Release Notes v1.0.0.138 [spoil]League of Legends v.1.0.0.138 Hecarim, the Shadow of War Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed. Rampage – Hecarim cleaves nearby enemies dealing physical damage. Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer. Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror. Annie Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5) Akali Base armor increased to 20 from 17 Base health increased to 530 from 510 Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3) Fixed a bug where Twilight Shroud was not applying assists properly Gragas Updated recommended items Graves Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing Irelia Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much Fixed a bug around failing to fire any extra Transcendent Blades Jax Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged Karma Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2) Kayle Divine Blessing Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205 Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23% Movement Speed duration increased to 3 seconds from 2.5 Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80 Kog'maw No longer regenerates health in Icathian Surprise Janna Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100) Monsoon Mana cost reduced to 150/225/300 from 200/275/350 Knock back distance reduced to 875 from 1000 Leona Sunlight now has a new particle Zenith Blade hit box increased slightly to match the animation Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise) Lulu Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing. Fixed a bug where Pix could remain helping an ally after it had returned to Lulu. Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally. Lux Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10 Malphite Fixed a bug where Seismic Shard's Movement Speed was lost if the target died Miss Fortune Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned Mordekaiser Fixed a bug where Mordekaiser could cause minions to attack themselves. Orianna Command: Attack mana cost reduced to 50 at all ranks from 50/55/60/65/70 Sejuani Arctic Assault mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110 Glacial Prison cooldown reduced to 130/115/100 seconds from 150/130/110 Swain Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9 Basic attack frame speed increased Teemo Move Quick cooldown reduced to 17 seconds from 22 Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3) Fixed a bug where Teemo's 'Toxic Shot' was doing less damage than intended at higher attack speeds. Tristana Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot. Vladimir Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool Yorick Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul Ziggs Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended. Zilean * Time Warp mana cost reduced to 80 from 100 * Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks Items Atma's Impaler Health to Damage conversion lowered to 1.5% from 2% Doran's Blade Health reduced to 80 from 100 Doran's Ring Health reduced to 80 from 100 Hexdrinker passive shield duration increased to 5 from 3. Wit's End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000) Last Whisper will now show up as a Pickaxe upgrade in the item shop General Champion XP/Gold Rewards Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones Maximum bounty for killing a champion on a long killing streak increased to 600 from 500 Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1% HP and MANA regen rates are now displayed on your HP and Mana bars Minion health bar toggle is now bound to Ctrl+L by default (instead of L) Monster regeneration sigils now restore up to 40 mana (from 30) Added floating status text (for example "Snared!") to some spells that were missing it (like Cassiopeia's Petrifying Gaze), and removed it from displacement effects that didn't need it (like Gragas' Explosive Cask) Fixed another bug causing double kills against targets like Kog'maw (Icathian Surprise) Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time Features Animated Combat Text Added animated text for all damage done Damage is now colored depending on what type of damage it is. Physical Damage = Red Magic Damage = Purple True Damage = White Legacy damage text can be enabled via the options menu. Added animated status text for CC effects and immunities Death Recap is now colored based on the damage type done Interface Options reworked to support new floating combat text. Fixed a bug where damage text would sometimes linger on the screen Announcement System Improved the priority and responsiveness of kill announcements Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped) The ACE! Announcement should now be more responsive Added first-pass animated kill announcement banners for Multi-kills and First blood PvP.net features Added first win of the day status to the summoner profile. Added a search function to the custom games list. Searches can be performed by game name or host name. Mastery Pages will now be stored server-side so they can be accessed from any computer. Runes Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20% Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10% Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1% Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20% Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15% Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20% Co-op vs. AI Added Sion Bot and Vladimir Bot Improved bots' target acquisition while near enemy towers to reduce amount of tower diving Improved bots' logic for assisting each other Bots now properly purchase elixirs after finishing their item builds Fixed a bug where bots would sometimes randomly path toward the enemy base The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game Added the ability for the host of a Custom Dominion game to add bots to the game [/spoil]
Release Notes v1.0.0.139 [spoil]Spectator Mode! Spectate your Friends Added the ability to spectate games that friends are playing by right clicking their name in the buddy list Easily identify friends you can spectate by the eye icon near their name Featured Games The landing page will now host featured games that anyone can spectate Click the 'Watch Now' icon to view some of the most skilled players in League of Legends! Games cycle at regular intervals so be sure to check back often Directed Camera Implemented a directed camera mode that will automatically follow the action in game! The camera will seamlessly jump between champion fights and other critical moments Interesting events like Champion kills will be prioritized When multiple Champions are on the screen, the camera will automatically adjust to include them Timeshift Controls Spectators can now jump around the timeline of a live game to watch past events! Replay events in slow motion to review action-filled moments Spectators can now actively fast forward through the game Spectator announcer coverage will now report more events Updated spectator UI elements to respect colorblind mode New Skins in the Store Frostblade Irelia Rune Wars Renekton PVP.net v1.59 Added a new image for ignored Summoners in the buddy list Fixed several display inconsistencies when using Summoner Name Change Summoners must now be level 5 to talk in public chat rooms Level 1 summoners will still be able to join with read-only access Pending a hotfix, only game creators can invite players to games PvP.net Store Added an indicator to show owned rune content when attempting to purchase a new rune Rune purchases past the usable rune limit will now be prevented League of Legends v1.0.0.139 Alistar Now gains 1.25 Magic Resist per level Amumu Curse of the Sad Mummy cooldown reduced to 150/130/110 seconds from 170/150/120 seconds Now gains 1.25 Magic Resist per level Annie Base Health increased to 460 from 424 Incinerate Mana cost reduced to 70/80/90/100/110 from 80/95/110/125/140 Molten Shield Fixed a bug where Molten Shield returned damage to turrets Duration reduced to 8 seconds from 15 seconds and cooldown reduced to 16 seconds from 30 seconds Mana cost reduced to 20 from 25 Armor and Magic Resist increased to 20/30/40/50/60 from 10/20/30/40/50 Blitzcrank Updated playing against tips Cho'gath Movement Speed increased to 320 from 315 Dr. Mundo Burning Agony Now has a short cooldown upon activation (to avoid accidental disabling) Base damage reduced to 35/50/65/80/95 from 40/55/70/85/100 Crowd control reduction decreased to 10/15/20/25/30% from 15/20/25/30/35% Fixed a bug where Burning Agony was reducing the duration of blinds and silences by more than intended Sadism Cooldown increased to 75 seconds from 65 seconds Graves Fixed a bug where using a ward could break Buckshot's sound Irelia Base health increased to 546 from 515 Health per level increased to 90 from 85 Base health regen per 5 increased to 7.5 from 6.5 Base damage increased to 59.3 from 56.3 Jarvan IV Fixed a bug with Commando and Dragon Slayer skins that caused the game to hitch when first using Demacian Standard Jax Fixed a bug where Counterstrike was stunning through spell shields Kog'maw Void Ooze slow reduced to 20/28/36/44/52% from 28/36/44/52/60% Lee Sin Iron Will Life Steal and Spell Vamp reduced to 5/9/13/17/21% from 5/10/15/20/25% Safeguard and Iron Will cooldown increased to 9 seconds from 8 seconds Leona Now gains 1.25 Magic Resist per level Lulu Glitterlance Ability power ratio reduced to 0.6 from 0.7 Mana cost increased at later ranks to 40/50/60/70/80 from 40/45/50/55/60 Updated Wild Growth tooltip to reflect knock up ability rather than knock back Malphite Fixed a bug where Polymorph was interrupting Unstoppable Force Master Yi Meditate Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130 Highlander Fixed a bug where assists with Highlander failed to reduce Alpha Strike's cooldown Duration changed to 8/10/12 seconds from 6/9/12 seconds Miss Fortune Bullet Time now deals physical damage Double Up secondary target damage increased to 120% from 115% Nocturne Fixed a bug with the Ravager skin where Unspeakable Horror was not visually applying the fear tether Nunu Added a range indicator to Absolute Zero Now gains 1.25 Magic Resist per level Olaf Reckless Swing cooldown increased to 9/8/7/6/5 seconds from 8/7/6/5/4 seconds Ryze General Base attack damage increased to 52 from 49 Base missile speed increased to 2400 from 1400 Recommended items updated on The Crystal Scar/Summoner's Rift Animations updated for Overload, Rune Prison, and Spell Flux Overload Mana ratio reduced to 6.5% from 7.5% Ability power ratio increased to .4 from .2 Overload base damage increased to 60/85/110/135/160 from 40/65/90/115/140 Range reduced to 650 from 700 Rune Prison Mana ratio reduced to 4.5% from 5% Mana cost adjusted to 80/90/100/110/120 from 80/95/110/125/140 Rune prison duration reduced to .75/1/1.25/1.5/1.75 seconds from 1/1.25/1.5/1.75/2 seconds Spell Flux: Added a 1% mana ratio Missile speed reduced Bounce radius increased to 400 from 375 Spell Flux now prioritizes enemy champions over Ryze Mana cost adjusted to 80/90/100/110/120 from 80/95/110/125/140 Desperate Power: Passive mana component removed Active now adds 35/45/55 movement speed Singed Base Health increased to 487 from 448 Fixed a bug where Insanity Potion was reducing the duration of blinds and silences by more than intended Sivir Boomerang Blade bonus attack damage ratio increased to 1.1 from 1.0 Soraka Starcall Duration of Magic Resist reduction decreased to 5 seconds from 8 seconds Mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60 Infuse will no longer target allied minions Astral Blessing armor bonus adjusted to 25/45/65/85/105 from 25/50/75/100/125 Swain Fixed a bug with Bilgewater and Northern Front skins that caused the game to hitch the first time Decrepify was used Talon Rake mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80 Base armor increased to 20.5 from 18.5 Taric Now gains 1.25 Magic Resist per level Udyr Turtle Stance shield reduced to 60/95/130/165/200 from 60/100/140/180/220 Volibear Fixed a bug where Majestic Roar was reducing Minion movement speed to 0 at rank 5 Warwick Hungering Strike Damage reduced to 8/10/12/14/16% from 8/11/14/17/20% Zilean Zilean can no longer level up Rewind at level 1 General Turret base damage decreased but armor penetration and damage to minions increased Improved particle scaling on larger characters like Dragon and Baron Champion skin names will now be displayed on the load screen New option added: Show All Chat Cross-team chat in all games is now hidden by default Cross-team chat in spectated games will also be hidden by default If you enjoy competitive banter, opt-in using the new toggle in the 'More Options' menu! Fixed a crash that would occur when attempting to maximize the window while loading into the game Selected unit outlines are now improved to be less pixelated "Surrender Vote Failed" message no longer appears to the enemy team Announcements will now take up the same proportional amount of screen space regardless of the display resolution. The net result is a smaller size at smaller resolutions Items Deathfire Grasp Now builds out of Blasting Wand and Kage's Lucky Pick (total cost reduced to 2600 from 2610) Now grants 80 Ability Power and 15% Cooldown Reduction, from 60 Ability Power, 12 MP5, and 15% Cooldown Reduction Increased cast range to 750 from 650 Active base damage changed to 25% +4% per 100 AP of the target's current Health from 30% + 3.5% Fiendish Codex cost reduced to 1125 from 1245 Morello's Evil Tome Now builds out of Fiendish Codex and Kage's Lucky Pick (total cost reduced to 2330 from 2350) Now has Grievous Wounds active Sunfire Cape aura damage increased to 40 from 35 Will of the Ancients Now builds out of Blasting Wand and Hextech Revolver Total cost increased to 2500 from 2100, combine cost reduced to 440 from 465 Atma's Impaler, Manamune, Archangel's Staff, Randuin's Omen, Force of Nature, and Deathfire Grasp tooltips now update dynamically Fixed a bug where Randuin's Omen tooltip stated the incorrect slow duration Summoner Spells Fixed a bug where Teleport could be used after being affected by Crowd Control effects Fixed a bug where casting Cleanse could interrupt Teleport Summoner Heal base value reduced to 100 from 145 Co-op vs. AI Changed Soraka Bot's Wish logic to help all allies instead of just those near her Changed logic for Master Yi Bot's use of Meditate Fixed a bug where Dominion bots would prematurely break counter-channel attempts on neutral points Fixed a bug where Caitlyn Bot did not learn all of her skills [/spoil]
