Ngày về của Fallout 3 không còn xa nữa ...

Thảo luận trong 'Fallout' bắt đầu bởi hai phong, 20/4/07.

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  1. shadow_judge

    shadow_judge The Warrior of Light Lão Làng GVN

    Tham gia ngày:
    1/5/06
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    Hơ hơ cái đấy là chắc chắn rồi, chả lẽ nó bỏ tiền mua để nhân viên ngắm hợp đồng à...

    Sắp tới ngày 5/6 rồi, ngày Fallout fan sẽ bị thổi tung bởi "bụi phóng xạ" (fallout) hay ngán ngẩm tiếc nuối đây???
     
  2. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
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    -Tin mới từ web của Fallout 3 :

    Bethesda phát triển riêng cho một Fallout 3 hoàn toàn mới ... Game Spy xào lại bài của ai đó không rõ ....

    [​IMG]

    Fallout fans can finally breathe a sigh of relief, as Interplay and Bethesda announced today that they have signed an agreement that will see the Morrowind creator take on the challenge of developing and publishing one of the most anticipated sequels on the RPG market, Fallout 3.

    Apart from being in charge of the Fallout 3 development, Executive producer Todd Howard also oversees the next chapter of The Elder Scrolls and claims that "[w]e are overjoyed. Fallout is one of my favorite games, and we plan to develop a visually stunning and original game for Fallout 3 with all the hallmarks of a great RPG: player choice, engaging story, and non-linearity."

    Fallout puts the player in the role of a Vault-dweller, who has, since its original 1997 release, ventured from his secluded, underground survival post into a post-apocalyptic world of mutants, radiation, gangs and violence.

    Bethesda, well versed in the RPG genre through its million-selling Morrowind series, is ecstatic about the new project. Bethesda Softworks President Vlatko Andonov echoes the sentiment, "We're extremely excited about this opportunity and what it means both for Bethesda and for Fallout fans around the world. Fallout is one the great RPG franchises. Millions of Fallout games have been sold worldwide, and fans have been eagerly awaiting the release of a Fallout 3 title. Bethesda's proven expertise in this genre, building on our experience and the tremendous success we have enjoyed with our cutting-edge Elder Scrolls series, will enable us to create the next chapter of Fallout that is worthy of the franchise."

    The past few months have been a troubled time for the once-famed developer/publisher Interplay, with Chairman and Chief Executive Officer Herve Caen mostly recently admitting that the company was following various leads to solve its financial problems. Caen commented, "This is a good agreement for both companies and for gamers. Although several parties had a high level of interest in licensing Fallout, we are most impressed by Bethesda's execution of role-playing titles. Bethesda is an ideal steward of the Fallout franchise."

    Apart from licensing the worldwide rights to the Fallout franchise, Interplay has recently claimed that they would be branching out into the MMO genre with a Fallout title. As it currently stands, this avenue is still being exploited by Interplay outside of their new deal with Bethesda.

    In light of this new development, we decided to get in touch with Bethesda Softworks Public Relations head Pete Hines and asked a few questions about the announcement in order to get more details about Fallout 3.

    GameSpy: Since you now have the rights for the franchise on console, is Fallout 3 also coming to consoles?
    Pete Hines: Our intent is to develop and publish the game for a number of platforms.
    GameSpy: Interplay said a few weeks ago that they were going to try and make a Fallout MMO. Is this part of the Bethesda plans as well?
    Pete Hines: It is not related to the MMO thing.
    GameSpy: Is this newly announced deal specifically for Fallout 3, or will it involve a Fallout "spinoff" for the consoles? Are you aware of Interplay still having plans for the Fallout MMO?
    Pete Hines: Well, we have all rights to Fallout outside of the MMO rights. Our plans, as stated in the release, are to develop Fallout 3, and we have the rights to do future sequels to Fallout 3.
    GameSpy: So are you working with the previous Interplay "Van Buren" assets and developers, or are you starting from scratch with a new engine and assets?
    Pete Hines: Too early to talk about that kind of thing.
    GameSpy: Will Fallout 3 follow in the footsteps of its predecessor in style of game play?
    Pete Hines: Again, too specific.
    GameSpy: How long have you been in negotiations with Interplay for the Fallout franchise?
    Pete Hines: I actually don't know. It's something we've talked about doing for a while internally. As far as the actual negotiations with Interplay, I'm not sure how long the negotiations were.
    GameSpy: What initially made you decide to make Fallout 3? Will the storyline be a continuation of previous titles?
    Pete Hines: Um, just one of those things we'd always wanted to do, really. We just thought it was a great fit for what we do well. Again, too early to talk about storylines and things like that.
    GameSpy: Who is the team involved in putting Fallout 3 together?
    Pete Hines: Too early to talk about the team. We're in the early stages of pre-production, putting together our team list, etc.
    GameSpy: Finally, will Fallout 3 be from a first- or third-person perspective like the Morrowind series, or isometric, like its predecessors?
    Pete Hines: Too early to say, but I imagine it'll probably lean towards using technology that we're developing.


    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
     
  3. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
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    -Tin mới từ web của Fallout 3 :

    Game Spy tung ảnh của người lồng tiếng cho Fallout 3 , bây giờ mới công bố ( X( quá muộn so với hiện nay )

    [​IMG]
    His voice in the tutorial was easily the highlight of the Batman Begins game


    In the proud tradition of getting actors with strong, dramatic lungs to portray its characters, Bethesda just announced that Liam Neeson will voice a lead role in Fallout 3. The stately Irishman will be portraying the main character's father, and, in Bethesda's words, "will appear prominently throughout the game." Which implies that he doesn't get killed in the beginning, unlike Patrick Stewart in The Elder Scrolls IV: Oblivion.

    Executive Producer Todd Howard comments, "This role was written with Liam in mind, and provides the dramatic tone for the entire game."

    Neeson himself quips, "It's been a pleasure bringing the father to life and working with the wonderfully talented people at Bethesda on Fallout 3. I hope the fans of the franchise and the game will be excited by the results." We wonder if this role will continue his streak of playing teaching roles (Aslan in Chronicles of Narnia, Ducard in Batman Begins, Godfrey in Kingdom of Heaven, Professor Kinsey in Kinsey).

    His voice in the tutorial was easily the highlight of the Batman Begins game
    Additionally, Bethesda has also released a new piece of concept art for Fallout 3 on its website. The image of a post-apocalyptic US Capitol Building in Washington, D.C. implies that Fallout 3 might take place on the East Coast this time. We'll keep you updated with more Fallout 3 news as it gets released.



    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
    ___________________________
    -Tin mới từ web của Fallout 3 :

    Vai trò của Todd Howard ( Giám đốc điều hành Bethada ) trong game Fallout 3
    [​IMG]

    First, I just want to say that I think this thread is amazing, really one of the best we’ve ever had on our forums. And, in general, I’m pretty amazed at the sheer amount of discussion going on in these forums. We’ve only had the Fallout stuff open for a little while and it’s almost at what, 60k posts?

    So, I figured, that level of activity certainly warranted a post from me. I thought to myself, yeh , I post on the forums, but then I checked and realized my last post was in…2004. Jesus. That’s pretty crappy on my part. I guess there’s two reasons for that, one, I’m pretty frickin busy all the time, and two, I get quoted and heard from enough that I don’t know that hearing more from me is really helpful. I think it’s more important that you hear from other people on the team who don’t get microphones shoved in their faces by the press. The bad news is, when it’s the press regurgitating what you say, it often comes out wrong, so I guess it’s better if I just post and say it myself.

    Ok, so here goes the rapid typing and rambling from me, I bet this ends up too long, but what the hell, it’s been 3 years:

    1) Who am I and what do I do?

    Todd Howard, “person-in-charge” of Fallout 3’s development. I’ve worked on most of our stuff, but the one’s that I “created/was in-charge-of” would be Future Shock, SkyNET, Redguard, Morrowind, and Oblivion.

    2) What are your inspirations…

    Oh, whatever. You guys just ask these questions because you’re subversively trying to get a better understanding of who we are and what makes us tick, because that will give you insight into what Fallout 3 is and what’s going to make it tick, so I’m not going to answer the questions, since I think you guys have proven you deserve something more, straight from “the horse’s mouth”.

    Obviously I can’t talk about the game itself yet, but I can give you a look into how I/we approached it. When we first got the license in 2004, I was pretty ecstatic, I pushed pretty hard for us to get it, because I really liked the first game and thought Fallout would be a great fit for us, it has all the big things I love about RPGs – player freedom, big world, go do what you want type of stuff. But once you have it – you obviously get to work on how to approach an icon like Fallout. And it’s much harder then you think, because it’s certainly a game that has grown in its legacy as time goes on, it’s hard to sift through what its “essence” or “soul” is, because it’s aged, and people often discuss it in nostalgic tones.

    I obviously replayed the games, and Fallout 1 remains the truest inspiration for what we’re doing, but again, it can be hard to get at the “soul” of it, because of its aging. So I look to things like the first game’s manual. The fiction and tone of it. There is also a great, great section in the Fallout 1 hintbook, “One Woman’s Path through the Desert”, which is a journal of going through the game, as if it was real. In some ways, that section is a better look into the game then the game itself. I also read old-reviews, because they gave me a better understanding of how those games felt then. Again, removing the aging.

    I obviously looked at all the PA movies – Boy and his Dog, Mad Max, Strangelove, etc. Though I find the actual PA movies end up fairly generic, and don’t capture what is special about the Fallout world, and that’s not the world that you end up with, but the world of 2077 that gets destroyed, and then built upon. I became far more interested in the “pre-war” world, then the “post-war” world.

    I also looked a lot at my own reactions to other franchises that have had long gaps and were reborn/updated again in another era. Mostly movies, and such, The Lord of the Rings, Superman, Batman, etc, etc. Now, I’m a recovering comic book junkie, so I’ll probably be throwing around a lot of superhero references, and I hope they make sense. Speaking of which, I’d really like to sell a bunch of long-boxes from my basement if anyone wants them, you just can’t have my signed Frank Miller Dark Knight. Speaking of Dark Knight, Batman remains my favorite (one day I’m gonna rock the house with an open-ended gotham city Batman game, mark my words). The recent Batman and Superman movies, or even their earlier counterparts are pretty good examples of classic iconic franchises that were reborn again. I love…love…Batman Begins. Chris Nolan is a @#$*!^& genius. See the Prestige if you haven’t. Now, I have problems as a huge Batman fan with it, but the pure “soul” of Batman beats in the heart of that movie, and Nolan’s current “I believe in Harvey Dent” tease from The Dark Knight is further proof of his genius.

    I also love the first Superman movie, and I think I draw many parallels from Bryan Singer doing Superman Returns, which tries to follow Superman 1 and 2 and ignore 3 and 4, to our own situation. Reg Richard Donner’s Superman, one of my mantras, and it’s a word he used for making that movie, is “verisimilitude”. Look it up if you don’t know what it means. Donner made a sign of it and put it up (maybe I’ll do the same). I want to bring that to Fallout, I want to make it real again, and come alive like it’s the first time you’ve ever seen it. Treat it with respect, and don’t cheese it up.

    I wish I could give you real, true, insight into what we put into our games, and this is not me just trying to sell you, or smooth you over, because I’m Ok, really, if you don’t love what we do. We’re fans, we’re passionate about what we do. We go on a crusade to make the best game we can. We make the game we would run to the store and buy, we argue, we debate, we scream, we stay up all night, we clap and cheer the highs and curse the lows. One day we’ll find a way to make you a fly on the wall in one of our design meetings – they’re pretty damn inspiring. And I wish you knew all the faces of the 80 people busting ass to make this game great. The secret superstars you don’t know of like Istvan Pely, Mike Lipari, and Scott Franke. I could go on and on.

    I’m often asked about the fans and our forums, and I think you all want to know if your opinions are heard or it you’re shouting into a black hole. And I can assure you that we have these forums so we can hear from you. And yes, we read most of it. It’s like a car crash you just have to watch sometimes, lots of violence and parts exploding, but there is something awesome in its power. Your opinions do matter, and we want them. We are influenced by what gets said about us on these forums, in the press, the letters we get and so forth. Speaking of letters, we do get a lot, and the letters are different then the forum posts. One of the popular letters we get is from someone who’s had a life-changing experience, or gone through a bad time, and had to write us to tell us how much Morrowind/Oblivion meant to them. That it became a real world to them, that they got to escape and play a stronger/different person then they are in real life, and it helped them. You have to pretty jaded to not have that affect you. And that’s why you come to these forums and that’s why people outside of RPGs and/or Fallout may think you are crazy. Because they are not just games, they are worlds, and for the time you play them they are as real as anything you have experienced in life, they become part of you and you care. That’s why you and I are both here.

    To say we care about Fallout would be an epic understatement. We are excited/humbled to be the ones to bring it back. I know we don’t have all the right answers, or the one’s you would make when it comes to how it should be or look. We can only do what we think is right and what makes us the most excited, and that’s what we’ve done. We’ve left no stone unturned in trying to find Fallout’s “soul”, but those decisions are ours, not yours. I just hope you give the game a look and decide if that soul is there for you.

    I think I know what it feels like to adopt kids now, because we adopted Fallout and for the last 3 years we have been doing our best to care for it, and now I love it like it had been our child forever; and soon, very soon, we can show him to the world again. I think he’s got something to say, and I think it’s important.

    You may not agree, you may be too cynical to look at it objectively anymore, but I’m going to guess that you’re reading this forum because Fallout really does matter, and it does mean something far more to you then just “a game.” So for my final superhero reference, I leave you with this quote from Christopher Reeve; insert Fallout:

    “I’ve seen first hand how Superman actually transforms people’s lives. I have seen children dying of brain tumors who wanted as their last request to be able to talk to me, and have gone to their graves with a peace brought on by knowing that their belief in this kind of character is intact. I’ve seen that Superman really matters. They’re connecting with something very basic: the ability to overcome obstacles, the ability to persevere, the ability to understand difficulty and to turn your back on it.”

    Till next time,


    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
     
  4. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
    Bài viết:
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    Nơi ở:
    Viet Nam
    -Tin mới từ web của Fallout 3 :

    Tiền thân của Fallout 3 là Interplay vẫn sống nhưng giờ họ từ bỏ làm game ...

    [​IMG]

    Với tổng số game Fallout đang có họ vẫn đủ sống và chẳng lo ngại gì cho việc tái xuất giang hồ của mình ...

    [​IMG]

    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
     
  5. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
    Bài viết:
    7,519
    Nơi ở:
    Viet Nam
    -Tin mới từ web của Fallout 3 :

    Bản Fax báo cáo công bố tình hình tài chính mới của Interplay ( tiền thân Fallout 3 ) trong năm 2007 gần đây về sự lỗ lãi ...

