Release Notes v1.0.0.121 [spoil]Release Notes PVP.net v1.38.38 Updated the filter on summoner name creation and change Fixed a bug with multiple error pop-ups appearing in PVP.net Updated Custom Game Lobby interface Added default game names to Custom Game creation. Custom Games now have a “Quit” button in Champion Select. Players will no longer have to log back into PVP.net to cancel a custom game in Champion Select. Removed warnings for leaving Battle Training during Champion Select Updated Champion filters in the Summoner Profile Fixed a bug where the incorrect Mastery Page name was being displayed when viewing another Summoner's profile Fixed a bug that could cause you to overwrite your own Mastery Pages Fixed a bug with viewing other players’ Rune Pages Added multiple rune purchases to the store. Players can now use the “+” and “-“ signs to choose how many runes of a certain type to buy, up to 9 Multiple bug-fixes for the PVP.net store Updated matchmaking to make level 30s matching with non-30s rarer League of Legends v1.0.0.121 Akali If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving Alistar Headbutt ability power ratio reduced to .7 from .8 Pulverize ability power ratio reduced to .5 from .6 Triumphant Roar ability power ratio reduced to .2 from .4 Ashe Enchanted Crystal Arrow Cooldown increased to 100/90/80 from 75 at all levels Slow duration no longer scales with level and now slows for 3 seconds at all levels Blitzcrank Rocket Grab now has a proper animation. Brand Fixed a bug where Pyroclasm could instant-kill enemies under some circumstances. Ezreal Tuned Ezreal's autoattack frames to be more responsive Trueshot Barrage cooldown reduced to 80 from 100. Essence Flux mana cost reduced to 60/70/80/90/100 from 70/80/90/100/110. Fiddlesticks Fixed a bug where Dark Wind could instant-kill people under some circumstances. Gangplank Grog-Soaked Blade max stacks reduced to 4 from 5. Irelia Bladesurge mana cost changed to 60/65/70/75/80 from 70 Transcendent Blades damage reduced to 80/120/160 from 85/135/185 Jarvan IV Demacian Standard Cooldown increased to 13 from 12 Damage reduced to 60/105/150/195/240 from 60/110/160/210/260 Dragon Strike damage reduced to 70/115/160/205/250 from 70/120/170/220/270 Jax Leap Strike can now target wards again, but will now reveal wards to enemies when used in this manner. Katarina Shunpo can now target wards again, but will now reveal wards to enemies when used in this manner. Kog'Maw Fixed a bug where Void Ooze was not flagged as an area-of-effect spell Updated Kog'Maw's autoattack frame to be more responsive Updated Bio-Arcane Barrage attack frame to be more responsive Updated Caustic Spittle's attack frame to be more responsive Bio-Arcane Barrage Cooldown increased to 17 from 15 Duration increased to 10 from 6 Living Artillery drop time reduced slightly to increase consistency (Overall slightly faster) Lee Sin Safeguard can now target wards again, but will now reveal wards to enemies when used in this manner Malzahar Fixed a bug where Nether Grasp would sometimes only deal 4 ticks of damage instead of 5 Rumble Flamespitter Damage adjusted to 30/60/90/120/150 from 40/65/90/115/140 Ability power ratio reduced to .45 from .5 Ryze Overload base damage increased to 40/65/90/115/140 from 30/55/80/105/130 Swain Ravenous Flock now heals Swain for 75% of damage dealt versus champions, and 25% versus minions Warwick Hungering Strike now heals for 80% of damage dealt, down from 100% Yorick Omen of War Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced. Omen of Pestilence Increased the cast range by 50 Improved the consistency of the AoE slow by increasing the radius and rate of application. Mana cost reduced to 40/45/50/55//60 from 50/55/60/65/70 Omen of Famine Mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80 Omen of Death Updated the visual of Reanimated Champions to better show when a Champion has revived. Removed the health decay on the Revenant and Reanimated pets Fixed a bug with the interaction between Chronoshift and Revenants Fixed a bug with Heimerdinger's turrets and the Reanimated state Unholy Symbiosis Yorick now takes 5% reduced damage for each summon that is active. Increased the Attack Damage and Health of ghouls to 35% from 30% of Yorick's Attack Damage and Health Ghouls Ghouls are now immune to slows. Ghouls take 50% reduced damage from AoE abilities General Mana per level increased to 35 from 30 Health per level increased to 85 from 80 Armor per level increased to 3.6 from 3 Base Movement speed increased to 320 from 315 Slightly increased his base Attack Speed Items Rabadon's Deathcap base ability power reduced to 140 from 155 General Fixed areas in brush that did not correctly hide units Teleporting to a ward will now reveal the ward to enemies for a few seconds Locally jumping to ward will now destealth the ward for 2 seconds Added minimap range indicators for long range (non-global ) spells such as Nocturne’s Paranoia and Ashe’s Hawk Shot [/spoil]
Release Notes v1.0.0.122 [spoil]New Skins in the Store Volcanic Wukong General Wukong Darkforge Jarvan IV Bloodfury Renekton PVP.net Store UI redesign of the store home page Bouncing red text animation replaced with a shimmer Replaced the bright blue and bright red header graphics with dark blue Removed padding to create 20% more space on the home page Fixed several issues with text alignments (featured items for example) Fixed an issue with the promo image scroller where it would pause when you moused over an image Filtering items by IP/RP now works properly Added a filter that allows a user to sort alphabetically Search functionality updated to narrow results as you type each character All store pages now have a textured background instead of a solid black background Replaced pagination with a vertical scroll bar Updated the topside tabs graphic and added a rollover state Fixed a bug with sorting that caused certain items to show up in incorrect places once filtered PVP.net v1.40.17 Players will now receive more IP in very long ranked games Number of leaves is no longer visible in game lobbies Added a mouseover tooltip for the notifications tab LeaverBuster emails are now localized per language Fixed the text color of Masteries to make them easier to read Fixed a bug that allowed banned Champions to be selected when using the Random option Fixed a bug with displayed wins in the Custom Game lobby Fixed several bugs with the Mastery Page UI Fixed several bugs that occurred while viewing another Summoner's profile Fixed several bugs with the word filter League of Legends v1.0.0.122 Wukong, the Monkey King Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration. Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds. Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell. Stone Skin (Passive): Wukong's armor and magic resistance are increased for each nearby enemy champion. Annie Disintegrate Damage reduced to 85/125/165/205/245 from 90/130/170/210/250 Ability power ratio reduced to .7 from .75 Incinerate Damage reduced to 80/130/180/230/280 from 85/135/185/235/285 Ability power ratio reduced to .75 from .8 Cassiopeia Miasma now gives persistent vision in the area where cast Corki Phosphorus Bomb No longer blinds Damage reduced to 70/120/170/220/270 from 80/130/180/230/280 Gatling Gun attack damage ratio reduced to 20% from 25% Missile Barrage: Big One bonus damage reduced to 50% from 60% Ezreal Fixed a bug where Mystic Shot did not interact with spell shields Galio General Base health increased to 520 from 495 Base armor increased to 20.5 from 16 Armor per level reduced to 3.5 from 4 Resolute Smite Projectile speed increased to 1300 from 1200 Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90 Ability power reduced to .7 from .8 Bulwark Duration increased to 4 seconds from 3.5 seconds Heal increased to 25/40/55/70/85 from 20/32/44/56/68 Idol of Durand damage reduction while channeling increased to 50% from 30% Gangplank Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12 Raise Morale Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52 Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30% Janna New models and textures for Janna and Tempest Janna All new animations for her and her skins! Jax Leap Strike Attack damage ratio increased to 1.0 from 0.7 Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150 Kayle General New model and animations! Community contest "Fresh Prince of Bel Air" /dance animation Attack damage per level reduced to 2.5 from 3 Attack speed per level reduced to 2 from 2.3 Recommended items updated Holy Fervor New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times) Reckoning Missile speed increased to 1300 from 1000 Ability power ratio increased to 1.0 from 0.8 Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100 Slow increased to 35% from 25% Damage amplification reduced to 5% from 8/10/12/14/16% Righteous Fury Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28 Increased splash range to 300 from 200 Ability power ratio decreased to .2 to .3 Mana cost reduced to 45 from 65 Divine Blessing Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205 Movement speed duration reduced to 2.5 seconds from 10 seconds Movement speed boost increased to 15/17/19/21/23% from 12% Ability power ratio reduced to .35 from .5 Cooldown increased to 15 seconds from 10 seconds Maokai Sap Magic can now be cast while silenced Orianna Command: Dissonance Ability power ratio reduced to .5 from .6 Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45% Pantheon Grand Skyfall now has a range of 5500 Swain Ravenous Flock now prioritizes champions Teemo Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen Tryndamere General New model and animations! Tryndamere has been working out and is now approximately 20% bigger Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill. Fury decays at 5 Fury per second after being out of combat for 10 seconds. Bloodlust Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds Mocking Shout is now free to cast Spinning Slash Spinning Slash is now free to cast Cooldown increased to 13/12/11/10/9 seconds from 9 seconds Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240 Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP) Now deals physical damage instead of magic damage Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is Twisted Fate Gate now has a range of 5500 Udyr Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7 Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor. Vayne Fixed a bug where Silver Bolts would go through Blind effects. Yorick General Base armor of ghouls reduced to 10 from 20 Omen of Death damage percent reduced to 45/60/75% from 50/75/100% Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio Omen of Famine Heals for 40% of the damage dealt, down from 50% Range reduced to 550 from 650 Items Zhonya's Hourglass combine cost reduced to 800 from 1000 Randuin's Omen and Shurelya's Reverie will now grant assists General Significantly reduced sound related mid-game framerate stalls and hitches which were strongly affecting gameplay on certain machines Fixed a bug where certain spells would deal damage twice Fixed a bug where minions were not properly displaying stat growth over time [/spoil]
