Phase. $4.95 Kon này thường thôi ...nhưng trước đây khi kiếm được 1 kon tiếng nhật có 1 thằng đần dịch cho tôi là If this card is successfully Tribute Summoned, on your opponent's next turn, destroy all opponent's monster tởm vãi...thế mà nó dùng để đấu với tôi suốt đấy :hug:
huynh nào có 3 lá God cards của bộ GX xin post lên dùm. Em cần hình lớn của 3 lá đó. Mua 3 lá đó mắc quá, cả 200 đô, nên không có tiền
Tìm meeeeetj thở mà không có hình cỡ lớn...sorry vậy kon bài sau không lạ nhưng ghê quá Strength: Magic Card Card #: LE7-JP004 Found In: Limited Edition 7 Curse of Vampire Pack Translation: Select 1 face-up monster on your side of the field to activate this card. During this Battle Phase, the attack of the selected monster is increased by the total attack points of all other monsters on your side of the field field in face-up attack position. All Battle Damage by your opponent is reduced to 0, and only the selected monster can attack this turn. thử tưởng tưởng mataza zapper + ATK của cyber dragon hoặc goblin thì sao nhỉ
Strength: Trap Card Card #: LE5-008 Found In: Limited Edition 5 Kaiba Translation: This card is activated when your opponent successfully performs a summon or reserve summon. This card will become a clone of that monster with the exact monster type/element/level/attk/def. and placed on your field. When that monster is destroyed, so will this clone. khá đấy chứ ...những kon clone khác chỉ tồn tại trong turn đó thôi...token chứ
Strength: Trap Card Card #: L3-02 Found In: Limited Edition 3 Yugi Translation: Magic effect used against a player is reversed and applied to the other player. Kon này hay chứ...có lẽ mình phải mang nó ra xài thôi
huynh nào có 3 lá God cards của bộ GX xin post lên dùm Caesar có đó,anh pót lên cho bạn ấy xem giùm đi
Để thỏa mãn yêu cầu của các u ..... xin cáo lỗi vì không có cái English version... SOI-JP001 Divine Flame Emperor - Uria Fire/Pyro/10/0/0 This card cannot be Normal Summon. This card cannot be special summon other than sending 3 face-up Trap cards from your field to Graveyard. This card's attack strength would be increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap card cannot be activate. SOI-JP002 Descending Thunder Emperor - Hamon Light/Thunder/10/4000/4000 This card cannot be Normal Summon. This card cannot be special summon other than sending 3 face-up Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's monster and it's send to Graveyard, do 1000 damages to opponent's lifepoints. When this card is on your field in face-up defense mode, opponent cannot choose other monsters as target of attack. SOI-JP003 Phantom Emperor - Ravel Dark/Demon/10/4000/4000 This card cannot be Normal Summon. This card cannot be special summon other than by sacrifice 3 Demon sub-type monsters on your field. Whenever opponent summons a monster, special summon a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack. Once during your turn, you may sacrifice a monster on your field, this card's attack strength would be increase by the original attack of that monster until the End Phase of the turn. [/QUOTE]
Strength: Trap Card Card #: RDS-EN049 Found In: Rise of Destiny 1st Edition Description: You can only activate this card when a monster on your opponent's side of the field in face-up Attack position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field. Cái kon này thì đương nhiên không có gì lạ cả nhưng ở VN thì cái hình là bài NHật nhưng cái chữ là tiêng s Anh nên cứ tưởng in sai
Giới thiệu PP9 Stats: Warrior-Fusion/Effect Level 10 ATK/2900 DEF/2600 Card #: PP9-JP001 Found In: Premium Pack 9 Translation: "Elemental Hero Avian"+"Elemental Hero Burstinatrix"+"Elemental Hero Clayman"+"Elemental Bubbleman" This monster can only be special summoned. This card counted as a Wind, Water, Fire, Earth-Type monster. When this card is successfully fusion summoned, return all discarded cards to the deck and shuffle. For every monster on the opponent's field with the same Main Type as this card, increase this card's attack by 300 points. Stats: Magic Card Card #: PP9-JP002 Found In: Premium Pack 9 Translation: Special summon to your field or add to your hand 1 "Kuriboh" or "Winged Kuriboh" from your deck. Stats: Machine/Effect Level 4 ATK/1000 DEF/600 Card #: PP9-JP003 Found In: Premium Pack 9 Translation: By sending 1 of each "Machiner's Soldier", "Machiner's Sniper", "Machiner's Defender" from your field to the graveyard, special summon 1 "Machiner's Force" from your hand. Stats: Machine/Effect Level 4 ATK/1600 DEF/1500 Card #: PP9-JP004 Found In: Premium Pack 9 Translation: When you successfully summon this monster with no other monsters on your field, you may special summon 1 monster with "Machiner's" in it's name except "Machiner's Soldier" from your hand to the field.