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    PUBLIC DOCUMENT COUNT: 4
    CONFORMED PERIOD OF REPORT: 20070331
    FILED AS OF DATE: 20070521
    DATE AS OF CHANGE: 20070521

    FILER:

    COMPANY DATA:
    COMPANY CONFORMED NAME: INTERPLAY ENTERTAINMENT CORP
    CENTRAL INDEX KEY: 0001057232
    STANDARD INDUSTRIAL CLASSIFICATION: SERVICES-PREPACKAGED SOFTWARE [7372]
    IRS NUMBER: 330102707
    STATE OF INCORPORATION: DE
    FISCAL YEAR END: 1231

    FILING VALUES:
    FORM TYPE: 10-Q
    SEC ACT: 1934 Act
    SEC FILE NUMBER: 000-24363
    FILM NUMBER: 07868318

    BUSINESS ADDRESS:
    STREET 1: 1682 LANGLEY AVE
    CITY: IRVINE
    STATE: CA
    ZIP: 92614
    BUSINESS PHONE: 3104321958

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    STREET 1: 1682 LANGLEY AVE
    CITY: IRVINE
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    UNITED STATES
    SECURITIES AND EXCHANGE COMMISSION
    WASHINGTON, D.C. 20549

    FORM 10-Q

    [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES
    EXCHANGE ACT OF 1934

    FOR THE QUARTERLY PERIOD ENDED MARCH 31, 2007

    or

    [_] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES
    AND EXCHANGE ACT OF 1934

    For the transition period from __________ to __________

    Commission File Number 0-24363

    INTERPLAY ENTERTAINMENT CORP.
    (Exact name of the registrant as specified in its charter)

    DELAWARE 33-0102707
    (State or other jurisdiction of (I.R.S. Employer
    incorporation or organization) Identification No.)

    100 N. CRESCENT DRIVE, BEVERLY HILLS, CALIFORNIA 90210
    (Address of principal executive offices)

    (310) 432-1958
    (Registrant's telephone number, including area code)


    Indicate by check mark whether the registrant: (1) has filed all reports
    required to be filed by Section 13 or 15(d) of the Securities Exchange Act of
    1934 during the preceding 12 months (or for such shorter period that the
    registrant was required to file such reports), and (2) has been subject to such
    filing requirements for the past 90 days. Yes [X] No [_]

    Indicate by check mark whether the registrant is a large accelerated filer, an
    accelerated filer, or a non-accelerated filer. See definition of "accelerated
    filer and large accelerated filer" in Rule 12b-2 of the Exchange Act.

    Large accelerated filer [ ] Accelerated filer [ ] Non- accelerated filer [X]

    Indicate by check mark whether the registrant is shell company ( as defined in
    Rule 12b-2 of the Exchange Act) Yes [ ] No [X]


    Indicate the number of shares outstanding of each of the issuer's classes of
    common stock as of the latest practicable date.

    CLASS ISSUED AND OUTSTANDING AT MARCH 31, 2007
    ----- ----------------------------------------

    Common Stock, $0.001 par value 103,855,634


    As of March 31, 2007, 103,855,634 shares of Common Stock of the Registrant were
    issued and outstanding. This includes 4,658,216 shares of Treasury Stock.


    <PAGE>


    INTERPLAY ENTERTAINMENT CORP. AND SUBSIDIARIES

    FORM 10-Q

    MARCH 31, 2007

    TABLE OF CONTENTS
    --------------


    Page Number
    -----------

    PART I. FINANCIAL INFORMATION

    Item 1. Financial Statements

    Condensed Consolidated Balance Sheets as of
    March 31, 2007 (unaudited) and December 31, 2006 3

    Condensed Consolidated Statements of Operations
    for the Three Months ended March 31, 2007 and
    2006 (unaudited) 4

    Condensed Consolidated Statements of Cash Flows
    for the Three Months ended March 31, 2007 and
    2006 (unaudited) 5

    Notes to Condensed Consolidated Financial Statements
    (unaudited) 6

    Item 2. Management's Discussion and Analysis of Financial
    Condition and Results of Operations 10

    Item 3. Quantitative and Qualitative Disclosures About Market Risk 15

    Item 4. Controls and Procedures 15

    PART II. OTHER INFORMATION

    Item 1. Legal Proceedings 16

    Item 1A Risk Factors 16

    Item 3. Defaults Upon Senior Securities 22

    Item 6. Exhibits 22

    SIGNATURES 23


    2
    <PAGE>


    PART I - FINANCIAL INFORMATION

    ITEM 1. FINANCIAL STATEMENTS

    <TABLE>
    INTERPLAY ENTERTAINMENT CORP. AND SUBSIDIARIES
    CONDENSED CONSOLIDATED BALANCE SHEETS

    <CAPTION>
    MARCH 31, DECEMBER 31,
    ASSETS 2007 2006
    ------------- -------------
    (unaudited)
    <S> <C> <C>
    Current Assets:
    Cash ........................................... $ 6,000 $ 50,000
    Trade receivables, net of allowances of
    $17,000 and $17,000 respectively ............. 134,000 227,000
    Inventories .................................... 8,000 8,000
    Deposits ....................................... 4,000 4,000
    Prepaid expenses ............................... 12,000 6,000
    Other receivables .............................. 11,000 17,000
    ------------- -------------
    Total current assets ........................ 175,000 312,000


    Property and equipment, net ......................... 2,000 3,000
    Other assets ........................................ 8,000 8,000
    ------------- -------------
    Total assets ................................ $ 185,000 $ 323,000
    ============= =============

    LIABILITIES AND STOCKHOLDERS' DEFICIT

    Current liabilities:
    Note Payable ................................... $ 1,435,000 $ 1,427,000
    Accounts payable subject to judgments .......... 1,653,000 1,653,000
    Account payable - other ........................ 3,720,000 4,006,000
    Accrued royalties .............................. 170,000 170,000
    Deferred income ................................ 415,000 460,000
    Note payable to officer and directors .......... 702,000 694,000
    ------------- -------------
    Total current liabilities ................... 8,095,000 8,410,000
    ------------- -------------

    Commitments and contingencies
    Stockholders' Deficit:
    Preferred stock, $0.001 par value 5,000,000
    shares authorized; no shares issued or
    outstanding,
    Common stock, $0.001 par value 150,000,000
    shares authorized; 103,855,634 shares
    issued and outstanding ...................... 104,000 104,000
    Paid-in capital ................................ 121,968,000 121,964,000
    Accumulated deficit ............................ (129,976,000) (130,205,000)
    Accumulated other comprehensive income (loss) .. (6,000) 50,000
    Treasury stock of 4,658,216 shares ............. 0 0
    ------------- -------------
    Total stockholders' deficit ................. (7,910,000) (8,087,000)
    ------------- -------------
    Total liabilities and stockholders' deficit . $ 185,000 $ 323,000
    ============= =============
    </TABLE>


    See accompanying notes.


    3
    <PAGE>


    <TABLE>
    INTERPLAY ENTERTAINMENT CORP. AND SUBSIDIARIES
    CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
    (Unaudited)

    <CAPTION>
    THREE MONTHS ENDED
    MARCH 31,
    ------------------------------
    2007 2006
    ------------- -------------
    <S> <C> <C>
    Net revenue from licensing ............................... $ 0 $ 38,000
    Net revenues from distributors ........................... 79,000 68,000
    ------------- -------------
    Total net revenues ............................... 79,000 106,000
    Cost of goods sold ....................................... 4,000 6,000
    ------------- -------------
    Gross profit ..................................... 75,000 100,000
    ------------- -------------

    Operating expenses:
    Marketing and sales ................................... 93,000 147,000
    General and administrative ............................ 301,000 415,000
    ------------- -------------
    Total operating expenses ......................... 394,000 562,000
    ------------- -------------

    Operating (loss) income .................................. (319,000) (462,000)
    ------------- -------------

    Other income (expense):
    Interest expense ..................................... (30,000) (25,000)
    Reversal of prior years recorded liabilities ......... 435,000 0
    Other ................................................ 143,000 (42,000)
    ------------- -------------
    Total other income (expense) ..................... 548,000 (67,000)

    Income before benefit for income taxes ................... 229,000 (529,000)
    Benefit for income taxes ................................. -- --
    ------------- -------------
    Net income (loss) available to common stockholders $ 229,000 $ (529,000)
    ============= =============

    Net income (loss) per common share:
    Basic ............................................ $ .002 $ (.006)
    ============= =============
    Diluted .......................................... $ .002 $ (.006)
    ============= =============

    Shares used in calculating net income (loss) per
    common share:
    Basic ............................................ 99,197,418 89,197,418
    ============= =============
    Diluted .......................................... 104,096,268 89,197,148
    ============= =============
    </TABLE>


    See accompanying notes.


    4
    <PAGE>


    <TABLE>
    INTERPLAY ENTERTAINMENT CORP. AND SUBSIDIARIES
    CONDENSED CONSOLIDATED STATEMENTS OF CHANGES IN CASH FLOWS
    (Unaudited)

    <CAPTION>
    THREE MONTHS ENDED
    MARCH 31,
    ----------------------
    2007 2006
    --------- ---------
    <S> <C> <C>
    Cash flows from operating activities:
    Net (loss) income .......................................... $ 229,000 $(529,000)
    Adjustments to reconcile net (loss) income to
    cash (used) provided by operating activities:
    Depreciation and amortization ........................... 1,000 1,000
    Additional Paid in Capital - Option Expense ............. 4,000
    Reversal of prior year recorded liabilities ............. (435,000)
    Abandonment of property and equipment .................. -- (1,000)
    Changes in operating assets and liabilities:
    Trade receivables from related parties ............... 93,000 (6,000)
    Trade receivables, net ............................... -- 267,000
    Inventories .......................................... -- (1,000)
    Prepaid licenses and royalties ....................... -- --
    Prepaid expenses ..................................... (6,000) 39,000
    Other current assets, net ............................ 6,000 8,000
    Other assets ......................................... -- (46,000)
    Accounts payable ..................................... 157,000 106,000
    Accrued royalties .................................... -- 3,000
    Note Payable Officers ................................ 8,000
    Deferred revenue ..................................... (45,000)
    Advances from distributor ............................ -- 68,000
    Accumulated other compensation income ................ (56,000) 9,000
    --------- ---------
    Net cash provided by (used in) operating activities (44,000) (82,000)
    --------- ---------

    Cash flows from investing activities:
    Purchase of property and equipment ......................... -- --
    --------- ---------
    Net cash used in investing activities ............. -- --
    --------- ---------

    Cash flows from financing activities:
    Repayment of current debt .................................. -- --
    --------- ---------
    Net cash provided by (used in) financing activities -- --
    --------- ---------
    Effect of exchange rate changes on cash ....................... -- --
    --------- ---------
    Net increase (decrease) in cash ......................... (44,000) (82,000)
    Cash, beginning of period ..................................... 50,000 122,000
    --------- ---------
    Cash, end of period ........................................... $ 6,000 $ 40,000
    ========= =========


    Supplemental cash flow information:
    Cash paid for:
    Interest ................................................ $ 0 $ 0
    ========= =========
    Taxes ................................................... $ 0 $ 0
    ========= =========
    </TABLE>


    See accompanying notes.


    5
    <PAGE>


    INTERPLAY ENTERTAINMENT AND SUBSIDIARIES
    NOTES TO CONSOLIDATED CONDENSED FINANCIAL STATEMENTS
    THREE MONTHS ENDED MARCH 31, 2007
    (UNAUDITED)


    NOTE 1. BASIS OF PRESENTATION

    The accompanying unaudited condensed consolidated financial statements of
    Interplay Entertainment Corp. (which we refer to as the "Company" in these
    Notes) and its subsidiaries reflect all adjustments (consisting only of normal
    recurring adjustments) that, in the opinion of management, are necessary for a
    fair presentation of the results for the interim period in accordance with
    instructions for Form 10-Q and Rule 10-01 of Regulation S-X. Accordingly, they
    do not include all information and footnotes required by accounting principles
    generally accepted in the United States ("GAAP") for complete financial
    statements. The results of operations for the current interim period are not
    necessarily indicative of results to be expected for the current year or any
    other period. The balance sheet at December 31, 2006 has been derived from the
    audited consolidated financial statements at that date, but does not include all
    information and footnotes required by GAAP for complete financial statements.

    These condensed consolidated financial statements should be read in
    conjunction with the consolidated financial statements and notes thereto
    included in the Company's Annual Report on Form 10-K for the year ended December
    31, 2006 as filed with the U.S. Securities and Exchange Commission ("SEC").

    FACTORS AFFECTING FUTURE PERFORMANCE AND GOING CONCERN STATUS

    The Company's independent public accountant included a "going concern"
    explanatory paragraph in his audit report on the December 31, 2006 consolidated
    financial statements which were prepared assuming that the Company will continue
    as a going concern.

    To reduce working capital needs, the Company has implemented various
    measures including a reduction of personnel, a reduction of fixed overhead
    commitments and cancellation or suspension of development on future titles.
    Management will continue to pursue various alternatives to improve future
    operating results and further expense reductions, some of which may have a
    long-term adverse impact on the Company's ability to generate successful future
    business activities.

    In addition, the Company continues to seek, external sources of funding
    including, but not limited to, a sale or merger of the Company, a private
    placement or public offering of the Company's capital stock, the sale of
    selected assets, the licensing of certain product rights in selected
    territories, selected distribution agreements, and/or other strategic
    transactions sufficient to provide short-term funding, and potentially achieve
    the Company's long-term strategic objectives. Although the Company has had some
    success in licensing certain of its products in the past, no assurance can be
    given that the Company will do so in the future.

    The Company anticipates its current cash reserves, plus its expected
    generation of cash from existing operations, and assuming full receipt of the
    deferred consideration from the sale of "Fallout" (see Note 6) will only be
    sufficient to fund its anticipated expenditures through the end of first quarter
    of fiscal 2008. Consequently, the Company expects that it will need to obtain
    additional financing or income. However, no assurance can be given that
    alternative sources of funding can be obtained on acceptable terms, or at all.
    These conditions, combined with the Company's historical operating losses and
    its deficits in stockholders' equity and working capital, raise substantial
    doubt about the Company's ability to continue as a going concern. The
    accompanying consolidated financial statements do not include any adjustments to
    reflect the possible future effects on the recoverability and classification of
    assets and liabilities that might result from the outcome of this uncertainty.

    INVOLUNTARY BANKRUPTCY

    On November 1, 2006 an involuntary petition under Chapter 7 of the
    Bankruptcy Code was filed in Federal Court by several of the Company's
    creditors. Involuntary bankruptcy is a process where a court appointed trustee
    is empowered to liquidate the non exempt property, if any, of the debtor. The
    Company is opposing the petition.


    6
    <PAGE>


    USE OF ESTIMATES

    The preparation of financial statements in conformity with GAAP requires
    management to make estimates and assumptions that affect the reported amounts of
    assets and liabilities and disclosure of contingent assets and liabilities at
    the date of the condensed consolidated financial statements and the reported
    amounts of revenues and expenses during the reporting period. Actual results
    could differ from those estimates. Significant estimates made in preparing the
    condensed consolidated financial statements include, among others, sales returns
    and allowances, cash flows used to evaluate the recoverability of prepaid
    licenses and royalties, channel exposure and long-lived assets, and certain
    accrued liabilities related to litigation and the probability of what creditors
    can collect on previously recorded accruals and payables.