Release Notes v1.0.0.140 [spoil]Darius, the Hand of Noxus Hemorrhage (Passive) - Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Decimate - Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft. Crippling Strike - Darius's next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target. Apprehend - Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. Noxian Guillotine (Ultimate) - Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed. Ashe Ashe's art update New model for Classic Ashe Updated and improved models for Woad Ashe, Shewood Ashe, Frelijord Ashe and Queen Ashe All new animations and updated VFX for base and skins Updated splash art Hawkshot now displays total gold retrieved by the skill in the tooltip Adjusted Frost Shot's projectile speed to match the basic attack projectile speed Fixed a bug where Frost Shot's attack frame was slower than the basic attack Caitlyn Fixed a bug where Caitlyn would appear to attack during Ace in the Hole Cho'Gath Rupture Added red/green rings to indicate which targets will be affected Launch delay reduced to 0.65 seconds from 0.7 seconds Dr. Mundo Sadism now returns 40/50/60% of Mundo's health instead of 40/55/70% Fiddlesticks Dark Wind now deals 50% increased damage to minions Fizz Fixed a bug where Playful / Trickster would prevent Fizz from casting spells for longer than intended Gangplank Parrrley now displays total gold earned by the skill in the tooltip Hecarim Rampage damage to minions increased to 66% from 50% Devastating Charge now requires less distance traveled to get the full effect Lulu Glitterlance Damage adjusted to 80/125/170/215/260 from 80/130/180/230/280 Ability power ratio reduced to 0.5 from 0.6 Malphite Health per level increased to 90 from 82 Increased Malphite's travel speed during Unstoppable Force Morgana Soul Siphon Spell Vamp reduced to 10/15/20% from 10/20/30% Nautilus Fixed a bug where Riptide would continue to deal full damage on subsequent hits to slow immune targets Renekton Cull the Meek's fury-enhanced swipe trail is now properly red Twisted Fate Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip Xin Zhao Fixed a bug where Three Talon Strike did not take Critical Damage modifiers into account Items New item: Athene's Unholy Grail 80 Ability Power 36 Magic Resist 15 mana regeneration per 5 seconds 15% cooldown reduction Unique Passive: Restores 12% of your max mana on kill/assist and increases your mana regeneration by 1% per 1% mana missing Phantom Dancer movement speed reduced to 12% from 15% Zeal movement speed reduced to 6% from 8% Summoner's Rift Graphics Updated: New textures across the entirety of Summoner’s Rift Changes to the color palette to differentiate the upper and lower jungles from one another A new shopkeeper has arrived to service all your Champion’s item purchases New animations on many monsters including the Ancient Golem, the Lizard Elder, and Baron Nashor HUD now displays the number of creeps you have killed Minimap has improved so that map icons and player icons display more clearly Significantly improved game performance on low end machines and at lower quality settings Improved the visual quality of the in-game HUD Co-op vs. AI Bots will no longer kill themselves by chasing enemies onto the summoning platform Fixed a bug where Shen Bot did not learn all of his abilities Fixed a bug where Ashe Bot would occasionally get stuck toggling Frost Shot repeatedly Fixed a bug where Bots would use Cleanse on knockup, and knockback abilities Spectator Mode Spectators can now view the spectator UI and use Timeshift controls after the game has ended Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode The mouse cursor will now hide in spectator mode after a period of inactivity The spectator HUD will now remember chat visibility settings between games Significantly reduced CPU usage of the Featured Games module Improved the algorithm for selecting Featured Games to include more Normal and Ranked Team games with extremely skilled players Fixed a bug that caused Featured Games to occasionally show completed games Fixed a bug where fast forwarding up to live could break spectator mode Fixed a bug that could cause Directed Camera to miss kills in some situations General Towers will now alert you with a tone and a particle when you are being targeted Added a confirmation dialog for the quit button in champion select for Custom Games All spells attempted to be cast while crowd controlled (stunned, snared, etc) will now cast immediately at the end of the effect Improved particle scaling on characters like Dragon or Baron Nashor Fixed a bug where players could not spam emotes to their heart's content Fixed a bug where units would remain highlighted after death Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc) [/spoil]
Release Notes v1.0.0.141 [spoil]Draven, the Glorious Executioner Wicked Blades (Passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike. Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. Stand Aside - Draven deals physical damage by throwing his axes, knocking aside and slowing his targets. Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction. Ahri Fox-Fire Damage reduced at later ranks to 40/65/90/115/140 from 40/70/100/130/160 Ability Power ratio increased to 0.4 from 0.375 Spirit Rush Damage reduced to 85/125/165 from 100/140/180 Ability Power ratio increased to 0.35 from 0.3 Amumu Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map Darius Hemorrhage (Passive) bonus Attack Damage ratio reduced to 0.3 from 0.4 Noxian Guillotine will now only refresh its cooldown when it deals the killing blow Apprehend pre-pull animation modified to be more readable for enemy Champion Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects Ezreal Essence Flux Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100 Trueshot Barrage Mana cost reduced to 100 from 150 Galio Resolute Smite Ability Power ratio reduced to 0.6 from 0.7 Graves Buckshot Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240 Damage per extra bullet increased to 35% from 25% Smoke Screen duration reduced to 4 seconds from 5 seconds Jax Empower damage reduced at later ranks to 40/75/110/145/180 from 40/85/130/175/220 Kog'Maw Living Artillery damage bonus to Champions reduced to 125% from 150% Nautilus Titan's Wrath damage reduced at later ranks to 30/55/80/105/130 from 30/60/90/120/150 Nocturne Umbra Blades healing amount per target hit adjusted to 10/18/26 from 15/20/25 Nunu Fixed a bug where Absolute Zero was revealing Nunu when cast from brush Renekton Slice and Dice Armor reduction increased at later ranks to 15/20/25/30/35% from 15/17.5/20/22.5/25% Shen Ki Strike cooldown increased to 9 seconds from 8 seconds Swain Basic Attack range increased to 500 from 480 Decrepify Range increased to 625 from 600 Slow increased at later ranks to 20/25/30/35/40% from 20/23/26/29/32% Ravenous Flock cooldown reduced to 8 seconds from 10 seconds Urgot Terror Capacitor shield health reduced at later ranks to 80/130/180/230/280 from 80/140/200/260/320 Hyper-Kinetic Position Reverser Armor and Magic Resist bonus reduced to 60/90/120 from 80/105/130 [/spoil]
6.17.12 Patch Notes [spoil] PvP.net v1.61 Players can now earn unlimited rewards per day in Co-op vs. AI. After 180 minutes, rewards continue to be earned at 75% the normal rate. Custom games now have a separate pool of 120 daily reward minutes that is no longer shared with Co-op vs. AI. Only applies to Summoners level 15+. Lower level Summoners earn unlimited rewards per day. Updated the IP reward forumula for Co-op vs. AI: Games of medium to long length will yield larger rewards Games of short length will yield smaller rewards On Summoner's Rift, "short" is generally less than 24 minutes On The Crystal Scar, "short" is generally less than 12 minutes Players should see an increase in IP reward per game so long as they aren't quickly steamrolling the bots The Tournament Draft Custom Game mode will now allow Summoners to pause the game Dodging a Ranked Game will no longer result in loss of Elo but the time before you can join any queue again has greatly increased Adjusted the way Elo is handled for newly formed ranked teams; many new teams will see their Elo increase as a result. Normal Draft Mode (Please note that these additions were incorrectly stated in the Darius patch notes) Normal draft has changed so that premade groups are not prioritized over solo players Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team If a solo player is not team captain, the player will be given a random slot in the pick order If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain A feedback sound now plays when spending mastery points League of Legends v1.0.0.141 Annie Summon: Tibbers Reactivating 'Summon: Tibbers' while the Bear is active now allows you to control your pet, similar to Alt+Right Clicking You will also see a self-only targeting particle when using this ability, depicting what command your pet is following Caitlyn Yordle Snap Trap now properly ignores unit collision when placed Corki Missile Barrage Missile Barrage's area of effect and particle are now properly centered around the point of impact Missile Barrage's spell icon is now tinted when 'The Big One' is ready Mordekaiser Children of the Grave Reactivating 'Children of the Grave' while the Ghost is active now allows you to control your pet, similar to Alt+Right Clicking You will also see a self-only targeting particle when using this ability, depicting what command your pet is following Nidalee If Pounce's movement extends past Nidalee's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point) Riven If Broken Wings' movement extends past Riven's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point) Rumble Rumble now has a marker at 50 Heat to denote when he has reached the Danger Zone Flamespitter is now more responsive especially while moving and turning Electro-Harpoon now has a swirling icon overlay and a slight icon shift to denote the second shot Shaco Hallucinate Reactivating 'Hallucinate' while the Clone is active now allows you to control your pet, similar to Alt+Right Clicking You will also see a self-only targeting particle when using this ability, depicting what command your pet is following Soraka Fixed a bug where Wish would sometimes not grant assists Tristana Fixed a bug with Explosive Shot's passive not working correctly with Madred's Razors and Wriggle's Lantern Warwick Blood Scent Warwick will now immediately gain the bonus of Blood Scent if he reduces a target’s health below 50% Warwick will now immediately gain the bonus of Blood Scent when it is activated Veigar Event Horizon will now always correctly stun enemies who use dash abilities to pass through it Viktor Tuned Death Ray travel speeds and hitbox precision, especially when cast near walls Fixed an issue where Chaos Storm could sometimes be cast twice Yorick Omen of Death Reactivating 'Omen of Death' while the Ghoul is active now allows you to control your pet, similar to Alt+Right Clicking You will also see a self-only targeting particle when using this ability, depicting what command your pet is following Items Mana Potion gold cost reduced to 35 from 40 Co-op vs. AI Added Alistar Bot and Dr. Mundo Bot Intermediate bots will now sell their Doran's items to buy an additional item after completing their builds Beginner bots will no longer purchase elixirs Updated several bots' item builds General Summoner’s Rift (Winter) has been disabled Updated the Item Shop to display 8 build options for items, increased from 6 Circle portraits are now correctly aligned with team colored outlines during announcements There is now new messaging to inform players that leaving games can result in temporary bans in League of Legends Neutral Minion Camps now have new icons on the Minimap Champions that have died now display an icon on the Minimap Updated several Champion art assets including splash art and icons for various Akali, Alistar, Amumu, Caitlyn, Mundo, Jax, Renekton, Tristana, Teemo, Twisted Fate, Warwick, Xin Zhao, and Pantheon skins Fixed several missing particles for various Champions [/spoil]
Release Notes v1.0.0.142 [spoil]New Skins in the Store Full Metal Jayce League of Legends v1.0.0.142 Ahri Fixed: Essence Theft will no longer occasionally allow Ahri to spell vamp off more than one spell Fixed: Spirit Rush's damage now matches the tooltip Akali Crescent Slash Energy cost reduced to 60/55/50/45/40 from 60 at all ranks Now activates Mark of the Assassin's secondary damage Alistar Trample Damage reduced to 7-24 from 10-27 Triumphant Roar Mana cost increased at earlier ranked to 40/50/60/70/80 from 28/41/54/67/80 Anivia Fixed: Assists are now properly granted when successfully reverting Anivia to her Rebirth egg form Ashe Fixed: Hawkshot now displays the correct buff icon Caitlyn Cast time of 90 Caliber Net has been reduced Ace in the Hole Range increased to 2000/2500/3000 from 1900/2050/2200 Channel time reduced to 1 second from 1.25 seconds Darius Fixed: Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate) Dr. Mundo Fixed: Burning Agony can now be turned off at low amounts of health Fixed: Masochism no longer stops Dr. Mundo from using additional attack animations Fiora Blade Waltz Cooldown reduced to 130/120/110 from 150/130/110 Gragas Base Health increased to 523 from 493 Armor per level increased to 3.6 from 2.7 Body Slam Charge speed increased to 1050 at all ranks from 650/750/850/950/1050 Mana cost reduced to 50 at all ranks from 50/55/60/65/70 Janna Zephyr Passive Movement Speed reduced at earlier ranks to 4/7/10/13/16% from 8/10/12/14/16% Slow duration reduced to 3 seconds from 4 seconds Monsoon Cooldown increased at earlier ranks to 150/135/120 seconds from 120 seconds at all ranks Karthus Requiem Cooldown increased to 200/180/160 seconds from 180/150/120 seconds Kennen Attack Range reduced to 550 from 575 Attack animations are now more responsive Kog'Maw Living Artillery Additional cost stack maximum increased to 10 from 5 (max Mana cost increased to 400 from 200) LeBlanc Sigil of Silence missile speed increased to 2000 from 1400 Distortion Cooldown reduced to 18/16/14/12/10 seconds from 20/18/16/14/12 Casting Mimic: Distortion no longer disables LeBlanc's ability to return to Distortion's origin point and vice versa Lux Base Mana Regen per 5 seconds increased to 6.6 from 5.6 Light Binding Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120 Finales Funkeln Mana cost reduced to 100 at all ranks from 100/150/200 Cast range now displays on the mini-map Miss Fortune Double Up Range increased to better match her attack range Make It Rain Slow increased to 20/28/36/44/52% from 20/25/30/35/40% Mana cost reduced to 80 at all ranks from 80/85/90/95/100 Morgana Fixed: Tormented Soil continues dealing damage if Morgana dies Nautilus Dredge Line Damage reduced at earlier ranks to 60/105/150/195/240 from 80/120/160/200/240 Cooldown increased at earlier ranks to 18/16/14/12/10 seconds from 14/13/12/11/10 seconds Depth Charge Primary target damage reduced at earlier ranks to 200/325/450 from 250/350/450 Cooldown increased at earlier ranks to 140/110/80 seconds from 120/100/80 seconds Nunu Visionary Attacks required to activate reduced to 5 from 7 Consume Damage increased