Mod sticks cái này lên giùm, mình sẽ nhận xét mỗi patch mới bằng tiếng Việt cho mọi người cùng tham khảo và có cái nhìn khác hơn ngoài cái nhìn của bản thân. Đổi tên thành " Nhận xét về những thay đổi mới nhất của game " giùm luôn -------------------------- Release Notes v1.0.0.122 Về PVP.net v1.40.17 có vài điểm đáng chú ý Về Wukong, the Monkey King Annie Cassiopeia Corki Ezreal Galio Gangplank Janna Jax Kayle Maokai Orianna Pantheon Swain Teemo Tryndamere Twisted Fate Udyr Vayne Yorick Items General
Release Notes v1.0.0.123 [spoil] New Skins in the Store Sandscourge Skarner Earthrune Skarner Bloodstone Taric PVP.net Store Added a Purchases tab that contains a history of all your purchases PVP.net v1.41.17 Players will now receive a popup message when they attempt to join a game lobby that is already full Fixed a bug where Summoner icons were displaying incorrectly in chat rooms Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion League of Legends v1.0.0.123 Skarner, The Crystal Vanguard Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit. Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased. Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself. Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage. Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions. Akali The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff Amumu Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss Ashe Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early Blitzcrank Mana Barrier Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage Fixed a bug where Power Fist failed to grant lifesteal effects Brand Fixed a bug where Pyroclasm would fizzle if Brand died Caitlyn Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many) Cho'Gath Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die Corki The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff Evelynn Fixed a bug where Malice and Spite was healing for incorrect values Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones FiddleSticks Basic attack projectile speed increased to 1750 from 1500 Dark Wind Damage reduced to 65/85/105/125/145 from 65/90/115/140/165 Fixed a bug where Dark Wind would fizzle when Fiddlesticks died Fixed a bug where Dark Wind was bouncing 4 times instead of 5 Drain ability power ratio reduced to .45 from .5 Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds Gangplank Grog Soaked Blade max stacks has been reduced to 3 from 4 Cannon Barrage Fixed a bug where Cannon Barrage would not grant gold on minion kills Fixed a bug where Cannon Barrage's slow was not always applying consistently Garen Decisive Strike movement speed duration increased to 4 seconds from 3 seconds Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25 Heimerdinger H28G Evolution Turret Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm Irelia Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge Jarvan IV Cataclysm Jarvan will no longer follow the target while he is in the air during Cataclysm Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor Jax Jax will now attempt to attack after Leap Striking if the target is an enemy champion Fixed a bug where Jax's attacks could not be dodged Karma The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff Katarina Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo Kayle Holy Fervor Armor and magic resistance shred increased to 3% from 2% Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance Kennen Thundering Shuriken ability power ratio increased to .75 from .66 Lightning Rush Energy cost adjusted to 100/95/90/85/80 from 100 at all levels Ability power ratio increased to .6 from .55 Kog'Maw Updated Living Artillery's reveal particle effect Lee Sin Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike Leona Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds Zenith Blade Mana cost reduce to 60 at all ranks from 60/65/70/75/80 Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged) Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds Fixed a bug where Eclipse would break enemy spell shields on activation Lux Updated Lux's autoattack to feel more responsive and increased its missile speed Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds Malphite Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75 Ground Slam Radius increased to 400 from 350 Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80 Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm Maokai Maokai will now attempt to attack after using Twisted Advance if the target is a champion Master Yi Alpha Strike Master Yi can now use Wuju Style and Highlander while Alpha Strike is active Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion Mordekaiser Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc) Fixed a bug where Children of the Grave could clone a clone Morgana Updated Morgana's autoattack to feel more responsive and increased its missile speed Base movement speed increased to 310 from 300 Dark Binding cooldown reduced to 11 seconds from 12 seconds. Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150 Soul Shackles Stun duration adjusted to 1.5 at all ranks from 1/1.5/2 Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks Shackle activation time reduced to 3 seconds from 4 seconds Nasus Attack range increased to 125 from 110 Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20% Wither Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks Mana cost reduced to 80 from 100 Wither will now reach its max slow even if its duration is reduced (ie: by tenacity) Spirit Fire No longer has a 0.5 second delay before taking effect Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds Fixed a bug where Siphoning Strike sometimes gained extra lifesteal Nidalee Bushwhack Updated Bushwhack's reveal particle effect Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance Nocturne Paranoia Nocturne will now attempt to attack the target after using Paranoia Paranoia no longer grants assists for limiting enemy vision Pantheon Heartseeker Strike Now does a better job of hitting targets on top of Pantheon Damage increased to 13/23/33/43/53 from 4/6/8/10/12 Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio Now fires 3 strikes instead of 5 Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds Mana cost reduced to 45/50/55/60/65 from 70 at all ranks Channel duration reduced to .75 seconds from 1.8 seconds Spear Shot Damage increased to 65/105/145/185/225 from 16/28/40/52/64 Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio Certain Death now causes Spear Shot to critically strike for 1.5x damage Aegis of Zeonia Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5 Pantheon will now attempt to attack the target after using Aegis of Zeonia Grand Skyfall Jump channel time reduced to 2 seconds from 3 seconds Land time reduced to 1.5 seconds from 2 seconds Edge damage increased to 50% from 33% Renekton Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor Rumble Fixed a bug where The Equalizer would fizzle if Rumble died Shaco Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize Sion Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early Teemo Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active Trundle Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil Tryndamere Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3 Spinning Slash Base damage increased to 70/100/130/160/190 from 60/90/120/150/180 Bonus AD ratio increased to 1.2 from 1 Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash Urgot Noxian Corrosive Charge will now update as the target gains or loses armor Warwick Infinite Duress Fixed a bug where Infinite Duress would sometimes tick only 4 times Fixed a bug where Infinite Duress could sometimes break early even if not interrupted Wukong Wukong will now attempt to attack a target champion after using Nimbus Strike Cyclone Attack Damage ratio increased to 1.2 from 1 Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters. Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor Yorick Omen of War attack damage ratio increased to 1.2 from 1 Items Quicksilver Sash is now unique Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips. General Made adjustments to reduce the load time for games Made adjustments to how death and kill streaks work Dying to non-champions no longer resets kill streaks or increases death streaks Assists now reduce (not reset) death streaks Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently Attack-move improvements: Attack-move targeting is now more predictable (now targets closest enemy) Attack-move will now target visible wards Changed attack-move cursor color to red from green Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability Fixed a bug where clones did not show items in their inventories Fixed a bug where certain particle effects would not show up if using the minimap for targeting Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton Fixed a bug where some Energy runes were giving less Energy than their tooltip stated Fixed a bug where several spells were triggering on-cast events more than once Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected [/spoil]
