Hỏi đáp thảo luận Mega Man Battle Network

Thảo luận trong 'Mega Man - Rock Man' bắt đầu bởi Coldsquall, 23/1/07.

Trạng thái chủ đề:
Không mở trả lời sau này.
  1. survfate

    survfate Legend of Zelda

    Tham gia ngày:
    23/12/07
    Bài viết:
    1,019
    Nơi ở:
    p2pbros.com
    Hè này lắm thứ làm nhỉ? Còn lo làm xong truyện nữa...
     
  2. battleman01

    battleman01 Youtube Master Race

    Tham gia ngày:
    22/6/08
    Bài viết:
    2
    các bác cho em cái P.A của megaman battlenetwork X6 được không ạ thank các bác trước
     
  3. ShukoSP

    ShukoSP C O N T R A

    Tham gia ngày:
    19/9/07
    Bài viết:
    1,712
    GameFaq.com sẽ có tất cả. Và nó là Megaman Battle Network 6 chứ không có X6...
     
  4. survfate

    survfate Legend of Zelda

    Tham gia ngày:
    23/12/07
    Bài viết:
    1,019
    Nơi ở:
    p2pbros.com
    ShukoSP cho mình cái Nick Y!M của bạn được không? Mình có vài việc cần bàn với bạn... :D
     
  5. ShukoSP

    ShukoSP C O N T R A

    Tham gia ngày:
    19/9/07
    Bài viết:
    1,712
    Tớ không có Nick Y!M...:cry: Thật đáng tiếc vì online dịch vụ >_<
     
  6. rockman.e.x.e

    rockman.e.x.e Youtube Master Race

    Tham gia ngày:
    21/4/07
    Bài viết:
    93
    6. Letter P.A.s [^6]
    --------------------------------------------

    Letter Series: Composed of 3 Identical Chips with Chip Codes put into series.
    Like the ones from EXE5, you get to use one strong attack related to the Chips
    used to form the P.A. to obliterate your enemies.

    ==============================

    Giga-Cannon1 / GigaCan1
    Cannon A-B-C
    Damage per Hit: 300
    Number of Hits: 1
    Number of Copies/Folder: 1
    Description: Rockman pulls out a rather large Cannon and fires it. An
    explosion blasts 3x3 area around where the cannon hits.
    Range of Hit:

    PPPBBB
    PMPBEB
    PPPBBB

    The Cannon shot travels in a straight line.

    ==============================

    Giga-Cannon2 / GigaCan2
    HiCannon L-M-N
    Damage per Hit: 400
    Number of Hits: 1
    Number of Copies/Folder: 1
    Description: Rockman pulls out a rather large Cannon and fires it. An
    explosion blasts 3x3 area around where the cannon hits.
    Range of Hit:

    PPPBBB
    PMPBEB
    PPPBBB

    The Cannon shot travels in a straight line.

    ==============================

    Giga-Cannon3 / GigaCan3
    MegaCannon R-S-T
    Damage per Hit: 500
    Number of Hits: 1
    Number of Copies/Folder: 1
    Description: Rockman pulls out a rather large Cannon and fires it. An
    explosion blasts 3x3 area around where the cannon hits.
    Range of Hit:

    PPPBBB
    PMPBEB
    PPPBBB

    The Cannon shot travels in a straight line.

    ==============================

    WideBurner1
    Hell'sBurner1 F-G-H
    Damage per Hit: 300
    Number of Hits: 1
    Number of Copies/Folder: 1
    Description: Rockman fires a huge HeatBreath ahead of him, dealing Fire
    damage.
    Range of Hit:

    PPPHHP
    PMHHHP
    PPPHHP

    ==============================

    WideBurner2
    Hell'sBurner2 S-T-U
    Damage per Hit: 350
    Number of Hits: 1
    Number of Copies/Folder: 1
    Description: Rockman fires a huge HeatBreath ahead of him, dealing Fire
    damage.
    Range of Hit:

    PPPEEP
    PMEEEP
    PPPEEP

    ==============================

    WideBurner3
    Hell'sBurner3 C-D-E
    Damage per Hit: 400
    Number of Hits: 1
    Number of Copies/Folder: 1
    Description: Rockman fires a huge HeatBreath ahead of him, dealing Fire
    damage.
    Range of Hit:

    PPPEEP
    PMEEEP
    PPPEEP

    ==============================

    FlameHook1
    FirePunch1 D-E-F
    Damage per Hit: 300
    Number of Hits: 2
    Number of Copies/Folder: 1
    Description: Launches a Fire-elemental GiantHook to swipe the area in front
    of Rockman. Navis only get hit once despite the fact that two
    punches are launched.
    Range of Hit:

    PP121P
    PM121P
    PP121P

    ==============================

    FlameHook2
    FirePunch2 R-S-T
    Damage per Hit: 350
    Number of Hits: ???
    Number of Copies/Folder: 1
    Description: Launches a Fire-elemental GiantHook to swipe the area in front
    of Rockman. Navis only get hit once despite the fact that two
    punches are launched.
    Range of Hit:

    PP121P
    PM121P
    PP121P

    ==============================

    FlameHook3
    FirePunch3 A-B-C
    Damage per Hit: 400
    Number of Hits: ???
    Number of Copies/Folder: 1
    Description: Launches a Fire-elemental GiantHook to swipe the area in front
    of Rockman. Navis only get hit once despite the fact that two
    punches are launched.
    Range of Hit:

    PP121P
    PM121P
    PP121P

    ==============================

    PowerWave1
    WaveArm1 E-F-G
    Damage per Hit: 400
    Number of Hits: 1 (unless enemy moves towards you)
    Number of Copies/Folder: 1
    Description: Launchs a powerful wave on all three rows that travels to the end
    of the enemy area, going through anything but are blocked by
    holes. The wave itself is 2-panels long.
    Range of Hit:

    PEEEEE
    PMEEEE
    PEEEEE

    ==============================

    PowerWave2
    WaveArm2 L-M-N
    Damage per Hit: 500
    Number of Hits: 1 (unless enemy moves towards you)
    Number of Copies/Folder: 1
    Description: Launchs a powerful wave on all three rows that travels to the end
    of the enemy area, going through anything but are blocked by
    holes. The wave itself is 2-panels long.
    Range of Hit:

    PEEEEE
    PMEEEE
    PEEEEE

    ==============================

    PowerWave3
    WaveArm3 R-S-T
    Damage per Hit: 600
    Number of Hits: 1 (unless enemy moves towards you)
    Number of Copies/Folder: 1
    Description: Launchs a powerful wave on all three rows that travels to the end
    of the enemy area, going through anything but are blocked by
    holes. The wave itself is 2-panels long.
    Range of Hit:

    PEEEEE
    PMEEEE
    PEEEEE

    ==============================

    Corn Party
    CornShot1 J-K-L
    CornShot2 C-D-E
    CornShot3 P-Q-R
    Damage per Hit:
    Number of Hits: (Random)
    Number of Copies/Folder: 3
    Description: Launches random shots of CornShot in a 3x3 area centered 2-panels
    ahead of Rockman. Each blast will hit twice, and leave a
    GrassPanel behind.
    Range of Hit:

    PPHHHP
    PMHHHP
    PPHHHP

    ==============================

    Parallel Shell
    IronShell1 J-K-L
    IronShell2 C-D-E
    IronShell3 L-M-N
    Damage per Hit: 350
    Number of Hits: 2 (or more if enemy moves into the shells when they're still
    on the field)
    Number of Copies/Folder: 3
    Description: Launches 3 IronShells from the back column that goes up to the
    middle column in the enemy area, before returning. Cannot go
    over holes.
    Range of Hit:

    EEEEEP
    EMEEEP
    EEEEEP

    ==============================

    StreamHead
    AuraHead1 B-C-D
    AuraHead2 D-E-F
    AuraHead3 F-G-H
    Damage per Hit: 150
    Number of Hits: 5
    Number of Copies/Folder: 3
    Description: Fires off 5 AuraHeads in a straight line and goes right through
    enemies, dealing Breaking damage.
    Range of Hit:

    PPPPPP
    PMHHHH
    PPPPPP

    ==============================

    Hyper Burst / H.Burst
    SpreaderGun1 L-M-N
    (Spreader1 L-M-N)
    SpreaderGun2 A-B-C
    (Spreader2 A-B-C)
    SpreaderGun3 Q-R-S
    (Spreader3 Q-R-S)
    Damage per Hit: 60
    Number of Hits: 10
    Number of Copies/Folder: 3
    Description: Acts like a 10-hit SpreaderGun.
    Range of Hit:

    PPP222
    PMP212
    PPP222

    (When you hit anything on 1, the 1 itself and all the 2's will get
    hit for 10 times)

    ==============================

    YoYoGreat / GreatYo
    Yo-Yo D-E-F
    Damage per Hit: 100
    Number of Hits: 2/3 (Depending on enemy position)
    Number of Copies/Folder: 1
    Description: Rockman launches a Yo-yo on all 3 rows. The last column takes 3
    hits and the rest of the Panels takes two. They work like normal
    Yo-yos range-wise.
    Range of Hit:

    PP223P
    PM223P
    PP223P

    2 = 2-hit
    3 = 3-hit

    ==============================

    JigokuHockey / PitHoky
    AirHockey L-M-N
    Damage per Hit: 100
    Number of Hits: (depends on how mant times the enemy avoids the bounce)
    Number of Copies/Folder: 1
    Description: Fires an AirHockey that travels over 18 Panels in the enemy area
    before disappearing. Doesn't fly over broken/missing Panels. (Man,
    I wish they wouldn't use that retarded translation again......)
    Range of Hit:

    PPPPEP
    PMPEPE
    PPPPEP

    PPMEPP
    PPPPEP
    PPPPPE

    PPPPPE
    PPPPEP
    PPMEPP

    Assuming that the field is not modified by Steal/Point Chips.

    ==============================

    SuperWide
    WideShot P-Q-R
    Damage per Hit: 150
    Number of Hits: 3
    Number of Copies/Folder: 1
    Description: Fires off three WideShots that goes through anything, dealing
    Aqua damage.
    Range of Hit:

    PPEEEE
    PMEEEE
    PPEEEE

    ==============================

    Giga Count Bomb
    CountBomb1 F-G-H
    CountBomb2 C-D-E
    CountBomb3 L-M-N
    Damage per Hit: 700
    Number of Hits: 1
    Number of Copies/Folder: 3
    Description: Sets a HUGE TimeBomb that goes off after 3 seconds of counting
    down, dealing 700 (!) damage to the whole enemy field.
    Range of Hit:

    PPPEEE
    PMPEEE
    PPPEEE

    Assuming that the field is nor modified by Steal/Point Chips.

    --------------------------------------------
    7. Special P.A.s [^7]
    --------------------------------------------

    Special P.A.s are Composed of 2 or 3 Different Chips with the same Chip Codes.
    These Program Advances usually ultilize the Chips being used to compose the
    Program Advance and deal a great deal of damage to the enemies. Since they are
    always uni-Coded, they have been the basis of many RFF-Class Folders before.
    However, due to the one-PA-per-Battle rule introduced in this game, these
    P.A.s, especially DreamSword, are rendered nearly useless as they can only be
    used once.

    ==============================

    Destroy Pulse
    ElecPulse1-2-3 J
    Damage per Hit: 400
    Number of Hits: 1
    Number of Copies/Folder: 2
    Description: Fires off a red ElecPulse in a T-shape ahead of Rockman, dealing
    Elec damage, goes through Invisibility, and causes stunning, blind
    AND HP Drain Bug. Now THIS is VERY broken......
    Range of Hit:

    PPPEPP
    PMEEPP
    PPPEPP

    ==============================

    Dream Sword / LifeSrd
    Sword-WideSword-LongSword H/L/S
    Sword *-WideBlade B-LongBlade B
    Damage per Hit: 400
    Number of Hits: 1
    Number of Copies/Folder: 4
    Description: Rockman slashes the area of 3x2 in front of him with a huge
    Sword.
    Range of Hit:

    PPEEPP
    PMEEPP
    PPEEPP

    ==============================

    Poison Pharoah / PoisPhar
    PoisonSeed-PoisonSeed-PoisonAnubis P
    Damage per Hit: 1
    Number of Copies/Folder: 1
    Number of Hits: Unlimited as long as the Pharoah Statue stays active and
    enemies stays alive.
    Description: A huge purple PharoMan Statue drops in front of Rockman and
    poisons the enemies twice as fast as the Anubis Statue. The
    effect will keep on until the enemies are deleted OR until
    the Purple PharoMan Statue was destroyed. Only blockable with
    either temporarily leaving the battlefield (DrilSpin enemies
    and stuff, you know) or using the Green Invincibility like
    the effect of the Fanfare Chip.
    Range of Hit:

    EEEEEE
    EMEEEE
    EEEEEE

    Hits EVERYONE on the Battlefield except for Rockman.