to 500/600/700/800/900 from 400/525/650/775/900 Damage dealt to Dragon and Baron increased to 100% from 50% Cooldown reduced to 16/14/12/10/8 seconds from 18/16/14/12/10 seconds Absolute Zero Minimum damage if interrupted increased to 12.5% from 0% Maximum damage if interrupted increased to 87% from 70% Orianna Global spell cooldown reduced to 0.15 seconds from 0.5 Clockwork Windup Base damage adjusted to 10-50 from 5-30 Damage amplification per stack increased to 20% from 15% Maximum stacks reduced to 2 from 3 Ability Power ratio reduced to 0.15 from 0.2 Command: Attack Missile speed reduced to 1200 from 1275 Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4 seconds Damage reduced to 60/90/120/150/180 from 60/100/140/180/220 Ability Power ratio reduced to 0.4 from 0.6 The Ball now responds faster to Dissonance and Shockwave commands Command: Dissonance Ability Power increased to 0.7 from 0.5 Command: Protect Cast range increased by 100 Ball leash range is increased by 100 when attached to an allied Champion The Ball will now respond faster to Dissonance and Shockwave commands Command: Shockwave Cast time increased to 0.5 seconds from 0.4 Fixed: Shockwave no longer stuns units for longer than the duration of the movement If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready Rammus Powerball Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120 Reduced the spell casting and movement delay after collision Defensive Ball Curl mana cost reduced to 40 from 50 Sejuani Fixed: Sejuani's run animation now changes according to her movement speed Shen Stand United Cooldown increased to 200/180/160 seconds from 180/150/120 seconds Singed Singed now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect Sona Hymn of Valor Mana cost reduced at earlier ranks to 45/50/55/60/65 from 65 at all ranks Champion prioritization range slightly increased to better match her attack range Soraka Astral Blessing Armor buff duration reduced to 3 seconds from 5 seconds Wish Cooldown increased to 160/145/130 seconds from 120/110/100 Veigar Fixed: Veigar no longer gains Baleful Strike's Champion kill bonus when killing Champion clones (e.g. Shaco's Hallucinate) Xerath Locus of Power Magic Penetration bonus increased to 16/22/28/34/40% from 10/15/20/25/30% Mage Chains Missile speed increased to 2100 from 1700 Ability Power ratio increased to 0.8 from 0.7 Ziggs Bouncing Bomb Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100 Zilean Fixed: Chrono Shift now grant assists even if the target does not revive Items Hovering over items with auras or actives now shows their effect radius Athene's Unholy Grail Ability Power increased to 90 from 80 Magic Resist increased to 40 from 36 Ionic Spark Combine gold cost reduced to 575 from 775 (total gold cost reduced to 2100 from 2300) Chain lightning damage increased to 125 from 110 Quicksilver Sash Combine gold cost increased to 900 from 700 Magic Resist reduced to 48 from 56 Pickaxe, Cloth Armor, Dagger, and Null Magic Mantle now properly display missing item build paths Summoner Spells Ignite No longer useable on minions (still useable on jungle monsters) Co-op vs. AI Bots are now more likely to use abilities while retreating Bots now properly retreat in their base to the summoning platform instead of getting stuck between the nexus turrets Fixed: Bots no longer forget they are being chased Fixed: Malzahar Bot no longer occasionally cancels Nether Grasp Re-enabled Alistar Bot General Custom game bots now adjust to players' initial laning decisions before the first minion wave spawns Dragon and Baron kills will now have a chat message and kill callout if your team gets the kill or sees them die Spectators will now hear callouts indicating which team kills Dragon and Baron Updated tool tips for Caitlyn, Graves, Janna, Kog'maw, Soraka, and Vayne Champion-only targeting and pet control keys are now bindable The Proving Grounds Removed Nexus Turret health regeneration Death timer scaling adjusted to an additional second every 60 seconds after 24 minute from an additional second every 90 seconds after 24 minutes Fixed: The Improved Recall mastery no longer causes the recall sound to keep playing even after the player cancels the spell Fixed: Recall particles no longer appear on Champions as they come out of Fog-of-War Fixed a bug with Ezreal’s Mystic Shot range at different levels. Dominion Nexus Crystal now displays over the shrine in Dominion Fixed a bug where Twisted Fate’s Jack of Hearts name did not display properly during loading. Fixed a typo in the Air Client for Gangplank’s Raise Morale [/spoil]
Release Notes v1.0.0.143 [spoil]New Skins in the Store Mythic Cassiopeia PvP.net v1.63 New Matchmaking Upgrades Players who are under Level 30 are far less likely to face Level 30s Greatly improved matchmaking for premade groups of 4 Matchmaking improved for highly skilled players trying to queue with lower skilled friends Matchmaking in Ranked Solo/Duo Queue now restricts the number of duo queue pairings on each team to 1 per team Improved initial seeding for Ranked Teams composed of skilled Ranked Solo/Duo players Summoner Profiles now display the highest Ranked Team rating, instead of Arranged Team ratings League of Legends v1.0.0.143 Zyra, Rise of the Thorns Pending the completion of some further testing on PBE, Zyra will be released at a future date. Akali Fixed: Mark of the Assassin's tooltip now states the correct Energy return amount Amumu Fixed: Despair now displays a range indicator when hovered over Corki Fixed: Valkyrie's targeting indicator now scales with distance from Corki Evelynn (Remade) Shadow Walk (Passive) Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight While in stealth, Evelynn regenerates 1% of her max Mana every second Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds Hate Spike 19/23/27/31/35 Mana, 1.5 second Cooldown Evelynn fires a line of spikes through a nearby enemy, dealing 40/60/80/100/120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path Hate Spike prioritizes what Evelynn has attacked recently Dark Frenzy No Cost, 20 second Cooldown Passive: Evelynn's spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times) Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds Champion kills and assists refresh Dark Frenzy's cooldown Ravage 50/55/60/65/70 Mana, 9 second Cooldown Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds Agony's Embrace 100 Mana, 150/120/90 second Cooldown Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds Gangplank Parrrley Now refunds half the mana cost if Parrrley kills the target Garen Perseverance Added a buff timer to show when Perseverance will reactivate Gragas Fixed: Body Slam no longer stops when encountering created terrain (ex: Anivia's Crystallize) Graves Smokescreen Sight reduction range reduced to 675 from 800 Jax Fixed: Counter Strike's dodge component now works properly against Shen Kassadin Riftwalk Damage reduced to 60/70/80 from 60/90/120 Ability Power ratio increased to 0.8 from 0.5 Malphite Ground Slam Armor ratio reduced to 30% from 50% Now has a 0.2 Ability Power ratio Attack Speed reduction duration reduced to 3 seconds from 4 Malzahar Summon Voidling (Passive) Voidlings prioritize enemies Malzahar is autoattacking if Malefic visions isn't present Voidling pathing and general AI improved Voidlings will now hide in brush and won't attack if Malzahar is in brush and not in combat Voidling dance animation added Call of the Void Delay is now consistent at 0.6 seconds Now deals damage in a single hit - rather than two separate hits Now grants vision along the entire line path - rather than only at the two end points Now deals damage to units surrounding the end points Null Zone Cast time removed - Malzahar may now cast this ability while moving Damage now starts 0.25 seconds after casting the ability Nether Grasp Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp Voidlings prioritize champions immobilized in Nether Grasp above all other priorities Mordekaiser Fixed: Children of the Grave's initial damage now correctly draws turret aggro Morgana Black Shield Cooldown increased at earlier ranks to 23/21/19/17/15 seconds from 15 at all ranks Cast range increased to 750 from 600 Soul Shackles Leash range is now more accurate (now updates every 0.25 seconds from 0.5 seconds) Nocturne Shroud of Darkness Shield duration reduced to 1.5 seconds from 2 Paranoia Cooldown increased at earlier ranks to 180/140/100 seconds from 160/130/100 Updated Umbra Blades tooltip Nunu Fixed: Visionary will now grant free cost spells even if spells were ranked up while the Visionary buff was already active Orianna General Fixed: Attack Range is now 525 at all times. Command: Attack Ability Power ratio increased to 0.5 from 0.4 Command: Shockwave Fixed: Now stuns enemies that were in the middle of a movement skill. Sejuani Fixed: Arctic Assault no longer stops when encountering created terrain (ex: Anivia's Crystallize) Sona General Basic attack and Power Chord missile speeds increased to 2000 from 1500 Aura persistence duration reduced to 1 second after deactivation from 2 Global cooldown reduced to 0.5 seconds from 2 Power Chord Power Chord now resets your attack timer so you can use it immediately Crescendo Now deals all its damage instantly, rather than over time Fixed: Opponents can no longer Cleanse the damage portion of Crescendo Shen Ki Strike Damage reduced to 4 + 4 per level from 4 + 6 per level Teemo Camouflage (Passive) Fixed: Teemo now gains the Attack Speed buff instantly after leaving invisibility Tristana Explosive Shot Fixed: Passive damage no longer activates from spell damage Fixed: Tooltip now reflects the Ability Power ratio Twitch (Remade) Stats Attack Range increased to 550 from 500 Base Health increased to 389 from 356 Health per level increased to 81 from 78 Base Mana increased to 220 from 180 Mana per level increased to 40 from 35 Base Attack Damage reduced to 47 from 51.56 Attack Damage per level reduced to 3 from 3.3 Attack animation improved Deadly Venom (Passive) Damage reduced to 12/24/36/48 per stack from 15/30/45/60 Ambush 60 Mana, 16 second Cooldown After 1.25 seconds, Twitch becomes invisible for 4/5/6/7/8 seconds and gains 20% Movement Speed. Twitch gains 30/40/50/60/70% Attack Speed for 5 seconds after revealing himself Venom Cask 50 Mana, 13/12/11/10/9 second Cooldown Twitch hurls a cask full of venom to target area that slows targets by 25/30/35/40/45% for 3 seconds and adds 2 stacks of Deadly Venom Expunge 70/75/80/85/90 Mana, 12/11/10/9/8 second Cooldown Deals 20/35/50/65/80 plus 15/20/25/30/35 (+0.2 Ability Power) (+0.25 bonus Attack Damage) per stack of Deadly Venom as physical damage to all nearby enemies affected by Deadly Venom No longer removes Deadly Venom stacks Spray and Pray 100/125/150 Mana, 120/110/100 second Cooldown Twitch's basic attacks become powerful piercing bolts with 300 bonus range, and Twitch gains 20/28/36 Attack Damage. Each bolt deals 20% less damage to subsequent targets down to a minimum of 40% damage. Lasts 7 seconds. Urgot Acid Hunter Damage adjusted to 50/80/110/140/170 (+1.2 bonus Attack Damage) from 10/40/70/100/130 (+0.85 total Attack Damage) Lock-on missile cast range reduced to 1200 from 1500 Fixed: Rank 1 range is no longer higher than the other ranks Noxian Corrosive Charge Cooldown increased to 15/14/13/12/11 seconds from 11 at all ranks Cast range reduced to 900 from 950 Hyper-Kinetic Position Reverser Cast range reduced to 550/700/850 from 700/775/850 Vladimir Sanguine Pool Movement Speed bonus now decays over time Xerath Arcane Barrage Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875 seconds The visual indicator for the ultimate will appear at the start of the cast bar instead of at the end Xin Zhao (Remade) Stats Base Attack Speed increased to 0.672 from 0.658 Attack Speed per level increased to 2.7% from 2.5% Challenge (Passive) Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time. Three Talon Strikes Now reduces his other ability cooldowns by 1 second with each strike Attack Damage ratio increased to 1.2 from 1.0 Cooldown reduced to 9/8/7/6/5 seconds from 10 Battle Cry Passive: Heals Xin Zhao for 26/32/38/44/50 (+0.7 Ability Power) every third basic attack Active no longer reduces other abilities' cooldowns Cooldown reduced to 16/15/14/13/12 seconds from 24/22/20/18/16 Mana Cost increased to 40 from 35 Audacious Charge Now challenges the target Damage increased to 70/115/160/205/250 (+0.6 Ability Power) from 70/110/150/190/230 (+0.4 Ability Power) Slow increased to 25/30/35/40/45% from 20/25/30/35/40% Slow duration increased to 2 seconds from 1.5 Range reduced to 600 from 650 Cooldown reduced to 13/12/11/10/9 seconds from 16/15/14/13/12 Crescent Sweep Now knocks all unchallenged targets back Now has a 1.0 bonus Attack Damage ratio Cooldown increased to 100/90/80 seconds from 75 Armor and Magic Resist bonus adjusted to 15/20/25 per champion hit from 25 + 7/10/13 per champion hit Now has a new particle Yorick Fixed: Unholy Covenant (Passive) no longer reduces true damage Ziggs Satchel Charge Cooldown reduced at earlier ranks to 26/24/22/20/18 seconds from 30/27/24/21/18 Summoner's Rift Outer turret vision range increased to 1095 from 800 Twisted Treeline The Dragon on Twisted Treeline now has the same chat kill announcement as the Dragon on Summoner's Rift Items Heart of Gold Health reduced to 200 from 250 Ionic Spark Added a counter to show when Ionic Spark will be charged Philosopher's Stone Health Regen per 5 seconds reduced to 15 from 18 Avarice Blade, Heart of Gold, Kage's Lucky Pick, and Philospher's Stone now have counters in their tooltip to indicate how much gold the item has generated over the course of the game Co-op vs. AI Changed the way bots evaluate towers to better take into account minions and enemies Changed return to base logic for bots to make them more likely to heal and purchase items Dominion bots should now properly ignore invisible units when deciding to defend capture points Beginner bots are now less likely to assist each other during kill and retreat situations Fixed: Bot assist logic now works during the laning phase Updated Ashe Bot's item build Master Yi Bot should now properly purchase Sanguine Blade on Dominion instead of The Bloodthirster General Added character portraits to the Spectator-mode Dragon and Baron kill announcements Fixed: Spectator no longer occasionally causes floating text announcements to be permanently displayed throughout the game Fixed: When using time controls, gold numbers will no longer get stuck on the screen for some users Fixed several issues that occur when reconnecting, including ghost minions, invisible champions, untargetable towers, and strange store behavior When disconnected, the game will now attempt to reconnect automatically [/spoil]