Release Notes v1.0.0.124 [spoil]New Skins in the Store Renegade Talon Crimson Elite Talon Demolisher Nunu Dragonslayer Vayne PVP.net Store Added a Purchases tab that contains a history of all your purchases Champions tab redesigned to feature full art splashes Home page layout graphics updated Home page now features a progress indicator for content being loaded Filtering and search redesigned to be more visually appealing and compact Made several fixes and tweaks to padding/alignments/font issues throughout the store PVP.net v1.42.34 New landing page design Now displays YouTube videos (Champion spotlight/Community Spotlight, etc). These videos can be expanded to full screen Top news articles from LeagueOfLegends.com are displayed in the lower left Featured and sale items from the store are now displayed in the top right Redesigned the banner scroller to make it smoother New art and layout for the End of Game screen Improved messages for game invites to include game type Updated the design for map/game selection Summoner's Rift Autumn map is now directly selectable from the custom game screen League of Legends v1.0.0.124 Talon, the Blade's Shadow Noxian Diplomacy: Talon viciously stabs his enemy, dealing heavy physical damage and causing them to leave a blood trail that Talon can use to track them. Rake: Talon fans out three blades in front of him that quickly return to him, dealing damage and slowing any target hit in either direction. Cutthroat: Talon leaps behind his target and silences them for a short duration, amplifying the damage of any of his follow up attacks and abilities. Shadow Assault (Ultimate): Talon enters stealth for a short duration, gaining a movement speed boost and sending blades that deal damage to all enemies in their path flying in every direction. Once the blades reach a certain distance, they pause and form a circle. When Talon reappears from stealth, the blades return to him, once again dealing damage to any opponent they pass through. Mercy (Passive): Talon's auto-attacks deal additional damage to a target that is under the influence of any crowd control effect. Alistar Unbreakable Will Duration adjusted to 7 seconds at all ranks from 6/7/8 seconds Physical and Magical Damage reduction reduced to 50/60/70% from 75% at all ranks Jax Leap Strike damage reduced to 20/45/70/95/120 from 35/60/85/110/135 Empower Damage reduced to 60/95/130/165/200 from 75/110/135/180/215 Empower now breaks spell shields Kayle Attack damage per level increased to 2.8 from 2.5 Attack speed per level increased to 2.5 from 2 Reckoning Now scales with bonus attack damage at a 1.0 ratio in addition to a 1.0 ability power ratio Damage amplification increased to 6/7/8/9/10% from 5% at all levels Lee Sin Resonating Strike will now only automatically attempt to attack champions rather than all enemies Nidalee Javelin Toss Mana Cost reduced to 50/60/70/80/90 from 60/70/80/90/100 Cooldown reduced to 6 seconds from 7 seconds Pounce May now be affected by Cooldown Reduction Cooldown increased to 4 seconds from 3 seconds Primal Surge Mana cost adjusted to 60/80/100/120/140 from 65/70/75/80/85 Base heal adjusted to 50/85/120/155/190 from 60/90/120/150/180 Ability power ratio reduced to 0.7 from 1.25 Swipe ability power ratio increased to 0.4 from 0.2 Aspect of the Cougar now grants 10/15/20 armor and magic resistance instead of 10% Dodge Fixed several tooltip errors (especially those in Cougar form) Orianna Command: Dissonance base damage reduced to 70/115/160/205/250 from 70/120/170/220/270 Command: Protect shield ability power ratio reduced to .4 from .6 Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16 Sona Aria of Perseverance Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175 Ability power ratio reduced to .25 from .35 Now grants double her passive aura bonus to her heal target and herself for 3 seconds Reduced the lockout time while casting Sona's songs to make them more responsive Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage Soraka Recommended Items updated Base health increased to 446 from 426 Base health per level increased to 71 from 67 Starcall Cooldown reduced to 2.5 seconds from 3 seconds Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180 Ability power ratio increased to .4 from .25 Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80 Shred increased to 8/9/10/11/12 from 8 at all levels Maximum stacks reduced to 10 from 20 Range increased by 30 Astral Blessing Ability power ratio reduced to .45 from .9 Cooldown increased to 20 seconds from 10 seconds Base Heal increased to 70/140/210/280/350 from 60/120/180/240/300 Armor buff increased to 25/50/75/100/125 from 20/35/50/65/80 Armor buff duration increased to 5 seconds from 4 seconds Cast range increased to 750 from 650 Infuse Ability power ratio increased to .75 from .6 Cooldown reduced to 10 seconds from 15 seconds Silence duration adjusted to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3 No longer grants double Mana when casting on yourself Wish Ability power ratio reduced to .7 from 1.3 Mana cost reduced to 100/175/250 from 200/275/350 Taric Base attack speed increased to .625 from .613 Imbue Ability power ratio reduced to .6 from 1.1 Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12 seconds Basic attacks now reduce Imbue?s cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion Udyr Turtle Stance Heal reduced to 10/12/14/16/18% from 12/14/16/18/20% Mana return reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15% Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for Spell Vamp or Rylai's Xin'Zhao Three Talon Strike knock up duration slightly reduced Audacious Charge slow duration reduced to 1.5 seconds from 1.75 seconds General UI Improvements New scoreboard with new art! Removed upper left redundant champion info Floating text is now prioritized to show important events such as being stunned or silenced much more quickly Kills are now displayed as "Kill Callouts" along the right hand side of the screen and show assists Added a new ping functionality: You can now ping to signal your teammates to fall back You are now able to mute players from the scoreboard Improved prioritization for selection of units around towers Made improvements to loadtimes and frame rates for Summoner's Rift, Twisted Treeline, and Tutorials Toggle spells no longer cancel channeling when turned off Made improvements to camera panning to make it smoother Made improvements to how Fog of War interacts with the environment to enhance the visual display (does not affect the gameplay aspect of Fog of War) Fixed a bug where Champions could be pulled across the map while teleporting Fixed several issues where character animations would sometimes freeze Fixed several bugs associated with reconnecting to a game Fixed several bugs associated with load time crashes Fixed a rare bug that caused in-game crashes [/spoil]
Release Notes v1.0.0.125 [spoil]New Skins in the Store Redeemed Riven Crimson Elite Riven PVP.net Store You can now search for runes based on rune attributes, descriptions, and effects Search no longer looks through unnecessary data when bringing up results Redesigned the store navigation (now featured on the left side) Redesigned the Runes and Skins tab Added a standalone “unlock” button to store items PVP.net v1.43 Ticker messaging has been improved to now more accurately relay the state of the platform Improved the startup times for PVP.net Feature items and sale items now show the percentage discount for sales Sale and featured items are now properly labeled League of Legends v1.0.0.125 Riven, the Exile Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period. 1st Use/2nd Use: Deals damage to a small area in front of her 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back. Ki Burst: Riven damages and stuns nearby enemies. Valor: Riven dashes forward and gains a shield for a short duration. Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once. Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life. Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time. Ashe Fixed a bug where Frost Shot was not draining Mana properly Brand Conflagration range reduced to 625 from 675 Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260 Caitlyn Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup Cho'gath Adjusted the animation speed of his run while he has stacks of Feast Ezreal Essence Flux will now break spell shields Garen Decisive Strike attack damage ratio decreased to 1.4 from 1.5 Judgment Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220 Bonus attack damage ratio increased to 1.4 from 1.2 Jarvan IV Added a targeting ring to Cataclysm Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3 Fixed an issue where certain skins had inconsistent model sizes Karma Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge Kassadin Void Stone magic damage reduction increased to 15% from 10% Null Sphere missile speed increased to 1400 from 1150 Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60 Leona Recommended items updated to include Ionian Boots of Lucidity and Trinity Force Malphite Fixed a bug where the armor value in the tooltip was not rounding Mordekaiser Iron Man Shield regeneration adjusted to 30% at all levels from 25/27.5/30% Shield regeneration is now half effective versus minions Mace of Spades bonus damage reduced to 65% from 75% Siphon of destruction no longer adds additional shield for each unit hit Nidalee Pounce cooldown reduced to 3.5 seconds from 4 seconds Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20 Nocturne Unspeakable Horror leash range reduced to 525 from 550 Nunu Basic attack range increased to 125 from 100 Consume range increased to 125 from 100 Olaf Base armor increased to 20 from 17 Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains) Orianna Basic attack range reduced to 500 from 550 Command: Attack Cast range reduced to 800 from 900 Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60 Poppy Heroic Charge Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring Fixed a bug where Poppy would not attack the correct target after using Heroic Charge Rammus Damage per level increased to 3.5 from 2.75 Rammus can now immediately switch between Defensive Ball Curl and Powerball Defensive Ball Curl Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46 Cast time removed Now correctly displays the armor amount in the tooltip when defensive ball curl is active Shaco Jack-in-the-Box Boxes are now immune to damage while stealthed if the source cannot see them Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack Fixed a bug where Jack in the Boxes could be seen by stealthed enemies Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range Fixed a bug where turrets would always attack Jack in the Boxes first Improved Jack in the Box AI Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target) We plan more Box AI improvements in the future! Shen General Base damage increased to 57.875 from 56.875 Damage per level increased to 3.375 from 3.075 Base armor increased to 23 from 22 Vorpal Blade Base damage increased to 70/115/140/175/210 from 50/90/130/170/210 Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds) Damage ability power ratio increased to 0.75 from 0.65 Heal amount no longer increases with ability power Feint ability power ratio increased to 0.75 from 0.6 Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds Stand United Ability power ratio increased to 1.5 from 1.0 Energy cost reduced to 0 from 50 Singed Attack range increased to 125 from 100 Fling range increased to 125 from 100 Sion General Base Mana increased to 240 from 200 Mana per level increased to 40 from 25 Base Attack Speed increased to .625 from .591 Base Movement Speed increased to 320 from 315 Now gains 1.25 Magic Resist per level Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape Skarner Crystal Slash Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80 Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68 Fracture Missile Speed increased to 1800 from 1600 Sona Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125 Taric Imbue Cast range increased to 750 from 625 Shatter Armor aura range increased to 1000 from 600 Taric now loses the passive armor bonus instead of the armor aura upon activation Cooldown reduced to 10 seconds from 16 seconds Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power) Dazzle Stun duration is now always 1.5 seconds from 1-2 seconds Cast range reduced to 625 from 650 Missile speed increased to 1400 from 1050 Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power) Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power) Radiance (Remake) Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown. Vladimir Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter General Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25 You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks) You can now Smart Cast items (you have to manually bind the hotkeys) Clones now correctly show their own stats Clones that are meant to deceive now have a hero minimap icon Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update. Consumable items will not be removed from recommended item lists after being purchased Removed the word “sleeps” from Cleanse’s tooltip Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations Fixed a bug where Guardian Angel's particle would sometimes persist Fixed a bug where you could Smite Baron from behind his den Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera Fixed a rare bug with teleport causing it to not function properly [/spoil]