    PRINCIPLES OF CONSOLIDATION

    The accompanying consolidated financial statements include the accounts of
    Interplay Entertainment Corp. and its wholly-owned subsidiaries, Interplay
    Productions Limited (U.K.), Interplay OEM, Inc., Interplay Co., Ltd., (Japan)
    the business of which was closed during the 4th quarter 2006 (immaterial to
    consolidated results) and Games On-line. All significant inter-company accounts
    and transactions have been eliminated.


    NOTE 2. COMMITMENTS AND CONTINGENCIES

    The Company is involved in various legal proceedings, claims, and
    litigation arising in the ordinary course of Business, including disputes
    arising over the ownership of intellectual property rights and collection
    matters.

    On October 24, 2002, Synnex Information Technologies Inc ("Synnex")
    initiated legal proceedings against the Company for various claims related to a
    breach of a distributorship agreement. Synnex obtained a $172,000 judgment
    against the Company.

    On or about October 9, 2003, Warner Brothers Entertainment, Inc. ("Warner")
    filed suit against the Company in the Superior Court for the State of
    California, County of Orange, alleging default on an Amended and Restated
    Secured Convertible Promissory Note held by Warner dated April 30, 2002, with an
    original principal sum of $2.0 million. As of March 31,2007 The Company owed a
    remaining balance of approximately $389,813 payable in one remaining installment
    which was fully paid in May, 2007.

    In April 2004, Arden Realty Finance IV LLC ("Arden") filed an unlawful
    detainer action against the Company in the Superior Court for the State of
    California, County of Orange, alleging the Company's default under its corporate
    lease agreement. At the time the suit was filed, the alleged outstanding rent
    totaled $432,000. The Company was unable to pay the rent, and vacated the office
    space during the month of June 2004. On June 3, 2004, Arden obtained a judgment
    of approximately $588,000 exclusive of interest. In addition the Company is in
    the process of resolving a prior claim with the landlord in the approximate
    amount of $148,000, exclusive of interest. The Company has negotiated a
    forbearance agreement whereby Arden agreed to accept payments commencing in
    January 2005 in the amount of $60,000 per month until the full amount is paid.
    The Company has been in default of the forbearance agreement. On or about
    November 1, 2006, Arden filed an involuntary bankruptcy petition against the
    Company. The petition is pending before the bankruptcy court and the Company is
    opposing it.

    Monte Cristo Multimedia, a French video game developer and publisher, filed
    a breach of contract complaint against the Company in the Superior Court for the
    State of California, County of Orange, on August 6, 2002, alleging damages in
    the amount of $886,000 plus interest, in connection with an exclusive
    distribution agreement. This claim was settled for $100,000, payable in twelve
    installments, however, the Company was unable to satisfy its payment obligations
    and consequently, Monte Cristo has filed a stipulated judgment against the
    Company in the amount of $100,000 additional interest has accrued in the amount
    of $26,548, the total outstanding balance at March 31,2007 is $126,548


    7
    <PAGE>


    In August 2003, Reflexive Entertainment, Inc. filed an action against the
    Company for failure to pay development fees in the Orange County Superior Court
    that was settled in July 2004. The Company was unable to make the payments and
    Reflexive sought and obtained judgment against the company for approximately
    $110,000. On or about November 1, 2006, Reflexive joined Arden in the filing of
    an involuntary bankruptcy petition against the Company. The petition is pending
    before the bankruptcy court and the Company is opposing it.

    On March 27, 2003, KDG France SAS ("KDG") filed an action against Interplay
    OEM, Inc. and Herve Caen for failure to pay royalties. On December 29, 2003 a
    settlement agreement was entered into whereby Herve Caen was dismissed from the
    action. Further the settlement was entered into with Interplay OEM only in the
    amount of $170,000, however KDG reserved its rights to proceed against the
    Company if the settlement payment was not made. As of this date the settlement
    payment was not made.

    The Company received notice from the Internal Revenue Service ("IRS") that
    it owed approximately $136,000 pursuant to section 166 and section 186 of the
    Internal Revenue Code in payroll tax penalties, and interest for late filing and
    late payment of payroll taxes. Approximately $136,000 has been accrued as of
    March 31, 2007 and was fully paid in April, 2007. The Company received notice
    from the Employment Development Department (EDD) that it owes approximately
    $105,000 in payroll taxes, interest and penalties for the periods ending 2003,
    2004 and 2005 which has been accrued for on March 31, 2007 and was fully paid in
    April 2007.

    The Company was unable to meet certain 2004 payroll obligations to its
    employees, as a result several employees filed claims with the State of
    California Labor Board ("Labor Board"). The Labor Board has fined the Company
    approximately $10,000 for failure to meet its payroll obligations and obtained
    in August 2005 judgments totaling $118,000 in favor of former employees of the
    Company , since this time $44,000 of the claims have been settled leaving, a
    balance of $74,000. On or about November 1, 2006, two employees joined Arden and
    Reflexive in the filing of an involuntary bankruptcy petition against the
    Company. The petition is pending before the bankruptcy court and the Company is
    opposing it.

    The Company's property, general liability, auto, fiduciary liability,
    workers compensation and employment practices liability, was cancelled in 2004.
    The Company subsequently entered into a new workers compensation insurance plan.
    The Labor Board fined the Company approximately $79,000 for having lost workers
    compensation insurance for a period of time. The Company has fully paid the
    Labor Board in April, 2007.

    The Company received notice from the California State Board of Equalization
    of a balance due in the amount of $73,000 for a prior year audit. The Company
    has engaged an independent specialized accounting firm to appeal the prior year
    audit calculations and submit a settlement proposal to the California State
    Board of Equalization.

    On September 14, 2005, Network Commercial Service, Inc. ("NCS") filed an
    action against the Company alleging breach of contract relating to the provision
    of copying equipment. NCS subsequently obtained a judgment against the company
    for approximately $140,000.

    On April 22, 2005, Mark Strecker filed an action against the Company for
    various claims alleging unpaid services in the amount of $35,000. Mark Strecker
    obtained a $35,000 judgment against the Company.

    On May 19, 2005 DZN, The Design Corporation filed an action against the
    Company for various advertising services in the amount of $38,000. DZN obtained
    a $38,000 judgment against the Company.

    On February 2, 2006 Michael Sigel filed an action against the Company for
    unauthorized use of image. Although the Company was never served with the
    lawsuit, a judgment has been issued by a Florida court granting legal fees to
    Mr. Sigel for an amount of $15,000.

    On March 7, 2006, Parallax Software Corp. entered a judgment against the
    Company for a material breach of a settlement agreement related to royalties
    owed in the amount of $219,000.

    The Company has accrued in the Company's financial statements for the
    liabilities related to the aforementioned litigation. If any of the creditors
    execute their judgments against the Company, the results will negatively affect
    the Company's cash flow, which could restrict the Company's operations and cause
    material restraints to its business.


    8
    <PAGE>


    NOTE 3. SEGMENT AND GEOGRAPHICAL INFORMATION

    The Company operates in one principal business segment, which is managed
    primarily from the Company's U.S. headquarters.

    Net revenues by geographic regions were as follows:

    THREE MONTHS ENDED MARCH 31,
    ----------------------------------------
    2007 2006
    ------------------ ------------------
    AMOUNT PERCENT AMOUNT PERCENT
    ------- ------- ------- -------
    (Dollars in thousands)
    North America ...................... $ 2 3% $ 44 42%
    Europe ............................. 77 97 0 0
    Rest of World ...................... 0 0 15 14
    OEM, royalty and
    licensing .......................... 0 0 47 44
    ------- ------- ------- -------
    $ 79 100% $ 106 100%
    ======= ======= ======= =======

    NOTE 4. REVERSAL OF CERTAIN PRIOR YEAR ACCRUALS AND ACCOUNTS PAYABLES

    During the quarter ended March 31, 2007 the Company has reversed certain
    accruals and accounts payables of approximately $435,000. It is the Company's
    policy to reverse outstanding accruals and accounts payables that have been
    outstanding for over 3 years and no effort has been made by the vendor or
    claimant for that period of time to collect the outstanding balances.

    NOTE 5. EMPLOYEE STOCK OPTIONS

    STOCK-BASED COMPENSATION

    Effective January 1, 2006 the Company adopted SFAS No. 123(R), "SHARE-BASED
    PAYMENT" ("SFAS 123R"), which requires the measurement and recognition of
    compensation cost at fair value for all share-based payments, including stock
    options and restricted stock awards. The Company adopted SFAS 123R using the
    modified prospective transition method and, as a result, did not retroactively
    adjust results from prior periods. Under this transition method, stock-based
    compensation is recognized for: (1) expense related to the remaining non-vested
    portion of all stock awards granted prior to January 1, 2006 based on the grant
    date fair value estimated in accordance with the original provisions of SFAS No.
    123, ACCOUNTING FOR STOCK-BASED COMPENSATION ("SFAS 123") and the same
    straight-line attribution method used to determine the pro forma disclosures
    under SFAS 123; and (2) expense related to all stock awards granted on or
    subsequent to January 1, 2006, based on the grant date fair value estimated in
    accordance with the provisions of SFAS 123R.


    At March 31, 2007, the Company has one stock-based employee compensation
    plan. Stock-based employee compensation cost approximated $4,000 as reflected in
    net income for the quarter ended March 31, 2007. No employee stock options were
    granted during the quarter ended March 31, 2007.


    9
    <PAGE>


    NOTE 6. SUBSEQUENT EVENT

    On April 4, 2007, the Company entered into, an Asset Purchase Agreement
    (the "APA") and a Trademark License Agreement (the "License Back") with Bethesda
    Softworks LLC, a video game developer and publisher ("Bethesda"), regarding
    "FALLOUT", an intellectual property which was owned by the Company (the "IP").
    Although such agreements were signed on April 4, 2007 they were agreed not to be
    binding until closing which occurred on April 9, 2007.

    Under the APA, the Company sold all of its rights to the IP to Bethesda for
    a total amount of $5,750,000.00 payable to the Company, subject to various
    conditions, in three cash installments. The first installment of $2,000,000.00
    was paid following closing when $200,000.00 was paid to the Company and
    $1,800,000.00 was deposited into an escrow account to satisfy various
    liabilities. The Company expects to have fulfilled its obligations under the APA
    and to receive full payment during the third quarter of 2007. The Company had
    previously, on June 29, 2004, entered into, an exclusive licensing agreement
    with Bethesda, regarding the IP which was superseded by the APA.

    Under the License Back the Company obtained an exclusive license, under
    certain conditions, to use the IP for the purpose of developing an Interplay
    branded Fallout Massively Multiplayer Online Game ("MMOG").


    ITEM 2. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND
    RESULTS OF OPERATIONS

    CAUTIONARY STATEMENT

    Interplay Entertainment Corp., which we refer to in this Report as "we,"
    "us," or "our," is a developer, publisher and licensor of interactive
    entertainment software and intellectual properties for both core gamers and the
    mass market. The information contained in this Form 10-Q is intended to update
    the information contained in our Annual Report on Form 10-K for the year ended
    December 31, 2005, as amended, and presumes that readers have access to, and
    will have read, the "Item 7. Management's Discussion and Analysis of Financial
    Condition and Results of Operations" and other information contained in such
    Form 10-K, as amended.

    This Report on Form 10-Q contains certain forward-looking statements within
    the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the
    Securities Exchange Act of 1934 and such forward-looking statements are subject
    to the safe harbors created thereby. For this purpose, any statements contained
    in this Form 10-Q, except for historical information, may be deemed to be
    forward-looking statements. Without limiting the generality of the foregoing,
    words such as "may," "will," "expect," "believe," "anticipate," "intend,"
    "could," "should," "estimate" or "continue" or the negative or other variations
    thereof or comparable terminology are intended to help identify forward-looking
    statements. In addition, any statements that refer to expectations, projections
    or other characterizations of future events or circumstances are forward-looking
    statements.

    The forward-looking statements included herein are based on current
    expectations that involve a number of risks and uncertainties, as well as on
    certain assumptions. For example, any statements regarding future cash flow,
    revenue or expense expectations, including those forward-looking statements in
    "Item 2. Management's Discussion and Analysis of Financial Condition and Results
    of Operations", financing activities, future cash flows, cash constraints, sales
    or mergers and cost reduction measures are forward-looking statements and there
    can be no assurance that we will effect any or all of these objectives in the
    future. Specifically, the forward-looking statements in this Item 2 assume that
    we will continue as a going concern. Risks and Uncertainties that may affect our
    future results are discussed in more detail in the section titled "Risk Factors"
    in Item 1A of part II of this Form 10-Q. Assumptions relating to our
    forward-looking statements involve judgments with respect to, among other
    things, future economic, competitive and market conditions and future business
    decisions, all of which are difficult or impossible to predict accurately and
    many of which are beyond our control. Although we believe that the assumptions
    underlying the forward-looking statements are reasonable, our industry, business
    and operations are subject to substantial risks, and the inclusion of such
    information should not be regarded as a representation by management that any
    particular objective or plans will be achieved. In addition, risks,
    uncertainties and assumptions change as events or circumstances change. We
    disclaim any obligation to publicly release the results of any revisions to
    these forward-looking statements which may be made to reflect events or
    circumstances occurring subsequent to the filing of this Form 10-Q with the SEC
    or otherwise to revise or update any oral or written forward-looking statement
    that may be made from time to time by us or on our behalf.


    10
    <PAGE>


    MANAGEMENT'S DISCUSSION OF CRITICAL ACCOUNTING POLICIES

    Our discussion and analysis of our financial condition and results of
    operations are based upon our condensed consolidated financial statements, which
    have been prepared in accordance with accounting principles generally accepted
    in the United States. The preparation of these condensed consolidated financial
    statements requires us to make estimates and judgments that affect the reported
    amounts of assets, liabilities, revenues and expenses, and related disclosure of
    contingent assets and liabilities. On an on-going basis, we evaluate our
    estimates, including, among others, those related to revenue recognition,
    prepaid licenses and royalties and software development costs. We base our
    estimates on historical experience and on various other assumptions that are
    believed to be reasonable under the circumstances, the results of which form the
    basis for making judgments about the carrying values of assets and liabilities
    that are not readily apparent from other sources. Actual results may differ from
    these estimates under different assumptions or conditions.