Release Notes v1.0.0.144 [spoil]Diana, Scorn of the Moon Pending the completion of some further testing on PBE, Diana will be released at a future date Amumu Cursed Touch (Passive) Duration reduced to 3 seconds from 4 Tantrum Mana cost reduced to 35 from 50 Bandage Toss Ability Power ratio reduced to 0.7 from 1.0 Curse of the Sad Mummy Ability Power ratio reduced to 0.8 from 1.0 Brand Pyroclasm Missile Speed increased to 1000 from 800 Missile Speed no longer increases when hitting ablaze targets If Pyroclasm strikes an ablaze target, the next bounce will now prioritize champions Cho'gath General Magic Resist per level increased to 1.25 Attack Range normalized to 125 from 130 Rupture Cast time reduced to 0.5 seconds from 0.672 Delay normalized to 0.625 seconds from 0.5 - 0.75 Feral Scream Cast time reduced to 0.5 seconds from 0.6417 Vorpal Spikes Width now increases based on Cho'gath's size Feast Now grants Cho'gath up to 50 additional Attack Range, based on Feast rank and amount of stacks Cast time normalized to 0.5 seconds from 0.43 Range increased to 150 from 100 Evelynn General Recommended items on Summoner's Rift now include Boots of Mobility Shadow Walk (Passive) Restealth duration reduced to 6 seconds from 8 Dealing periodic damage (ie: Ignite) no longer prevents her from restealthing Agony's Embrace Cooldown reduced to 120/100/80 seconds from 150/120/90 Hecarim Devastating Charge Now more responsive when colliding with opponents Initial Movement Speed bonus increased to 25% from 0% (still reaches max speed at the same time) Onslaught of Shadows Enemy flee speed is now higher based on how close the enemy is to Hecarim Janna Zephyr Ability Power ratio reduced to 0.6 from 0.8 Fixed: Janna will no longer sometimes retain the passive bonuses while Zephyr is on cooldown Lulu Wild Growth Fixed: Now completes its effects even if the allied target was about to take lethal damage at the time of casting Rammus General Now gains 1.25 Magic Resist per level Rumble Junkyard Titan (Passive) Danger Zone damage bonus reduced to 25% from 30% Flamespitter Damage reduced to 90/160/230/300/370 from 90/180/270/360/450 Fixed: Flamespitter no longer lasts slightly longer than intended Twitch General Base Attack Damage increased to 52 from 50 Venom Cask Missile Speed increased to 1400 from 1300 Urgot Acid Hunter Damage adjusted back to 10/40/70/100/130 (+0.85 total Attack Damage) from 50/80/110/140/170 (+1.2 bonus Attack Damage) Xin Zhao General Base Attack Damage reduced to 55.3 from 59 Attack Damage per level increased to 3.3 from 3 Audacious Charge Damage reduced to 70/110/150/190/230 from 70/115/160/205/250 Yorick Omen of Famine Ravenous Ghoul will only heal Yorick for 50% the damage it deals to minions Omen of Death Fixed: The Revenant no longer instantly dies upon casting Omen of Death on an allied Evelynn Proving Grounds Repositioned Health Relics so players are less likely to unintentionally walk through them Adjusted Nexus turrets Nexus turrets reduced from two to one Nexus turrets now have an additional 20 Armor, 800 Health, and 30 base Attack Damage Experience curve adjusted so that levels 14-18 take slightly longer to reach General You can now reset the current audio configuration back to defaults from the audio options menu Battle Training The "Buy Boots" quest will now properly fire The "Defeat the Lizard Elder" and "Defeat the Ancient Golem" quests will now properly fire when playing as Ashe The tip regarding Champion Ultimate Abilities will now show up properly when playing as Ashe Soraka Bot and Nasus Bot will no longer get stuck Updated several Champion art assets including splash art and icons for various Mordekaiser, Cassiopeia, Kassadin, Ezreal, and Ashe skins Fixed: Summoner's Insight now correctly works with Promote (now correctly grants bonus defensive stats) Fixed: Custom game bots now lane properly when allied players are jungling Updated tooltips for Ahri, Annie, Jarvan IV, Leona, Lux and Morgana New Tribunal Feature Players punished by the Tribunal will now be e-mailed a "Reform Card" which gives additional details about their case [/spoil]
Release Notes v1.0.0.145 [spoil]League of Legends v1.0.0.145 Rengar, the Pridestalker Pending the completion of some further testing on PBE, Rengar will be released at a future date Garen General Base Health Regen reduced to 8.25 from 9.85 Health Regen per level reduced to 0.75 from 0.85 Base Attack Damage reduced to 56 from 60.1 Attack Damage per level increased to 3.5 from 3 Perseverance (Passive) Delay increased to 9 seconds from 7 seconds No longer deactivates when damaged by lane minions Now displays the Health Regen gained in the tooltip Decisive Strike Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8 Movement Speed increased to 35% at all ranks from 15/20/25/30/35% Movement Speed duration adjusted to 1.5/2.25/3/3.75/4.5 seconds from 4 at all ranks Base damage increased to 30/55/80/105/130 from 30/45/60/75/90 Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2.5 at all ranks Now removes slows on activation Can now critically strike again Buff duration reduced to 4.5 seconds from 6 Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking While performing Decisive Strike, Garen now continues to follow his target if they are moving Courage Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills Damage reduction adjusted to 30% from 20/24/28/32/36% Active now additionally grants 30% Crowd Control Reduction Duration adjusted to 2/3/4/5/6 seconds from 3/3/3/3/3 Cooldown adjusted to 24/23/22/21/20 seconds from 30/27/24/21/18 Judgment Damage adjusted to 20/45/70/95/120 (+0.7/0.8/0.9/1.0/1.1 total Attack Damage) from 50/90/130/170/210 (+1.4 bonus Attack Damage) Damage dealt to minions increased to 75% from 50% No longer removes slows on activation or reduces the duration of incoming slows while active Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions Fixed: Judgment no longer locks out Garen from taking other actions longer than intended Demacian Justice Cooldown adjusted to 160/120/80 seconds from 140/120/100 Gangplank Remove Scurvy Fixed: Remove Scurvy now removes Blinds Jayce General Improved the responsiveness of his basic attacks, primarily in Hammer stance Fixed: The first basic attack after swapping to Mercury Cannon is now more responsive Katarina (Gameplay and Art Remake) Voracity (Passive) Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities Bouncing Blades 10/9.5/9/8.5/8 second cooldown Katarina throws a dagger which deals 50/85/120/155/190 (+0.5 Ability Power) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+0.2 Ability Power) magic damage Sinister Steel 4 second cooldown Whirls daggers in a circle dealing 40/80/120/160/200 (+0.5 bonus Attack Damage) (+0.35 Ability Power) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36/44% Movement Speed for 1 second Shunpo 14/12/10/8/6 second cooldown Moves to a target's location. Deals 40/70/100/130/160 (+0.5 Ability Power) magic damage if the target is an enemy After using Shunpo, Katarina gains 20% damage reduction for 3 seconds Death Lotus 60/55/50 second cooldown Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+3 bonus Attack Damage) (+1.75 Ability Power) magic damage over 2 seconds Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds Kayle Righteous Fury Ability Power ratio increased to 0.4 from 0.2 Pantheon Aegis of Zeonia Slight increase in the speed of the jump Now places Pantheon slightly in front of the target instead of directly on top of the enemy Shyvana Dragon's Descent Fixed a bug where Dragon's Descent would hitch on initial use when using skins Teemo Toxic Shot Damage on impact increased to 10/20/30/40/50 (+0.4 Ability Power) from 9/18/27/36/45 (+0.14 Ability Power) Poison Ability Power ratio reduced to 0.1 from 0.14 Fixed: Fixed a bug where the poison was lasting longer than intended Fixed: Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison Varus Piercing Arrow Fixed: Piercing Arrow no longer sometimes fires from a point above his bow Fixed: Piercing Arrow now more reliably hits targets at the end of its range Blighted Quiver Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01 Chain of Corruption Missile width increased to 100 from 60 Increased missile visibility Spread range from primary target to nearby targets increased to 550 from 450 Tendril break range increased to 600 from 550 Ziggs Fixed: Satchel Charge's timeout tone will now play properly Zyra Rise of the Thorns (Passive) Now properly cancels spell casts upon activation Rampant Growth Destroying a seed no longer breaks spell shields Plant selection radius increased slightly Grasping Roots Modified the vine particle to be easier to see General Friend List notes Pending the completion of some further testing on PBE, Friend List notes will be released at a future date Updated tooltips for Cho'Gath The main HUD health and mana bars will now display regen per second as opposed to regen per 5 seconds The "Reset HUD" button in the "Interface Options" menu will now set the global scale value to the correct amount Fixed: Wraiths and Lesser Wraiths no longer state they steal life in the tooltip Proving Grounds Nexus turrets Amount increased back to 2 from 1 Health reduced by 900 Armor reduced by 20 Base Attack Damage reduced by 30 With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.[/spoil]
Release Notes v1.0.0.146 [spoil]PvP.net 1.66 You can now disable notifications by using the new “Notification Suppression” feature in the Options menu League of Legends v1.0.0.146 Akali Mark of the Assassin Fixed: Now correctly grants the Energy return when the target is killed by the magic damage from her passive Alistar General Base Movement Speed reduced to 300 from 305 Headbutt Cast range reduced to 600 from 650 Corki Hextech Shrapnel Shells No longer benefits from critical strikes Valkyrie Cooldown increased to 26/23/20/17/14 seconds from 20/18/16/14/12 Missile Barrage Charge time for missiles increased to 12 seconds from 10 Diana General Base Health Regen reduced to 7 from 10 Updated model and splash art for Dark Valkyrie Diana Crescent Strike Damage reduced to 70/110/150/190/230 from 80/125/170/215/260 Ability Power ratio reduced to 0.7 from 0.8 Pale Cascade Damage per orb reduced to 20/34/48/62/76 from 20/36/52/68/84 Lunar Rush Cooldown increased to 25/20/15 seconds from 20/16/12 Evelynn Shadow Walk Detection radius reduced to 700 from 750 Hate Spike Mana cost reduced to 14/18/22/26/30 from 19/23/27/31/35 Dark Frenzy While active, Evelynn now ignores unit collision Cooldown reduced to 15 seconds from 20 Ravage Cast range increased to 225 from 185 Agony's Embrace Cooldown reduced to 120/90/60 seconds from 120/100/80 Ezreal Mystic Shot Mana cost reduced to 28/31/34/37/40 from 30/35/40/45/50 Essence Flux Damage reduced to 70/115/160/205/250 from 80/130/180/230/280 Ability Power ratio increased to 0.8 from 0.7 Width reduced to 80 from 120 Gragas Body Slam Charge speed reduced to 900 from 1050 Mana cost increased to 75 from 50 Explosive Cask Cooldown increased to 100/90/80 seconds from 90/75/60 Graves General Base Attack Speed reduced to 0.625 from 0.638 Quickdraw Attack Speed reduced to 30/40/50/60/70% from 40/50/60/70/80% Jarvan IV Demacian Standard When targeting a location outside of Demacian Standard’s range, Demacian Standard will now be cast at its maximum range in the direction of the targeted location Karthus Wall of Pain No longer reduces Armor Magic Resist reduction adjusted to 15% instead of flat 15/20/25/30/35 Katarina Voracity Cooldown reduction on kill or assist increased to 15 seconds from 10 seconds Bouncing Blade Base damage increased to 60/95/130/165/200 from 50/85/120/155/190 Ability Power Ratio decreased to 0.45 from 0.5 Mark detonation Ability Power ratio reduced to 0.15 from 0.2 Sinister Steel Ability Power Ratio decreased to 0.25 from 0.3 Shunpo Damage increased to 60/85/110/135/160 from 40/70/100/130/160 Cooldown reduced to 12/10.5/9/7.5/6 from 14/12/10/8/6 Fixed: Tooltip now states the correct Damage Reduction amount (15%, not 20%) Mordekaiser Increased the size of his model Nunu Ice Blast Slow duration reduced to 3 seconds from 4 Rengar Unseen Predator Now leaps directly on top of the target instead of slightly behind them Bola Strike Fixed: Bola Strike will no longer fail to cast Shen Shadow Dash Cooldown increased to 16/14/12/10/8 seconds from 10/9.5/9/8.5/8 Teemo Toxic Shot Fixed: Poison damage now works correctly at higher Attack Speeds Twitch Expunge Base damage increased to 40/50/60/70/80 from 20/35/50/65/80 Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90 Spray and Pray Reduced cast frame to make his attacks more responsive Warwick Fixed: Warwick's passive now has a buff icon, and will work properly on consecutive hits Items Abyssal Scepter Aura range reduced to 600 from 1000 The following items will now display a targeting indicator to show whether you are placing a ward inside of a bush: Wriggle's Lantern, Vision Ward, and Sight Ward The following items will now display their cooldown on the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lichbane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune Fixed: Wards no longer list that they have 20 Attack Damage [/spoil]
Release Notes v1.0.0.147 [spoil]PvP.net 1.67 Players may now create up to 20 mastery pages, up from 10. League of Legends v1.0.0.147 Syndra, the Dark Sovereign Transcendent (Passive) - Spells gain extra effects at max rank. Dark Sphere: Deals bonus damage to champions Force of Will: Increases slowing duration. Scatter the Weak: Spell width increased. Dark Sphere – Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Force of Will – Syndra picks up and throws a minion or Dark Sphere dealing magic damage and slowing the movement speed of enemies. Scatter the Weak – Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Unleashed Power – Syndra bombards an enemy Champion with all of her Dark Spheres. Graves Riot Graves is now properly flagged as having sunglasses. Spectator Mode Spectators can now rearrange the display positions of any player on the scoreboard in the bottom-center of the screen by dragging that player’s bar. The scoreboard has been rearranged for easier team comparisons: Champion portraits have been moved to the center of the scoreboard, with minion kills immediately adjacent. Items are now automatically sorted to display more expensive items toward the center of the scoreboard. While drag-scrolling (default: middle mouse click + drag), the camera will now wait to move until the player drags the mouse, rather than automatically moving in the direction of the initial click. E.g. if a player middle-clicks the right side of the screen, the camera will no longer automatically move to the right. Instead, it will move based on where the player drags the mouse. Max scroll speed remains the same and caps out at a drag length equal to the distance between the center and edge of the screen. The mouse cursor will now disappear while drag-scrolling. Co-op vs AI Increased the variance in team composition makeups for Coop vs AI. General The time window for multikills has been increased to 10 seconds from the previous kills as opposed to 8. [/spoil]