Cham mới mình test chưa đủ do mạng đang chập chờn, rất lag nên các bạn thông cảm, sẽ ko nhắc gì về cham mới. Và mình sẽ ko dịch 100% những thuật ngữ đơn giản vì lí do đang rất mệt, bị cảm 2 ngày nay, mũi sụt sịt, đau họng :( Ashe Brand Caitlyn Cho'gath Ezreal Garen Jarvan IV Karma Kassadin Leona Malphite Mordekaiser Nidalee Nocturne Nunu Olaf Orianna Poppy Rammus Shaco Shen Singed Sion Skarner Sona Taric Vladimir Các mục khác Chúc vui vẻ, mệt quá đi, làm cả tiếng @_@ mỏi mắt quá + rep nếu bạn cảm thấy bài viết có ích để mình an ửi phần nào, thanks
Release Notes v1.0.0.126 [spoil] Xerath, the Magus Ascendant Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor. Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit. Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability. Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them. Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown. Karthus Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied LeBlanc Fixed a bug where Ethereal Chains would not root Master Yi Lee Sin Sonic Wave Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6 Attack damage ratio reduced to .9 from 1 Safe Guard range reduced to 700 from 750 Malphite Brutal Strikes Modified the shape and range of Brutal Strike's passive cleave component. Added a visual indicator on targets hit by Brutal Strikes Malzahar Fixed a bug where Call of the Void would not finish casting if Malzahar died. Nether Grasp Fixed a bug where Nether Grasp couldn't break with distance Nether Grasp will now stop channeling if the target becomes a zombie Mordekaiser Creeping Death now properly gives assists Miss Fortune Bullet Time now scales with attack damage and ability power Morgana Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35 Black Shield ability power ratio reduced to .7 from .8 Rammus Fixed a bug where recommended items would not display for Rammus Singed Poison Trail linger time reduced to 3.25 from 3.5 Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30% Taric Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80 Tryndamere Mocking Shout now properly gives assists if the slow is not applied Warwick Infinite Duress Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly) Infinite Duress will now stop channeling if the target becomes a zombie The Crystal Scar Ambient gold gain reduced by 7% Reduced the time range of the respawns to help early winning teams finish games General Revised all item tooltips to have standardized vocabulary and formatting Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip Creep camp minimap icons now update properly with all forms of vision Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration. Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu. Fixed a bug in which the ignite particles would persist forever in some circumstances. [/spoil]
Release Notes v1.0.0.127 [spoil]Graves, the Outlaw Buckshot: Graves fires three bullets in a cone damaging all enemies in the projectiles path. Enemies at close range can be hit by multiple projectiles, but each one beyond the first will deal reduced damage. Smokescreen: Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed. Quickdraw: Graves dashes forward gaining an attack speed boost for several seconds. Attacking enemies lowers the cooldown of this skill. Collateral Damage (Ultimate): Graves fires an explosive shell dealing heavy damage to the first target it hits. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target. True Grit (Passive): Graves gains increasing armor and magic resistance the longer he remains in combat. Corki Gatling Gun Now has a base damage of 20/32/44/56/68 per second Duration has been adjusted to 4 seconds at all levels Scales with 0.4 bonus Attack Damage ratio per second, from 0.4 total Attack Damage ratio every second Gangplank Raise Morale Active movement speed reduced to 8/11/14/17/20 from 10/14/18/22/26 Active attack damage reduced to 12/19/26/33/40 from 14/22/30/38/46 Kog'Maw Bio-Arcane Barrage duration reduced to 8 seconds from 10 Orianna Basic attack range increased to 525 from 500 Riven Broken Wings Now counts as an attack command when you use it to lock-onto a target. Slightly extended duration of collision ignoring with minions after using this ability Shaco Health per level increased to 84 from 80 Base Health increased to 525 from 501 Base Mana increased to 270 from 250 Skarner Attack Speed per level increased to 2.1% from 1.44% Energize will no longer activate when attacking Towers. Crystal Slash Mana cost decreased to 15 at all ranks from 22/24/26/28/30 Fracture will now heal Skarner if Fracture kills its target. Impale duration increased to 1.75 from 1.5 seconds Talon Base health regeneration reduced to 7.25 per 5 seconds from 9.5 Base mana regeneration reduced to 6.75 per 5 seconds from 10 Dominion Ambient experience gain has been lowered by 10% Lowered the point where Nexus Health will only be affected by holding capture points (and not by Champion Kills or Neutralizes) to 100 Nexus Health from 125 Nexus Health Health Pack pickups will now grant 20% more Mana Personal Scoring has been adjusted to more evenly reward defensive play: Minion Kill reward increased to 2 points from 1 Channel Interrupt reward increased to 5 from 2 Martyr (dying on point) now gives an additional 10 points over its previous bonus Point defense bonus is granted more regularly There is now a score bonus associated with getting a Champion kill or assist while being on or near a point. Items Tear of the Goddess, Archangel's Staff, and Manamune now display their current bonus mana again Hextech Gunblade Attack Damage reduced to 40 from 60 Ability Power reduced to 70 from 75 Life Steal reduced to 15% from 20% Spell Vamp reduced to 20% from 25% and is now UNIQUE [/spoil]
Release Notes v1.0.0.128 [spoil] New Skins in the Store Ironscale Shyvana Boneclaw Shyvana Mafia Miss Fortune Jurassic Cho’Gath PVP.net v1.47 You will now receive a message if your stats are going to be delayed Custom Games will now sort properly League of Legends v1.0.0.128 Shyvana, the Half-Dragon Twin Bite Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects. Dragon Form: Twin Bite cleaves all units in front of Shyvana. Burnout Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds. Shyvana's Movement Speed bonus is reduced over time. Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it. Flame Breath Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds. Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana. Dragon's Descent (Ultimate) Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location. Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form. Fury of the Dragonborn (Passive) Shyvana's melee attacks enhance her abilities. Twin Bite - Reduces the cooldown by 0.5 seconds. Burnout - Extends the duration by 1 second to a maximum of 6 seconds. Flame Breath - Deals 20% of the ability's damage to debuffed targets. Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form. Amumu Attack range increased to 125 from 100 Caitlyn Piltover Peacemaker base damage reduced to 20/60/100/140/180 from 20/65/110/155/200 Yordle Snap Trap activation radius reduced to 135 from 150 Graves True Grit Buff duration reduced to 3 seconds from 4 Armor and magic resistance per stack reduced to 3 from 4 at max level Buckshot damage per additional missile reduced to 30% from 35% Olaf Undertow missile speed increased to 1600 from 1500 Ragnarok Now breaks crowd control effects upon activation Duration adjusted to 6 seconds at all ranks from 5/6.5/8 Riven Fixed a bug that caused Riven to stop moving after certain commands. Fixed a bug that caused Ki Shout and Broken Wings to temporarily leave dead unpathable minions behind. Fixed a bug that caused Riven's collision radius to be improperly calculated. Shaco Rewrote his Deceive, Hallucinate, and Champion tips for more clarity Deceive will now still critically strike even if you break stealth (ie: to cast Jack in the Box) Jack in the Box Base damage reduced to 35/50/65/80/95 from 35/55/75/95/115 Ability power ratio reduced to 0.2 from 0.25 Activation range reduced to 300 from 350 Cast range increased to 425 from 400 Hallucinate Fixed a bug where Shaco's clone wouldn't trigger Two-Shiv Poison's passive Talon Rake mana cost increased to 60/65/70/75/80 from 45/50/55/60/65 Shadow Assault cooldown increased to 75/65/55 seconds from 60/50/40 Wukong Crushing Blow Total attack damage ratio increased to 1.1 from 1.0 Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal Decoy Casting Decoy no longer instantly shows a reduction in Wukong's mana bar to enemies Fixed a bug where Wukong's stealth state did not ignore unit collision Improved general Decoy behavior and placement - the Decoy should now more accurately mimic Wukong's previous position and behavior Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position Nimbus Strike Attack speed bonus increased to 30/35/40/45/50% from 20/25/30/35/40% Attack speed duration increased to 4 seconds from 3 Dominion Respawn time adjustments are now +2/-2 seconds regardless of the size in score difference Crystal Scar's Aura armor penetration reduced to 12% from 15% Personal Score reward for assisting in capturing or neutralizing a point increased to 25 from 10 Garrison has been changed to be an untargeted spell, similar to Promote. It will only become castable when in range of an eligible Capture Point. Fixed the channel time display for capturing the central runes to match the actual capture time. The actual time to capture is unchanged. Fixed a bug where capture points could be moved off of their platforms Fixed a crash when audio was disabled Items Hextech Sweeper Updated tooltip to be more clear that its Passive ability grants vision of stealthed units Updated the targeting cursor, particle, and vision debuff [/spoil]
