[HOT]Hướng dẫn sữ dụng Warcraft III Spell Editor

Thảo luận trong 'Nhóm Map Maker' bắt đầu bởi gamehacker, 18/5/03.

  1. Phong Vân

    Phong Vân Guest

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    Khổ wá....Cố mãi mà không post được thế là thế nào?Mấy cha này đi đâu hết
    roài?Thôi thì làm vài bài EN cho đỡ buồn vậy...hà...hà....:))






    Added an ‘Imperfect’ folder view on the left pane, this categorizes the various problems flagged in games. [René Single]
    Reworked handling of the BIOS option, now that there are multiple drivers that support different BIOSes [neogeo.c, stv.c] the global setting is not appropriate. Select the driver from the source folder view on the left pane and change its BIOS settings, this will alter it for all games in that driver. The functionality remains the same for altering individual games settings in all games view or anywhere else. [René Single]
    Added the ability to control the Mame32 GUI via mappable keyboard solutions. This feature is intended to compliment the GUI control via joystick option first offered in version .70 below. It is designed to allow users of Mame cabinets with keyboard encoders the same functionality and is controlled in the mame32ui.ini file [mapping the enter key to button 1 to launch a game for example], using the same syntax as the \ctrlr files. [Jarek Burczynski / Chris Kirmse]
    Added support for the new core switches for lightgun modifications; reload to allow mapping reload to keys, and dual gun setups. [Chris Kirmse]
    Added an ‘Imperfect’ folder view on the left pane, this categorizes the various problems flagged in games. [René Single]
    Reworked handling of the BIOS option, now that there are multiple drivers that support different BIOSes [neogeo.c, stv.c] the global setting is not appropriate. Select the driver from the source folder view on the left pane and change its BIOS settings, this will alter it for all games in that driver. The functionality remains the same for altering individual games settings in all games view or anywhere else. [René Single]
    Added the ability to control the Mame32 GUI via mappable keyboard solutions. This feature is intended to compliment the GUI control via joystick option first offered in version .70 below. It is designed to allow users of Mame cabinets with keyboard encoders the same functionality and is controlled in the mame32ui.ini file [mapping the enter key to button 1 to launch a game for example], using the same syntax as the \ctrlr files. [Jarek Burczynski / Chris Kirmse]
    Added support for the new core switches for lightgun modifications; reload to allow mapping reload to keys, and dual gun setups. [Chris Kirmse]
    Added an ‘Imperfect’ folder view on the left pane, this categorizes the various problems flagged in games. [René Single]
    Reworked handling of the BIOS option, now that there are multiple drivers that support different BIOSes [neogeo.c, stv.c] the global setting is not appropriate. Select the driver from the source folder view on the left pane and change its BIOS settings, this will alter it for all games in that driver. The functionality remains the same for altering individual games settings in all games view or anywhere else. [René Single]
    Added the ability to control the Mame32 GUI via mappable keyboard solutions. This feature is intended to compliment the GUI control via joystick option first offered in version .70 below. It is designed to allow users of Mame cabinets with keyboard encoders the same functionality and is controlled in the mame32ui.ini file [mapping the enter key to button 1 to launch a game for example], using the same syntax as the \ctrlr files. [Jarek Burczynski / Chris Kirmse]
    Added support for the new core switches for lightgun modifications; reload to allow mapping reload to keys, and dual gun setups. [Chris Kirmse]
     

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