    RESULTS OF OPERATIONS

    The following table sets forth certain selected consolidated statements of
    operations data, segment data and platform data for the periods indicated in
    dollars and as a percentage of total net revenues:

    <TABLE>
    <CAPTION>
    THREE MONTHS ENDED MARCH 31,
    2007 2006
    --------------------- ---------------------
    % OF NET % OF NET
    AMOUNT REVENUES AMOUNT REVENUES
    -------- -------- -------- --------
    (Dollars in thousands)
    <S> <C> <C> <C> <C>
    Net revenues ........................... $ 79 100% $ 106 100%
    Cost of goods sold ..................... 4 5% 6 6%
    -------- -------- -------- --------
    Gross profit ...................... 75 95% 100 94%
    -------- -------- -------- --------

    Operating expenses:
    Marketing and sales ............... 93 117% 147 138%
    General and administrative ........ 301 381% 415 392%
    Product development ............... 0 0% 0 0%
    -------- -------- -------- --------
    Total operating expenses .......... 394 498% 562 530%
    -------- -------- -------- --------
    Operating income (loss) ................ (319) (403)% (462) (436)%
    Other (expense) income ................. 548 693% (67) (63)%
    -------- -------- -------- --------
    Net income (loss) ...................... $ 229 290% $ (529) (499)%
    ======== ======== ======== ========

    Net revenues by geographic region:
    North America ..................... $ 2 3% $ 44 5%
    International ..................... 77 97% 15 88%
    OEM, royalty and licensing ........ 0 0% 47 7%
    -------- -------- -------- --------
    79 100% 106 100%
    ======== ======== ======== ========

    Net revenues by platform:
    Personal computer ................. $ 71 90% $ 21 17%
    Video game console ................ 8 10% 38 77%
    OEM, royalty and licensing ........ 0 0% 47 6%
    -------- -------- -------- --------
    79 100% 106 100%
    ======== ======== ======== ========
    </TABLE>


    11
    <PAGE>


    NORTH AMERICAN, INTERNATIONAL AND OEM, ROYALTY AND LICENSING NET REVENUES

    Geographically, our net revenues for the three months ended March 31, 2007
    and 2006 breakdown as follows: (in thousands)

    2007 2006 CHANGE % CHANGE
    -------- -------- -------- --------
    North America ................... $ 2 $ 44 $ (42) (95)%
    International ................... 77 15 62 413 %
    OEM, Royalty & Licensing ........ 0 47 (47) (100)%
    Net Revenues .................... $ 79 $ 106 $ (27) (26)%

    Net revenues for the three months ended March 31, 2007 were $79,000, a
    decrease of 26% compared to the same period in 2006. This decrease resulted from
    a 95% decrease in North American net revenues, a 100% decrease in OEM, royalty
    and licensing net revenues, and a 413% increase in International net revenues.

    North American net revenues for the three months ended March 31, 2007 were
    $2,000. The decrease in North American net revenues in 2007 was mainly due to a
    95% decrease in back catalog sales.

    OEM, royalty and licensing net revenues for the three months ended March
    31, 2007 were $0, a decrease of $47,000 as compared to the same period in 2006.
    There were no OEM Licensing deals during the first quarter of 2007.

    International net revenu es for the three months ended March 31, 2007 were
    $77,000. The increase in international net revenues for the three months ended
    March 31, 2007 was mainly due to an 80% increase in back catalog sales.

    PLATFORM NET REVENUES

    Our platform net revenues for the three months ended March 31, 2007 and
    2006 breakdown as follows: (in thousands)

    2007 2006 CHANGE % CHANGE
    -------- -------- -------- --------
    Personal Computer ............... $ 71 $ 21 $ 50 238%
    Video Game Console .............. 8 38 (30) (79)%
    OEM, Royalty & Licensing ........ 0 47 (47) (100)%
    Net Revenues .................... 79 106 (27) (25)%

    PC net revenues for the three months ended March 31, 2007 were $71,000, an
    increase of 238% compared to the same period in 2006. The increase in PC net
    revenues in 2007 was primarily due to higher back catalog sales. Video game
    console net revenues were $8,000, a decrease of 79% for the three months ended
    March 31, 2007 compared to the same period in 2006, due to lower back catalog
    sales.

    COST OF GOODS SOLD; GROSS PROFIT MARGIN

    Our net revenues, cost of goods sold and gross margin for the three months
    ended March 31, 2007 and 2006 breakdown as follows: (in thousands)

    2007 2006 CHANGE % CHANGE
    -------- -------- -------- --------
    Net Revenues .................... $ 79 $ 106 $ (27) (25)%
    Cost of Goods Sold .............. 4 6 (2) (33)%
    Gross Profit Margin ............. 75 100 (25) (25)%

    Cost of goods sold related to PC and video game console net revenues
    represents the manufacturing and related costs of interactive entertainment
    software products, including costs of media, manuals, duplication, packaging
    materials, assembly, freight and royalties paid to developers, licensors and
    hardware manufacturers. Cost of goods sold related to royalty-based net revenues
    primarily represents third party licensing fees and royalties paid by us.
    Typically, cost of goods sold as a percentage of net revenues for video game
    console products is higher than cost of goods sold as a percentage of net
    revenues for PC based products due to the relatively higher manufacturing and
    royalty costs associated with video game console and affiliate label products.
    We also include in the cost of goods sold the amortization of prepaid royalty


    12
    <PAGE>


    and license fees paid to third party software developers. We expense prepaid
    royalties over a period of six months commencing with the initial shipment of
    the title at a rate based upon the number of units shipped. We evaluate the
    likelihood of future realization of prepaid royalties and license fees
    quarterly, on a product-by-product basis, and charge the cost of goods sold for
    any amounts that we deem unlikely to realize through future product sales.

    Our cost of goods sold decreased 33% to $4,000 in the three months ended
    March 31, 2007 compared to the same period in 2006.

    Our gross margin remained the same at 94% for the 2007 period from 94% in
    the 2006 period.

    MARKETING AND SALES

    Our marketing and sales expense for the three months ended March 31, 2007
    and 2006 breakdown as follows: (in thousands)

    2007 2006 CHANGE % CHANGE
    -------- -------- -------- --------
    Marketing and Sales ............. $ 93 $ 147 $ (54) (37)%

    Marketing and sales expenses primarily consist of advertising and retail
    marketing support, sales commissions, marketing and sales personnel, customer
    support services and other related operating expenses. Marketing and sales
    expenses for the three months ended March 31, 2007 were $93,000 a 37% decrease
    compared to the 2006 period.

    GENERAL AND ADMINISTRATIVE

    Our general and administrative expense for the three months ended March 31,
    2007 and 2006 breakdown as follows: (in thousands)

    2007 2006 CHANGE % CHANGE
    -------- -------- -------- --------
    General and Administrative ...... $ 301 $ 415 $ (114) (27)%

    General and administrative expenses primarily consist of administrative
    personnel expenses, facilities costs, professional fees, bad debt expenses and
    other related operating expenses. General and administrative expenses for the
    three months ended March 31, 2007 were $301,000 a 27% decrease as compared to
    the same period in 2006. The decrease is mainly due to a $114,000 decrease in
    officer, director compensation, personnel costs and general expenses.

    OTHER EXPENSE (INCOME), NET

    Our other expense (income) for the three months ended March 31, 2007 and
    2006 breakdown as follows: (in thousands)

    2007 2006 CHANGE % CHANGE
    -------- -------- -------- --------
    Other Expense ( Income) ......... $ (548) $ 67 $ (615) 917%

    Other income consists primarily of reversals of certain prior year payables
    in the amount of $435,000, recognition of expired contract in the amount of
    $50,000, reversal of reserves, foreign currency exchange transaction gains and
    losses, and interest expense on debt in the amount of $63,000. Other income for
    the three months ended March 31, 2007 was $548,000, a 917% increase as compared
    to the same period in 2006.

    LIQUIDITY AND CAPITAL RESOURCES

    As of March 31, 2007, we had a working capital deficit of approximately
    $7.9 million, and our cash balance was approximately $6,000. We currently have
    no cash reserves and are only able to pay current liabilities. We cannot
    continue in our current form without obtaining additional financing or income.

    We have substantially reduced our operating expenses and have licensed
    certain rights to one of our Intellectual Properties, Earthworm Jim, to a third
    party. We have sold one of our Intellectual Properties, Fallout, to a third
    party while obtaining a License back to allow us to create, develop and exploit
    a "Fallout" Massively Multiplayer Online Game (MMOG).


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    <PAGE>


    If we do not receive sufficient financing or income we may (i) liquidate
    assets, (ii) sell the company (iii) seek protection from our creditors including
    the filing of voluntary bankruptcy,, and/or (iv) continue operations, but incur
    material harm to our business, operations or financial conditions. These
    conditions, combined with our historical operating losses and our deficits in
    stockholders' equity and working capital, raise substantial doubt about our
    ability to continue as a going concern.

    Additionally, we have reduced our fixed overhead commitments, and cancelled
    or suspended development on future titles and scaled back certain marketing
    programs associated with the cancelled projects. Management will continue to
    pursue various alternatives to improve future operating results.

    We continue to seek external sources of funding, including but not limited
    to, incurring debt, the sale of assets or stock, the licensing of certain
    product rights in selected territories, selected distribution agreements, and/or
    other strategic transactions sufficient to provide short-term funding, and
    potentially achieve our long-term strategic objectives.

    We have been operating without a credit facility since October 2001, which
    has adversely affected cash flow. Although we are now able to pay our current
    liabilities, we continue to face difficulties in paying our historical vendors,
    and employees, and have pending lawsuits as a result of our continuing cash flow
    difficulties. We expect these difficulties to improve during 2007 assuming full
    receipt of the deferred consideration from the sale of "Fallout".

    Historically, we have funded our operations primarily through cash flow
    from operations, including royalty and distribution fee advances.

    Our primary capital needs have historically been working capital
    requirements necessary to fund our operations. Our operating activities used
    cash of $44,000 during the three months ended March 31, 2007, primarily
    attributable to licensing and distribution net of expenditures.

    We entered into various licensing agreements during the first quarter of
    2007 under which we licensed others to exploit games that we have intellectual
    property rights to. We expect in the remainder of 2007 to enter into similar
    license arrangements to generate cash for the Company's operations.

    Currently the Company has no internal development of new titles.

    The Company is planning to exploit its license of "Fallout" on Massively
    Multiplayer Online Gaming (MMOG) and is reviewing the financial avenues for
    funding MMOG.

    If operating revenues are not sufficient to fund our operations, no
    assurance can be given that alternative sources of funding could be obtained on
    acceptable terms, or at all. These conditions, combined with our deficits in
    stockholders' equity and working capital, raise substantial doubt about our
    ability to continue as a going concern. The accompanying condensed consolidated
    financial statements do not include any adjustments to reflect the possible
    future effects on the recoverability and classification of assets and
    liabilities that may result from the outcome of this uncertainty. There can be
    no guarantee that we will be able to meet all contractual obligations or
    liabilities in the future, including payroll obligations.

    OFF BALANCE SHEET ARRANGEMENTS

    We do not have any off-balance sheet arrangements under which we have
    obligations under a guaranteed contract that has any of the characteristics
    identified in paragraph 3 of FASB Interpretation No. 45 "Guarantors Accounting
    and Disclosure Requirements for Guarantees, Including Indirect Guarantees of
    Indebtedness of Others". We do not have any retained or contingent interest in
    assets transferred to an unconsolidated entity or similar arrangement that
    serves as credit, liquidity or market risk support to such entity for such
    assets. We also do not have any obligation, including a contingent obligation,
    under a contract that would be accounted for as a derivative instrument. We have
    no obligations, including a contingent obligation arising out of a variable
    interest (as referenced in FASB Interpretation No. 46, Consolidation of Variable
    Interest Entities, as amended) in an unconsolidated entity that is held by, and
    material to, us, where such entity provides financing, liquidity, market risk or
    credit risk support to, or engages in leasing, hedging or research and
    development services with us.


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    <PAGE>


    CONTRACTUAL OBLIGATIONS

    The following table summarizes certain of our contractual obligations under
    non-cancelable contracts and other commitments at March 31, 2007, and the effect
    such obligations are expected to have on our liquidity and cash flow in future
    periods. (in thousands)

    LESS THAN 1 - 3 3 - 5 MORE THAN
    CONTRACTUAL OBLIGATIONS Total 1 YEAR YEARS YEARS 5 YEARS
    - ------------------------- -------- -------- -------- -------- --------
    Lease Commitments (1) ... 11 -- 11 -- --
    -------- -------- -------- -------- --------
    Total .................. 11 -- 11 -- --

    (1) We have a lease commitment at the Beverly Hills office through April 2008.
    We also have a lease commitment at our French representation office through
    February 28, 2008 with an option for the Company to take up to an
    additional 6 years.

    Our current cash reserves plus our expected cash from existing operations
    assuming full receipt of the deferred consideration from the sale of "Fallout"
    will only be sufficient to fund our anticipated expenditures to March 31, 2008.
    We will need to continue to consummate certain sales of assets and/or raise
    additional financing to meet our contractual obligations.

    ITEM 3. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK

    We do not have any derivative financial instruments as of March 31, 2007.
    However, we are exposed to certain market risks arising from transactions in the
    normal course of business, principally the risk associated with foreign currency
    fluctuations. We do not hedge our interest rate risk, or our risk associated
    with foreign currency fluctuations.

    INTEREST RATE RISK

    Currently, we do not have a line of credit, but we anticipate we may
    establish a line of credit in the future.

    FOREIGN CURRENCY RISK

    Our earnings are affected by fluctuations in the value of our foreign
    subsidiary's functional currency, and by fluctuations in the value of the
    functional currency of our foreign receivables.

    We recognized gains of $ 40,000 and $2,500 during the three months ended
    March 31, 2007 and 2006 respectively, primarily in connection with foreign
    exchange fluctuations in the timing of payments received on accounts receivable
    which have been from Interplay Productions Ltd.

    ITEM 4. CONTROLS AND PROCEDURES

    As of the end of the period covered by this report, we carried out an
    evaluation, under the supervision and with the participation of our Chief
    Executive Officer and interim Chief Financial Officer of the effectiveness of
    the design and operation of our disclosure controls and procedures. Based upon
    this evaluation, our Chief Executive Officer and interim Chief Financial Officer
    concluded that our disclosure controls and procedures were effective, at the
    reasonable assurance level, in ensuring that information required to be
    disclosed is recorded, processed, summarized and reported within the time period
    specified in the SEC's rules and forms and in timely alerting him to material
    information required to be included in this report.

    There were no changes made in our internal controls over financial
    reporting that occurred during the quarter ended March 31, 2007 that have
    materially affected or are reasonably likely to materially affect these
    controls.

    Our management, including the Chief Executive Officer and Interim Chief
    Financial Officer, does not expect that our disclosure controls and procedures
    or our internal control over financial reporting will necessarily prevent all
    fraud and material errors. An internal control system, no matter how well
    conceived and operated, can provide only reasonable, not absolute, assurance
    that the objectives of the control system are met.