Release Notes v1.0.0.129 [spoil]New Skins in the Store Atlantean Fizz Tundra Fizz Amethyst Ashe Musketeer Twisted Fate PVP.net Store Added a filter to search skins by Champion Added a filter to search only Legendary skins Added the ability to search multiple items at once by using “+” to separate search terms Made performance enhancements PVP.net v1.48 Removed the Halloween icons for Health and Mana Potions Fixed a bug causing certain Summoner Names to have errors in Champion Select League of Legends v1.0.0.129 Fizz, the Tidal Trickster Urchin Strike Fizz dashes through his target, dealing normal attack damage plus additional magic damage. Seastone Trident Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life. Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents. Playful / Trickster Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location Chum the Waters (Ultimate) Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions. Nimble Fighter (Passive) Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks. Akali Twin Disciplines Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10% Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10% Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power Mark of the Assassin Projectile base damage and proc base damage reduced to 45/70/95/120/145 from 50/75/100/125/150 Caitlyn Base movement speed reduced to 300 from 305 Corki Phosphorus Bomb Base damage increased to 80/130/180/230/280 from 70/120/170/220/270 Now reveals champions for 6 seconds in addition to revealing the area for 6 seconds (does not reveal stealth) Ezreal Essence Flux is now correctly flagged as an area effect spell Graves General Attack range reduced to 525 from 550 Base mana lowered to 295 from 342 Buckshot damage per additional missile reduced to 25% from 30% Fixed a few small tooltip errors Kassadin Null Sphere cast range reduced to 650 from 700 Force Pulse damage increased at earlier ranks to 80/130/180/230/280 from 60/115/170/225/280 Katarina Shunpo Now moves Katarina in front of the target When Killer Instincts is active, Katarina moves behind the target Kog'Maw Bio-Arcane Barrage attack range bonus reduced to 130/150/170/190/210 from 130/160/190/220/250 Malphite Base armor increased to 21.75 from 16.75 Brutal Strikes cooldown reduced to 14 seconds from 16 seconds Ground Slam cooldown reduced to 7 seconds from 8 seconds Master Yi Alpha Strike mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120 Highlander mana cost reduced to 100 from 120 Miss Fortune Bullet Time attack damage ratio increased to .45 from .4 Nocturne Unspeakable Horror Cast range reduced to 425 from 500 Tether range reduced to 465 from 525 Olaf Olaf is now immune to blinds and silences while Ragnarok is active Orianna General Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds. Mana regen per level increased to .5 per 5 seconds from .45 per 5 seconds Command: Attack cast range increased to 825 from 800 Rumble The Equalizer now works with smart cast (Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast) Sion Cryptic Gaze ability power ratio reduced to .9 from 1 Death's Caress ability power ratio reduced to .9 from 1 Sona Aria of Perseverance Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20 Teemo Noxious Trap now has an ammo stack and reload time indicator on the buff bar Tristana Base attack damage increased to 46.5 from 44.5 Tristana will now automatically attack the target she casts Explosive Shot on Buster Shot Knockback radius increased to 200 from 175 Now has an indicator around the target to show knockback radius (similar to Brand's Conflagration) Vladimir Fixed a bug where the display range for Tides of Blood was much shorter than the actual range Items Wriggles Lantern Life Steal reduced to 15% from 18% Odyn's Veil no longer triggers spellcast effects like Sheen, Tear of the Goddess, or Ryze's passive Warmog's Armor and Priscilla's Blessing are no longer purchasable in the Dominion game mode General Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained) Dr. Mundo's Burning Agony, Irelia's Ionian Duelist, Trundle's Contaminate, and Singed's Insanity Potion now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked with other disable duration reductions (ie: Tenacity) Death Recap Improved Death Recap to show more accurate damage over a longer period of time Fixed numerous bugs with the display of ability damage Masteries have been remade Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees Summoner's Wrath improves Offense tree Summoner Spells Summoner's Resolve improves Defense tree Summoner Spells Summoner's Insight improves Utility tree Summoner Spells All summoner spell icons have been updated "Welcome to the Crystal Scar" announcement will now play at the start of a Dominion game Fixed a bug where Allied Player Portraits would not update unless they were on your screen Fixed a bug where Champion outlines would appear as boxes while in grass Fixed a bug that caused an error to appear in chat on Dominion Summoner Spells Clairvoyance Cooldown increased to 70 seconds from 55 Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown Cleanse Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time Cooldown increased to 210 seconds from 150 seconds Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second Exhaust Duration reduced to 2.5 seconds from 3 seconds Improved Exhaust no longer increases the duration Flash Cooldown increased to 265 seconds from 255 seconds Range reduced to 400 from 450 Fortify Removed Garrison Now usable at Summoner Level 1, down from Summoner Level 4 Ghost Now improved in the Offense Mastery tree instead of Utility Heal Heal amount per level increased to 25 from 20 Improved Heal no longer reduces the cooldown but now increases the amount healed by 15% Promote Added to Summoner's Rift Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown base. Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15% Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1 Rally Removed Revive Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive) Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase) Smite Now improved in the Defense tree instead of Offense Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5 Cooldown reduced to 70 seconds from 75 seconds Surge *New* Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown) Improved Surge increases the attack speed bonus to 40% and ability power gained by 10% Usable at summoner level 1 Teleport Summoner's Insight no longer reduces cooldown [/spoil]
Release Notes v1.0.0.130 [spoil]League of Legends v1.0.0.130 Volibear, the Thunder’s Roar Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear. Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target. Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well. Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies. Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level. Fizz Urchin Strike's targeting updating to hit targets slightly earlier Urchin Strike's attack component can no longer be dodged Jarvan IV Martial Cadence (Passive) Damage changed to physical from magic Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8% No longer procs spell effects such as Rylai's or Spell Vamp Increased the hitbox size of Demacian Standard when targeted by Dragon Strike Karthus Wall of Pain Wall duration reduced to 5 seconds from 7 Now only affects a target once (instead of reapplying every pass through) Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus Kassadin Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk Katarina Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active Kog'maw Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai) Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger Riven Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage. Sivir (Remake) General Attack range increased to 500 from 425 Attack missile speed increased to 1400 from 1200 Updated her attack frames to be more responsive Base attack speed reduced to .658 from .679 Base attack damage reduced to 49 from 52.11 Updated recommended items Fleet of Foot (Passive) – Remake Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds Boomerang Blade Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120 Damage changed to physical from magic Bonus attack damage ratio increased to 1.1 from 1.0 No longer has an ability power ratio Ricochet - Remake Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost. On The Hunt Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation. Attack speed bonus changed to 30/45/60% from 30/60/90% Allied attack speed gain increased to half of Sivir’s bonus from a third Cooldown adjusted to 100/90/80 seconds from 90 Taric Shatter ability power ratio increased to 0.6 from 0.4 Radiance ability power ratio increased to 0.7 from 0.6 Vayne Fixed a couple small bugs introduced to Condemn with Fizz patch Yorick Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer Items Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds) Madred's Razor Proc chance increased to 20% from 15% Proc damage reduced to 300 from 500 Mana Potions now restore 100 mana over 15 seconds (from 100 over 20) Wriggle's Lantern proc damage reduced to 425 from 500 General Chat window location will be now saved between games Improved the targeting algorithms; it should now be much easier to select units that are obscured Damage from lane minions to champions reduced by about 15% Jungle Adjustments Small camps now respawn faster, but have reduced rewards Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn Neutral monster experience range reduced to 400 from 800 (the killer always gets experience) Ancient Golem camp experience increased slightly and gold reduced slightly Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy Lizard Elder camp experience increased and gold reduced slightly Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30% Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects Baron Nashor will now push wards away if you try to place one too close Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro [/spoil]