Tiếp theo và hết Stats: Machine/Effect Level 4 ATK/1800 DEF/800 Card #: PP9-JP005 Found In: Premium Pack 9 Translation: While this card is faced up on the field, all monsters with "Machiner's" in their name (except "Machiner's Sniper") cannot be targeted. Stats: Machine/Effect Level 4 ATK/1200 DEF/1800 Card #: PP9-JP006 Found In: Premium Pack 9 Translation: Reverse: From your deck add 1 "General Commander Covinton" to your hand. Stats: Machine/Effect Level 10 ATK/4600 DEF/4100 Card #: PP9-JP007 Found In: Premium Pack 9 Translation: This card cannot be normal summoned. This card can only be special summoned by the effect of "General Commander Covinton". You must pay 1000 life points to attack with this card. By sending a card from the field to the graveyard, special summon 1 of each "Machiner's Soldier", "Machiner's Sniper", and "Machiner's Defender" from the graveyard. Stats: Dragon/Effect Level 4 ATK/1500 DEF/1800 Card #: PP9-JP008 Found In: Premium Pack 9 Translation: When this monster attacks a defense positioned monster, if that monsters defense points is higher than this cards attacks points then apply only the difference as battle damage to your opponent's life points. có con này là thấy khá 1 chút Stats: Dragon/Effect Level 4 ATK/2000 DEF/1200 Card #: PP9-JP009 Found In: Premium Pack 9 Translation: When this card attacks, change to defense position at the end of the damage step. Tuy chưa hay bằng spear dragon nhưng công mạnh hơn...đáng lẽ chỉ cần giới hạn nó không tấn công trong nước sau là đủ...như kiểu mệt quá ấy Stats: Magic Card Card #: PP9-JP010 Found In: Premium Pack 9 Translation: While this card is being equipped, the equipped monster cannot be destroyed as a result of battle. (Damage Calculation is done as normal.) Em này dùng cho Phượng hoàng là hay nhất
Tin mới nhất về SD8-Conqueror of Gale New cards: Divine Bird - Shimurug Wind/Bird/7/2700/1000 This card cannot be Special Summon. You must sacrifice Wind main-type monsters to summon this card. When this card is on the field, at the end of turn do 1000 damages to both players. This damages done by this effect done to player would decrease by 500 for each Magic/Trap card he/she control. Sonic Shooter Wind/Bird/4/1300/600 This card can direct attack opponent if there's no Magic/Trap cards on oponent's field. The battle damages done this way is equal to this card's original attack strength. Hysteric Party Trap - Continuous Discard a card from your hand. Special Summon as much [Harpy Lady] in your Graveyard as possible. When this card leaves the field destroy all monsters special summon by this card's effect. ngoài ra hình như còn có 1 kon bài nữa là "God Bird Attack" nhưng chưa rõ effect
God Bird Attack Normal Trap Tribute 1 Winged Beast-Type monster on your side of the field. Destroy 2 cards on the field. Kon này hình như có mã là EOJ
thêm 1 kon bài mới nghe nói sẽ có trong SD-8 Birdman of Gale - Joe Wind/Bird/6/2300/1400 When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all Magic/Trap cards on the field to owner's hand. xem ra tương lai sẽ có sự trỗi dậy của bọn Wind ...tiếc thật nếu không dính vụ mấy kon harpy lady thì bộ này sẽ hung lắm
Tin mới nhất nề EOJ Official Spoiler! From Spikes and Barons EOJ-JP001 D-Hero Devilguy Dark/Warrior/3/600/800 When this card is in face-up attack mode, once per turn you can remove an opponent's monster from the game. The player that use this effect cannot battle during that turn. The monster removed by this effect, at your second Standby Phase, would return onto opponent's field in the same mode. EOJ-JP002 D-Hero Diehardguy Dark/Warrior/3/800/800 When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card would be destroy as result of battle and sent to Graveyard, special summon that monster onto your field during your next Standby Phase. This effect can only be used once per turn. EOJ-JP003 D-Hero Diamondguy Dark/Warrior/4/1400/1600 When this card is face-up on the field, you can look at the top card on your deck. If that card is a Normal Magic sends it to Graveyard, and you can activate the effect of that Normal Magic at the Main Phase of your next turn. If outside of Normal Magic card put it to bottom of the deck. This effect can only be activate once per turn. Rare EOJ-JP004 D-Hero Dreadguy Dark/Warrior/8/?