Release Notes v1.0.0.148 [spoil]Kha'Zix, the Voidreaver Kha'Zix will be released at a later date, pending completion of testing on the PBE. Rengar Savagery Cooldown increased to 8/7.5/7/6.5/6 seconds from 6 seconds at all ranks Battle Roar Damage reduced to 60/100/140/180/220 from 75/120/165/210/255 Armor and Magic resist bonus reduced to 15/22/29/36/43 from 20/30/40/50/60 Soraka Soraka has received a visual upgrade. Syndra Dark Sphere Damage increased to 70/110/150/190/230 from 60/100/140/180/220 Ability Power ratio increased to 0.6 from 0.5 Mana cost reduced to 40/50/60/70/80 from 50/60/70/80/90 Scatter the Weak Range increased to 650 from 600 Missile Speed increased to 2500 from 2000 Improved sphere stun detection when a sphere is first knocked away Force of Will Throw Range increased to 950 from 900 Unleashed Power Ability Power ratio per sphere increased to 0.2 from 0.15 Xin Zhao Three Talon Strike Fixed: Bonus damage no longer applies to critical strikes Audacious Charge Fixed: Slow is now reduced by Tenacity Spectator Mode You may now spectate any game being spectated by a player on your friends list General Added new particles to Sight Wards and Vision Wards Updated tool-tips for Ashe, Cho'gath, Ryze and Sona Updated Lore for Soraka and Warwick On rare occasion, players may now be asked for their feedback at the end of a game. Key Bindings - It is now possible to bind the "Cast Spell", "Summoner Spell" and "Recall" actions to any combination of keyboard keys. (Longer key combinations will not display a bind next to the ability icon in the HUD.) Bugfix: User Interface - It is now possible to cancel the spending of an ability point via the level-up button after the mouse has been clicked, as long as the mouse cursor is moved off of the level-up button before releasing the click. The green border around items will now only appear for clickable items (consumable or active-effect items) [/spoil]
Release Notes Twisted Fate Game Update [spoil]Twisted Fate Twisted Fate has received a visual upgrade. Click here for more details. Fiddlesticks Fixed a bug where Fiddlestick's autoattack could be interrupted by Dark Wind Hecarim Fixed a bug where using Devastating Charge on an enemy Tower causes it to redirect aggro onto Hecarim Katarina Updated Katarina's Lore Lulu Fixed a bug where Lulu's autoattack could be interrupted by Pix Malzahar Fixed a bug where voidlings could get stuck in walls when using abilities in impassible terrain Rengar Fixed a bug where Rengar could double jump Ryze Fixed a bug where Ryze's autoattack could be interrupted by Spell Flux Syndra Fixed a bug where Syndra could force Monsters to attack each other Fixed a tooltip error for Force of Will Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard Co-op vs. AI Intermediate bots now have a chance to use a random skin General Attack speed buffs / debuffs will now immediately take effect instead of having to wait for the next autoattack Fears will no longer reset jungle minions Fixed a bug where Baron Nashor remained "out of combat" when an enemy stealth unit is nearby Fixed a bug where in rare instances Champions would not be able to autoattack [/spoil]
[table="width: 1000"] [tr] [td] Shadow Isles Official Patch Notes [Spoil]PVP.net v1.70 Crest of Honor - Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen Fixed a bug where a player's Ranked Solo rating would be displayed before all of his provisional matches had been finished. League of Legends v1.0.0.150 Twisted Treeline has been remade! New layout and reworked jungle that will push the pace of champion encounters. New altar control objective and boss, Vilemaw. New environmental art, monster skins, music, and sound. New Twisted Treeline items (details are subject to change) *NEW ITEM* Blackfire Torch Recipe: Kage's Lucky Pick + Catalyst Total gold cost: 2890 (combine cost: 800) +50 Ability Power +300 Health +350 Mana Unique Passive: Your spells burn for an additional 5% of the target's maximum Health in magic damage over 3 seconds (effect halfed for AoE and and damage over time). *NEW ITEM* Wooglet's Witchcap Recipe: Needlessly Large Rod Total gold cost: 2700 (combine cost: 1100) +100 Ability Power Unique Passive: +10% Movement Speed Unique Passive: Increases Ability Power by 25%. *NEW ITEM* Overlord's Bloodmail Recipe: Giant's Belt + Ruby Crystal Total gold cost: 2565 (combine cost: 980) +850 Health Unique Passive: On kill or assist, heal 200 HP over 5 seconds. *NEW ITEM* Lord Van Damm's Pillager Recipe: Heart of Gold + Brutalizer Total gold cost: 2962 (combine cost: 800) +40 Attack Damage +350 Health Unique Passive: 10% Cooldown Reduction Unique Passive: 10% Spell Vamp *NEW ITEM* Grez's Spectral Lantern Recipe: Madred's Razors Total gold cost: 1200 (upgrade cost: 200) +25 Attack Damage +30 Armor Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown). *NEW ITEM* Wicked Hatchet Recipe: Cloak of Agility + Long Sword Total gold cost: 1955 (combine cost: 710) +20 Attack Damage +18% Critical Strike Chance Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds. *NEW ITEM* Blade of the Ruined King Recipe: Bilgewater Cutlass Total gold cost: 2825 (upgrade cost: 1000) +40 Attack Damage +10% Life Steal Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions). Unique Active: Drains target champion, dealing 150% physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown). *NEW ITEM* Ichor of Rage Gold cost: 500 Click to Consume: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes. *NEW ITEM* Ichor of Illumination Gold cost: 500 Click to Consume: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes. [hr][/hr] Champions Buff/Nerf Blitzcrank Base Health reduced to 518 from 568 Health per level reduced 95 from 100 Evelynn Agonys Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power Ezreal Essence Flux no longer reduces enemy champion Attack Speed Jayce Thundering Blow No longer deals any flat base damage (still deals % Max Health damage and has a bonus Attack Damage ratio) Fixed: Stun no longer sometimes lasts beyond the knockback duration Acceleration Gate mana cost increased to 50 from 30 Leona Fixed: Shield of Daybreak's cooldown now matches its tooltip (11/10/9/8/7 seconds) Mordekaiser Fixed: Mace of Spades now damages wards properly Poppy Fixed: Devastating Blow now damages wards properly Rengar Base Health Regeneration reduced to 4 from 8 Health Regeneration per level reduced to 0.4 from 0.8 Bonetooth Necklace no longer grants a base +10 Attack Damage Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5 Thrill of the Hunt Stealth duration reduced to 5 seconds from 7 Cooldown increased to 140/105/70 seconds from 120/85/50 Skarner Crystalline Exoskeleton Cooldown increased to 18 seconds from 14 Impale will no longer finish casting if the target escapes the range during the cast time Sona Base Health reduced to 410 from 450 Base Armor reduced to 9 from 11 Syndra Force of Will Now grabs nearest Dark Sphere in range if no valid target selected Grab time reduced to 0.25 seconds from 0.33 Throw commands given during the grab time now execute immediately after the grab finishes Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain Scatter the Weak Dark Spheres that have nearly finished casting will now get knocked back once they arrive Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned Unleashed Power Spell shields will now only block a single sphere rather than the entire spell Now also pulls in spheres cast just before the start of Unleashed Power Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed Tristana Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead) Fixed: Rocket Jump now is more reliable when used around terrain Buster Shot mana cost reduced to 100 from 140 Trundle Rabid Bite Mana Cost decreased from 40 to 30 Contaminate's cast animation no longer locks Trundle out of using other abilities Twisted Fate Fixed: Pick a Card now damages wards properly [hr][/hr] Items Ward Skins Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab. Unlocking a ward skin allows you to use it in game for the next 7 days. Multiple weeks can be stacked for an individual ward skin. When activated in the store, ward skins cosmetically change both sight and vision wards in-game. Deathfire Grasp No longer grants Cooldown Reduction Active base damage reduced to 15% current Health from 25% Ability Power ratio increased to 5% per 100 Ability Power from 4% Phage Slow duration reduced to 2 seconds from 2.5 Slow for ranged attacks reduced to 20% from 30% Trinity Force Slow for ranged attacks reduced to 25% from 35% Frozen Mallet Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2 Hextech Sweeper New Recipe: Amplifying Tome + Kindlegem Total gold cost: 1435 (combine cost: 150) Ability Power reduced from 40 to 25 Active effect increased from 6 second duration to 10 seconds. Co-op vs. AI Cho'gath bot will now increase the damage of Vorpal Spikes when he levels it up. Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps. Fixed a bug where Summoner's Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby Fixed a bug where Kayle Bot would idle while trying to attack enemy minions Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers. General The Dragon's burning damage will no longer disrupt players from Recalling Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches The mini-scoreboard will no longer block right clicks from issuing champion orders. Item cooldowns will now be displayed in a similar color blue to spell cooldowns. The blue overlay for spells on cooldown has been slightly lightened. Locking the camera on a champion will now persist through that champion's deaths. Added a hotkey for switching between items and gold on the scoreboard. Directed camera algorithms have been improved for Twisted Treeline. API for Manual Recommended Items Overrides now works correctly with all champions and also works correctly even if the character changes forms prior to opening the shop for the first time, like Udyr [/Spoil] [/td] [/tr] [/table]
End of Season 2 Patch Notes [spoil]Season 2 has officially ended! Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately Summoner Icons will be distributed over the next week Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset. Placement matches must be completed before Elo will be visible again. Ranked stats have been cleared and archived under the "Season 2" option in the dropdown. Brand Pyroclasm can no longer bounce more than 5 times. Elise Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2% Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2% Cocoon Missile speed increased to 1450 from 1300 Now reveals the target if it hits Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2 Kassadin Nether Blade Ability Power ratio increased to 0.3 from 0.15 Bonus damage no longer hits inhibitors or the Nexus Katarina Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200 Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200 LeBlanc Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120 Lux Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map Renekton Slice and Dice no longer reduces Dragon's Armor Soraka Infuse tooltip now states the correct Ability Power ratio at 0.6 Twisted Fate Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration Twitch Deadly Venom now has a new particle for maximum stacks Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility Veigar Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing Volibear Majestic Roar now fears minions and monsters for 3 seconds instead of 2 Xin Zhao Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow) Yorick Omen of War now works properly with Life Steal Ziggs Short Fuse now deals 150% damage to structures Zilean Time Bomb now breaks Recall immediately when cast on an enemy champion. Items Blackfire Torch New Recipe: Kage's Lucky Pick + Haunting Guise Total Gold Cost: 2950 (combine cost: 700) +70 Ability Power +250 Health Unique Passive: +15% Cooldown Reduction Unique Passive: +20 Magic Penetration Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second. Now available on Twisted Treeline and Crystal Scar. Hextech Sweeper New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem Total Gold Cost: 1920 (combine cost: 200) +50 Ability Power +300 Health Unique Passive: +10% Cooldown Reduction Unique Passive: +10% Movement Speed Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown). Lord Van Damm's Pillager Reduced health by 50 Reduced armor penetration by 5 Wooglet's Witchcap New Recipe: Needlessly Large Rod + Chain Mail Total Gold Cost: 3500 (combine cost: 1200) +100 Ability Power +50 Armor Unique Passive: Increases Ability Power by 25% Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown) Now available on Twisted Treeline and Crystal Scar Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar Removed Rabadon's Deathcap from Crystal Scar General Ignite is now only castable on enemy champions Champion passives will now have their cooldowns represented on their passive icon Co-op vs. AI Twisted Treeline bots should now favor defending their base over taking altars. Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack. Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit) Battle Training bots should no longer get stuck during the tutorial Twisted Treeline Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling Slightly tweaked walkable space in several areas to allow Flashing over walls Brush beside altars removed Altars now unlock at 3:00 minutes instead of 2:00 Altars now grant a 3 gold bonus per kill, down from 4 Minion base gold rewards increased by 1 to compensate Jungle monster gold and health values rebalanced Removed Thornmail from the purchasable item list Crystal Scar Reduced passive mana regeneration Increased mana gained from Health Relics Changed windmill rotation speed so gears no longer clip [/spoil]