    ==============================

    Body Guard / BodyGrd
    NaviScout-Shirahadori-Kawarimi *
    (AntiNavi-AntiSword-AntiDmg *)
    Damage per Hit: 100
    Number of Hits: 10
    Number of Copies/Folder: 1
    Description: Sets up a BodyGuard as a Trap move. When enemy attack hits
    Rockman, he will puff into smoke before returning to the field,
    with shurikens raining down, homing in, on the enemy. If the
    enemy doesn't have SuperArmor equipped, he's as good as dead.
    Range of Hit:

    PPPEEE
    PMPEEE
    PPPEEE

    --------------------------------------------
    8. Tribute P.A.s [^8]
    --------------------------------------------

    Considering that this game is most likely the last EXE game for GBA, Capcom
    decided that they will just stick in five P.A.s as a tribute to the previous
    games. They all resemble attacks or P.A.s from the previous games, and are
    modified to make sense while still hitting HARD.

    ==============================

    Double Hero
    WideBlade-LongBlade-BluesSP B
    Damage per Hit: 60
    Number of Hits: 10
    Number of Copies/Folder: 1
    Description: Tribute to Rockman.EXE and Rockman's lifelong rival, Blues! Blues
    appears by Rockman, they both charge up, and blasts/slashes the
    crap outta all enemies on the enemy's side of the field.
    Decreasing the enemy's area does not increase the number of hits.
    This P.A. originated from Rockman.EXE and was considered the
    cheapest P.A. at the time, besides GutsShoot (which is basically
    like a 500-damage Cannon). This P.A. also existed in EXE2 and 3,
    and the damage and number of hits varied in all these games.
    However, it is completely nerfed in this game in that it is only
    capable of dealing 600 damage (unmodified) now.
    Range of Hit:

    PPPEEE
    PMPEEE
    PPPEEE

    Assuming that the field is not modified by Steal/Point Chips.

    ==============================

    Dark Messiah
    Waraningyou-Waraningyou-Forte F
    (VDoll-VDoll-Bass F)
    Damage per Hit: 300
    Number of Hits: 1/2 (Depending on enemy position)
    Number of Copies/Folder: 1
    Description: Tribute to the Secret P.A. from Rockman.EXE 2 and the wandering
    Dark Shadow, Forte! A shadow of Rockman appears, holding out a
    Gospel Head that does a Flame Breath, dealing Fire damage, then
    Forte jumps in, charges up (pretty damned quickly too), then
    unleashes a DarkSword slash, dealing Sword damage. This P.A. was
    considered to be the most damaging P.A. back in EXE2, but it was
    only performed by people who had access to the Gospel Chips back
    then, and those Chips were either from Capcom events or by
    hacking, so this P.A. was not considered to be legitimate back
    then.
    Range of Hit:

    PPPEEP PPEEPP PP121P
    PMEEEP + PMEEPP = PM221P
    PPPEEP PPEEPP PP121P


    ==============================

    Master Cross
    FirePunch3-AquaNeedle3-ElecPulse3-RiskyHoney3 A
    Damage per Hit: 100
    Number of Hits: 6
    Number of Copies/Folder: 2
    Description: Tribute to the coolest yet most clogging P.A. from Rockman.EXE3!
    Rockman splits into 3, then launches a hit with each Cross he has
    (in order, Aqua, Tomahawk, Tengu, Ground, Dust in Faltzer, Heat,
    Elec, Slash, Killer, Charge in Greiga; active Cross becomes the
    first to appear) dealing 100 damage each, then the 3 Rockmen in
    Crosses charge up and launch a huge explosion that hits the whole
    field for another 100 damage. Back in EXE3, Rockman used Styles to
    power himself up, so the P.A. was called Master Style. Now that
    Rockman uses Crosses instead, they changed the name to Master
    Cross. This P.A. was performed with FOUR MEGA-CLASS CHIPS. While
    the effect was extremely cool (and still is), it was later
    considered to be worthless since it always takes forever to show
    up in the Custom Screen. I don't think it's any better in this
    game......
    Range of Hit:

    PPPEEE
    PMPEEE
    PPPEEE


    ==============================

    Sun and Moon
    Ryuuseigan R-Attack+30 *-Uninstall R
    Damage per Hit: 40 (Meteors)/200 (BlueMoonRay/MeteorRedSun)
    Number of Hits: 1/6 (Depending on enemy position)
    Number of Copies/Folder: 1
    Description: Tribute to Rockman.EXE 4, the return of MeteorRedSun and
    BlueMoonRay! A MeteorRedSun appears above Rockman, firing 5 small
    meteors 3 panels ahead, dealing 40 damage per hit. Then it
    switches to BlueMoonRay, firing a laser 3 panels ahead that
    pierces Invisibility, wrecks the NaviCustomier enhancements for
    the rest of the battle, and dealing 200 damage. Finally, it
    switches back to MeteorRedSun, then crashes 3-panel ahead to deal
    200 damage to 3x3 area around the panel it drops, also cracking
    all panels. Talk about broken...... This P.A. originated from the
    first obtainable Giga-Class Chip from EXE4, MeteorRedSun and
    BlueMoonRay. Back in EXE4, these two Chips were actually able to
    be powered up by defeating the opposite version in many TriBattle
    NetBattles. However, I haven't seen ANYONE patient enough to boost
    them up to the maximum damage......
    Range of Hit:

    PPPSSS
    PMPSHS
    PPPSSS

    H = Focus of attack
    S = Splashed damage from final crash

    ==============================

    Twin Leaders
    BluesSP B-NaviScout *-Colonel *
    ColonelSP C-NaviScout *-Blues *
    Damage per Hit: 200
    Number of Hits: (Depending on enemy position)
    Number of Copies/Folder: 1
    Description: A tribute to Rockman.EXE 5 and the two heroic Leaders of Team of
    Blues/Team of Colonel! Blues and Colonel appears side-by-side
    (like Blues and Rockman in Double Hero) and charges up. Blues
    will strike first by doing a WideSword in front of the closest
    enemy, then Colonel does a X-shaped Screen Divider centered on
    the closest panel on the middle row where an enemy could be
    struck with the center of the X taking two hits. Back in EXE5,
    Blues and Colonel each lead a team of Navis who go through
    Libration Missions to librate Internet areas taken over by
    Nebula's dark powers. They were taken hostage by Nebula during
    the storyline, but the other leader came with support from the
    "Support" member of the team to drive the dark power out of the
    captured leader's body. They also gave Rockman the sixth Soul
    Unison. This P.A. itself behaves identically to the Secret Chip
    "TwinLeaders" in EXE5, which is unobtainable in the US version of
    ToB/ToC, but available in Twin Leaders, the DS version of EXE5.
    Range of Hit:

    PPPPPP PPP111
    PMPPEP --> PMPP3P
    PPPPPP PPP111

    PPPPEP PP1P2P
    PMPPPP --> PMP21P
    PPPPPP PP1P1P

    E = Closest enemy
    1 = 1 hit
    2 = 2 hit
    3 = 3 hit

    ==============================

    Cross Over
    Django-V2-V3 D
    Damage per Hit: N/A
    Number of Hits: N/A
    Description: A tribute to Django the Solar Boy, from the Boktai (Bokura no
    Taiyo in Japanese) series! This P.A. will be a bit complex to
    explain, so bear with me: Rockman and Django appears on opposite
    sides of the battle field, on the same row. Django will fire off
    his Gun Del Sol in a WideSword range 2-panels ahead of him, while
    Rockman pelts the row with his RockBuster. Each character's attack
    deals 360 damage, so if the enemy is caught in between, 720 damage
    will be dealt. However, if the enemy DOES get caught in the middle
    of both characters' attacks, they will both pull out a sword and
    do a CrossSlash centered on the victim who already ate 720 damage,
    dealing 100 damage to the X and 200 to the center of the X. Whew,
    that was long. Django is the main character from Konami's
    Boktai/Bokura no Taiyo series, and is cameoed in EXE games since
    Rockman.EXE 4 due to Keiji Inafune (producer of EXE series) and
    Hideo Kojima (producer of Boktai series) are good friends and
    Hideo Kojima's son is a fan of Rockman.EXE. Rockman.EXE himself
    also cameoed in Boktai 2, as a supportive character in a
    sidequest.
    Range of Hit:

    Rockman's Attack:
    PPPPPP
    PMEEEE
    PPPPPP

    Django's Attack:
    PPPEPP
    PPPEPD
    PPPEPP

    Cross Slash:
    PP1P1P
    PPM2DP
    PP1P1P

    1 = 1 hit
    2 = 2 hit
    (Rockman and Django automatically teleports to the space shown for Cross Slash)

    đó. Lười kiếm thế? bấm 1 cái có liền
     
  7. PETmegaman

    PETmegaman Sonic the Hedgehog

    Tham gia ngày:
    22/2/06
    Bài viết:
    4,581
    Nơi ở:
    Iwatodai Dorm
    Rockman.exe, bận sau copy bài bên gamefaqs đề nghị cậu nhớ ghi chú thích vào nhé .
     