/? When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field except cards with [D-Hero] in its name. Afterward, you can special summon up to 2 monsters with [D-Hero] in its name from your Graveyard. During the turn this card is special summon, when monster with [D-Hero] in its name on your field would be destroy, and the battle damages done to controller would become 0. This card's attack and defense strength is equal to the total original attack strength of all monsters with [D-Hero] in its name except this card. Ultra/Ultimate Rare EOJ-JP005 Cyber Tutu Earth/Warrior/3/1000/800 When all monsters on opponent's field have their attack strength higher than this card's attack strength, this card can attack opponent directly. EOJ-JP006 Cyber Gymnetics Earth/Warrior/4/800/1800 Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This effect can only be use once per turn. EOJ-JP007 Cyber Prima Light/Warrior/6/2300/1600 When this card is successfully sacrificed summon, destroy all face-up Magic cards on the field. Super/Ultimate Rare EOJ-JP008 Cyber Giraffe Light/Machine/3/300/800 Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by effect of cards would become 0. EOJ-JP009 Cyber Phoenix Fire/Machine/4/1200/1600 When this card is face-up on the field, negate all effects of Magic/Trap cards that target a Machine sub-type monster on your field. When this card is destroy and sent to Graveyard as result of battle when it's face-up, draw a card from your deck. Super/Ultimate Rare EOJ-JP010 Searchlightman Light/Machine/3/1000/1000 Reverse: Opponent cannot set card(s) this turn. EOJ-JP011 Victory Viper XX03 Light/Machine/4/1200/100 When this card sucessfully destroy an opponent's monster, choose one of the following effects and activate. - Increase this card's attack strength by 400. - Destroy a face-up Magic/Trap card on the field - Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level, attack, and defense strength as this card. Super/Ultimate Rare EOJ-JP012 Birdman of Gale - Joe Wind/Bird/6/2300/1400 When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all Magic/Trap cards on the field to owner's hand. EOJ-JP013 Harpy Pet Baby Dragon Wind/Dragon/4/1200/600 This card gains effect text equal to number of monster with [Harpy] in its name on your field other than [Harpy Pet Baby Dragon]. 1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its name on your field as target of attack other than [Harpy Pet Baby Dragon] 2 - Doubled this card's attack and defense strength 3 - Once per turn, you may destroy a card on opponent's field. Rare EOJ-JP014 Lightning Gear - Skyflash (Lightning Gear - Senkuu) Light/Angel/4/1000/500 When this card attack opponent's lifepoints directly, draw a card from your deck. Send this card to Graveyard during the End Phase of the turn this card is successfully Normal Summoned, Reversed Summon, or Special Summon. EOJ-JP015 Lightning Gear - Ouka Light/Angel/6/2400/1400 This card can be Summoned without sacrifice. If summon by this way, send this card to Graveyard at End Phase. Rare EOJ-JP016 Lightning Gear - Rumbling Dragon (Lightning Gear - Gouryuu) Light/Angel/8/2900/1800 This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to Graveyard at End Phase. When this card attack a monster in defense mode, and the attack strength exceed that defense strength, do battle damages to opponent equal to the difference. Super/Ultimate Rare EOJ-JP017 Royal Knights Light/Angel/3/1300/800 When this card destroy a monster as result of battle and send to Graveyard, increase your lifepoints equal to that monster's defense strength. EOJ-JP018 Green Declarer Light/Angel/2/300/500 Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate. Negate an activation of an opponent's Magic card and destroy it. This effect can only be use in opponent's turn. Rare EOJ-JP019 Purple Declarer Light/Angel/2/300/500 Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate. Negate an activation of an opponent's Trap card and destroy it. This effect cannot be use in opponent's turn. Rare EOJ-JP020 Artemis of Harvest Light/Angel/4/1600/1700 When this card is face-up on the field, draw a card everytime a Counter Trap would be activate. EOJ-JP021 Reiyad of Relief Light/Angel/4/1400/1500 When this card is face-up on the field, whenever a Counter Trap would be activate return 2 Angel sub-type monsters that are removed from game into your hand. EOJ-JP022 Bringer of Sparking Light Light/Angel/3/1600/0 When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead. Rare EOJ-JP023 Giver of Judgment - Boltenis Light/Angel/8/2800/1400 