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    <PAGE>


    Further, the design of a control system must reflect the fact that there
    are resource constraints, and the benefits of controls must be considered
    relative to their costs. Because of the inherent limitations on all internal
    control systems, our internal control system can provide only reasonable
    assurance of achieving its objectives and no evaluation of controls can provide
    absolute assurance that all control issues and instances of fraud, if any,
    within our Company have been detected. These inherent limitations include the
    realities that judgments in decision-making can be faulty, and that breakdowns
    can occur because of simple error or mistake. Additionally, controls can be
    circumvented by the individual acts of some persons, by collusion of two or more
    people, and/or by management override of the control. The design of any system
    of internal control is also based in part upon certain assumptions about the
    likelihood of future events, and there can be no can provide only reasonable,
    not absolute assurance that any design will succeed in achieving its stated
    goals under all potential future conditions. Over time, controls may become
    inadequate because of changes in circumstances, and/or the degree of compliance
    with the policies and procedures may deteriorate.

    PART II - OTHER INFORMATION

    ITEM 1. LEGAL PROCEEDINGS

    The information required in this Item 1 is incorporated herein by reference
    to the information in "Note 2. Commitments and Contingencies" to our condensed
    consolidated financial statements located in Item 1, Part 1 of this Report.

    ITEM 1A. RISK FACTORS

    RISK FACTORS

    Our future operating results depend upon many factors and are subject to
    various risks and uncertainties. These major risks and uncertainties are
    discussed below. There may be additional risks and uncertainties which we do not
    believe are currently material or are not yet known to us but which may become
    such in the future. Some of the risks and uncertainties which may cause our
    operating results to vary from anticipated results or which may materially and
    adversely affect our operating results are as follows:

    RISKS RELATED TO OUR FINANCIAL RESULTS

    WE CURRENTLY HAVE A NUMBER OF OBLIGATIONS THAT WE ARE UNABLE TO MEET WITHOUT
    GENERATING ADDITIONAL INCOME OR RAISING ADDITIONAL CAPITAL. IF WE CANNOT
    GENERATE ADDITIONAL INCOME OR RAISE ADDITIONAL CAPITAL IN THE NEAR FUTURE, WE
    MAY BECOME INSOLVENT, FAIL TO OBTAIN APPROPRIATE RELIEF FROM BANKRUPTCY, AND/OR
    BE MADE BANKRUPT AND/OR OUR STOCK MAY BECOME ILLIQUID OR WORTHLESS.

    As of March 31, 2007, our cash balance was approximately $6,000 and our
    outstanding and current liabilities totaled approximately $8.1 million. In
    particular, we have some significant creditors that comprise a substantial
    proportion of outstanding obligations, including many that have obtained
    judgments against us that we might not be able to satisfy. If we do not receive
    sufficient financing or sufficient funds from our operations we may (i)
    liquidate assets, (ii) seek or be forced into bankruptcy and/or obtain
    appropriate relief from bankruptcy and/or, (iii) continue operations, but incur
    material harm to our business, operations or financial condition. These measures
    could have a material adverse effect on our ability to continue as a going
    concern. Additionally, because of our financial condition, our Board of
    Directors has a duty to our creditors that may conflict with the interests of
    our stockholders. When a Delaware corporation is operating in the vicinity of
    insolvency, the Delaware courts have imposed upon the corporation's directors a
    fiduciary duty to the corporation's creditors. Our Board of Directors may be
    required to make decisions that favor the interests of creditors at the expense
    of our stockholders to fulfill its fiduciary duty. For instance, we may be
    required to preserve our assets to maximize the repayment of debts versus
    employing the assets to further grow our business and increase shareholder
    value. If we cannot generate enough income from our operations or are unable to
    locate additional funds through financing, we will not have sufficient resources
    to continue operations.

    WE HAVE A HISTORY OF LOSSES, AND MAY HAVE TO FURTHER REDUCE OUR COSTS BY
    CURTAILING FUTURE OPERATIONS TO CONTINUE AS A BUSINESS.

    For the three months ended March 31, 2007, our net income from operations
    was $229,000 but we have incurred significant net losses in previous years.
    Although for the year ended December 31, 2006, our net income was $3.1 million,


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    <PAGE>


    $4.5 million of our revenue was recognized from the reversals of certain
    settlements, reversal of reserves and prior year payables, (which did not
    generate cash flow). As of March 31, 2007 we had an accumulated deficit of $130
    million. Our ability to fund our capital requirements out of our available cash
    and cash generated from our operations depends on a number of factors. Some of
    these factors include the progress of our licensees' product distributions and
    licensing of our intellectual property, the rate of growth of our business, and
    our commercial success. If we cannot generate positive cash flow from
    operations, we will have to continue to reduce our costs and raise working
    capital from other sources. These measures could include selling or
    consolidating certain operations or assets, and delaying, canceling or scaling
    back product development and marketing programs. These measures could materially
    and adversely affect our ability to publish successful titles, and may not be
    enough to permit us to operate profitability, or at all.

    OUR ABILITY TO EFFECT A FINANCING TRANSACTION TO FUND OUR OPERATIONS COULD
    ADVERSELY AFFECT THE VALUE OF YOUR STOCK.

    We expect to consummate a financing transaction to receive additional
    liquidity. This additional financing may take the form of raising additional
    capital through public or private equity offerings or debt financing. To the
    extent we raise additional capital by issuing equity securities, we cannot be
    certain that additional capital will be available to us on favorable terms and
    our stockholders will likely experience substantial dilution. Our certificate of
    incorporation provides for the issuance of preferred stock however we currently
    do not have any preferred stock issued and outstanding. Any new equity
    securities issued may have greater rights, preferences or privileges than our
    existing common stock. Material shortage of capital will require us to take
    drastic steps such as reducing our level of operations, disposing of selected
    assets, effecting financings on less than favorable terms or seeking protection
    under federal bankruptcy laws.

    RISKS RELATED TO OUR BUSINESS

    TITUS INTERACTIVE SA (PLACED IN INVOLUNTARY BANKRUPTCY IN JANUARY, 2005)
    CONTROLS A MAJORITY OF OUR VOTING STOCK AND CAN ELECT A MAJORITY OF OUR BOARD OF
    DIRECTORS AND PREVENT AN ACQUISITION OF US THAT IS FAVORABLE TO OUR OTHER
    STOCKHOLDERS. ALTERNATIVELY, TITUS CAN ALSO CAUSE A SALE OF CONTROL OF OUR
    COMPANY THAT MAY NOT BE FAVORABLE TO OUR OTHER STOCKHOLDERS.

    Titus owns approximately 58 million shares of common stock and has majority
    ownership. As a consequence, Titus can control substantially all matters
    requiring stockholder approval, including the election of directors, subject to
    our stockholders' cumulative voting rights, and the approval of mergers or other
    business combination transactions. At our 2003 and 2002 annual stockholders
    meetings, Titus exercised its voting power to elect a majority of our Board of
    Directors. Our Chief Executive Officer and interim Chief Financial Officer,
    Herve Caen, was a director of various Titus affiliates. This concentration of
    voting power could discourage or prevent a change in control that otherwise
    could result in a premium in the price of our common stock. Further, Titus'
    bankruptcy could lead to a sale by its liquidator or other representative in
    bankruptcy, of shares Titus holds in us, and/or a sale of Titus itself which
    would result in a sale of control of our Company and such a sale may not be
    favorable to our other stockholders. Such a sale, including if it involves a
    dispersion of shares to multiple stockholders, further could have the effect of
    making any business combination, or a sale of all of our shares as a whole, more
    difficult.

    THE LACK OF ANY CREDIT AGREEMENT HAS RESULTED IN A SUBSTANTIAL REDUCTION IN THE
    CASH AVAILABLE TO FINANCE OUR OPERATIONS.

    We are currently operating without a credit agreement or credit facility.
    There can be no assurance that we will be able to enter into a new credit
    agreement or that if we do enter into a new credit agreement, it will be on
    terms favorable to us.

    WE CONTINUE TO OPERATE WITHOUT A CHIEF FINANCIAL OFFICER, WHICH MAY AFFECT OUR
    ABILITY TO MANAGE OUR FINANCIAL OPERATIONS.

    We are presently without a CFO, and Mr. Caen assumed the position of
    interim-CFO and continues as CFO .


    OUR BUSINESS AND INDUSTRY IS BOTH SEASONAL AND CYCLICAL. IF WE FAIL TO DELIVER
    OUR PRODUCTS AT THE RIGHT TIMES, OUR SALES WILL SUFFER.


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    <PAGE>


    Our business is highly seasonal, with the highest levels of consumer demand
    occurring in the fourth quarter. Our industry is also cyclical. The timing of
    hardware platform introduction is often tied to the year-end season and is not
    within our control. As new platforms are being introduced into our industry,
    consumers often choose to defer game software purchases until such new platforms
    are available, which would cause sales of our products on current platforms to
    decline. This decline may not be offset by increased sales of products for the
    new platform.

    THE UNPREDICTABILITY OF FUTURE RESULTS MAY CAUSE OUR STOCK PRICE TO REMAIN
    DEPRESSED OR TO DECLINE FURTHER.

    Our operating results have fluctuated in the past and may fluctuate in the
    future due to several factors, some of which are beyond our control. These
    factors include:

    o demand for our products and our competitors' products;

    o the size and rate of growth of the market for interactive
    entertainment software;

    o changes in personal computer and video game console platforms;

    o the timing of announcements of new products by us and our competitors
    and the number of new products and product enhancements released by us
    and our competitors;

    o changes in our product mix;

    o the number of our products that are returned; and

    o the level of our international and original equipment manufacturer
    royalty and licensing net revenues.

    Many factors make it difficult to accurately predict the quarter in which
    we will ship our products. Some of these factors include:

    o the uncertainties associated with the interactive entertainment
    software development process;

    o approvals required from content and technology licensors; and

    o the timing of the release and market penetration of new game hardware
    platforms.

    THERE ARE HIGH FIXED COSTS TO DEVELOPING OUR PRODUCTS. IF OUR REVENUES DECLINE
    BECAUSE OF DELAYS IN THE DISTRIBUTION OF OUR PRODUCTS, OR IF THERE ARE
    SIGNIFICANT DEFECTS OR DISSATISFACTION WITH OUR PRODUCTS, OUR BUSINESS COULD BE
    HARMED.

    Although for the year ended December 31, 2006, our net income was $3.1
    million, $4.5 million was from one time non recurring events, and we have
    incurred significant net losses in previous years and $4.5 million did not
    generate cash flow. Our losses in the past stemmed partly from the significant
    costs we incurred to develop our entertainment software products, product
    returns and price concessions. Moreover, a significant portion of our operating
    expenses is relatively fixed, with planned expenditures based largely on sales
    forecasts. At the same time, most of our products have a relatively short life
    cycle and sell for a limited period of time after their initial release, usually
    less than one year.

    Relatively fixed costs and short windows in which to earn revenues mean
    that sales of new products are important in enabling us to recover our
    development costs, to fund operations and to replace declining net revenues from
    older products. Our failure to accurately assess the commercial success of our
    new products, and our delays in licensing existing products could reduce our
    net.

    IF OUR PRODUCTS DO NOT ACHIEVE BROAD MARKET ACCEPTANCE, OUR BUSINESS COULD BE
    HARMED SIGNIFICANTLY.

    Consumer preferences for interactive entertainment software are always
    changing and are extremely difficult to predict. Historically, few interactive
    entertainment software products have achieved continued market acceptance.
    Instead, a limited number of releases have become "hits" and have accounted for
    a substantial portion of revenues in our industry. Further, publishers with a
    history of producing hit titles have enjoyed a significant marketing advantage
    because of their heightened brand recognition and consumer loyalty. We expect
    the importance of introducing hit titles to increase in the future. We cannot
    assure you that our licensing of products will achieve significant market
    acceptance, or that we will be able to sustain this acceptance for a significant
    length of time if we achieve it.


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    <PAGE>


    We believe that our future revenue will continue to depend on the
    successful production of hit titles on a continuous basis by us or our
    licensees. Because we and our licensees introduce a relatively limited number of
    new products in a given period, the failure of one or more of these products to
    achieve market acceptance could cause material harm to our business. Further, if
    our or are licensees' products do not achieve market acceptance, we could be
    forced to accept substantial product returns or grant significant pricing
    concessions to maintain our or our licensees' relationship with retailers and
    our or our licensees' access to distribution channels. If we or our licensees
    are forced to accept significant product returns or grant significant pricing
    concessions, our business and financial results could suffer material harm.

    WE HAVE A LIMITED NUMBER OF KEY MANAGEMENT AND OTHER PERSONNEL. THE LOSS OF ANY
    SINGLE MEMBER OF MANAGEMENT OR KEY PERSON OR THE FAILURE TO HIRE AND INTEGRATE
    CAPABLE NEW KEY PERSONNEL COULD HARM OUR BUSINESS.

    Our business requires extensive time and creative effort to produce and
    market. Our future success also will depend upon our ability to attract,
    motivate and retain qualified employees and contractors, particularly software
    design and development personnel. Competition for highly skilled employees is
    intense, and we may fail to attract and retain such personnel. Alternatively, we
    may incur increased costs in order to attract and retain skilled employees. Our
    executive management team currently consists of CEO and interim CFO Herve Caen.
    Our failure to recruit or retain the services of key personnel, including
    competent executive management, or to attract and retain additional qualified
    employees could cause material harm to our business.

    OUR INTERNATIONAL SALES EXPOSE US TO RISKS OF UNSTABLE FOREIGN ECONOMIES,
    DIFFICULTIES IN COLLECTION OF REVENUES, INCREASED COSTS OF ADMINISTERING
    INTERNATIONAL BUSINESS TRANSACTIONS AND FLUCTUATIONS IN EXCHANGE RATES.

    Our net revenues from international sales accounted for approximately 97%
    of our total net revenues for the quarter ending March 31, 2007 and 66% and 57%
    of our total net revenues for years ended December 31, 2006 and 2005,
    respectively. To the extent our resources allow, we intend to continue to expand
    our direct and indirect sales, marketing and product localization activities
    worldwide.

    Our international sales are subject to a number of inherent risks,
    including the following:

    o recessions in foreign economies may reduce purchases of our products;

    o translating and localizing products for international markets is time
    consuming and expensive;

    o accounts receivable are more difficult to collect and when they are
    collectible, they may take longer to collect;

    o regulatory requirements may change unexpectedly;

    o it is difficult and costly to staff and manage foreign operations;

    o fluctuations in foreign currency exchange rates;

    o political and economic instability; and

    o delays in market penetration of new platforms in foreign territories.

    These factors may cause material declines in our future international net
    revenues and, consequently, could cause material harm to our business.

    A SIGNIFICANT, CONTINUING RISK WE FACE FROM OUR INTERNATIONAL SALES AND
    OPERATIONS STEMS FROM CURRENCY EXCHANGE RATE FLUCTUATIONS. BECAUSE WE DO NOT
    ENGAGE IN CURRENCY HEDGING ACTIVITIES, FLUCTUATIONS IN CURRENCY EXCHANGE RATES
    HAVE CAUSED SIGNIFICANT REDUCTIONS IN OUR NET REVENUES FROM INTERNATIONAL SALES
    AND LICENSING DUE TO THE LOSS IN VALUE UPON CONVERSION INTO U.S. DOLLARS. WE MAY
    SUFFER SIMILAR LOSSES IN THE FUTURE.