Release Notes v1.0.0.131 [spoil]New Skins in the Store Midnight Ahri Dynasty Ahri Festive Maokai Toy Soldier Gangplank Snowmerdinger Mistletoe Leblanc Ahri, her skins, and all of the Snowdown Showdown content will be simultaneously released in North America, Europe, and Korea on 12/14. PVP.net v1.50 Added the ability to search skins by Champion name in the Store Fixed several bugs that resulted in some cases of the "Session Closed" error League of Legends v1.0.0.130 Ahri, the 9 Tails Fox Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies. Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown. Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp. Fizz Base health regen per 5 reduced to 7 from 9 Chum the Waters Fixed a bug where Chum the Waters stopped working if Fizz died Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately Added a 3-2-1 timer like Time Bomb No longer hits nontargetable units like Vladimir in Sanguine Pool Urchin Strike ability power ratio reduced to .6 from .7 Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50 Kassadin Riftwalk cooldown increased to 7/6/5 from 6/5/4 Lux Prismatic Barrier Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160 Missile speed increased to 1400 from 1200 Lucent Singularity cooldown reduced to 9 seconds from 11 Miss Fortune Bullet Time base damage increased to 65/95/125 from 60/85/110 Mordekaiser Iron Man (Passive) shield amount increased to 35% from 30% Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225 Pantheon Aegis of Zeonia mana cost reduced to 55 from 70 Grand Skyfall mana cost reduced to 125 from 150 Sivir Boomerang Blade Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260 Now scales with ability power at a 0.5 ratio Ricochet Damage falloff per bounce reduced to 20% from 25% Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile Updated recommended items Sona No longer automatically acquires attack targets when idle while Power Chord is active Trundle As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds Tryndamere Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65 Twisted Fate Auto-attack range increased to 525 from 510 Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target Udyr Monkey's Agility no longer grants Dodge Veigar Primordial Burst mana cost reduced to 125/175/225 from 150/200/250 Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140 Baleful Strike Mana cost adjusted to 60/65/70/75/80 from 75 at all levels Total ability power accumulated from Baleful Strike is now displayed in the tooltip Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140 Volibear Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290 Frenzy bonus health scaling reduced to 18% from 20% Xin'Zhao Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11 Masteries Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6% Summoner's Resolve - Improved Heal reduced to 10% from 15% Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana Summoner Spells Garrison now correctly applies assists to the caster Items Ionic Spark (Dominion) Increased attack speed to 50% from 45% Increased proc damage to 110 from 100 Warmog's Armor Passive health gain cap reduced to 350 from 450 Passive health regeneration per 5 reduced to 10 from 15 Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5 Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15 General The Winter Map has returned as a Field of Justice! On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins [/spoil]
PVP.net v1.50 [SPOIL] Fixed a bug with Mastery Pages where players couldn’t remove points correctly Ahri Soul Eater renamed to Essence Theft Items Fixed a bug where Warmog’s Armor would go beyond 350 bonus health on assists General Baron Nashor found his holiday hat On Dominion, players will respawn promptly once their death timer reaches 0 [/SPOIL]
Release Notes v1.0.0.132 [spoil]PVP.net v1.52 Ranked Teams Ranked Team roster size has been increased to a maximum of 9 Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting Made it easier to invite members of your Ranked Team to a group chat Team Tags will now show up in more parts of the PVP.net and in game UI Team Game invites will now play a different sound to differentiate from normal invites Team Member status will now show up in the Team Profile screen so you can see who is online and available to play Cleaned up the Ranked Team creation process to be more clear Tweaked the Ranked Team matchmaking algorithm to be more accurate Spectator Fixed a bug where Spectators would sometimes get stuck at the loading screen Fixed a bug where the last few minutes of a spectated game get sped up General Summoner's Rift (Winter) has been removed from matchmaking Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit. Text input focus stealing on new incoming IMs has been removed Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position League of Legends v1.0.0.132 Sejuani, the Winter's Wrath Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds. Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion. Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost. Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically. Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost. Ahri Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80 Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60 Dr. Mundo General Base attack speed increased to .625 from 0.595 Attack speed per level increased to 2.8 from 2.5 Magic resist per level increased to 1.25 from .75 Burning Agony health cost reduced to 10/15/20/25/30 from 20/25/30/35/40 Sadism ultimate cooldown reduced to 65 from 75 Fizz Implemented the following changes to Chum the Waters which were in Ahri patch changelog, but not actually moved into the patch: Fixed a bug where Chum the Waters stopped working if Fizz died Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately Added a 3-2-1 timer like Time Bomb No longer hits nontargetable units like Vladimir in Sanguine Pool Graves Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80 Collateral Damage Initial damage reduced to 250/350/450 from 250/375/500 Explosion damage reduced to 140/250/360 from 140/275/400 Cooldown increased to 100/90/80 from 80/70/60 Jarvan IV Mana per level increased to 40 from 30 Golden Aegis mana cost reduced to 65 from 75 Demacian Standard mana cost reduced to 55 from 60 Jax (remake) General Base health increased to 551 from 506 Health per level increased to 88 from 83 Armor per level increased to 3.5 from 3.2 Added an animation to Jax's Joke Relentless Assault - Passive (Remade) Every time Jax attacks an enemy he gains 4-10% increased attack speed (stacks up to 6 times) Leap Strike Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5 Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage)(0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage)(0.7 ability power) Empower Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5 Damage changed to 40/85/130/175/220 from 60/95/130/165/200 Ability power ratio increased to 0.6 from 0.4 Mana cost increased to 30 from 20 Counter Strike (Remade) Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged. Grandmaster's Might (Remade) Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage. Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds. Nunu Base attack speed increased to .625 from .613 Attack speed per level increased to 2.25 from 1.08 Rammus Powerball duration reduced to 7 seconds from 8 Powerball initial speed increased to 30% from 25% Defensive Ball Curl damage return reduced to 15/25/35/45/55 from 20/30/40/50/60 Riven Base movement speed reduced to 320 from 325 Base health regen reduced to 10.4 per 5 seconds from 12 Health regen per level reduced to 0.9 per 5 seconds from 1 Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110 Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210 Shaco Jack in the Box duration lowered to 60 seconds from 90 Jack in the Boxes now show their remaining duration (in seconds) in their mana bar Skarner Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45% Impale cooldown increased to 130/120/110 from 110/100/90 Tryndamere Base attack damage lowered to 56 from 59.2 Base health regen per 5 seconds reduced to 7.9 from 10.9 Mocking Shout attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100 Fury decay now begins after 5 seconds, as opposed to 8 second previously Vayne Base movement speed reduced to 300 from 305 Night Hunter movement speed reduced to 30 from 40 Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60% Final Hour Tumble stealth duration reduced to 1 second from 1.5 Veigar Fixed a bug where killing a unit with Baleful Strike would not create the particle effect Vladimir Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4 Crimson Pact ability power to health conversion reduced to 1.4 from 1.8 Hemoplague no longer costs 15% of your current health and is now no cost to cast Tides of blood health cost ramp up reduced to 25% from 50% Volibear Base armor increased to 20 from 17.5 Rolling Thunder Damage increased to 30/60/90/120/150 from 25/50/75/100/125 Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions. Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets Frenzy bonus health to damage ratio reduced to 15% from 18% Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200 Chosen of the Storm (Passive) cooldown no longer resets on death Warwick Hunter's Call cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18 Xerath Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5 Items Ionic Spark is now purchasable on Summoner's Rift and Twisted Treeline Nashor's Tooth Total cost reduced to 2735 from 2885 Ability Power increased to 65 from 55 Ninja Tabi Dodge has been removed New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10% Stinger total cost reduced to 1090 from 1140 Sword of the Divine has been removed Summoner Spells Surge cooldown reduced to 180 seconds from 220 General Colorblind Mode New mode which improves visualization of health bars and various graphical effects and animations for colorblind players. Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox) Blessing of the Lizard Elder no longer triggers on spell damage Updated several Champions recommended items Art Champions Guqin Sona model scale normalized to better match her other skins Splash and Loading Screen Updates Classic Alistar Classic Fiddlesticks Classic Galio Classic Janna (minor artifact fixes) Classic Malzahar Unchained Alistar (minor artifact fixes) Bird of Prey Anivia Team Spirit Anivia Corporate Mundo Bandito Fiddlesticks Piltover Customs Heimerdinger PAX Jax Angler Jax Shadow Prince Malzahar Vizier Malzahar Assassin Master Yi Yellow Jacket Shen Silent Night Sona White Mage Veigar [/spoil]