Preseason 3 Patch Notes [spoil]Summoner's Rift Gold adjustments Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate Melee Minion Base gold value reduced to 20 from 22 Ranged Minion Base gold value reduced to 15 from 16 Siege Minion Base gold value increased to 40 from 27 Scaling gold value based on time increased to 1 from 0.5 Minion gold values now update more often on a 90 second interval instead of 180 Kill and Death streak adjustments Kill Streak bonus now caps at 500 Gold, down from 600 Gold. Kill Streaks and Death Streaks now accelerate faster by roughly 50%. Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak. Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak. Assist Gold The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%. Jungle Overview Initial difficulty of all jungle camps has been increased Camp difficulty and rewards have been re-distributed more into the large monster in each camp Scaling difficulty and rewards of the primary jungle camps have been significantly increased Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience New jungle items have been added to the store and old jungle items have been adjusted Leashing has been changed Jungle monsters now attack the closest target rather than chasing their original target Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3 Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box) The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed Giant Wolf Base Health increased to 900 from 550 Health per minute increased to 40 from 31 Base Attack Damage increased to 35 from 24 Attack Damage per minute increased 0.7 from 0.44 Base Gold increased to 44 from 40 Gold per minute increased to 0.65 from 0.43 Base Experience increased to 153 from 128 Experience per minute increased to 2.3 from 1.5 Movement Speed reduced to 443 from 510 Critical Strike damage reduced to 150% from 300% Wolf Base Health reduced to 300 from 360 Health per minute increased to 25 from 16.5 Base Attack Damage reduced to 8 from 14 Attack Damage per minute increased to 0.43 from 0.286 Base Gold reduced to 4 from 5 Gold per minute increased to 0.081 from 0.054 Experience per minute increased to 0.32 from 0.2136 Movement Speed reduced to 443 from 510 Critical Strike damage reduced to 150% from 200% Wraith Base Health increased to 750 from 400 Health per minute increased to 39 from 28 Base Attack Damage increased to 35 from 25 Attack Damage per minute increased to 0.75 from 0.5 Base Gold reduced to 25 from 33 Gold per minute increased to 0.72 from 0.48 Base Experience reduced to 103 from 105 Experience per minute increased to 2.1 from 1.4 Attack Range reduced to 300 from 650 Lesser Wraith Base Health reduced to 250 from 275 Health per minute increased to 18 from 12.1 Base Attack Damage reduced to 10 from 17 Attack Damage per minute increased to 0.33 from 0.2195 Base Gold reduced to 3 from 4 Gold per minute increased to 0.054 from 0.036 Base Experience reduced to 15 from 22 Experience per minute increased to 0.16 from 0.1064 Big Golem Base Health increased to 1000 from 950 Health per minute increased to 48 from 37 Attack Damage per minute increased to 1.6 from 1.05 Base Gold increased to 45 from 40 Gold per minute increased to 0.8 from 0.38 Base Experience increased to 137 from 117 Experience per minute increased to 2.4 from 1.55 Movement Speed increased 350 from 300 Attack Range increased to 150 from 100 Magic Resist reduced to -10 from 0 Golem Base Health increased to 500 from 450 Health per minute increased to 37 from 25 Attack Damage per minute increased to 1.3 from 0.84 Gold per minute increased to 0.23 from 0.15 Experience per minute increased to 1.6 from 1.08 Movement Speed increased to 350 from 300 Attack Range increased to 150 from 100 Magic Resist reduced to -10 from 0 Ancient Golem Base Health increased to 1500 from 1350 Lizard Elder Base Health increased to 1500 from 1350 Young Lizard Base Health increased to 300 from 250 Dragon Base Health increased to 3500 from 3200 Health per minute increased to 240 from 220 Attack Range reduced to 350 from 500 Baron Nashor Base Health increased to 8800 from 8000 Health per minute increased to 140 from 125 You can find full details on the jungle changes in the Pre-Season 3 website, located here. Twisted Treeline Increased low level death times and slightly decreased high level death times Reduced the amount of experience split by two and three nearby players Clarified the mana regeneration bonus on the altar tooltips Tweaked Altar vision rules Neutral altars will no longer grant vision Stealthed champions can no longer capture altars Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth) Items Blackfire Torch Reduced magic penetration from 20 to 15 Decreased maximum charges from 25 to 18 Decreased the duration of the burn effect from 3 to 2 seconds Increased the delay between charge gains from 1 to 1.5 seconds Increased the burn amount from 1.67% to 1.75% of max health per second Fixed a bug that caused the first tick of burn to not consume a charge Grez's Spectral Lantern New Recipe: Cloth Armor + Vampiric Scepter Total Gold Cost: 1250 (combine cost: 150) +25 Attack Damage +20 Armor +12% Life Steal Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown). Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver) Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling) The following new Season 3 items are disabled: Hunter's Machete Madred’s Razors (reworked) Spirit Stone and its upgrades Liandry's Torment Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Runic Bulwark Crystal Scar Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing The following new Season 3 items are disabled: Hunter's Machete Spirit Stone and its upgrades Liandry's Torment Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Proving Grounds The following new Season 3 items are disabled: Hunter's Machete Spirit Stone and its upgrades Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Crystalline Flask General (Stats) Basic Cost for Stats Attack Damage has generally been made cheaper by roughly 5 to 10%. Attack Speed has generally been made more expensive by roughly 20% Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20% Basic items have had their statistics and gold values adjusted to match. Premiums for Tier 3 items Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before. Penetration Changes % Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both. Last Whisper's Armor Penetration reduced to 35% from 40% Void Staff's Magic Penetration reduced to 35% from 40% Haunting Guise Magic Penetration reduced to 15 from 20 Sorcerer's Shoes Magic Penetration reduced to 15 from 20 Movement Speed Movement Speed bonus on all Boot items has been reduced by 25 Base Movement Speed on all champions has been increased by 25 Items Removed The following items have been removed and items that build out of them have had their recipe changed: Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madred’s Bloodrazor Reworked The following items have been changed and have had their passives and statistics modified: Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp, Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess, Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion, Hextech Gunblade New Items The following items are new and will be available on Summoner's Rift: Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv Defense-Focused: Frozen Fist, Ohmwrecker Boot Upgrades All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments. Enchantment - Alacrity: Increases Movement Speed by 15. Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds. Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage. Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus. Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat. You can find full details on the items in the Pre-Season 3 website, located here. Summoner Spells Barrier Now available on Summoner's Rift and Crystal Scar Cooldown increased to 210 seconds from 125 Shield amount reduced to 95 + 20 per level from 100 + 25 per level Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds Shield duration reduced to 2 seconds from 4 seconds Clairvoyance Duration increased to 5 seconds from 4 Cooldown reduced to 60 seconds from 70 Radius reduced to 1200 from 1400 Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds Clarity Now restores 40% maximum Mana to you and nearby allies Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies) Exhaust Now reduces Attack Speed by 50% Movement Speed reduction reduced to 30% from 40% Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items. Flash Cooldown increased to 300 seconds from 265 Improved Flash is now calculated after other Summoner Flash cooldown reductions Heal Health restored per level reduced to 15 from 25 Amount allies are healed for increased to 100% from 50% Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10% Cooldown increased to 300 seconds from 270 Ignite Cooldown increased to 210 seconds from 180 Promote Disabled Revive Now always increases your movement speed after reviving Improved Revive now grants bonus Health after reviving instead of a temporary speed boost Surge Disabled Masteries Masteries have been reworked All Mastery Pages have been reset You can find full details on the new Masteries in the Pre-Season 3 website, located here Runes Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration) Lesser Mark of Armor Penetration Armor Penetration reduced to 0.72 from 0.93 Mark of Armor Penetration Armor Penetration reduced to 1 from 1.29 Greater Mark of Armor Penetration Armor Penetration reduced to 1.28 from 1.66 Lesser Mark of Magic Penetration Magic Penetration reduced to 0.49 from 0.53 Mark of Magic Penetration Magic Penetration reduced to 0.68 from 0.74 Greater Mark of Magic Penetration Magic Penetration reduced to 0.87 from 0.95 Lesser Glyph of Magic Penetration Magic Penetration reduced to 0.35 from 0.38 Glyph of Magic Penetration Magic Penetration reduced to 0.49 from 0.53 Greater Glyph of Magic Penetration Magic Penetration reduced to 0.63 from 0.68 Lesser Quintessence of Armor Penetration Armor Penetration reduced to 1.42 from 1.85 Quintessence of Armor Penetration Armor Penetration reduced to 1.99 from 2.59 Greater Quintessence of Armor Penetration Armor Penetration reduced to 2.56 from 3.33 Lesser Quintessence of Magic Penetration Magic Penetration reduced to 1.11 from 1.21 Quintessence of Magic Penetration Magic Penetration reduced to 1.56 from 1.69 Greater Quintessence of Magic Penetration Magic Penetration reduced to 2.01 from 2.18 Lesser Mark of Hybrid Penetration Armor Penetration reduced to 0.5 from 0.56 Magic Penetration increased to 0.34 from 0.32 Mark of Hybrid Penetration Armor Penetration reduced to 0.7 from 0.74 Magic Penetration increased to 0.48 from 0.44 Greater Mark of Hybrid Penetration Armor Penetration reduced to 0.9 from 1 Magic Penetration increased to 0.61 from 0.57 Lesser Quintessence of Hybrid Penetration Armor Penetration reduced to 0.99 from 1.11 Magic Penetration increased to 0.77 from 0.72 Quintessence of Hybrid Penetration Armor Penetration reduced to 1.39 from 1.55 Magic Penetration increased to 1.09 from 1.01 Greater Quintessence of Hybrid Penetration Armor Penetration reduced to 1.79 from 2 Magic Penetration increased to 1.41 from 1.3 PvP.Net 1.72 Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store. Champions Hecarim Base Attack Damage increased to 59 from 56 Attack Damage per level increased to 3.2 from 3 Nautilus Titan's Wrath shield amount increased to 100/150/200/250/300 from 80/130/180/230/280 Rammus Base Armor increased to 25 from 21 Base Health Regen increased to 8 per 5 seconds from 6 Sejuani Base Armor increased to 24 from 21 Northern Winds duration increased to 6 seconds from 5 Spectator: Retreat pings will now be team colored in spectator mode. Target pings will now only last 6 seconds in spectator mode. Directed camera algorithms have been improved. General: Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear) The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units. Updated all bots' items, masteries, and summoner spells to account for Season 3 changes. Improved bots' summoner spell logic and made usage consistent across all bots. Fixed how custom game TT bots adjust to players' laning decisions. Spells that target your own champion will now put an outline glow around your champion. Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars' Champion passives will now display their cooldown time over the passive icon. [/spoil]
League of Legends v1.0.0.153 [spoil]Cho'Gath Carnivore health restore adjusted to 20-71 from 34-68 Diana Crescent Strike Base damage reduced to 60/95/130/165/200 from 70/110/150/190/230 Pale Cascade Orb detonation damage radius reduced Adjusted orb hit box to better match the visual effect Moonfall Maximum pull distance reduced Lunar Rush Cast range reduced to 750 from 900 Elise Volatile Spiderling Fixed a bug where Volatile Spiderlings were only lasting for 2.5 seconds, rather than the intended 3 seconds Skittering Frenzy Now immediately starts Elise attacking at her faster attack speed, rather than waiting until her next attack starts Fiora Blade Waltz The cooldown and manacost are refunded if Fiora is suppressed while casting Blade Waltz before it has started to have any effect Master Yi Alpha Strike Initial cast time reduced Chance to deal bonus minion damage adjusted to 50% at all ranks from 20/30/40/50/60% Bonus minion damage adjusted to 260/320/380/440/500 from 400 at all ranks Meditate Reduced the startup time before channeling Wuju Style Cooldown reduced at later ranks to 25/23/21/19/17 seconds from 25 seconds at all ranks Nidalee Nidalee and all her skins are looking stunningly stylish after receiving a complete Visual Upgrade this patch. For more details, read the original announcement or check out Nidalee's Champion Spotlight. Rengar Battle Roar Base damage reduced to 50/80/110/140/170 from 60/100/140/180/220 Heal reduced to 10% from 15% Thrill of the Hunt Fade time increased to 1.25 from .75 seconds Now has fade pushback time (1 second per hit, up to 3 seconds) Teemo Toxic Shot Ability Power ratio on impact reduced to 0.3 from 0.4 Noxious Trap Damage reduced at later ranks to 200/325/450 from 200/400/600 Fixed: Tooltip now indicates the correct cooldown Zyra Rise of the Thorns Damage reduced to 100-440 from 124-549 Missile Speed reduced to 1900 from 2200 Missile Width reduced to 70 from 90 Grasping Roots Missile Speed reduced to 1150 from 1325 Vine Lasher Fixed a bug where the plant was sometimes slowing by more than 30% Items Aegis of the Legion/Runic Bulwark Fixed a bug where the Legion Aura from both items was stacking on teams Blackfire Torch Fixed a tooltip inconsistency with the cooldown reduction value Brutalizer Flat Armor Penetration reduced to 10 from 15 Spirit Visage Fixed a bug where the item was healing for less than intended The Black Cleaver Armor Reduction per stack reduced to 6.25% from 7.5% (Maximum reduction is now 25% from 30%) Flat Armor Penetration reduced to 10 from 15 and is now UNIQUE Youmuu’s Ghostblade Flat Armor Penetration is now UNIQUE Summoner Spells Smite damage increased to 490-1000 from 445-870 Twisted Treeline Changed altar capture mechanics Taking damage while capturing an altar will now cancel the capture and prevent capturing for 2 seconds Capture interruptions will be denoted by a shiny particle Crystal Scar Tweaked global aura Armor penetration removed Magic penetration removed Energy champions now receive 2 bonus energy per second Fury champions now benefit from the aura Tryndamere receives 33% bonus Fury for attacks, critical strikes, and kills Renekton receives 33% bonus Fury for attacks Shyvana receives 25% bonus Fury for attacks Healing reduction now only affects self-heals and regeneration Reduced ranged minion base magic resistance by 5 Reduced super melee minion base magic resistance by 15 Crystal Scar and Proving Grounds Health Relics will now grant Fury Tryndamere receives 10 Fury Renekton receives 20 Fury Shyvana receives 6 Fury Summoner Name Changes Several million inactive summoner names in NA, EUW and EUNE have been made available for purchase Summoner name changes are 650 RP (50% off) in the Other tab of the Store until December 26 Ward Skins Two Snowdown Showdown ward skins can be placed in-game for free during the holiday The ward skins can be activated and deactivated in the Ward Skins tab in the Store The ward skins will be removed from all accounts at the end of Snowdown Showdown Gift Center The Gift Center will be accessible in the Store through December 26 Players may purchase RP, champions and skins for summoners that were on their friends list in early December Only new purchases can be gifted – not pre-owned content or RP There are several additional restrictions on gifting, including: Only Level 20+ summoners can send gifts Only Level 10+ summoners can receive gifts Summoners with active bans cannot send gifts Rioters are ineligible to send gifts A maximum of 3 RP gifts and 3 gifts of other types can be sent per day A maximum of 15,000 RP can be gifted per day Payment information must be re-entered for each RP gift General Consumable items now display a stack count in the scoreboard Fixed a bug where Honor animations would sometimes play more than once for users that have already unlocked the crest Fixed a rare bug where the incorrect Honor animation would play for users with a lot of Honor Friend Notes You can now add and edit notes about your friends by right-clicking their name or clicking on the note icon that appears when you hover over their name. You may view friend notes by hovering over the note icon that appears once you have saved a note for that friend. Friend notes are tied to your account and can be accessed anywhere you log into League of Legends Changes have been made to the scoreboard to improve readability Adjustments have been made to the in-game chat box font size Fixed a bug that caused the game to crash when closing the shop while the scoreboard was open [/spoil]