    OUR OR OUR LICENSEES' CUSTOMERS HAVE THE ABILITY TO RETURN PRODUCTS OR TO
    RECEIVE PRICING CONCESSIONS AND SUCH RETURNS AND CONCESSIONS COULD REDUCE OUR
    NET REVENUES AND RESULTS OF OPERATIONS.

    We are exposed to the risk of product returns and pricing concessions with
    respect to our or our licensees' distributors. Our or our licensees'
    distributors allow retailers to return defective, shelf-worn and damaged
    products in accordance with negotiated terms, and also offer a 90-day limited
    warranty to end users that products will be free from manufacturing defects. In
    addition, our or our licensees' provide pricing concessions to customers to
    manage customers' inventory levels in the distribution channel. Our or our
    licensees' distributors could be forced to accept substantial product returns
    and provide pricing concessions to maintain relationships with retailers and
    their access to distribution channels.


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    <PAGE>


    RISKS RELATED TO OUR INDUSTRY

    INADEQUATE INTELLECTUAL PROPERTY PROTECTIONS COULD PREVENT US FROM
    ENFORCING OR DEFENDING OUR PROPRIETARY TECHNOLOGY.

    We regard our software as proprietary and rely on a combination of patent,
    copyright, trademark and trade secret laws, employee and third party
    nondisclosure agreements and other methods to protect our proprietary rights. We
    own or license various copyrights and trademarks, and hold the rights to one
    patent application related to one of our titles. While we provide "shrink-wrap"
    license agreements or limitations on use with our software, it is uncertain to
    what extent these agreements and limitations are enforceable. We are aware that
    some unauthorized copying occurs within the computer software industry, and if a
    significantly greater amount of unauthorized copying of our interactive
    entertainment software products were to occur, it could cause material harm to
    our business and financial results.

    POLICING UNAUTHORIZED USE OF OUR PRODUCTS IS DIFFICULT, AND SOFTWARE PIRACY CAN
    BE A PERSISTENT PROBLEM, ESPECIALLY IN SOME INTERNATIONAL MARKETS. FURTHER, THE
    LAWS OF SOME COUNTRIES WHERE OUR PRODUCTS ARE OR MAY BE DISTRIBUTED EITHER DO
    NOT PROTECT OUR PRODUCTS AND INTELLECTUAL PROPERTY RIGHTS TO THE SAME EXTENT AS
    THE LAWS OF THE UNITED STATES, OR ARE WEAKLY ENFORCED. LEGAL PROTECTION OF OUR
    RIGHTS MAY BE INEFFECTIVE IN SUCH COUNTRIES, AND AS WE LEVERAGE OUR SOFTWARE
    PRODUCTS USING EMERGING TECHNOLOGIES SUCH AS THE INTERNET AND ONLINE SERVICES,
    OUR ABILITY TO PROTECT OUR INTELLECTUAL PROPERTY RIGHTS AND TO AVOID INFRINGING
    OTHERS' INTELLECTUAL PROPERTY RIGHTS MAY DIMINISH. WE CANNOT ASSURE YOU THAT
    EXISTING INTELLECTUAL PROPERTY LAWS WILL PROVIDE ADEQUATE PROTECTION FOR OUR
    PRODUCTS IN CONNECTION WITH THESE EMERGING TECHNOLOGIES. WE LACK RESOURCES TO
    DEFEND PROPRIETARY TECHNOLOGY.

    WE MAY UNINTENTIONALLY INFRINGE ON THE INTELLECTUAL PROPERTY RIGHTS OF OTHERS,
    WHICH COULD EXPOSE US TO SUBSTANTIAL DAMAGES OR RESTRICT OUR OPERATIONS.

    o As the number of interactive entertainment software products increases
    and the features and content of these products continue to overlap,
    software developers increasingly may become subject to infringement
    claims. Although we believe that we make reasonable efforts to ensure
    that our products do not violate the intellectual property rights of
    others, it is possible that third parties still may claim
    infringement. From time to time, we receive communications from third
    parties regarding such claims. Existing or future infringement claims
    against us, whether valid or not, may be time consuming and expensive
    to defend. Intellectual property litigation or claims could force us
    to do one or more of the following:cease selling, incorporating or
    using products or services that incorporate the challenged
    intellectual property;

    o obtain a license from the holder of the infringed intellectual
    property, which license, if available at all, may not be available on
    commercially favorable terms; or

    o redesign our interactive entertainment software products, possibly in
    a manner that reduces their commercial appeal.

    Any of these actions may cause material harm to our business and financial
    results.

    OUR BUSINESS IS INTENSELY COMPETITIVE AND PROFITABILITY IS INCREASINGLY DRIVEN
    BY A FEW KEY TITLE RELEASES. IF WE ARE UNABLE TO DELIVER KEY TITLES, OUR
    BUSINESS MAY BE HARMED.

    Competition in our industry is intense. New videogame products are
    regularly introduced. Increasingly, profits and revenues in our industry are
    dominated by certain key product releases and are increasingly produced in
    conjunction with the latest consumer and media trends. Many of our competitors
    may have more finances and other resources for the development of product titles
    than we do. If our competitors develop more successful products, or if we do not
    continue to develop consistently high-quality products, our revenue will
    decline.


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    IF WE FAIL TO ANTICIPATE CHANGES IN VIDEO GAME PLATFORMS AND TECHNOLOGY, OUR
    BUSINESS MAY BE HARMED.

    The interactive entertainment software industry is subject to rapid
    technological change. New technologies could render our current products or
    products in development obsolete or unmarketable. Some of these new technologies
    include:

    o operating systems;

    o new media formats

    o releases of new video game consoles;

    o new video game systems by Sony, Microsoft, Nintendo and others.

    We must continually anticipate and assess the emergence of, and market
    acceptance of, new interactive entertainment software platforms well in advance
    of the time the platform is introduced to consumers. Because product development
    cycles are difficult to predict, we must make substantial product development
    and other investments in a particular platform well in advance of introduction
    of the platform. If the platforms for which we develop new software products or
    modify existing products are not released on a timely basis or do not attain
    significant market penetration, or if we develop products for a delayed or
    unsuccessful platform, our business and financial results could suffer material
    harm.

    New interactive entertainment software platforms and technologies also may
    undermine demand for products based on older technologies. Our success will
    depend in part on our ability to adapt our products to those emerging game
    platforms that gain widespread consumer acceptance. Our business and financial
    results may suffer material harm if we fail to:

    o anticipate future technologies and platforms and the rate of market
    penetration of those technologies and platforms;

    o obtain licenses to develop products for those platforms on favorable
    terms; or

    o create software for those new platforms on a timely basis.

    OUR SOFTWARE MAY BE SUBJECT TO GOVERNMENTAL RESTRICTIONS OR RATING SYSTEMS.

    Legislation is periodically introduced at the state and federal levels in
    the United States and in foreign countries to establish a system for providing
    consumers with information about graphic violence and sexually explicit material
    contained in interactive entertainment software products. In addition, many
    foreign countries have laws that permit governmental entities to censor the
    content of interactive entertainment software. We believe that mandatory
    government-run rating systems eventually will be adopted in many countries that
    are significant markets or potential markets for our products. We may be
    required to modify our products to comply with new regulations, which could
    delay the release of our products in those countries.

    Due to the uncertainties regarding such rating systems, confusion in the
    marketplace may occur, and we are unable to predict what effect, if any, such
    rating systems would have on our business. In addition to such regulations,
    certain retailers have in the past declined to stock some of our products
    because they believed that the content of the packaging artwork or the products
    would be offensive to the retailer's customer base. While to date these actions
    have not caused material harm to our business, we cannot assure you that similar
    actions by our distributors or retailers in the future would not cause material
    harm to our business.

    RISKS RELATED TO OUR STOCK

    SOME PROVISIONS OF OUR CHARTER DOCUMENTS MAY MAKE TAKEOVER ATTEMPTS DIFFICULT,
    WHICH COULD DEPRESS THE PRICE OF OUR STOCK AND INHIBIT OUR ABILITY TO RECEIVE A
    PREMIUM PRICE FOR YOUR SHARES.

    Our Certificate of Incorporation, as amended, provides for 5,000,000
    authorized shares of Preferred Stock. Our Board of Directors has the authority,
    without any action by the stockholders, to issue up to 4,280,576 shares of
    preferred stock and to fix the rights and preferences of such shares. 719,424
    shares of Series A Preferred Stock was issued to Titus in the past, which amount
    has been fully converted into our common stock. In addition, our certificate of
    incorporation and bylaws contain provisions that:

    o eliminate the ability of stockholders to act by written consent and to
    call a special meeting of stockholders; and


    21
    <PAGE>


    o require stockholders to give advance notice if they wish to nominate
    directors or submit proposals for stockholder approval.


    These provisions may have the effect of delaying, deferring or preventing a
    change in control, may discourage bids for our common stock at a premium over
    its market price and may adversely affect the market price, and the voting and
    other rights of the holders, of our common stock.

    OUR COMMON STOCK MAY BE SUBJECT TO THE "PENNY STOCK" RULES WHICH COULD ADVERSELY
    AFFECT THE MARKET PRICE OF OUR COMMON STOCK.

    "Penny stocks" generally include equity securities with a price of less
    than $5.00 per share, which are not traded on a national stock exchange or on
    NASDAQ, and are issued by a company that has tangible net assets of less than
    $2,000,000 if the company has been operating for at least three years. The
    "penny stock" rules require, among other things, broker dealers to satisfy
    special sales practice requirements, including making individualized written
    suitability determinations and receiving a purchaser's written consent prior to
    any transaction. In addition, additional disclosure in connection with trades in
    the common stock are required, including the delivery of a disclosure schedule
    prescribed by the SEC relating to the "penny stock" market. These additional
    burdens imposed on broker-dealers may discourage them from effecting
    transactions in our common stock, which may make it more difficult for an
    investor to sell their shares and adversely affect the market price of our
    common stock.

    OUR STOCK IS VOLATILE

    The trading price of our common stock has previously fluctuated and could
    continue to fluctuate in response to factors that are largely beyond our
    control, and which may not be directly related to the actual operating
    performance of our business, including:

    o general conditions in the computer, software, entertainment, media or
    electronics industries;

    o changes in earnings estimates or buy/sell recommendations by analysts;

    o investor perceptions and expectations regarding our products, plans
    and strategic position and those of our competitors and customers; and

    o price and trading volume volatility of the broader public markets,
    particularly the high technology sections of the market.

    ITEM 3. DEFAULTS UPON SENIOR SECURITIES

    We have received several notices of default on payment on principal and
    interest from Warner Bros. Entertainment Inc. on an Amended and Restated Secured
    Convertible Promissory Note, dated April 30, 2002, with an original principal
    sum of $2,000,000. As of the date of this filing, the balance of the amount due
    under the note has been paid in full.

    ITEM 6. EXHIBITS

    (a) Exhibits - The following exhibits, other than exhibit 32.1 which is
    being furnished herewith, are filed as part of this report:

    EXHIBIT
    NUMBER EXHIBIT TITLE
    ------- -----------------------------------------------------

    31.1 Certificate of Herve Caen, Chief Executive Officer of
    Interplay Entertainment Corp. pursuant to Rule
    13a-14(a) of the Securities and Exchange Act of 1934,
    as amended.

    31.2 Certificate of Herve Caen, Interim Chief Financial
    Officer of Interplay Entertainment Corp. pursuant to
    Rule 13a-14(a) of the Securities and Exchange Act of
    1934, as amended.

    32.1 Certificate of Herve Caen, Chief Executive Officer
    and Interim Chief Financial Officer of Interplay
    Entertainment Corp. pursuant to Rule 13a-14(b) of the
    Securities and Exchange Act of 1934, as amended.


    22
    <PAGE>


    SIGNATURES


    Pursuant to the requirements of the Securities Exchange Act of 1934, the
    registrant has duly caused this report to be signed on its behalf by the
    undersigned thereunto duly authorized.



    INTERPLAY ENTERTAINMENT CORP.


    Date: May 21, 2007 By: /S/ HERVE CAEN
    ------------------------------------
    Herve Caen,
    Chief Executive Officer and
    Interim Chief Financial Officer
    (Principal Executive and
    Financial and Accounting Officer)


    23


    </TEXT>
    </DOCUMENT>
    <DOCUMENT>
    <TYPE>EX-31
    <SEQUENCE>2
    <FILENAME>ex31-1m.txt
    <DESCRIPTION>EX-31.1
    <TEXT>
    EXHIBIT 31.1

    Certification of CEO Pursuant to
    Securities Exchange Act Rules 13a-15(e) and 15d-14(e)
    as Adopted Pursuant to
    Section 302 of the Sarbanes-Oxley Act of 2002

    I, Herve Caen, certify that:

    1. I have reviewed this quarterly report on Form 10-Q of Interplay
    Entertainment Corp.;

    2. Based on my knowledge, this report does not contain any untrue
    statement of a material fact or omit to state a material fact necessary to make
    the statements made, in light of the circumstances under which such statements
    were made, not misleading with respect to the period covered by this report;

    3. Based on my knowledge, the financial statements, and other financial
    information included in this report, fairly present in all material respects the
    financial condition, results of operations and cash flows of the registrant as
    of, and for, the periods presented in this report;

    4. The registrant's other certifying officer and I are responsible for
    establishing and maintaining disclosure controls and procedures (as defined in
    Exchange Act Rules 13a-15(e) and 15d-15(e)) for the registrant and have:

    a) Designed such disclosure controls and procedures, or caused
    such disclosure controls and procedures to be designed under our supervision, to
    ensure that material information relating to the registrant, including its
    consolidated subsidiaries, is made known to us by others within those entities,
    particularly during the period in which this report is being prepared;

    b) Evaluated the effectiveness of the registrant's disclosure
    controls and procedures and presented in this report our conclusions about the
    effectiveness of the disclosure controls and procedures, as of the end of the
    period covered by this report based on such evaluation; and

    c) Disclosed in this report any change in the registrant's
    internal control over financial reporting that occurred during the registrant's
    most recent fiscal quarter (the registrant's fourth fiscal quarter in the case
    of an annual report) that has materially affected, or is reasonably likely to
    materially affect, the registrant's internal control over financial reporting;
    and

    5. The registrant's other certifying officer and I have disclosed,
    based on our most recent evaluation of internal control over financial
    reporting, to the registrant's auditors and the audit committee of the
    registrant's board of directors (or persons performing the equivalent
    functions):

    a) All significant deficiencies and material weaknesses in the
    design or operation of internal control over financial reporting which are
    reasonably likely to adversely affect the registrant's ability to record,
    process, summarize and report financial information; and

    b) Any fraud, whether or not material, that involves
    management or other employees who have a significant role in the registrant's
    internal control over financial reporting.