Release Notes v1.0.0.133 [spoil]PVP.net v1.53 Co-op versus AI aka "Rise of the Bot Army" You can now queue to play against a much wider roster of Champions in Co-op versus AI Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift The 3-game per day rewards limitation for Level 30 Summoners has been removed The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate): Summoner level 1-9 Beginner: 100% Intermediate: 100% Summoner level 10-19 Beginner: 85% (was 75%) Intermediate: 100% Summoner level 20-29 Beginner: 70% (was 50%) Intermediate: 90% (was 100%) Summoner level 30 Beginner: 55% (was 25%) Intermediate: 80% (was 75%) View more information on the expanded Co-op vs. AI game mode, including a full roster of bots! League of Legends 1.0.0.133 Ziggs, the Hexplosives Expert Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability. Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage. Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away. Alistar Fixed a bug where Triumphant Roar was not granting assists Amumu Fixed a bug where Despair was dealing less damage with Ability Power than intended Ashe General Base health increased to 474 from 438 Base armor increased to 14.9 from 12.7 Mana per level increased to 35 from 27 Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4 Enchanted Crystal Arrow now grants vision while in flight. Caitlyn Fixed a bug where Headshot did not trigger while Taunted or Silenced Cho'Gath Fixed a bug where Feast would fail to kill shielded targets Ezreal Trueshot Barrage now grants vision while in flight. Fixed a bug where Ezreal would lose his run animation after 390 movement speed Gragas Fixed a bug where Barrel Roll immediately detonated when Gragas died Heimerdinger Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport) Jarvan IV Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died Jax Mana regen per level increased to 0.7 per 5 seconds from 0.45 Fixed a bug where Empower's cooldown was higher than stated at earlier ranks Counter Strike Dodge duration increased to 2 seconds from 1.5 Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging Now can be activated again after 1 second to end the effect early Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage) Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14 Grandmaster’s Might duration increased to 8 seconds from 6 Lee Sin Flurry attack speed bonus reduced to 40% from 50% Sonic Wave missing health damage reduced to 8% from 10% Morgana Soul Shackles ability power ratio reduced to .7 from .8 Fixed a bug where Soul Shackles would sometimes fizzle Master Yi Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was Nunu Fixed a bug where Absolute Zero's slow did not grant assists Rammus Minor tweak to Rammus' dance to actually rotate around his center axis when on his back Sejuani Fixed a bug where Glacial Prison did not detonate if Sejuani died Sivir Boomerang Blade Damage reduced to 60/105/150/195/240 from 70/115/160/205/250 Bonus attack damage ratio reduced to 1.0 from 1.1 On The Hunt Movement speed bonus reduced to 20% from 25% Duration reduced to 10 from 15 Sona Fixed a bug where Power Chord did not trigger while Taunted or Silenced Swain Fixed a bug where Swain had reduced mana regeneration while in Raven form Viktor Power Transfer missile speed increased to 2000 from 1400 Gravity Field activation time reduced to 0.25 seconds from 0.5 Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did Items Emblem of Valor (remake) Components: Cloth armor Rejuvenation Bead +25 armor Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds Locket of the Iron Solari (new) Components: Emblem of Valor Heart of Gold +300 health +35 armor Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown) Stark's Fervor has been changed and renamed to Zeke's Herald Components: Dagger Vampiric Scepter Kindle Gem +250 health Unique Passive: +15% Cooldown Reduction UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed Will of the Ancients spell vamp reduced to 20% from 25% Masteries Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance General Added a new option, "Show Smartcast Ranges" Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives Heal over time effects now show as health regen per 5 rather than discreet heals Summoner's Rift (Winter) Removed holiday decorations Fixed prop visibility/collision issues in bases Fixed particle glitching in river areas Changed lighting and terrain to improve visual clarity [/spoil]
Release Notes v1.0.0.134 [spoil]New Skins in the Store Heartseeker Vayne Subterranean Nautilus Abyssal Nautilus PVP.net v1.54 Co op versus AI Added Ziggs, Master Yi, Nasus, Ezreal, and Nidalee to the bot roster Players can now add many more of the Beginner bots to Custom Games Spectator Major item purchases will now be visually distinguished on the Scoreboard Ranked Teams Match History and End of Games stats for Ranked Teams are now accessible via the Team Profile General PVP.net will now wait for 8 seconds after a queue dodge before requeuing League of Legends v1.0.0.134 Nautilus, the Titan of the Depths Staggering Blow (Passive) – Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds. Dredge Line - Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced. Titan’s Wrath- Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him. Riptide- Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage. Depth Charge(Ultimate) – Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air. Ahri Spirit Rush The allied ultimate HUD indicator will now remain green until all 3 spell casts are used Cooldown between casts increased to 1 second from 0.75 Cooldown increased to 110/95/80 seconds from 90/80/70 Alistar Pulverize mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120 Headbutt mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130 Triumphant Roar mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60 Cassiopeia Fixed a bug where Miasma's slow was not stacking with many other slows in the game Noxious Blast ability power ratio reduced to 0.8 from 0.9 Twin Fang damage reduced to 50/85/120/155/190 from 60/95/130/165/200 Gangplank Parrley mana cost increased to 50/55/60/65/70 from 40/45/50/55/60 Raise Morale range reduced to 1200 from 1500 Heimerdinger Fixed a bug where H28G Evolution Turrets could survive when Heimerdinger died if they were being teleported to Irelia Transcendent Blades' allied ultimate HUD indicator will now remain green until all 4 spell casts are used Kennen Thundering Shuriken cooldown increased to 8/7/6/5/4 from 7/6/5/4/3 Maokai Vengeful Maelstrom's allied ultimate HUD indicator will now turn grey as soon as it is cast Nunu Fixed a bug where Absolute Zero's slow did not grant assists Rammus Defensive Ball Curl armor and magic resist values reduced to 40/60/80/100/120 from 50/75/100/125/150 Riven Blade of the Exile's allied ultimate HUD indicator will now remain green until the shockwave cast is used Ryze Overload mana ratio reduced to 7.5% from 8% Shen Ki Strike Damage increased to 10-112 (+10% bonus Health) from 10-95 (+8% bonus Health) Cooldown is now reduced by 1.5 seconds whenever Shen attacks instead of 2 seconds when being attacked Now grants Shen 10/20/30 energy when he Ki Strikes Damage now scale correctly with all sources of bonus Health (% health runes, Juggernaut mastery) Added a buff timer for Ki Strike's cooldown (like Ziggs' Short Fuse) Vorpal Blade Energy cost adjusted to 60 from 70/65/60/55/50 Damage adjusted to 60/105/150/195/240 (+0.6 ability power) from 70/105/140/175/210 (+0.75 ability power) Heal effect changed to 6/10/14/18/22 (+2% of Shen's maximum Health) from 18/26/34/42/50 If Vorpal Blade deals the killing blow, it will now trigger 33% of the heal effect for Shen Allied damaging spells can now trigger the heal effect, in addition to attacks (Vorpal Blade cannot trigger itself) Feint Feint duration increased to 3 seconds from 2.5 Energy cost reduced to 40 from 45 Shield amount adjusted to 70/120/170/220/270 (+0.6 ability power) from 50/100/150/200/250 (+0.75 ability power) While Feint is active, Ki Strike’s cooldown reduction on hit is increased to 3 seconds from 1.5 Shadow Dash Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10 Energy cost increased to 120 from 120/115/110/105/100 Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one) Now deals 50/85/120/155/190 damage (+0.5 ability power) to Champions Taunt duration adjusted to 1.5 seconds from 1/1.25/1.5/1.75/2 Shadow Dash now grants Shen 50% physical damage reduction from taunted targets Stand United Channel time increased to 3 seconds from 2.5 Shield duration reduced to 5 seconds from 7.5 Shield amount increased to 250/550/850 from 200/475/750 Shyvana Fixed a bug where Flame Breath could shred the armor of shred-immune units (Dragon, Baron Nashor) Dragon's Descent allied ultimate HUD indicator will now go grey immediately after using Sona Power Chord damage adjusted to 10 per level from 14 + 9 per level Hymn of Valor passive attack damage and ability power aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20 Aria of Perseverance passive armor and magic resist aura reduced at earlier ranks to 3/6/9/12/15 from 7/9/11/13/15 Song of Celerity passive movement speed aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20 Soraka Improved Soraka's basic attack to be more responsive Starcall mana cost adjusted to 20/30/40/50/60 from 35/40/45/50/55 Astral Blessing mana cost adjusted to 80/110/140/170/200 from 90/110/130/150/170 Infuse No longer affects Soraka when cast on allies and cannot be cast on self Ally mana restore increased to 40/80/120/160/200 Mana from 25/50/75/100/125 Talon Shadow Assault's allied ultimate HUD indicator will now go grey immediately after casting Vladimir Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery) Hemoplague damage amplification reduced to 12% from 14% Tides of Blood healing bonus adjusted to 4/5/6/7/8% per rank from 8% at all ranks Volibear Fixed a bug where Majestic Roar could reduce minion movement speed to 0 Warwick Eternal Thirst now deals 3-16 magic damage per stack, and restores an equal amount of health Infinite Duress damage changed to 250/335/420 (+2.0 bonus attack damage) from 200/300/400 (+1.67 total attack damage) Base attack speed increased to 0.679 from 0.644 Wukong Cyclone's allied ultimate HUD indicator will now go grey immediately after using Fixed a bug where Crushing Blow could reduce the armor of shred-immune units (Dragon, Baron Nashor) Xerath Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used Zilean Fixed a bug where Chronoshift could prevent a clone from expiring, allowing them to survive indefinitely until killed Items Sight Wards and Vision Wards now have a 0.5 second cooldown Hextech Revolver spell vamp reduced to 12% from 15% General The disconnect notification will now only be shown to enemy players if a player disconnects and remains disconnected for 5 minutes. The message will continue to be shown without a delay for allied players. Heal and Clarity summoner spells will now restore health/mana to the caster even if they are untargetable when the summoner spell is cast (Fizz's Playful/Trickster, Vladimir's Sanguine Pool, Zhonya's Hourglass) Baron Nashor can no longer critically strike, but his base damage has been increased 10% to compensate Updated Baron Nashor's character stats so that his attack damage reflects how much damage he actually deals Kill messages in chat now have team colors and display who was slain Added Colorblind colors for Morgana’s spell shield and Spectator pings Fixed a bug where some particles would flicker unintentionally Fixed a bug where kill indicators were missing golden borders Co-Op Versus AI Improved Ashe's use of Enchanted Crystal Arrow on long range targets Sivir will no longer get Sanguine Blade on Summoner's Rift Changed the disconnect adjustment to remove the Fighter instead of the Tank on Summoner's Rift [/spoil]