Preseason Balance Update 2 Patch Notes [spoil]Thresh, the Chain Warden Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden! Alistar Base movement speed increased to 330 from 325 Headbutt Range increased to 650 from 600 Amumu Cursed Touch Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35 Annie Disintegrate Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100 Incinerate Targeting cone is now attached to Annie Molten Shield Cooldown reduced to 10 seconds from 16 Duration reduced to 5 seconds from 8 Blitzcrank Mana Barrier Cooldown increased to 90 seconds from 60 Rocket Grab Will now give vision when it hits a target Cho'Gath Feral Scream Targeting cone is now attached to Cho'Gath Corki Gatling Gun Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100 Diana Pale Cascade Orb detonation has been adjusted to better match Diana’s basic attack range Shield duration increased to 5 seconds from 4 Lunar Rush Cast range increased to 825 from 750 Evelynn Hate Spike Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30 Bonus attack damage ratio increased to 0.5 from 0.4 Ravage Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135 Bonus attack damage ratio increased to 0.5 from 0.4 Agony's Embrace Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health Cooldown increased to 150/120/90 seconds from 120/90/60 Cast range reduced to 650 from 800 Ezreal Base attack speed reduced to 0.625 from 0.665 Kassadin Force Pulse Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk. Katarina Base movement speed reduced to 345 from 350 Sinister Steel Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44% Kennen Basic attack has been retuned so it’s more responsive Kha'Zix Unseen Threat Damage reduced at later levels to 15-190 from 15-220 Slow reduced to 25% from 35% Taste Their Fear Bonus attack damage ratio reduced to 1.5 from 1.6 Isolation bonus attack damage ratio reduced to 2.0 from 2.4 Lee Sin Safeguard Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken Iron Will No longer grants armor while active Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21% Cripple Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60% Range reduced to 600 from 800 Mordekaiser Siphon of Destruction Targeting cone is now attached to Mordekaiser Nami Base movement speed increased to 335 from 330 Aqua Prison Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10 Tidal Wave Missile speed increased to 850 from 750 Rengar Bonetooth Necklace Now grants +5 Attack Damage Unseen Predator Fixed a bug where Rengar could leap while rooted Savagery Attack speed duration increased to 4 seconds from 3 Fixed a bug where Savagery could be used three times consecutively Battle Roar Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengar’s health Thrill of the Hunt Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds) Stealth duration increased to 7 seconds from 5 Riven Base health regen reduced to 6 from 10.4 Health regen per level reduced to 0.5 from 0.9 Valor Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180 Blade of the Exile Cooldown increased to 110/80/50 seconds from 75/60/45 Targeting cone is now attached to Riven Shaco Hallucinate Controlling the clone no longer reveals Shaco in brush Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances Syndra Transcendent Now increases range on Unleashed Power by 75 at max rank Scatter the Weak Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14 Talon Noxian Diplomacy Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90 Bleed bonus attack damage ratio reduced to 1 from 1.2 Cutthroat Fixed a bug where the damage amplification did not actually apply Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat. Shadow Assault Damage reduced at later ranks to 120/170/220 from 120/190/260 Bonus attack damage ratio reduced to 0.75 from 0.9 Udyr Monkey's Agility Now additionally increases Udyr's armor and magic resist by 4% per stack Vi Vault Breaker Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker Excessive Force Increased the responsiveness of Vi's attacks after using Excessive Force Assault and Battery Fixed a bug where targets could cast spells after being knocked into the air Fixed a bug where characters with stealth could cause Assault and Battery to miss Fixed a bug where damage was not applied to targets immune to disable effects Ziggs Short Fuse The cooldown indicator now more accurately shows when Short Fuse is available. Summoner's Rift Jungle Wraith Base gold increased to 30 from 25 Base health increased to 1000 from 750 Lesser Wraith Base health reduced to 150 from 250 Giant Wolf Base gold increased to 55 from 40 Base health increased to 1100 from 900 Wolf Base health reduced to 200 from 300 Golem Base gold increased to 55 from 45 Base health increased to 1200 from 1000 Small Golem Base health reduced to 300 from 500 Items Item tooltips have been revised to improve consistency Manamune Attack damage increased to 20 from 10 Archangel's Staff Ability power increased to 60 from 50 Mana charge amount increased to 6 from 5 Crystalline Flask Cost increased to 345 from 225 Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge Mikael's Crucible Can no longer target allied minions Last Whisper Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135) Hextech Gunblade Spell vamp is now UNIQUE Iceborne Gauntlet Duration of slow field reduced to 2 seconds from 3 Slow percentage reduced to 30% from 35% Slowing field now displays team color rings Philosopher's Stone Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds) Enchantment: Homeguard Homeguard now works immediately after purchasing the enchant Spirit of the Elder Lizard Now grants +10% cooldown reduction Spirit of the Spectral Wraith Ability power increased to 50 from 40 Cooldown reduction is no longer UNIQUE Sanguine Blade Combine cost reduced to 500 gold from 800 Attack damage increased to 65 from 60 Attack damage per stack increased to 6 from 5 Max stacks reduced to 5 from 7 Blackfire Torch New recipe: Kage's Lucky Pick + Fiendish Codex + Haunting Guise Total gold cost: 3950 (combine cost: 700) Ability power increased to 80 from 70 Cooldown reduction increased to 20% from 10% Now grants 10 mana regeneration per 5 seconds Will of the Ancients New recipe: Kage's Pick + Hextech Revolver Total gold cost is now 2550 (combine cost: 585) Twin Shadows Ability power reduced to 40 from 50 Magic resist increased to 40 from 30 Movement speed increased to 6% from 5% Banner of Command Ability power reduced to 40 from 50 Now grants 10% cooldown reduction Banshee's Veil Combine cost increased to 600 from 490 (total cost is now 2610 from 2500) Health increased to 400 from 300 Ninja Tabi Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks Liandry's Torment Health increased to 300 from 200 Ability power reduced to 60 from 70 Wooglet's Witchcap New recipe: Blasting Wand + Blasting Wand + Chain Vest Total gold cost: 3500 (combine cost: 1060) Armor reduced to 40 from 50 Hextech Sweeper New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed Grez's Spectral Lantern Attack damage reduced to 20 from 25 Lightbringer - Remade! New recipe: Grez's Spectral Lantern + Pickaxe Total gold cost: 2425 (combine cost: 300) +50 attack damage +20 armor +12% life steal UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions) UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown) Masteries Pickpocket Now displays a buff timer after attacking to show the time before gold can be earned again Twisted Treeline Speed Shrine removed! There’s now a Ghost Relic in its place. The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost. The Ghost Relic spawns at 1:55 and respawns every 90 seconds. New items now available Lightbringer Runic Bulwark Ohmwrecker Proving Grounds New items now available Blade of the Ruined King Co-op vs. AI Bots are now more likely to use activatable items. Added Darius Bot to Co-op vs. AI on all maps. Fixed a bug where Shen Bot wasn't casting Stand United. Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match. Spectator Gold totals with more than three digits will now include punctuation for easier readability Directed camera positioning will now take the health bars for Baron and Vilemaw into account Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King Ranked Added a new provisional medal for players and teams that are in their placement matches All players and teams have been temporarily set to this medal in preparation for Season 3 UI Improvements to the item shop Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes Fixed a bug where the item shop could show you as owning more of an item than you actually have Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item Fixed a bug where items that could not be sold were showing a sell value Improved the responsiveness of double clicking to purchase items Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling) Adjusted the graphics for the borders on vote tallies in the surrender display General Turrets Now prioritize minions in the following order: Player-owned minions (ex: Tibbers, Zyra Plants) Super Minions, Cannon Minions Melee Minions Caster Minions Added keybindings for Self Casting Items Fixed keybinding for Show/Hide HUD Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill Fixed a bug where players couldn’t send chat messages at end of game Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates The Minimap has been improved: Wards now show special icons on the minimap Players are outlined in blue while recalling Players are outlined in orange while using teleport Teleport is now colored based on enemy/ally team Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit Hovering over your attack damage stat will display your champion's auto attack range You may now unlock the game camera while holding down your mouse button on the minimap Pinging a tower in the basic tutorial will no longer display an unlocalized string The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive Muting a player will now mute that player's emote sounds Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker Fixed a bug preventing buff durations from drawing on the target frame [/spoil]
Patch 3.01 Notes [spoil]League System The League System has arrived for ranked play! Players and teams will now be placed into a League upon finishing their placement matches Leagues are assigned to a skill tier and are split into divisions, e.g. Gold IV Winning and losing matches will now cause you to gain and lose League Points (LP) Advancing to 100 LP will now start a Division or Promotion Series Top players and teams can now advance to the Challenger tier, which is visible to all in the client Champion losses and win ratios will no longer be displayed to other players Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed The time penalties for queue dodging have been shortened and an LP penalty has been added Annie Annie has received a visual upgrade! Click here for more details. Blitzcrank Base mana reduced to 240 from 300 Rocket Grab Mana cost increased to 120 from 110 Cho'Gath Feral Scream Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3 Diana Pale Cascade Adjusted orbs to better account for enemy model size Elise Neurotoxin Mana cost increased to 80/85/90/95/100 from 60 Cocoon Mana cost reduced to 50 from 65 Ezreal These changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal. Base movement speed reduced to 325 from 330 Rising Spell Force Duration reduced to 5 seconds from 6 Trueshot Barrage Damage falloff per target hit increased to 10% from 8% Heimerdinger Though these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay. H-28G Evolution Turrets Now displays timer of when Heimerdinger will get his next ammo charge Turrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion Grenade UPGRADE!!! Cast time removed Katarina These changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses. Bouncing Blades Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180 Shunpo Damage reduction duration reduced to 1.5 seconds from 3 Death Lotus Total ability power ratio increased to 2.0 from 1.75 Kennen Slicing Maelstrom No longer has an energy cost Lulu Pix, Faerie Companion Damage adjusted to 9-105 from 15-87 Master Yi Meditate Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700 Total ability power ratio reduced to 2.0 from 4.0 Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110 Miss Fortune Bullet Time Bonus attack damage ratio reduced to 0.35 from 0.45 Targeting cone is now attached to Miss Fortune Nasus Nasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards. Siphoning Strike Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster Nunu These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies. Base movement speed increased to 350 from 340 Blood Boil Duration reduced to 12 seconds from 15 Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65% Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15% Olaf Undertow Slow now fades over the duration Vicious Strikes Cooldown increased to 16 seconds from 12 Ragnarok No longer passively grants bonus armor penetration Now only grants bonus armor penetration while active Shaco Deceive Range reduced to 400 from 500 Two-Shiv Poison Slow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30% Shen Ki Strike Cooldown reduction per attack reduced to 1 second from 1.5 Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3 Sion Sion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards. Enrage Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster Tristana Rapid Fire Mana cost reduced to 50 from 80 Explosive Shot Damage increased to 110/150/190/230/270 from 110/140/170/200/230 Tryndamere Base Attack Speed increased to 0.670 from 0.644 Fury decay now begins after 8 seconds of being out of combat from 5 seconds Veigar Veigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards. Baleful Strike Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster Vi Updated Recommended Items Vault Breaker Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost Excessive Force Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded Volibear Volibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle. Base attack speed increased to 0.658 from 0.625 Items Seeker's Armguard (New Item) Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160 gold +30 armor +25 ability power Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times. Zhonya's Hourglass Recipe changed: Seeker's Armguard + Needlessly Large Rod + 650 gold = 3410 gold (from 3100) Ability Power increased to 120 from 100 Sightstone These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers. Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700) Health increased to 180 from 100 Gold reward for Sightstone wards increased to 25 from 10 Ruby Sightstone These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers. Total cost increased to 1550 gold from 1300 Health increased to 360 from 300 Gold reward for Ruby Sightstone wards increased to 25 from 10 Giant's Belt Health reduced to 380 from 400 Warmog's Armor Recipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead = 2830 gold (from 2650) Sunfire Cape Combine cost increased to 930 gold from 780 (total cost increased to 2650 gold from 2500) Fiendish Codex This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions. Faerie Charm removed from recipe Total cost is now 820 gold from 1000 No longer grants any mana regen Nashor's Tooth Combine cost reduced to 200 gold from 250 (total cost reduced to 2270 gold from 2500) No longer grants any mana regen Banner of Command Recipe changed: Fiendish Codex + Emblem of Valor + 890 gold = 2360 gold (from 2400) Deathfire Grasp Recipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold (from 3000) Ability power increased to 120 from 100 Morellonomicon Recipe changed: Faerie Charm + Fiendish Codex + Kage's Lucky Pick + 435 gold = 2200 gold Athene's Unholy Grail Combine cost reduced to 900 from 920 (total cost reduced to 2600 gold from 2800) The Bloodthirster Combine cost increased to 850 gold from 650 (total cost increased to 3200 gold from 3000) The Black Cleaver We are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power. Health reduced to 200 from 300 Maximum stacks increased to 5 from 4 Armor reduction per stack reduced to 5% from 6% Fixed a bug where spells were applying more reduction than intended Trinity Force Combine cost reduced to 3 gold from 300 (total cost reduced to 3903 gold from 4200) Spirit Stone Combine cost reduced to 40 gold from 140 (total cost reduced to 700 gold from 800) Spirit of the Spectral Wraith Combine cost reduced to 100 gold from 400 (total cost reduced to 2000 gold from 2400) Frozen Heart Combine cost reduced to 400 gold from 500 (total cost reduced to 3000 gold from 3100) Doran's Shield Health regen per 5 seconds increased to 8 from 5 Matchmaking The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches General We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up. Tenacity now appears on the character sheet as a stat. All champions with abilities that reduce the duration of disabling effects now gain tenacity instead. e.g. Singed, Trundle, Irelia, Garen, etc. Champion tenacity stacks with item tenacity, mastery tenacity and cleanse. Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to activate when Kha'zix was dead. Fixed a bug where chat messages from Anivia would display the incorrect champion name while she was in egg form. Inhibitors and turrets now have kill callouts. Co-op vs. AI: Bots will occasionally chat at the beginning and end of games Added Jarvan IV bot to all maps Improved retreat logic for bots with dashes. [/spoil]
Patch 3.02 Notes [spoil]Akali These changes are to open up additional rune and mastery setups for Akali players. They’re intended to be a small change for those players who choose to stick with the setups they currently use. Twin Disciplines Discipline of Force Now takes effect immediately instead of requiring 19.5 Ability Power Base damage bonus reduced to 6% from 8% Discipline of Might Now takes effect immediately instead of requiring 9.5 Attack Damage Base spell vamp bonus reduced to 6% from 8% Anivia Rebirth Chat messages from Anivia will now have a custom champion name while she’s in egg form. Janna Janna’s basic attack should now feel more responsive Jarvan IV Martial Cadence Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters Lulu Glitterlance When cast after Help, Pix!, Glitterlance no longer gains an increased area of effect size against the target of Help, Pix! Whimsy Whimsy no longer interrupts enemy movement abilities that are already in progress Master Yi Alpha Strike Fixed a bug that caused Alpha Strike to appear available when it was on cooldown. Morgana Soul Shackles Fixed a bug that sometimes caused the Soul Shackles sound and spell effect to play even when the target wasn’t stunned. Nami These changes are aimed at improving Nami's early laning phase by giving her a movement speed advantage and enabling her to be play more aggressively. Nami’s basic attack should now feel more responsive Base movement speed increased to 340 from 335 Nasus The changes to Siphoning Strike help alleviate some of Nasus’ weak laning phase, and the changes to Fury of the Sands improve his ability to close on targets in team fights. Siphoning Strike Fixed a bug where Siphoning Strike critical strikes were dealing more damage than intended Mana cost reduced to 20 at all ranks from 20/25/30/35/40 Fury of the Sands Now increases attack range by 50 and cast range by 100 while active Mana cost reduced to 100 from 150 Nocturne Fixed a bug where Nocturne wouldn’t automatically chase his target after using Paranoia Renekton Fixed a bug where Renekton's Slice and Dice wouldn't work on minions that he couldn't see Riven These changes should offer Riven players new rune and item choices beyond simply stacking attack damage. In addition, they should slightly reduce her early lane snowballing, but increase her ability to recover if she falls behind. Runic Blade Adjusted damage to 15-45% of her total Attack Damage (based on champion level) from 5-15 (+0.5 bonus attack damage) Broken Wings Fixed a bug that was causing Broken Wings to improperly apply its splash damage if Valor was cast too recently Sivir Ricochet Fixed a bug where the cooldown on earlier ranks was longer than intended Vi Assault and Battery Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields. Ziggs Hexplosive Minefield Fixed a bug where the sound effect for triggering a mine would not play Items We've adjusted cooldown reduction on several items. These changes should differentiate items with strong synergy from those that simply grant cooldown reduction as a secondary stat. Athene's Unholy Grail Cooldown reduction increased to 20% from 15% Glacial Shroud Combine cost reduced to 230 gold from 380 (total cost reduced to 1350 from 1500) Armor increased to 45 from 40 Cooldown Reduction reduced to 10% from 15% Spirit Visage Combine cost increased to 630 gold from 540 (total cost unchanged) Cooldown reduction increased to 20% from 15% Deathfire Grasp Combine cost reduced to 680 gold from 880 (total cost reduced to 3100 from 3300) Cooldown reduction reduced to 10% from 15% Zeke's Herald Combine cost increased to 900 gold from 800 gold (total cost increased to 2550 gold from 2450) Cooldown reduction increased to 20% from 15% Iceborn Gauntlet While we’re generally happy with the kiting potential Iceborne Gauntlet offers ranged champions, it provided a little too much area control in certain cases. This change increases the item’s effect for melee champions but reduces it for ranged. Total cost reduced to 3250 gold from 3400 Cooldown reduction reduced to 10% from 15% Fixed a bug where the slow field was lasting longer than intended Fixed a bug where the slow was not being applied immediately Slow field radius for ranged champions reduced to 210 from 275 Slow field radius for melee champions increased to 285 from 275 Chalice of Harmony This change is only intended to make purchasing multiple Faerie Charms an option for mages and supports at the start of the game. For this reason, we didn’t change the total cost or stats granted by Chalice of Harmony. Recipe Changed: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold = 880 gold Frozen Heart Combine cost increased to 550 gold from 400 (total cost unchanged) Armor increased to 95 from 90 Negatron Cloak Cost reduced to 720 gold from 810 Magic resist reduced to 40 from 45 Quicksilver Sash Combine cost reduced to 830 gold from 850 (total cost reduced 1550 gold from 1660) Avarice Blade Gold per 10 seconds increased to 3 from 2 Eleisa's Miracle Now reduces the cooldown of Heal, Clairvoyance and Clarity by 25% instead of reducing the cooldown on Heal, Clairvoyance and Revive by 20% Executioner's Calling Critical strike chance increased to 20% from 15% Liandry's Torment The original set of restrictions on Liandry’s Torment made it a lot more niche and complex than we originally intended. These changes help clarify the item’s role as well as make its unique playstyle more accessible for additional casters. Ability power reduced to 50 from 60 Damage per second increased to 2% from 1.66% Damage-over-time and multi-target spells no longer have reduced effect Fixed damage effect not being properly reapplied on targets that already have it Ohmwrecker While Ohmwrecker was originally designed for tanks, the tank role has a lot of other tools that effectively divert turret damage. These changes reposition the item as an aggressive option for supports and casters. Recipe Changed: Ruby Crystal + Blasting Wand + Philosopher's Stone + 800 gold = 2850 gold +350 health +50 ability power +15 health regen per 5 seconds +15 mana regen per 5 seconds Retains the same UNIQUE active Rabadon's Deathcap Combine cost increased to 840 gold from 740 (total cost increased to 3300 gold from 3200) Ability power bonus increased to 30% from 25% Spirit of the Spectral Wraith A new passive that lowers the cooldown on Smite should give this item a more unique feel. While there may not be a champion who is perfectly suited to this item, we could potentially create or adjust a champion who can use it to its maximum potential. New UNIQUE Passive: Reduces the cooldown on Smite by 20% Shurelya's Reverie Cooldown reduction is no longer UNIQUE Blade of the Ruined King Attack damage increased to 45 from 40 Current health damage increased to 5% from 4% Wit's End Magic resist increased to 25 from 20 Leagues Fixed a number of display bugs with the league system Updated the rules around displaying Season 2 loading screen borders in each queue Normal and co-op games now show the higher reward from either ranked solo or the appropriate ranked team queue Custom and Dominion games now show the best reward achieved in any queue Ranked games still show the reward from that specific queue Matchmaking We adjusted the matchmaking system last patch so it would account for both matchmaking rating and your total of wins in the current queue when creating matches. We made some adjustments this patch to reduce average queue times. Item Shop Optimization We made some keyboard navigation updates to the Item Shop: Ctrl + L or Ctrl + Enter focuses the search menu (You can rebind this command through the options menu) Ctrl + Tab changes item shop tabs (You can rebind this command through the options menu) You can now view the scoreboard while the item shop is open You can now chat while the item shop is open The search menu is now on the Recommended Items tab in addition to the All Items tab "On Hit" and "Stealth Detect" are now searchable terms within the Item Shop You can now single right click items in the item shop to purchase The item shop should now be more responsive upon buying or selling items The size of the item shop when on resolutions of 1080 pixels tall or higher has been slightly reduced Co-op vs. AI Shen Bot should now continue to function after the target of his ultimate is killed during the channel time General We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards Ashe Focus is no longer consumed when attacking wards Caitlyn Headshot is no longer consumed when attacking wards Kennen Electrical Surge is no longer consumed when attacking wards Sona Power Chord is no longer consumed when attacking wards Twisted Fate Pick A Card is no longer consumed when attacking wards Stacked Deck is no longer consumed when attacking wards Ziggs Short Fuse is no longer consumed when attacking wards The teleport indicators on the minimap should now appear more distinct from the recall indicators. The chat command system has been slightly improved behind the scenes You can type /allcommands to get a complete list of chat commands You can now type /help /command to get detailed information on that chat command You can now ignore a player who is playing a specific champion on your team by typing /ignore @ChampionName Knockups now function more consistently and should fail less frequently when close to walls Setting the DisableCameraSnapOnRespawn=1 option should no longer cause your spacebar to stop working when you respawn Muting a player will no longer mute his map pings; map pings have been throttled to prevent spam Fixed an issue that prevented some players from receiving in-game messages that included special characters Zooming the camera in and out has been smoothed Boots of Mobility will now show a cooldown for their passive effect You now have the option to display your autoattack range by pressing attack The camera should no longer pan when League of Legends is not the program of focus Kog'maw, Karthus and Zyra should no longer give double kills when using Muramana Nami's Aqua Prison should now properly reset jungle creeps Hitting space while using a locked camera should no longer disable locked camera mode [/spoil]