    Date: May 21, 2007 /s/ Herve Caen
    ---------------------------
    Herve Caen
    Chief Executive Officer

    </TEXT>
    </DOCUMENT>
    <DOCUMENT>
    <TYPE>EX-31
    <SEQUENCE>3
    <FILENAME>ex31-2m.txt
    <DESCRIPTION>EX-31.2
    <TEXT>

    EXHIBIT 31.2

    Certification of Interim CFO Pursuant to
    Securities Exchange Act Rules 13a-15(e) and 15d-15(a)
    as Adopted Pursuant to
    Section 302 of the Sarbanes-Oxley Act of 2002

    I, Herve Caen, certify that:

    1. I have reviewed this quarterly report on Form 10-Q of Interplay
    Entertainment Corp.;

    2. Based on my knowledge, this report does not contain any untrue
    statement of a material fact or omit to state a material fact necessary to make
    the statements made, in light of the circumstances under which such statements
    were made, not misleading with respect to the period covered by this report;

    3. Based on my knowledge, the financial statements, and other financial
    information included in this report, fairly present in all material respects the
    financial condition, results of operations and cash flows of the registrant as
    of, and for, the periods presented in this report;

    4. The registrant's other certifying officer and I are responsible for
    establishing and maintaining disclosure controls and procedures (as defined in
    Exchange Act Rules 13a-15(e) and 15d-15(e)) for the registrant and have:

    a) Designed such disclosure controls and procedures, or caused
    such disclosure controls and procedures to be designed under our supervision, to
    ensure that material information relating to the registrant, including its
    consolidated subsidiaries, is made known to us by others within those entities,
    particularly during the period in which this report is being prepared;

    b) Evaluated the effectiveness of the registrant's disclosure
    controls and procedures and presented in this report our conclusions about the
    effectiveness of the disclosure controls and procedures, as of the end of the
    period covered by this report based on such evaluation; and

    c) Disclosed in this report any change in the registrant's
    internal control over financial reporting that occurred during the registrant's
    most recent fiscal quarter (the registrant's fourth fiscal quarter in the case
    of an annual report) that has materially affected, or is reasonably likely to
    materially affect, the registrant's internal control over financial reporting;
    and

    5. The registrant's other certifying officer and I have disclosed,
    based on our most recent evaluation of internal control over financial
    reporting, to the registrant's auditors and the audit committee of the
    registrant's board of directors (or persons performing the equivalent
    functions):

    a) All significant deficiencies and material weaknesses in the
    design or operation of internal control over financial reporting which are
    reasonably likely to adversely affect the registrant's ability to record,
    process, summarize and report financial information; and

    b) Any fraud, whether or not material, that involves
    management or other employees who have a significant role in the registrant's
    internal control over financial reporting.

    Date: May 21, 2007 /s/ Herve Caen
    -------------------------------
    Herve Caen
    Interim Chief Financial Officer

    </TEXT>
    </DOCUMENT>
    <DOCUMENT>
    <TYPE>EX-32
    <SEQUENCE>4
    <FILENAME>ex32-1m.txt
    <DESCRIPTION>EX-32.1
    <TEXT>
    EXHIBIT 32.1


    CERTIFICATION PURSUANT TO
    SECURITIES EXCHANGE ACT RULES 13a-14(b) AND
    15d-14(b) AS ADOPTED PURSUANT SECTION 906 OF THE
    SARBANES-OXLEY ACT OF 2002 (SUBSECTIONS (a) AND (b) OF
    SECTION 1350, CHAPTER 63 OF TITLE 18,
    UNITED STATES CODE)

    Pursuant to section 906 of the Sarbanes-Oxley Act of 2002
    (subsections (a) and (b) of section 1350, chapter 63 of Title 18, United States
    Code), the undersigned officer of Interplay Entertainment Corp., a Delaware
    corporation (the "Company"), does hereby certify with respect to the Quarterly
    Report of the Company on Form 10-Q for the quarter ended March 31, 2007 as filed
    with the U.S. Securities and Exchange Commission (the "10-Q Report") that, to
    the best of the undersigned's knowledge:

    (1) the 10-Q Report fully complies with the requirements of
    section 13(a) or 15(d) of the Securities Exchange Act of 1934;
    and

    (2) the information contained in the 10-Q Report fairly presents,
    in all material respects, the financial condition and results
    of operations of the Company.


    Date: May 21, 2007
    /S/ HERVE CAEN
    -------------------------------
    Herve Caen
    Chief Executive Officer and
    Interim Chief Financial Officer

    </TEXT>
    </DOCUMENT>
    </SEC-DOCUMENT>
    -----END PRIVACY-ENHANCED MESSAGE-----

    Địa chỉ link tham khảo tại : http://www.sec.gov/Archives/edgar/data/1057232/000117091807000441/0001170918-07-000441.txt

    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
     
  6. GamePRO.

    GamePRO. Persian Prince

    Tham gia ngày:
    19/4/04
    Bài viết:
    3,980
    Nơi ở:
    HCM City
    10 ngày nữa cho tới khi ra mắt teaser, hồi hộp quá đi mất
     
  7. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
    Bài viết:
    7,519
    Nơi ở:
    Viet Nam
    -Tin mới từ web của Fallout 3 :

    Phỏng vấn Todd Howard ( lên dự án cho Fallout 3 ) những vấn đề chính cần quan tâm ....

    [​IMG]

    For this week’s Media Consumption, a column that looks at the media and art diets of our favourite industry personalities, we spoke to Todd Howard, executive producer for Bethesda’s The Elder Scrolls series, as well as the upcoming Fallout 3.

    The game was originally in development under the name Van Buren by Black Isle Studios, before lay-offs by parent company Interplay lead to the cancellation of the title in December of 2003. Shortly after, the rights to the series were sold to Bethesda, who reportedly started work on the game in July of 2004. The reaction from both fans and creators alike was mixed at best, with original Fallout co-designer Leonard Boyarsky commenting that the sale felt like “our ex-wife had sold our children that she had legal custody of”.

    Howard is unconcerned about this, however. “I wouldn't say doing Fallout has any more pressure then doing Elder Scrolls,” he says. “Most of the pressure comes from ourselves, trying to make a better game than our last.”

    Vice president of PR and marketing Pete Hines recently told Gamasutra that the team was “a fairly good ways into the process”, and noted that “Fallout is not a quick two year process, and we are already several years into the project”.

    Howard confirms this, stating that development on the game has “been full steam for a while now, and preproduction is coming to an end and we hope to show it off soon”.

    “There's certainly a lot of people who want to see it,” he continues, “so that's always a good sign. I just hope people ‘get it’ for what it is, and for what it isn't.”

    We spoke to Howard recently to ask him about the portion controlled servings that go into his media diet at the moment.

    Sounds: "Well, I'm incredibly late to the iPod generation, and recently got one, so I've broken through to the whole iTunes things and have been sampling a large number of things, from Gnarls Barkley to Social Distortion. It's so easy to browse new music, sample it, and buy what you like in small chunks. I've bought more music in the last few months than I've bought in the last five years.

    In general I listen to classic rock stuff, like Springsteen and the Stones. Born to Run and Darkness on the Edge of Town are still my favourites - they are very raw albums, and not overly produced. The songs have great imagery and storytelling, while still rocking. I pretty much like all of Bruce's stuff, even the new stuff. It's nice to see an artist continue to grow, and not overly repeat himself. With the Stones, I love the live album Stripped.

    I've also been listening to a lot of music for Fallout 3 - stuff from the '40s."

    Moving Pictures: "Lord of the Rings, Star Wars, and Raiders of the Lost Ark: those are my all time favorites.

    Recently I've come to really respect and admire Chris Nolan, who did Memento, Batman Begins, and The Prestige. The Prestige was the last "great" movie I've seen. His movies seem to challenge you on another level. Outside of his excellent visual storytelling in all his movies, even Insomnia, he directs his characters with subtle enough performances to give you insight into something much deeper, while not hitting you over the head repeatedly with it.

    Oh, and [I enjoyed] Borat."

    Words: "I don't have the time to read as much as I'd like, only when I'm on a long vacation or something do I find the time. Last book I read was Cormac McCarthy's The Road, which is absolutely brilliant. That book will stay with you long after you read it.

    I've made it required reading for a lot of people here. There's great Fallout type stuff in there: a post-apocalyptic world with people struggling to survive. It's a very harsh story."

    Games: "The Ultima series is still my favorite, and probably is still my biggest inspiration as far as presenting a fully realized world in a game. Ultima 4 to 7 are so ahead of their time it's just unbelievable. In regards to storytelling and visual storytelling [I take] a lot [of influence from other mediums].

    Movies can still push the visuals without ever wondering, "Will this run fast enough?", and so most of the new ground is still being broken there. Overall though, I still look to other games for gameplay ideas, as it's pretty easy to pick something up that is done and out and mess with it, if it has an idea you are already thinking about. It could be any game. I even played Barbie Horse Adventure to see how their horses worked. Embarrassing, but you get my point.

    Lately I’ve been playing smatterings of stuff from Gears of War to Viva Piñata. I’m making my way through Rainbow Six: Vegas right now. I also get addicted to NCAA Football every year, too; I had my online ranking in the top 200 for a while. I think regardless of the genre, there's something you can take away from every game provided it's well made. So many little ideas in how UI works, or player reward."


    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
     
  8. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
    Bài viết:
    7,519
    Nơi ở:
    Viet Nam
    -Tin mới từ web của Fallout 3 :

    Todd Howard nói rằng dự án Fallout 3 Van Buren ( qua bản Demo ) đã bị hủy để cho ra đời 1 Fallout 3 thật sự mới ....

    [​IMG]

    The past year has been miserable for Fallout fans. 2003 ended on a low note with Interplay's closre of Black Isle Studios and the cessation of development on "Van Buren," the company's code name for Fallout 3.

    2004 opened with the ignominious release of the Xbox and PlayStation 2 game Fallout: Brotherhood of Steel. Hardcore PC gamers greeted it with hostility, critics were lukewarm, and console gamers reacted with resolute indifference. Sales were even poorer than those of Baldur's Gate: Dark Alliance 2, Interplay's other tent-pole release.

    Together, the one-two punch of the two games' failures pushed the already listing Interplay closer to financial insolvency. The company was sued by former business partners, threatened with eviction by its landlords, and even temporarily shut down by the California Department of Labor. When Interplay released its last quarterly earnings report two weeks ago, it revealed that it would run out of cash by the end of July if it did not receive outside funding.

    Even though Interplay CEO Herve Caen had floated the idea of a Fallout MMORPG, a new console Fallout, and bringing back Fallout 3, Interplay's dire finances caused many to despair that the franchise would die alongside its owners. Others thought Caen would finally be forced to license Fallout, possibly to Troika or Obsidian Entertainment, two studios founded by former developers of the game.

    As it turns out, the latter group was right. This week, Interplay announced that Bethesda Softworks would develop and publish Fallout 3 and other Fallout games for PCs, consoles, and all other platforms. Interplay will technically retain ownership of the Fallout brand and still holds the rights to a Fallout MMORPG.

    But while the announcement sparked elation in some gamers, others fretted. Many forum-posters worried that Fallout 3 would merely become "Morrowind with guns," while others feared for the game's perk system, its uniquely dark humor, and its unapologetically mature content. Still others expressed concern that Bethesda's intention to develop the game for PCs and consoles could dilute its role-playing elements a la Deus Ex: Invisible War.

    To help address Fallout fans' fears and to comment on one of the past year's most surprising publishing deals, GameSpot talked with Bethesda Softworks' Todd Howard. An Elder Scrolls designer since 1996, Howard was project lead of The Elder Scrolls III: Morrowind and has since become executive producer of the award-winning RPG series. He will also oversee development of Fallout 3, upon which preproduction has already begun...

    THE DEAL
    GameSpot: It's been widely rumored that Interplay has been shopping the Fallout license for months. When did you first hear about it?

    Todd Howard: We've been interested in it, well, forever. We just love the work they did on the first two games.

    GS: Was it just the Fallout brand that attracted you, or are you a fan of the series itself? Have you played either of the first two games?

    TH: I've played the first two many times but only dabbled with Tactics and Brotherhood of Steel. What I really love about the first two is the overall atmosphere, tone, and role-playing. Those two games really let me choose to play a certain character--and the level of immersion was outstanding. I was that guy on the screen wandering the wastelands trying to survive and helping humanity survive. And you could play it so many times and in so many different ways. The character system and the choices you could make were fantastic.

    GS: Did you go to Interplay, or did Interplay come to you?

    TH: We went to them first.

    GS: How long did the negotiations last?

    TH: Not long. It seemed like a great fit from the beginning.

    GS: Do you know what other companies were in the bidding? Many people thought the Fallout license would end up with its former developers at Obsidian or Troika.

    TH: I honestly don't know anything about that.

    GS: Are you also vying for rights to the Fallout MMORPG? If not, why not?

    TH: Interplay wanted to hold onto those rights, and it doesn't really fit with what we would do anyway, so we all agreed they should keep them.

    GS: Will Interplay's retention of "all online gaming rights for the Fallout franchise" affect whether or not Fallout 3 has an online component?

    TH: No. They only keep rights for a persistent online massively multiplayer game. We could still have a multiplayer or online component to our titles.

    GS: Will Fallout 3 feature the Interplay logo on the box?

    TH: I'm not sure. We're a long, long way from worrying about what logos are on the box.

    THE GAME
    GS: Will Bethesda's Fallout 3 retain any elements of the "Van Buren" game that was in development at Black Isle Studios? Reports are that it was nearly complete.

    TH: No, we're going to start fresh.

    GS: Will it have the same storyline as the Black Isle Studios’ Fallout 3?

    TH: Unknown right now. I doubt it though.

    GS: Do you have any plans to involve any former Black Isle Studios developers in the game's development?

    TH: No firm plans, but anything's possible at this stage.

    GS: Your release said that Fallout 3 will be developed alongside the next Morrowind. Will they be based on the same engine?

    TH: We've been developing some new technology for a long time now that could be used in many games, so we plan on using that. It is not the Morrowind engine.

    GS: Morrowind was a first-person, real-time, action RPG. Fallout and its sequel were isometric-view, third-person, turn-based RPGs. What will Fallout 3 be?

    TH: Too early to say. We're looking at many options.

    GS: Fallout had many unique elements for an RPG, including its extensive (and iconic) perk system and darkly comic tone. Will those be present in the sequel?

    TH: Oh, yes. Most definitely. "Bloody Mess" is the best perk ever, where your enemies die in ultraviolent ways.

    GS: Morrowind is a huge game with a sprawling environment. Will Fallout 3 have a world of similar scale?

    TH: Too early to say yet.

    GS: What impact will developing Fallout have on continued work on the Morrowind franchise?

    TH: We've been working on some new Elder Scrolls stuff for a while now that has yet to be announced, and [we] have been expanding our group and prepping for our "second project," and this is it. It really helps to have multiple projects going for a studio, as it allows us to move staff around at key times. So, if anything, it helps our Elder Scrolls development as well.

    GS: Will Interplay have any say in the project's development?