Minor Patch Notes 2-21-12 [spoil]Shen General Base armor reduced to 19 from 23 Vorpal Blade health scaling lowered to 1.5% from 2% Feint Energy cost increased to 50 from 40 at all levels Base shield value reduced to 70/115/160/205/250 from 70/120/170/220/270 Lee Sin Sonic Wave base damage increased to 50/80/110/140/170 from 45/75/105/135/165 Irelia Fixed a bug where one Transcendent Blade was being left on Irelia permanently Ziggs Fixed a bug where Ziggs’ Mad Scientist skin was leaving particles on the map [/spoil]
Release Notes v1.0.0.135 [spoil]New Skins in the Store Royal Guard Fiora Nightraven Fiora Bladecraft Orianna PVP.net v1.55 Ranked Teams Fixed a bug with the background on the Team Invite popup Fixed a bug where Team status would be missing on the Team Profile Fixed a bug where Ranked Team specific notifications would not send properly Fixed several bugs with client side stat calculation and display League of Legends v1.0.0.135 Fiora, The Grand Duelist Duelist (passive) - Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times. Lunge - Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost. Riposte - Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions. Burst of Speed - Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed. Blade Waltz (ultimate) - Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage. Alistar Triumphant Roar mana cost increased to 28/41/54/67/80 from 20/35/50/65/80 Unbreakable Will mana cost reduced to 100 from 150 Trample damage increased to 10-27 per second from 10-23 Fizz Base damage increased to 56 from 54 Armor per level increased to 3.4 from 3.1 Churn the Waters mana cost reduced to 100 from 150 Galio Idol of Durand damage range increased to 600 from 575 Irelia Fixed a particle issue with Transcendent Blades (Hotfixed 2/21) Jax Fixed a bug where Grandmaster's Might passive attack canceled if the buff ran out during the attack animation Lee Sin Sonic Wave base damage increased to 50/80/110/140/170 from 45/75/105/135/165 (Hotfixed 2/21 due to an unintended nerf in the Nautilus patch) Lux Lucent Singularity Now additionally grants vision while in flight to its destination Now starts its cooldown when cast rather than when detonated Cooldown increased to 10 seconds from 9 Now displays a buff showing how long Lucent Singularity will last until it automatically detonates Finales Funkeln Now grants vision of the affected area during the spell and vision of enemy champions hit for a short duration afterwards Lux can no longer use Flash while casting Finales Funkeln Malphite Granite Shield now shows a cooldown timer Unstoppable Force Area of effect radius on impact increased to 325 from 300 Malphite can no longer flash while using Unstoppable Force Fixed a bug where Malphite would seem to hit the target but would not cause the effect Miss Fortune Strut now shows a cooldown timer Nocturne Umbra Blades now has a passive cooldown timer like Ziggs and Shen Olaf Axe Throw Damage increased to 80-260 from 50-210 Scaling changed to +1.0 bonus AD from +0.5 total AD Base cooldown reduced to 8 seconds from 10 Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6 Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction Movement Speed increased to 325 from 320 Poppy Paragon of Demacia now shows you over its icon how many stacks you have Shen Fixed a few bugs with ability sounds The following changes were hotfixed out on 2/21: Base armor reduced to 19 from 23 Vorpal Blade health scaling lowered to 1.5% from 2% Feint Energy cost increased to 50 from 40 at all levels Base shield value reduced to 70/115/160/205/250 from 70/120/170/220/270 Teemo Health per level increased to 82 from 77 Move Quick's passive component now shows a cooldown timer Noxious Trap arm time reduced to 1 seconds from 2 Tristana Explosive Shot cast range increased to 625 from 600 Ziggs Hexplosive Mines Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120 Slow duration reduced to 1.5 seconds from 2 Damage from 2nd and subsequent mines reduced to 40% from 50% Fixed a bug where Ziggs' Mad Scientist skin was leaving particles on the map (Hotfixed 2/21) Items Madred's Bloodrazor attack damage increased to 40 from 30 General Improved minimap visibility of turrets in Colorblind Mode Colorblind announcement colors now reference blue (friendly) and purple (enemy) teams Important items purchased by your team will now be called out in chat (Aura items, Sight and Vision Wards, top tier items, etc) Champion Kill messages are now more specific You can now activate a timestamp for game chat in the options menu When colorblind mode is activated, movement cursor is included with new color scheme (was not before) Announcer callouts no longer reference blue team/purple team, and instead should reference friendly/enemy team (ie. A friendly inhibitor is respawning soon/the enemy inhibitor has respawned) Champions will now attempt to run home immediately when disconnecting, rather than attempting to Recall Small monster camp sigils now restore up to 30 Mana in addition to Health Small Golem camp Movement Speed increased to 300 from 180 Medium Golem base damage increased to 59 from 54 Fixed a bug where whisper messages were the wrong color Co-Op Versus AI Added Blitzcrank bot to the roster of bots in Co-Op versus AI. Improved bots' ability to last hit and reduced how much they push their lanes. Reduced the amount of gold given to bots on Summoner's Rift Intermediate. Added the ability for bots to call for help from nearby bots. Improved the precision of skill shots and ground targeted AoE abilities. Minor bug fixes with Leona, Lux, and Shyvana bots. Bots will now respond more intelligently when they are being harassed Art Fixed animation bugs on the following skins: Toy Soldier Gangplank Jade Dragon Wukong Superb Villain Veigar Headhunter Master Yi [/spoil]
Release Notes v1.0.0.136 [spoil]League of Legends v1.0.0.136 Lulu, the Fae Sorceress Pix, Faerie Companion (Passive) - Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units. Glitterlance - Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt. Whimsy - If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells. Help, Pix! - If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy. Wild Growth (Ultimate) - Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies. Blitzcrank Rocket Grab Damage increased to 80/135/190/245/300 (+1.0 ability power) from 60/120/180/240/300 (+0.8 ability power) Mana cost reduced to 110 from 140 Fiora Fixed a bug where Fiora could consume the second cast of Lunge on the original target while still moving toward the original target. Garen Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast Irelia Hiten Style Passive health restore reduced to 5/7/9/11/13 from 10/14/18/22/26 While active, health restore doubles to 10/14/18/22/26 Transcendent Blades cooldown increased to 70/60/50 seconds from 60/50/40 Janna Eye of the Storm Attack Damage bonus is now lost if the shield breaks Jax Health per level increased to 98 from 88 Counterstrike area of effect radius increased to 375 from 350 Grandmaster's Might (New Active): Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds. 100 mana, 80 second cooldown. Olaf Updated Ragnarok's buff tooltip to reflect it now grants Armor and Magic Resist instead of flat damage reduction Orianna Now has improved targeting displays for her spells Rammus Right clicking on an enemy while using Powerball will now move you close enough to hit the target Base armor reduced to 20.8 from 24.8 Base attack damage reduced to 53.5 from 58.8 Riven Fixed a bug where Riven could get locked out of moving during her third cast of Broken Wings Rumble Updated Rumble's recommended items Shaco Fixed a bug that caused Deceive to sometimes deal more damage than intended Two-Shiv Poison damage adjusted to 50/90/130/170/210 (+1.0 bonus attack damage) from 40/80/120/160/200 (+0.5 total attack damage) Shen Vorpal Blade Damage reduced to 60/100/140/180/220 from 60/105/150/195/240 Cooldown increased to 6/5.5/5/4.5/4 from 5/4.5/4/3.5/3 Fixed a bug where last hitting with Vorpal Blade healed for less than intended Shyvana Updated Fury of the Dragonborn tooltip to more accurately reflect actual values in game Fixed a bug that caused Burnout to last longer than intended Dragon's Descent passive Armor and Magic Resist bonus reduced to 10/15/20 from 15/20/25 Sona Power Chord damage increased to 18-188 from 10-180 Soraka Re-timed Starcall's animation to sync better with Soraka's actions Veigar Fixed a bug where Event Horizon stopped stunning units if Veigar died Viktor Power Transfer Augmented Power Transfer now grants Movement Speed when the missile is launched rather than when the cast animation begins Fixed a bug where Viktor could gain the Movement Speed from Power Transfer without actually casting the spell Fixed a bug where Augmented Power Transfer's Movement Speed lasted only 2 seconds instead of the intended 3 Fixed a bug where Graviton Field disappeared when Viktor died Fixed a bug where Chaos Storm disappeared when Viktor died (though it will not respond to commands while Viktor is dead) Items Vampiric Scepter Life Steal reduced to 10% from 12% Wriggle's Lantern Life Steal reduced to 12% from 15% Bloodthirster Life Steal reduced to 12% from 15% Life Steal per stack reduced to 0.2% from 0.25% Now only loses half stacks on death rather than all of them Hexdrinker Recipe changed to Long Sword + Null Magic Mantle from 2 Long Swords + Null Magic Mantle Total gold cost reduced to 1400 from 1800 Attack damage reduced to 25 from 35 Shield strength reduced to 250 from 300 Shield duration reduced to 3 seconds from 4 New Item: Maw of Malmortius Recipe: Hexdrinker + Pickaxe Total gold cost: 3300 (combine cost: 925) +55 Attack Damage +36 Magic Resist Unique Passive: +1 Attack Damage for every 2.5% health missing. Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown. Summoner Spells Fixed a bug where Clairvoyance would disappear if the caster died Heal Base heal amount reduced to 120 from 140 Recently Healed debuff duration increased to 35 seconds from 25 General Champions will now attempt to run home when they disconnect, instead of Recalling Fixed a bug where the Dominion center buff could cause double kills against Kog'maw, Karthus, etc. Crest of the Ancient Golem scaling Mana Regeneration reduced to 0.5% of maximum Mana/Energy from 1% Cleaned up champion passive tooltips A champion chasing a fleeing opponent will now attack more consistently than before Fixed a bug where Ally disconnect messages were not displaying correctly Fixed a bug where using control+F didn't display a Ping/FPS overlay Fixed a bug where players could unintentionally disconnect and reconnect as a spectator Made a few server side adjustments to prevent specific cases of lag Co-op vs. AI Improved cast logic on ultimates for Caitlyn and Lux bots Fixed a bug where bots in Dominion would sometimes idle under enemy capture points [/spoil]