When you successfully activate a Counter Trap, this card may be special summon by sacrificing all monsters on your field. When this card is successfully special summon this way, you may destroy number of cards on opponent's field equal to number of Angel sub-type monsters sacrificed. Ultra/Ultimate Rare EOJ-JP024 Guard Dog Earth/Beast/3/1500/500 Reverse: Opponent player cannot special summon during this turn. EOJ-JP025 Vacuum Itachi ("Vacuum Weasel") Wind/Beast/3/500/1500 Reverse: Opponent cannot activate Magic/Trap during this turn. EOJ-JP026 Beating Aos Earth/Spellcaster/4/800/1500 Sacrifice an Earth main-type monster outside of this card from your field, special summon an Earth main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Beating Aos] leaves field. EOJ-JP027 Raging Eria Water/Spellcaster/4/800/1500 Sacrifice a Water main-type monster outside of this card from your field, special summon a Water main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Raging Eria] leaves field. EOJ-JP028 Blazing Hiita Fire/Spellcaster/4/800/1500 Sacrifice a Fire main-type monster outside of this card from your field, special summon a Fire main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Blazing Hiita] leaves field. EOJ-JP029 Devastating Wynn Wind/Spellcaster/4/800/1500 Sacrifice a Wind main-type monster outside of this card from your field, special summon a Wind main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Devastating Wynn] leaves field. EOJ-JP030 Battery Man D Light/Thunder/1/0/1900 When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target of attack other than [Battery Man D]. EOJ-JP031 Super Electromagnetic Operating Voltic Dragon Light/Thunder/5/2400/1000 When you successfully sacrificed summon by using one of following monsters, this card gain respective effect. - Battery Man D: Negate the Magic/Trap effect that target this card. - Battery Man C: When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the differece. - Battery Man AA: Increase this card's attack strength by 1000. Super/Ultimate Rare EOJ-JP032 E-Hero Phoenix Guy Fire/Warrior - Fusion/6/2100/1200 [E-Hero Featherman] + [E-Hero Burst Lady] This card can only be Special summon by Fusion Summon. This card cannot be destroy as result of battle. Ultra/Ultimate Rare EOJ-JP033 E-Hero Shining Phoenixguy Fire/Warrior - Fusion/8/2500/2100 [E-Hero Sparkman] + [E-Hero Phoenixguy] This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300 for each monsters with [E-Hero] in its name in your Graveyard. This card cannot be destroy as result of battle. Ultra/Ultimate Rare EOJ-JP034 E-Hero Sailorman Water/Warrior - Fusion/5/1400/1000 [E-Hero Bubbleman] + [E-Hero Featherman] This card can only be special summon by Fusion Summon. When you have set Magic/Trap card, this card can attack opponent directly. EOJ-JP035 E-Hero Wild Wingman Earth/Warrior - Fusion/8/1900/2300 [E-Hero Wildman] + [E-Hero Featherman] This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a Magic/Trap card on the field. Super/Ultimate Rare EOJ-JP036 E-Hero Necroid Shaman Dark/Warrior - Fusion/6/1900/1800 [E-Hero Wildman] + [E-Hero Necrodarkman] This card can only be Special summon by Fusion Summon. When this card is successfully special summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard and special summon it to opponent's field. EOJ-JP037 Misfortune Magic - Normal Choose a face-up monster on opponent's field to activate. Do damage to opponent equal to halved of the original attack strength of the chosen monster. Your monster cannot attack during this turn. EOJ-JP038 H - Heat Heart Magic - Normal Choose a face-up monster on your field to activate. Increase the chosen monster's attack strength by 500. When that monster attack a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. This card's effect would lasted until end of turn. EOJ-JP039 E - Emergency Call Magic - Normal Choose a monster with [E-Hero] in its name from your deck and add it into your hand. EOJ-JP040 R - Right Justice Mgaic - Normal For each monster with [E-Hero] in its name on your field, destroy a Magic/Trap card. EOJ-JP041 O - Over Soul Magic - Normal Choose a monster with [E-Hero] in its name from your Graveyard, special summon it to the field. EOJ-JP042 Hero Flash!! This card can only be activate when you remove [H - Heat Heart], [E - Emergency Call], [R - Right Justice], and [O - Over Soul] from your Graveyard from the game. Special Summon a