    TH: We have total control over it. That being said, I think there are people there who have very good insight into the franchise, and their experience can help.

    RELEASE PLANS
    GS: Fallout is one of the most beloved franchises of all time. Are you worried about meeting gamers' high expectations?

    TH: I worry about meeting our own expectations. We take this stuff as seriously as anyone and are more critical of what we do than the fans. We're very careful in how we handle franchises. I think people can look at how we've treated the Elder Scrolls and know that we'll give the same care to Fallout. We pride ourselves in keeping franchises relevant and bringing something fresh to the market with each game. That being said, I'm sure there's a vocal minority that wants to kill us for even attempting to do it. But they wanted to kill Peter Jackson too, so you have to ignore that and just do something great that you'd love to play.

    GS: Pete Hines, your director of marketing, has said that preproduction on the title is already under way. How much work as been done on the game so far?

    TH: We're in the "messing with stuff" phase. Nothing is pinned down until we play it. And then we always change it.

    GS: Bethesda's license agreement is for PCs, consoles, handhelds, and other media. Which platform will Fallout 3 arrive on first?

    TH: Way too early to say. We always like to hit as many as possible at the same time, but that's not always possible.

    GS: There is some concern in the PC gaming community that if Fallout 3 is developed for both the PC and consoles, it won't have the same depth as other PC RPGs. What can you say to allay this concern?

    TH: Play Morrowind on PC, and then play it on Xbox. Anyone who says a console game can't have depth hasn't played enough of them. The platform is 100 percent irrelevant.

    GS: According to your Web site, Bethesda is hiring developers to create RPGs for "future-generation consoles." Given the Elder Scrolls' long development cycle, should we expect to see Fallout 3 on a next-generation console? Or is it far along enough in development to be released on current-generation consoles?

    TH: I can't say what platforms it will or won't be on yet. We hope to hit as many as them as we can.

    GS: When can we expect to see Fallout 3?

    TH: When it's done (trademark of id Software).



    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
     
  9. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
    Bài viết:
    7,519
    Nơi ở:
    Viet Nam
    -Tin mới từ web của Fallout 3 :

    Ngày về còn rất gần ...
    [​IMG]

    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
     
  10. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
    Bài viết:
    7,519
    Nơi ở:
    Viet Nam
    -Tin mới từ web của Fallout 3 :

    Sáng nay , lúc 7h VN mạng thông tin truy cập website chính thức của game Fallout 3 đã ngừng hoạt động ?!! Hiện tại rất nhiều người đã hỏi Bethasda về sự kiện này nhưng đến giờ vấn chưa có câu trả lời cụ thể nguyên nhân tại sao mạng vào web bị đình trệ ...tính đến giờ phút này ngay cả người post bài lên cũng chưa thể truy cập vào website . Bộ chẳng lẽ ... xập rồi sao ?????

    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
     
  11. GamePRO.

    GamePRO. Persian Prince

    Tham gia ngày:
    19/4/04
    Bài viết:
    3,980
    Nơi ở:
    HCM City
    check sáng giờ, tục nhất là tui không thấy con số đếm ngày tới ngày ra mắt Teaser nữa (đúng ra phải có con số 5)
     
  12. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
    Bài viết:
    7,519
    Nơi ở:
    Viet Nam
    -Tin mới từ web của Fallout 3 :

    Đúng 21H Việt Nam lúc tối website Fallout3 mới hoạt động lại , trả lời động thái này Bestheda cho hay do tiến hành việc rà xoát lại mạng cục bộ nên đã gây ra hiện tượng bị mất trên , tuy nhiên mặc dù vậy cũng không chừa khả năng trong những ngày kế tiếp tất nhiên hiện tượng đó có thể lặp lại khoảng vài lần nếu như nó không quá gần ngày tung ra đoạn Trailer quyết định sự sống chết của game .

    [​IMG]

    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
     
  13. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
    Bài viết:
    7,519
    Nơi ở:
    Viet Nam
    -Tin mới từ web của Fallout 3 :

    Tony Postma người phát triển cho dự án của Fallout 3 nói gì ?

    Tell us a little about yourself, what have you accomplished in life?

    Well, lets see...I got my education and degree from Art Center College of Design in transportation design, tried to do the freelance thing for about a year, then signed on to Interplay to work for an old boss of mine, Ali Atabek, whom I worked for at Mindcraft Software a few years earlier. I did concept design and 2D (i.e. DPaint!) art at Interplay for about 2 1/2 years then I went over to South Park studios and have been on the animated TV show ever since. I work in the storyboard/character/background and prop design dept.. We create all the visuals for the show. The variety of work and the pace at which we operate is much more compatible with my creative style, video games just take too long... heh I've also been actively working freelance doing everything from product design to conceptual work in film/TV and (of course) video games. I'm also pursuing photography a little more seriously as possibility for profession.


    What are your favorite computer games/board games and why?

    That's a BIG list....um here are a few: Battlefield 2 , Counterstrike, Half Life 1&2, the original Ultimas 1-4,FarCry, Guitar Hero 1&2, Star Wars Galaxies (canceling soon tho, bummed), City of Heroes/Villains (also getting out), Gran Turismo 1-4, Iko, Shadow of the Colossus, um....geez, I really cant think of all the games I've enjoyed playing. I have a tendency to pick games that I refer to as "transportational" in that they take you away to imagined spaces and do so with convincing graphics, design, and sound...I lean towards games with a more of a realistic appeal, not too many cute, cartoony titles...except maybe PaRappa. Really looking forward to the MMO Age of Conan. I nostalgically yearn to play paper-n-pencil games like D&D, Star Frontiers, Champions...but I honestly think it just wouldn't be the same experience as when I was younger.


    What hobbies do you have besides computer games?

    Um...I enjoy drawing, traveling/road trips, photography, buying and reading books, snowboarding, rollerblading, driving and working on my cars (road racing and drag racing), airsoft (sorta like paintball), listening to music, going out to eat...I've been spending less and less time playing computer games lately as all my other hobbies (and work) take me away from the games..another sad but inevitable consequence of age.


    What are your favorite bands/artists (music) ?

    Another HUGE list...let's just say I own and enjoy music in ALL genres (jazz, blues, rock, hip/hop, country, world...) except top 40, any post 2002-or-so hip hop/rap, any of that new angry Emo/Death/Goth demon voice rock stuff...Most Rap-rock....I'll just say I went to see Wolfmother for my birthday, just bought the "Conan the Barbarian" soundtrack and a CD with whaling songs and sea shanties and Im really looking forward to the next Bryan Ferry concert coming to LA. I really love music in the way it can "transport" my imagination to another place/time or just revisit a long lost memory, so it can really help when I'm drawing.


    Tell us a little about your role in the making of Fallout 1/2/3 (Van Buren)/Tactics ?

    On Fallout 1 (and to a lesser extent, 2) I was strictly involved in the conceptual design of the look and feel, particularly the user interface. The team already had an idea of using retro-atom age imagery and objects, so I kept my concepts in that vein. I really wanted the interface to look and function like a "real" device, so I researched and imagined it to be like some computer or car stereo with a removable face plate but with 1950' vacuum tubes, bakelite plastics and glass CRT's. I also came up with the idea that the maps would be from found objects like postcards and period signage picked up from the sands of the desert. Unfortunately while I was concepting for Fallout, the majority of my time was as concept/2D for M.A.X. Mechanized Assault and eXploration (and later M.A.X. 2). I also did concept art for Shattered Steel, a few Star Trek titles, and quite a few of Interplay's other games and didn't spend as much time on Fallout as I would have wanted. I like to work in a lot of different capacities, but I think I might have spread myself too thin then.


    What's your favourite Fallout memory?

    Like I mentioned before, I didn't spend enough time with the Fallout team to generate many "memories", but I do remember getting pretty excited when I saw some of the 3D artist's first couple of passes at the TV style "guts" of the interface and animations of the interface functionality in ALIAS....It was EXACTLY like I imagined it...they did a fantastic job.


    What specifically inspired Fallout for you? What were the biggest influences?

    Urban and Sub-urban America of the 40'-50's....the cars, the signage, the art, the architecture...all of it. I already had a few books with photos and documentation of the period. Also the comic books "Big Guy and Rusty, the Boy Robot" and "Mister X" by Dean Motter help with the machinery and the mood.


    Pop Culture played a big role in Fallout, what pop culture influences you?

    I have a profound attraction to modernist furniture and architecture of the 20'-60's, the Tiki/Polynesian pop of the 50's-60's. Disneyland. Vintage automobiles/hotrods...RAT FINK....amateur photography pre-80's. I'm sort of caught up in the imagery and sights from an era that was on it's way out just as I was arriving.


    How was it to be a part of the Fallout team?

    Wish I could really say, I was on the other side of the building No, but the times I did meet with Tim Cain and Leonard Boyarsky and few others of the team, it was always great to collaborate and bat ideas around. It also kept the development progress as a pleasant surprise for me.


    Were there things that you wished you had added to either Fallouts?

    I wish I had been on the project's ground floor...to really establish and ground the look-n-feel and continue that work through to the end, of pre-production anyways.


    What were you favourite places in fallout and why?

    I didn't exactly play the game (shame on me :-[ ) but i did like the design and final illustration of the Vault map that Leonard and I did...came out real retro-sweet.


    What is your hope for future Fallout games? Would you like to be a part of a future Fo team?

    That's tough....I'm so detached from the game. Probably a return to the visual core, the retro-aesthetic of the original Fallout. I heard/read that subsequent titles started to drift from the original visually. If I could contribute in any future Fallout projects, it would have to be with the original team (Tim,Leonard,Jason) heading up the project....that's the only way I see it working and remaining a cohesive vision.


    Who would you bring with you in a future Fallout team and why?

    See question 12...


    In your opinion, what are the key ingredients that every RPG should have?

    Fun, lots of fantastic graphics, cool places to visit, interesting NPCs to interact with, deep and involving music/sounds, and more FUN!!! Right? Should be that easy... I mean really, it's all about having a brilliant time while at the machine. It should be deep enough for the hardcore gamer, and simple enough for the casual player. Action packed, grand, EPIC, yet full of subtle beauty. On the other hand, I wish, and this is totally my personal taste, that RPG developers would investigate genres other than the sword and sorcery, kill the dragon stuff. I know it's super popular and it does very well financially, but to me I think it's kind of played-out. Probably why I liked the idea when I got the call to work on Fallout.


    Where do you see computer RPGs going?

    Up and up! Deeper, more fantastical worlds...ever more beautiful graphics, real world physics....the whole shebang. Maybe even an AI as complex or spontaneous as a "flesh" opponent. I really think the future in RPG, MMORPG and just computer games in general is that it will transcend the experience that was once provided for by movies...well most movies anyways. It's happening to me already. I go to maybe 6-8 films a year while easily spending more time on video games.


    How does the fan base hinder/help the projects that you've worked on?

    Working on a TV show with a very vocal and varied fan base, you get to see both sides of the coin (or maybe SWORD is the better metaphor). Many fans want to revisit old jokes, catch phrases or characters time and time again...with no room for innovation or progress. Worse yet, the fan that requests to hybridize your concept (put some Matrix,Star Wars, SG-1 reference in) because they think it would be "cool" regardless of story or plot..Yet you have to sprinkle in some of that "old magic" to keep them happy and laughing (and ultimately paying the bills)...so I suppose the same would be for video games, give em something new and different, with a little bit something old mixed in.. Thankfully, I just listen to my art director/ inner voice and work from there.


    When planning the story how do you go through the process of integrating themes and story with the constraints on software?

    Heh, that's one of the reasons I'm happily in concept development....hardware constraints aren't my problem. I get a request or imagine something, draw it out..and if the team wants to use it, they hustle to figure out how....ive tried drawing in polygons, let's just say it wern't pretty.


    If you could make any computer game that you wanted, which would it be and why?

    I've always wanted to see/work on a game about "The Shadow" pulp/comics/radio...or some 40's detective noir...big fan of the Neuromancer book (I remember the Apple game), so a game that fleshes that world out..maybe an Ninja/Shogun period epic...an action game based on Asian/African/Aboriginal mythologies. I'm not sure, I just want to be involved in projects different than what has been.


    Where do you see yourself in 10 years?

    Hopefully I'm still on this planet, making stuff that people will enjoy.


    Any last word to the Fallout fan base?

    Thanks for reading! Thanks for playing!


    Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
     
  14. wakkavn

    wakkavn Mr & Ms Pac-Man

    Tham gia ngày:
    28/10/03
    Bài viết:
    117
    Nơi ở:
    Hòa Thành < Tây Ninh
    yeah, fallout 3 chừng nào ra vậy mấy bác, 5/6 à ?
     
  15. wakkavn

    wakkavn Mr & Ms Pac-Man

    Tham gia ngày:
    28/10/03
    Bài viết:
    117
    Nơi ở:
    Hòa Thành < Tây Ninh
    lần đầu tiên đc chơi fallout là năm lớp 5 hay 6 jì đó - ba tui đi TP mua về cho tui chơi, trò đầu tiên tui chơi đó, hồi đó dek biết tiếng Anh vô chơi có 1 màn đầu cả năm trời, chả biết đi đâu làm jì, mấy năm sau có dịp đí TP mua đc cái chĩ dẫn về nhà chơi đc, ghiền tới giờ lun, năm nay tui học 12 rùi :D
     
  16. Blue_1988

    Blue_1988 Mario & Luigi

    Tham gia ngày:
    3/8/06
    Bài viết:
    804
    Nơi ở:
    Hà Đông City:))
    mai la co ban test roài chả biết cấu hình thế nào đây cầu mong hỗ trợ cho onboard để con còn được chơi
     
  17. shadow_judge

    shadow_judge The Warrior of Light Lão Làng GVN

    Tham gia ngày:
    1/5/06
    Bài viết:
    2,081
    Hả? Blue_1988 với wakkanvn nói gì vậy? Mai chỉ có đoạn phim teaser chừng 1 - 2 phút thôi, chứ không phải bản demo đâu
     
  18. hai phong

    hai phong One-winged Angel Lão Làng GVN

    Tham gia ngày:
    29/9/02
    Bài viết:
    7,519
    Nơi ở:
    Viet Nam
    Hô Hô Hô ! Có mấy đứa tưởng bở kìa , không dễ đâu . Đây chỉ là biết để phán đoán cho sự sống chết của game Fallout 3 thui .
     
  19. shadow_judge

    shadow_judge The Warrior of Light Lão Làng GVN

    Tham gia ngày:
    1/5/06
    Bài viết:
    2,081
    Anh Phong nói gì em ko hiểu?

    30 char à.... được bao nhiêu rồi nhỉ ??
     
  20. Blue_1988

    Blue_1988 Mario & Luigi

    Tham gia ngày:
    3/8/06
    Bài viết:
    804
    Nơi ở:
    Hà Đông City:))
    :p :p :p
    các bác thông cảm! em đợi lâu quá nên hơi nôn nóng (gần 10 năm roài còn gì tính thừ FO 2 đến h)
     
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