  8. maiduyhoa

    maiduyhoa Mr & Ms Pac-Man

    Tham gia ngày:
    16/5/08
    Bài viết:
    292
    Cho em hỏi, em đang chơi bản 3 Blue. Có cái nhiệm vụ Job BBS : I' m broke và nói là gặp ở Inn Lobby nhưng mà em tìm ko ra. Ai biết chỉ hộ em với.::(
     
  9. Iroh

    Iroh Oyabun

    Tham gia ngày:
    25/3/07
    Bài viết:
    6,495
    tìm ko ra cái gì.Inn Lobby á?Nó là cái sảnh nhà nghỉ suối nước nóng đấy...
     
  10. meoacquy

    meoacquy Mr & Ms Pac-Man

    Tham gia ngày:
    13/8/06
    Bài viết:
    166
    mấy bản Megaman Net Work trên NDS ấy.... muốn có bài mới thì phải làm sao vậy ?? thấy cái Sign zero của tôi hay ko :D
     
  11. Iroh

    Iroh Oyabun

    Tham gia ngày:
    25/3/07
    Bài viết:
    6,495
    Bài mới?Chip mới á?Cứ đi tiếp theo cốt truyện là có chip mới thôi.Về sau finish game thì có cái mở cửa để có chip bậc cao hơn
     
  12. survfate

    survfate Legend of Zelda

    Tham gia ngày:
    23/12/07
    Bài viết:
    1,019
    Nơi ở:
    p2pbros.com
    Sign... của anh Sand... nặng quá quy định chém nhá...
     
  13. rockman.e.x.e

    rockman.e.x.e Youtube Master Race

    Tham gia ngày:
    21/4/07
    Bài viết:
    93
    cho mình hỏi trong mmbn 5 double team làm sao để cho megaman nó ra như hình dưới được?[​IMG]
     
  14. Iroh

    Iroh Oyabun

    Tham gia ngày:
    25/3/07
    Bài viết:
    6,495
    Cắm băng gba Boktai vào slot 2 mới được như thế.
     
  15. rockman.e.x.e

    rockman.e.x.e Youtube Master Race

    Tham gia ngày:
    21/4/07
    Bài viết:
    93
    vậy chơi bằng rom thì ko làm được sao?
     
  16. Iroh

    Iroh Oyabun

    Tham gia ngày:
    25/3/07
    Bài viết:
    6,495
    Chơi bằng giả lập hoàn toàn không được.Kể cả dùng Super Card cho slot 2 cũng không
     
  17. Megazero

    Megazero T.E.T.Я.I.S

    Tham gia ngày:
    25/7/06
    Bài viết:
    625
    Nơi ở:
    MegaMan Box
    Bass cross mình còn hóa đc chứ Solcross thì bó tay toàn tập :D Mà cái solcross ko bít sang U với E còn kô nhỉ?
     
  18. Iroh

    Iroh Oyabun

    Tham gia ngày:
    25/3/07
    Bài viết:
    6,495
    Cái Solar thì hầu như chỉ toàn là bản J thôi.Chắc bản 5 DS cũng tương tự...
     
  19. CrystalMan.exe

    CrystalMan.exe Legend of Zelda

    Tham gia ngày:
    23/7/06
    Bài viết:
    1,030
    Sao capcom Us lại cắt bỏ phần Solar nhỉ ?
    Bạn nào biết cách lấy Bass Soul ko? làm ơn chỉ mình.
     
  20. Iroh

    Iroh Oyabun

    Tham gia ngày:
    25/3/07
    Bài viết:
    6,495
    Vào Gameshark.com tìm cái code E-Reader gì đó.Trong đó có cái gắn vào sẽ có Bass Soul(MMBN5 chứ ko phải MMBN5 DS)
     
Trạng thái chủ đề:
Không mở trả lời sau này.

Chia sẻ trang này