Normal Monster with [E-Hero] in its name from your deck. During this turn all Normal Monsters with [E-Hero] in its name can attack opponent directly. Rare EOJ-JP043 Power Capsule Magic - Normal Choose one of the effects of a [Victory Viper XX03] face-up on your field. This card's effect would become that effect. EOJ-JP044 Deification of Light Magic - Quickplay Special Summon an Angel sub-type monster from your hand. That monster's attack strength would be halved, and destroy it at the end of turn. EOJ-JP045 Guard Penalty Magic - Quickplay Choose a monster on the field. When the chosen monster would switch to defense mode during this turn, draw a card from your deck. Rare EOJ-JP046 Grand Cross Magic - Quickplay This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to opponent, and destroy all monsters on the field. EOJ-JP047 Dimensional Rip Magic - Continuous All monsters that would send to Graveyard would be removed from game instead. EOJ-JP048 Clocktower of Seclusion Magic - Field During each Standby Phase of opponent's turn, put a Time Counter onto this card. When this card have four or more Time Counters on it, battle damages would not be done to this card's controller. When this card is destroy and send to Graveyard while it have 4 or more Time Counters, special summon a [D-Hero Dreadguy] from your hand or deck. Super/Ultimate Rare EOJ-JP049 Lifechanger Trap - Normal This card can only be activate when your lifepoints is 8000 or more less than opponent. Both player's lifepoints become 3000. Rare EOJ-JP050 Elemental Charge Trap - Normal For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000. EOJ-JP051 Destiny Destroy Trap - Normal Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by this effect, you take 1000 lifepoints damages. Rare EOJ-JP052 Destiny Signal Trap - Normal This card can only be activate when one of your monster on the field is destroyed as a result of battle. Special summon a monster with [D-Hero] in its name that is Level 4 or lower from your hand or deck. EOJ-JP053 D-Time Trap - Normal This card can only be activate when a monster with [E-Hero] in its name on your field leaves the field. Add a monster with [D-Hero] in its name with level lower than that monster into your hand from your deck. Rare EOJ-JP054 D-Shield Trap - Normal This card can only be activate when a monster in attack mode with [D-Hero] in its name on your field would be target of attack. This card would become an equipment card, and equipped on the attacked monster and strength it to defense mode. The equipped monster cannot be destroy as result of battle. EOJ-JP055 God Bird Attack Trap - Normal Sacrifice a Bird sub-type monsters fron your field. Destroy 2 cards on the field. EOJ-JP056 Elemental Absorber Trap - Continuous Remove a monster card from your hand from the game. All opponent's monsters with the same main-type as that card, as long as this card is on the field, cannot declare attack. Rare EOJ-JP057 Macrocosmo Trap - Continuous You may special summon a [Primerval Sun - Helios] from your hand or deck. When this card is face-up on the field, all cards that would send to Graveyard would be removed from game instead. EOJ-JP058 Miracle Arrival Trap - Continuous Special Summon one of your Angel sub-type monster that is removed from game. When this card leaves the field, destroy that monster. When that monster is destroy this card is destroy. Rare EOJ-JP059 Cracking Hatchet Trap - Continuous Choose a face-up monster on the field to activate. When this card is face-up on the field, the attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When that monster is destroy, destroy this card. EOJ-JP060 Kickback Trap - Counter Negate the Normal or Reverse Summon of a monster, and return that monster to owner's hand. Rare Ra ngày 20 tháng 3
Một người anh em nữa của bọn Monarch...wind Monarch sắp ra đời...effect sẽ là When this card tribute summon successful return all Magic/Trap cards on the field to owner's hand...giống giant trunade rồi Vậy là chỉ còn thiếu Dark monarch là đủ họ không hiểu eff kon đó rồi sẽ thế nào
cái này quá đúng, VD brain jacker, dark necrofear, nhưng mà dark không ăn cắp dã man như là earth VD: dummy golem
Dummy golem là trao đổi ' công bằng' chứ có trộm cắp gì đâu ...nói chúng eff take control face up cũng được đấy có vẻ hợp lý
công bằng????, nghĩ kĩ chư, con golem flip lên ròi thì còn làm gì nưã, trừ khi ông muốn dùng book of moon để flip 1 lần nữa